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compete to kill monsters and grab magic items. Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff. Munchkin $24.95 NEW Munchkin 2: Unnatural Axe $16.95 Space Munchkins $24.95 COMING |
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new cardgame that you set up house with your friends -- for as long as you can stand them. Get a job at the beginning of the game, and spend money and time to accumulate Slack points. What other game gives you points for sleeping? Chez Geek $16.95; Exp 2: Slack Attack $9.95 and Exp 3: Block Party $16.95 |
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GURPS Revised 3rd Edition Hardback $29.95; Softback: $24.95
More About GURPS
The GURPS system is designed to be playable in any background, using only the Basic Set. At 256 pages, it covers all the basics: Character Creation, Movement, Combat, Skills, Injuries, Experience and Advancement, and simplified versions of the Magic and Psionics systems.
Character creation uses a point-based system. There are no random rolls. You select the basic stats, advantages, disadvantages and skills of your character. Just about everything else in the game, from swinging a sword to firing a laser rifle to negotiating a good price from a merchant boils down to a 3d6 "Success Roll" against the appropriate skill. There are lots of rules, sure, but they're all variations on the same theme; GURPS is easy to learn.
But the key to the GURPS universe is the worldbooks. Each worldbook describes a specific adventure genre, adding lots of detail to the information from the Basic Set.
This list includes some out of stock/out of print titles
GURPS Alternate Earths (#6521 - $19.95)
GURPS Arabian Nights (#6062 - $19.95)
GURPS Autoduel (#6003 - $19.95)
GURPS Basic Set (3rd Edition Revised, Third
printing) (#6022 - $24.95)
This is the most flexible roleplaying system
you can use. Adventure in any world you can imagine! The Basic Set includes
rules for
character creation, combat, and all types
of weapons.
GURPS Basic Set Hardback (3rd Ed. Rev.) (#6031
- $29.95)
GURPS Bio-Tech (#6524 - $20.95)
GURPS Blood Types (#6073 - $19.95)
GURPS Compendium I (#6519 - $23.95)
This book collects in one volume all the new
rules that have been added to the GURPS character creation system
since the GURPS Basic Set, Third Edition was
released in 1988.
It contains hundreds of advantages, disadvantages,
and skills and other rules for character creation.
GURPS Creatures of the Night (#6066 - $19.95)
GURPS Cyberpunk (#6033 - $19.95)
GURPS Cyberworld (#6051 - $19.95)
GURPS Dinosaurs (#6508 - $19.95)
GURPS Discworld (#6084 - $26.95)
GURPS Discworld Poster, rolled (#5305R - $15.95)
GURPS Discworld Poster, folded (#5305F - $5.95)
GURPS Egypt (#6083 - $19.95)
GURPS Fantasy Folk (#6015 - $20.95)
GURPS Goblins (#6078 - $21.95)
GURPS Greece (#6075 - $19.95)
GURPS Grimoire (#6514 - $19.95)
GURPS High-Tech, 3rd Ed. (#6018 - $19.95)
GURPS Illuminati (#6016 - $19.95)
GURPS IOU (#6072 - $17.95)
GURPS Planet Krishna (#6080 - $19.95)
Based on the novels of L. Sprague de Camp,
Krishna is the scene of some of the most entertaining swashbuckling adventures
ever written.
Brave Earthmen can engage in swordplay beneath
the triple moons, and win the hand of a beautiful green-haired princess!
GURPS Mage: The Ascension (#6068 - $19.95)
GURPS Magic (#6023 - $19.95)
GURPS Martial Arts, 2nd. Ed. (#6036 - $22.95)
GURPS Martial Arts Adventures (#6127 - $19.95)
GURPS Places Of Mystery (#6520 - $19.95)
GURPS Reign of Steel (#6079 - $19.95)
GURPS Religion (#6510 - $21.95)
GURPS Robots (#6511 - $19.95)
GURPS Russia (#6082 - $19.95)
GURPS Space, 2nd. Ed. (#6005 - $19.95)
GURPS Supers, 2nd. Ed. (#6017 - $19.95)
GURPS Time Travel (#6020A - $19.95)
GURPS Traveller (#6600 - $22.95)
GURPS Traveller Hardback (#6602 - $29.95)
Behind the Claw: The Spinward Marches Sourcebook
(#6601 - $20.95)
GURPS Ultra-Tech, 2nd. Ed. (#6032 - $19.95)
GURPS Ultra-Tech 2 (#6525 - $19.95)
This sequel to the popular GURPS Ultra-Tech
offers a wide variety of new science-fiction personal equipment, along
with rules for building combined gadgets,
variant-technology campaigns and more!
GURPS Undead (#6086 - $19.95)
GURPS Vampire Companion (#6069 - $19.95)
GURPS Vampire: The Masquerade (#6076 - $19.95)
GURPS Vehicles, 2nd. Ed. (#6505 - $24.95)
GURPS Voodoo (#6071 - $19.95)
GURPS Werewolf: The Apocalypse (#6077 - $19.95)
GURPS Wizards (#6411 - $19.95)
| Illuminati:They're all around us. Secret conspiracies are everywhere,
and where can you find the only truth? Certainly not in the game of
Illuminati. Fnord. By popular demand, Deluxe Illuminati (not to be confused with the trading-card version, INWO) is back in print! This new edition features full-color cards and improved money chits . . . but it's the same game you know and fear, of secret conspiracies battling for world control. The phone company is controlled by creatures from outer space. The Congressional Wives have taken over the Pentagon. And the Boy Sprouts are cashing in their secret Swiss bank account to smash the IRS! Two to six players compete to grab powerful groups and increase their wealth and power. No ploy is too devious, no stratagem too low, as you scheme your way to victory. Yet More Illumination! In June 1999 we released Y2K - a supplement deck for Illuminati with 110 more cards. New Specials, new groups, and more blanks to let you create your own groups. And two new Illuminati . . . you saw them in INWO, now they're in the original game . . . Shangri-La and the Church of the SubGenius! Deluxe $34.99 Y2K $14.99 |
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