Munchkin captures the essence of the dungeon experience . . . with none of that stupid roleplaying stuff. You and your friends 
compete to kill monsters and grab magic items. Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria.
And, while they're laughing, you can steal their stuff.  Munchkin $24.95
NEW Munchkin 2: Unnatural Axe $16.95
Space Munchkins $24.95 COMING
Munchkin



Beer. Nookie. Roommates. Just another Fridaynight at Chez Geek, the fun 
new cardgame that you set up house with your friends -- for as long as you can
stand them. Get a job at the beginning of the game, and spend money and time
to accumulate Slack points. What other game gives you points for sleeping?
Chez Geek $16.95; Exp 2: Slack Attack $9.95 and Exp 3: Block Party $16.95 
Chez Geek


     GURPS stands for Generic Universal Role Playing System, and that's exactly what it is: One set of rules that works for all genres.
     Over 150 different worldbooks, sourcebooks and adventure books have been created for GURPS.
     About 40 of these are currently in print, and at least a half-dozen more are created every year.

GURPS Revised 3rd Edition Hardback $29.95; Softback: $24.95

                                                 More About GURPS
 

The GURPS system is designed to be playable in any background, using only the Basic Set. At 256 pages, it covers all the basics: Character Creation, Movement, Combat, Skills, Injuries, Experience and Advancement, and simplified versions of the Magic and Psionics systems.

Character creation uses a point-based system. There are no random rolls. You select the basic stats, advantages, disadvantages and skills of your character. Just about everything else in the game, from swinging a sword to firing a laser rifle to negotiating a good price from a merchant boils down to a 3d6 "Success Roll" against the appropriate skill. There are lots of rules, sure, but they're all variations on the same theme; GURPS is easy to learn.

But the key to the GURPS universe is the worldbooks. Each worldbook describes a specific adventure genre, adding lots of detail to the information from the Basic Set.

This list includes some out of stock/out of print titles
     GURPS Alternate Earths (#6521 - $19.95)
     GURPS Arabian Nights (#6062 - $19.95)
     GURPS Autoduel (#6003 - $19.95)
     GURPS Basic Set (3rd Edition Revised, Third printing) (#6022 - $24.95)
     This is the most flexible roleplaying system you can use. Adventure in any world you can imagine! The Basic Set includes rules for
     character creation, combat, and all types of weapons.
     GURPS Basic Set Hardback (3rd Ed. Rev.) (#6031 - $29.95)
     GURPS Bio-Tech (#6524 - $20.95)
     GURPS Blood Types (#6073 - $19.95)
     GURPS Compendium I (#6519 - $23.95)
     This book collects in one volume all the new rules that have been added to the GURPS character creation system
     since the GURPS Basic Set, Third Edition was released in 1988.
     It contains hundreds of advantages, disadvantages, and skills and other rules for character creation.
     GURPS Creatures of the Night (#6066 - $19.95)
     GURPS Cyberpunk (#6033 - $19.95)
     GURPS Cyberworld (#6051 - $19.95)
     GURPS Dinosaurs (#6508 - $19.95)
     GURPS Discworld (#6084 - $26.95)
     GURPS Discworld Poster, rolled (#5305R - $15.95)
     GURPS Discworld Poster, folded (#5305F - $5.95)
     GURPS Egypt (#6083 - $19.95)
     GURPS Fantasy Folk (#6015 - $20.95)
     GURPS Goblins (#6078 - $21.95)
     GURPS Greece (#6075 - $19.95)
     GURPS Grimoire (#6514 - $19.95)
     GURPS High-Tech, 3rd Ed. (#6018 - $19.95)
     GURPS Illuminati (#6016 - $19.95)
     GURPS IOU (#6072 - $17.95)
     GURPS Planet Krishna (#6080 - $19.95)
     Based on the novels of L. Sprague de Camp, Krishna is the scene of some of the most entertaining swashbuckling adventures ever written.
     Brave Earthmen can engage in swordplay beneath the triple moons, and win the hand of a beautiful green-haired princess!
     GURPS Mage: The Ascension (#6068 - $19.95)
     GURPS Magic (#6023 - $19.95)
     GURPS Martial Arts, 2nd. Ed. (#6036 - $22.95)
     GURPS Martial Arts Adventures (#6127 - $19.95)
     GURPS Places Of Mystery (#6520 - $19.95)
     GURPS Reign of Steel (#6079 - $19.95)
     GURPS Religion (#6510 - $21.95)
     GURPS Robots (#6511 - $19.95)
     GURPS Russia (#6082 - $19.95)
     GURPS Space, 2nd. Ed. (#6005 - $19.95)
     GURPS Supers, 2nd. Ed. (#6017 - $19.95)
     GURPS Time Travel (#6020A - $19.95)
     GURPS Traveller (#6600 - $22.95)
     GURPS Traveller Hardback (#6602 - $29.95)
     Behind the Claw: The Spinward Marches Sourcebook (#6601 - $20.95)
     GURPS Ultra-Tech, 2nd. Ed. (#6032 - $19.95)
     GURPS Ultra-Tech 2 (#6525 - $19.95)
     This sequel to the popular GURPS Ultra-Tech offers a wide variety of new science-fiction personal equipment, along with rules for building combined gadgets,
     variant-technology campaigns and more!
     GURPS Undead (#6086 - $19.95)
     GURPS Vampire Companion (#6069 - $19.95)
     GURPS Vampire: The Masquerade (#6076 - $19.95)
     GURPS Vehicles, 2nd. Ed. (#6505 - $24.95)
     GURPS Voodoo (#6071 - $19.95)
     GURPS Werewolf: The Apocalypse (#6077 - $19.95)
     GURPS Wizards (#6411 - $19.95) 


Illuminati:They're all around us. Secret conspiracies are everywhere, and where can you find the only truth? Certainly not in the game of
                      Illuminati. Fnord. 
By popular demand, Deluxe Illuminati (not to be confused with the trading-card version, INWO) is back in print! This new edition features full-color cards and improved money chits . . . but it's the same game you know and fear, of secret conspiracies battling for world control. The phone company is controlled by creatures from outer space. The Congressional Wives have taken over the Pentagon. And the Boy Sprouts are cashing in their secret Swiss bank account to smash the IRS! Two to six players compete to grab powerful groups and increase their wealth and power. No ploy is too devious, no stratagem too low, as you scheme your way to victory. 
Yet More Illumination! In June 1999 we released Y2K - a supplement deck for Illuminati with 110 more cards. New Specials, new groups, and more blanks to let you create your own groups. And two new Illuminati . . . you saw them in INWO, now they're in the original game . . . Shangri-La and the Church of the SubGenius! Deluxe $34.99  Y2K $14.99

Illuminati: New World Order is the trading-card version of Illuminati, the original game of conspiracy and weirdness from Steve Jackson Games. Winner of the 1995 Origins Award for Best Card Game, INWO is played with two or more players who battle to control the known and unknown world. OUT INWO

In Nomine In Nomine is a modern roleplaying game in which the players take the part of celestial beings -- angels and demons -- as they struggle for control of humanity and themselves. Core Book: $24.95 
In Nomine Core Rules, Game Master Pack, Angelic Player's Guide, Infernal Player's Guide, Liber Reliquarum, 
Night Music, The Marches, Heaven And Hell, Fall of the Malakim, The Final Trumpet available

Chess will never be the same! Knightmare Chess is chess played with cards - and what cards! Each card breaks the rules in a wild and unpredictable way, giving the game more twists and turns than a roller coaster. Some cards affect a single move, while some change the entire game! The possibilities are endless - and endless fun. KC #1 and #2: $14.95  PLUS TILE CHESS  $14.95 Knightmare Chess

Dino Hunt Dino Hunt is a single-deck card game played by two or more players. In Dino Hunt, you travel through time, visiting the different eras where the dinosaurs thrived, and try to capture them for your modern-day zoo. But the other players have cards that can make your hunt harder - and watch out for that charging T. Rex! Simple to learn and easy to play, Dino Hunt carries the Dinosaur Society Seal of Approval - all dinosaur information and art in the game conforms to current scientific theory. Box $19.99: Booster Pack:: $.99 OUT

Drive the freeways of the future -- where the right of way goes to the biggest guns. Car Wars players choose their vehicles -- complete with weapons, armor, power plants, suspension and even body style. Then they take them out on the road... to come home as aces, or to crash and burn. If a driver survives, his abilities improve, and he can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles.  Divisions for sale Car Wars

OGRE Ogre and its sequel, G.E.V., are tactical ground combat games set in the next century. In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It's the giant cybernetic tank called the Ogre. Miniatures Rules: $14.95  AND MINIATURES, we stock them all!

The crew of the exploration ship ZNUTAR just wanted to cruise around the Galaxy, discovering strange new worlds and playing pool. But then their ship was invaded by the Awful Green Things From Outer Space . . . and suddenly they were fighting for their lives! 
Sorry - IN STOCK!!!  $19.99 
Awful Green Things from Outer Space


Home, RPGs, MAKE ORDER