From: "ron.ware" Subject: Re: N64> Why can't we get the games at the same time? Date: 01 Jun 1997 09:33:44 +1000 Turok and fifa were released for pal the same time as the states and so will isss64 and clayfighter,obviously if the game is being released by nintendo it will be late[they seem to have a one game a month policy nintendo of australia had mk64 in stock well b4 their advertised release date],we bought turok and fifa and it is cool to get the game the same time as everybody else.We have to make the point to nintendo that we arent buying their games as they are too slow in releasing them . im sure we would have bought waverace but acclaim got our money with the release of turok here . stryder wrote: > > On Fri, 30 May 1997, Gary Ireland wrote: > > > - WE had to get translators in, and also had to find all the text in the > > game. > > - Other Countries have different symbols for letters. (Special Character) > > - Other Countries take longer in some cases to say the same thing. > > > I see what you are saying, but a company as big as Nintendo should already > have translators hired. This should be everday stuff for them, they have > been translating games for years. Not to mention that a large portion of > the Japanese already know English anyway. Also, a company like Sony > translates instructions for thousands of different electronic products all > the time. I just should not take more than 1 month to translate a game > for companies this big and with this much experience in this area. > > Stryder: atcope@comp.uark.edu > ____________________________________ > time heals, but I'm forever broken > B.C.-------Muzzle------------------- ------------------------------------------------------------------------------- From: "ron.ware" Subject: Re: N64> Why can't we get the games at the same time? Date: 01 Jun 1997 10:07:45 +1000 ron.ware wrote: > addit We should feel sorry for nintendo not only do they lose money to third party developers,they also lose to importers who sell second hand copies of their games on the net, are they really that dumb that they cant see the advantage of releasing their games earlier > Turok and fifa were released for pal the same time as the states and so > will isss64 and clayfighter,obviously if the game is being released by > nintendo it will be late[they seem to have a one game a month policy > nintendo of australia had mk64 in stock well b4 their advertised release > date],we bought turok and fifa and it is cool to get the game the same > time as everybody else.We have to make the point to nintendo that we > arent buying their games as they are too slow in releasing them . im > sure we would have bought waverace but acclaim got our money with the > release of turok here . > > stryder wrote: > > > > On Fri, 30 May 1997, Gary Ireland wrote: > > > > > - WE had to get translators in, and also had to find all the text in the > > > game. > > > - Other Countries have different symbols for letters. (Special Character) > > > - Other Countries take longer in some cases to say the same thing. > > > > > I see what you are saying, but a company as big as Nintendo should already > > have translators hired. This should be everday stuff for them, they have > > been translating games for years. Not to mention that a large portion of > > the Japanese already know English anyway. Also, a company like Sony > > translates instructions for thousands of different electronic products all > > the time. I just should not take more than 1 month to translate a game > > for companies this big and with this much experience in this area. > > > > Stryder: atcope@comp.uark.edu > > ____________________________________ > > time heals, but I'm forever broken > > B.C.-------Muzzle------------------- ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Why can't we get the games at the same time? Date: 01 Jun 1997 03:54:39 -0400 (EDT) In a message dated 97-05-31 20:55:02 EDT, you write: << Subj: Re: N64> Why can't we get the games at the same time? Date: 97-05-31 20:55:02 EDT From: ronz@aljan.com.au (ron.ware) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > Turok and fifa were released for pal the same time as the states and so > will isss64 and clayfighter, Actually, you're getting ISS64 one month earlier than the U.S. The release here has been pushed back to July. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Digest? -Reply Date: 01 Jun 1997 13:46:45 -0400 i don't much like the digest, i tested it out, and it wasn't that great. i like this way much better. Tippyman (http://www.geocities.com/ResearchTriangle/7651/main.html) ---------- so in other words what you are saying is that it has juust been verr slow lately an thats whyn I have barely received any mail lately like today i received about 16 messages compared to the average 45-60?????????? Josyh Cartwright ---------- > From: Gregory A. Swarthout > To: Nintendo 64 Mailing List > Subject: N64> Digest? -Reply > Date: Thursday, May 29, 1997 11:43 PM > > It doesn't matter if you are on n64 or n64-digest, everyone sees > the same messages. The only difference is the way in which they > are received, one at a time (n64) or in big groups (n64-digest). > > Greg > > >>> "Josh Cartwright" 05/28/97 09:24am >>> > How do i go onto the digest mail list or whatever because I have been > receiving barely any mail lately and I think its because everyone has gone > to the digest > > > josh cartwright > > ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> Video_Games_Top100_Issue_062 Date: 01 Jun 1997 22:04:11 +30000 This file only includes the latest Video Games Charts, but we have much more. Go to http://www.worldcharts.com if you want to see other charts and info. ============================================================================== | * * * I N T E R N E T V I D E O G A M E S C H A R T S * * * | |----------------------------------------------------------------------------| | (c) 1997 World Charts Foundation Issue 62 - Week 23 - June 2, 1997 | |----------------------------------------------------------------------------| | This list is replied to email addresses from which we have received votes. | | Send mail with #nolist in the body to videogames@worldcharts.nl if you do | | not want this list. Send mail with #nocall if you don't want reminders. | | Send votes to videogames@worldcharts.nl and comments to jojo@xs4all.nl. | |----------------------------------------------------------------------------| | This week the votes from 349 people have been used to compile this chart. | | Send your votes to videogames@worldcharts.nl or use the voting form at | | http://www.gatech.edu/dgal/videogames and you get the next chart by email. | | Read http://www.worldcharts.com/_document.html for voting via email. | | The format for every line with a vote is: points title [ ID ] | | YOU MUST INCLUDE THE ID NUMBER, and between brackets! It is NOT optional. | | You can allocate a maximum of 20 points, BUT NOT MORE THAN 5 FOR ONE GAME. | | An example can be found at the bottom of this list. LOOK AT IT FIRST! | |----------------------------------------------------------------------------| | Send a message with #nolist in the body if you don't want to receive this | | list anymore. Send a message with #nocall if you don't want the reminders. | ============================================================================== ============================================================================== Video Games Top 100 Edition 62 - Week 23 - June 2, 1997 ============================================================================== TW LW NW Title Developer/Publisher(s) Cat HI ID 1 2^ 62 Virtua Fighter 2 SAT Sega FI 1 [1008] 2 4^ 21 Fighters Megamix SAT AM2/Sega FI 2 [1400] 3 3 47 Mario 64 N64 Nintendo PL 1 [1224] 4 1 43 Tomb Raider PSX SAT Core Design/Eidos AC/AD 1 [1193] 5 7^ 20 Final Fantasy 7 PSX Square RP 5 [1175] 6 5 23 Soul Blade/Soul Edge 2 PSX Namco FI 3 [1410] 7 6 24 Mario Kart N64 Nintendo RA 2 [1392] 8 10^ 62 Sega Rally Championship SAT Sega RA 6 [1006] 9 9 47 Nights SAT Sonic Team/Sega PL 1 [1228] 10 8 24 Command & Conquer PSX SAT Westwood/Virgin WG 7 [1398] 11 11 61 Tekken 2 PSX Namco FI 1 [1149] 12 12 15 Turok: Dinosaur Hunter N64 Iguana/Acclaim SH 9 [1444] 13 15^ 8 Final Fantasy 4 PSX Square RP 13 [1494] 14 19^ 34 Wave Race 64 N64 Nintendo RA 5 [1289] 15 14 30 Wipeout XL/Wipeout 2097 PSX Psygnosis RA 11 [1312] 16 13 22 Crusader: No Remorse PSX SAT Origin/Electronic Arts SH 13 [1411] 17 18^ 61 Resident Evil PSX Capcom AD 1 [1148] 18 16 29 Twisted Metal 2: The World Tour PSSingletrac/Sony RA/SH 6 [1320] 19 17 30 Suikoden/Genso Suikoden PSX Taito/Konami RP 7 [1181] 20 28* 5 Starfox 64 N64 Nintendo SI 20 [1517] 21 22^ 25 Killer Instinct Gold N64 Rare/Nintendo FI 8 [1247] 22 21 27 NBA Live '97 PSX Electronic Arts SP 9 [1351] 23 31^ 60 Panzer Dragoon Zwei SAT Sega SH 4 [1152] 24 23 52 Dragon Force SAT Working Designs RP 9 [1197] 25 20 26 Star Wars: Shadows of the Empire N64 LucasArts/ SH 13 [1370] 26 25 10 Blast Corps N64 Rare AC/SH 25 [1488] 27 27 27 Virtua Cop 2 SAT AM2/Sega AR 16 [1350] 28 24 27 Jet Moto PSX Singletrac/Sony RA 14 [1337] 29 61* 8 Wild Arms PSX Sony RP 29 [1409] 30 30 29 Virtual On SAT AM3/Sega AC/SH 10 [1329] 31 26 8 Need for Speed 2 PSX Electronic Arts RA 25 [1498] 32 29 37 F1 PSX Bizarre Creations/Psygnosis/Sony RA 8 [1271] 33 33 14 Rally Cross PSX Sony RA 32 [1448] 34 36^ 24 Rage Racer PSX Namco RA 31 [1367] 35 32 9 Battle Stations PSX Electronic Arts 31 [1486] 36 34 28 Pandemonium PSX SAT Crystal Dynamics/Electronic Arts PL 24 [1304] 37 48^ 9 Manx TT SAT Sega RA 37 [1475] 38 35 36 Die Hard Trilogy PSX SAT Probe/Fox AC 16 [1275] 39 41^ 9 Vandal - Hearts PSX Konami RP/ST 39 [1492] 40 40 10 NBA Shootout 97 PSX Sony SP 38 [1473] 41 38 33 3 Dirty Dwarves SAT Sega RP 31 [1287] 42 54^ 21 Power Slave PSX SAT Lobotomy/Playmates AC 42 [1418] 43 42 7 WCW vs. The World PSX THQ FI 42 [1501] 44 37 26 Fifa Soccer '97 PSX SAT N64 Electronic Arts SP 29 [1357] 45 47^ 6 Dracula-X: Night Symphony PSX Konami PL 45 [1487] 46 46 23 J*League Soccer/Perfect Striker N64 Konami SP 31 [1404] 47 56^ 4 Tobal 2 PSX Square FI 47 [1518] 48 50^ 9 Micro Machines 3 PSX Codemasters RA 48 [1499] 49 71* 2 Triple Play 98 PSX Electronic Arts SP 49 [1536] 50 43 39 Crash Bandicoot PSX Naughty Dog/Sony PL 4 [1265] 51 66* 8 Mechwarrior 2: Mercenaries PSX SAT Activision AC/SH 51 [1481] 52 55^ 62 Tempest 2000 JAG Atari AC 19 [1117] 53 45 62 Daytona USA/Remix SAT Sega RA 7 [1026] 54 39 24 Contra: Legacy of War PSX Konami SH 28 [1362] 55 68^ 5 Porsche Challenge Sony RA 55 [1522] 56 44 7 Doom 64 N64 Id/GT SH 44 [1505] 57 49 14 Worldwide Soccer 97 Sega SP 41 [1438] 58 52 33 Mortal Kombat Trilogy PSX N64 Midway/Williams FI 9 [1250] 59 87* 4 Metal Slug SAT Nazca AC 59 [1507] 60 65^ 62 Defender 2000 JAG Atari SH 40 [1126] 61 53 57 Guardian Heroes SAT Treasure/Sega FI 6 [1172] 62 60 57 Descent/Maximum PSX Parallax/Interplay SH 10 [1163] 63 79^ 20 Bug Too! SAT Sega PL 55 [1380] 64 51 30 Destruction Derby 2 PSX Reflections/Psygnosis RA 29 [1315] 65 78^ 33 Street Fighter Alpha 2 PSX SAT Capcom FI 14 [1294] 66 77^ 62 Alien vs. Predator JAG Atari SH 16 [1105] 67 89* 10 Dynamite Deka: Die Hard Arcade SAT AM1/Sega FI 58 [1445] 68 57 20 Super Puzzle Fighter 2 PSX SAT Capcom PU 32 [1379] 69 58 51 Rayman PSX SAT JAG UbiSoft PL 17 [1020] 70 67 25 Air Combat PSX Namco RA 64 [1242] 71 59 39 Bust a Move 2: Arcade Edition PSX SAT Taito ST 32 [1214] 72 74^ 46 Nightwarriors: Darkstalker's R. SAT Capcom FI 9 [1138] 73 62 47 2xtreme PSX Sony SP 19 [1213] 74 63 58 True Pinball PSX SAT Digital Illusions/Ocean AC 32 [1164] 75 64 19 Street Fighter vs. X-Men Capcom FI 36 [1414] 76 91^ 27 Wayne Gretzky Hockey N64 Williams SP 19 [1338] 77 73 20 Dark Savior SAT Climax/Sega AC/AD 30 [1391] 78 82^ 33 Albert Odyssey Gaiden SAT Sunsoft RP 58 [1215] 79 69 27 NHL '97 PSX Electronic Arts SP 24 [1336] 80 83^ 40 Tobal No. 1 PSX Dream Factory/Square FI 33 [1243] 81 81 39 Fighting Vipers SAT Sega FI 9 [1266] 82 70 27 Blood Omen: Legacy of Kain PCrystal D./Activision AC/RP 37 [1331] 83 72 34 Madden 97 PSX SAT Electronic Arts SP 15 [1269] 84 94^ 37 Langrisser 3 SAT NCS/Masaya ST 59 [1239] 85 96^ 17 Eve-Burst Error SAT Imagineer RP 81 [1432] 86 76 62 Need for Speed PSX SAT 3DO EA Canada/Electronic Arts RA 1 [1122] 87 -^ 1 Ballblazer Champions PSX Factor 5/LucasArts AC/SP 87 [1503] 88 -^ 1 Tail of the Sun PSX Artdink/Sony AD 88 [1521] 89 -^ 1 Wing Commander 4 PSX Origin/Electronic Arts AC/SI 89 [1535] 90 -^ 30 Triple Play 97 PSX Electronic Arts SP 31 [1220] 91 -^ 1 War Gods N64 Midway FI 91 [1538] 92 -^ 43 Pilotwings 64 N64 Paradigm/Nintendo SI 6 [1226] 93 95^ 10 Zoop PSX JAG Viacom 67 [1145] 94 86 2 Broken Sword: Shadow of the TemplarsRevolution/Virgin AD 86 [1513] 95 75 10 Independence Day PSX SAT Fox SI 53 [1474] 96 90 2 Starfighter 3000 PSX Krisalis SI 90 [1537] 97 -^ 1 F-1 Human Grand Prix N64 Human RA 97 [1502] 98 93 6 SCUD: The Disposable Assasin SAT Sega PL/SH 90 [1483] 99 97 3 Cyberbots SAT 97 [1491] 100 99 3 Wonder Project J2 N64 Enix 95 [1530] Dropped Out: 80 5 Nanotek Warrior PSX Tetragon/Virgin AC 53 [1512] 84 4 Iron Man/X-O: Manowar PSX SAT Acclaim 84 [1284] 85 18 Sonic 3D Blast SAT Sega PL 41 [1316] 88 3 Goal Storm '97 PSX Konami SP 88 [1525] 92 5 Test Drive: Off Road PSX Accolade RA 83 [1489] 98 3 Alundra PSX Climax/Sony AC/RP 93 [1514] 100 7 Bushido Blade PSX Square FI 76 [1479] The following games have not yet received enough points to enter the chart: ============================================================================== Runners Up Video Games Top 100 Edition 62 - Week 23 - June 2, 1997 ============================================================================== NW Title Developer/Publisher(s) Cat ID Tip 1 5 Rush Hour PSX Psygnosis RA [1526] Tip 2 4 Gundam 0079: The War for Earth PSX Presto AC [1529] Tip 3 7 K-1 Arena Fighters PSX T-HQ FI [1516] Tip 4 8 The Lost Vikings 2: Norse by Norsewest PSX Interplay PL/PU [1510] Tip 5 9 Xevious 3D/G+ PSX Namco SH [1508] Tip 6 8 Brahma Force PSX Ginko/Jaleco AC/SH [1511] Tip 7 7 Hyper-Duel SAT Technosoft AC [1515] Tip 8 5 Exhumed PSX SAT Lobotomy/BMG SH [1523] Tip 9 5 Fighters Impact Taito FI [1524] Tip 10 5 Sentient Psygnosis AD [1527] Tip 11 3 Lunar Gun PSX [1531] Tip 12 3 City of the Lost Children PSX Psygnosis AD [1532] Tip 13 3 Grand Slam 97 PSX Virgin SP [1533] Tip 14 3 All Star Baseball PSX SP [1534] Tip 15 2 Overblood PSX Riverhill/Electronic Arts AC/AD [1539] Tip 16 1 Runabout PSX Climax/Yanoman AC/RA [1540] Tip 17 1 Skull Fang SH [1541] Tip 18 1 D-Xhird SAT Takara FI [1542] Tip 19 1 Tenka PSX Psygnosis SH [1543] Tip 20 1 Broken Helix PSX Konami AD [1544] ============================================================================== | TW : This Week | The Internet Video Games Charts are made using | | LW : Last Week | votes sent by gamers from all over the world. | | NW : Number of Weeks | The latest charts are published every Monday on | | HI : Highest Position | Usenet in the rec.games.video.* newsgroups. | | ^ : Climbing |--------------------------------------------------| | * : Bullet | PSX Sony PlayStation| Send your votes like this: | | AC : Action | SAT Sega Saturn | > 5 Dark Invader [1435] | | AD : Adventure | 3DO 3DO | > 4 Action Force2 [1322] | | AR : Arcade | JAG Atari Jaguar | > 5 Super Fighter [1502] | | FI : Fighting | N64 Nintendo 64 | > 2 Magic of Zuul 4 [] | | IF : Interactive Fiction| | > 4 The Lost Tycoon [] | | PL : Platform |--------------------------------------------------| | PU : Puzzle | (c) 1997 all rights reserved | World Charts | | RA : Racing | Distribution of these charts | Balderikstraat 16 | | RP : Role-Playing | is granted only by written | 3032 HC Rotterdam | | SH : Shooter | permission. | The Netherlands | | SI : Simulation |--------------------------------------------------| | SP : Sports | videogames@worldcharts.nl | | ST : Strategy | On the WorldWideWeb: http://www.worldcharts.com | | WG : Wargame | Supported by XS4ALL Internet Provider | ============================================================================== ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: N64> messages Date: 02 Jun 1997 17:47:44 -0400 (EDT) How come there have been so few letters lately??? 2 today so far? Where has everybody gone? ------------------------------------------------------------------------------- From: "Mark Thomson" Subject: Re: N64> War Gods Date: 02 Jun 1997 23:12:09 +0000 > Date: Sat, 31 May 1997 15:35:34 -0700 > To: n64@mail.xmission.com > From: David Chang > Subject: Re: N64> War Gods > Reply-to: n64@mail.xmission.com > This game? I don't see how you can like it. It's just not type of game I > guess. To be honest, I've never played the arcade version (mainly because > I couldn't find one anywhere) so maybe I'm not the best person to ask about > the translation, but the game itself is not that good. Anyone else agree? > > At 04:47 PM 5/30/97 -0600, you wrote: > > To tell you the truth, I was quite surprised. This game is really actually > >pretty good. And the interesting thing is, I enjoy playing it a lot more > >than the arcade version. Everything moves much smoother, the sound is > >incredible, and it is quite fun, although the control gets annoying. I need > >to buy a fighting game to add to my library, and right now, it's a toss-up > >between this and Dark Rift. I played the n64 version of WarGods yesterday. As one of the world's biggest beat'em up fan, I am gagging to get one for my n64. Unfortunately like the arcade game, WarGods does not deliver the goods. The AI is so cheap and cheesy through its use of projectiles. Is there anything in WarGods favour? Nada. Dark Rift...hopefully this will deliver the goods, however at 99 UK (price dropped last week) pounds the Saturn is looking very tempting esp for its back cat in quality beat'em ups. Mark T ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> War Gods Date: 02 Jun 1997 18:14:43 -0400 (EDT) In a message dated 97-06-02 01:25:21 EDT, you write: << This game? I don't see how you can like it. It's just not type of game I guess. To be honest, I've never played the arcade version (mainly because I couldn't find one anywhere) so maybe I'm not the best person to ask about the translation, but the game itself is not that good. Anyone else agree? >> No, I disagree. I rented it and liked it a lot. It has flaws, but it's still pretty fun. I'm thinking about buying it. ------------------------------------------------------------------------------- From: "dvader" Subject: N64> I rented WarGods Date: 02 Jun 1997 17:33:32 -0500 I just rented War Gods and I must say its much better than I thought it would be. I thought it would move really slowly, but it actually moves very fast. The fatalities are incredible! I'm still not sure if I'm gonna buy it, but I would definitely recommend that you rent it to see for yourself. dvader@ali.intop.net ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Video from NP Date: 02 Jun 1997 17:41:48 -0500 I received a video in the mail today from Nintendo Power. It is a promo for Star Fox 64 and the Rumble Pack. Here are some things that caught my attention: The voices in SF 64 sound awesome There is a submarine that you can ride around in besides the tank and arwing It looks so incredible moving The cinema scenes are the COOLEST Also on the video were clips from upcoming games: Goldeneye is going to be the greatest, it showed a 4-player mode, first I ever heard about that Top Gear Rally is shown, of course it looks awesome Aero Fighters Assault is shown, hard to tell but it looks pretty good too There are some awesome Zelda scenes dvader@ali.intop.net ------------------------------------------------------------------------------- From: "Mark J. Popp" Subject: RE: N64> Why can't we get the games at the same time? Date: 02 Jun 1997 17:21:02 -0600 At 10:31 AM 5/30/97 -0500, you wrote: >So the idea that a company would deliberately delay a game just to make you >sweat is rediculous. Would the company want to take your $70 today and >make you happy so you come back for more, or would they try and make you >wait, potentially pissing you off and have you swear off their products >altogether. It would be ridiculous in another market. But video games aren't like shoelaces -- they don't compete on a price and availability level. Since games are unique, they can afford to make you sweat. Where else are you going to find Zelda in 3D, for example? Not to mention the fact that if you've released a game in 20 countries, and the game sucks, well guess what? You just screwed yourself and blew a lot of cash, when you could have just marketed it in the large Japanese market and saved yourself the extra expenses. And if you do swear off their products you'll come crawling back when the next release comes, right? ************************************************************** Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.geocities.com/Area51/Vault/1336/index.html ************************************************************** ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Re: NextGen reply Date: 02 Jun 1997 18:48:20 -0600 >But I'll type up a new one tomorrow. > >Peer Peer, don't you have the original message still? If so, it would be cool to put up on your page; at least could you forward it to us? :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> Pocket Monsters 64DD confirmed Date: 02 Jun 1997 21:16:54 +30000 Great news for N64 fans. I doubt this game will come out in the U.S. but it really means alot in Japan. This game will help sell the N64 and the 64DD in Japan when it gets release in Japan. It could also mean there might be a modem that allows you to play this game against someone else. If you never heard of Pocket Monsters, it's the #1 selling gameboy game in Japan. -Vi ------------------------------------------------------------------------------- From: David Chang Subject: Re: N64> Pocket Monsters 64DD confirmed Date: 02 Jun 1997 23:40:56 -0700 Also it was the #2 best selling game of 1996. That's quite a feat for a gameboy game. Now only if nintendo is smart and releases it here. At 09:16 PM 6/2/97 +30000, you wrote: >Great news for N64 fans. I doubt this game will come out in the U.S. but >it really means alot in Japan. This game will help sell the N64 and the >64DD in Japan when it gets release in Japan. > It could also mean there might be a modem that allows you to play >this game against someone else. If you never heard of Pocket Monsters, >it's the #1 selling gameboy game in Japan. > >-Vi > > 0000,0000,8080<<--David Chang--> ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> Eidos /Core Date: 03 Jun 1997 03:01:18 +30000 Before Tombraider, I have never heard of the company Eidos. Did this company pop out of nowhere and made Tombraider? Were they under a different name? what games did they make before Tombraider? just interested. thankyou -Vi p.s. I think they were U.S.Gold but that was a really sucky company. ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Turok Bug Date: 03 Jun 1997 10:58:54 -0400 (EDT) In a message dated 97-06-03 07:12:02 EDT, you write: << Subj: N64> Turok Bug Date: 97-06-03 07:12:02 EDT From: jamiem@zycor.lgc.com (C. James MacLennan) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com ('n64@mail.xmission.com') > Has anybody else found the mysterious blue wall in Turok. I was playing > last night on level 5 (catacombs) and I was in the part after you > enter the portal thats atop the pillar near the save point. I finished the > lower part and jumped up the pillars to the "natural" looking caves. At > one point I turned right and the passage was blocked by rubble. I walked > toward the rubble and passed right through! On the other side was the > end-of-the world BLUE WALL. Yeah, it's a funky little bug. I think when Iguana designed the levels, they had boulders set up to be "solid" objects, meaning that you couldn't walk through them. After they implemented the falling rocks, though -- I think they quickly found that it was impossible to maneuver around if you couldn't walk through them. My guess is that they simply forgot about the blocked passage. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Tony & Caroline Subject: Re: N64> Re: NextGen reply Date: 03 Jun 1997 13:19:24 -0400 I still have the original! I sent it to a friend! Here it is! Hi all, well NG's editor Chris Charla has already sent a reply to me, and it was quite favorable. He even told me that they could use "writers of [my] caliber" at NG. :) Unfortunately he asked me not to distribute or publish his message, and I will of course comply with that. But here's basically what he said, just keep it to yourselves :) He liked the article, it was well-written and he said it "pointed out just about every major flaw in our magazine, particularly in regard to our N64 coverage." He said that everyone at NG is reading it, and "the points are being taken." A couple of things deserved mention in his opinion. 1) Cruis'n USA wasn't reviewed earlier because NG only received a test copy that said "For Preview Purposes only." So unless they wanted to get sued, they couldn't review it. Chris said that many companies know their products suck, so they purposefully delay the arrival of "reviewable copies" until after (or a couple of days before) the game's release. 2) There was no interview with the Cruis'n development team because few people are willing to be interviewed about a product they did that sucks. 3) The contradictions betw. the SotE and KIG reviews were a copy-editing error. 4) Doom two years ago, and Doom now. One problem with NG's review system (that they're aware of): Looking at the reviews out of context of time can be confusing 5) Games with three-star ratings are still great games. "At Next Generation, a game that gets a 3 out of 5 is still something you may want to pick up. Because we use our star system as it was intended, it looks like we dissuading gamers from a lot of games that we really aren't." 6) He said that MK64 got the least play-time of all the games on the chart -- but he stresses that it was reviewed just as thoroughly as the others. NG's editors actually like Saturn's Final Doom, etc better and play it more... 7) "It is a hassle making sure the reviews are consistent with one another, and it's the major area of the magazine we're working on improving. " That's it. Who says complaining doesn't help. :) Peer Nintendojo http://members.aol.com/nindojo ----------------------- This is what you were looking for, right? Tony Tyler V. Snow wrote: > >But I'll type up a new one tomorrow. > > > >Peer > > Peer, don't you have the original message still? If so, it would be > cool > to put up on your page; at least could you forward it to us? :) > > -- Tyler V. Snow > n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Matt Eak" Subject: N64> Re: I hate this F*CKING MAILING LIST Date: 03 Jun 1997 14:36:42 -0400 I would like to get off of this list too Matthew Eak ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Re: NextGen reply Date: 03 Jun 1997 16:02:21 -0400 (EDT) In a message dated 97-06-03 14:41:47 EDT, you write: << Subj: Re: N64> Re: NextGen reply Date: 97-06-03 14:41:47 EDT From: n64gamerx@geocities.com (Tyler V. Snow) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com >But I'll type up a new one tomorrow. > >Peer > Peer, don't you have the original message still? If so, it would be cool > to put up on your page; at least could you forward it to us? :) > -- Tyler V. Snow > n64gamerx@geocities.com >> Here ya go, just don't distribute further: I liked your article a lot; it was intelligently written, and succicntly pointed out just about every major flaw in our magazine, particularly in regard to our N64 coverage. However, there are a couple of criticisms you made that are not really valid. Why didn't we review Cruisin' USA super fast so people would know not to buy it? Well, when a game is looking OK, or good, the companies generally have no problem with us reviewing a beta copy or "gold master" (a prerelease copy that isn't in final packaging, etc). When a game looks like its going to suck (and if you think the companies putting them out don't have a pretty good idea of the quality of a given game, you're wrong), they insist that we review the final, production copy -- marking all previous copies "for review only." Why? Exactly for the reason you pointed out -- so the review isn't out until the game is in stores, and a lot of unfortunate people have bought it. It sucks, but if we don't want to get sued (or risk trashing a game that comes together at the last minute, as some do), we really can't do anything about it. As for why we didn't interview the Cruisin' team -- few people are willing to be interviewed about a product they did that sucks, for whatever reason. The arcade game is fine, so I expect the real problem was that the product was rushed to market. The closest we came (and by "we" I mean Imagine in general, since I personally was working at IGN at the time) was getting that Eugene Jarvis quote about Nintendo being humorless. I won't go into the contradictions in our reviews of KI and SOTE, the less said about that the better (quite frankly, it was copy-editing mistake in our January issue). I will say that one of the big problems with our review system is that when Doom came out, it would have gotten a 5 -- it was revolutionary. 4 years later, even a better version is nothing more than a solid and competitive example of established gameplay -- a 3. So, looking at the reviews out of context of time is really not the best way to do it. As for the "originality vs. fun" debate, I think that because many game mags (like EGM) have system which is not really accurate, that people misinterpret our reviews. At EGM, maybe, a game that gets a 5 (out of 10) is getting a terrible review. You wouldn't want to buy it. At Next Generation, a game that gets a 3 out of 5 is still something you may want to pick up. Because we use our star system as it was intended, it looks like we dissuading gamers from a lot of games that we really aren't. If we expected poeple to only buy 4 and 5 star games, people wouldn't be buying much! There are tons of 3 star games that I love and play to the very end (and I don't do any reviews). I think a 3 star rating is generally pretty positive. Looking at the chart you did, I really fail to see any problem with it. All the games with similar star ratings are about equally fun. Of the 3 star games on your chart, I can honestly tell you that Mario Kart 64 got the _least_ playtime in the office. That doesn't mean we didn't review it thoroughly, it means that for fun, people played it less than Final Doom or Mortal Kombat II on Saturn. Even with a four player match always possible, everyone got bored with it in less than a week, unlike Perfect Striker, which people are still playing (the US version is even better). The AI in Mario Kart cheats, too, which makes one player games a chore. It is a hassle making sure the reviews are consistent with one another, and it's the major area of the magazine we're working on improving. Anyway, everyone here is reading your article, and rest assured, the points are being taken. In fact, if you've ever considered a career in videogame jouralism, let me know. We could use more writers of your caliber. Oh yeah, and one other thing. Neil is no longer editor-in-chief. He's now editor-at-large (he's doing some other stuff oustide the company), but he's still doing a column for us every month, as well as some other things. Chris Charla editor Next Generation ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> EGM Date: 03 Jun 1997 16:36:35 +30000 I just got EGM today. The only N64 game they review was hexen64. It got a 4.5 5.5 4.5 5.0 They said the game would get an even lower score if it didn't have the 4 player deathmatch. Still they didn't like the game at all, which I wasn't surprise to find out. The magazine talked alot about Sega's new 64bit system called Dural. I thought the system was call Black Belt.? In Q's section they said Paradigm Entertainment is working on 4 games. Pilotwings 2 which will feature 4 player battlemode, Aero Fighters Assault, Formula One simulation, and tentatively titled Flights of U.N. For playstation fans, Sony is going to make a game call Crash Karts which is just like Mario Kart using Crash Brandicott characters. -Vi ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Blast Corps! Date: 03 Jun 1997 14:08:10 PDT Does anyone know how to do the instant explosion trick??? N64.COM explains it, but it is not clear....Can someone help me? Also, are there codes to other planets? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim HAVE YOU CHANGED THE brendanglim@hotmail.com ?!SYSTEM!? http://blab64.home.ml.org (B-LaB64) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Blast Corps! Date: 03 Jun 1997 14:08:10 PDT Does anyone know how to do the instant explosion trick??? N64.COM explains it, but it is not clear....Can someone help me? Also, are there codes to other planets? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim HAVE YOU CHANGED THE brendanglim@hotmail.com ?!SYSTEM!? http://blab64.home.ml.org (B-LaB64) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Blast Corps! Date: 03 Jun 1997 14:08:10 PDT Does anyone know how to do the instant explosion trick??? N64.COM explains it, but it is not clear....Can someone help me? Also, are there codes to other planets? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim HAVE YOU CHANGED THE brendanglim@hotmail.com ?!SYSTEM!? http://blab64.home.ml.org (B-LaB64) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Iniguez Subject: Re: N64> Video from NP Date: 03 Jun 1997 15:48:37 -0600 (MDT) Hello, How did you become eligible to receive this movie? I would be really interested in seeing it, yet I just got the new NP about a week ago. Did you recently start getting Nintendo Power, or what? Reply asap. Zach Iniguez Nintendo 64 Central http://www.gaming-enthusiast.com/geo/n64central ---------- > From: dvader > To: n64@mail.xmission.com > Subject: N64> Video from NP > Date: Monday, June 02, 1997 5:41 PM > > I received a video in the mail today from Nintendo Power. It is a promo > for Star Fox 64 and the Rumble Pack. Here are some things that caught my > attention: > arwing > Also on the video were clips from upcoming games: I too > > dvader@ali.intop.net ------------------------------------------------------------------------------- From: "C. James MacLennan" Subject: RE: N64> the truth about funcoland Date: 03 Jun 1997 15:28:12 -0500 I would guess this is a loclized problem and would be quickly solved by contacting the FuncoLand main headquarters (www.funcoland.com - I think). You could probably even get your brother's ex-boss fired.... ;) -----Original Message----- Sent: Thursday, May 29, 1997 6:44 PM the truth is that funco land is cheating gamers out of money and games! my brother used to work there and he got fired because he wouldn't lie to customers! what they told him to do is that if that a person asked for a game if they didn't buy a cleaner they told him to say that they didn't have the game! the only way to get a game is to buy a cleaner!!! so here is what i did after my brother got fired!i went in to get a game and it was combatents for the snes! it was like three day's after he got fired and he told me that there was like 10 of those games!! so i sent my friend in first to ask for it and they asked if he wanted to buy a game cleaner and he said no! and they said that they didn't have the game! so i went in like 30 min. later and i asked for the same game and they asked if i wanted to buy a cleaner and i said yes and sure enough they had it!!! and then they added it together then i was like damn i didn't have enough to get the game and the cleaner i must have left the rest of my money at home ! and then they tried to say that they had that game on hold for someone else!!! what do you know they tried not to sell it to me!!! but i won!!! i asked to see how many of the games are in and they had to let me see!!!! and then they sold it to me after about 45 min. of fighting about it!! then i told him who i was and he tried to lie about what happend and say that it never happened! but i had a little tape recorder and i have it all on tape and i took it into the news and there investgating into it! and i want funco land to hang for what they did to use gamers!!!!!!!!!!!!!! if you want to e-mail me send it to snuggaboo@aol.com for reference it happend in IL at creastwood funcoland!! and also in mattson funcoland also in IL!! try it where you live and learn the truth!!! send this to all the gamers you now and please help me post this message in every message room that you know of!! ok so have fun gamers and game on!!!! begin 600 WINMAIL.DAT M>)\^(@T4`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`L $```$````0`````P``, (````+``\.``````(!_P\!````20`````` M``"!*Q^DOJ,0&9UN`-T!#U0"`````&XV-$!M86EL+GAM:7-S:6]N+F-O;0!3 M3510`&XV-$!M86EL+GAM:7-S:6]N+F-O;0`````>``(P`0````4```!33510 M`````!X``S !````%@```&XV-$!M86EL+GAM:7-S:6]N+F-O;0````,`%0P! M`````P#^#P8````>``$P`0```!@````G;C8T0&UA:6PN>&UIP01=T8F4@<74-X&M0;'D@2&6(!H!L!97-H0'AM! %I`B ?LEV?)34LP 9@`C M M)U1H"'!@2P%T#)0( 0R.3)P,3DY-R!$-CHKH"!033"75+IO+2=."X > M@!GP;S-0[S.0,I #$!Q"3 0`)U PI[AU8FHG,32(-: ^''+Y&"!R=1@P&* & MX#C0)%#_'S8IGRJJ)E0+MAS#.'@84?T8,&$Y51C &>(841#P'A"?'#,M\ > M'J$Y,F]F':"=`B!E&Q 9XC^2A&$ 9P$+1-7$]I@:0.SW$&+!P'I$"(!B@1D:46S8G5 L1O &:#_`'!"44?/*0!'\4>'3'41`'\;8!QX/Y)! M8#AR`B ;`7=_3N(U@")22S0]DS6 3.LAOU1 &R$=\4.!&%%',I`$R (&YO06!E9ART?VCS3Q]0 M)C^#8D58!EQC,_\18"_0,# ^<592/I-5U4JG_UM34M)9%V6L5^%FS6@*;O7M M:/-Y!Y$9XG,(_=7921&P6:79--U6 ;4;1_QRT4",9H & .&,) M<&0!0$+O&Q! =5 !1P$@=KXXL B0_T*S3MM^)FJ54L-*86&0%Z'?2O(;, > M0($A\&P1,%1"YT=S-7$BD2!K:4 'X(&I_VE 9!)J!870`R!X$U]15$+W3.!5 M8A=P;E1"57%*E$ZB_USA89 'X .!&Q!A4V'%&*#_5-)Y!7#G@[,^82)A4N&+ M<7]407:^&S%W]5]25C0Y%#3^-1RT;@- 021@=; <,SD4_W9R=P15@$@71W!L MPUGA7J:_@@9&`575.2-'/],<4+"0H%0J$QZAAM*'(AGB"U"NT>E%(FQP7U)P)"!'HAA1_P>!*0)80IGR?_&Z=0-@ M`W#_/*8]\8;70$!449]A5()0,G\?(3^&0-91D:>^)3H3@0`!P= ````#`! 0 M``````,`$1 $`````P" $/____] ```": "" &``````# ````````1@````!4A0```0````0````X+C ` M`P`G@ @@!@``````P ```````$8``````84````````+`#" "" &``````# M````````1@`````.A0````````,`,8 (( 8``````, ```````!&`````!&% M`````````P`S@ @@!@``````P ```````$8`````&(4````````>`$* "" & M``````# ````````1@`````VA0```0````$`````````'@!#@ @@!@`````` MP ```````$8`````-X4```$````!`````````!X`1( (( 8``````, ````` M``!&`````#B%```!`````0`````````>`#T``0````4```!213H@``````,` (#33]-P``$LZ% ` end ------------------------------------------------------------------------------- From: Rodger Nevala Subject: N64> RE: Don't Fret! / News from Ultra Game Players Date: 03 Jun 1997 15:49:35 -0600 (MDT) ff7 really is a lot better than any square soft game its really unpredicible and music is the best here is some and the spells over the top and the story line with many many endings the 3-d images are great 2 -----Original Message----- At 05:47 PM 5/22/97 -0500, you wrote: >Give me a break! I thought FF3 was boring. It was really good at the >beginning, but the middle drags on FOREVER. You know after you destroy >that floating continent? I got past that, then go extremely tired of >walking around building up levels so I could get to the top of the tower. >I always thought FF2 was the best of the ones released here in the US. >Great story, lots of hidden things to do, lots of different areas, great >music, tons of vehicles, etc... By far the best. Ah, we do agree on something. FF2 is my favorite as well, it was much more involving than 3 (although I have yet to play 7). Could Square be losing it's magic? Ever since they cut their estimated profits for FF7 in Japan I wonder if they've lapsed into a sort of mediocrity after a few blockbuster games... Only time will tell. ************************************************************** Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.geocities.com/Area51/Vault/1336/index.html ************************************************************** ------------------------------------------------------------------------------- From: "Johnny Sondergard " Subject: N64> Atlantis Date: 03 Jun 1997 15:50:51 -0600 (MDT) I just read about "Atlantis", the 32-bit portable system. I really hope it will come out (No NTSC / PAL conversions). Any news about Exhumed 64? When will it be released? I saw some screen shots from the PC version, and the game looked very cool. Any roumers about the next Star Wars game for N64? Johnny ------------------------------------------------------------------------------- From: "kornhole@rocketmail.com" Subject: Re: N64> Controller color Date: 03 Jun 1997 15:51:27 -0600 (MDT) Vi-64 wrote: > > Has anyone tried unscrewing their N64 controller to mix up the colors? > Like the one that came with Japanese MarioKart64. I was thinking about > switching the top and bottom but the screws are very tight. > > -Vi i have i did it my screws came out kinda hard but it worked it looks cool ------------------------------------------------------------------------------- From: uytten@host.cass.net Subject: Re: N64> Controller color Date: 03 Jun 1997 18:06:36 -0400 kornhole@rocketmail.com wrote: > > Vi-64 wrote: > > > > Has anyone tried unscrewing their N64 controller to mix up the colors? > > Like the one that came with Japanese MarioKart64. I was thinking about > > switching the top and bottom but the screws are very tight. > > > > -Vi > i have i did it my screws came out kinda hard but it worked it looks > cool Ive done it with green and grey. it looks pretty cool also. I think this could be a new trend. ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> Video from NP Date: 03 Jun 1997 17:17:11 -0500 ---------- > > Hello, > How did you become eligible to receive this movie? I would be really > interested in seeing it, yet I just got the new NP about a week ago. Did > you recently start getting Nintendo Power, or what? Reply asap. > > Zach Iniguez > Nintendo 64 Central > http://www.gaming-enthusiast.com/geo/n64central > I've been a subscriber since about the 3rd issue, maybe being a veteran helps. I also got one for the Nintendo 64 launch around august last year. dvader@ali.intop.net ------------------------------------------------------------------------------- From: "Asha'man_X 64" Subject: Re: N64> messages Date: 03 Jun 1997 16:42:46 -0600 Probably people have already started their holidays. -Asha'man_X 64 ********************************* X-Web 64 http://www.dlcwest.com/~dickson WHERE NINTENDO 64 RULES! ********************************* At 05:47 PM 6/2/97 -0400, you wrote: >How come there have been so few letters lately??? 2 today so far? Where has >everybody gone? ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Controller color Date: 03 Jun 1997 20:47:30 -0400 my friend did that, it looks cool! Tippyman ---------- Vi-64 wrote: > > Has anyone tried unscrewing their N64 controller to mix up the colors? > Like the one that came with Japanese MarioKart64. I was thinking about > switching the top and bottom but the screws are very tight. > > -Vi i have i did it my screws came out kinda hard but it worked it looks cool ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Eidos /Core Date: 03 Jun 1997 19:24:48 -0600 > Postage paid by: > >Before Tombraider, I have never heard of the company Eidos. >Did this company pop out of nowhere and made Tombraider? Were they >under a different name? what games did they make before Tombraider? >just interested. thankyou > >-Vi Actually, I think Core developed the game and Eidos just published it. I have had no prior experience with Core or Eidos, so I can't help you there. Since the name isn't all that big to me either, I guess they "popped out of nowhere" to create this smash hit. :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Blast Corps! Date: 03 Jun 1997 22:37:40 -0400 (EDT) In a message dated 97-06-03 21:23:55 EDT, you write: << Subj: N64> Blast Corps! Date: 97-06-03 21:23:55 EDT From: brendanglim@hotmail.com (Brendan Lim) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com, n64@xmission.com, n64-digest@xmission.com > Does anyone know how to do the instant explosion trick??? N64.COM > explains it, but it is not clear....Can someone help me? Also, are there > codes to other planets? >> Simply drive close to something until your guy is blocked from getting out of the vehicle. If you press the Z-Button, you should hear the familiar "Doh!" meaning the car is blocked. Keep holding down Z and the obstacle explodes. Works great with giant buildings and blockades that need TNT to blow them up. Peer ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Video from NP Date: 03 Jun 1997 22:44:50 -0400 (EDT) In a message dated 97-06-03 21:27:25 EDT, you write: << Subj: N64> Video from NP Date: 97-06-03 21:27:25 EDT From: dvader@ali.intop.net (dvader) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > I received a video in the mail today from Nintendo Power. It is a promo > for Star Fox 64 and the Rumble Pack. Here are some things that caught my > attention: > The voices in SF 64 sound awesome The Japanese voices are pretty good, but your mothership's computer and Slippy are pretty annoying. I hope the American translators didn't miss all the sly movie references in the original (like the translators of Final Fantasy VI, for example, who seemed to be the only people who'd never seen Star Wars). > There is a submarine that you can ride around in besides the tank and > arwing > It looks so incredible moving Believe it, or not. But the submarine level is actually the game's weakest. The two tank levels are much better. But the submarine boss is pretty cool. > The cinema scenes are the COOLEST > Also on the video were clips from upcoming games: > Goldeneye is going to be the greatest, it showed a 4-player mode, first I > ever heard about that Really? Are you sure about that? That would definitely be cool. > Top Gear Rally is shown, of course it looks awesome > Aero Fighters Assault is shown, hard to tell but it looks pretty good too > There are some awesome Zelda scenes I can't wait until we finally get to see more of Zelda. I have a feeling it won't be playable at the E3 though... Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Eidos /Core Date: 03 Jun 1997 22:44:56 -0400 (EDT) In a message dated 97-06-03 18:22:41 EDT, you write: << Subj: N64> Eidos /Core Date: 97-06-03 18:22:41 EDT From: vi@satchmo.bu.edu (Vi-64) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@xmission.com (xm) > Before Tombraider, I have never heard of the company Eidos. > Did this company pop out of nowhere and made Tombraider? Were they > under a different name? what games did they make before Tombraider? > just interested. thankyou > -Vi >> Eidos has quickly risen to a pretty big publishing house (remember that they also publish in Europe) for PC, Mac, PSX and Saturn -- and soon the N64. But there are really no other games as big as Tomb Raider in the line-up (Machinehead, Hulk, etc). Core, hmmm... Didn't they do some Genesis sim games? Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Re: NextGen reply Date: 03 Jun 1997 22:15:50 -0600 > >Anyway, everyone here is reading your article, and rest assured, the >points are being taken. In fact, if you've ever considered a career in >videogame jouralism, let me know. We could use more writers of your >caliber. Hmm... Peer, have you considered being an editor for NEXT Generation Magazine or Online? The drawbacks, obviously, would be you having to move to San Francisco and dropping Nintendojo, but you could actually earn money for this. Then again, I don't think you would want to leave your girlfriend... :) Where do you live now, anyway? -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> EGM Date: 03 Jun 1997 22:29:51 -0600 >The magazine talked alot about Sega's new 64bit system called Dural. >I thought the system was call Black Belt.? > The 64 bit system is known as Dural in Japan, while Sega of America is calling the project 'Black Belt'. Since Sega of America is developing the hardware, American magazines like NEXT Generation use SoA's term for it. I don't know why EGM is using the Dural term, although it may end up the official name for the system. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> Video from NP Date: 04 Jun 1997 01:18:40 -0500 ---------- > From: Peers2@aol.com > To: n64@mail.xmission.com > Subject: Re: N64> Video from NP > Date: Tuesday, June 03, 1997 9:44 PM > > > Also on the video were clips from upcoming games: > > Goldeneye is going to be the greatest, it showed a 4-player mode, first I > > ever heard about that > > Really? Are you sure about that? That would definitely be cool. > Yeah I'm sure. It was definitely goldeneye. And it was split into 4 screens like hexane and kart and the rest. You could see the other characters and they looked really cool. ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Re: I hate this FRIGGING MAILING LIST Date: 04 Jun 1997 03:22:14 -0400 (EDT) In a message dated 97-06-04 03:11:40 EDT, you write: << Subj: N64> Re: I hate this F*CKING MAILING LIST Date: 97-06-04 03:11:40 EDT From: meak@crosslink.net (Matt Eak) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > I would like to get off of this list too Matthew Eak >> Matthew: Before you disappear into obscurity, please let us know where and how you heard about this mailing list and who told you how to sign up without knowing how to get off. This gotta have an end. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> RE: Don't Fret! / News from Ultra Game Players Date: 04 Jun 1997 11:26:44 -0600 >Ah, we do agree on something. FF2 is my favorite as well, it was much more >involving than 3 (although I have yet to play 7). Could Square be losing >it's magic? Ever since they cut their estimated profits for FF7 in Japan I >wonder if they've lapsed into a sort of mediocrity after a few blockbuster >games... Only time will tell. Cut their expected profits? Of course they did! This wasn't from lack of excellent product, it was from lack of foresight! They were expecting 4 million copies of Final Fantasy VII sold in 3 months...an IMPOSSIBLE feat considering their were only 5 million PSX owners at the time. Square announced a month or so ago that they had hit the 3 million mark, it's their best-selling game ever! Now that that's said, I'll have to wait until I play it before I see just how good it is. :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> Eidos /Core Date: 04 Jun 1997 15:15:40 -0400 (EDT) In a message dated 97-06-04 14:45:46 EDT, you write: << Actually, I think Core developed the game and Eidos just published it. I have had no prior experience with Core or Eidos, so I can't help you there. Since the name isn't all that big to me either, I guess they "popped out of nowhere" to create this smash hit. :) -- Tyler V. Snow n64gamerx@geocities.com >> Last year, two companies called Domark and U.S. Gold merged and they became Eidos. Tomb Raider was their very first title. Isn't Core just the name of the development team, like Probe or Iguana? ------------------------------------------------------------------------------- From: David Chang Subject: N64> What's wrong with this list? Date: 04 Jun 1997 15:46:56 -0700 There seems to be less and less people talking (writing) to this list everyday. I mean, I don't mind if it's slow sometimes, but it's been slow for a while. 0000,0000,8080<<--David Chang--> ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Diamond Sands (Blast C.) Date: 04 Jun 1997 16:03:26 PDT What is the easiest way to beat Diamond Sands in Blast Corps?? Also, what happens if you get all the scientists? How do you get to the Space Shuttle stage?? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim HAVE YOU CHANGED THE brendanglim@hotmail.com ?!SYSTEM!? http://blab64.home.ml.org (B-LaB64) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Diamond Sands (Blast C.) Date: 04 Jun 1997 16:03:26 PDT What is the easiest way to beat Diamond Sands in Blast Corps?? Also, what happens if you get all the scientists? How do you get to the Space Shuttle stage?? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim HAVE YOU CHANGED THE brendanglim@hotmail.com ?!SYSTEM!? http://blab64.home.ml.org (B-LaB64) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> Will Nintendo get back the crown?? Date: 04 Jun 1997 20:22:47 +30000 Around a month ago, I said that Playstation is the King and that it will take 2 years for N64 to beat the playstation. Many people argue and said that N64 will easily take the crown back within a year. Well here's a nice article just posted today at www.n64hq.com about the future of N64. Forget about beating psx, they'll be lucky if they survive and not end up like the jaguar. -Vi Article posted by www.n64hq.com Nintendo 64: Christmas or Bust in Japan? by Marty Chinn It's been almost a year since the Nintendo 64 was first released in Japan. Since then, it has quickly jumped to over two million users. While the figure is an astonishing feat in theory, there are some things you might not know about the actual status of the Japanese market. Despite some amazing launch figures in June, the N64's sales quickly dropped off when the system was hit with a three-month drought of software. There was not another game, Wave Race 64, released until September 27th in Japan. From there, it would be another two months before another game would be released, and not until the middle of December when one of the most anticipated games for the system was released, Mario Kart 64. A total of four games were released in the month of December. This coming from a market where a slow week would be considered to have only four titles released for the PlayStation and for the Saturn. An average week would be about ten games for each system. The lack of titles didn't just hurt Nintendo, it hit them hard as system sales dropped dramatically. Now before you go off and starting raising questions of how many of those games are actually any good, let's just leave it at that -- it doesn't matter. They have a choice of games. They have new games to pick from every week. Sure, not all of those games will be good. In fact, many are likely to be bad. However, neither quality titles nor poor titles are an exclusive to any system. All systems have these factors. There are currently 18 games for the Nintendo 64 in Japan, which turns out to be about a game every two and a half weeks on average. Of course, there was a period of dead times as well as multiple titles coming out on the same day. I really don't think it takes a genius to figure out that there are a lack of games. Even if you don't think that the game situation is that bad, there is the entire Japanese market which disagrees with you. Not convinced yet? Here are some statistics: [Hardware Chart] The above chart shows the number of systems sold between the period of 1/27/97 to 5/18/97. The exact number of systems is: * Nintendo 64 - 162,996 * PlayStation - 1,550,653 * Saturn - 139,681 As you can see, the PlayStation is outselling the Nintendo 64 by a ratio of almost 10:1. It's also outselling the Saturn by the same ratio. This isn't great for the Saturn, but it isn't bad for them, either. I'll explain why in a second. [Software Chart] Now this chart is the software sales percentage market share per week. While Sega isn't selling their Saturn in great numbers, it already does have a significant user base, and its software is still selling in respectable numbers, with Saturn titles hitting the top ten seller charts on a weekly basis. On the other hand, you'll notice that only recently the N64 has started to gain some market share in the software sector, which concurs with the release of Star Fox 64. The other boost in March indicates the period of time when Blast Corps was released, as well as a couple other titles, and the time when the price of the Nintendo 64 dropped down to 16,800 yen (about $150). Despite Star Fox 64 being a major Nintendo release, and including the Rumble Pak and having a lower price point of 8900 yen, system sales didn't increase at all. Based on sales figures of both the game and the system, it appears the people who bought the game were existing system owners. Star Fox 64 entered as the #4 top-selling title during the week of its release, selling 133,151 copies. The two notable titles that beat out Star Fox 64 were Tobal 2 for the PlayStation and Pocket Monster for the Game Boy. Tobal 2 sold 216,455 copies and Pocket Monster sold 154,455 copies. Sounds pretty dismal, doesn't it? Well, the good thing is that Nintendo's situation isn't hopeless. I think we can almost count out Nintendo passing up the PlayStation at this point. Sony just has too much behind them to lose ground, especially with Square and Enix's Dragon Quest 7 coming to the PlayStation. These were two pretty big blows (at least to the Japanese market) and the system sales reflect this. Nintendo, however, still has a chance of at least being respectable within the marketplace. Nintendo's main concern should be focusing on getting games into the market. They should do what they can to attract and help developers create games for the system. While the Nintendo 64 is a very powerful piece of hardware that some developers would love to get their hands on, there are a couple factors that keep them away. The biggest factor is the cost of the cartridge ROM. Unlike CDs, there is a greater investment of money in producing cartridges without knowing if they will sell or not, as well as it taking much longer to manufacture a cartridge over a CD-based game. The second reason is the limitations of the cartridge size. While you can create an excellent game given within the size of a 96 to 128 megabit cartridge, game sizes are growing. A lot of the newer PlayStation games would have trouble fitting on a 64DD disk because of the amount of data used. This just isn't FMV or red-book audio, either. This is pure game data. Tobal 2 approaches 90 megabytes, as does Dracula X. Final Fantasy 7 and Resident Evil, with all their pre-rendered backgrounds, wouldn't fit on a 64DD disk, either. With compromises, of course, the game could be done. But the keyword is "compromise." With over four billion dollars in the bank, Nintendo has money to work with. They should start dipping into that and try using it effectively. Buy some exclusives if you have to, or help developers out, but do something and get some good things turning in Japan. Releasing Zelda 64 sooner on a cartridge is a good move to start. Releasing the 64DD in March of 1998, though, could be a mistake. At the same time, the 64DD has a good lineup of software for the release. Pocket Monster 64 should prove to be a major hit for the unit. For those of you who aren't familiar with it, the game currently is the top-selling Game Boy game, as mentioned above, selling over 2.5 million copies. Pocket Monster 2 is the 9th most anticipated game in Japan. Despite Pocket Monster being released almost a year and a half ago, it still stays up on top of the weekly charts. And, at the rate it's selling, it should easily pass up Final Fantasy 7 on the PlayStation, which has sold over three million copies. The bottom line, though, is money. All companies, whether you like the ethics of it or not, are in this industry for the money. The U.S. market is perfect for developers, as Nintendo 64 games are consistently among the best-selling software. Unfortunately, since this isn't true in Japan, you have a lot Japanese developers holding back. They don't have an incentive to develop for the system. I could care less for U.S. developers if we're going to get poor software such as War Gods, Mortal Kombat Trilogy and FIFA 64. I know a lot of you are itching for titles, but buying poor titles such as these won't help the situation any. Like I said before, the bottom line is money. If companies get away with making a ton of money on these poor quality titles, then they'll think they can get away with it by putting minimal effort into a game. Some of you may like the games I listed. But I must say that you can do better. They are simply poor titles. Why waste your money on these games when you can hold out for a good game such as Star Fox 64, or even put it into another system if you only own the Nintendo 64. Multiple systems is easily the best way to go to enjoy games. War Gods alone could have bought half a PlayStation or half a Saturn. You have the voice within your purchasing power. Don't let companies get away with poor games like these. Nintendo does, however, have many wild cards. But they need to be played soon before they are overlooked in Japan. If Nintendo doesn't play their cards right, they could fold this generation, which would be amazing if you ask me. Nintendo has never been in this position before, but I have a feeling if they don't get something rolling by Christmas 1997, the Nintendo 64 might hit a downward spiral to its death in Japan. Obviously, Nintendo does have an ace up their sleeve: Zelda 64, which is due in November in Japan. It very well may be the game that will help Nintendo thrive in this falling market. Zelda has previous sold extremely well in Japan on all the formats. Right now, it's Nintendo's main title that they're pushing. While I have no doubt that Miyamoto will come up with an extraordinary game, the big question is, will it be enough? What Zelda 64 needs to do is not only sell in numbers but sell systems like Mario Kart 64 did. Currently, it's ranked as the 13th most wanted game, according to Famitsu. And Nintendo can't stop there, either. If the game is a hit, there shouldn't be a dead period again. They should capitalize on it being hot and release other games shortly after -- and some games beforehand. They need to get a nice, steady rhythm of releases going so it doesn't get cold again. With the 1997 Electronics Entertainment Exposition (E3) show coming upon us within two weeks, hopefully things will take a spin into a positive light. Dream is obviously the big question mark on everyone's mind and will hopefully have a big impact upon the public and the system. Miyamoto seems to be very pleased with what he's played of Rare's game. Nintendo may be hurting in Japan, but they are far from dead. Ignore all this advocacy that goes around, and don't blind yourself with the situation. Things are not all fine and dandy, but don't let that prevent you from enjoying great games on the system. Go get International Superstar Soccer 64 and Star Fox 64 when they both come out and have a blast. You should play games, not systems. Again, remember you have the power with your money. Don't support bad games, and if you have to, buy another system to fulfill your gaming needs. Just have fun with the games, there is no such thing as system loyalty or betrayal. - Marty Chinn Last Updated: June 4, 1997 ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Blast Corps! Date: 04 Jun 1997 18:32:24 -0600 >Does anyone know how to do the instant explosion trick??? N64.COM >explains it, but it is not clear....Can someone help me? Also, are there >codes to other planets? Hmm....is there any reason why you continue to send your messages to: n64@mail.xmission.com, n64@xmission.com, and n64-digest@xmission.com? Please, use the first or second addresses (1 ONLY!!). It will make it to digest and non-digest list members, and we won't have to download everything you say twice and delete all duplicates. BTW, Peer answered your question already. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Iv=?iso-8859-1?B?4W4gU3Xh?=rez" Subject: N64> For all the spanish speakers Date: 04 Jun 1997 20:35:27 -0600 Hola: Me gustaría que visitaran mi página de videojuegos en http://www.newgames.co m.mx así como sus foros en http://www.newgames.com.mx/foros.html En la página encontrarán trucos, análisis, fotos, noticias etc. Muchas Gracias Jorge Iván Suárez Martin ivan@data.net.mx New Games Webmaster http://www.newgames.com.mx Hollywood Leader Tikal Productions http://www.geocities.com/Hollywood/5590 ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: N64> Excellent Editorial about N64's position in Japan.... Date: 04 Jun 1997 19:43:17 -0600 > THIS MESSAGE IS IN MIME FORMAT. Since your mail reader does not understand this format, some or all of this message may not be legible. --Next_Part_2948298197_807421_MS_Mac_IMN Content-type: text/plain; charset="us-ascii" Content-transfer-encoding: 7bit Nintendo 64: Christmas or Bust in Japan? by Marty Chinn It's been almost a year since the Nintendo 64 was first released in Japan. Since then, it has quickly jumped to over two million users. While the figure is an astonishing feat in theory, there are some things you might not know about the actual status of the Japanese market. Despite some amazing launch figures in June, the N64's sales quickly dropped off when the system was hit with a three-month drought of software. There was not another game, Wave Race 64, released until September 27th in Japan. From there, it would be another two months before another game would be released, and not until the middle of December when one of the most anticipated games for the system was released, Mario Kart 64. A total of four games were released in the month of December. This coming from a market where a slow week would be considered to have only four titles released for the PlayStation and for the Saturn. An average week would be about ten games for each system. The lack of titles didn't just hurt Nintendo, it hit them hard as system sales dropped dramatically. Now before you go off and starting raising questions of how many of those games are actually any good, let's just leave it at that -- it doesn't matter. They have a choice of games. They have new games to pick from every week. Sure, not all of those games will be good. In fact, many are likely to be bad. However, neither quality titles nor poor titles are an exclusive to any system. All systems have these factors. There are currently 18 games for the Nintendo 64 in Japan, which turns out to be about a game every two and a half weeks on average. Of course, there was a period of dead times as well as multiple titles coming out on the same day. I really don't think it takes a genius to figure out that there are a lack of games. Even if you don't think that the game situation is that bad, there is the entire Japanese market which disagrees with you. Not convinced yet? Here are some statistics: The above chart shows the number of systems sold between the period of 1/27/97 to 5/18/97. The exact number of systems is: * Nintendo 64 - 162,996 * PlayStation - 1,550,653 * Saturn - 139,681 As you can see, the PlayStation is outselling the Nintendo 64 by a ratio of almost 10:1. It's also outselling the Saturn by the same ratio. This isn't great for the Saturn, but it isn't bad for them, either. I'll explain why in a second. Now this chart is the software sales percentage market share per week. While Sega isn't selling their Saturn in great numbers, it already does have a significant user base, and its software is still selling in respectable numbers, with Saturn titles hitting the top ten seller charts on a weekly basis. On the other hand, you'll notice that only recently the N64 has started to gain some market share in the software sector, which concurs with the release of Star Fox 64. The other boost in March indicates the period of time when Blast Corps was released, as well as a couple other titles, and the time when the price of the Nintendo 64 dropped down to 16,800 yen (about $150). Despite Star Fox 64 being a major Nintendo release, and including the Rumble Pak and having a lower price point of 8900 yen, system sales didn't increase at all. Based on sales figures of both the game and the system, it appears the people who bought the game were existing system owners. Star Fox 64 entered as the #4 top-selling title during the week of its release, selling 133,151 copies. The two notable titles that beat out Star Fox 64 were Tobal 2 for the PlayStation and Pocket Monster for the Game Boy. Tobal 2 sold 216,455 copies and Pocket Monster sold 154,455 copies. Sounds pretty dismal, doesn't it? Well, the good thing is that Nintendo's situation isn't hopeless. I think we can almost count out Nintendo passing up the PlayStation at this point. Sony just has too much behind them to lose ground, especially with Square and Enix's Dragon Quest 7 coming to the PlayStation. These were two pretty big blows (at least to the Japanese market) and the system sales reflect this. Nintendo, however, still has a chance of at least being respectable within the marketplace. Nintendo's main concern should be focusing on getting games into the market. They should do what they can to attract and help developers create games for the system. While the Nintendo 64 is a very powerful piece of hardware that some developers would love to get their hands on, there are a couple factors that keep them away. The biggest factor is the cost of the cartridge ROM. Unlike CDs, there is a greater investment of money in producing cartridges without knowing if they will sell or not, as well as it taking much longer to manufacture a cartridge over a CD-based game. The second reason is the limitations of the cartridge size. While you can create an excellent game given within the size of a 96 to 128 megabit cartridge, game sizes are growing. A lot of the newer PlayStation games would have trouble fitting on a 64DD disk because of the amount of data used. This just isn't FMV or red-book audio, either. This is pure game data. Tobal 2 approaches 90 megabytes, as does Dracula X. Final Fantasy 7 and Resident Evil, with all their pre-rendered backgrounds, wouldn't fit on a 64DD disk, either. With compromises, of course, the game could be done. But the keyword is "compromise." With over four billion dollars in the bank, Nintendo has money to work with. They should start dipping into that and try using it effectively. Buy some exclusives if you have to, or help developers out, but do something and get some good things turning in Japan. Releasing Zelda 64 sooner on a cartridge is a good move to start. Releasing the 64DD in March of 1998, though, could be a mistake. At the same time, the 64DD has a good lineup of software for the release. Pocket Monster 64 should prove to be a major hit for the unit. For those of you who aren't familiar with it, the game currently is the top-selling Game Boy game, as mentioned above, selling over 2.5 million copies. Pocket Monster 2 is the 9th most anticipated game in Japan. Despite Pocket Monster being released almost a year and a half ago, it still stays up on top of the weekly charts. And, at the rate it's selling, it should easily pass up Final Fantasy 7 on the PlayStation, which has sold over three million copies. The bottom line, though, is money. All companies, whether you like the ethics of it or not, are in this industry for the money. The U.S. market is perfect for developers, as Nintendo 64 games are consistently among the best-selling software. Unfortunately, since this isn't true in Japan, you have a lot Japanese developers holding back. They don't have an incentive to develop for the system. I could care less for U.S. developers if we're going to get poor software such as War Gods, Mortal Kombat Trilogy and FIFA 64. I know a lot of you are itching for titles, but buying poor titles such as these won't help the situation any. Like I said before, the bottom line is money. If companies get away with making a ton of money on these poor quality titles, then they'll think they can get away with it by putting minimal effort into a game. Some of you may like the games I listed. But I must say that you can do better. They are simply poor titles. Why waste your money on these games when you can hold out for a good game such as Star Fox 64, or even put it into another system if you only own the Nintendo 64. Multiple systems is easily the best way to go to enjoy games. War Gods alone could have bought half a PlayStation or half a Saturn. You have the voice within your purchasing power. Don't let companies get away with poor games like these. Nintendo does, however, have many wild cards. But they need to be played soon before they are overlooked in Japan. If Nintendo doesn't play their cards right, they could fold this generation, which would be amazing if you ask me. Nintendo has never been in this position before, but I have a feeling if they don't get something rolling by Christmas 1997, the Nintendo 64 might hit a downward spiral to its death in Japan. Obviously, Nintendo does have an ace up their sleeve: Zelda 64, which is due in November in Japan. It very well may be the game that will help Nintendo thrive in this falling market. Zelda has previous sold extremely well in Japan on all the formats. Right now, it's Nintendo's main title that they're pushing. While I have no doubt that Miyamoto will come up with an extraordinary game, the big question is, will it be enough? What Zelda 64 needs to do is not only sell in numbers but sell systems like Mario Kart 64 did. Currently, it's ranked as the 13th most wanted game, according to Famitsu. And Nintendo can't stop there, either. If the game is a hit, there shouldn't be a dead period again. They should capitalize on it being hot and release other games shortly a fter -- and some games beforehand. They need to get a nice, steady rhythm of releases going so it doesn't get cold again. With the 1997 Electronics Entertainment Exposition (E3) show coming upon us within two weeks, hopefully things will take a spin into a positive light. Dream is obviously the big question mark on everyone's mind and will hopefully have a big impact upon the public and the system. Miyamoto seems to be very pleased with what he's played of Rare's game. Nintendo may be hurting in Japan, but they are far from dead. Ignore all this advocacy that goes around, and don't blind yourself with the situation. Things are not all fine and dandy, but don't let that prevent you from enjoying great games on the system. Go get International Superstar Soccer 64 and Star Fox 64 when they both come out and have a blast. You should play games, not systems. Again, remember you have the power with your money. Don't support bad games, and if you have to, buy another system to fulfill your gaming needs. Just have fun with the games, there is no such thing as system loyalty or betrayal. - Marty Chinn Last Updated: June 4, 1997 --Next_Part_2948298197_807421_MS_Mac_IMN Content-type: text/html; charset="us-ascii" Content-transfer-encoding: 7bit Excellent Editorial about N64's position in Japan....
Nintendo 64: Christmas or Bust in Japan?

by Marty Chinn

It's been almost a year since the Nintendo 64 was first released in
Japan. Since then, it has quickly jumped to over two million users.
While the figure is an astonishing feat in theory, there are some things
you might not know about the actual status of the Japanese market.
Despite some amazing launch figures in June, the N64's sales quickly
dropped off when the system was hit with a three-month drought of
software. There was not another game, Wave Race 64, released until
September 27th in Japan. From there, it would be another two months
before another game would be released, and not until the middle of
December when one of the most anticipated games for the system was
released, Mario Kart 64. A total of four games were released in the
month of December. This coming from a market where a slow week would be
considered to have only four titles released for the PlayStation and for
the Saturn. An average week would be about ten games for each system.
The lack of titles didn't just hurt Nintendo, it hit them hard as system
sales dropped dramatically.

Now before you go off and starting raising questions of how many of
those games are actually any good, let's just leave it at that -- it
doesn't matter. They have a choice of games. They have new games to pick
from every week. Sure, not all of those games will be good. In fact,
many are likely to be bad. However, neither quality titles nor poor
titles are an exclusive to any system. All systems have these factors.
There are currently 18 games for the Nintendo 64 in Japan, which turns
out to be about a game every two and a half weeks on average. Of course,
there was a period of dead times as well as multiple titles coming out
on the same day. I really don't think it takes a genius to figure out
that there are a lack of games. Even if you don't think that the game
situation is that bad, there is the entire Japanese market which
disagrees with you.

Not convinced yet? Here are some statistics:



The above chart shows the number of systems sold between the period of
1/27/97 to 5/18/97. The exact number of systems is:


* Nintendo 64 - 162,996
* PlayStation - 1,550,653
* Saturn - 139,681
As you can see, the PlayStation is outselling the Nintendo 64 by a ratio
of almost 10:1. It's also outselling the Saturn by the same ratio. This
isn't great for the Saturn, but it isn't bad for them, either. I'll
explain why in a second.



Now this chart is the software sales percentage market share per week.
While Sega isn't selling their Saturn in great numbers, it already does
have a significant user base, and its software is still selling in
respectable numbers, with Saturn titles hitting the top ten seller
charts on a weekly basis. On the other hand, you'll notice that only
recently the N64 has started to gain some market share in the software
sector, which concurs with the release of Star Fox 64. The other boost
in March indicates the period of time when Blast Corps was released, as
well as a couple other titles, and the time when the price of the
Nintendo 64 dropped down to 16,800 yen (about $150).

Despite Star Fox 64 being a major Nintendo release, and including the
Rumble Pak and having a lower price point of 8900 yen, system sales
didn't increase at all. Based on sales figures of both the game and the
system, it appears the people who bought the game were existing system
owners. Star Fox 64 entered as the #4 top-selling title during the week
of its release, selling 133,151 copies. The two notable titles that beat
out Star Fox 64 were Tobal 2 for the PlayStation and Pocket Monster for
the Game Boy. Tobal 2 sold 216,455 copies and Pocket Monster sold
154,455 copies.

Sounds pretty dismal, doesn't it? Well, the good thing is that
Nintendo's situation isn't hopeless. I think we can almost count out
Nintendo passing up the PlayStation at this point. Sony just has too
much behind them to lose ground, especially with Square and Enix's
Dragon Quest 7 coming to the PlayStation. These were two pretty big
blows (at least to the Japanese market) and the system sales reflect
this. Nintendo, however, still has a chance of at least being
respectable within the marketplace.

Nintendo's main concern should be focusing on getting games into the
market. They should do what they can to attract and help developers
create games for the system. While the Nintendo 64 is a very powerful
piece of hardware that some developers would love to get their hands on,
there are a couple factors that keep them away. The biggest factor is
the cost of the cartridge ROM. Unlike CDs, there is a greater investment
of money in producing cartridges without knowing if they will sell or
not, as well as it taking much longer to manufacture a cartridge over a
CD-based game. The second reason is the limitations of the cartridge
size. While you can create an excellent game given within the size of a
96 to 128 megabit cartridge, game sizes are growing. A lot of the newer
PlayStation games would have trouble fitting on a 64DD disk because of
the amount of data used. This just isn't FMV or red-book audio, either.
This is pure game data. Tobal 2 approaches 90 megabytes, as does Dracula
X. Final Fantasy 7 and Resident Evil, with all their pre-rendered
backgrounds, wouldn't fit on a 64DD disk, either. With compromises, of
course, the game could be done. But the keyword is "compromise."

With over four billion dollars in the bank, Nintendo has money to work
with. They should start dipping into that and try using it effectively.
Buy some exclusives if you have to, or help developers out, but do
something and get some good things turning in Japan. Releasing Zelda 64
sooner on a cartridge is a good move to start. Releasing the 64DD in
March of 1998, though, could be a mistake. At the same time, the 64DD
has a good lineup of software for the release. Pocket Monster 64 should
prove to be a major hit for the unit. For those of you who aren't
familiar with it, the game currently is the top-selling Game Boy game,
as mentioned above, selling over 2.5 million copies. Pocket Monster 2 is
the 9th most anticipated game in Japan. Despite Pocket Monster being
released almost a year and a half ago, it still stays up on top of the
weekly charts. And, at the rate it's selling, it should easily pass up
Final Fantasy 7 on the PlayStation, which has sold over three million
copies.

The bottom line, though, is money. All companies, whether you like the
ethics of it or not, are in this industry for the money. The U.S. market
is perfect for developers, as Nintendo 64 games are consistently among
the best-selling software. Unfortunately, since this isn't true in
Japan, you have a lot Japanese developers holding back. They don't have
an incentive to develop for the system. I could care less for U.S.
developers if we're going to get poor software such as War Gods, Mortal
Kombat Trilogy and FIFA 64. I know a lot of you are itching for titles,
but buying poor titles such as these won't help the situation any. Like
I said before, the bottom line is money. If companies get away with
making a ton of money on these poor quality titles, then they'll think
they can get away with it by putting minimal effort into a game. Some of
you may like the games I listed. But I must say that you can do better.
They are simply poor titles. Why waste your money on these games when
you can hold out for a good game such as Star Fox 64, or even put it
into another system if you only own the Nintendo 64. Multiple systems is
easily the best way to go to enjoy games. War Gods alone could have
bought half a PlayStation or half a Saturn. You have the voice within
your purchasing power. Don't let companies get away with poor games like
these.

Nintendo does, however, have many wild cards. But they need to be played
soon before they are overlooked in Japan. If Nintendo doesn't play their
cards right, they could fold this generation, which would be amazing if
you ask me. Nintendo has never been in this position before, but I have
a feeling if they don't get something rolling by Christmas 1997, the
Nintendo 64 might hit a downward spiral to its death in Japan.

Obviously, Nintendo does have an ace up their sleeve: Zelda 64, which is
due in November in Japan. It very well may be the game that will help
Nintendo thrive in this falling market. Zelda has previous sold
extremely well in Japan on all the formats. Right now, it's Nintendo's
main title that they're pushing. While I have no doubt that Miyamoto
will come up with an extraordinary game, the big question is, will it be
enough? What Zelda 64 needs to do is not only sell in numbers but sell
systems like Mario Kart 64 did. Currently, it's ranked as the 13th most
wanted game, according to Famitsu. And Nintendo can't stop there,
either. If the game is a hit, there shouldn't be a dead period again.
They should capitalize on it being hot and release other games shortly a
fter -- and some games beforehand. They need to get a nice, steady
rhythm of releases going so it doesn't get cold again.

With the 1997 Electronics Entertainment Exposition (E3) show coming upon
us within two weeks, hopefully things will take a spin into a positive
light. Dream is obviously the big question mark on everyone's mind and
will hopefully have a big impact upon the public and the system.
Miyamoto seems to be very pleased with what he's played of Rare's game.
Nintendo may be hurting in Japan, but they are far from dead. Ignore all
this advocacy that goes around, and don't blind yourself with the
situation. Things are not all fine and dandy, but don't let that prevent
you from enjoying great games on the system. Go get International
Superstar Soccer 64 and Star Fox 64 when they both come out and have a
blast. You should play games, not systems. Again, remember you have the
power with your money. Don't support bad games, and if you have to, buy
another system to fulfill your gaming needs. Just have fun with the
games, there is no such thing as system loyalty or betrayal.

- Marty Chinn



Last Updated: June 4, 1997 --Next_Part_2948298197_807421_MS_Mac_IMN-- ------------------------------------------------------------------------------- From: "Mark J. Popp" Subject: Re: N64> What's wrong with this list? Date: 04 Jun 1997 19:49:59 -0600 At 03:46 PM 6/4/97 -0700, you wrote: >There seems to be less and less people talking (writing) to this list >everyday. I mean, I don't mind if it's slow sometimes, but it's been slow >for a while. So what? We're not trying to set a record, are we? Read rec.games.video.nintendo. There are more messages posted there everyday than any one person should read. ************************************************************** Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.geocities.com/Area51/Vault/1336/index.html ************************************************************** ------------------------------------------------------------------------------- From: "dvader" Subject: N64> More on the NP Video Date: 04 Jun 1997 21:40:46 -0500 A few more things on the video I forgot before: It showed clips form Ken Griffey Baseball. This game is gonna be great. The motion is incredible. It had a game called Mischief Makers which is obviously Go Go Troublemakers this game could be interesting. SanFransisco Rush is shown. I've never played the arcade game, but it looks fun. Thats all for now. Am I the only one who got this video? ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> E3 Date: 04 Jun 1997 23:10:36 +30000 I would like to ask this group what you would want to see at E3? What would you most want to happen? I would want to see a playable version of bomberman64. Any N64 game from Capcom would be nice. Resident eveil 64??? -Vi ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> E3 Date: 05 Jun 1997 02:22:12 -0500 (CDT) On Wed, 4 Jun 1997, Vi-64 wrote: > I would like to ask this group what you would want to see at E3? > What would you most want to happen? I would like to here some kind of annoucement that they are making a Metroid 64. I still can't believe there has been no official word of them making this game. They have to make it!!! It would be huge mistakenot to make it. It would be an assured hit, and they could use a few of those right now. I would also like to something about new RPGs in the works. I mean something other than the action based rpg known as Zelda! They just can't rely on that one game alone to win the Japanese market back. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> E3 Date: 05 Jun 1997 02:37:22 -0500 (CDT) On Thu, 5 Jun 1997, Stryder wrote: > > > On Wed, 4 Jun 1997, Vi-64 wrote: > > > I would like to ask this group what you would want to see at E3? > > What would you most want to happen? > > I would like to here some kind of annoucement that they are making a Ooops, I meant to use the word 'hear'...sorry, it's late. :) Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: "Johnny Sondergard " Subject: N64> SOTE / Mem card Date: 05 Jun 1997 07:55:21 -0600 (MDT) * Is it possible to save the high scores from SOTE on a mem. card, and if it is - how? * And how do I copy from one mem. card to another? * Does anyone know when Star Fox will be out in the UK? (I live in Denmark, but we get the UK versions a couple of days after they have been released). Johnny ------------------------------------------------------------------------------- From: !N64KreW! NeWZ Subject: N64> Helperz.... Date: 05 Jun 1997 07:56:41 -0600 (MDT) N64KreW --=-=--=--=-- Announcement| We need help on the newzletter... If anyone will help --=-=--=--=-- we would post their messages and put them on our page! So please e-mail [n64krew@hotmail.com] for more info. -=-=-=-=-=-=-=- Announcement #2 Post Questions on B-LaB64 for free! Go to: -=-=-=-=-=-=-=- http://www.toptown.com/toocool/blim/n64post.htm Your Question shall be posted as soon as it is ReCieVeD The N64 Krew!! n64krew@hotmail.com http://n64krew.home.ml.org The Management: David Yockey Brendan Lim dyockey@hotmail.com Brendanglim@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Johnny Sondergard " Subject: N64> Duke Nukem 3D Date: 05 Jun 1997 07:57:56 -0600 (MDT) I Just got the Duke Nukem 3D demo for Mac, but it runs very slowly on my 66 mhz PowerMac (10 - 15 fps in low resolution), so I'll buy the N64 version instead. (That will be the same thing with Quake I think). I have some questions, hope someone can help me: Will DN3D run full screen on the N64? (I saw some screen shots - there where huge black borders). Will it be the Plutonium Pak version, with the extra levels? Is it a straight port, or will it be a improver version? Johnny ------------------------------------------------------------------------------- From: "Johnny Sondergard " Subject: N64> Atlantis Date: 05 Jun 1997 07:58:30 -0600 (MDT) I just read about "Atlantis", the 32-bit portable system. I really hope it will come out (No NTSC / PAL conversions). Any news about Exhumed 64? When will it be released? I saw some screen shots from the PC version, and the game looked very cool. Any roumers about the next Star Wars game for N64? Johnny ------------------------------------------------------------------------------- From: N64 News Subject: N64> Unreal / News from N64.com Date: 05 Jun 1997 08:09:59 -0600 (MDT) Dubbed "the Quake killer", Epic Megagames’ Unreal is a 3D shooter that pits players in a true 3D world filled with highly detailed polygonal characters, dynamic lighting and shadows. The story behind the game is interesting, yet simple. Your character, a space traveler, crash lands on a planet somewhere within "the Bermuda triangle of the galaxy." Two alien races are at war with one another, both of them having crashed themselves. You must work to free yourself while at the same time avoiding death from the aliens and the planet itself, which is filled with dark mazes and dungeons, among other things. Epic Megagames has spared no expense in creating the 3D world of Unreal, which is vividly detailed and often downright eerie. Using an advanced 3D engine and a higher polygon count than other games of the genre, the levels are quite a sight to behold, with rich textures and very nice lighting effects. The creatures in this game are equally stunning and move very fluent. Mark Rein of Epic Megagames commented: "You’ll see that Unreal will have the best creature animation of any game of this kind." A wide assortment of alien creatures fill the world of Unreal, ranging from gun-toting ogre’s to aliens with giant blades embedded in their arms. The selection is some of the best ever seen in a 3D shooter. What really sets the game apart, however, is its unsurpassed artificial intelligence (AI). The Unreal team utilizes the same technology behind Quake’s Reaperbots, only far more advanced and improved upon. "The creatures are very smart. You’ll definitely feel like they are alive and kicking. They might even team up against you and hunt you down.", added Rein. The AI in the game actually allows for your enemies to follow you through water, over ledges, around corners, through rooms and just about everywhere else. In other words, in Unreal you can run, but you can’t hide. This certainly gives the game an edge over other 3D shooters that incorporate positively stupid AI setup for mere target practice. Another interesting differentiate from other games of this type is the ability to choose from multiple characters -- 2 female and 2 male. Rein commented: "The female in Unreal makes Laura Croft look like Raggedy Ann." While Rein failed to comment about the nature of weapons in Unreal, he did say that they were, "Awesome!" and that we would get to see them for ourselves at E3. The N64 version of this PC title will appear on the 64DD device, with its greater memory capacity and optional modem capabilities. The game will have the same look and feel as its PC counterpart, except for minor cutbacks in texture resolution and level design due to N64’s (and even the 64DD’s) limited storage capacity. Rein commented: "Our plan is to do it for the disk drive as we don’t feel it would be possible for the cart. Even the 64DD version will need to be modified. However, we are confident that Unreal will be the best 3D game on N64." The N64 version will also feature new levels and features exclusive to the system, which is a definite plus for those of us tired of getting PC hand-me-down's. An early N64 version of Unreal is running a very good BSP engine with creatures moving very fast and smooth already. Taking full use of the 64DD’s writing capabilities, the Unreal team is already considering future updates and modifications to the game. Possibly, the infamous N64 modem would enable downloads and add-on’s to Epic’s 3D shooter. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Lamborghini 64 / News from N64.com Date: 05 Jun 1997 08:12:10 -0600 (MDT) With E3 (Electronics Entertainment Expo) just around the corner, Titus has released a few new interesting facts about its graphically rich racing game. Lamborghini 64, first of all, will not be 4 player compatible. This is a one or two player game. Probably due to the stunning graphics in Lamborghini 64, Titus could not get the 3 or 4 player options to perform well enough. The game, while initially being released as a cart, will be compatible with "additional tracks" for the 64DD when the add-on device is released. Lamborghini 64 is also compatible with the Rumble Pak, which will act up whenever your car collides with anything. Titus assures us that Lamborghini 64 is already looking and playing better than every other racer for Nintendo 64. Also, the pre-order rate has already reached over 250,000 units in American alone. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Mega Man Blues / News from Ultra Game Players Date: 05 Jun 1997 08:23:25 -0600 (MDT) What's this? A 3D Mega Man game? And it's not for the Nintendo 64? It's all true, and UGP Online has the first screenshots from the game! Entitled Mega Man Neo, the game represents the first 3D adventure for Capcom's ten-year-old gaming legend. As it stands, few details are known about the game, aside from the fact that it's fully polygonal and will make its appearance on the PlayStation in early 1998. ============================= Be sure to patronize Ultra Game Players at: http://www.ultragp.com/ ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: N64> Mission Impossible and MRC Date: 05 Jun 1997 11:15:35 -0400 (EDT) Hi list, For your eyes only: I was so lucky as to play both Mission Impossible and Multiracing Championship yesterday. MRC was almost done (bugtesting needs to be completed), but MI is still far away from completion. However, it's really promising -- the feeling of walking through the embassy in different disguises, stun people, "use" their faces as masks and make people raise their arms when you draw their gun is fantastic. There's also an outside level at night on a nuclear arms station in Norway, with search towers and a submarine -- which climaxes in a ride on top of a van. Also: the computer room from the movie is here in full glory and you even play on the train in the final level of the game. The animation and the texture mapping is really awesome. Later, Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Iniguez" Subject: Re: N64> More on the NP Video Date: 04 Jun 1997 23:15:52 -0500 Ken Griffey Baseball for N64?! Zach Iniguez Nintendo 64 Central http://www.gaming-enthusiast.com/geo/n64central ---------- > From: dvader > To: n64@mail.xmission.com > Subject: N64> More on the NP Video > Date: Wednesday, June 04, 1997 9:40 PM > > A few more things on the video I forgot before: > > It showed clips form Ken Griffey Baseball. This game is gonna be great. > The motion is incredible. > > It had a game called Mischief Makers which is obviously Go Go > Troublemakers this game could be interesting. > > SanFransisco Rush is shown. I've never played the arcade game, but it > looks fun. > > Thats all for now. > Am I the only one who got this video? > > > > > ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> More on the NP Video Date: 04 Jun 1997 23:24:31 -0400 In article <199706050241.VAA15248@ali.intop.net>, "dvader" wrote: > A few more things on the video I forgot before: > It showed clips form Ken Griffey Baseball. This game is gonna > be great. The motion is incredible. WHAT??!! You mean they actually showed clips of KG's MLB?! That was one of their most secret titles! Why haven't any of the sites stolen Screenshots yet?! Peer, Didn't you get the video too? Where's the info? > It had a game called Mischief Makers which is obviously Go Go > Troublemakers this game could be interesting. So it's quite possible for it to show at E3, and with a name like that appear in the west? Cool! :') > SanFransisco Rush is shown. I've never played the arcade > game, but it looks fun. Apparently, even the Nintendo-hating NG staff can't stop playing it. That's a good sign no matter how you look at it. Personally, I don't see the attraction, with presumably very few and similar courses and impossible jumps. > Thats all for now. > Am I the only one who got this video? Apparently. Was there any NEW Zelda 64 clips, or just the same old stuff? If this is a joke, you're going to receive a lot of hate mail, and no mistake! > > > > -- Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: "entrippy" Subject: Re: N64> Mission Impossible and MRC Date: 06 Jun 1997 03:40:28 +1000 I notice you didn't get too excited about MRC. Is this just because it pales before MI, because you're not into racing games or was it plain average? The public need to know :) Good to hear an update on MI tho - it feels like this games *never going to get finished at this rate. Particularly by the time it makes it's sorry way over to the PAL terrirories. We're getting Blast Corps soon (yay!) which leads me to ask the NTSCers - are you still playing it? Hows the lastability? Mind you, I'll more than likely but it anyway, so proving right Nintendo of Aust, who are releasing things slowly cos gimboids like meself will get so hyped up they'll buy *anything*..... Renaissance Womble and Freelance Raconteur entrippy@labyrinth.net.au "I can see round corners, and move at will through time!" >Hi list, > >For your eyes only: > >I was so lucky as to play both Mission Impossible and Multiracing >Championship yesterday. MRC was almost done (bugtesting needs to be >completed), but MI is still far away from completion. However, it's really >promising -- the feeling of walking through the embassy in different >disguises, stun people, "use" their faces as masks and make people raise >their arms when you draw their gun is fantastic. There's also an outside >level at night on a nuclear arms station in Norway, with search towers and a >submarine -- which climaxes in a ride on top of a van. Also: the computer >room from the movie is here in full glory and you even play on the train in >the final level of the game. The animation and the texture mapping is really >awesome. > >Later, > >Peer > >Nintendojo >http://members.aol.com/nindojo > > ------------------------------------------------------------------------------- From: David Chang Subject: Re: N64> Mission Impossible and MRC Date: 05 Jun 1997 12:21:46 -0700 Yes I'm still playing it. This game is a little too hard for the average gamer. Very good game to pick up though. At 03:40 AM 6/6/97 +1000, you wrote: >We're getting Blast Corps soon (yay!) which leads me to ask >the NTSCers - are you still playing it? Hows the lastability? Mind you, >I'll more than likely but it anyway, so proving right Nintendo of Aust, who >are releasing things slowly cos gimboids like meself will get so hyped up >they'll buy *anything*..... > >Renaissance Womble and Freelance Raconteur >entrippy@labyrinth.net.au >"I can see round corners, and move at will through time!" > 0000,0000,8080<<--David Chang--> ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> N64 Game Question!*! Date: 05 Jun 1997 12:49:22 PDT Anyone who has Blast Corps, and has beaton that Morgaine Hill thing, what is the way to get gold?? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim HAVE YOU CHANGED THE brendanglim@hotmail.com ?!SYSTEM!? http://blab64.home.ml.org (B-LaB64) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Nick Duddy Subject: Re: N64> Eidos /Core Date: 06 Jun 1997 10:16:04 +1000 Core were an AMiga developer from a [quite] a few years back. They did an Indiana Jones type platformer..ermmm...."Rick Dangerous". And another platformer - "Chuck Rock". They did lots of other stuff too. Tyler V. Snow wrote: > > Postage paid by: > > > >Before Tombraider, I have never heard of the company Eidos. > >Did this company pop out of nowhere and made Tombraider? Were they > >under a different name? what games did they make before Tombraider? > >just interested. thankyou > > > >-Vi > > Actually, I think Core developed the game and Eidos just published > it. I > have had no prior experience with Core or Eidos, so I can't help you > there. > Since the name isn't all that big to me either, I guess they "popped > out of > nowhere" to create this smash hit. :) > > -- Tyler V. Snow > n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Tom McShea Subject: N64> Banjo-Kazookie Date: 05 Jun 1997 20:05:54 -0700 Check out Nintendo.com. They have exclussive information on the black shadow that appeared on the postcards Nintendo sent out with Fox and Mario in a car. Apparently, the black image is the main character (Banjo) and his sidekick (Kazookie) in the game we called "Dream". The new name will be the most onoriginal name ever if NP source was correct: "Banjo-Kazookie". I hope that's not really the name. They also show a real outline of what the two chacters look like. If this is also true, then it's not a little boy at all. It almost looks like one of the bad guys from the DKC series, I think there call Krocks. I don't know about you, but now I'm really excited about the game. It looks like it will be a two player game and maybe, possibly if I pray hard enough, 2-players at the same time. That would be the best. As far as I know, there are no 2-player cooperative games planned (I'm not counting sports). Tom ------------------------------------------------------------------------------- From: Tony & Caroline Subject: Re: N64> E3 Date: 05 Jun 1997 21:16:35 -0400 I would love to see a playable version of Zelda, even though I won't be there the fact that its playable means allot to me. Tony Vi-64 wrote: > I would like to ask this group what you would want to see at E3? > What would you most want to happen? > > I would want to see a playable version of bomberman64. > Any N64 game from Capcom would be nice. Resident eveil 64??? > > -Vi ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Re: NextGen reply Date: 06 Jun 1997 00:07:09 -0400 (EDT) In a message dated 97-06-05 14:23:45 EDT, you write: << Subj: Re: N64> Re: NextGen reply Date: 97-06-05 14:23:45 EDT From: n64gamerx@geocities.com (Tyler V. Snow) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > >Anyway, everyone here is reading your article, and rest assured, the >points are being taken. In fact, if you've ever considered a career in >videogame jouralism, let me know. We could use more writers of your >caliber. > Hmm... Peer, have you considered being an editor for NEXT Generation > Magazine or Online? The drawbacks, obviously, would be you having to move > to San Francisco and dropping Nintendojo, but you could actually earn money > for this. Then again, I don't think you would want to leave your > girlfriend... :) Where do you live now, anyway? San Francisco. :) I'm currently working on getting a green card for myself -- as I'm finishing up my thesis project. Of course I wouldn't want to leave my girlfriend (after all we've been living together for seven years in three different countries now...) -- but we're getting married next week anyway. :) I have heard a bunch of bad things about Imagine's (NG's publisher) job security -- that they're hiring folks, letting them climb the ladder (and raising the pay) and then firing them to get someone cheaper. But I'll probably go down there for an interview. I'm curious to find out how much they actually pay. As you may know, entrance positions in journalism don't pay very well (freelancing actually can make you much richer if you know how to handle your taxes)... BTW: I'm now officially the "U.S. correspondent for a German game mag called Nintendo Fun Vision -- which is fully Nintendo licensed and comparable to the U.S. Nintendo Power. That basically means I do some interviews for them over here -- not more. :) Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Banjo-Kazookie Date: 06 Jun 1997 00:54:51 -0400 (EDT) In a message dated 97-06-05 22:27:47 EDT, you write: << I don't know about you, but now I'm really excited about the game. It looks like it >will > be a two player game and maybe, possibly if I pray hard enough, 2-players at the >same > time. That would be the best. As far as I know, there are no 2-player cooperative >games > planned (I'm not counting sports). > Tom >> Yuke Yuke!! Troublemakers is going to feature co-op play (developed for Enix by Treasure, makers of Contra III, Castlevania IV and Gunstar Heroes). Unfortunately Goemon's co-op mode has been canned. Peer ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Video from NP Date: 06 Jun 1997 14:40:08 -0400 (EDT) In a message dated 97-06-03 21:27:25 EDT, you write: << Subj: N64> Video from NP Date: 97-06-03 21:27:25 EDT From: dvader@ali.intop.net (dvader) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > I received a video in the mail today from Nintendo Power. It is a promo > for Star Fox 64 and the Rumble Pack. Here are some things that caught my > attention: > The voices in SF 64 sound awesome > There is a submarine that you can ride around in besides the tank and > arwing > It looks so incredible moving > The cinema scenes are the COOLEST > Also on the video were clips from upcoming games: > Goldeneye is going to be the greatest, it showed a 4-player mode, first I > ever heard about that > Top Gear Rally is shown, of course it looks awesome > Aero Fighters Assault is shown, hard to tell but it looks pretty good too > There are some awesome Zelda scenes > dvader@ali.intop.net >> Thanks for the info, I put it on my site. Check out the GoldenEye preview in the GAMES profiles section. :) Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Re: NextGen reply Date: 06 Jun 1997 15:04:03 -0400 congrats! have a happy marriage! Tippyman ---------- In a message dated 97-06-05 14:23:45 EDT, you write: << Subj: Re: N64> Re: NextGen reply Date: 97-06-05 14:23:45 EDT From: n64gamerx@geocities.com (Tyler V. Snow) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > >Anyway, everyone here is reading your article, and rest assured, the >points are being taken. In fact, if you've ever considered a career in >videogame jouralism, let me know. We could use more writers of your >caliber. > Hmm... Peer, have you considered being an editor for NEXT Generation > Magazine or Online? The drawbacks, obviously, would be you having to move > to San Francisco and dropping Nintendojo, but you could actually earn money > for this. Then again, I don't think you would want to leave your > girlfriend... :) Where do you live now, anyway? San Francisco. :) I'm currently working on getting a green card for myself -- as I'm finishing up my thesis project. Of course I wouldn't want to leave my girlfriend (after all we've been living together for seven years in three different countries now...) -- but we're getting married next week anyway. :) I have heard a bunch of bad things about Imagine's (NG's publisher) job security -- that they're hiring folks, letting them climb the ladder (and raising the pay) and then firing them to get someone cheaper. But I'll probably go down there for an interview. I'm curious to find out how much they actually pay. As you may know, entrance positions in journalism don't pay very well (freelancing actually can make you much richer if you know how to handle your taxes)... BTW: I'm now officially the "U.S. correspondent for a German game mag called Nintendo Fun Vision -- which is fully Nintendo licensed and comparable to the U.S. Nintendo Power. That basically means I do some interviews for them over here -- not more. :) Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> More on the NP Video Date: 06 Jun 1997 14:57:18 -0500 > > In article <199706050241.VAA15248@ali.intop.net>, > "dvader" wrote: > > A few more things on the video I forgot before: > > > It showed clips form Ken Griffey Baseball. This game is gonna > > be great. The motion is incredible. > WHAT??!! You mean they actually showed clips of KG's MLB?! That was > one of their most secret titles! Why haven't any of the sites stolen > Screenshots yet?! Peer, Didn't you get the video too? Where's the > info? > > > It had a game called Mischief Makers which is obviously Go Go > > Troublemakers this game could be interesting. > So it's quite possible for it to show at E3, and with a name like that > appear in the west? Cool! :') > > > SanFransisco Rush is shown. I've never played the arcade > > game, but it looks fun. > Apparently, even the Nintendo-hating NG staff can't stop playing it. > That's a good sign no matter how you look at it. Personally, I don't > see the attraction, with presumably very few and similar courses and > impossible jumps. > > > Thats all for now. > > Am I the only one who got this video? > Apparently. Was there any NEW Zelda 64 clips, or just the same old > stuff? If this is a joke, you're going to receive a lot of hate mail, > and no mistake! > No I am absolutely for real. They just showed the same old Zelda shots though. ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Proof Date: 06 Jun 1997 17:17:26 -0500 This letter is mostly for crypticbug - Check out n64hq in their new news section they have a section about the video I've been talking about. It just mentions the things I've already told all of you. dvader@ali.intop.net Oh and Peer - Thanks for the recognition on your page. ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Blast Corps !Help! Date: 06 Jun 1997 17:54:52 PDT On Moraine Chase, how do you get gold? Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Banjo-Kazookie Date: 06 Jun 1997 20:58:43 -0600 ><< I don't know about you, but now I'm really excited about the game. It >looks like it >will >> be a two player game and maybe, possibly if I pray hard enough, 2-players >at the >same >> time. That would be the best. As far as I know, there are no 2-player >cooperative >games >> planned (I'm not counting sports). > >> Tom >> > >Yuke Yuke!! Troublemakers is going to feature co-op play (developed for Enix >by Treasure, makers of Contra III, Castlevania IV and Gunstar Heroes). >Unfortunately Goemon's co-op mode has been canned. Speaking of Yuke Yuke Troublemakers, I just saw it on the NP video. It looks pretty weird (but FUN!), and it shows the American name, "Mischief Makers". I hope that name is tentative, like "Quest 64" better be tentative. :) And I can confirm that Goldeneye is in fact going to have 4 players! I cannot wait! Zelda 64 looks pretty awesome, with realistic facial expression, although it didn't show much of the game. Ken Griffey looked great, although it didn't make my jaw drop. :) StarFox looks amazing, I cannot wait to play it. San Fran Rush looks pretty good, don't know if it'll be worth 70-80 bucks, though. Top Gear Rally, however, made my jaw drop. With 4 tracks and a possible 5th, I don't know how long it will last, I will definitely rent though. That's about all I will comment on the NP video. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: N64> FW: bad news Date: 06 Jun 1997 22:37:43 -0600 "bad news"? This is a moral victory, at least, for Nintendo. This was sent to a PSX mailing list I was on. Finally, some good news for Nintendo when it concerns Sony. :) >Date: Fri, 6 Jun 1997 23:51:25 -0400 (EDT) >To: psx-list@joyce.eng.yale.edu >From: "Chuck A. Smith" >X-Software: MLF2 v2.4, Copyright 1995, 1996, 1997 by Bt >X-Original-Id: <3398DC1A.7D5B@earthlink.net> >Subject: bad news > > > > > > > >please read: cut from "game spot" > Posted: 06/06/97 > Controller Conundrum > Third-party developers have tipped GS News > off: Nintendo is trying to legally block > the debut of the Sony Analog Controller in > North America because it so closely works > like Nintendo's recently released Rumble > Pak plug-in. > GS News was told that Sony has instructed > developement houses to stop the > incorporation of Sony Analog controller > functions into their games, at least for > the time being. > Neither Sony nor Nintendo would comment on > the story. > > Thanks for reading, > Chuck Smith > Chuck's PC-Engine Page & > Saturn import reviews > can be found at > http://home.earthlink.net/~chucksmith/ > Email: chucksmith@earthlink.net > -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Will !Pay! *Money* Date: 06 Jun 1997 22:04:46 PDT Anyone who has the N64 Promo tape...I will pay you all the money for shipping, and a blank tape if you send it to me. Please help me get the tape because I am desperate. Anyone who is nice would help. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- New E-Mail: limbrendan@hotmail.com Brendan Lim Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: David Chang Subject: Re: N64> More on the NP Video Date: 06 Jun 1997 22:08:07 -0700 Hello again. I saw the NP video yesterday and it's a pretty dull atempt to bag on Sega and Sony like the way they did in the video. Also at the end of the video, it says to check out http://www.starfox64.com for more info on the mentioned game. At 02:57 PM 6/6/97 -0500, you wrote: > >> >> In article <<199706050241.VAA15248@ali.intop.net>, >> "dvader" < wrote: >> > A few more things on the video I forgot before: >> >> > It showed clips form Ken Griffey Baseball. This game is gonna >> > be great. The motion is incredible. >> WHAT??!! You mean they actually showed clips of KG's MLB?! That was >> one of their most secret titles! Why haven't any of the sites stolen >> Screenshots yet?! Peer, Didn't you get the video too? Where's the >> info? >> >> > It had a game called Mischief Makers which is obviously Go Go >> > Troublemakers this game could be interesting. >> So it's quite possible for it to show at E3, and with a name like that >> appear in the west? Cool! :') >> >> > SanFransisco Rush is shown. I've never played the arcade >> > game, but it looks fun. >> Apparently, even the Nintendo-hating NG staff can't stop playing it. >> That's a good sign no matter how you look at it. Personally, I don't >> see the attraction, with presumably very few and similar courses and >> impossible jumps. >> >> > Thats all for now. >> > Am I the only one who got this video? >> Apparently. Was there any NEW Zelda 64 clips, or just the same old >> stuff? If this is a joke, you're going to receive a lot of hate mail, >> and no mistake! >> >No I am absolutely for real. They just showed the same old Zelda shots >though. > > > 0000,0000,8080<<--David Chang--> ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: N64> Did everyone catch that? No PSX Turok. Date: 06 Jun 1997 14:11:26 -0400 From PSX Power: Turok: Dinosaur Hunter will not come to the PlayStation Acclaim will not be making a port of Turok: Dinosaur Hunter for the PlayStation, an Acclaim spokesperson told PSXPower today. The game had previously been in test, and it was decided the game would not be possible on the PlayStation. "We didn't want to kill the franchise," the spokesperson said. "There's still a possibility of an original Turok title in the future, but we're not going to do a port right now." [Is there a worse insult possible? "The game...would not be possible on the Playstation." "We didn't want to kill the Franchise." (That bad, eh?)] From N64.com: PSX WON'T GET TUROK! PSX owners won't be seeing N64's awesome 3D shooter on its console; all the better for N64 owners (wooo-hooo!) Nintendo 64 loyalists can now rejoice. In an excellent move that seems not to have been manipulated by Nintendo, Acclaim has chosen not to develop its brilliant Turok: Dinosaur Hunter for Sony's 32-bit PlayStation. An Acclaim representative told N64.com yesterday that, "It doesn't make any sense to take this beautiful game and then compromise it on PlayStation. It would ruin the game." Our sentiments exactly. Asked whether Nintendo had any influence over this decision, and the rep. said, "None at all." [Definately a worse insult posible -- this one: "It doesn't make any sense to take this beautiful game and then compromise it on PlayStation. It would ruin the game." Now THAT'S bad! ;'> This is a good thing and a bad thing. First, it ought to shut up those claiming the Playstation is actually the more powerful system, it just lacks the N64's graphics filters, if it looked THAT bad on PSX (it would have to for a third party to scorn the biggest userbase and highest profit possibility). But on the other hand, wo won't have a definate side-by-side comparison of a 3D N64 and PSX for ourselves; we just have to take Acclaim's word that it can't be done because "it would ruin the game/kill the franchise." Firsthand comparisons would be far more reliable and conclusive.] All that is gold does not glitter, Not all those who wander are lost; Cryptic Bug The old that is strong does not wither, CrBug@vcn.bc.ca Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, - Bilbo Baggins, Concerning The crownless again shall be King. Aragorn, son of Arathorn II ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Videos on Nintendo.com Date: 07 Jun 1997 11:20:22 -0500 Check out www.nintendo.com. They have someclips from the video on it. dvader@ali.intop.net ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Did everyone catch that? No PSX Turok. Date: 07 Jun 1997 12:26:30 -0400 (EDT) In a message dated 97-06-07 07:00:58 EDT, you write: << This is a < good thing and a bad thing. First, it ought to shut up those claiming < the Playstation is actually the more powerful system, it just lacks < the N64's graphics filters, if it looked THAT bad on PSX (it would < have to for a third party to scorn the biggest userbase and highest < profit possibility). But on the other hand, wo won't have a definate < side-by-side comparison of a 3D N64 and PSX for ourselves; we just < have to take Acclaim's word that it can't be done because "it would < ruin the game/kill the franchise." Firsthand comparisons would be far < more reliable and conclusive.] >> Take your favorite music CD, put it into your stereo and play it -- now put in the QUACK code in Turok, and you can kinda see what a PSX version would look like. :) Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Iniguez" Subject: Re: N64> More on the NP Video Date: 07 Jun 1997 11:20:34 -0500 Hello, I contacted Nintendo regarding the video, and they told me that everyone should be getting it. Zach Iniguez Nintendo 64 Central http://www.gaming-enthusiast.com/geo/n64central ---------- > From: David Chang > To: n64@mail.xmission.com > Subject: Re: N64> More on the NP Video > Date: Saturday, June 07, 1997 12:08 AM > > Hello again. I saw the NP video yesterday and it's a pretty dull atempt to bag on Sega and Sony like the way they did in the video. Also at the end of the video, it says to check out http://www.starfox64.com for more info on the mentioned game. > > > At 02:57 PM 6/6/97 -0500, you wrote: > > > > > >> > > >> In article <<199706050241.VAA15248@ali.intop.net>, > > >> "dvader" < wrote: > > >> > A few more things on the video I forgot before: > > >> > > >> > It showed clips form Ken Griffey Baseball. This game is gonna > > >> > be great. The motion is incredible. > > >> WHAT??!! You mean they actually showed clips of KG's MLB?! That was > > >> one of their most secret titles! Why haven't any of the sites stolen > > >> Screenshots yet?! Peer, Didn't you get the video too? Where's the > > >> info? > > >> > > >> > It had a game called Mischief Makers which is obviously Go Go > > >> > Troublemakers this game could be interesting. > > >> So it's quite possible for it to show at E3, and with a name like that > > >> appear in the west? Cool! :') > > >> > > >> > SanFransisco Rush is shown. I've never played the arcade > > >> > game, but it looks fun. > > >> Apparently, even the Nintendo-hating NG staff can't stop playing it. > > >> That's a good sign no matter how you look at it. Personally, I don't > > >> see the attraction, with presumably very few and similar courses and > > >> impossible jumps. > > >> > > >> > Thats all for now. > > >> > Am I the only one who got this video? > > >> Apparently. Was there any NEW Zelda 64 clips, or just the same old > > >> stuff? If this is a joke, you're going to receive a lot of hate mail, > > >> and no mistake! > > >> > > >No I am absolutely for real. They just showed the same old Zelda shots > > >though. > > > > > > > > > > > 0000,0000,8080<<--David Chang--> > > > ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Blast Corps Ahhhh! Date: 07 Jun 1997 10:47:21 PDT I think I got all 65 stages to be gold but I did not get to the planets! I also beat the shuttle and other stuff, eveb the moon and got a gold. Isn't the gold round medal thing on the bottom of the scrolling thing, the gold medal. Or is the star with the numbers next to it gold? Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> FW: bad news Date: 07 Jun 1997 14:48:29 -0500 (CDT) On Fri, 6 Jun 1997, Tyler V. Snow wrote: > "bad news"? This is a moral victory, at least, for Nintendo. This was > sent to a PSX mailing list I was on. Finally, some good news for Nintendo > when it concerns Sony. :) > > > > > >please read: cut from "game spot" > > Posted: 06/06/97 > > Controller Conundrum > > Third-party developers have tipped GS News > > off: Nintendo is trying to legally block > > the debut of the Sony Analog Controller in > > North America because it so closely works > > like Nintendo's recently released Rumble > > Pak plug-in. > > GS News was told that Sony has instructed > > developement houses to stop the > > incorporation of Sony Analog controller > > functions into their games, at least for > > the time being. > > Neither Sony nor Nintendo would comment on > > the story. Ok, this kind of sucks. Why must Nintendo sue everybody they can think of??? They have been pulling this sort of crap since the years of the NES. As a PSX owner, this make me angry. I can undertsand if Sony was making a blatant copy of a game, but a controller??? What purpose does it serve to block the controller? It will in no way help Nintendoes sales...it is just illogical. Are they just grasping at straws now? Why did they not try to block the Japanese release of the controller? It is already out there (one of my friends imported it)...and it is in Japan that Nintendo is really hurting. They are doing well here in the US, so why block it here? Oh well, I can still import it if I have to. Damn , they piss me off sometimes. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> More on the NP Video Date: 06 Jun 1997 21:46:16 -0400 In article <199706061958.OAA00377@ali.intop.net>, "dvader" wrote: > > > Thats all for now. > > > Am I the only one who got this video? > > Apparently. Was there any NEW Zelda 64 clips, or just the same old > > stuff? If this is a joke, you're going to receive a lot of hate mail, > > and no mistake! > No I am absolutely for real. They just showed the same old Zelda shots > though. Yep, N64hq did a news bullettin on it. Several others got it too, but not all subscribers. Random? I don't know, I don't subscribe. Sorry for doubting you, but you understand my position, you being the only one who mentioned it for a day or two, and claiming you saw shots of KG's MLB, which is one title Nintendo's released NO other info on. :') -- Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> Proof Date: 06 Jun 1997 21:49:25 -0400 In article <199706062218.RAA01734@ali.intop.net>, "dvader" wrote: > This letter is mostly for crypticbug - Check out n64hq in their new > news section they have a section about the video I've been talking > about. It just mentions the things I've already told all of you. Hee Hee! That's me, Cryptic Bug the skeptic. :') I feel I was justified in my doubts, however, as you were the first to mention it, and the only one that mentioned it right away, even on r.g.v.nintendo, and it had shots of KG's MLB, one that Nintendo's said nothing about, and was supposedly going to keep it to show as a secret title at E3. Also, you were the first to bring the news that GE-007 would have a four player mode, even before the ever-quick if sometimes-less-than- completely-accurate n64.com. As well, Yuke! Yuke! Troublemakers was not, AFAIK scheduled for American release, yet you gave an Americanish title. I didn't doubt you after I heard about it in other places as well. No offense was intended, and I hope you can understand my reasons for skepticism in this matter. :') No hard feelings, eh? Always remember: All that is gold does not glitter, Not all those who wander are lost; Cryptic Bug The old that is strong does not wither, CrBug@vcn.bc.ca Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, - Bilbo Baggins, Concerning The crownless again shall be King. Aragorn, son of Arathorn II ------------------------------------------------------------------------------- From: "Mark J. Popp" Subject: Re: N64> FW: bad news Date: 07 Jun 1997 17:08:12 -0600 At 02:48 PM 6/7/97 -0500, you wrote: >Ok, this kind of sucks. Why must Nintendo sue everybody they can think >of??? They have been pulling this sort of crap since the years of the >NES. Typical Nintendo. They're very protective. >As a PSX owner, this make me angry. I can undertsand if Sony was >making a blatant copy of a game, but a controller??? What purpose does it >serve to block the controller? A controller still sells. Blocking games is probably more difficult (anybody remember the company Capcom was suing over their SF2 clone? That game was a complete rip-off, but Capcom still lost). >Are they just grasping at straws now? Why >did they not try to block the Japanese release of the controller? It is >already out there (one of my friends imported it)...and it is in Japan >that Nintendo is really hurting. They are doing well here in the US, so >why block it here? Probably couldn't block it in Japan (for whatever reason; different laws). And since they don't want to lose their U.S. share of the market... ************************************************************** Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.geocities.com/Area51/Vault/1336/index.html ************************************************************** ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Blast Corps Ahhhh! Date: 07 Jun 1997 21:08:07 -0400 (EDT) In a message dated 97-06-07 14:02:36 EDT, you write: << Subj: N64> Blast Corps Ahhhh! Date: 97-06-07 14:02:36 EDT From: limbrendan@hotmail.com (Brendan Lim) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@xmission.com > I think I got all 65 stages to be gold but I did not get to the > planets! I also beat the shuttle and other stuff, eveb the moon > and got a gold. Isn't the gold round medal thing on the bottom of > the scrolling thing, the gold medal. Or is the star with the numbers > next to it gold? >> You need two gold medals on all the missile carrier levels (one for finishing the level and the second for finding all survivors, tearing down all buildings etc). (Also: Find all communication thingies and all scientists). Then you need to get Gold medals on the bonus levels. That's it. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Vi-64 Subject: Re: N64> FW: bad news Date: 08 Jun 1997 02:11:35 +30000 > Ok, this kind of sucks. Why must Nintendo sue everybody they can think > of??? They have been pulling this sort of crap since the years of the That's the way business is done if you want to succeed. Just look at Microsoft and how they sue, and got dos from unix, windows from Macs. > NES. As a PSX owner, this make me angry. I can undertsand if Sony was > making a blatant copy of a game, but a controller??? What purpose does it > serve to block the controller? It will in no way help Nintendoes > sales...it is just illogical. Are they just grasping at straws now? Why of coarse it will help the sales. Anyone who would want to play a rumble controller game would have to get a N64. > did they not try to block the Japanese release of the controller? It is > already out there (one of my friends imported it)...and it is in Japan > that Nintendo is really hurting. They are doing well here in the US, so > why block it here? Oh well, I can still import it if I have to. Damn , > they piss me off sometimes. If it doesn't come out here, why would you want the import controller? There won't be any rumble games in the U.S. if the controller doesn't come out. ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> FW: bad news Date: 08 Jun 1997 01:49:20 -0500 (CDT) On Sun, 8 Jun 1997, Vi-64 wrote: > > Ok, this kind of sucks. Why must Nintendo sue everybody they can think > > of??? They have been pulling this sort of crap since the years of the > > That's the way business is done if you want to succeed. Just look at > Microsoft and how they sue, and got dos from unix, windows from Macs. Yeah, but a controller???? Those things you list are major in comparison. > of coarse it will help the sales. Anyone who would want to play a rumble > controller game would have to get a N64. I seriously doubt many people would buy an entire system for a $20 rumble pak. It is a novelty at best. Yes, it is kind of cool and I appreciate them making stuff like this, but games sell systems and if they should quit wasting time on crap like this and just put out some truly good games. I don't think someone would make the decision of PSX of N64 based on the N64 having the rumble pak...would you? I would look at game I like. > If it doesn't come out here, why would you want the import controller? > There won't be any rumble games in the U.S. if the controller doesn't come > out.> There are already a few out here (rally cross and a couple of others...I forget which ones). I have played my friends Rally Cross with the dual ananlog controller. Anyway, I import a LOT of Japanese games. Most of the rumble games would be racers and games that don't require you to be able to read all the Japanese text (most Japanese gamea are already half in English). I will just import the rumble games. Plus, game that are made to be compatible in Japan will likely be the same way over here...I doubt they will go to the trouble to remove the compatibility when it is already in there. Anyway, I just don't like this. Nintendo is jst trying to do anything that will help their sales. They need to get a clue and figure out that good and MORE games will help their sales...not Sony's lack of a rumbling controller in one market. It is too late to hurt Sony. They need to concentrate on something that will actually help themselves (LIKE GAMES!!) Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> FW: bad news Date: 08 Jun 1997 11:51:42 -0400 (EDT) In a message dated 97-06-08 03:38:59 EDT, you write: << Anyway, I just don't like this. Nintendo is jst trying to do anything that will help their sales. They need to get a clue and figure out that good and MORE games will help their sales...not Sony's lack of a rumbling controller in one market. It is too late to hurt Sony. They need to concentrate on something that will actually help themselves (LIKE GAMES!!) >> Well, the bottom line is Sony is just copying Nintendo. Now that pisses me off, they should get their own ideas. This is just like Jet Moto was a rip-off of Waverace, and now (can you believe it?) Sony is making a game called Crash Karts, which is like Mario Kart. If anybody you should be mad at Sony, for this copying Nintendo's products crap. ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> FW: bad news Date: 08 Jun 1997 12:24:42 -0500 (CDT) On Sun, 8 Jun 1997 AljasK@aol.com wrote: > Well, the bottom line is Sony is just copying Nintendo. Now that pisses me > off, they should get their own ideas. Ok, what is the big deal with a controller? Who cares if Sony also makes a vibrating controller? It is not like the idea was completely original anyway. Nintendo just adapted an idea that has been in use in arcades for many years. Also, they are not really that similar. Nintendo's is external; Sony's internal (part of the controller...there are 2 seperate sets of vibrators, one in each side). Nintendo's is battery powered; Sony's is not. Anyway, something like this is just trivial and will really gain Nintendo nothing. > This is just like Jet Moto was a > rip-off of Waverace, and now (can you believe it?) You don't actually believe that do you? They are nothing alike, except for the fact that they are both racers. A lot of Nintendo people like to down this game without ever having played it and that is pathetic. Do you race on dirt in Wavrace? No. Do you race on concrete in Waverace? No. Do you race on sand in Waverace? No...although you can go on the beach for a second or 2, but not the same thing. Do you race on ice in Waverace? No. Do you jump large holes in the ground in Waverace? No. Do the jet skis hover above the ground in Wavrace? No. How many computer racers does Waverace have? When I rented it, I only remember racing against 3 others...in Jet Moto you race against 19 other computer opponents. Etc, etc, etc... They are nothing alike. > Sony is making a game > called Crash Karts, which is like Mario Kart. If anybody you should be mad > at Sony, for this copying Nintendo's products crap. Now this I can understand. As I stated in my earlier posts, I could understand if it was a game they would trying to block, but the controller makes no sense. Especially since they did NOTHING about the Japanese release....and Japan does have copyright laws. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> FW: bad news Date: 08 Jun 1997 15:41:20 -0400 nintendo only wants to have the ownership of anything marketable...everyone knows that. Tippyman ---------- On Sun, 8 Jun 1997 AljasK@aol.com wrote: > Well, the bottom line is Sony is just copying Nintendo. Now that pisses me > off, they should get their own ideas. Ok, what is the big deal with a controller? Who cares if Sony also makes a vibrating controller? It is not like the idea was completely original anyway. Nintendo just adapted an idea that has been in use in arcades for many years. Also, they are not really that similar. Nintendo's is external; Sony's internal (part of the controller...there are 2 seperate sets of vibrators, one in each side). Nintendo's is battery powered; Sony's is not. Anyway, something like this is just trivial and will really gain Nintendo nothing. > This is just like Jet Moto was a > rip-off of Waverace, and now (can you believe it?) You don't actually believe that do you? They are nothing alike, except for the fact that they are both racers. A lot of Nintendo people like to down this game without ever having played it and that is pathetic. Do you race on dirt in Wavrace? No. Do you race on concrete in Waverace? No. Do you race on sand in Waverace? No...although you can go on the beach for a second or 2, but not the same thing. Do you race on ice in Waverace? No. Do you jump large holes in the ground in Waverace? No. Do the jet skis hover above the ground in Wavrace? No. How many computer racers does Waverace have? When I rented it, I only remember racing against 3 others...in Jet Moto you race against 19 other computer opponents. Etc, etc, etc... They are nothing alike. > Sony is making a game > called Crash Karts, which is like Mario Kart. If anybody you should be mad > at Sony, for this copying Nintendo's products crap. Now this I can understand. As I stated in my earlier posts, I could understand if it was a game they would trying to block, but the controller makes no sense. Especially since they did NOTHING about the Japanese release....and Japan does have copyright laws. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> FW: bad news Date: 08 Jun 1997 15:56:36 -0400 (EDT) In a message dated 97-06-08 13:40:20 EDT, you write: << Ok, what is the big deal with a controller? Who cares if Sony also makes > a vibrating controller? It is not like the idea was completely original > anyway. Nintendo just adapted an idea that has been in use in arcades for > many years. Also, they are not really that similar. Nintendo's is > external; Sony's internal (part of the controller...there are 2 seperate > sets of vibrators, one in each side). Nintendo's is battery powered; > Sony's is not. Anyway, something like this is just trivial and will > really gain Nintendo nothing. >> The issue is not that the concept is the same, but that Sony's device uses the same "ingredients." Of course you can make something that is similar to another product -- that's how Sony can get away with "Crash Karts," but if that game used the same CODE or the same 3D engine as Mario Kart -- then Nintendo could sue. I wouldn't worry too much, BTW. Sony will simply change the components of the rumbler and release the unit. They have pulled similar things in the past (and why not?) when Atari sued them. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Iv=?iso-8859-1?B?4W4gU3Xh?=rez" Subject: N64> NP Videos Date: 08 Jun 1997 16:12:17 -0600 Este es un mensaje con múltiples partes en formato MIME. ------=_NextPart_000_01BC7426.BC0A4460 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I have some of the Nintendo Power Videos: MLB Featuring Ken Griffey Jr: http://www.newgames.com.mx/juegos/n64/ken Golden Eye 007: http://www.newgames.com.mx/juegos/n64/007 Top Gear Rally http://www.newgames.com.mx/juegos/n64/topg Jorge Iv=E1n Su=E1rez Martin ivan@data.net.mx New Games Webmaster http://www.newgames.com.mx Hollywood Leader Tikal Productions http://www.geocities.com/Hollywood/5590=20 ------=_NextPart_000_01BC7426.BC0A4460 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

I have some of the = Nintendo Power=20 Videos:

MLB Featuring Ken Griffey = Jr: http://www.newgames.co= m.mx/juegos/n64/ken

Golden Eye 007: http://www.newgames.co= m.mx/juegos/n64/007

Top Gear Rally http://www.newgames.c= om.mx/juegos/n64/topg

 

Jorge Iván = Suárez Martin=20 ivan@data.net.mx
New Games Webmaster http://www.newgames.com.mx
Hollywood Leader
Tikal Productions http://www.geocities.com= /Hollywood/5590=20

------=_NextPart_000_01BC7426.BC0A4460-- ------------------------------------------------------------------------------- From: "Iv=?iso-8859-1?B?4W4gU3Xh?=rez" Subject: N64> Videos an photos Date: 09 Jun 1997 00:32:57 -0600 Este es un mensaje con múltiples partes en formato MIME. ------=_NextPart_000_01BC746C.AD58CFE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Did anyone see my photos from MLB featuring Ken Griffey Jr at New Games = if not you can do it at: http://www.newgames.com.mx/juegos/n64/ken Please reply to this mailing list with your comments and opinions. Jorge Iv=E1n Su=E1rez Martin ivan@data.net.mx New Games Webmaster http://www.newgames.com.mx Hollywood Leader Tikal Productions http://www.geocities.com/Hollywood/5590=20 ------=_NextPart_000_01BC746C.AD58CFE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Did anyone see my photos = from MLB=20 featuring Ken Griffey Jr at New Games if not you can do it = at:

http://www.newgames.co= m.mx/juegos/n64/ken

Please reply to this = mailing list with=20 your comments and opinions.

 

Jorge Iván = Suárez Martin=20 ivan@data.net.mx
New Games Webmaster http://www.newgames.com.mx
Hollywood Leader
Tikal Productions http://www.geocities.com= /Hollywood/5590=20

------=_NextPart_000_01BC746C.AD58CFE0-- ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> Videos an photos Date: 09 Jun 1997 13:07:04 -0400 (EDT) Nice pics. The game does look great, but it certainly doesn't make your jaw drop, as someone has already mentioned. But hopefully this'll turn out to be an awesome game, and it has a lot of potential. Just as long as it plays as good as it looks.... ------------------------------------------------------------------------------- From: "tippyman" Subject: N64> starfox video tape Date: 09 Jun 1997 16:37:37 -0400 has anyone besides me seen this video in the mail? it's about starfox and has some really cheezy acting. it's probably only in the US...they show 4-player modes of mission impossible(i thinK) also. Tippyman ------------------------------------------------------------------------------- From: N64 News Subject: N64> Acclaim Announces NHL Breakaway '98 / News from N64 HQ Date: 09 Jun 1997 14:43:40 -0600 (MDT) GLEN COVE, N.Y.--(BUSINESS WIRE)--June 6, 1997--Acclaim Entertainment, Inc. (NASDAQ:AKLM), a worldwide interactive entertainment company, today announced NHL Breakaway(TM) '98. Officially licensed by the National Hockey League(R) and the National Hockey League Players' Association and endorsed by 1996-1997 NHL goal-scoring champion Keith Tkachuk of the Phoenix Coyotes(TM), NHL Breakaway '98 captures all the hard-hitting action and ice-melting speed of the coolest game on earth. Coming this September to Sony PlayStation, Sega Saturn and PC Windows 95, and Winter to Nintendo 64, NHL Breakaway '98 will have gamers facing off year round. NHL Breakaway '98 is loaded with innovative features and stellar 3-D polygonal graphics that are truly unique to the hockey video game genre. Players' real-life heights and weights are graphically reflected in their on-screen appearance. Hits and interactions are precaluclated through momentum-based physics, which are displayed through an unprecedented number of checking animations. Additionally, Acclaim's proprietary motion capture technology brings the whole game together with incredibly realistic hockey movements. "NHL Breakaway '98 must be seen and played to be believed. You really feel the crunch of the checks and the speed of the puck. The super-detailed polygonal graphics, fluid motion-capture player movements and advanced artificial intelligence all work together to give the game the thrill of real hockey," Bob Picunko, Acclaim sports marketing director, said. NHL Breakaway '98 boasts ground-breaking hockey features such as an individual player-fatigue system, playbook-based artificial intelligence and advanced coaching strategies. The individual energy system graphically displays a particular player's fatigue level and is based not only on his amount of ice-time during the game but also on how long the player is actually accustomed to playing. The playbook-based AI lets gamers play their NHL counterparts' real-life game styles, including forecheck, dump-and-chase and the neutral zone trap. Advanced coaching strategies allow gamers to set styles for physical play, power play and penalty killing as well as adjusting defensive alignments and shadowing the opposition's best player. Other key features of NHL Breakaway '98 include: Icon Passing(TM). Graphics so detailed that player names are visible on jerseys as are numbers on sleeves. Accurate puck physics for realistic speed, height, flight and momentum. Non-stickhandler control -- to control players who are not currently handling the puck. Total Team Management System -- Gamers receive points based on successful gameplay that improves coaching, player development, injury therapies and more. Intelligent player trades -- The game's computer considers team needs and player skills to upgrade a team's chance at the Stanley Cup(R). Gameplay for up to eight players. Five modes of play -- Exhibition, Season, Playoffs, Shoot-out and Practice. Optional Glow Puck, or "halo," surrounding the puck for visual tracking. Eight international teams featuring the NHL's greatest stars. Complete 1996-1997 statistics with season and playoff stat tracking. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> starfox video tape Date: 09 Jun 1997 16:47:16 -0500 > > has anyone besides me seen this video in the mail? it's about starfox and > has some really cheezy acting. it's probably only in the US...they show > 4-player modes of mission impossible(i thinK) also. > > Tippyman Where have you been? I told about this video about a week ago. The 4-player shots are for Goldeneye 007. dvader@ali.intop.net ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> Videos an photos Date: 09 Jun 1997 16:47:45 -0500 ---------- > From: AljasK@aol.com > To: n64@mail.xmission.com > Subject: Re: N64> Videos an photos > Date: Monday, June 09, 1997 12:07 PM > > Nice pics. The game does look great, but it certainly doesn't make your jaw > drop, as someone has already mentioned. But hopefully this'll turn out to be > an awesome game, and it has a lot of potential. Just as long as it plays as > good as it looks.... What game are you talking about? ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> starfox video tape Date: 09 Jun 1997 18:33:35 -0400 oh, sorry, i haven't read the list lately...excuse me! why did it take so long for me to get this tape? hmm... Tippyman ---------- > From: dvader > To: n64@mail.xmission.com > Subject: Re: N64> starfox video tape > Date: Monday, June 09, 1997 5:47 PM > > > > > > has anyone besides me seen this video in the mail? it's about starfox and > > has some really cheezy acting. it's probably only in the US...they show > > 4-player modes of mission impossible(i thinK) also. > > > > Tippyman > > Where have you been? I told about this video about a week ago. The > 4-player shots are for Goldeneye 007. > > dvader@ali.intop.net > ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> FW: bad news Date: 09 Jun 1997 18:24:25 -0600 >Anyway, I just don't like this. Nintendo is jst trying to do anything >that will help their sales. They need to get a clue and figure out that >good and MORE games will help their sales...not Sony's lack of a rumbling >controller in one market. It is too late to hurt Sony. They need to >concentrate on something that will actually help themselves (LIKE GAMES!!) I hate to argue with you, Stryder, because I see your point, but the above message is not relevant. Their legal department (in America, NoA doesn't make games anyways) can take care of suing Sony, and their R & D teams (in Japan) will continue on the games. This issue will not hinder game development in any way. I do wonder why Nintendo bothers, though; one should never sting the lion on the nose. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> FW: bad news Date: 09 Jun 1997 18:33:05 -0600 > Anyway, I just don't like this. Nintendo is jst trying to do anything > that will help their sales. They need to get a clue and figure out that > good and MORE games will help their sales...not Sony's lack of a rumbling > controller in one market. It is too late to hurt Sony. They need to > concentrate on something that will actually help themselves (LIKE GAMES!!) > >> > >Well, the bottom line is Sony is just copying Nintendo. Now that pisses me >off, they should get their own ideas. This is just like Jet Moto was a >rip-off of Waverace, and now (can you believe it?) Sony is making a game >called Crash Karts, which is like Mario Kart. If anybody you should be mad >at Sony, for this copying Nintendo's products crap. Well, Jet Moto may have been a ripoff of Wave Race (in your opinion), but Sony sure didn't make it. SingleTrac made it, and SingleTrac is now making N64 games. Sega is also copying Nintendo, with Sonic Drift (Mario Kart clone). It is nothing new, Sega and Sony have been copying for a while. Who made the first analog controller? Nintendo. Who has analog controllers out now? Sega and Sony. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> FW: bad news Date: 09 Jun 1997 20:01:16 -0500 (CDT) On Mon, 9 Jun 1997, Tyler V. Snow wrote: > > I hate to argue with you, Stryder, because I see your point, but the above > message is not relevant. Their legal department (in America, NoA doesn't > make games anyways) can take care of suing Sony, and their R & D teams (in Dothey not convert games? Maybe they could convert games faster instead of taking forever. Stryder > Japan) will continue on the games. This issue will not hinder game > development in any way. I do wonder why Nintendo bothers, though; one > should never sting the lion on the nose. > > > -- Tyler V. Snow > n64gamerx@geocities.com > > > > ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> starfox video tape Date: 10 Jun 1997 01:34:15 -0400 (EDT) In a message dated 97-06-10 01:13:48 EDT, you write: << Subj: N64> starfox video tape Date: 97-06-10 01:13:48 EDT From: tippyman@erols.com (tippyman) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > has anyone besides me seen this video in the mail? it's about starfox and > has some really cheezy acting. it's probably only in the US...they show > 4-player modes of mission impossible(i thinK) also. > Tippyman >> Ahem... Cough. Check the websites for more info... Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> starfox video tape Date: 10 Jun 1997 01:58:39 -0400 (EDT) In a message dated 97-06-10 01:57:44 EDT, you write: << Subj: Re: N64> starfox video tape Date: 97-06-10 01:57:44 EDT From: tippyman@erols.com (tippyman) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > oh, sorry, i haven't read the list lately...excuse me! why did it take so > long for me to get this tape? hmm... > Tippyman >> :) Many people still haven't gotten it. ALL Nintendo Power subscribers WILL eventually get it -- others can rent it at Blockbusters within a week or so... Peer Nintendojo ------------------------------------------------------------------------------- From: TXVD11E@prodigy.com (MR JASON P SPIRES) Subject: N64>WCW vs. NWO:World Tour Date: 10 Jun 1997 02:49:28, -0500 Hello. I know this game isn't coming out to Fall, but I have a few questions. I know this will be on display at the E3. Can anyone who attends please give post whatever info they find out about this game. I have read the Nintendojo preview and the n64.com preview, and the game looks great. I know wrestling games may not be a lot of people on this list's favorite kind of game, but I enjoy them. If anyone has any info on this game or the WWF game which has not already been posted at Nintendojo or N64.com, please post what you know. This looks like a great game! Jason ------------------------------------------------------------------------------- From: "Mark D.S." Subject: N64> Official Starfox Website Date: 10 Jun 1997 10:31:37 -0400 The official StarFox64 website is at http://www.starfox64.com It's made by Nintendo, but it has not been finshed yet. However the site is up and running! Check it out!!! -=Mark D.S.=- -=XBlade=- http://www.geocities.com/SiliconValley/Lakes/3198/ ------------------------------------------------------------------------------- From: "Mark D.S." Subject: N64> Official Starfox Website Date: 10 Jun 1997 10:32:58 -0400 The official StarFox64 website is at http://www.starfox64.com It's made by Nintendo, but it has not been finshed yet. However the site is up and running! Check it out!!! -=Mark D.S.=- -=XBlade=- http://www.geocities.com/SiliconValley/Lakes/3198/ ------------------------------------------------------------------------------- From: ":)" Subject: N64> N64 AC adaptor (power supply unit) Date: 10 Jun 1997 17:17:17 +0100 (BST) Hi pple guess what silly me went and blew me power supply thingy, and i am desparate to get another one, i forgot to use the step down and bang it went . . . with a puff of smoke, and gee it stinks Well there is one little question i wanna ask. Does n e 1 know whether a UK N64 ac adaptor will work on a japanese machine without blowing the console, i heard it could, and the reason i was given was that the power unit outputs the same voltage for all machines Jap, US, and UK regard less the input but im not to sure can anyone clarify this, please. Bon * * / \__/ \\\' , / // (oo) \\\// _/ //' Ngai Bon Pang (Known as Bon by Friends) ( '` ) \_-//' / //<' o--o \ /// > \\\` /,)-^>> _\` City University, London, U.K. ___ (/ \\ / \\\ (~._.~) // //\\\ Email ( Y ) ((` ()~*~() . _. _. (_)-(_) '| / | ' ) ,-. . ,-. . , | /__|_ < /,-.\ ,-. ,-. ,-. . |- . . ,-. ,-. . .| , ,-| )( | | )( | | ) | `-. ,.| | | | | ,. ,-| | ,. | ||( `-^ ' ` -^- -^- `-' \`-^' `-' `-' `'`-' ' `' `-| `' `-^ `-' `' `-'! \ `-' /| `-' ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: N64> starfox video tape Date: 10 Jun 1997 13:46:16 -0500 (CDT) On Tue, 10 Jun 1997 Peers2@aol.com wrote: > In a message dated 97-06-10 01:57:44 EDT, you write: > > << Subj: Re: N64> starfox video tape > Date: 97-06-10 01:57:44 EDT > From: tippyman@erols.com (tippyman) > Sender: owner-n64@xmission.com > Reply-to: n64@mail.xmission.com > To: n64@mail.xmission.com > > > oh, sorry, i haven't read the list lately...excuse me! why did it take so > > long for me to get this tape? hmm... > > > > Tippyman > >> > > :) Many people still haven't gotten it. ALL Nintendo Power subscribers WILL > eventually get it -- others can rent it at Blockbusters within a week or > so... > Got my copy of the video today. Haven't watched it yet. I will watch it on my dinner break. ____________________________ |Chris Avery | |SNES-L List Owner | |averyc@io.com | |http://www.io.com/~averyc | `----------------------------' ------------------------------------------------------------------------------- From: "!N64KreW! NeWZ" Subject: N64> N64KreW NewZ #9 Date: 10 Jun 1997 11:49:38 PDT N64KreW NewZ #9 -=-=-=-=-=-=-=-=-=- -------- BAD NEWS -------- * Sega plans to make a 64-bit system. This system clocked at 200 MHZ which is totally better than the N64 because the N64 is 94 MHZ. It uses a 12X CD-Rom. Has the 3dFX chip which makes it as good as a PC. Also, has 16-bit Z-BUFFERING. Selling for around 300+ --------- GOOD NEWS --------- *64DD will sell about for $90-100 in the US! *New game planned. Seems to be a snowboarding game. *Tonic Trouble for the N64 is reviewed in EGM. --------- HOT LINKS --------- * http://nin64.com * http://www.starfox64.com The N64 Krew!! n64krew@hotmail.com http://n64krew.home.ml.org The Management: David Yockey Brendan Lim dyockey@hotmail.com limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "!N64KreW! NeWZ" Subject: N64> N64KreW NewZ #9 Date: 10 Jun 1997 11:49:31 PDT N64KreW NewZ #9 -=-=-=-=-=-=-=-=-=- -------- BAD NEWS -------- * Sega plans to make a 64-bit system. This system clocked at 200 MHZ which is totally better than the N64 because the N64 is 94 MHZ. It uses a 12X CD-Rom. Has the 3dFX chip which makes it as good as a PC. Also, has 16-bit Z-BUFFERING. Selling for around 300+ --------- GOOD NEWS --------- *64DD will sell about for $90-100 in the US! *New game planned. Seems to be a snowboarding game. *Tonic Trouble for the N64 is reviewed in EGM. --------- HOT LINKS --------- * http://nin64.com * http://www.starfox64.com The N64 Krew!! n64krew@hotmail.com http://n64krew.home.ml.org The Management: David Yockey Brendan Lim dyockey@hotmail.com limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> Videos an photos Date: 10 Jun 1997 15:16:25 -0400 (EDT) In a message dated 97-06-10 09:17:49 EDT, you write: << > Nice pics. The game does look great, but it certainly doesn't make your jaw > drop, as someone has already mentioned. But hopefully this'll turn out to be > an awesome game, and it has a lot of potential. Just as long as it plays as > good as it looks.... What game are you talking about? >> Ken Griffey Jr. Baseball ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> starfox video tape Date: 10 Jun 1997 15:38:40 -0400 you know, i am not even subscribed to nintendo power....i guess it's because i registered my n64 Tippyman ---------- On Tue, 10 Jun 1997 Peers2@aol.com wrote: > In a message dated 97-06-10 01:57:44 EDT, you write: > > << Subj: Re: N64> starfox video tape > Date: 97-06-10 01:57:44 EDT > From: tippyman@erols.com (tippyman) > Sender: owner-n64@xmission.com > Reply-to: n64@mail.xmission.com > To: n64@mail.xmission.com > > > oh, sorry, i haven't read the list lately...excuse me! why did it take so > > long for me to get this tape? hmm... > > > > Tippyman > >> > > :) Many people still haven't gotten it. ALL Nintendo Power subscribers WILL > eventually get it -- others can rent it at Blockbusters within a week or > so... > Got my copy of the video today. Haven't watched it yet. I will watch it on my dinner break. ____________________________ |Chris Avery | |SNES-L List Owner | |averyc@io.com | |http://www.io.com/~averyc | `----------------------------' ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> N64KreW NewZ #9 Date: 10 Jun 1997 16:51:49 -0400 (EDT) In a message dated 97-06-10 15:18:43 EDT, you write: << BAD NEWS -------- < * Sega plans to make a 64-bit system. This system clocked at 200 MHZ < which is totally better than the N64 because the N64 is 94 MHZ. It < uses a 12X CD-Rom. Has the 3dFX chip which makes it as good as a PC. < Also, has 16-bit Z-BUFFERING. Selling for around 300+ Why is this bad news? It means that gamers can get another cool video game machine, no? Who cares what the company is that makes it... Also: The specs... I'm not sure that we really need a CPU that runs at 200mhz. Look how well the PSX's supposedly "lame" processor handles 3D environments! What that machine is lacking is more RAM and more graphics processor oomph (like mip-mapping, anti-aliasing, trilinear interpolation, etc). I also doubt that a Sega machine with those specs can sell for under $400. If those specs are really true (and I haven't read any statement from Sega that they are), then Sega must have some magical donkey that can poop out chips for free... --------- > GOOD NEWS --------- > *64DD will sell about for $90-100 in the US! Nice price, huh? Forget the modem... > *New game planned. Seems to be a snowboarding game. I have to say it once: This is hardly news. Just cause N64.com decides to regurgitate announcements from other websites doesn't mean that it's new (no matter how many times they say it's exclusive). :) The Kemco/Boss Game snowboard story appeared in Japanese magazines more than two months ago and has been reported on by a bunch of sites (including mine). > *Tonic Trouble for the N64 is reviewed in EGM. >> Which EGM issue is that? I just got my new one a week ago, and they only reviewed Hexen (which received pretty bad scores, by the way). Is there a new issue out already??? Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "dvader" Subject: N64> $88 ?1? Date: 10 Jun 1997 17:25:36 -0500 In a recent article in the Nikkei News, a Japanese newspaper, it has been announced that the 64DD peripheral for the Nintendo 64 will have a retail price of ¥10,000 yen when it debuts in March 1998. When literally converted to American dollars, that's approximately $88 dollars! No official U.S. price or release date has been announced yet, however. The newspaper also announced that Nintendo has enlisted the help of Alps Electric Co. to work on the 64DD. But is not known exactly what Alps is contributing to the add-on. (From www.n64hq.com) $88 - that would be great if it actually came out at that price in the U.S. I kind of doubt it though. That's almost as much as some of the games. <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> $88 ?1? Date: 10 Jun 1997 21:12:43 -0400 (EDT) In a message dated 97-06-10 19:03:26 EDT, you write: << In a recent article in the Nikkei News, a Japanese newspaper, it has b= een < announced that the 64DD peripheral for the Nintendo 64 will have a reta= il < price of =A510,000 yen when it debuts in March 1998. When literally con= verted < to American dollars, that's approximately $88 dollars! No official U.S. < price or release date has been announced yet, however. The newspaper al= so < announced that Nintendo has enlisted the help of Alps Electric Co. to w= ork < on the 64DD. But is not known exactly what Alps is contributing to the < add-on. (From www.n64hq.com) =20 < $88 - that would be great if it actually came out at that price in the = U.S. < I kind of doubt it though. That's almost as much as some of the games. >> Remember: The N64 sold here for a lower price than the Japanese version w= hen it came out. Peer ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Used Gamez! Date: 10 Jun 1997 18:30:44 PDT Hey! I am selling 5 SNES games. They are in mint-condition and have their boxes and instruction booklets. These games are: * Super Street Fighter II * Mechwarior * Bulls vs. Blazers * Suzuka 8 Hours * Cybernator The minimum I will go for these games is about $15. The max is up to you. I guaruntee perfect awesome games. Please e-mail me at: limbrendan@hotmail.com for further info. Also, e-mail me if your not interested or if you are. -=-=-=-=-=-=-=-=-=-=-=- Brendan Lim limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Long, Jonathan" Subject: Re: N64> $88 ?1? Date: 11 Jun 1997 11:28:43 +0900 ---------- > From: dvader > To: n64@mail.xmission.com > Subject: N64> $88 ?1? > Date: Wednesday, June 11, 1997 7:25 >=20 > In a recent article in the Nikkei News, a Japanese newspaper, it has be= en > announced that the 64DD peripheral for the Nintendo 64 will have a reta= il > price of =A510,000 yen when it debuts in March 1998. When literally converted > to American dollars, that's approximately $88 dollars! No official U.S. > price or release date has been announced yet, however. The newspaper al= so > announced that Nintendo has enlisted the help of Alps Electric Co. to work > on the 64DD. But is not known exactly what Alps is contributing to the > add-on. (From www.n64hq.com) >=20 > $88 - that would be great if it actually came out at that price in the U.S. > I kind of doubt it though. That's almost as much as some of the games= . >=20 Before you all get excited about the possibility of a 64DD being sold for the rough equivalent of JPY10,000 (=3D US$88) there are a few other issue= s that need to be understood: 1. Manufacturers of products do their market research in seperate markets= , believe it or not, seperately. The prices are adjusted to what is believe= d to be a "fair market price" in that particular market. For example, about two years ago the fair market value of the Integra I bought was around US$20,000. This was at a point in time when you could buy roughly JPY100 for US$1. Recently, however, the dollar grew in strength against the Yen and reached a recent local maximum of roughly US$1 =3D JPY127. However, i= f at that time you ran down to your local Acura dealer, you will find that the fair market price of the Integra is still around US$20,000 (not the converted Yen price of US$15,800). 2. The manufacturers of products sold in foreign countries eat the difference when their currency is strong and benefit when their currency = is weak. For example, many Japanese companies had record years last year, ev= en though the Japanese economy is about as healthy as fries dipped in mayo. This is because the money made from the products being sold for fair mark= et value in America was strong and could be used to buy more of the domestic currency - thus resulting in record profits. Remember, it costs them the same amount to manf. and distribute the products either way (roughly). However, for the coming year, Japanese companies have had to adjust their forecast to reflect the strengthening Yen. 3. Minor and frequent changes to the price of a product can only spell disaster for the success of that product and the company that sells it. I don't feel like going into this one - but, suffice to say that products usually remain the same price and are usually only adjusted because of other market pressures (competition, inflation, etc.). Therefore, you can expect the 64DD to be sold for the fair market price o= f around US$100. This is the approximate equivalent CPI (Consumer Price Index) price for a product that sells for JPY10,000 in Japan. But, becaus= e of other market issues that I am not currently aware of, I may very well = be wrong... ---------------------------- Jonathan / Osaka, Japan sarayajl@po.globe.or.jp ---------------------------- > <--------------------------------------> > dvader@ali.intop.net > <--------------------------------------> >=20 ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> $88 ?1? Date: 10 Jun 1997 22:00:33 -0500 < In a recent article in the Nikkei News, a Japanese newspaper, it has been < announced that the 64DD peripheral for the Nintendo 64 will have a retail < price of ¥10,000 yen when it debuts in March 1998. When literally converted < to American dollars, that's approximately $88 dollars! No official U.S. < price or release date has been announced yet, however. The newspaper also < announced that Nintendo has enlisted the help of Alps Electric Co. to work < on the 64DD. But is not known exactly what Alps is contributing to the < add-on. (From www.n64hq.com) < $88 - that would be great if it actually came out at that price in the U.S. < I kind of doubt it though. That's almost as much as some of the games. >Remember: The N64 sold here for a lower price than the Japanese version when >it came out. >Peer Does that mean it could be less than $88? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> FW: bad news Date: 10 Jun 1997 21:23:07 -0600 >> I hate to argue with you, Stryder, because I see your point, but the above >> message is not relevant. Their legal department (in America, NoA doesn't >> make games anyways) can take care of suing Sony, and their R & D teams (in > >Dothey not convert games? Maybe they could convert games faster instead >of taking forever. > >Stryder Yes, they DO translate games for American release, but their LEGAL department has almost nothing to do with their GAME TRANSLATION department (I'm assuming, this, of course, and indeed hope their legal department has nothing to do with their games.) :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> GameShark Date: 10 Jun 1997 23:35:36 +30000 finally, some news about Gameshark coming to the N64. I know it will come eventually. N64.com said it will come out around August and cost $50. I hope there are cheat codes for MarioKart and Mario64. Just browse thru the new Gamefan magazine and there's rumored to be a Mario Kart 64 2, 64DD. Any sequal to mario Kart will be great. I don't care if they bring back the classic smk and just add 4 player option. -Vi ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> StarFox 64 '!Video!' Date: 11 Jun 1997 09:07:08 PDT I will pay good shipping money if someone has 2 VCRS and will make a copy for me. ALso, will Blackbuster be renting it soon? -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: N64> StarFox 64 '!Video!' -Reply Date: 11 Jun 1997 10:37:24 -0600 (MDT) You just need to wait a little longer. I finally got mine on Monday. Greg >>> "Brendan Lim" 06/11/97 10:07am >>> I will pay good shipping money if someone has 2 VCRS and will make a copy for me. ALso, will Blackbuster be renting it soon? -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Travis Golliher" Subject: Re: N64> starfox video tape Date: 11 Jun 1997 12:01:22 -0500 >has anyone besides me seen this video in the mail? it's about starfox and >has some really cheezy acting. it's probably only in the US...they show >4-player modes of mission impossible(i thinK) also. > > Tippyman i got this video too. the acting was terrible. they should have just left out those guys and just talked about the game. it was just a waste of time listening to them babble on about hurting mario. well anyway, star fox 64 looked really amazing. i am not to sure about the 4-player mode in star fox. i think the screen is going to be so small it is going to be really hard to see everything going on. i watched the video a couple of times and I don't recall a 4-player mode in mission impossible. i wish they had shown more of zelda 64. they only showed about 3 sec. of it. it looked great though. Permster ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> starfox video tape Date: 11 Jun 1997 12:39:59 -0500 > > i got this video too. the acting was terrible. they should have just left > out those guys and just talked about the game. it was just a waste of time > listening to them babble on about hurting mario. well anyway, star fox 64 > looked really amazing. i am not to sure about the > 4-player mode in star fox. i think the screen is going to be so small it > is going to be really hard to see everything going on. i watched the video > a couple of times and I don't recall a > 4-player mode in mission impossible. i wish they had shown more of zelda > 64. they only showed about 3 sec. of it. it looked great though. > > Permster Once again the 4-player is for Goldeneye not Mission Impossible. <--------------------------------------> dvader@ali.intop.net <--------------------------------------> > ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> N64! Must Read! Date: 11 Jun 1997 10:41:22 PDT If you wantyour web page to be promoted for free...FIll out this form at: [http://blab64.home.ml.org/linkme.htm] and I will post your web page up for free. You don't even have to put a link to my page! What's to loose? -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Howard Chiu Subject: Re: N64> Re: I hate this F*CKING MAILING LIST Date: 11 Jun 1997 13:14:12 -0600 (MDT) hey how do i get off this mailing list ....someone please email me a nd tell me thanx ------------------------------------------------------------------------------- From: Tom McShea Subject: N64> E3 prediction Date: 11 Jun 1997 15:24:54 -0700 I think that at this years E3 Square is going to announce that they have a N64 game in the works. Let me explain why. 1. N64 isn't popular in Japan 2. RPG's are I believe that Nintendo will make Square and offer they can't refuse. Maybe something like the first 50K disks that Square buys will be free. If they can the 64DD user base up to 2 million they get 35% off the games. Maybe Nintendo has a new pack idea in mind that's ideal for RPG's and could give Square them to package for free. What Japanese gamer wouldn't run out to buy a 64DD for $88 and Chrono Trigger 2 for $50? Just the announcement of the deal would raise N64 sales past the PSX. ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> To All N64 Mailing List Members Date: 11 Jun 1997 18:43:01 PDT Hey! Have your link on my page for free by filling a form at: [http://blab64.home.ml.org/linkme.htm] Go to: [http://blab64.home.ml.org/lablink.htm] To see all the links already there. Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Morgan McBee Subject: N64> Talk about N64 Date: 11 Jun 1997 22:04:19 -0400 Talk about Nintendo 64 at http://users.1st.net/morganm/chat.htm CU there! -- ~\\\|///~ ***************************************** ~\\ ~ ~ //~ Morgan McBee (-O-O-) morganm@1st.net -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ ------------------------------------------------------------------------------- From: Morgan McBee Subject: N64> Talk about N64 Date: 11 Jun 1997 22:04:19 -0400 Talk about Nintendo 64 at http://users.1st.net/morganm/chat.htm CU there! -- ~\\\|///~ ***************************************** ~\\ ~ ~ //~ Morgan McBee (-O-O-) morganm@1st.net -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ ------------------------------------------------------------------------------- From: Tony & Caroline Subject: N64> Question Date: 11 Jun 1997 22:20:46 -0400 Ok here is a question for all you PSX owners. As one that does not own a PSX, I was wondering. I have been told by several people now that a lot of games on the PSX run at 60 FPS. It that possible, and if so how is it that the PSX can do it, yet the 64 can't. I have also been told that most games on the PSX are not multi player. If this true, how is it that people, magazines and web sites are so eager to compare the games on both systems when a major complaint about almost all the Nintendo games is that: a) there is not multi player mode or b) the multi player mode has slowdown. If you have a good answer to these questions I'd love to hear them. Thanks Tony BTW, this is in no way meant to slight the PSX, or its owners in any way, I'm just curious. ------------------------------------------------------------------------------- From: Morgan McBee Subject: Re: N64> Question Date: 11 Jun 1997 22:31:32 -0400 Hey stupid!.!.! See how it says N64@xmission.com not PSX@xmission.com? DO NOT WRITE ABOUT Playstation on a Nintendo 64 mailing list!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!. Tony & Caroline wrote: > > Ok here is a question for all you PSX owners. > > As one that does not own a PSX, I was wondering. > I have been told by several people now that a lot of games on the PSX > run at 60 FPS. > It that possible, and if so how is it that the PSX can do it, yet the 64 > can't. > I have also been told that most games on the PSX are not multi player. > If this true, how is it that people, magazines and web sites are so > eager to compare the games on both systems when a major complaint about > almost all the Nintendo games is that: > > a) there is not multi player mode or > b) the multi player mode has slowdown. > > If you have a good answer to these questions I'd love to hear them. > > Thanks > > Tony > > BTW, this is in no way meant to slight the PSX, or its owners in any > way, I'm just curious. -- ~\\\|///~ ***************************************** ~\\ ~ ~ //~ Morgan McBee (-O-O-) morganm@1st.net -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ ------------------------------------------------------------------------------- From: "AL" Subject: N64> messages in the mailing list Date: 12 Jun 1997 10:41:58 +0800 Does anybody recieves more than 25 messages from the mailing list? Last time when there was no n64-digest i recieve more than 50 messages a day , but now i recieve a maximum of 25 messages. WHAT HAPPENED ???? ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Re: messages from the n64 list Date: 11 Jun 1997 19:45:30 PDT I'm pissed off too. Well not pissed off. But AL, is right! I used to have more than 50 messages a day, but now I have only about 15 a day. Start typing. Don't just quit this list and go to the DIGEST!! Start sending stuff. We joined this list for a reason. Come on! This is now I think the best Nintendo64 mailing list ever! So, let's keep it that way. -=-=-=-=-=- Brendan Lim Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Morgan McBee Subject: Re: N64> Re: messages from the n64 list Date: 11 Jun 1997 22:52:48 -0400 You're all really stupid, I bet you didn't know that because your too stupid. The reason every one is qutting the newsletter is becasue your not answering questions! Brendan Lim wrote: > > I'm pissed off too. Well not pissed off. But AL, is right! > I used to have more than 50 messages a day, but now I have only about > 15 a day. Start typing. Don't just quit this list and go to the > DIGEST!! Start sending stuff. We joined this list for a reason. > Come on! This is now I think the best Nintendo64 mailing list ever! > So, let's keep it that way. > -=-=-=-=-=- > Brendan Lim > > --------------------------------------------------------- > Get Your *Web-Based* Free Email at http://www.hotmail.com > --------------------------------------------------------- -- ~\\\|///~ ***************************************** ~\\ ~ ~ //~ Morgan McBee (-O-O-) morganm@1st.net -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> starfox video tape Date: 11 Jun 1997 22:54:03 -0400 (EDT) In a message dated 97-06-11 17:09:22 EDT, you write: << i got this video too. the acting was terrible. they should have just left < out those guys and just talked about the game. it was just a waste of time < listening to them babble on about hurting mario. well anyway, star fox 64 < looked really amazing. i am not to sure about the < 4-player mode in star fox. i think the screen is going to be so small it < is going to be really hard to see everything going on. 4-player has small screens, no doubt about that -- but it's still a lot of fun. Also: the instruments are kind of in the way. Would have been nice to let one switch them off. i watched the video < a couple of times and I don't recall a < 4-player mode in mission impossible. For the record: Mission Impossible is NOT shown on the video. What you may be talking about is GoldenEye, which is shown briefly along with its four-player mode. Mission Impossible is going to be a less action-oriented adventure game that couldn't possibly be played with more than one player the way it is conceived. Also for the record: Ocean is not planning to include Rumble Pak support. < i wish they had shown more of zelda < 64. they only showed about 3 sec. of it. it looked great though. Yeah, most of the footage came straight from the Shoshinkai Show. The games should be much further along by now (it's half a year ago...). Top Gear Rally looks ultra-smooth! And SF Rush has a pretty solid graphics engine as well. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Nick Duddy Subject: N64> remove Date: 12 Jun 1997 13:34:44 +1000 remove nickd@wr.com.au ------------------------------------------------------------------------------- From: "dvader" Subject: N64> DD64 or 64DD? Date: 11 Jun 1997 22:57:43 -0500 Is the disk drive gonna be called DD64 or 64DD? I hope its neither of these. I heard that this name isn't definite. I hope those wonderful people at Nintendo can come up with a better name. (don't let Rare name it, we don't won't another Banjo-Kazooie like name) DD64 just isn't a very good name. It doesn't seem like it would be very marketable. Anyone got any better names for it? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Question Date: 12 Jun 1997 00:20:01 -0400 (EDT) In a message dated 97-06-11 23:46:10 EDT, you write: << Subj: N64> Question Date: 97-06-11 23:46:10 EDT From: tonyp@interlog.com (Tony & Caroline) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > Ok here is a question for all you PSX owners. > As one that does not own a PSX, I was wondering. > I have been told by several people now that a lot of games on the PSX > run at 60 FPS. > It that possible, and if so how is it that the PSX can do it, yet the 64 > can't. This is an interesting one. :) First of all, Dark Rift on the N64 is supposed to run at 60 frames per second. And second: Don't fall for the hype. A game like Tobal can run at 60 frames on the PSX because it ain't using textures. The N64 can easily render the SAME stuff the PSX is doing at even faster speeds -- but since we expect something better (i.e. non-pixelated etc), game designers opt for a lower frame rate. Also: I firmly believe that 30fps second (that's how many frames a video movie has for example) is totally adequate and smooth as butter. One more thing: Some game companies tout their game as showing a whopping 60 FIELDS per second. Don't get confused, that's actually nothing else than 30 FRAMES per second. :) > I have also been told that most games on the PSX are not multi player. > If this true, how is it that people, magazines and web sites are so > eager to compare the games on both systems when a major complaint about > almost all the Nintendo games is that: > a) there is not multi player mode or > b) the multi player mode has slowdown. > If you have a good answer to these questions I'd love to hear them. Well, there are a couple of PSX multi-player titles (mostly via link-up cable) but they are admittedly scarce. I guess many people expect great multi-player gaming from the N64 because of its four built-in controller ports. But I'm with you that some criticism waged on N64 games is a little harsh. I wrote an editorial on the "double standard" on my site. Check it out at http://members.aol.com/nindojo It's a special called "Something's Wrong with NG." Bye, Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> DD64 or 64DD? Date: 12 Jun 1997 00:23:25 -0400 (EDT) In a message dated 97-06-12 00:03:54 EDT, you write: << Is the disk drive gonna be called DD64 or 64DD? I hope its neither of < these. I heard that this name isn't definite. I hope those wonderful < people at Nintendo can come up with a better name. (don't let Rare name < it, we don't won't another Banjo-Kazooie like name) DD64 just isn't a very < good name. It doesn't seem like it would be very marketable. Anyone got < any better names for it? >> I think the DD64 name only came about when Nintendo's Big Howard screwed up the name in an interview with Next-Gen (if I remember correctly). Nobody ever referred to the drive as such before (not in Japan, Europe, or America). Blame it on the Howard -- until then, it's still 64DD... Peer ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> E3 prediction Date: 12 Jun 1997 00:31:47 -0400 (EDT) In a message dated 97-06-12 00:23:08 EDT, you write: << I think that at this years E3 Square is going to announce that they have < a N64 game in the works. Let me explain why. < 1. N64 isn't popular in Japan < 2. RPG's are < I believe that Nintendo will make Square and offer they can't refuse. < Maybe something like the first 50K disks that Square buys will be free. < If they can the 64DD user base up to 2 million they get 35% off the < games. Maybe Nintendo has a new pack idea in mind that's ideal for RPG's < and could give Square them to package for free. < What Japanese gamer wouldn't run out to buy a 64DD for $88 and Chrono < Trigger 2 for $50? Just the announcement of the deal would raise N64 < sales past the PSX. >> A nice dream. :) There's a major problem though: This is the E3 we're talking about -- not the Shoshinkai Show. Square is a Japanese company, E3 an American show. If they announced something this big, it would be in the homeland. :( Also: Square moved away from Nintendo because of limited storage space AND low system distribution. Why would they move back. Essentially nothing changed (an additional 48MB ain't a lot in Square's eyes). Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> N64KreW NewZ #9 Date: 11 Jun 1997 22:51:24 -0600 ><< BAD NEWS > -------- >< * Sega plans to make a 64-bit system. This system clocked at 200 MHZ >< which is totally better than the N64 because the N64 is 94 MHZ. It >< uses a 12X CD-Rom. Has the 3dFX chip which makes it as good as a PC. >< Also, has 16-bit Z-BUFFERING. Selling for around 300+ > >Why is this bad news? It means that gamers can get another cool video game >machine, no? Who cares what the company is that makes it... Well, some people just feel that they have to be LOYAL. There is no such thing as system loyalty. Give me a break. What do gamers play games for in the first place, eh? FUN. I just cannot get over how some gamers feel they have to support one company, and hate all else. :) >Also: The specs... I'm not sure that we really need a CPU that runs at >200mhz. Look how well the PSX's supposedly "lame" processor handles 3D >environments! What that machine is lacking is more RAM and more graphics >processor oomph (like mip-mapping, anti-aliasing, trilinear interpolation, >etc). I also doubt that a Sega machine with those specs can sell for under >$400. If those specs are really true (and I haven't read any statement from >Sega that they are), then Sega must have some magical donkey that can poop >out chips for free... Actually, the Black Belt, or Dural as it is called in Japan, is supposed to have butt-loads of RAM. Like 16 megabytes general RAM and between 2-8 megabytes texture RAM. This all comes back to the pooping magical donkey theory, they are NOT going to get this puppy out for under 4-500 bucks. :) And the 3dfx voodoo chipset won't be helping the price down any. >> *Tonic Trouble for the N64 is reviewed in EGM. >> > >Which EGM issue is that? I just got my new one a week ago, and they only >reviewed Hexen (which received pretty bad scores, by the way). Is there a new >issue out already??? That was the one you received, they didn't actually "review it", if I remember correctly that was in their alphas. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> starfox video tape Date: 11 Jun 1997 23:19:12 -0600 >>has anyone besides me seen this video in the mail? it's about starfox and >>has some really cheezy acting. it's probably only in the US...they show >>4-player modes of mission impossible(i thinK) also. >> >> Tippyman > > >i got this video too. the acting was terrible. they should have just left >out those guys and just talked about the game. it was just a waste of time >listening to them babble on about hurting mario. well anyway, star fox 64 >looked really amazing. i am not to sure about the >4-player mode in star fox. i think the screen is going to be so small it >is going to be really hard to see everything going on. i watched the video >a couple of times and I don't recall a >4-player mode in mission impossible. i wish they had shown more of zelda >64. they only showed about 3 sec. of it. it looked great though. > >Permster Tippyman was referring to the GoldenEye 4 player mode. It did not even have Mission: Impossible footage in the video. Regarding the cheesy acting, it was much better than the N64 video they put out, when the system was first released. I actually found myself laughing at them, rather than with them. It's a great thing to show to friends, you'll be rolling all over the floor in no time. :P -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> E3 prediction Date: 11 Jun 1997 23:26:38 -0600 >I think that at this years E3 Square is going to announce that they have >a N64 game in the works. Let me explain why. > >1. N64 isn't popular in Japan >2. RPG's are > >I believe that Nintendo will make Square and offer they can't refuse. >Maybe something like the first 50K disks that Square buys will be free. >If they can the 64DD user base up to 2 million they get 35% off the >games. Maybe Nintendo has a new pack idea in mind that's ideal for RPG's >and could give Square them to package for free. > >What Japanese gamer wouldn't run out to buy a 64DD for $88 and Chrono >Trigger 2 for $50? Just the announcement of the deal would raise N64 >sales past the PSX. Look at your number one reason again and you'll realize the truth about Square. Square is not going to waste their valuable time and resources on a losing system. Face it, would you develop for a smaller userbase, smaller format (cart or 64DD), when you could be developing for the larger userbase, larger format (CD)? I think not. The PSX is selling about 60 thousand systems a week, with N64 tagging along at around 8 thousand a week....face it, Square is in heaven with this CD stuff. *MAYBE* when/if the 64DD is a mass market success, we will see a Square game. This is a giant MAYBE. If you want Square bad enough, you would buy a PSX. As for the 64DD userbase up to 2 million, let's be serious. The Nintendo 64 in Japan hasn't even reached 2 million yet, the 64DD will be lucky to sell 50% of that. And finally, if Square announces anything, I doubt it will be at E3. Maybe at the Tokyo Game Show or Shoshinkai (like in a few years), but E3 is an American show. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Question Date: 11 Jun 1997 23:47:00 -0600 >Ok here is a question for all you PSX owners. > >As one that does not own a PSX, I was wondering. After reading through your questions, I assume you've never played a PSX either. >I have been told by several people now that a lot of games on the PSX >run at 60 FPS. >It that possible, and if so how is it that the PSX can do it, yet the 64 >can't. The N64 *can* do it (backgrounds of KI Gold). I'm not sure how framerates work, and how easily it is to achieve higher framerates, but both systems CAN do it. >I have also been told that most games on the PSX are not multi player. Your source is mistaken, a great many of the PSX games are multiplayer. If you are talking about 4-player "multi player", then of course. You would need the 4 player adaptor just to play these games. >If this true, how is it that people, magazines and web sites are so >eager to compare the games on both systems when a major complaint about >almost all the Nintendo games is that: > >a) there is not multi player mode or >b) the multi player mode has slowdown. It is not true. And I assume if they slight the game simply because the multiplayer has slowdown, then they are portraying the idea that the developer should not even attempted 4 player mode, which would have been stupid anyways. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Re: messages from the n64 list Date: 11 Jun 1997 23:51:17 -0600 >I'm pissed off too. Well not pissed off. But AL, is right! >I used to have more than 50 messages a day, but now I have only about >15 a day. Start typing. Don't just quit this list and go to the >DIGEST!! Start sending stuff. We joined this list for a reason. >Come on! This is now I think the best Nintendo64 mailing list ever! >So, let's keep it that way. >-=-=-=-=-=- >Brendan Lim I agree, but I believe it is the *only* Nintendo 64 mailing list! :P OK, here's a neat topic: What was Rare dreaming about when they thought of Banjo-Kazooie? Had too much booze the night before, at their annual banjo bash? :) (This post was meant to be a JOKE, by all means don't take seriously). -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Re: messages from the n64 list Date: 11 Jun 1997 23:54:14 -0600 >You're all really stupid, I bet you didn't know that because your too >stupid. The reason every one is qutting the newsletter is becasue your >not answering questions! Look pal, there is no reason to call other list members "stupid". Difference of opinion, or no, please refrain from deliberate flaming on this list. And to respond to your ingenious post, this is not a newsletter. This is what you would call a MAILING LIST, nobody is obligated to answer questions. :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> Question Date: 12 Jun 1997 01:28:05 -0500 (CDT) On Wed, 11 Jun 1997, Tony & Caroline wrote: > Ok here is a question for all you PSX owners. > > As one that does not own a PSX, I was wondering. > I have been told by several people now that a lot of games on the PSX > run at 60 FPS. I don't know how many do, but I do know that some do. TobalNo1 does. I owned TobalNo1 at one point and is was hi-res and 60fps...it looked great, but I did not care for it as a fighter. > It that possible, and if so how is it that the PSX can do it, yet the 64 > can't. I have no idea. > I have also been told that most games on the PSX are not multi player. > If this true, how is it that people, magazines and web sites are so > eager to compare the games on both systems when a major complaint about > almost all the Nintendo games is that: A lot of PSX games are multi-player. All the ones I play (except RPGs) are. Twisted Metal 1&2, Madden, NBA Live etc. Most the racing games are multi-player too. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: N64> Sony's Sales Surge Date: 12 Jun 1997 00:39:20 -0600 > THIS MESSAGE IS IN MIME FORMAT. Since your mail reader does not understand this format, some or all of this message may not be legible. --Next_Part_2948920760_521718_MS_Mac_IMN Content-type: text/plain; charset="us-ascii" Content-transfer-encoding: 7bit Sony Sales Surge June 12, 1997 According to Sony, shipments of the PlayStation have reached 16 million units worldwide. Sony Computer Entertainment (SCEI) announced today that hardware shipments of the PlayStation have now reached 16 million units worldwide. To meet the tremendous global demand for PlayStation game consoles, SCEI announced last month that hardware production at its manufacturing facilities in Japan have reached 1.5 million PlayStation units per month. Following is a breakdown of the 16 million hardware units shipped worldwide, as of end of May, by region: Japan - 7.5 million units shipped North America - 4.8 million units shipped Europe - 3.7 million units shipped As an additional part of the announcement, Sony has revealed that over 114 million PlayStation software titles have been shipped worldwide. The breakdown again is as follows: Japan - 59 million units shipped North America - 30 million units shipped Europe - 25 million units shipped "Going into the most visible trade event of the year -- next week at E3 in Atlanta -- it is satisfying to know that our documented sales figures will substantiate who is factually the leading next generation videogame system," said Kaz Hirai, CEO, Sony Computer Entertainment America. "I think that any person -- be it a retailer, consumer, analyst or reporter -- would be hard pressed to argue with the fact that we've quickly become the leader in the videogame industry. Needless to say, we are very pleased and proud of our accomplishments, especially given the fact that we've yet to celebrate our second anniversary in the marketplace." --Next_Part_2948920760_521718_MS_Mac_IMN Content-type: text/html; charset="us-ascii" Content-transfer-encoding: 7bit Sony's Sales Surge Sony Sales Surge

June 12, 1997

According to Sony, shipments of the PlayStation have reached 16 million
units worldwide.

Sony Computer Entertainment (SCEI) announced today that hardware
shipments of the PlayStation have now reached 16 million units
worldwide. To meet the tremendous global demand for PlayStation game
consoles, SCEI announced last month that hardware production at its
manufacturing facilities in Japan have reached 1.5 million PlayStation
units per month. Following is a breakdown of the 16 million hardware
units shipped worldwide, as of end of May, by region:
Japan - 7.5 million units shipped

North America - 4.8 million units shipped

Europe - 3.7 million units shipped

As an additional part of the announcement, Sony has revealed that over
114 million PlayStation software titles have been shipped worldwide. The
breakdown again is as follows:



Japan - 59 million units shipped

North America - 30 million units shipped

Europe - 25 million units shipped

"Going into the most visible trade event of the year -- next week at E3
in Atlanta -- it is satisfying to know that our documented sales figures
will substantiate who is factually the leading next generation videogame
system," said Kaz Hirai, CEO, Sony Computer Entertainment America.

"I think that any person -- be it a retailer, consumer, analyst or
reporter -- would be hard pressed to argue with the fact that we've
quickly become the leader in the videogame industry. Needless to say, we
are very pleased and proud of our accomplishments, especially given the
fact that we've yet to celebrate our second anniversary in the
marketplace."




--Next_Part_2948920760_521718_MS_Mac_IMN-- ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> Question Date: 12 Jun 1997 02:29:57 -0500 (CDT) On Wed, 11 Jun 1997, Morgan McBee wrote: > Hey stupid!.!.! See how it says N64@xmission.com not > PSX@xmission.com? DO NOT WRITE ABOUT Playstation on a Nintendo 64 > mailing > list!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!. What is wrong with you?? "hey stupid" is a bit harsh. For one, in case you did not notice, part of their question was N64 related. Second, a lot of the people on this list own mulitple systems. 3rd, most of us are interested in gaming in general and don't mind the occasional discussion of other systems. Yes, the focus of this list is the N64, but we all gamers no matter what system(s) we play. Try to grow up a little. Stryder: atcope@comp.uark.edu > > Tony & Caroline wrote: > > > > Ok here is a question for all you PSX owners. > > > > As one that does not own a PSX, I was wondering. > > I have been told by several people now that a lot of games on the PSX > > run at 60 FPS. > > It that possible, and if so how is it that the PSX can do it, yet the 64 > > can't. > > I have also been told that most games on the PSX are not multi player. > > If this true, how is it that people, magazines and web sites are so > > eager to compare the games on both systems when a major complaint about > > almost all the Nintendo games is that: > > > > a) there is not multi player mode or > > b) the multi player mode has slowdown. > > > > If you have a good answer to these questions I'd love to hear them. > > > > Thanks > > > > Tony > > > > BTW, this is in no way meant to slight the PSX, or its owners in any > > way, I'm just curious. > > -- > ~\\\|///~ ***************************************** > ~\\ ~ ~ //~ Morgan McBee > (-O-O-) morganm@1st.net > -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ > > > ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> Re: messages from the n64 list Date: 12 Jun 1997 02:49:00 -0500 (CDT) On Wed, 11 Jun 1997, Morgan McBee wrote: > You're all really stupid, I bet you didn't know that because your too > stupid. The reason every one is qutting the newsletter is becasue your > not answering questions! Quite calling everyone stupid. You do not contribute to this list by calling people stupid. I am always involved in discussions here and so are a lot of other people, so I would like it if you would not call us stupid. Also, the people who don't talk a lot don't have to and it does not make them stupid if they don't. Be more mature. To the rest of you complaining about the number of messages, start some topics to discuss. You also have to realize that a lot of us are out enjoying things in the summertime. I for one, am working full time during the summer and have a more active social life during the summer. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- > > Brendan Lim wrote: > > > > I'm pissed off too. Well not pissed off. But AL, is right! > > I used to have more than 50 messages a day, but now I have only about > > 15 a day. Start typing. Don't just quit this list and go to the > > DIGEST!! Start sending stuff. We joined this list for a reason. > > Come on! This is now I think the best Nintendo64 mailing list ever! > > So, let's keep it that way. > > -=-=-=-=-=- > > Brendan Lim > > > > --------------------------------------------------------- > > Get Your *Web-Based* Free Email at http://www.hotmail.com > > --------------------------------------------------------- > > -- > ~\\\|///~ ***************************************** > ~\\ ~ ~ //~ Morgan McBee > (-O-O-) morganm@1st.net > -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ > > > ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> Question Date: 12 Jun 1997 02:57:30 -0500 (CDT) On Thu, 12 Jun 1997 Peers2@aol.com wrote: > designers opt for a lower frame rate. Also: I firmly believe that 30fps > second (that's how many frames a video movie has for example) is totally > adequate and smooth as butter. I have to agree here. You sometimes here of some high-end PCs running some games at speed of 90fps...but what is the point? I'm not sure of the exact stats, but the human eye can't take in much more than 30fps. It will get to a point where any faster will be pointless. It is just like the color issue, whenever you see PC or games systems advertising anything like '64-bit' color, ignore it!!! The human eye only sees the equivalent of 24-bit color, Anything higher is TOTALLY useless. There are limitations to your eye, no matter what some companies would have you believe...they just want bigger numbers for sales. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: "AL" Subject: N64> Video Game Retailers Date: 12 Jun 1997 16:05:36 +0800 Do anyone know where to buy Video Games for N64(ONLINE) that sells cheap prices ?? And have secure online ordering ?? ------------------------------------------------------------------------------- From: "AL" Subject: N64> IMPORT Wave Race Date: 12 Jun 1997 16:10:03 +0800 Does anybody have an import Wave Race? Please give your comments for the language or any difference from the US one. (Is it hard to understand,or its like the US Wave Race) ------------------------------------------------------------------------------- From: Josh Goodwin Subject: Re: N64> Question Date: 12 Jun 1997 01:30:13 -0700 Stryder wrote: > On Thu, 12 Jun 1997 Peers2@aol.com wrote: > > > designers opt for a lower frame rate. Also: I firmly > believe that 30fps > > second (that's how many frames a video movie has for > example) is totally > > adequate and smooth as butter. > > I have to agree here. You sometimes here of some high-end > PCs running > some games at speed of 90fps...but what is the point? I'm > not sure of the > exact stats, but the human eye can't take in much more than > 30fps. It If you were to put a 30fps with a moving object next to a 90fps with a moving object on screen, you would see a great difference. There are reasons that movies can get away with >30 fps that I won't go into - but for high resolution screens fps make a lot of difference. > will get to a point where any faster will be pointless. It > is just like > the color issue, whenever you see PC or games systems > advertising anything > like '64-bit' color, ignore it!!! The human eye only sees > the equivalent > of 24-bit color, Anything higher is TOTALLY useless. There > are > limitations to your eye, no matter what some companies would > have you > believe...they just want bigger numbers for sales. Again, compare a 24-bit image with a 32-bit image. You will see the difference. Josh ------------------------------------------------------------------------------- From: carol@city.langley.bc.ca Subject: Re: N64> Re: messages from the n64 list Date: 12 Jun 1997 15:35:01 GMT Countdown to June 30 YAH! ....only 18 days left til Starfox is released. There will certainly be a byt (pun) of discussion then. At 02:49 AM 1997 06 12 -0500, you wrote: > > >On Wed, 11 Jun 1997, Morgan McBee wrote: > >> You're all really stupid, I bet you didn't know that because your too >> stupid. The reason every one is qutting the newsletter is becasue your >> not answering questions! > > >Quite calling everyone stupid. You do not contribute to this list by >calling people stupid. I am always involved in discussions here and so >are a lot of other people, so I would like it if you would not call us >stupid. Also, the people who don't talk a lot don't have to and it does >not make them stupid if they don't. Be more mature. > > >To the rest of you complaining about the number of messages, start some >topics to discuss. You also have to realize that a lot of us are out >enjoying things in the summertime. I for one, am working full time during >the summer and have a more active social life during the summer. > >Stryder: atcope@comp.uark.edu >____________________________________ >believe that life can change, >that you're not stuck in vain >B.C.------Tonight,Tonight----------- > > >> >> Brendan Lim wrote: >> > >> > I'm pissed off too. Well not pissed off. But AL, is right! >> > I used to have more than 50 messages a day, but now I have only about >> > 15 a day. Start typing. Don't just quit this list and go to the >> > DIGEST!! Start sending stuff. We joined this list for a reason. >> > Come on! This is now I think the best Nintendo64 mailing list ever! >> > So, let's keep it that way. >> > -=-=-=-=-=- >> > Brendan Lim >> > >> > --------------------------------------------------------- >> > Get Your *Web-Based* Free Email at http://www.hotmail.com >> > --------------------------------------------------------- >> >> -- >> ~\\\|///~ ***************************************** >> ~\\ ~ ~ //~ Morgan McBee >> (-O-O-) morganm@1st.net >> -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ >> >> >> > > > Carol Douglas Carol@city.langley.bc.ca ------------------------------------------------------------------------------- From: "Johnny Sondergard " Subject: N64> N64 additional hardware Date: 12 Jun 1997 11:15:13 -0600 (MDT) >The N64 ROM's can support additional hardware (much like with the SNES's >FX chip series), and it will be interesting to see how and if this >ability is used. With the SNES, the FX chip essentially allowed it to >compete with the 16 MHZ 386 PC's of early 1993, though later that year >it was beaten by the Sega CD and then the 3DO. To introduce games for N64 with a FX2 chip later on seems to be a very nice idea. But instead of putting a FX2 chip in the carts, I think it would be cheaper to make an ad-on device, which could fit in between the N64 and the 64DD. (So we don't have to pay for a FX2 chip over and over again). (The FX chip for SNES was in the carts, wasn't it? I never had one). >If you play SMW2-Yoshi's >Island, you'll see some very nice sprites allowed by the FX2 >chip-probably of a quality that would put the 3DO to shame but not >compare with any modern 32-bit consoles. I think that this is a >realistic option for the N64, but due to the prices of carts it would be >difficult to make such technologies available to any 3rd party >developers (as Nintendo could probably incorporate the chips for quite a >bit less money--and it doesn't have to pay itself for carts.) > > > >Sparkplug (Quotes from N64 Gazette mailbag) ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> More on the NP Video Date: 12 Jun 1997 11:16:13 -0600 (MDT) >Yep, N64hq did a news bullettin on it. Several others got it too, but >not all sbscribers. Random? I don't know, I don't sbscribe. Sorry >for doubting you, but you understand my position, you being the only >one who mentioned it for a day or two, and claiming you saw shots of >KG's MLB, which is one title Nintendo's released NO other info on. :') >-- > Cryptic Bug > CrBug@vcn.bc.ca It's not random, I believe all Nintendo Power receivers will receive it. The thing is, I got my video like a week after the first person on here got theirs, I just think their distribution is even screwier than the one that Next Generation uses (hee hee Peer.) I'm sure everyone else will receive their video's by the time Starfox 64 comes out. BTW Peer, it's kind of funny, but isn't Next Generation's office in San Francisco? And you get your NG issue after the newsstands and other subscribers?? Hmm.... :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: N64 News Subject: N64> Interact First N64 Licensee / News from N64.com Date: 12 Jun 1997 11:42:06 -0600 (MDT) Interact, the ambitious third-party peripheral company which is known for its Gameshark, SharkPad and other controllers, recently inked a deal with Nintendo to become the first peripheral company with a license contract, Interact told N64.com yesterday. Of all the third-party peripheral companies (including Mad Catz, ACT Labs, Nyko, Nuby, and others), Interact is the first to get a license to make controllers for Nintendo 64. What's the big deal? Well, it's true that there are already conrollers and peripherals on the market, but a license is like an endoresement but even better. Nintendo has a trademark on the design of the three-prong controller, and many of the unlicensed companies are vulnerable to lawsuits from Nintendo. Interact won't have to worry about lawsuits, and will probably be able to carry the Nintendo logo on its products as well. This kind of deal carries heavily over when retailers and consumers look at controllers, and have to decide which one to buy. Melissa George of Interact confirmed the story with N64.com yesterday, and said that the newly designed SharkPad and the Makopad will be the first two products under the new deal. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Robotech Blasts into Multiplayer / News from N64.com Date: 12 Jun 1997 11:59:56 -0600 (MDT) A source at Gametek confirmed today that Robotech: Crystal Dreams will incorporate the ability to play against friends in up to 4 player battles. Multiplayer games will be played out via straight out deathmatches and not within teams on various missions. This proves to be yet another title that incorporates multiplayer options for N64. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Atlus Researches Cartoonish Racing Game / News from N64.com Date: 12 Jun 1997 12:01:29 -0600 (MDT) Sources close to Atlus yesterday revealed that the company is in early development with a cartoonish racing game for Nintendo 64. The source said that Atlus, the makers of the new PlayStation game Ogre Battle, is in the early stages of making a racing game with fun-loving characters who zip about on moving vehicles, but wouldn't mention what kind of vehicles. He continued to say the game has a strong influence from a very popular kart racing game by Nintendo. The Irvine, Ca.-based company with headquarters in Japan could not comment on the subject when N64.com called to confirm the existence of this driving game. "We are in development with a game for Nintendo 64," said an Atlus rep. who asked not to be referred to by name. "But I can't say anything about it." Atlus, which will publish Ogre Battle on PlayStation, and makers of games such as Crusader of Centy (Genesis), Persona (PlayStation), and Devil Summoner (Saturn), also denied any existence of Ogre Battle arriving on Nintendo 64. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Alps to Manufacture 64DD / News from Videogamers.com Date: 12 Jun 1997 15:09:23 -0600 (MDT) Alps Electric Co. will manufacture and supply Nintendo with a portable memory device which it will develop with the game maker for use with Nintendo 64 (the 64DD), the two firms said today. The Nintendo 64 Disk Drive, due to go on sale in March in Japan, and later in the U.S. and Europe, will contain a 64-megabyte disk using Alps' proprietary format. The device will debut in Japan next March is to be priced at around 10,000 yen, which is the first news regarding pricing for the 64DD. If Nintendo prices the 64DD in the U.S. at an equivalent price, than the unit will retail at about $90-$100. Among other features, the 64DD (still tentatively titled) will enable players to create their own characters, and can be linked up with another game player to enable the character to compete against another player's creation, the firms said. Nintendo will release four new game titles to tie in with the new disk drive. Those titles are Mario Paint 64, Earthbound 64 (Mother 3 in Japan), Pocket Monsters 64, and Sim City 64. This deal with Nintendo is nothing particularly new. Alps has manufactured components and peripherals for a number of game companies including the controllers for the Saturn, PlayStation and Nintendo 64. ============================= Be sure to patronize Videogamers.com at: http://www.videogamers.com/ ------------------------------------------------------------------------------- From: "dvader" Subject: N64> E3 Date: 12 Jun 1997 16:23:30 -0500 A lot of people have been complaining about there not being a lot of mail being sent. I think that will change when E3 starts. There will be too much mail to read! That will be great. <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> N64 ForuM (Rumble Pak) Date: 12 Jun 1997 15:09:28 PDT Question: Do you think Blockbuster Video will rent out the Rumble-Pak with or without StarFox 64? State your opinion at: [http://blab64.home.ml.org/post.htm] Your answer will be posted on my page. -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> N64 ForuM (Rumble Pak) Date: 12 Jun 1997 17:50:02 -0500 > Question: Do you think Blockbuster Video will rent out the Rumble-Pak > with or without StarFox 64? State your opinion at: > [http://blab64.home.ml.org/post.htm] > Your answer will be posted on my page. > -=-=-=-=-=- > Brendan Lim > limbrendan@hotmail.com > I kinda think it will, and kinda don't. The reason that it would is that I rented Earthbound (SNES) when it first came out. When you bought the game, you get a free Players Guide (the kind Nintendo Power sells) with it, and when I rented it, it came with it. They said I would have to pay $15 if I didn't return it. I think they will do something like this with the Rumble Pak. Since the Rumble Pak comes with it Star Fox 64 anyway, why wouldn't they include it? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "Long, Jonathan" Subject: Re: N64> IMPORT Wave Race Date: 13 Jun 1997 09:07:52 +0900 Yes, I have the Japanese version of Waverace - but I wouldn't call it an import because I bought it in Japan and I play it in Japan. Most of the text of the game is written in a form called Katakana - when these characters are "read" they usually reveal the original language they are based on which is usually English. However, you can usually just play around with the option selections and choices in most games and get by without having to read the options. In action games this is OK - but in many RPG games or the like where reading the text is crucial to gameplay you are going to totally miss out on the gaming experience. Half of the speech in this Japanese version is in English (typical for Japan). All in all, I would say that this is a very playable version for foreigners. I hope this answers your question. ---------------------------- Jonathan / Osaka, Japan sarayajl@po.globe.or.jp ---------------------------- ---------- > From: AL > To: n64@mail.xmission.com > Subject: N64> IMPORT Wave Race > Date: Thursday, June 12, 1997 17:10 > > Does anybody have an import Wave Race? > Please give your comments for the language or any difference from the US > one. > (Is it hard to understand,or its like the US Wave Race) > ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> R-Pak Compatible? Date: 12 Jun 1997 18:01:06 PDT Is the Japanese Rumble Pak compatible with an american, N64??? -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "David Yockey" Subject: N64> Rumble Pak??? Date: 12 Jun 1997 20:17:47 PDT What games are compatible with the Rumble Pak? David Yockey dyockey@hotmail.com http://www.geocities.com/TimesSquare/Arcade/8438 Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> E3 Date: 13 Jun 1997 01:17:24 +30000 What I would like to hear at E3 is a playable version of Tetriphere and a playable version with 4 player battle mode of bomberman 64. -Vi ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Question Date: 13 Jun 1997 02:52:23 -0400 (EDT) In a message dated 97-06-13 02:39:33 EDT, you write: << It is just like < the color issue, whenever you see PC or games systems advertising anything < like '64-bit' color, ignore it!!! The human eye only sees the equivalent < of 24-bit color, Anything higher is TOTALLY useless. There are < limitations to your eye, no matter what some companies would have you < believe...they just want bigger numbers for sales. >> I can only add one more silly and overhyped color slogan for video game systems: "16.7 million colors simultaneously." Love that one. Remember that your TV's resolution is roughly 640x480 -- now multiply that and you have the total number of dots your TV can display at any one time. Hmmm.... Smaller than 16.7 mil, ey? Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> More on the NP Video Date: 13 Jun 1997 03:01:33 -0400 (EDT) In a message dated 97-06-13 01:10:13 EDT, you write: << >Yep, N64hq did a news bullettin on it. Several others got it too, but >not all sbscribers. Random? I don't know, I don't sbscribe. Sorry >for doubting you, but you understand my position, you being the only >one who mentioned it for a day or two, and claiming you saw shots of >KG's MLB, which is one title Nintendo's released NO other info on. :') >-- > Cryptic Bug > CrBug@vcn.bc.ca > It's not random, I believe all Nintendo Power receivers will receive it. > The thing is, I got my video like a week after the first person on here got > theirs, I just think their distribution is even screwier than the one that > Next Generation uses (hee hee Peer.) I'm sure everyone else will receive > their video's by the time Starfox 64 comes out. BTW Peer, it's kind of > funny, but isn't Next Generation's office in San Francisco? And you get > your NG issue after the newsstands and other subscribers?? Hmm.... :) >> I got my NP Video pretty late, too. And I'm also NOT a subscriber of Nintendo Power... Yup, Next Generation's offices are in San Francisco (but they probably print it somewhere else) -- I hear the new NG has already hit newsstands across the country. My mailbox is still conspicuously empty -- tumbleweeds are rolling by... Has anyone gotten their issue yet? Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> More on the NP Video Date: 13 Jun 1997 03:00:37 -0400 (EDT) In a message dated 97-06-13 01:10:13 EDT, you write: << >Yep, N64hq did a news bullettin on it. Several others got it too, but >not all sbscribers. Random? I don't know, I don't sbscribe. Sorry >for doubting you, but you understand my position, you being the only >one who mentioned it for a day or two, and claiming you saw shots of >KG's MLB, which is one title Nintendo's released NO other info on. :') >-- > Cryptic Bug > CrBug@vcn.bc.ca > It's not random, I believe all Nintendo Power receivers will receive it. > The thing is, I got my video like a week after the first person on here got > theirs, I just think their distribution is even screwier than the one that > Next Generation uses (hee hee Peer.) I'm sure everyone else will receive > their video's by the time Starfox 64 comes out. BTW Peer, it's kind of > funny, but isn't Next Generation's office in San Francisco? And you get > your NG issue after the newsstands and other subscribers?? Hmm.... :) >> I got my NP Video pretty late, too. And I'm also NOT a subscriber of Nintendo Power... Yup, Next Generation's offices are in San Francisco (but they probably print it somewhere else) -- I hear the new NG has already hit newsstands across the country. My mailbox is still conspicuously empty -- tumbleweeds are rolling by... Has anyone gotten their issue yet? Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: uytten@host.cass.net Subject: N64> blast corps Date: 13 Jun 1997 12:23:36 -0400 Can anyone tell me where the scientist is in oyster harbor? ------------------------------------------------------------------------------- From: N64 News Subject: N64> Notes of Interest / News from N64 HQ Date: 13 Jun 1997 10:22:57 -0600 (MDT) It is rumored that Nintendo will announce a new price for the Nintendo 64 system at the show. Nintendo (and probably Sega and Sony) is expected to drop the price of the system to $99.95. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: "GavinHough@aol.com" Subject: Re: N64> Re: messages from the n64 list Date: 13 Jun 1997 10:25:26 -0600 (MDT) Im for this as well, but i do think a lot of people left the list because of the stupid flame wars that started. Gav ===================================== Listowner's note: Only a half dozen people left because of the flame wars. During the same time, 30 new people joined the list. Greg ------------------------------------------------------------------------------- From: "Kory S." Subject: Re: N64> More on the NP Video Date: 13 Jun 1997 12:31:40 -0400 ---------- > From: Peers2@aol.com > To: n64@mail.xmission.com > Subject: Re: N64> More on the NP Video > Date: Friday, June 13, 1997 3:00 AM > > In a message dated 97-06-13 01:10:13 EDT, you write: > > << >Yep, N64hq did a news bullettin on it. Several others got it too, but > >not all sbscribers. Random? I don't know, I don't sbscribe. Sorry > >for doubting you, but you understand my position, you being the only > >one who mentioned it for a day or two, and claiming you saw shots of > >KG's MLB, which is one title Nintendo's released NO other info on. :') > >-- > > Cryptic Bug > > CrBug@vcn.bc.ca > > > > It's not random, I believe all Nintendo Power receivers will receive it. > > The thing is, I got my video like a week after the first person on here got > > theirs, I just think their distribution is even screwier than the one that > > Next Generation uses (hee hee Peer.) I'm sure everyone else will receive > > their video's by the time Starfox 64 comes out. BTW Peer, it's kind of > > funny, but isn't Next Generation's office in San Francisco? And you get > > your NG issue after the newsstands and other subscribers?? Hmm.... :) >> > > I got my NP Video pretty late, too. And I'm also NOT a subscriber of Nintendo > Power... > Yup, Next Generation's offices are in San Francisco (but they probably print > it somewhere else) -- I hear the new NG has already hit newsstands across the > country. My mailbox is still conspicuously empty -- tumbleweeds are rolling > by... Has anyone gotten their issue yet? > > Peer > > Nintendojo > http://members.aol.com/nindojo > Hey peer how's it going, awesome site you got there, anyway, I am a subscriber to NG and well I see some tumble weeds also, still haven't gotten mine... :( ------------------------------------------------------------------------------- From: "Kory S." Subject: Re: N64> E3 Date: 13 Jun 1997 12:33:32 -0400 ---------- > From: Vi-64 > To: xm > Subject: N64> E3 > Date: Thursday, June 12, 1997 9:17 PM > > What I would like to hear at E3 is a playable version of Tetriphere and > a playable version with 4 player battle mode of bomberman 64. > > -Vi > Yeah that would be cool because sites like n64hq (which some membes of HQ are going to E3) would tell you all about the games! ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> starfox video tape Date: 12 Jun 1997 22:43:50 -0400 In article <970611225223_1585487292@emout18.mail.aol.com>, Peers2@aol.com wrote: > < i wish they had shown more of zelda 64. they only showed about 3 > < sec. of it. it looked great though. > > Yeah, most of the footage came straight from the Shoshinkai Show. > The games should be much further along by now (it's half a year > ago...). Top Gear Rally looks ultra-smooth! And SF Rush has a > pretty solid graphics engine as well. Well, it's an E3 promo tape, right? The fact that Zelda IS on the tape is a good sign. Perhaps we'll see more than this at E3. If I'm reading it right, there WILL be Zelda footage there, and hopefully they wouldn't be stupid enough to disappoint us again with the same old footage that has been around for half a year and more. -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> E3 prediction Date: 12 Jun 1997 22:50:22 -0400 Snipped same old tired ideas. All right, let me start off saying I do not think that Square will announce anything for Nintendo at this year's E3, and probably not Space World either. Here's the facts (as far as I know): Square moved FFVII to Playstion a long time ago The reasons were N64's delay, and small medium, but Sony would pay them a lot, and had big, cheap CD's and a huge Japanese User base. Square announced (many) other Titles for PSX They deny any N64/64DD development, but have not stated they will never Work with Nintendo again. Square is not helping on the 64DD sequel to Mario RPG, a came co-developed with Nintendo. Square Doesn't care about North America (or the UK, AFAIK). Enix Moved DWVII to PSX, for the same reasons as Square with FFVII. They ARE developing N64 games, and some head in the company has expressed interest in the 64DD and writability. Few RPG's are announced for N64 Mother III looks incredible, and if it uses the 64DD's writability properly, it will play very well, and hopefiully have a lot of realism and replay value; maybe a little semi-linearity. Even the cart based Quest 64 is looking really good. ALL N64 developers/games are raking in a ton of cash, even when the prices are high and the game sucks (used loosely). Good games are making that much more. Nintendo has a small, and slowly growing user base, especially in Japan (though more great games will help that, especially RPGs). Nintendo knows how to deal (EA, SingleTrac, Core etc). Well, everything seems to point to Square EVENTUALLY making a game for N64, as it seems, despite contradictory numbers (Small user base, High cart costs) economically sound, and of late that's all Square seems to think about. If Enix Develops an RPG for 64DD, which seems likely IF the 64DD sells well, I don't doubt Square will counter with an RPG of their own. I doubt Square will ever make another Cartridge game, and if the 64DD flops, or sells below expectations, or just not enough for Square, N64/64DD will never see a Square game. BUT, if Nintendo Pulls an Ace from it's sleeve (Say MIII is even BETTER than hoped, or Miyamoto finishes his Game for 64DD's release, and it's spectacular etc.), and 64DD sales skyrocket, I fully expect Square to make an RPG for 64DD, if only to counter the other announced 64DD RPGs. :') The reader of this line exists only while reading this line. Had this line been at the top of this message, you would have already read it! -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> More on the NP Video Date: 13 Jun 1997 12:17:59 -0500 >> > > I got my NP Video pretty late, too. And I'm also NOT a subscriber of Nintendo > Power... > Yup, Next Generation's offices are in San Francisco (but they probably print > it somewhere else) -- I hear the new NG has already hit newsstands across the > country. My mailbox is still conspicuously empty -- tumbleweeds are rolling > by... Has anyone gotten their issue yet? > > Peer > > Nintendojo > http://members.aol.com/nindojo I just got Issue 30 in the mail a few days ago. dvader@ali.intop.net ------------------------------------------------------------------------------- From: N64 News Subject: N64> Things are not all good in the land of the rising sun / News from Videogamers.com Date: 13 Jun 1997 11:19:37 -0600 (MDT) As reported in the Dengeki-Oh magazine Nintendo's own Game Boy is outselling the N64 in Japan. And that's not all that's outselling the big N! The PlayStation is leading in both software AND hardware sales by a big margin with the Saturn coming in second while Nintendo 64 software coming in a lowly third. The report goes on to say that through March and April of '97 PlayStation hardware sales were double or triple (roughly) over Nintendo 64 sales. Even the release of Star Fox 64 in Japan didn't help Nintendo that much in the long run, while it did double its software sales and helped the hardware sales a bit. So it seems that not all is good in the land of the rising sun for the "big N" anymore. ============================= Be sure to patronize Videogamers.com at: http://www.videogamers.com/ ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> starfox video tape Date: 13 Jun 1997 12:21:06 -0500 > Well, it's an E3 promo tape, right? The fact that Zelda IS on the > tape is a good sign. Perhaps we'll see more than this at E3. If I'm > reading it right, there WILL be Zelda footage there, and hopefully > they wouldn't be stupid enough to disappoint us again with the same > old footage that has been around for half a year and more. CrBug@vcn.bc.ca No actually its not an E3 promo tape. It's an advertisement for StarFox 64 and other games. It is not related to E3. dvader@ali.intop.net ------------------------------------------------------------------------------- From: N64 News Subject: N64> More Nintendo Rental Success / News from Next Generation Date: 13 Jun 1997 11:33:32 -0600 (MDT) To no one's great surprise, Nintendo still has a stranglehold over the rental charts. According to the latest VDSA rental charts, there has been little change in the order of the top five rented videogames. Cruisin' USA managed a return to the top five, bumping out Blast Corps. Earnings Position Title Platform (thousands) ======== ===== ======== =========== 1 Mario Kart N64 $162.91 2 Turok N64 $155.55 3 War Gods N64 $123.55 4 Cruisin' USA N64 $118.09 5 Wave Race N64 $115.04 ============================= Be sure to patronize Next Generation at: http://www.next-generation.com/ ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Rumble Pak Question! Date: 13 Jun 1997 10:36:51 PDT Is the Japanese Rumble Pak compatible with the U.S. StarFox and N64? -=-=-=-=-=- Brendan Lim Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: N64> Digest change Date: 13 Jun 1997 11:51:10 -0600 (MDT) I changed the digest options so that the list will send out a digest half the size but twice as often. If you have a strong opinion one way or the other on this issue, please email me privately at gregorys@xmission.com. Greg ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Question Date: 13 Jun 1997 15:46:02 -0400 (EDT) In a message dated 97-06-13 03:56:08 EDT, you write: << If you were to put a 30fps with a moving object next to a 90fps < with a moving object on screen, you would see a great < difference. There are reasons that movies can get away with < >30 fps that I won't go into - but for high resolution screens < fps make a lot of difference. >> Remember though, that with the N64 we are playing on a TV, not on a high definition monitor. And yeah, you can see a difference between higher frame rates and lower, but 30fps is very comfortable on the eyes. Just check out the new footage of TGRally. Wow. Movies (film) actually DON'T get away that easily with its standard 24fps. Since I work with video (Betacam SP, Hi8, S-VHS, digital, etc) every day (shooting, editing), whenever I watch a movie in a theater I can "see" the missing 6 frames during pans and dollies. Check out some movie openings where the camera pans across a large scene. You will notice a slight strobe effect that wouldn't be there if it was shot on video (of course: video doesn't look as nice in texture and light). Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: dkalweit@computer-connection.net (Kalweit, Derek) Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 13 Jun 1997 15:51:12 -0400 >It is rumored that Nintendo will announce a new price for the Nintendo >64 system at the show. Nintendo (and probably Sega and Sony) is >expected to drop the price of the system to $99.95. That will be awsome. I was going to buy one, very soon, too, so I'll definitly wait to see if they will or not. :) What is the actual date(s) for the E3, anyway? And how long does it usually take for info from it to get around to the video game sites, mailing lists, etc. This is the first year I've been this active in video gaming. :) /--------------------------------------------------------\ |Derek Kalweit | |dkalweit@computer-connection.net | |FIDONET: 1:2613/128.2 | |http://www.computer-connection.net/~dkalweit/ | \--------------------------------------------------------/ ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Ahhh! I just bought it! Yeahhhhhh!!! Date: 13 Jun 1997 14:12:48 PDT I just bought the Rumble-Pak! It is arriving in 2 days!!!! Yes! Oh my God! Yes! Oh Yes! Yeaaahhhhhhhhhhhh! Yayyyyyyy!!! Oh yeah.. thre is only one kind of Rumble-Pak. There is no U.S. and no Jap. they are the same!!! Yes! Yes! Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Ahhh! I just bought it! Yeahhhhhh!!! Date: 13 Jun 1997 17:54:50 -0400 brendan...calm down. we're all happy for you, but you don't need to write junk mail Tippyman ---------- I just bought the Rumble-Pak! It is arriving in 2 days!!!! Yes! Oh my God! Yes! Oh Yes! Yeaaahhhhhhhhhhhh! Yayyyyyyy!!! Oh yeah.. thre is only one kind of Rumble-Pak. There is no U.S. and no Jap. they are the same!!! Yes! Yes! Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Vi-64 Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 13 Jun 1997 17:50:17 +30000 I'm pretty sure Nintendo will not lower the price of the N64 any time soon. If it was to happen, it would happen in Japan first. Also N64 is doing will here in the U.S. so the next price drop should be Christmas, and I think it will be down to $129, not $99. or maybe a pack in game at $149. -Vi On Fri, 13 Jun 1997, N64 News wrote: > It is rumored that Nintendo will announce a new price for the Nintendo > 64 system at the show. Nintendo (and probably Sega and Sony) is > expected to drop the price of the system to $99.95. > > ============================= > > Be sure to patronize N64 HQ at: > > http://www.n64hq.com/ > ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> B-LaB64 NewZ Date: 13 Jun 1997 15:17:39 PDT For all of you who submitted your link to my page, the page that had all the links, was messed up. So go here to see your links: http://blab64.home.ml.org/lablink.htm --------------------------------------- If you want your link posted on my page, go here: http://blab64.home.ml.org/linkme.htm -------------------------------------- -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Rumble Pak??? Date: 13 Jun 1997 18:41:30 -0400 (EDT) In a message dated 97-06-13 04:28:42 EDT, you write: << Subj: N64> Rumble Pak??? Date: 97-06-13 04:28:42 EDT From: dyockey@hotmail.com (David Yockey) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@xmission.com What games are compatible with the Rumble Pak? >> Confirmed Aero Fighters Assault Chameleon Twist Clay Fighter 63 1/3 Fishing (Nintendo) Hiryu No Ken Twin Extreme G Multiracing Championship Star Fox 64 Top Gear Rally WCW vs. NWO: World Tour Wild Choppers ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Re: Re: Rumble Pak??? Date: 13 Jun 1997 15:54:13 PDT Sorry Peers2, but you might be right and you might be wrong. You see, Nintendo, told me themselves that they did not give out any info that Multi-Racing CHamo will or will not be Rumble Pak Compatible. -=-=-=-=-=-=-=-=-=- You might be right, Brendan Lim Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: dkalweit@computer-connection.net (Kalweit, Derek) Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 13 Jun 1997 18:29:12 -0400 >I'm pretty sure Nintendo will not lower the price of the N64 any time >soon. If it was to happen, it would happen in Japan first. Also N64 is >doing will here in the U.S. so the next price drop should be Christmas, >and I think it will be down to $129, not $99. or maybe a pack in game at >$149. I wish they'd pack in a game-- there are only a few that I DON'T want, FIFA(I hear it's choppy, and sports aren't really my style anyway), Mortal Kombat Trilogy(don't like the game), and Killer Instinct(don't like the game)-- maybe one or two others. I haven't tried them all, but I'm pretty sure I'll like the rest that are currently out. :) I think they should pack Mario 64 in with the system, or at LEAST thrown in an extra controller-- it would be better if they did both. :) >-Vi > >On Fri, 13 Jun 1997, N64 News wrote: > >> It is rumored that Nintendo will announce a new price for the Nintendo >> 64 system at the show. Nintendo (and probably Sega and Sony) is >> expected to drop the price of the system to $99.95. >> >> ============================= >> >> Be sure to patronize N64 HQ at: >> >> http://www.n64hq.com/ >> > > /--------------------------------------------------------\ |Derek Kalweit | |dkalweit@computer-connection.net | |FIDONET: 1:2613/128.2 | |http://www.computer-connection.net/~dkalweit/ | \--------------------------------------------------------/ ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> The Rage Date: 13 Jun 1997 16:49:50 PDT I bought my Rumble Pak from The Rage. I was wondering if they were fake...you know like con-artists (RUMORS). So I was wondering if that is true? I hope not. Their webpage is at: * http://www.therage.com -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Iniguez" Subject: N64> Screenshots of F-Zero 64 and Buggie-Boogie Date: 13 Jun 1997 18:44:15 -0500 Hello, For those who are interested, Nintendo 64 Central has just put up a whole ton of F-Zero 64 and Buggie-Boogie screenshots. Zach Iniguez Nintendo 64 Central http://www.gaming-enthusiast.com/geo/n64central ---------- > From: Brendan Lim > To: n64@xmission.com > Subject: N64> B-LaB64 NewZ > Date: Friday, June 13, 1997 5:17 PM > > For all of you who submitted your link to my page, the page that had > all the links, was messed up. So go here to see your links: > http://blab64.home.ml.org/lablink.htm > --------------------------------------- > If you want your link posted on my page, go here: > http://blab64.home.ml.org/linkme.htm > -------------------------------------- > -=-=-=-=-=- > Brendan Lim > limbrendan@hotmail.com > > > --------------------------------------------------------- > Get Your *Web-Based* Free Email at http://www.hotmail.com > --------------------------------------------------------- > ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> R-Pak Compatible? Date: 13 Jun 1997 19:38:29 -0600 >Is the Japanese Rumble Pak compatible with an american, N64??? >-=-=-=-=-=- >Brendan Lim >limbrendan@hotmail.com Yes. There is no territorial lockout for controllers and controller accessories. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Rumble Pak??? Date: 13 Jun 1997 19:43:18 -0600 >What games are compatible with the Rumble Pak? This information can be found on any of the major sites: N64 HQ, Nintendojo, or N64.com. Sorry, I don't remember the 8 or so off-hand. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> More on the NP Video Date: 13 Jun 1997 19:51:20 -0600 >I got my NP Video pretty late, too. And I'm also NOT a subscriber of Nintendo >Power... Hmm.... :) >Yup, Next Generation's offices are in San Francisco (but they probably print >it somewhere else) -- I hear the new NG has already hit newsstands across the >country. My mailbox is still conspicuously empty -- tumbleweeds are rolling >by... Has anyone gotten their issue yet? > >Peer Y'know, I always get my issue (Next Generation) about a week after I hear about it on this list. No, I haven't received mine, either, but I'm sure someone on here will receive it in a day or two, and spoil all the ratings and whatnot for the late-issue-receivers. :) On NGO yesterday they showed what games would be rated. If I remember correctly, Mace: the Dark Age and Blast Corps (among others for N64) would be reviewed and rated this issue! Blasto is on the cover, the "Most Impressive 32-bit Title Yet" (as it said on the cover; they showed a picture of the cover on their site). It is for PSX and it better be as good as all the hype surrounding it... :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 13 Jun 1997 20:15:57 -0600 >I'm pretty sure Nintendo will not lower the price of the N64 any time >soon. If it was to happen, it would happen in Japan first. Also N64 is >doing will here in the U.S. so the next price drop should be Christmas, >and I think it will be down to $129, not $99. or maybe a pack in game at >$149. It plainly said this was a rumor. Also, it is guarenteed that whatever price Sega or Sony drop to, that N64 will drop shortly after to match. >On Fri, 13 Jun 1997, N64 News wrote: > >> It is rumored that Nintendo will announce a new price for the Nintendo >> 64 system at the show. Nintendo (and probably Sega and Sony) is >> expected to drop the price of the system to $99.95. >> >> ============================= >> >> Be sure to patronize N64 HQ at: >> >> http://www.n64hq.com/ >> -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: N64> Nintendojo Updates Date: 14 Jun 1997 02:11:19 -0400 (EDT) Hi all, I just updated Nintendojo with a new special about a few secret games (including one Ocean exclusive never heard before -- anywhere)... Check it out at: http://members.aol.com/nindojo I am adding a preview of Tetrisphere right now (with pics) and some F-Zero 64 screenshots. What a cool Friday the 13th. :) Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "AL" Subject: N64> Import StarFox 64 Date: 14 Jun 1997 14:21:39 +0800 Does anybody have an import Star Fox 64? Is it easy to understand (the speech and writings)? ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 13 Jun 1997 22:58:03 -0400 In article <3.0.1.32.19970613155112.006b2b94@mail.computer-connection.net>, dkalweit@computer-connection.net (Kalweit, Derek) wrote: > This is the first year I've been this active in video gaming. :) Heh, sorry to poke fun, Derek, but "active in video gaming?" Did you get the NES Powerpad? ;'> Also, the Price drop was a (very bad, IMHO) rumor. I don't know how it got started. I hate to say "I told you so," normally, but I always mantained the price of the base unit is going to stick for a good long while. If they can sell this well when there's not many REALLY GOOD games out, just think what'll happen in the near future. For the record, I just don't buy the "Our sales are the best" lines Nintendo keeps bragging about, but I also don't buy the "Nintendo is dying a horrible, slow death" nonsense. I think the truth lies somewhere between the two extremes, but soon Nintendo will have just reasons to brag about sales etc, by this time next year at latest. -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> starfox video tape Date: 13 Jun 1997 22:53:58 -0400 In article <199706131722.MAA09526@ali.intop.net>, "dvader" wrote: > No actually its not an E3 promo tape. It's an advertisement for > StarFox 64 and other games. It is not related to E3. Aw, Smeg! What's the point then? They know we're going to buy those games anyway! :') Ah well, I still hope to get more Zelda Info. -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> Ahhh! I just bought it! Yeahhhhhh!!! Date: 13 Jun 1997 23:05:59 -0400 In article <199706132112.OAA13123@f41.hotmail.com>, "Brendan Lim" wrote: > I just bought the Rumble-Pak! It is arriving in 2 days!!!! Yes! > Oh my God! Yes! Oh Yes! Yeaaahhhhhhhhhhhh! Yayyyyyyy!!! Oh yeah.. > thre is only one kind of Rumble-Pak. There is no U.S. and no Jap. > they are the same!!! Yes! Yes! Whoa. How many bottles of Jolt did you drink today? It's great you can get a Rumble Pack, but unless you're buying Starfox64 as well, there's no point to it, as nothing else is currently compatible. I'm just as happy to wait a few more weeks for The US Starfox64 and Rumble Pack. Anyhoo, I imagine they are slightly different, like the sticker language and the packaging. :') -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: "AL" Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 14 Jun 1997 17:58:06 +0800 When will it drop , cause i am planning to buy one ? ---------- > From: N64 News > To: Nintendo 64 Mailing List > Subject: N64> Notes of Interest / News from N64 HQ > Date: Saturday, June 14, 1997 12:22 AM > > It is rumored that Nintendo will announce a new price for the Nintendo > 64 system at the show. Nintendo (and probably Sega and Sony) is > expected to drop the price of the system to $99.95. > > ============================= > > Be sure to patronize N64 HQ at: > > http://www.n64hq.com/ > ------------------------------------------------------------------------------- From: Coolguy Subject: N64> nintendo europe's web page Date: 15 Jun 1997 00:01:49 +1000 Nintendo of Europe have finally put up their web page, http://www.nintendo.de . It's not bad, much better than nintendo australia's effort. Shame it's all in German though. One thing of interest, they list StarFox64 as LylatWars. Which is odd since Nintendo Australia have previously called it StarWing64. alexh@ivanhoe.starway.net.au ------------------------------------------------------------------------------- From: Tom McShea Subject: Re: N64> More on the NP Video Date: 14 Jun 1997 12:10:37 -0700 Blasto is on the cover, the "Most > Impressive 32-bit Title Yet" (as it said on the cover; they showed a > picture of the cover on their site). It is for PSX and it better be as > good as all the hype surrounding it... :) > > -- Tyler V. Snow > n64gamerx@geocities.com I could be wrong about this, but didn't Next-Generation say they were going to have exclussive coverage of Blasto in their new issue and have the first pics of it? Well, they already got beaten to the punch (no surpruse there). EGM's newest issue already has the first pictures. ------------------------------------------------------------------------------- From: Tom McShea Subject: Re: N64> Nintendojo Updates Date: 14 Jun 1997 12:24:33 -0700 What the heck is Nintendo doing? Are they on crack? I have been waiting since November of 95 for something, anything on Buggy Boogie. When this was shown for the first time it was my second most wanted game (behind Super Mario Kart R) and has only slipped slightly since. This was supposed to be the game that could dethrone my all-time favorite game, Super Mario Kart. And now they reveal that it's just a 64-bit update to one of the worst racing games I have ever played, Stunt Racers FX. This is about the worst Nintendo news since the 2 year delay. Tom Peers2@aol.com wrote: > > Hi all, > > I just updated Nintendojo with a new special about a few secret games > (including one Ocean exclusive never heard before -- anywhere)... > > Check it out at: > http://members.aol.com/nindojo > > I am adding a preview of Tetrisphere right now (with pics) and some F-Zero 64 > screenshots. What a cool Friday the 13th. :) > > Peer > > Nintendojo > http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> More on the NP Video Date: 14 Jun 1997 13:36:59 -0400 (EDT) In a message dated 97-06-14 06:24:33 EDT, you write: << > I got my NP Video pretty late, too. And I'm also NOT a subscriber of Nintendo > Power... > Yup, Next Generation's offices are in San Francisco (but they probably print > it somewhere else) -- I hear the new NG has already hit newsstands across the > country. My mailbox is still conspicuously empty -- tumbleweeds are rolling > by... Has anyone gotten their issue yet? > > Peer > > Nintendojo > http://members.aol.com/nindojo >> I just got Issue 30 in the mail a few days ago. >> dvader@ali.intop.net >> Head of the Evil Empire, or not -- I must kill you now. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Re: Re: Rumble Pak??? Date: 14 Jun 1997 13:43:51 -0400 (EDT) In a message dated 97-06-14 12:13:07 EDT, you write: << Sorry Peers2, but you might be right and you might be wrong. << You see, Nintendo, told me themselves that they did not give out any << info that Multi-Racing CHamo will or will not be Rumble Pak Compatible. -=-=-=-=-=-=-=-=-=- << You might be right, << Brendan Lim >> That's because Nintendo is not the publisher -- Ocean is. And it IS rumbling, I played it at their offices last week. :) Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> starfox video tape Date: 14 Jun 1997 20:20:25 -0400 (EDT) In a message dated 97-06-13 07:54:25 EDT, you write: << Yeah, most of the footage came straight from the Shoshinkai Show. The games should be much further along by now (it's half a year ago...). Top Gear Rally looks ultra-smooth! And SF Rush has a pretty solid graphics engine as well. >> Yeah, Top Gear Rally looked great, but there was one thing I noticed, it was slow. The fastest the car went was like 82 mph. It's going to get faster, right? Also, talking about SF Rush, I watched somebody play it in the arcade, and it seemed boring, with not many opponents and pretty much straight tracks with a few jumps. Just how good is this game??? ------------------------------------------------------------------------------- From: dkalweit@computer-connection.net (Kalweit, Derek) Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 14 Jun 1997 23:02:38 -0400 >> This is the first year I've been this active in video gaming. :) >Heh, sorry to poke fun, Derek, but "active in video gaming?" Did you >get the NES Powerpad? ;'> Sorry. I should have worded that, "This is the first year, I've been an active participant in discussing video game news". :) >Also, the Price drop was a (very bad, IMHO) rumor. I don't know how I'm going to wait and see. If they did it, I'm sure they'd sell a lot more. Personnally, I think they would get an even better following, if they packed in Mario 64 and a second controller at the same price-- that would get me to buy it, that's for sure. :) >it got started. I hate to say "I told you so," normally, but I always >mantained the price of the base unit is going to stick for a good long Well, it wasn't $200 for long before they dropped to $150. I thought the price was pretty quick, so I'm not disregarding the possibility of going down to $100. /--------------------------------------------------------\ |Derek Kalweit | |dkalweit@computer-connection.net | |FIDONET: 1:2613/128.2 | |http://www.computer-connection.net/~dkalweit/ | \--------------------------------------------------------/ ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 15 Jun 1997 01:38:05 -0600 >For the >record, I just don't buy the "Our sales are the best" lines Nintendo >keeps bragging about, but I also don't buy the "Nintendo is dying a >horrible, slow death" nonsense. I think the truth lies somewhere >between the two extremes, but soon Nintendo will have just reasons to >brag about sales etc, by this time next year at latest. Heh, if you are getting sick of Nintendo's announcements, you should see Sony's numerous announcements on Next Generation Online (it seems they happen once a week, it's so often ). In their last press release they said no retailer or consumer can deny that Sony is the undisputed leader in the videogame industry. They have sold (their figures) 4.7 million units in the United States, while Nintendo is reaching 3 million. It is heartbreaking, indeed, to see Nintendo's reign slowly being lost away to Sony. I like my PSX, but I am not used to having Nintendo's system being in second place. A few years ago when the "Project Reality" was announced, I was very excited. When I first heard that Sony was going to break into the industry I scoffed at the idea. Imagine, the makers of trash like "Hook" for the SNES were going to have their own console. The PSX was released and sold very well, with lots of games. I was still optimistic that Nintendo could pull off a victory. Now, 1997, Nintendo has done extremely well, but it has not done enough; nobody could do enough when your competitor has two years lead time on you.... But, the future is still bright. Despite a lock in second place (I'm sure Nintendo will never quite overtake Sony in any area in the world), we are still being treated to some of the most fun and revolutionary games (I'm not talking about Midway's early offerings) ever seen. I don't really mind being in second; do you? I mean, we will still receive great games. The 64DD will still arrive, with writability features never before seen, a clock that I believe will be utilised to it's fullest, and possible multiplayer capabilities. Now, you're thinking why I just said all that, out of nowhere, I might add? Well, because, it's been on my mind for awhile. :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 15 Jun 1997 01:45:05 -0600 > Postage paid by: > >When will it drop , cause i am planning to buy one ? It is a rumor that Nintendo denied outright. When/if Sony or Sega drop price, that is when Nintendo will drop price, also. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> More on the NP Video Date: 15 Jun 1997 01:48:14 -0600 ><< > I got my NP Video pretty late, too. And I'm also NOT a subscriber of > Nintendo > > Power... > > Yup, Next Generation's offices are in San Francisco (but they probably > print > > it somewhere else) -- I hear the new NG has already hit newsstands across > the > > country. My mailbox is still conspicuously empty -- tumbleweeds are > rolling > > by... Has anyone gotten their issue yet? > > > > Peer > > > > Nintendojo > > http://members.aol.com/nindojo > >>> I just got Issue 30 in the mail a few days ago. > >>> dvader@ali.intop.net >> > >Head of the Evil Empire, or not -- I must kill you now. > >Peer > >Nintendojo >http://members.aol.com/nindojo Hehe... and wasn't dvader the jerk who got the NP video first? :) J/k, dvader. :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> Nintendojo Updates Date: 15 Jun 1997 12:41:03 -0400 In article <33A2EFF1.172A@earthlink.net>, Tom McShea wrote: > What the heck is Nintendo doing? Are they on crack? I have been > waiting since November of 95 for something, anything on Buggy > Boogie. When this was shown for the first time it was my second > most wanted game (behind Super Mario Kart R) and has only slipped > slightly since. This was supposed to be the game that could > dethrone my all-time favorite game, Super Mario Kart. And now they > reveal that it's just a 64-bit update to one of the worst racing > games I have ever played, Stunt Racers FX. This is about the worst > Nintendo news since the 2 year delay. > Tom Well, not precisely. He said LIKE an updated Stunt Race FX, not an update (or it would most likely be called Stunt Race 64). My guess is that they'll be about as similar as Mario64 to Mario World. Well, not quite THAT much, say Top Gear Rally to Top Gear. :') Don't lose hope yet, just because it RESEMBLES a game you didn't like, doesn't mean it's quite the same, in play mechanics/graphics/vehicles/etc. I found the only thing wrong with Stuntrace FX was the HORRIBLE Slowdown (Hence horrible control as well), but other than that it was okay. With N64's polygonal power, we won't have to worry about that. :') -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: Tom McShea Subject: Re: N64> Nintendojo Updates Date: 15 Jun 1997 21:07:27 -0700 Cryptic Bug wrote: > > In article <33A2EFF1.172A@earthlink.net>, > Tom McShea wrote: > > What the heck is Nintendo doing? Are they on crack? I have been > > waiting since November of 95 for something, anything on Buggy > > Boogie. When this was shown for the first time it was my second > > most wanted game (behind Super Mario Kart R) and has only slipped > > slightly since. This was supposed to be the game that could > > dethrone my all-time favorite game, Super Mario Kart. And now they > > reveal that it's just a 64-bit update to one of the worst racing > > games I have ever played, Stunt Racers FX. This is about the worst > > Nintendo news since the 2 year delay. > > Tom > > Well, not precisely. He said LIKE an updated Stunt Race FX, not an > update (or it would most likely be called Stunt Race 64). My guess is > that they'll be about as similar as Mario64 to Mario World. Well, not > quite THAT much, say Top Gear Rally to Top Gear. :') Don't lose hope > yet, just because it RESEMBLES a game you didn't like, doesn't mean > it's quite the same, in play mechanics/graphics/vehicles/etc. I found > the only thing wrong with Stuntrace FX was the HORRIBLE Slowdown > (Hence horrible control as well), but other than that it was okay. > With N64's polygonal power, we won't have to worry about that. :') > > -- > Due to circumstances beyond my control, I am master of my fate and > captain of my soul. - Douglas Hofstadter, Metamagical Themas. > - Cryptic Bug > CrBug@vcn.bc.ca It's not that I hate Stunt Racers FX so much, I really don't like any racing games. When Nintendo first released information on this game I thought it was going to be something like Twisted Metal or Mario Karts battle mode. Guess I'll just have to wait for whatever game SingleTrac is going to make to play a Twisted Metal clone on by N64, Tom ------------------------------------------------------------------------------- From: "Long, Jonathan" Subject: Re: N64> Import StarFox 64 Date: 16 Jun 1997 10:01:07 +0900 ---------- > From: AL > To: n64@mail.xmission.com > Subject: N64> Import StarFox 64 > Date: Saturday, June 14, 1997 15:21 > > Does anybody have an import Star Fox 64? > Is it easy to understand (the speech and writings)? > In a word, No. It is not easy to understand. I have been studying Japanese for a couple of years now and I still can't catch most of it unless I really concentrate on the text (and then proceed to get blown out of the sky...). Jonathan / Osaka, Japan Development Engineer, Saraya Co., Ltd. ------- sarayajl@po.globe.or.jp ------- ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Import StarFox 64 Date: 15 Jun 1997 22:16:31 -0400 (EDT) In a message dated 97-06-15 17:52:35 EDT, you write: << Subj: N64> Import StarFox 64 Date: 97-06-15 17:52:35 EDT From: alvin@weblinq.com (AL) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com < Does anybody have an import Star Fox 64? < Is it easy to understand (the speech and writings)? >> I've got it -- and no, it's not easy to understand if you don't speak Japanese. I advise against buying the import version (since the U.S. is coming out in two weeks anyway) simply because you miss a great part of the attraction of Star Fox 64. Your wingmen warn you, give you tips and help making the whole experience all the more cinematic. The menus are all pretty straightforward, written in Katakana and you'll quickly figure out what's what, but still... The Japanese voices are pretty cool though (Falco's got a nice attitude) and especially the enemies are noteworthy. I heard that the American version is just as good though -- even Slippy is annoying as he was in the Jap. version. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Long, Jonathan" Subject: N64> Rueters PSX report Date: 16 Jun 1997 13:56:38 +0900 Grabbed this information about the Playstation off the internet (Rueters). Now, don't get all excited because this isn't about N64, kids. If you don't like it, don't read it. All flames will be promptly ignored... Friday June 13 10:15 AM EDT SonyUnit Sees 97/98 Game Shipments Of 31.5 mln TOKYO - Sony Computer Entertainment says that it expects total global shipments of 32-bit PlayStation videogame machines to reach 31.5 million units at the end of March 1998, compared with global shipments of 16 million units at the end of May. "Accumulated global shipments of PlayStation at the end of March reached 13.5 million units and we plan to produce 18 million machines in the 1997/98 business year. Our total shipments at the end of March 1998 will be the combination of the two," a Sony Computer spokeswoman said. "Sales of PlayStation are very brisk," she added. Sony Computer is a 50-50 joint venture of Sony and Sony Music Entertainment (Japan). Sony Computer currently sells PlayStation in Asia, North America and Europe after launching the game machine in Japan in December 1994. As of the end of May, total shipments of PlayStation to Asian markets, including Japan, reached 7.5 million units, while shipments to the North American market reached 4.8 million units, the company spokeswoman said. Shipments to the Europe were 3.7 million units as of end-May, she said. Copyright, Reuters Ltd. All rights reserved Jonathan / Osaka, Japan Development Engineer, Saraya Co., Ltd. ------- sarayajl@po.globe.or.jp ------- ------------------------------------------------------------------------------- From: "Mark J. Popp" Subject: Re: N64> Rueters PSX report Date: 15 Jun 1997 23:52:11 -0600 At 01:56 PM 6/16/97 +0900, you wrote: >Grabbed this information about the Playstation off the internet (Rueters). > >Now, don't get all excited because this isn't about N64, kids. If you don't >like it, don't read it. All flames will be promptly ignored... Why you sent this to the list is beyond me. I'm not even accidentally interested (as are a lot of others) in anything about Playstation, unless it's some sort of comparison to the N64. And even then... As for Banjo-Kazooie - they have to change that name for North American audiences! :) ************************************************************** Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.geocities.com/Area51/Vault/1336/index.html Most Recent Comments About My Web Page: [From: Hail-Aaron@webtv.net (~Hail~ ~Aaron~) ] [Your page sucks. ] [Canadians are a bunch of american wannabes ] [~~~~~~~~~Damn Smooth~~~~~~~ ] ************************************************************** ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Import StarFox 64 Date: 16 Jun 1997 03:08:56 -0400 (EDT) In a message dated 97-06-15 22:45:52 EDT, you write: << Subj: Re: N64> Import StarFox 64 Date: 97-06-15 22:45:52 EDT From: sarayajl@ns01.globe.or.jp (Long, Jonathan) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com ---------- > From: AL > To: n64@mail.xmission.com > Subject: N64> Import StarFox 64 > Date: Saturday, June 14, 1997 15:21 > > Does anybody have an import Star Fox 64? > Is it easy to understand (the speech and writings)? > << Subj: N64> Import StarFox 64 Date: 97-06-15 17:52:35 EDT From: alvin@weblinq.com (AL) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com < Does anybody have an import Star Fox 64? < Is it easy to understand (the speech and writings)? >> I've got it -- and no, it's not easy to understand if you don't speak Japanese well. I advise against buying the import version (since the U.S. is coming out in two weeks anyway) simply because you miss a great part of the attraction of Star Fox 64. Your wingmen warn you, give you tips and help making the whole experience all the more cinematic. The menus are all pretty straightforward, written in Katakana and you'll quickly figure out what's what, but still... The Japanese voices are pretty cool though (Falco's got a nice attitude) and especially the enemies are noteworthy. I heard that the American version is just as good though -- even Slippy is annoying as he was in the Jap. version. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Nintendojo Added Date: 16 Jun 1997 07:03:42 PDT Nintendojo was added to the Fan Pagez. To see the page and get info on how to be on it go here: http://blab64.home.ml.org/lablink.htm Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Rumble Pak and StarFox! Date: 16 Jun 1997 07:11:17 PDT Will the Japanese Rumble Pak work on the U.S. StarFox?!? Because maybe the cartridge sends signale to the controllers. I AM CONFUSED!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> Rueters PSX report Date: 16 Jun 1997 11:44:43 -0500 (CDT) On Sun, 15 Jun 1997, Mark J. Popp wrote: > At 01:56 PM 6/16/97 +0900, you wrote: > >Grabbed this information about the Playstation off the internet (Rueters). > > Why you sent this to the list is beyond me. I'm not even accidentally > interested (as are a lot of others) in anything about Playstation, unless > it's some sort of comparison to the N64. And even then... I am. Get over it. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight--------- ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> Rueters PSX report Date: 16 Jun 1997 15:31:44 -0400 (EDT) In a message dated 97-06-16 01:05:23 EDT, you write: << SonyUnit Sees 97/98 Game Shipments Of 31.5 mln TOKYO - Sony Computer Entertainment says that it expects total global shipments of 32-bit PlayStation videogame machines to reach 31.5 million units at the end of March 1998, compared with global shipments of 16 million units at the end of May. "Accumulated global shipments of PlayStation at the end of March reached 13.5 million units and we plan to produce 18 million machines in the 1997/98 business year. Our total shipments at the end of March 1998 will be the combination of the two," a Sony Computer spokeswoman said. "Sales of PlayStation are very brisk," she added. Sony Computer is a 50-50 joint venture of Sony and Sony Music Entertainment (Japan). Sony Computer currently sells PlayStation in Asia, North America and Europe after launching the game machine in Japan in December 1994. As of the end of May, total shipments of PlayStation to Asian markets, including Japan, reached 7.5 million units, while shipments to the North American market reached 4.8 million units, the company spokeswoman said. Shipments to the Europe were 3.7 million units as of end-May, she said. Copyright, Reuters Ltd. All rights rese >> Dangit, Sony's too rich. They should just stay out of the video game business. ------------------------------------------------------------------------------- From: N64 News Subject: N64> Nintendo 64 Price Drop Update / News from N64.com Date: 16 Jun 1997 14:01:51 -0600 (MDT) Stories of Nintendo 64's price to drop to $99 at next week's Electronic Entertainment Expo appear to be a false alarm, according to Nintendo of America. "This rumor started in a third-party meeting, we're told, and it's completely untrue," Nintendo told N64.com today over the phone, referring to a story reported on a website. "If we wanted to change the prices, we certainly wouldn't tell the third party first. This rumor is unequivically false," Nintendo added. A spokesperson of one unnamed major retailer told N64.com that the recent 'buzz' is most likely false. "We've heard the rumors, but none of the manufacturers have done anything to indicate that price drops are in the works," the source said. The retailer then went on to say that given current supplies, demand, and recent price drops (within the last three months for Nintendo and Sony; within the last week for Sega), another drop doesn't seem likely. N64.com spoke directly with Perrin Kaplan, Nintendo's director of corporate affairs, to get the full story and an official statement. N64.com: Is Nintendo of America dropping the price of Nintendo 64 to $99 in the next few weeks? Kaplan: We don't have any plans at this time for a price change. The product continues to sell at an extremely fast pace -- 10,000 per day -- so we know the price is already a mass-market one.

N64.com: Is Nintendo Co. Ltd. dropping the price of its N64 in Japan? Kaplan: We aren't aware of any plans to alter pricing in Japan either. N64.com: Why isn't Nintendo dropping the price of N64? Kaplan: As I said above, the N64 continues to sell as fast as we can get the inventory into the stores. The pricing is mass market -- and particularly astounding if you look at the power of the system. To get this on PC, for example, would be thousands of dollars. N64.com: N64.com has heard that Sony couldn't possibly afford to drop the price of its 32-bit PlayStation. Can Nintendo afford to drop the price of N64 and still make a profit on hardware sales? Kaplan: Hard to say. Much really depends on the current price of chips. But remember, in this business, the profits are made on the software, not the hardware. Our goal is to be in as many households as possible. N64.com: How is N64 selling currently? Kaplan: Extremely well. We have held the top position in unit sales since the product launched last September. These numbers are from a third party (TRSTS). We sell an average of more than 10,000 per day. N64.com: Do you expect to lower the price of Nintendo 64 closer to the winter holiday, like in December? Kaplan: We don't have plans to do so. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Tetrisphere / News from Nintendo Date: 16 Jun 1997 14:04:24 -0600 (MDT) The long-awaited Tetrisphere is finally on its way, and it was well worth the wait! Scheduled for an August 11 release, Tetrisphere will be the Nintendo 64's first puzzle game. Developed by the Canadian software developer H2O, Tetrisphere utilizes the N64's 3-D capabilities for graphics and game design. Alexei Pajitnov, the creator of the original Tetris, consulted on the game's development. As you can tell from the name, Tetrisphere is centered around an orb made from Tetris blocks. Players drop similarly shaped blocks onto the sphere to reduce the orb to its core. Sound simple? As this gamer can tell you, it's more challenging than it sounds. With lots of layers and intricate puzzles, Tetrisphere has many of the great puzzling qualities that made the original Tetris so addictive. As with any good puzzle game, Tetrisphere has several modes, which add to its replay value. Included are Rescue, a two-player VS. mode, Time Trial, Hide-and-Seek, Puzzle and VS. CPU. ============================= Be sure to patronize Nintendo at: http://www.nintendo.com/ ------------------------------------------------------------------------------- From: "C. James MacLennan" Subject: N64> PSX news 4.8 million units Date: 16 Jun 1997 15:24:30 -0500 To make all N64 fans happy, you have to look at the stats the right way. Sure Sony's shipped 4.8 million units while Nintendo's only shipped 3 million - you have to look at the time frame. How long has it taken Sony to sell that many vs. Nintendo. Looking at it this way, it seems to me that the N64 is kickin' some PSX butt in the US ------------------------------------------------------------------------------- From: "dvader" Subject: N64> F-Zero 64 Date: 16 Jun 1997 20:37:58 -0500 I was looking at the pictures of F-Zero 64 on n64hq.com and noticed that one of the tracks had a loop. I just thought that was really cool. <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Zelda 64 Date: 16 Jun 1997 20:41:18 -0500 Check out n64hq, they have some incredible new Zelda 64 pictures. This game is gonna be awesome (Like you didn't already know that). <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Konami Date: 16 Jun 1997 20:45:05 -0500 June 16, 1997 •Konami of America revealed today that they are going to announce seven titles at this week's E3 show. Of all the titles, two of them will be playable. The others may or may not be shown on video tape. Here's a list of their lineup: •Battle Dancer (tentative title) •Castlevania 64 (tentative title) •International Superstar Soccer 64 •Mystical Ninja 64 (tentative title) •Nagano Winter Olympics '98 •NBA In The Zone '98 Both International Superstar Soccer 64 and Mystical Ninja 64 will be playable at the show. And if you already didn't know, Battle Dancer is a revolutionary 3-D fighting game that they are developing. But if you didn't notice already, we have only listed six games. It appears as if Konami has a top-secret seventh game that they are going to unveil. Could it be Contra 64? We'll find out at the show. (from n64hq.com) <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Turok on PC Date: 16 Jun 1997 20:48:52 -0500 Turok: Dinosaur Hunter - PC Turok for PC is a DIRECT translation of the popular game originally launched on the Nintendo 64, so it brings adventure-packed, immersive first-person-perspective action with beautifully rendered landscapes and a pulse-pounding musical score to the PC. With textures that have been created specifically for PCs featuring 3-D acceleration, Turok will amaze even the most discriminating PC gamer. (from n64hq) <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Hexen 64 Date: 17 Jun 1997 00:08:58 -0500 Hexen 64 is supposed to come out June 20. Is anyone gonna buy it? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "Richie Weinhold" Subject: Re: N64> Hexen 64 Date: 17 Jun 1997 06:10:17 -0400 I would doubt a purches for myself mostly due to the mediocre reviews I have seen, but I do know I am going to rent it for the multi-player death match!! Richie Weinhold richie@netrail.net ---------- > From: dvader > To: n64@mail.xmission.com > Subject: N64> Hexen 64 > Date: Tuesday, June 17, 1997 1:08 AM > > Hexen 64 is supposed to come out June 20. Is anyone gonna buy it? > > <--------------------------------------> > dvader@ali.intop.net > <--------------------------------------> > ------------------------------------------------------------------------------- From: "AL" Subject: N64> Dark Rift Date: 17 Jun 1997 18:48:14 +0800 Can someone give me your opinion to Dark Rift ? If it is a beautiful or not? ------------------------------------------------------------------------------- From: Gary Mort Subject: N64> Mario Kart Date: 17 Jun 1997 11:57:32 +-100 Hi I've just purchased the PAL version of Mario Kart. What a great game - its now going to cost me a fortune for joypads !! I was reading a magazine and in it was some lap times for Mario Kart. One in particular caught my eye - for the Luigi Raceway (01'46"97) best circuit time and (00'34"95) best lap time. I keep racing this circuit on time trial, but the best I can come up with is (02'23"94) best circuit time and (00'47"28) best lap time - I used princess peach as the driver. Is there anybody out there with the PAL version, and what are your times. How do I lose 13 seconds off my lap time, when I am completing the circuit without hitting anything and using my 3 turbos on my best lap time ? Does it make a big difference which driver you use ? Cheers -- Gary Mort gary.mort@virgin.net begin 600 WINMAIL.DAT M>)\^(AH*`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`, $```$````,`````P``, (````+``\.``````(!_P\!````: `````` M``"U.\+ +'<0&J&\" `K*E;"%0```)4"&D7\0+P1C@/V%/\F@S0D@@`````` M`($K'Z2^HQ 9G6X`W0$/5 (`````3C8T($UA:6P@3&ES= !33510`&XV-$!X M;6ES``,P`0```!$```!N M-C1 >&UI``$P`0```! ` M```G3C8T($UA:6P@3&ES="<``@$+, $````6````4TU44#I.-C1 6$U)4U-) M3TXN0T]-`````P``.0`````+`$ Z`0````(!]@\!````! ````````+F-0$$ M@ $`"P```$UA`0$)@ $`(0```#0Y0C[P!'@!P``$````+ M````36%R:6\@2V%R= ```@%Q``$````6`````;Q[#4"K!INW4><'$="+)$1% M4U0`````'@`># $````%````4TU44 `````>`!\,`0```!4```!G87)Y+FUO MA21%$\561-D%8(3[Q\7OQ=]%O\5+Q-_93$R M_C@=2AYA'A\?*1-D'U(=OY\ACR%-(,\>_R+$.3(F!0\G<1^3)W "@G-T>6PU M!Y!H">!T```#\&1C/'1L"K,/@P'0`S!S;GQE>!"0![ %L # `G,J#0C0,LT!!A($AE+' $D"YD[C % MR0Y4,C0Y+S$X.L$+4+QY+RX@,' +$3M% OU/R+5!$$%1O57]6CS-304\%@5@O63]:3VPT M4T%L]U?O7*]=M2E6O X`6X]@;_%=I&(@* *188]3@S5 _U\_8_]E#V8?4[ \ M$&=B5#__:,]IWU:\'W!G;VSO;?]O#_]3L%$@:^]Q?W*/``G!Z7\Q9V$'@" S0"R@!"#V;DJ M?W!O. %]`'Z !:#/?$& `5X`2]%T=2KP@?(I?!!O>0JP9 0@(2']>O8@0E $ M('^1-_)_40# _7_@>E Q?U!+<(! `Z LH-V#XW,#<"S@"V!P?0`'/$*L2RP8TLM0 K!8RTP9VB!D7DX(&5Y@!*"X4T-4 +( )@P7N4.3X4S7Q",R36-A8:6^BZ#9VL)X(:P+:"-\($"?F@$`(WG?>&.#P0D`.R$Q,X8P!9%+$#H(G1F\P_"H5$;]\'D871`,"2,']18HL0GH#_!I!,@!)@G6&BL4X@+@"> ME.^C0IS2K4<*A4,I01!@>HR?"O-Y&@``#E(!T#4W@"#M,T!'"L")X$T)$0J% M>%1OLX^TE'_@4. N!& `($!F=ID`BR!N+BKP3X!]! `!N7 #`! 0``````,` M$1 `````0 `',,"5H^D+>[P!0 `(,,"5H^D+>[P!'@`]``$````!```````` +``,`#33]-P``0U&5 ` end ------------------------------------------------------------------------------- From: "AL" Subject: N64> ISS 64 Date: 17 Jun 1997 20:12:57 +0800 When will International Superstar Soccer 64 come out in US (in Retail Stores)? What games will come out in June? ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> Hexen 64 Date: 17 Jun 1997 11:02:04 -0400 (EDT) In a message dated 97-06-17 07:06:04 EDT, you write: << I would doubt a purches for myself mostly due to the mediocre reviews I have seen, but I do know I am going to rent it for the multi-player death match!! >> Well, Gamepro gave it a 4.5 out of 5.0. They said it got rid of all the 32 bit problems like pixelation and slowdown, and that it's just a fun and gory game, but not as good as Doom 64 or Turok. ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> N64 Gaming Network Added Date: 17 Jun 1997 08:51:17 PDT N64 Gaming Network by: Derek Rumpler was added to the B-LaB64 Fan Pagez. To see it or get info on how your link can be there for free, go to: http://blab64.home.ml.org/lablink.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> Rueters PSX report Date: 17 Jun 1997 10:58:48 -0500 (CDT) On Mon, 16 Jun 1997 AljasK@aol.com wrote: > > Why you sent this to the list is beyond me. I'm not even accidentally > > interested (as are a lot of others) in anything about Playstation, unless > > it's some sort of comparison to the N64. And even then... > > I am. Get over it. > > >> > > Oh, shut up and go play your psx or something. > Did you not just post some PSX sales figures?? So why come down on me. The first guy's post was directed at people like you. So bite me. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 11:03:09 -0500 (CDT) On Mon, 16 Jun 1997, C. James MacLennan wrote: > To make all N64 fans happy, you have to look at the stats the right way. > Sure Sony's shipped 4.8 million units while Nintendo's only shipped 3 > million - you have to look at the time frame. How long has it taken Sony > to sell that many vs. Nintendo. Looking at it this way, it seems to me > that the N64 is kickin' some PSX butt in the US You could look at it that way, but you have to remember that the reason the N64 is selling so well is because Nintendo was already a very well respected name in the gaming industry when the N64 came out. The PSX started out great, but not as well as the N64 for the simple reason that Sony was not an established name in the gaming industry. Wait to see how well the PSX2 sells when it first comes out....that will be a fair comparison. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: SkyRat23@aol.com Subject: N64> Buy or Sell Date: 17 Jun 1997 12:15:41 -0400 (EDT) Could anyone tell me where or what web site someone in Ireland could buy and resale Nintendo System's and Games at a good wholesale price. P.S. I do not wan't this info for myself it is for a friend. ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 11:57:54 -0500 > > > To make all N64 fans happy, you have to look at the stats the right way. > > Sure Sony's shipped 4.8 million units while Nintendo's only shipped 3 > > million - you have to look at the time frame. How long has it taken Sony > > to sell that many vs. Nintendo. Looking at it this way, it seems to me > > that the N64 is kickin' some PSX butt in the US > > You could look at it that way, but you have to remember that the reason > the N64 is selling so well is because Nintendo was already a very well > respected name in the gaming industry when the N64 came out. The PSX > started out great, but not as well as the N64 for the simple reason that > Sony was not an established name in the gaming industry. Wait to see how > well the PSX2 sells when it first comes out....that will be a fair > comparison. > I disagree, if the N64 sucked no one would have bought it, even if Nintendo is an established name. ------------------------------------------------------------------------------- From: "Travis Golliher" Subject: N64> RPG's Date: 17 Jun 1997 12:07:35 -0500 I know these are dumb questions since this is a N64 list but I am going to ask them anyway. When is FF7 out in U.S. for PSX? Is there any other RPG's out for the PSX, like Chrono Trigger, Dragon Quest, Lufia? Just wondering if it is worth it or not to get one(PSX). Don't yell at me because I am talking about PSX, I just like RPG's and when I look at the release dates for the N64 I am not seeing any in the near future. I need a new RPG and soon. Just checking out my options. ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> F-Zero 64 Date: 17 Jun 1997 13:03:36 -0400 (EDT) In a message dated 97-06-17 05:02:44 EDT, you write: << Subj: N64> F-Zero 64 Date: 97-06-17 05:02:44 EDT From: dvader@ali.intop.net (dvader) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > I was looking at the pictures of F-Zero 64 on n64hq.com and noticed that > one of the tracks had a loop. I just thought that was really cool. >> I have a feeling F-Zero 64 is going to be VERY fast. BTW: Extreme G also features loops and corkscrews. I've seen the game in motion -- and it nearly made me barf... Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Iniguez" Subject: Re: N64> F-Zero 64 Date: 17 Jun 1997 12:02:54 -0500 Hey, Look at the speed on those F-064 pics, around 800 km/h. Now that's fast. Zach Iniguez Nintendo 64 Central http://www.gaming-enthusiast.com/geo/n64central ---------- > From: Peers2@aol.com > To: n64@mail.xmission.com > Subject: Re: N64> F-Zero 64 > Date: Tuesday, June 17, 1997 12:03 PM > > In a message dated 97-06-17 05:02:44 EDT, you write: > > << Subj: N64> F-Zero 64 > Date: 97-06-17 05:02:44 EDT > From: dvader@ali.intop.net (dvader) > Sender: owner-n64@xmission.com > Reply-to: n64@mail.xmission.com > To: n64@mail.xmission.com > > > I was looking at the pictures of F-Zero 64 on n64hq.com and noticed that > > one of the tracks had a loop. I just thought that was really cool. >> > > I have a feeling F-Zero 64 is going to be VERY fast. BTW: Extreme G also > features loops and corkscrews. I've seen the game in motion -- and it nearly > made me barf... > > Peer > > Nintendojo > http://members.aol.com/nindojo > ------------------------------------------------------------------------------- From: "Mark Thomson" Subject: Re: N64> Mario Kart Date: 17 Jun 1997 18:20:53 +0000 > From: Gary Mort > To: 'N64 Mail List' > Subject: N64> Mario Kart > Date: Tue, 17 Jun 1997 11:57:32 +-100 > Reply-to: n64@mail.xmission.com > Hi > > I've just purchased the PAL version of Mario Kart. What a great game - its > now going to cost me a fortune for joypads !! > I was reading a magazine and in it was some lap times for Mario Kart. One > in particular caught my eye - for the Luigi Raceway (01'46"97) best > circuit time and (00'34"95) best lap time. > I keep racing this circuit on time trial, but the best I can come up with > is (02'23"94) best circuit time and (00'47"28) best lap time - I used > princess peach as the driver. > Is there anybody out there with the PAL version, and what are your times. > How do I lose 13 seconds off my lap time, when I am completing the circuit > without hitting anything and using my 3 turbos on my best lap time ? > Does it make a big difference which driver you use ? > > Cheers > > -- Gary Mort > gary.mort@virgin.net > Another dodgy PAL conversion when compared to the ntsc version. There is a speed difference between the 2 and therefore it might be difficult, or impossible, to match times in mags which have been clocked up on the import game. Obviously it makes a difference which driver you choose. Have you read the manual?? The US version explains the diferences between the driver and Im sure that the British one will do so as well. Mark T ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Nintendo's New Conference! Date: 17 Jun 1997 10:40:42 PDT TO FIND OUT ABOUt THIS CONFERENCE OF GAMES TO COME GO TO: http://blab64.home.ml.org/6_17_97.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Nintendo's New Conference! Date: 17 Jun 1997 10:41:18 PDT TO FIND OUT ABOUt THIS CONFERENCE OF GAMES TO COME GO TO: http://blab64.home.ml.org/6_17_97.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Nintendo's New Conference! Date: 17 Jun 1997 10:41:31 PDT TO FIND OUT ABOUt THIS CONFERENCE OF GAMES TO COME GO TO: http://blab64.home.ml.org/6_17_97.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "B-LaB64 NewZ" Subject: N64> Rumble Pak Box! Date: 17 Jun 1997 12:20:53 PDT I got mine in the mail today! Like I said I bought it. It is the Japanes one. There are obviously Japanese words on it. It came with 2 AAA batteries. It is very small and does not cover up that cave in in the controller slot. It is about 3 inches in height and 1 1/2 inches in width. Also, if your wondering who this is, it's me, Brendan Lim but since my account is being upgraded right now, I have to use this account. E-mail me for more. Also, check out: http://blab64.home.ml.org/rumble.htm for more info on the rumble pak that arrived in my mail today. -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com http://blab64.home.ml.org Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Rumble Pak Box! Date: 17 Jun 1997 15:33:26 -0400 can't you wait a week to get it with starfox? geez. Tippyman ---------- I got mine in the mail today! Like I said I bought it. It is the Japanes one. There are obviously Japanese words on it. It came with 2 AAA batteries. It is very small and does not cover up that cave in in the controller slot. It is about 3 inches in height and 1 1/2 inches in width. Also, if your wondering who this is, it's me, Brendan Lim but since my account is being upgraded right now, I have to use this account. E-mail me for more. Also, check out: http://blab64.home.ml.org/rumble.htm for more info on the rumble pak that arrived in my mail today. -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com http://blab64.home.ml.org Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Vi-64 Subject: Re: N64> Mario Kart Date: 17 Jun 1997 16:16:35 -0600 (MDT) In Luigi Raceway, if you race fast enough a ghost of luigi will appear, and if you beat him, then you are good enough on that track. To be that fast, you MUST learn to do VVVEEE turns at every corner. Also your PAL version it is slower, so you will never reach the time we make In the U.S. version. This same thing happen in WaveRace, the time was slower in the PAL version. -Vi > I've just purchased the PAL version of Mario Kart. What a great game - its > now going to cost me a fortune for joypads !! > I was reading a magazine and in it was some lap times for Mario Kart. One > in particular caught my eye - for the Luigi Raceway (01'46"97) best > circuit time and (00'34"95) best lap time. > I keep racing this circuit on time trial, but the best I can come up with > is (02'23"94) best circuit time and (00'47"28) best lap time - I used > princess peach as the driver. > Is there anybody out there with the PAL version, and what are your times. > How do I lose 13 seconds off my lap time, when I am completing the circuit > without hitting anything and using my 3 turbos on my best lap time ? > Does it make a big difference which driver you use ? > > Cheers > > -- Gary Mort > gary.mort@virgin.net ------------------------------------------------------------------------------- From: Gary Ireland Subject: N64> RE: Mario Kart Date: 17 Jun 1997 22:51:23 +1000 ------ =_NextPart_000_01BC7B70.FCB364A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Gary M, Yes, Being in Melbourne I too have the PAL Mario Kart 64, what I have found is that the times between NTSC and PAL are on average 20-30 secs different. Note : To get the course ghost on Luigi Raceway in NTSC is (I think) a 1:52:00 but for PAL I found is a 2:13:00 so keep trying. Beamer. :-):-):-):-p:-):-):-):-D:-):-):-) On Tuesday, June 17, 1997 8:58 PM, Gary Mort [SMTP:gary.mort@virgin.net] wrote: : Hi : : I've just purchased the PAL version of Mario Kart. What a great game - its now going to cost me a fortune for joypads !! : I was reading a magazine and in it was some lap times for Mario Kart. One in particular caught my eye - for the Luigi Raceway (01'46"97) best circuit time and (00'34"95) best lap time. : I keep racing this circuit on time trial, but the best I can come up with is (02'23"94) best circuit time and (00'47"28) best lap time - I used princess peach as the driver. : Is there anybody out there with the PAL version, and what are your times. : How do I lose 13 seconds off my lap time, when I am completing the circuit without hitting anything and using my 3 turbos on my best lap time ? : Does it make a big difference which driver you use ? : : Cheers : : -- Gary Mort : gary.mort@virgin.net ------ =_NextPart_000_01BC7B70.FCB364A0 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IhoMAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy b3NvZnQgTWFpbC5Ob3RlADEIAQ2ABAACAAAAAgACAAEEkAYAsAEAAAEAAAAQAAAAAwAAMAIAAAAL AA8OAAAAAAIB/w8BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQBTTVRQAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAAeAAIwAQAAAAUAAABTTVRQAAAA AB4AAzABAAAAFgAAAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAMAFQwBAAAAAwD+DwYAAAAeAAEw AQAAABgAAAAnbjY0QG1haWwueG1pc3Npb24uY29tJwACAQswAQAAABsAAABTTVRQOk42NEBNQUlM LlhNSVNTSU9OLkNPTQAAAwAAOQAAAAALAEA6AQAAAB4A9l8BAAAAFgAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQAAAAIB918BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnht aXNzaW9uLmNvbQBTTVRQAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAADAP1fAQAAAAMA/18AAAAA AgH2DwEAAAAEAAAAAAAAAulYAQSAAQAPAAAAUkU6IE1hcmlvIEthcnQAmwQBBYADAA4AAADNBwYA EQAWADMAFwACAE0BASCAAwAOAAAAzQcGABEAFgAzABcAAgBNAQEJgAEAIQAAAEY2Q0M2MjQ5NjFF N0QwMTE5NkFCMDA0MEY2Qjg3QzVFADAHAQOQBgCkBwAAIQAAAAsAAgABAAAACwAjAAAAAAADACYA AAAAAAsAKQAAAAAAAwAuAAAAAAADADYAAAAAAEAAOQDATEspHXu8AR4AcAABAAAACwAAAE1hcmlv IEthcnQAAAIBcQABAAAAGwAAAAG8ew1Aqwabt1HnBxHQiyRERVNUAAAAA+QIIAAeAB4MAQAAAAUA AABTTVRQAAAAAB4AHwwBAAAAEgAAAGdhcnlpQGJlYW0uY29tLmF1AAAAAwAGEByT+akDAAcQyQMA AB4ACBABAAAAZQAAAEdBUllNLFlFUyxCRUlOR0lOTUVMQk9VUk5FSVRPT0hBVkVUSEVQQUxNQVJJ T0tBUlQ2NCxXSEFUSUhBVkVGT1VORElTVEhBVFRIRVRJTUVTQkVUV0VFTk5UU0NBTkRQQUxBUkUA AAAAAgEJEAEAAACRBAAAjQQAAOAHAABMWkZ1xdlY2QMACgByY3BnMTI1FjIA+Atgbg4QMDMz6QFV MzYB6CACpAPjAgAEY2gKwHNldDAg/wcTAoMAUANUEXkHbQKDDlDzAvITSmFoA3ECgw9wERbQcHJx MhIZNBcLEX/MfX0KgAjIIDsJaQ4gzjgKJAKACoF1YwBQCwOmYxKyC8QgRwrAeQXQniwKogqECoEB kSBZB5CQLCBCZQuAZyALgBkF0GVsBuAIcG5lIEBJIHRvbyARoHaJITB0aCEwUEFMBdA1CsBpIZBL CsAFQDY0fSAAdxGgBUAhUCGzAhB1fG5kIHAEICIAI5EiAnQ1B3NiEeB3CeEHsFRT/EMgAHAkcCJC CsAhMAIgYyZwIdByYWchMAHQLVYzEgAR0GMEIGQGkGYjBJAJ8HQuIAewb3T9ITA6E+AhkCfAJPQF oAhwNxHQKfAWYHMFQCdBTHW4aWdpB/AA0AfQYR6AVyCBJiQkkSghUWgLgGsiKSZwIDE6DkA6MPkS AGJ1BUACEAXAIkIhUKckNy3ALhAxMy4icyGQumsJ4HAhYB5wIEEuHs/1ICBhB4ByMVwe1x1yAUCV DwQyGIExKaAtKTVmenA1aUQ1ZzSVD2EVInNMMTczqhbjMTYzqSDKTwOgVApQc2QsMCAAHkokUCEw OGAgADE5Oeg3IDgt8DgiMB6gHkUBCREgW1NNVFA6GmceYS4EYAAgQHZpknIrsG4uISB0XSNgewNg KYA6MWQpsBhkHiFIfwCgHtQ5RSmhP+ZAnz/nSZkAEHF1KXIh0Wp1KyH+cAhwEZER0CRwIgYngQCQ 2SdBb2YieSkxVyOCLcBPCcEjkT2gB4AgLSBwdMkEIG5vB+BnbyBCIXDfKnErIUhhLcAuoXQ7Qi6i KGpveQqwZAQgISHvQi9DOCNgRSAgR/EooCBR9y3AAMA9oHoLgEohJGIDoP9IsE1zMHBIYQtgMNEH cy6iP0arOnAhMCCBCrElUGN14wtgBcBjYXUq8EnxHoB8ZXlIci6TIgIrjC0QMPsAUEPlNDmgCyAC YEP0O+D3LaAlsCshYz5QUpBPYSVSbyZzVXABQEPlMxiAVlk1/1cVUCYxVkw/TUIwoyegV4D/SWIt YAQgV4YnQVgDMPAHMf8gAC5iIgJXMyFQUvADoAWg/UhhdTDQA/AiACzjNPBD1vYyD3BWWTRXH1gv VhA4cP9WWBwwWj1IgSFQRJBFQReQ9wuALAAEEXAygBGQJnAkov0hMGQFECeBWy9DKWjzJxH1AHB5 BuBkHoAIYCTzJxG/YSNFfSAAJoIjcycCeQhh7yVEab8/2UkBZCGQIVAJAP8qwTAQKEICIEtxRnBG gFNh/1AmI1ImASFQMpBgkgtQEeD/XXQqYWPFYSJsci1gAkBOA/9sAC1SdyIkcESQIEJTYXKAfUqQ cgbgcwEDoFNhZow/82//P+dEbweRT2EAwDCg/S2xYiugKJcsACNhDeBhUH9pVG8yZ5J6b0GPf98S AEO/IhBGAYD/gH0PAgHQNThw+4NvEgAtSJA8p4L/P+c9rxc+sTFkGoEAivAAAAADABAQAAAAAAMA ERAAAAAAAwCAEP////9AAAcwYJPM0Bx7vAFAAAgwwExLKR17vAELAACACCAGAAAAAADAAAAAAAAA RgAAAAADhQAAAAAAAAMAAoAIIAYAAAAAAMAAAAAAAABGAAAAABCFAAAAAAAAAwAFgAggBgAAAAAA wAAAAAAAAEYAAAAAUoUAALcNAAAeACWACCAGAAAAAADAAAAAAAAARgAAAABUhQAAAQAAAAQAAAA4 LjAAAwAmgAggBgAAAAAAwAAAAAAAAEYAAAAAAYUAAAAAAAALAC+ACCAGAAAAAADAAAAAAAAARgAA AAAOhQAAAAAAAAMAMIAIIAYAAAAAAMAAAAAAAABGAAAAABGFAAAAAAAAAwAygAggBgAAAAAAwAAA AAAAAEYAAAAAGIUAAAAAAAAeAEGACCAGAAAAAADAAAAAAAAARgAAAAA2hQAAAQAAAAEAAAAAAAAA HgBCgAggBgAAAAAAwAAAAAAAAEYAAAAAN4UAAAEAAAABAAAAAAAAAB4AQ4AIIAYAAAAAAMAAAAAA AABGAAAAADiFAAABAAAAAQAAAAAAAAAeAD0AAQAAAAUAAABSRTogAAAAAAMADTT9NwAAnOc= ------ =_NextPart_000_01BC7B70.FCB364A0-- ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 19:02:39 -0500 (CDT) On Tue, 17 Jun 1997, dvader wrote: > > > > You could look at it that way, but you have to remember that the reason > > the N64 is selling so well is because Nintendo was already a very well > > respected name in the gaming industry when the N64 came out. The PSX > > started out great, but not as well as the N64 for the simple reason that > > Sony was not an established name in the gaming industry. Wait to see how > > well the PSX2 sells when it first comes out....that will be a fair > > comparison. > > > I disagree, if the N64 sucked no one would have bought it, even if > Nintendo is an established name. Please, most of the games do suck (KI, MK, Dark Rift, Hexen, Gretzky, Cruisin, Hangtime, War Gods....they all suck (IMO)...and Pilotwings, SOTE are OK games at best.) You can't tell me that the fact that it was a Nintendo product has nothing to do with it's success. That is just silly. Look how many people bought the system when it came out...and it only had 2 games! If any other system tried that other than Nintendo, they would not have enjoyed the same success. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: "B-LaB64 NewZ" Subject: N64> Re: Re: What is PAL? Date: 17 Jun 1997 17:03:54 PDT What is PAL? Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Re: Re: What is PAL? Date: 17 Jun 1997 20:15:32 -0400 it's the uk's n64 duh Tippyman ---------- What is PAL? Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> Re: Re: What is PAL? Date: 17 Jun 1997 19:27:41 -0500 (CDT) On Tue, 17 Jun 1997, tippyman wrote: > it's the uk's n64 duh > > Tippyman No it's not. It is europes television standard. Duh. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- > > > ---------- > From: B-LaB64 NewZ > To: n64@xmission.com > Subject: N64> Re: Re: What is PAL? > Date: Tuesday, June 17, 1997 8:03 PM > > What is PAL? > > > --------------------------------------------------------- > Get Your *Web-Based* Free Email at http://www.hotmail.com > --------------------------------------------------------- > > > ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Re: Re: What is PAL? Date: 17 Jun 1997 20:47:07 -0400 well 'scuse me, i'm on summer break. my mind is beginning to atrophy Tippyman ---------- On Tue, 17 Jun 1997, tippyman wrote: > it's the uk's n64 duh > > Tippyman No it's not. It is europes television standard. Duh. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- > > > ---------- > From: B-LaB64 NewZ > To: n64@xmission.com > Subject: N64> Re: Re: What is PAL? > Date: Tuesday, June 17, 1997 8:03 PM > > What is PAL? > > > --------------------------------------------------------- > Get Your *Web-Based* Free Email at http://www.hotmail.com > --------------------------------------------------------- > > > ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Rumble Pak and StarFox! Date: 17 Jun 1997 19:30:16 -0600 >Will the Japanese Rumble Pak work on the U.S. StarFox?!? >Because maybe the cartridge sends signale to the controllers. >I AM CONFUSED!!! As I have said in an earlier post, there is no territorial lockout between controllers and their accessories. I am pretty sure the US StarFox 64 will rumble, because of that. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 22:13:03 -0400 (EDT) In a message dated 97-06-17 13:52:09 EDT, you write: << > > To make all N64 fans happy, you have to look at the stats the right way. > > Sure Sony's shipped 4.8 million units while Nintendo's only shipped 3 > > million - you have to look at the time frame. How long has it taken Sony > > to sell that many vs. Nintendo. Looking at it this way, it seems to me > > that the N64 is kickin' some PSX butt in the US > > You could look at it that way, but you have to remember that the reason > the N64 is selling so well is because Nintendo was already a very well > respected name in the gaming industry when the N64 came out. The PSX > started out great, but not as well as the N64 for the simple reason that > Sony was not an established name in the gaming industry. Wait to see how > well the PSX2 sells when it first comes out....that will be a fair > comparison. > >> Talk about some BS! The N64 is doing so well because it is an awesome system with awesome games. It is (IMO) much better than the psx. Don't give me that crap, if that was true, the n64 still wouldn't be selling thousands and thousands of systems each month. Oh yeah, and people only bought the playstation because it's made by Sony. Talk about stupidity. And quit sending all your dumb biased letters! ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> RPG's Date: 17 Jun 1997 21:15:51 -0500 (CDT) On Tue, 17 Jun 1997, Travis Golliher wrote: > I know these are dumb questions since this is a N64 list but I am going to > ask them anyway. When is FF7 out in U.S. for PSX? Is there any other > RPG's out for the PSX, like Chrono Trigger, Dragon Quest, Lufia? Just > wondering if it is worth it or not to get one(PSX). Don't yell at me > because I am talking about PSX, I just like RPG's and when I look at the > release dates for the N64 I am not seeing any in the near future. I need a > new RPG and soon. Just checking out my options. FF7 is due out Sept. 7th. The PSX already has Vandal Hearts, Persona, Suikoden (very good), Wild Arms (awesome), and Beyond the Beyond (not that good). A new Breath of Fire game is due out sometime (not sure when). Dragon Warrior, Saga Frontier (Square), Final Fantasy Tactics (Square), and Parasite Eve (Square) are also due out...but it is not yet known if all or any of those will be released in the USA. There are others, but I am not sure right now of the titles. Stryder: atcope@comp.uark.edu ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 21:17:33 -0500 (CDT) On Tue, 17 Jun 1997 AljasK@aol.com wrote: > > You could look at it that way, but you have to remember that the reason > > the N64 is selling so well is because Nintendo was already a very well > > respected name in the gaming industry when the N64 came out. The PSX > > started out great, but not as well as the N64 for the simple reason that > > Sony was not an established name in the gaming industry. Wait to see how > > well the PSX2 sells when it first comes out....that will be a fair > > comparison. > > >> > > Talk about some BS! The N64 is doing so well because it is an awesome system > with awesome games. It is (IMO) much better than the psx. Don't give me > that crap, if that was true, the n64 still wouldn't be selling thousands and > thousands of systems > each month. Oh yeah, and people only bought the playstation because it's > made by Sony. Talk about stupidity. And quit sending all your dumb biased > letters! > Good Lord! You are amazingly stupid. That is a very valid point I said. You call me biased, but you are blind. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: "dvader" Subject: N64> What is this? Date: 17 Jun 1997 21:16:56 -0500 I get this message every time I post to the list now. Why is this happening? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> You are not authorized to send mail to the IGN-L list from your owner-n64@XMISSION.COM account. You might be authorized to send to the list from another of your accounts, or perhaps when using another mail program which generates slightly different addresses, but LISTSERV has no way to associate this other account or address with yours. If you need assistance or if you have any question regarding the policy of the IGN-L list, please contact the list owners: IGN-L-request@LISTSERV.IMAGINE-INC.COM. ------------------------ Rejected message (47 lines) -------------------------- Received: from mail.xmission.com by listserv.imagine-inc.com (LSMTP for Windows NT v1.1a) with SMTP id <0.9BDD8450@listserv.imagine-inc.com>; Tue, 17 Jun 1997 10:02:47 +0100 Received: from domo by mail.xmission.com with local (Exim 1.62 #2) id 0we1b4-0001Ar-00; Tue, 17 Jun 1997 10:59:10 -0600 Received: from ali.intop.net [206.156.254.2] by mail.xmission.com with smtp (Exim 1.62 #2) id 0we1az-0001AA-00; Tue, 17 Jun 1997 10:59:05 -0600 Received: from default by ali.intop.net (SMI-8.6/SMI-SVR4) id LAA13455; Tue, 17 Jun 1997 11:58:55 -0500 Message-Id: <199706171658.LAA13455@ali.intop.net> X-MSMail-Priority: Normal X-Priority: 3 X-Mailer: Microsoft Internet Mail 4.70.1161 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Sender: owner-n64@xmission.com Precedence: bulk Reply-To: n64@mail.xmission.com > > > To make all N64 fans happy, you have to look at the stats the right way. > > Sure Sony's shipped 4.8 million units while Nintendo's only shipped 3 > > million - you have to look at the time frame. How long has it taken Sony > > to sell that many vs. Nintendo. Looking at it this way, it seems to me > > that the N64 is kickin' some PSX butt in the US > > You could look at it that way, but you have to remember that the reason > the N64 is selling so well is because Nintendo was already a very well > respected name in the gaming industry when the N64 came out. The PSX > started out great, but not as well as the N64 for the simple reason that > Sony was not an established name in the gaming industry. Wait to see how > well the PSX2 sells when it first comes out....that will be a fair > comparison. > I disagree, if the N64 sucked no one would have bought it, even if Nintendo is an established name. ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 21:20:20 -0500 > > On Tue, 17 Jun 1997, dvader wrote: > > > > > > You could look at it that way, but you have to remember that the reason > > > the N64 is selling so well is because Nintendo was already a very well > > > respected name in the gaming industry when the N64 came out. The PSX > > > started out great, but not as well as the N64 for the simple reason that > > > Sony was not an established name in the gaming industry. Wait to see how > > > well the PSX2 sells when it first comes out....that will be a fair > > > comparison. > > > > > I disagree, if the N64 sucked no one would have bought it, even if > > Nintendo is an established name. > > > Please, most of the games do suck (KI, MK, Dark Rift, Hexen, Gretzky, > Cruisin, Hangtime, War Gods....they all suck (IMO)...and Pilotwings, SOTE > are OK games at best.) You can't tell me that the fact that it was a > Nintendo product has nothing to do with it's success. That is just silly. > Look how many people bought the system when it came out...and it only had > 2 games! If any other system tried that other than Nintendo, they would > not have enjoyed the same success. > > There is one reason N64 sold so well - Mario 64, not the "Nintendo" name. It was this one game that caused all the hype and excitement. And what a glorious game it is! dvader@ali.intop.net ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 22:28:08 -0400 (EDT) In a message dated 97-06-17 21:06:54 EDT, you write: << Please, most of the games do suck (KI, MK, Dark Rift, Hexen, Gretzky, Cruisin, Hangtime, War Gods....they all suck (IMO)...and Pilotwings, SOTE are OK games at best.) You can't tell me that the fact that it was a Nintendo product has nothing to do with it's success. That is just silly. Look how many people bought the system when it came out...and it only had 2 games! If any other system tried that other than Nintendo, they would not have enjoyed the same success. >> Here we go again, a lot more BS. KI is a great game, Gretzky is a great game, Hexen is a good game(much better than the lousy psx version, no slowdown or pixelation), Dark Rift is a good game(Gamepro gave it a 4.0 out of 5.0, and UGP gave it a 7.9 out of 10, both said it was fun and a solid fighting game), Hangtime is a great game, and SOTE is a great game. People bought the N64 when it came out because of Mario 64, the best game ever made, and Pilotwings, which is a pretty good game too. You sure are full of a lot of crap. Please, just sell your N64 and continue worshiping your Sony shrine. I don't know why your on this list, I guess to try to convince people that psx is better than N64, but I'm getting sick of your dumb posts. Just let us continue to enjoy the best video game system that's ever graced the earth. ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Starfox 64.com Date: 17 Jun 1997 21:34:38 -0500 Check out www.starfox64.com. They have updated it, and it is really cool now. <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "dvader" Subject: N64> multiple endings? Date: 17 Jun 1997 21:39:42 -0500 Looking for a flight manual for the ultimate space adventure, Star Fox 64? Nintendo Power magazine has assembled all the best tips, tactics, maps and secrets into one comprehensive game briefing in the Official Star Fox 64 Player's Guide. This 128-page full-color Player's Guide will help you go boldly where no Fox has gone before. You'll learn all the top secret intelligence on how to get the highest scores, win the medals, get the best endings, find all the hidden routes to Venom, and where all the mysterious worm holes are located. Along with all this great game play information, the Player's Guidecontains exclusive interviews with the game's creators,and behind the scenes character information you can't get anywhere else. This is from the Starfox web page. Notice the part about getting the best ending, Does this mean there are multiple endings? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> GameCave LIES!!!!!! Date: 17 Jun 1997 19:39:49 PDT Go to: http://www.gamecave.com and you will see a todays special thing. If you noticed it says last updated, 6.11.97, well...the special for that day was StarFox64 for being only 59.99 (Import). Well, that day I called and they said it was only for that day. Then I called today and the same guy tried to convince me to buy it, and they said this offer is only for today! Tell GAMECAVE to make up their minds! STOP CHEATING US! WELL, I MEAN LYING!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 22:08:52 -0500 (CDT) On Tue, 17 Jun 1997 AljasK@aol.com wrote: > In a message dated 97-06-17 21:06:54 EDT, you write: > > Here we go again, a lot more BS. You are so pathetic. >KI is a great game, Hardly....not up to the standards of the Tekken or VF series by any means. KI sucks, it is all combos. > Gretzky is a great Gretzky would be better if it was a sim. > game, Hexen is a good game(much better than the lousy psx version, no > slowdown or pixelation) Please, this has been getting lousy reviews everywhere. > Dark Rift is a good game(Gamepro gave it a 4.0 out > of 5.0, and UGP gave it a 7.9 out of 10, both said it was fun and a solid > fighting game), Yeah, but what about other mags...like say EGM? I have seen a lot more negative reviews than positive. >Hangtime is a great game, Good lord...you have obviously low standards..you will call any N64 game great, won't you!? That is sad. Hangtime, like Gretzky, should have been a sim...it can't compete with NBA Live or In the Zone. >and SOTE is a great game The first level is great. The 'doom' levels are average...everything is else is ok. So basically you have a too short average game. > bought the N64 when it came out because of Mario 64, the best game ever made, Mario had a lot to do with it obviously (that part about 'best game ever created' is VERY questionable. I would put several older NES and SNES game above it..plus games from other systems. But also, is Mario not Nintendo??? Think about it. Also, how many people would buy another system for just one game?? Think about that as well. The Nintendo name has a lot to do with it. > and Pilotwings, which is a pretty good game too. You sure are full of a lot Well, is that not basically what I said? > of crap. Please, just sell your N64 and continue worshiping your Sony > shrine. I don't know why your on this list, I guess to try to convince Idiot. I will not worship either, though it is quite obvious who's sheep you are. > people that psx is better than N64, but I'm getting sick of your dumb posts. > Just let us continue to enjoy the best video game system that's ever graced > the earth. How pathetic. You can call me biased all you want, but maybe you should read your own posts once in a while. It is quite sad. Just look at that last line...how biased can you get? I have never tried to convince anyone that the PSX is better, but I have defended software and will continue to do so. Your posts are worthless. You apparently seem to enjoy crappy games to worship your N64 that much. Just N64 has crappy games and good games, just like any other system. And IMO, it is not better (so far) than anything else on the market and in many genres of games (RPG, Fighters, Shooters, etc) the N64 sucks horribly in comparison to the other systems. If you refuse to admit my valid points or to argue on a mature level, that is your problem. But don't bother me with your childish, stupid, biased, and invalid posts any longer. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight---------- > > > > ------------------------------------------------------------------------------- From: Gary Ireland Subject: N64> FW: Mario Kart Date: 18 Jun 1997 13:15:43 +1000 Gary M, Yes, Being in Melbourne I too have the PAL Mario Kart 64, what I have found is that the times between NTSC and PAL are on average 20-30 secs different. Note : To get the course ghost on Luigi Raceway in NTSC is (I think) a 1:52:00 but for PAL I found is a 2:13:00 so keep trying. Beamer. :-):-):-):-p:-):-):-):-D:-):-):-) On Tuesday, June 17, 1997 8:58 PM, Gary Mort [SMTP:gary.mort@virgin.net] wrote: : Hi : : I've just purchased the PAL version of Mario Kart. What a great game - its now going to cost me a fortune for joypads !! : I was reading a magazine and in it was some lap times for Mario Kart. One in particular caught my eye - for the Luigi Raceway (01'46"97) best circuit time and (00'34"95) best lap time. : I keep racing this circuit on time trial, but the best I can come up with is (02'23"94) best circuit time and (00'47"28) best lap time - I used princess peach as the driver. : Is there anybody out there with the PAL version, and what are your times. : How do I lose 13 seconds off my lap time, when I am completing the circuit without hitting anything and using my 3 turbos on my best lap time ? : Does it make a big difference which driver you use ? : : Cheers : : -- Gary Mort : gary.mort@virgin.net ------------------------------------------------------------------------------- From: "Asha'man_X 64" Subject: Re: N64> Hexen 64 Date: 17 Jun 1997 21:25:03 -0600 I don't know. It all depends on the price tag, compared to Dark Rift. You see, I've had my mind set on buying Dark Rift ever since I saw the first screenshots. Then, Hexen comes along, with Deathmatch, and I think to myself,"This is going to be a difficult decision." It all comes down to price tag. Besides, if I buy the more expensive game, and don't like it, and I could always go for the other or wait until Star Fox 64 comes out. -Asha'man_X 64 ********************************* X-Web 64 http://www.dlcwest.com/~dickson WHERE NINTENDO 64 RULES! ********************************* At 12:08 AM 6/17/97 -0500, you wrote: > Postage paid by: Hexen 64 is supposed to come out June 20. Is >anyone gonna buy it? dvader@ali.intop.net ------------------------------------------------------------------------------- From: "Asha'man_X 64" Subject: Re: N64> Mario Kart Date: 17 Jun 1997 21:29:23 -0600 I don't own the PAL version, I own the North American version. But, it should be basically the same. Whenever on turns on Luigi Raceway, try and do the speed boost trick (powerslide until you get these little red "E's") and try and do that as often as you possibly can within each turn. That will cutdown your time majorly. Also, you could try a better character (smoke the time off using Bowser and Wario). -Asha'man_X 64 ********************************* X-Web 64 http://www.dlcwest.com/~dickson WHERE NINTENDO 64 RULES! ********************************* At 11:57 AM 6/17/97 +-100, you wrote: >Hi > >I've just purchased the PAL version of Mario Kart. What a great game - its >now going to cost me a fortune for joypads !! >I was reading a magazine and in it was some lap times for Mario Kart. One >in particular caught my eye - for the Luigi Raceway (01'46"97) best >circuit time and (00'34"95) best lap time. >I keep racing this circuit on time trial, but the best I can come up with >is (02'23"94) best circuit time and (00'47"28) best lap time - I used >princess peach as the driver. >Is there anybody out there with the PAL version, and what are your times. >How do I lose 13 seconds off my lap time, when I am completing the circuit >without hitting anything and using my 3 turbos on my best lap time ? >Does it make a big difference which driver you use ? > >Cheers > >-- Gary Mort >gary.mort@virgin.net ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Re: Re: What is PAL? Date: 18 Jun 1997 00:18:41 -0400 (EDT) In a message dated 97-06-17 21:06:33 EDT, you write: << Subj: N64> Re: Re: What is PAL? Date: 97-06-17 21:06:33 EDT From: blab64@hotmail.com (B-LaB64 NewZ) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@xmission.com >What is PAL? 1) A colloquial American term for "friend" 2) A healthy, chunky brand of European dog food 3) Police Activities League -- keeps kids off anything... 4) The West/Central European television standard (France excepted) Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Iv=?iso-8859-1?B?4W4gU3Xh?=rez" Subject: N64> Banjo-Kazooie Revealed News fron VideoGameSpot Date: 17 Jun 1997 23:21:50 -0600 Este es un mensaje con múltiples partes en formato MIME. ------=_NextPart_000_01BC7B75.3BC53020 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Banjo-Kazooie Revealed Nintendo has built up a considerable amount of buzz around its upcoming = Nintendo 64 title Banjo-Kazooie (set to debut to the press the day = before E3), primarily by not saying anything concrete about it. But GS = News has uncovered some major facts about the game. The RARE-developed Banjo-Kazooie is named after its main characters, = Banjo (a bear) and Kazooie (a bird that rides in his backpack). Both are = country bumpkins, and a country-western theme runs through the music and = artwork of the title. Of the two, Kazooie is primarily the character who = is powered-up, as he can obtain abilities such as flight (to carry Banjo = into the sky), breath-holding (to swim underwater with Banjo), and other = special attributes - but a source close to Nintendo indicates that Banjo = too will be able to transform in different ways, albeit not necessarily = through power-ups. Banjo-Kazooie is a 3-D explorative title along much the same lines as = last year's Super Mario 64. The game's graphics are comparable to SM64, = in fact better in some places, with excellent textures. The gameplay is = also similar, but with more of an opportunity to interact with = non-player characters and explore, as each individual play field (or = world) is several times larger than that of SM64. There is also a = heavier emphasis within each level on depth of exploration, as a given = stage might have a full world above land to explore, as well as a full = one underwater. Likewise, other worlds might have considerable Donkey = Kong Country style features, where players explore both on land and in = tree branches climbing up into the sky. In Super Mario 64, the player's goal was to collect one star per task = with several tasks per stage. In Banjo-Kazooie, players collect golden = puzzle pieces and musical notes - sort of a compromise between RARE's = traditional Donkey Kong Country style of item collection and Mario's = suit changing abilities. Banjo-Kazooie is expected to be Nintendo's major Christmas release in = the United States, and it's currently nearly 75 percent complete. = Speculation is that The Legend of Zelda 64 (which would otherwise be = considered Nintendo's big holiday item) will be released in Japan in = November, if not later, most likely prohibiting the company from having = an English translation ready for the Christmas buying season. The game appears to be specifically designed to appeal to the same group = of people who would otherwise consider a Crash Bandicoot or Sonic the = Hedgehog game this Christmas, while simultaneously allowing Nintendo a = new "all ages" franchise that doesn't require the company to release = either a Mario or Donkey Kong game every year. Expect more information on the game over the next few days, live from = the E3 show floor, at our E3 News site. Jorge Iv=E1n Su=E1rez Martin ivan@data.net.mx New Games Webmaster http://www.newgames.com.mx Hollywood Leader Tikal Productions http://www.geocities.com/Hollywood/5590=20 ------=_NextPart_000_01BC7B75.3BC53020 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Banjo-Kazooie Revealed

Nintendo has built up a considerable amount of buzz around its = upcoming=20 Nintendo 64 title Banjo-Kazooie (set to debut to the press the day = before E3),=20 primarily by not saying anything concrete about it. But GS News has = uncovered=20 some major facts about the game.

The RARE-developed Banjo-Kazooie is named after its main characters, = Banjo (a=20 bear) and Kazooie (a bird that rides in his backpack). Both are country=20 bumpkins, and a country-western theme runs through the music and artwork = of the=20 title. Of the two, Kazooie is primarily the character who is powered-up, = as he=20 can obtain abilities such as flight (to carry Banjo into the sky),=20 breath-holding (to swim underwater with Banjo), and other special = attributes -=20 but a source close to Nintendo indicates that Banjo too will be able to=20 transform in different ways, albeit not necessarily through = power-ups.

Banjo-Kazooie is a 3-D explorative title along much the same lines as = last=20 year's Super Mario 64. The game's graphics are comparable to SM64, in = fact=20 better in some places, with excellent textures. The gameplay is also = similar,=20 but with more of an opportunity to interact with non-player characters = and=20 explore, as each individual play field (or world) is several times = larger than=20 that of SM64. There is also a heavier emphasis within each level on = depth of=20 exploration, as a given stage might have a full world above land to = explore, as=20 well as a full one underwater. Likewise, other worlds might have = considerable=20 Donkey Kong Country style features, where players explore both on land = and in=20 tree branches climbing up into the sky.

In Super Mario 64, the player's goal was to collect one star per task = with=20 several tasks per stage. In Banjo-Kazooie, players collect golden puzzle = pieces=20 and musical notes - sort of a compromise between RARE's traditional = Donkey Kong=20 Country style of item collection and Mario's suit changing = abilities.

Banjo-Kazooie is expected to be Nintendo's major Christmas release in = the=20 United States, and it's currently nearly 75 percent complete. = Speculation is=20 that The Legend of Zelda 64 (which would otherwise be considered = Nintendo's big=20 holiday item) will be released in Japan in November, if not later, most = likely=20 prohibiting the company from having an English translation ready for the = Christmas buying season.

The game appears to be specifically designed to appeal to the same = group of=20 people who would otherwise consider a Crash Bandicoot or Sonic the = Hedgehog game=20 this Christmas, while simultaneously allowing Nintendo a new "all=20 ages" franchise that doesn't require the company to release either = a Mario=20 or Donkey Kong game every year.

Expect more information on the game over the next few days, live from = the E3=20 show floor, at our E3 News site.

 

Jorge Iván = Suárez Martin=20 ivan@data.net.mx
New Games Webmaster http://www.newgames.com.mx
Hollywood Leader
Tikal Productions http://www.geocities.com= /Hollywood/5590=20

------=_NextPart_000_01BC7B75.3BC53020-- ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> PSX news 4.8 million units Date: 18 Jun 1997 00:29:55 -0400 (EDT) In a message dated 97-06-17 21:06:54 EDT, you write: << Please, most of the games do suck (KI, MK, Dark Rift, Hexen, Gretzky, < Cruisin, Hangtime, War Gods....they all suck (IMO)...and Pilotwings, SOTE < are OK games at best.) Um, how the heck did you play Hexen and Dark Rift? They're not out yet. You can't tell me that the fact that it was a < Nintendo product has nothing to do with it's success. That is just silly. < Look how many people bought the system when it came out...and it only had < 2 games! If any other system tried that other than Nintendo, they would < not have enjoyed the same success. >> Yeah, you mean like the crazy people who bought the PSX which debuted with what, four games? :) Ridge Racer, Toshinden, X-Com and ... forgot... If something looks cool, people will buy it. Sony had NO name in the realm of video games, but yeah, people knew that SONY stands for a quality product. It's a combination of things that sells a system. Nintendo sold well based on two fantastic launch titles (I don't care what anyone says, to me there's no better non-military flight sim than Pilotwings 64), extensive media hype, a subtle ad campaign, AND the name recognition factor. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "AL" Subject: Re: N64> What is this? Date: 18 Jun 1997 12:41:35 +0800 ME TOO.. ---------- > From: dvader > To: n64@mail.xmission.com > Subject: N64> What is this? > Date: Wednesday, June 18, 1997 10:16 AM > > I get this message every time I post to the list now. Why is this > happening? > > <--------------------------------------> > dvader@ali.intop.net > <--------------------------------------> > > --------------------------------------------- > You are not authorized to send mail to the IGN-L list from > your > owner-n64@XMISSION.COM account. You might be authorized to send to the > list > from another of your accounts, or perhaps when using another mail program > which > generates slightly different addresses, but LISTSERV has no way to > associate > this other account or address with yours. If you need assistance or if you > have > any question regarding the policy of the IGN-L list, please contact the > list > owners: IGN-L-request@LISTSERV.IMAGINE-INC.COM. > > ------------------------ Rejected message (47 lines) > -------------------------- > Received: from mail.xmission.com by listserv.imagine-inc.com (LSMTP for > Windows NT v1.1a) with SMTP id <0.9BDD8450@listserv.imagine-inc.com>; Tue, > 17 Jun 1997 10:02:47 +0100 > Received: from domo by mail.xmission.com with local (Exim 1.62 #2) > id 0we1b4-0001Ar-00; Tue, 17 Jun 1997 10:59:10 -0600 > Received: from ali.intop.net [206.156.254.2] > by mail.xmission.com with smtp (Exim 1.62 #2) > id 0we1az-0001AA-00; Tue, 17 Jun 1997 10:59:05 -0600 > Received: from default by ali.intop.net (SMI-8.6/SMI-SVR4) > id LAA13455; Tue, 17 Jun 1997 11:58:55 -0500 > Message-Id: <199706171658.LAA13455@ali.intop.net> > From: "dvader" > To: > Subject: Re: N64> PSX news 4.8 million units > Date: Tue, 17 Jun 1997 11:57:54 -0500 > X-MSMail-Priority: Normal > X-Priority: 3 > X-Mailer: Microsoft Internet Mail 4.70.1161 > MIME-Version: 1.0 > Content-Type: text/plain; charset=ISO-8859-1 > Content-Transfer-Encoding: 7bit > Sender: owner-n64@xmission.com > Precedence: bulk > Reply-To: n64@mail.xmission.com > > > > > > > > To make all N64 fans happy, you have to look at the stats the right > way. > > > Sure Sony's shipped 4.8 million units while Nintendo's only shipped 3 > > > million - you have to look at the time frame. How long has it taken > Sony > > > to sell that many vs. Nintendo. Looking at it this way, it seems to me > > > > that the N64 is kickin' some PSX butt in the US > > > > You could look at it that way, but you have to remember that the reason > > the N64 is selling so well is because Nintendo was already a very well > > respected name in the gaming industry when the N64 came out. The PSX > > started out great, but not as well as the N64 for the simple reason that > > Sony was not an established name in the gaming industry. Wait to see how > > well the PSX2 sells when it first comes out....that will be a fair > > comparison. > > > I disagree, if the N64 sucked no one would have bought it, even if > Nintendo is an established name. > > ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> Hexen 64 Date: 17 Jun 1997 23:56:27 -0500 Yeah the only reason I would buy it is for 4-player, but now that Goldeneye has 4-player, I'm gonna wait for it. dvader > > I don't know. It all depends on the price tag, compared to Dark Rift. You > see, I've had my mind set on buying Dark Rift ever since I saw the first > screenshots. Then, Hexen comes along, with Deathmatch, and I think to > myself,"This is going to be a difficult decision." It all comes down to > price tag. Besides, if I buy the more expensive game, and don't like it, > and I could always go for the other or wait until Star Fox 64 comes out. > -Asha'man_X 64 > At 12:08 AM 6/17/97 -0500, you wrote: > > Postage paid by: Hexen 64 is supposed to come out June 20. Is > >anyone gonna buy it? dvader@ali.intop.net > ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Rueters PSX report Date: 18 Jun 1997 00:17:55 -0600 > On Sun, 15 Jun 1997, Mark J. Popp wrote: > > > At 01:56 PM 6/16/97 +0900, you wrote: > > >Grabbed this information about the Playstation off the internet >(Rueters). > > > > Why you sent this to the list is beyond me. I'm not even accidentally > > interested (as are a lot of others) in anything about Playstation, unless > > it's some sort of comparison to the N64. And even then... > > I am. Get over it. > > Stryder: atcope@comp.uark.edu > ____________________________________ > believe that life can change, > that you're not stuck in vain > B.C.------Tonight,Tonight--------- > > >> > >Oh, shut up and go play your psx or something. Why are you so biased, "AljasK"? Face it, Sony is here to stay. Either have fun with the games on Sony's systems, or don't play them. I prefer to have fun with all systems and games, no matter what company they come from--be it Nintendo, Sony, or SEGA (yes, Sega has fun games too). -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Turok on PC Date: 18 Jun 1997 00:25:26 -0600 >Turok: Dinosaur Hunter - PC >Turok for PC is a DIRECT translation of the popular game originally >launched on the Nintendo 64, so it brings adventure-packed, immersive >first-person-perspective action with beautifully rendered landscapes and a >pulse-pounding musical score to the PC. With textures that have been >created specifically for PCs featuring 3-D acceleration, Turok will amaze >even the most discriminating PC gamer. (from n64hq) I was just having a Palace chat with Christian Svenson, the editor of Next Generation Online. He said this game looks much better than the N64 version, and in high-res. Plus, I read in NG 31 that the game will be multiplayer (alongwith the fact it will only cost 49-59, and not 79-89. ). I just may have to own both versions! :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> RPG's Date: 18 Jun 1997 00:51:56 -0600 >I know these are dumb questions since this is a N64 list but I am going to >ask them anyway. When is FF7 out in U.S. for PSX? September 7th, 1997 >Is there any other >RPG's out for the PSX, like Chrono Trigger, Dragon Quest, Lufia? There are already two great ones out--Suikoden and Wild Arms. Breath of Fire III will be released this year. Dragon Quest 7 is being developed for PSX. FFVIII is being developed, as well as Parasite Eve, both by Square. And Suikoden 2 is also under development, by Konami. >Just >wondering if it is worth it or not to get one(PSX). Don't yell at me >because I am talking about PSX, I just like RPG's and when I look at the >release dates for the N64 I am not seeing any in the near future. I need a >new RPG and soon. Just checking out my options. The PSX is a more than worthy purchase if you like RPG's. The Saturn has not one (True) RPG out in America (until Albert Odyssey in July), and the N64 won't get an RPG until late this year, when Quest 64 comes out. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> Rueters PSX report Date: 17 Jun 1997 22:20:15 -0400 In article , Stryder wrote: > > >Why you sent this to the list is beyond me. I'm not even > > >accidentally interested (as are a lot of others) in anything > > >about Playstation, unless it's some sort of comparison to the > > >N64. And even then... > > I am. Get over it. > > Oh, shut up and go play your psx or something. > Did you not just post some PSX sales figures?? So why come down on > me. The first guy's post was directed at people like you. So bite > me. People! People! Please, this is degrading to all concerned! Do you WANT this to become another Usenet? When put to it, I'd agree with the first poster, and that this is inappropriate on an *N64* Mailing list. Nice that your interested in it, but if so, subscribe to the PSX mailing list or Web-Browse. It doesn't belong on this list. -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 23:13:47 -0400 First off, let me reiterate that I DO NOT care who "Wins" or who "Kicks" whom etc, nor do I care who's selling the best, overall, or at any given point. In article , Stryder wrote: > Please, most of the games do suck (KI, MK, Dark Rift, Hexen, > Gretzky, Cruisin, Hangtime, War Gods....they all suck (IMO)...and > Pilotwings, SOTE are OK games at best.) I can tolerate this sort of thing from idiots on Usenet, but I like to think I can expect better here. Of those games you listed, we can only say for Sure that Two of them suck (KI, Cr'USA), the rest are solid titles, if not spectacular, and have their redeeming qualities. (Yes, I see the "IMO," but the impression you gave with "...most of the games do suck" (definitive) and "PW, SOTE are OK games at best' was very factual) War Gods, by all accounts is a bad game, but the N64 version is apparently BETTER than the arcade, which is quite a feat, though the game itself may suck. You've never played Dark Rift or Hexen, so you can't say that. Gretzky is very arcady, but many people like it, and have a fun time playing it. That makes for at least a good game. Same with Hangtime. It isn't anything special, but it's fun to play, by most accounts, and the graphics and control are quite good. SOTE, again, while nothing special is very fun to play, but lacks replay value. The challenge is high though, and the first stage is one of the best ever. I'd say it was a little better than "OK at best." As for Pilotwings, most fans are fairly quiet about it, but nevertheless stand behind it as far better than average. It's definately a "niche" game (No, it ISN'T just a buzz-word), but it's great for people who like that sort of thing. Some say "it just isn't fun" or they can't see the point (There's no CLEAR objective/story), but it's very fun if you take the trouble to get any good at it (many objectives ARE boring/repetitive, but you can ignore those), and is quite challenging. It's one of my favorite games, I'm not in the least bit ashamed to admit. > You can't tell me that the fact that it was a Nintendo product has > nothing to do with it's success. That is just silly. That is NOT what he said! You've taken his argument, reversed it, and assumed that's what he meant as well, or that's what he implied. FAR too many people do this. He SAID (Not exact despite quotation marks), "despite Nintendo's name, if the system sucked, no one would have bought it," NOT "Nintendo's name had nothing to do with it's success." I'm sure he'd be happy to agree Nintendo's name helped it's success. > Look how many people bought the system when it came out...and it > only had 2 games! If any other system tried that other than > Nintendo, they would not have enjoyed the same success. True enough, but he never denied that. It's all part of the same misunderstanding. Also, while that WOULD have been pretty...er... stupid, had he actually meant it, so is saying "The ONLY reason it was such a success is because it had Nintendo's name on it," which is also NOT what you said, but came dangerously close ("If any other [name] tried releasing it with only two games, they would not have enjoyed the same success"). To hopefully set it down once and for all, PART of N64's success was due to the Nintendo label - A 100% VALID REASON, as Nintendo has made some of the BEST games and systems in the past - and Part due to the fact that it IS a great system: not overpriced (only the games), excellent controller and four BUILT IN ports, (I almost hate to say it, but) 64-bit power, and excellent graphics capabilities. People, PLEASE don't take people's arguments and assume they mean the opposite follows. That's often how flamewars are started. -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Re: Re: What is PAL? Date: 18 Jun 1997 01:19:56 -0600 >On Tue, 17 Jun 1997, tippyman wrote: > >> it's the uk's n64 duh >> >> Tippyman > > >No it's not. It is europes television standard. Duh. > >Stryder: atcope@comp.uark.edu You are both wrong. It is the UK SNES. Duh. :) J/k. Stryder is right. BTW, don't ever put "duh" when you aren't positive you are right, Tippyman. :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> PSX news 4.8 million units Date: 18 Jun 1997 01:32:16 -0600 > > You could look at it that way, but you have to remember that the reason > > the N64 is selling so well is because Nintendo was already a very well > > respected name in the gaming industry when the N64 came out. The PSX > > started out great, but not as well as the N64 for the simple reason that > > Sony was not an established name in the gaming industry. Wait to see how > > well the PSX2 sells when it first comes out....that will be a fair > > comparison. > > >> > >Talk about some BS! The N64 is doing so well because it is an awesome system >with awesome games. It is (IMO) much better than the psx. Don't give me >that crap, if that was true, the n64 still wouldn't be selling thousands and >thousands of systems >each month. Oh yeah, and people only bought the playstation because it's >made by Sony. Talk about stupidity. And quit sending all your dumb biased >letters! Should I be laughing? " And quit sending all your dumb biased letters!". Am I mistaken, or was your post biased, including the sentence that you told him not to be biased? "It is (IMO) much better than the psx. Don't give me that crap, if that was true, the n64 still wouldn't be selling thousands and thousands of systems each month. " Are you implying that the PSX is not selling thousand and thousands a month? They are both perfectly valid systems, both selling millions, but some people just cannot face having a losing system. Who really cares if Sony is selling X systems and Nintendo is selling Y systems? Just have fun with your system(s), and let the Big N and Sony worry about marketing and business tactics, etc. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> PSX news 4.8 million units Date: 18 Jun 1997 01:37:57 -0600 >Here we go again, a lot more BS. KI is a great game, Gretzky is a great >game, Hexen is a good game(much better than the lousy psx version, no >slowdown or pixelation), Dark Rift is a good game(Gamepro gave it a 4.0 out >of 5.0, and UGP gave it a 7.9 out of 10, both said it was fun and a solid >fighting game), Hangtime is a great game, and SOTE is a great game. People >bought the N64 when it came out because of Mario 64, the best game ever made, >and Pilotwings, which is a pretty good game too. You sure are full of a lot >of crap. Please, just sell your N64 and continue worshiping your Sony >shrine. I don't know why your on this list, I guess to try to convince >people that psx is better than N64, but I'm getting sick of your dumb posts. > Just let us continue to enjoy the best video game system that's ever graced >the earth. Why are you touting magazine ratings of games, and why are you telling US what games are good, or great? It all depends on the person. As for your Hexen PSX vs. Hexen 64 argument, who cares? I am buying neither version, the game was never as good as Doom in the first place. And saying it has no slowdown or pixelation w/multiplayer is besides the point, either pay 49 for the PSX version or 79 for the N64 version--your choice. Mine--Neither. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: penfold@netcentral.co.uk (penfold) Subject: N64> Star fox ? Date: 18 Jun 1997 11:58:34 GMT Has anoy one got gold on all and opened up expert level ? If so is there any thing else added, a UK mag says there is a new 4 player mode ? ------------------------------------------------------------------------------- From: Reeves Whitney Subject: N64> Web Page Writers Needed Date: 18 Jun 1997 09:47:15 -0400 Hello. www.hotn64weekly.com is expanding from its weekly newsletter. = There will be sections for previews and reviews as well as some other = stuff that will be added in the future. If you are interested and are an = avid gamer there are writing positions as well as a webmaster position = available. PLease send me an email letting me know of your interest. = Thanx for your time and i hope you will realize that this will be an = important and interestting experience for you Reeves ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Web Page Writers Needed Date: 18 Jun 1997 09:56:58 -0400 I can be a webmaster...look at my punk music page- http://www.geocities.com/SunsetStrip/Stage/1261/ Tippyman ---------- Hello. www.hotn64weekly.com is expanding from its weekly newsletter. There will be sections for previews and reviews as well as some other stuff that will be added in the future. If you are interested and are an avid gamer there are writing positions as well as a webmaster position available. PLease send me an email letting me know of your interest. Thanx for your time and i hope you will realize that this will be an important and interestting experience for you Reeves ---------- ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Re: Re: What is PAL? Date: 18 Jun 1997 09:58:34 -0400 duh, i'm never positive, duh. geez, duh. Don't tell me what to do, duh. oh yea- duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh Tippyman ---------- >On Tue, 17 Jun 1997, tippyman wrote: > >> it's the uk's n64 duh >> >> Tippyman > > >No it's not. It is europes television standard. Duh. > >Stryder: atcope@comp.uark.edu You are both wrong. It is the UK SNES. Duh. :) J/k. Stryder is right. BTW, don't ever put "duh" when you aren't positive you are right, Tippyman. :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Reeves Whitney Subject: RE: N64> Web Page Writers Needed Date: 18 Jun 1997 10:16:47 -0400 ------ =_NextPart_000_01BC7BD0.BEB24760 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit You got the job as webmaster. Now, just fill out this info so i can get an idea at where we stand: Whats your full name? Whats your e-mail address? What state do you live in? How old are you? (optional) Which of the following chat programs do you use? [ ] Palace [ ] mIRC or other IRC program [ ] ICQ [ ] WBS Do you check your e-mail more than once per day? Do you have experience with FTP? Thats about it Reeves ------ =_NextPart_000_01BC7BD0.BEB24760 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IjYOAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAENgAQAAgAAAAIAAgABBJAG ACQBAAABAAAADAAAAAMAADADAAAACwAPDgAAAAACAf8PAQAAAEkAAAAAAAAAgSsfpL6jEBmdbgDd AQ9UAgAAAABuNjRAbWFpbC54bWlzc2lvbi5jb20AU01UUABuNjRAbWFpbC54bWlzc2lvbi5jb20A AAAAHgACMAEAAAAFAAAAU01UUAAAAAAeAAMwAQAAABYAAABuNjRAbWFpbC54bWlzc2lvbi5jb20A AAADABUMAQAAAAMA/g8GAAAAHgABMAEAAAAYAAAAJ242NEBtYWlsLnhtaXNzaW9uLmNvbScAAgEL MAEAAAAbAAAAU01UUDpONjRATUFJTC5YTUlTU0lPTi5DT00AAAMAADkAAAAACwBAOgEAAAACAfYP AQAAAAQAAAAAAAAD/jQBCIAHABgAAABJUE0uTWljcm9zb2Z0IE1haWwuTm90ZQAxCAEEgAEAIQAA AFJFOiBONjQ+IFdlYiBQYWdlIFdyaXRlcnMgTmVlZGVkADcKAQWAAwAOAAAAzQcGABIACgAQAC8A AwA4AQEggAMADgAAAM0HBgASAAoABgAeAAMAHQEBCYABACEAAABGODA3NzZBNkJFRTdEMDExOEU3 RDQ0NDU1MzU0MDAwMAD8BgEDkAYAhAMAABIAAAALACMAAAAAAAMAJgAAAAAACwApAAAAAAADADYA AAAAAEAAOQAgbYJB8nu8AR4AcAABAAAAIQAAAFJFOiBONjQ+IFdlYiBQYWdlIFdyaXRlcnMgTmVl ZGVkAAAAAAIBcQABAAAAFgAAAAG8e/JBeaZ2B/nnvhHQjn1ERVNUAAAAAB4AHgwBAAAABQAAAFNN VFAAAAAAHgAfDAEAAAAZAAAAcndoaXRuZXlAbWFnaWNjYXJwZXQuY29tAAAAAAMABhBr6G++AwAH ED4BAAAeAAgQAQAAAGUAAABZT1VHT1RUSEVKT0JBU1dFQk1BU1RFUk5PVyxKVVNURklMTE9VVFRI SVNJTkZPU09JQ0FOR0VUQU5JREVBQVRXSEVSRVdFU1RBTkQ6V0hBVFNZT1VSRlVMTE5BTUU/V0hB VFNZAAAAAAIBCRABAAAA+AEAAPQBAAD+AgAATFpGdWxyy6n/AAoBDwIVAqgF6wKDAFAC8gkCAGNo CsBzZXQyNwYABsMCgzIDxQIAcHJCcRHic3RlbQKDM3cC5AcTAoB9CoAIzwnZO/EWDzI1NQKACoEN sQtg4G5nMTAzFFALChRRJQvyYwBAIFkIYCBnAm8FQHRoZSBqb4hiIGEEIHdlYgDAiRPBci4HsG93 LBug8nUTwCBmAxADIAhgG1JNBAAgC4ACECBzHoBpdCBjA5FnEcAb4AOgae0NsGEb4AVAdxuAFhAc EWMekAGQbmQ6CoUKhVe1EYB0BCB5CGEdYHUdkRRuYQeAPyGPIGUt4wDAAxFhZGQWEAQQIzozIKIT 0CBkHoAiUSBs3Gl2G5ALgCM2SBzgHbAcbGQb4CBRIlE/IChabwUwaQIgB0ApI0dp+xFwHbBmG2MC EB2QHOALgO5nHuAl0hNQbwnAIwAEIAcmdR0wIydbICBdIH5QB0AA0BuQLXAtYS2BbXhJUkMdsAXA G0AgMSCPLrIrtS4ULZBJQ1EuEdEuF1dCUwqFRCaEEXD9BZBrJAsEYCBRG3ADkQIgxS3xcC9RZGF5 IzYyRfMRgCcBZXg0wQiQNIID8GEbcCBGVFAjNgqFVN8iAwGgHcI3MCEcUgngJwDvEyAZ3CuxE9Bj BUAKhRUxAgA80AMAEBAAAAAAAwAREAAAAABAAAcwYOMF0vB7vAFAAAgwYOMF0vB7vAEeAD0AAQAA AAUAAABSRTogAAAAAEjr ------ =_NextPart_000_01BC7BD0.BEB24760-- ------------------------------------------------------------------------------- From: Chris McDonagh Subject: N64> OWN BOTH!! Date: 18 Jun 1997 16:39:49 BST I can understand why people are worrying about the N64 situation at the moment. I live in England and have a lot more to complain about than say the people who live in the USA. I did pay £250 when the machine came out and was very cheesed off when Nintendo brought it down £100 after only 8 weeks!. I did complain and Nintendo sent me two control pads (£30 each), which showed me that Nintendo still care about it's customers. I have bought all the games which are out for N64 and most of them are ace. I recently got Mario Kart 64 which is probably in the top three in my all time fav games. I feel Nintendo will become big over the next two years and it's producing games which I would gladly pay high prices far. I also own a PSX which is a fantastic machine, which keeps amazing me with the games it produces. I have just got Rage Racer which IMO is the best racing game ever. The PSX is also bringing out games like Tomb Raider 2 and Wing Commander IV (Not everyone's cup of tea but is a kind of game I like). I would stress to everyone to get both a PSX and of course the N64. This way you get best of both worlds and can be playing the best games for each machine. People who slag the PSX off haven't played the machine properly and I am loyal to both Sony and Nintendo. Nintendo 64 is the best machine IMO but the Sony is also brill. My Saturn is collecting dust and my Jaguar as breathed it's last breath. How can you control Sweet-tooth in the brill game Twisted Metal 2 World Tour?. Cheers Chris ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Star fox ? Date: 18 Jun 1997 12:17:13 -0400 (EDT) In a message dated 97-06-18 12:10:04 EDT, you write: << Has anoy one got gold on all and opened up expert level ? > If so is there any thing else added, a UK mag says there is a > new 4 player mode ? >> You can use tanks in 4-player battles. IF you beat the game on the extra level, you can do on-foot battles. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "dvader" Subject: N64> E3 Date: 18 Jun 1997 13:48:07 -0500 Does E3 start tomorrow? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Star fox ? Date: 18 Jun 1997 15:01:59 -0400 on foot? awesome! Tippyman ---------- In a message dated 97-06-18 12:10:04 EDT, you write: << Has anoy one got gold on all and opened up expert level ? > If so is there any thing else added, a UK mag says there is a > new 4 player mode ? >> You can use tanks in 4-player battles. IF you beat the game on the extra level, you can do on-foot battles. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: N64> Tippyman's moronic "DUH" post. Date: 18 Jun 1997 13:52:48 -0600 >duh, i'm never positive, duh. geez, duh. Don't tell me what to do, duh. >oh yea- >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd >uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu >hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd >uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu >hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh > > Tippyman Would anybody else like to waste bandwidth on this list? Tippyman has received his first warning. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Star fox ? Date: 18 Jun 1997 13:55:25 -0600 >You can use tanks in 4-player battles. What? I thought you used the regular arwings for battle mode! Were you just saying you can use tanks or arwings? >IF you beat the game on the extra level, you can do on-foot battles. > >Peer > >Nintendojo >http://members.aol.com/nindojo -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Tom McShea Subject: Re: N64> OWN BOTH!! Date: 18 Jun 1997 15:58:13 -0700 > How can you control Sweet-tooth in the brill game Twisted Metal 2 World Tour?. At the character select screen push up, L1, triangle, right. BTW, I think this game is better then anything on the N64. The only game that's better then it in the history of video games is Super Mario Kart. Tom ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Banjo-Kazooie Revealed News fron VideoGameSpot Date: 18 Jun 1997 16:15:56 -0400 (EDT) In a message dated 97-06-18 10:57:20 EDT, you write: << Subj: N64> Banjo-Kazooie Revealed News fron VideoGameSpot Date: 97-06-18 10:57:20 EDT From: ivan@data.net.mx (Iv=?iso-8859-1?B?4W4gU3Xh?=rez) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > Banjo-Kazooie Revealed > Nintendo has built up a considerable amount of buzz around its upcoming >Nintendo 64 title Banjo-Kazooie (set to debut to the press the day before E3), >primarily by not saying anything concrete about it. But GS News has uncovered >some major facts about the game. >> Check out Nintendojo with official information on Nintendo's E3 titles, including Banjo-Kazooie, screenshots, press releases, etc... Mike's there for us, covering the event as well. Nintendojo http://members.aol.com/nindojo Bye, Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> What is this? Date: 18 Jun 1997 13:30:30 -0400 (EDT) I know, me too. I don't get it. In a message dated 97-06-18 00:55:51 EDT, you write: << Subj: N64> What is this? Date: 97-06-18 00:55:51 EDT From: dvader@ali.intop.net (dvader) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com I get this message every time I post to the list now. Why is this happening? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ---------------------------------------------------------------------------- --------------------------------------------- You are not authorized to send mail to the IGN-L list from your owner-n64@XMISSION.COM account. You might be authorized to send to the list from another of your accounts, or perhaps when using another mail program which generates slightly different addresses, but LISTSERV has no way to associate this other account or address with yours. If you need assistance or if you have any question regarding the policy of the IGN-L list, please contact the list owners: IGN-L-request@LISTSERV.IMAGINE-INC.COM. ------------------------ Rejected message (47 lines) -------------------------- Received: from mail.xmission.com by listserv.imagine-inc.com (LSMTP for Windows NT v1.1a) with SMTP id <0.9BDD8450@listserv.imagine-inc.com>; Tue, 17 Jun 1997 10:02:47 +0100 Received: from domo by mail.xmission.com with local (Exim 1.62 #2) id 0we1b4-0001Ar-00; Tue, 17 Jun 1997 10:59:10 -0600 Received: from ali.intop.net [206.156.254.2] by mail.xmission.com with smtp (Exim 1.62 #2) id 0we1az-0001AA-00; Tue, 17 Jun 1997 10:59:05 -0600 Received: from default by ali.intop.net (SMI-8.6/SMI-SVR4) id LAA13455; Tue, 17 Jun 1997 11:58:55 -0500 Message-Id: <199706171658.LAA13455@ali.intop.net> From: "dvader" To: Subject: Re: N64> PSX news 4.8 million units Date: Tue, 17 Jun 1997 11:57:54 -0500 X-MSMail-Priority: Normal X-Priority: 3 X-Mailer: Microsoft Internet Mail 4.70.1161 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Sender: owner-n64@xmission.com Precedence: bulk Reply-To: n64@mail.xmission.com > > > To make all N64 fans happy, you have to look at the stats the right way. > > Sure Sony's shipped 4.8 million units while Nintendo's only shipped 3 > > million - you have to look at the time frame. How long has it taken Sony > > to sell that many vs. Nintendo. Looking at it this way, it seems to me > > that the N64 is kickin' some PSX butt in the US > > You could look at it that way, but you have to remember that the reason > the N64 is selling so well is because Nintendo was already a very well > respected name in the gaming industry when the N64 came out. The PSX > started out great, but not as well as the N64 for the simple reason that > Sony was not an established name in the gaming industry. Wait to see how > well the PSX2 sells when it first comes out....that will be a fair > comparison. > I disagree, if the N64 sucked no one would have bought it, even if Nintendo is an established name. >> ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> OWN BOTH!! Date: 18 Jun 1997 15:23:57 -0500 > > > How can you control Sweet-tooth in the brill game Twisted Metal 2 World Tour?. > > At the character select screen push up, L1, triangle, right. BTW, I > think this game is better then anything on the N64. The only game that's > better then it in the history of video games is Super Mario Kart. > > Tom I think the Playstation thing has gone to far when you people are telling Playstation codes on this list. Something has to be done. ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Tippyman's moronic "DUH" post. Date: 18 Jun 1997 16:46:24 -0400 boy...i do ONE juvenile thing that doesn't hurt anyone...(except my image) And i'm removed from the list! geezus! Tippyman ---------- >duh, i'm never positive, duh. geez, duh. Don't tell me what to do, duh. >oh yea- >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh d >uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd u >hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu h >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh d >uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd u >hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu h >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh > > Tippyman Would anybody else like to waste bandwidth on this list? Tippyman has received his first warning. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "C. James MacLennan" Subject: RE: N64> Tippyman's moronic "DUH" post. Date: 18 Jun 1997 16:13:21 -0500 Tyler V. Snow - List Nazi IMO - "Duh" wastes a lot less bandwidth than people SPAMMING the list with "Come look at my lame site" posts without any other content. -----Original Message----- Sent: Wednesday, June 18, 1997 3:46 PM boy...i do ONE juvenile thing that doesn't hurt anyone...(except my image) And i'm removed from the list! geezus! Tippyman ---------- >duh, i'm never positive, duh. geez, duh. Don't tell me what to do, duh. >oh yea- >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh d >uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd u >hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu h >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh d >uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd u >hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu h >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh > > Tippyman Would anybody else like to waste bandwidth on this list? Tippyman has received his first warning. -- Tyler V. Snow n64gamerx@geocities.com begin 600 WINMAIL.DAT M>)\^(A85`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`L $```$````0`````P``, (````+``\.``````(!_P\!````20`````` M``"!*Q^DOJ,0&9UN`-T!#U0"`````&XV-$!M86EL+GAM:7-S:6]N+F-O;0!3 M3510`&XV-$!M86EL+GAM:7-S:6]N+F-O;0`````>``(P`0````4```!33510 M`````!X``S !````%@```&XV-$!M86EL+GAM:7-S:6]N+F-O;0````,`%0P! M`````P#^#P8````>``$P`0```!@````G;C8T0&UA:6PN>&UI`' ``0```"@```!213H@ M3C8T/B!4:7!P>6UA;B=S(&UO# $````%````4TU44 `` M```>`!\,`0```!4```!J86UI96U >GEC;W(N;&=C+F-O;0`````#``80VD0[ M"@,`!Q"Y! ``'@`($ $```!E````5%E,15)64TY/5RU,25-43D%:24E-3RTB M1%5((E=!4U1%4T%,3U1,15-30D%.1%=)1%1(5$A!3E!%3U!,15-004U-24Y' M5$A%3$E35%=)5$@B0T]-14Q/3TM!5$U93$%-15-)5 `````"`0D0`0```,0# M``# `P``Y@<``$Q:1G66LW3?=P`*`0,!]R "I /C`@!C@F@*P'-E=# @!Q.' 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"" &``````# ````````1@`````0A0````````,` M!H (( 8``````, ```````!&`````%*%``"W#0``'@`F@ @@!@``````P `` M`````$8`````5(4```$````$````."XP``,`)X (( 8``````, ```````!& M``````&%````````"P`P@ @@!@``````P ```````$8`````#H4````````# M`#& "" &``````# ````````1@`````1A0````````,`,X (( 8``````, ` M``````!&`````!B%````````'@!"@ @@!@``````P ```````$8`````-H4` M``$````!`````````!X`0X (( 8``````, ```````!&`````#>%```!```` M`0`````````>`$2 "" &``````# ````````1@`````XA0```0````$````` A````'@`]``$````%````4D4Z( `````#``TT_3<``'RM ` end ------------------------------------------------------------------------------- From: penfold@netcentral.co.uk (penfold) Subject: N64> Starfox Date: 18 Jun 1997 21:25:26 GMT Has anoy one got gold on all and opened up expert level ? If so is there any thing else added, a UK mag says there is a=20 new 4 player mode ? ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> OWN BOTH!! Date: 18 Jun 1997 18:04:13 -0400 i agree. email each other privately. that would be in the best interest of the list. Tippyman ---------- > > > How can you control Sweet-tooth in the brill game Twisted Metal 2 World Tour?. > > At the character select screen push up, L1, triangle, right. BTW, I > think this game is better then anything on the N64. The only game that's > better then it in the history of video games is Super Mario Kart. > > Tom I think the Playstation thing has gone to far when you people are telling Playstation codes on this list. Something has to be done. ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Mario Kart Date: 18 Jun 1997 11:28:46 -0400 (EDT) In a message dated 97-06-18 08:10:25 EDT, you write: << I don't own the PAL version, I own the North American version. But, it > should be basically the same. Whenever on turns on Luigi Raceway, try and > do the speed boost trick (powerslide until you get these little red "E's") > and try and do that as often as you possibly can within each turn. That > will cutdown your time majorly. Also, you could try a better character > (smoke the time off using Bowser and Wario). >> It seems as if Nintendo pulled a fast one in Europe again and did not put any effort into the PAL conversion. Hence discrepancies between the game speeds -- European time records will always lag behind the U.S. and Japan ones. So annoying... Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Tom McShea Subject: Re: N64> OWN BOTH!! Date: 18 Jun 1997 20:09:46 -0700 I would just like to appologize to anyone if I subjected them to reading about the PSX. The reason I gave the code was I just got TM2 and love it and want other people to have the great experience I am. In my defense, I did mention the N64. tippyman wrote: > > i agree. email each other privately. that would be in the best interest of > the list. > > Tippyman > > ---------- > From: dvader > To: n64@mail.xmission.com > Subject: Re: N64> OWN BOTH!! > Date: Wednesday, June 18, 1997 4:23 PM > > > > > > How can you control Sweet-tooth in the brill game Twisted Metal 2 World > Tour?. > > > > At the character select screen push up, L1, triangle, right. BTW, I > > think this game is better then anything on the N64. The only game that's > > better then it in the history of video games is Super Mario Kart. > > > > Tom > > I think the Playstation thing has gone to far when you people are telling > Playstation codes on this list. Something has to be done. ------------------------------------------------------------------------------- From: SkyRat23@aol.com Subject: N64> Question Date: 18 Jun 1997 20:49:28 -0400 (EDT) Could anyone tell me what web site someone in Ireland could buy Nintendo System's and games at a good wholesale price. P.S. I do not wan't this info for myself it is for a friend. ------------------------------------------------------------------------------- From: SkyRat23@aol.com Subject: Re: N64> What is this? Date: 18 Jun 1997 20:57:39 -0400 (EDT) Me TOO!!!! ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> What is this? Date: 18 Jun 1997 21:15:02 -0400 please include the previous message because we don't know what you're talkin' about. Tippyman ---------- Me TOO!!!! ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> PSX news 4.8 million units Date: 18 Jun 1997 20:30:21 -0500 (CDT) On Wed, 18 Jun 1997 Peers2@aol.com wrote: > Um, how the heck did you play Hexen and Dark Rift? They're not out yet. Hexen is on the PC (obviously)...it is not great of a game. Dark Rift has been getting horrible reviews. I know magazines are not always the best get reviews, but you can still get a godd feel for a game before it comes out from them. People tout the reviews all the time when they are good, but for some reason, when they are bad, it is no longer acceptable to rely on magazines...go figure. > Yeah, you mean like the crazy people who bought the PSX which debuted with > what, four games? :) Ridge Racer, Toshinden, X-Com and ... forgot... We had like 10 or 12 by the end of the first week...I don't know where you live, but...move. Stryder: atcope@comp.uark.edu ________________________________________________________ and a f*** you to those of you who will never understand love, peace, empathy, desire, mischief, and gladness --------------------Pisces Iscariot (notes)------------- ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> PSX news 4.8 million units Date: 18 Jun 1997 20:50:55 -0500 (CDT) On Tue, 17 Jun 1997, Cryptic Bug wrote: > game itself may suck. You've never played Dark Rift or Hexen, so you > can't say that. It is called reviews, previews, and PC. > > You can't tell me that the fact that it was a Nintendo product has > > nothing to do with it's success. That is just silly. > That is NOT what he said! You've taken his argument, reversed it, and > assumed that's what he meant as well, or that's what he implied. FAR > too many people do this. He SAID (Not exact despite quotation marks), > "despite Nintendo's name, if the system sucked, no one would have > bought it," NOT "Nintendo's name had nothing to do with it's success." > I'm sure he'd be happy to agree Nintendo's name helped it's success. You are assuming he would happy to do this, but you don't know. He basically implied that the N64s success was based completely on games. It is the same thing as saying that their name had nothing to do with it. You left off the portions of the letter before and after your quote. All I said was that I thought Nintendo's name had a lot to do with their launch success...he disaggreed by by saying it was the games. I did not 'reverse' anything. > of N64's success was due to the Nintendo label - A 100% VALID REASON, > as Nintendo has made some of the BEST games and systems in the past - Which all I said!!!! I said initially that it was unfair to compare the lainch figures of the N64 to the PSX because Sony was not an established name in the gaming industry and Nintendo was. Therefore, Nintendo already had a user base ready to buy the new system (myself included)...a lot of people had waited to see the success of the PSX to make sure that it was not another 3DO, Jaguar, or CD-I. That was the only argument I was making. Then I get flamed to hell and back (especially by that aol brat, AljasK) for what seemed like a reasonable (and non-derogatory) statement. Stryder: atcope@comp.uark.edu ________________________________________________________ and a f*** you to those of you who will never understand love, peace, empathy, desire, mischief, and gladness --------------------Pisces Iscariot (notes)------------- ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> PSX news 4.8 million units Date: 18 Jun 1997 22:28:26 -0400 hexen is probably the worst first-person shooter on the pc....i sure hope n64 spiffs it up. If not, nintendo will lose quite a few bucks, eh? Tippyman ---------- On Wed, 18 Jun 1997 Peers2@aol.com wrote: > Um, how the heck did you play Hexen and Dark Rift? They're not out yet. Hexen is on the PC (obviously)...it is not great of a game. Dark Rift has been getting horrible reviews. I know magazines are not always the best get reviews, but you can still get a godd feel for a game before it comes out from them. People tout the reviews all the time when they are good, but for some reason, when they are bad, it is no longer acceptable to rely on magazines...go figure. > Yeah, you mean like the crazy people who bought the PSX which debuted with > what, four games? :) Ridge Racer, Toshinden, X-Com and ... forgot... We had like 10 or 12 by the end of the first week...I don't know where you live, but...move. Stryder: atcope@comp.uark.edu ________________________________________________________ and a f*** you to those of you who will never understand love, peace, empathy, desire, mischief, and gladness --------------------Pisces Iscariot (notes)------------- ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> Next-Generation Magazine Date: 19 Jun 1997 01:10:46 +30000 did anyone get the newest NG with blasto in the mail? I'm going to a long trip tomorrow, and I'll get it in the store to bring along to read. -Vi ------------------------------------------------------------------------------- From: Vi-64 Subject: Re: N64> PSX news 4.8 million units Date: 19 Jun 1997 03:36:09 +30000 Nintendo64 did so well in the beginning was because of the game Mario64 AND because the name nintendo brand name. If another noname console came out with a game as good as Mario64, it won't sell as well because people never heard of it. How about this. lets take a poll. What was the reason you bought your N64? I was gonna buy the N64 not because of Mario64. I knew games like Mario64, MarioKart64, Starfox64, Zelda64, and other exclusive Nintendo games were going to come out. So I bought the N64 knowing it will succeed like the nes and snes. So in other words, I bought it because it was brand name Nintendo that I bought the system. -Vi ------------------------------------------------------------------------------- From: Vi-64 Subject: Re: N64> GameCave LIES!!!!!! Date: 19 Jun 1997 03:38:00 +30000 I think BuyRite has StarFox64 for $45. but I'm still waiting for U.S. version. > for that day was StarFox64 for being only 59.99 (Import). Well, that > day I called and they said it was only for that day. Then I called ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> PSX news 4.8 million units Date: 19 Jun 1997 02:43:33 -0500 (CDT) On Thu, 19 Jun 1997, Vi-64 wrote: > How about this. lets take a poll. > What was the reason you bought your N64? I bought mine because it was Nintendo. Mario64 is a great game and all, but I knew that there was not going to be anything good for a while after that. But I had faith that Nintendo would get things together and have great games like they did for the NES and SNES. I bought in hopes of games like Zelda and Metroid (still no word...*curse!*). Stryder: atcope@comp.uark.edu ________________________________________________________ and a f*** you to those of you who will never understand love, peace, empathy, desire, mischief, and gladness --------------------Pisces Iscariot (notes)------------- ------------------------------------------------------------------------------- From: Dexter Sy Subject: N64> Sick of PSX is better arguments Date: 19 Jun 1997 00:44:12 -0700 ------ =_NextPart_000_01BC7C4C.DA1E2A60 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable This is a N64 mailing list and I'm really sick of the: Turok has too = much fog, Pilotwings is too slow paced, Mario 64 has too few textures = and the N64 happen to have a few sub-par games therefore the N64 sucks = arguments. If you like to do that, go do that in some stupid usenet = where any gamers with half a brain won't go. The arguments about the so called Playstation superiority has only = annoyed me. The "all Nintendo game has the same look" argument is = clearly a tag line picked up by PSX advocates who have no idea what they = are talking about. Some useds stupid arguments like the "GRASS" in the = N64 games look the same. Oh, The humanity! How desparate can they get? = Try walking down your neighborhood and tell me how many different kind = of grass you can make out in a casual stroll. In video games, where = grass plays a small role in the game, developers usually don't pay too = much attention to grass. =20 Banjo-Kazooie should shut them up for a while... Dexter S. Webmaster-Nintendo Generation http://www.geocities.com/~ningen -----Original Message----- Sent: June 18, 1997 7:28 PM hexen is probably the worst first-person shooter on the pc....i sure = hope n64 spiffs it up. If not, nintendo will lose quite a few bucks, eh? = =20 =20 Tippyman ---------- On Wed, 18 Jun 1997 Peers2@aol.com wrote: > Um, how the heck did you play Hexen and Dark Rift? They're not out = yet. Hexen is on the PC (obviously)...it is not great of a game. Dark Rift = has been getting horrible reviews. I know magazines are not always the best get reviews, but you can still get a godd feel for a game before it = comes out from them. People tout the reviews all the time when they are good, but for some reason, when they are bad, it is no longer acceptable to = rely on magazines...go figure. > Yeah, you mean like the crazy people who bought the PSX which debuted with > what, four games? :) Ridge Racer, Toshinden, X-Com and ... forgot... We had like 10 or 12 by the end of the first week...I don't know where = you live, but...move. Stryder: atcope@comp.uark.edu ________________________________________________________ and a f*** you to those of you who will never understand love, peace, empathy, desire, mischief, and gladness --------------------Pisces Iscariot (notes)------------- ------ =_NextPart_000_01BC7C4C.DA1E2A60 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IhIIAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy b3NvZnQgTWFpbC5Ob3RlADEIAQ2ABAACAAAAAgACAAEEkAYAsAEAAAEAAAAQAAAAAwAAMAIAAAAL AA8OAAAAAAIB/w8BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQBTTVRQAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAAeAAIwAQAAAAUAAABTTVRQAAAA AB4AAzABAAAAFgAAAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAMAFQwBAAAAAwD+DwYAAAAeAAEw AQAAABgAAAAnbjY0QG1haWwueG1pc3Npb24uY29tJwACAQswAQAAABsAAABTTVRQOk42NEBNQUlM LlhNSVNTSU9OLkNPTQAAAwAAOQAAAAALAEA6AQAAAB4A9l8BAAAAFgAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQAAAAIB918BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnht 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AAEAAAABAAAAAAAAAB4ASIAIIAYAAAAAAMAAAAAAAABGAAAAADeFAAABAAAAAQAAAAAAAAAeAEmA CCAGAAAAAADAAAAAAAAARgAAAAA4hQAAAQAAAAEAAAAAAAAAHgA9AAEAAAABAAAAAAAAAAMADTT9 NwAAEUA= ------ =_NextPart_000_01BC7C4C.DA1E2A60-- ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> Sick of PSX is better arguments Date: 19 Jun 1997 03:55:43 -0500 (CDT) On Thu, 19 Jun 1997, Dexter Sy wrote: > Pilotwings is too slow paced, I don't recall that on this list. > Mario 64 has too few textures I remember a discussion about textures, but it was about too many. I also don't recall Mario being in the discussion. > The arguments about the so called Playstation superiority has only annoyed me. I don't seem to recall anyone saying the PSX was superior. > The "all Nintendo game has the same look" argument is clearly a tag >line picked up by PSX advocates who have no idea what they are talking >about. Hmmmm, don't think I heard this on this list. > Some useds stupid arguments like the "GRASS" in the N64 games > look the same. Oh, The humanity! Well...hmmmm....you lost me on this as well >How desparate can they get? Don't know. > Try >walking down your neighborhood and tell me how many different kind of >grass you can make out in a casual stroll. I'll have to do that...but I still don't recall anyone complaining about grass on this list...unless it was in some part of the discussion about textures that I missed. > Banjo-Kazooie should shut them up for a while... Does it have many types of grass? :) hehahahahe Basically, what the hell are you ranting about? I don't recall hearing half the stuff you mentioned. Also, you and several other members on this list *Aljask...Mark* need to calm down and realize that debates like this are just part of being on a list. It happens all the time. I am on the PSX list and discussions about the N64 occur there fairly regularly. You can't just live in some fantasy world where nothing else exists but Nintendo or Sony. They have impact on one another and many people just want to be informed about the gaming scene as a whole. Hell, if we could not debate once in a while, this list would be DEAD due to the extremely slow rate of N64 games being released. It has been a while since anything good came out, so people start to talk about other things. Live with it. I am tired of you guys trying to tell the rest of us we can't talk about any other type of video games. It sucks, and that just won't happen. So too bad. Stryder: atcope@comp.uark.edu ________________________________________________________ and a f*** you to those of you who will never understand love, peace, empathy, desire, mischief, and gladness --------------------Pisces Iscariot (notes)------------- ------------------------------------------------------------------------------- From: "Mark J. Popp" Subject: Re: N64> Sick of PSX is better arguments Date: 19 Jun 1997 03:32:35 -0600 At 03:55 AM 6/19/97 -0500, you wrote: >Basically, what the hell are you ranting about? I don't recall hearing >half the stuff you mentioned. It's all been discussed. The grass was about the amount of trees in Secret of Evermore, I believe. If I didn't know you better, I'd think you have a selective memory. :) >Also, you and several other members on this >list *Aljask...Mark* need to calm down and realize that debates like this >are just part of being on a list. It happens all the time. I'm fine. :) Nothing wrong with debates. Just off-topic spam that bothers me. >It has been a while since anything >good came out, so people start to talk about other things. Live with it. >I am tired of you guys trying to tell the rest of us we can't talk about >any other type of video games. It sucks, and that just won't happen. So >too bad. I said I wouldn't comment on this anymore, and I won't... :) Makes me wonder what you think about law and order, but never mind. Not trying to take away any of your rights or anything. :) Oh, and about N64 selling because it's a Nintendo product... think the PSX sells well because of the Sony name? They have massive electronic market domination, but that probably isn't a factor, right? Sony has more money and influence than some countries, but that couldn't possibly have an effect, could it? ************************************************************** Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.geocities.com/Area51/Vault/1336/index.html Most Recent Comments About My Web Page: [From: Hail-Aaron@webtv.net (~Hail~ ~Aaron~) ] [Your page sucks. ] [Canadians are a bunch of american wannabes ] [~~~~~~~~~Damn Smooth~~~~~~~ ] ************************************************************** ------------------------------------------------------------------------------- From: "AL" Subject: Re: N64> GameCave LIES!!!!!! Date: 19 Jun 1997 17:53:31 +0800 No , BuyRite sells only 39.99 (game only-import) ---------- > From: Vi-64 > To: Brendan Lim > Cc: n64@xmission.com > Subject: Re: N64> GameCave LIES!!!!!! > Date: Thursday, June 19, 1997 11:38 AM > > I think BuyRite has StarFox64 for $45. but I'm still waiting for U.S. > version. > > > for that day was StarFox64 for being only 59.99 (Import). Well, that > > day I called and they said it was only for that day. Then I called > > ------------------------------------------------------------------------------- From: Chris McDonagh Subject: N64> UK's conversion's Date: 19 Jun 1997 14:19:03 BST > It seems as if Nintendo pulled a fast one in Europe again and did not put any > effort into the PAL conversion. Hence discrepancies between the game speeds > -- European time records will always lag behind the U.S. and Japan ones. So > annoying... > Peer If you don't think Nitendo give a care about Europe then look at us poor English people. We get dearer machines then places like Germany and the games take longer to come out. The delay behind the USA is a joke and I wonder why it takes so long when you consider how poor the conversion are. We get black borders, slower games and the prices are a lot more than the USA and of course Japan. Let's have a look at how good the UK conversion's are. Mario 64 - Pretty good but the borders are annoying. PilotWings - Dreadful conversion with borders bigger than adjoining American States, plus it runs slower than the NTSC version. Star Wars SOTE - PERFECT with no borders and good speed. GOOD WORK LucasArts!!. Turok - Same borders than Mario but runs slower than the NTSC version. Mario Kart 64 - Well documetated on how slow it runs but the borders are fairly small. WaveWace - Speed wise it is same than Mario Kart 64 but the borders are a lot bigger, at least the two player mode as smaller borders. Fifa 64 - Average borders but the game runs like a dog with it's glorious jerkovision. KI Gold - Faster than a speeding bullet and no borders. They is no excuse to having these borders and game running slower. ISS64 which is released next week as hardly any borders and is just as fast if not faster than the Jap version. I played this in Game yesterday and it is amazing, it plays just as good has Sheffield Wednesday on form. I personally would pay through the news for games like Mario 64 and Star Fox 64 (and have done) but I would like it if Nintendo would put a bit of effort into coverting the games and getting them out a bit sooner. They only have to take a leaf out of Sony's book who get games out quite quickly and have minimal borders. Cheers Chris "I have a dream that one day Sony and Nintendo will unite and produce a ultimate console". ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> BuyRite? Date: 19 Jun 1997 06:44:00 PDT What is BuyRite's Webpage address??? (URL) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> What's BuyRite's URL?!?!!?!!!!!! Date: 19 Jun 1997 07:09:25 PDT WHAT IS BUYRITE'S URL? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Chris McDonagh Subject: Re: N64> PSX news 4.8 million units Date: 19 Jun 1997 14:23:21 BST Vi Wrote: > How about this. lets take a poll. > What was the reason you bought your N64? I Reply: Good question and one I feel obliged to answer. I bought my N64 because of many factors: (1) The technical stats. (2) I have a Snes, Gameboy and Nes and have never in my life been let down by Nintendo. (3) The brand name, Nintendo to me means quality and I can't remember them ever releasing a bad game. (4) Mario 64 - An amazing piece of achievement and also Star Wars SOTE because I live, eat and breath Lucas's great vision. (5) The revolutionary control system which makes bad games good. I just hope the control pad is used to full potential. (6) The standard of games coming soon. For Example: F-Zero 64, Star Fox 64, Doom 64, Duke Nukem 3D 64, Mission Impossable, Goldeneye, Zelda 64, Rev Limit, Extreme G, Aero Force, ISS64, Tomb Raider 64, Dream, Wayne Gretzy 64, Blast Corp, Quake 64, Mario 64 DD, Multi Racing Championship's, Top Gear Rally, Castlevania 64, Legend of the Mystical Ninja 64, Sonic Wings, Wild Choppers, Lamborghini 64, PilotWings 64 2, Sim City 2000, Mother 3, Creation, Turok 2, Mace the Dark Age, Silicon Valley, Tetrisphere, Exhumed 64 and hundred's of other games. (7) 64DD, which I will get at any cost. (8) Nintendo's fun pack's. the Rumble Pac is just the beginning. (9) Nintendo are a multi billion pound company. (10) Nintendo make the finst games which are revolutionary. (11) THe machine looks good and is built very well. (12) And the last reason, Mr Miyomoto. Cheers Chris - I worship the ground my N64 has been on. ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Nintendo told me: Date: 19 Jun 1997 07:30:33 PDT >From nintendo@noa.nintendo.com Mon Jun 16 06:47:51 1997 >Received: from NOA1-Message_Server by noa.nintendo.com > with Novell_GroupWise; Mon, 16 Jun 1997 06:46:48 -0700 >Message-Id: >X-Mailer: Novell GroupWise 4.1 >Date: Mon, 16 Jun 1997 06:46:13 -0700 >From: Nintendo Nintendo >To: limbrendan@hotmail.com >Subject: Rumble Pak -Reply >Mime-Version: 1.0 >Content-Type: text/plain >Content-Disposition: inline > >Hello. > >Japanese Nintendo products are not designed to be compatible with U.S. >Nintendo products. No Japanese Nintendo product is licensed for use in the U.S. >If using the unlicensed product damages your system, controller or game, any >warranties you have would be void. > >Nintendo of America Inc. >Greg Wallace > >Nintendo's home page: http://www.nintendo.com/ >Power Line (Automated Product Info): (425)885-7529 > THIS WAS WHAT NINTENDO E-MAILED A COUPLE OF PEOPLE, INCLUDING ME ABOUT JAPANESE GAMES IN THE US. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> PSX news 4.8 million units Date: 19 Jun 1997 08:40:30 -0600 >Nintendo64 did so well in the beginning was because of the game Mario64 >AND because the name nintendo brand name. > If another noname console came out with a game as good as >Mario64, it won't sell as well because people never heard of it. > >How about this. lets take a poll. >What was the reason you bought your N64? This is easy. Simply, I have the NES and the SNES. I know the games Nintendo can do, I know their staying power, and Nintendo has usually had the best hardware on the market. This is all true to this day with the Nintendo 64, IMO. Now, on a different note, Banjo-Kazooie has been revealed. Screenshots are at both Next Generation (with the sub-title "Stupid name, but the game has promise", or something like that), as well as Nintendo.com. There are even quicktime .mov's at Nintendo.com. The game looks simply amazing, and the 3D is definitely on par with Mario, if not better. Too bad the .mov's have no music, I have to hear the "country-western" tunes. I hope the western is cool like the music in Wild Arms... -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> What's BuyRite's URL?!?!!?!!!!!! Date: 19 Jun 1997 08:47:14 -0600 >WHAT IS BUYRITE'S URL? http://www.buyrite1.com -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> 64DD !WILL! use a modem Date: 19 Jun 1997 07:46:22 PDT If you saw it in N64.COM or not, the 64DD will have a modem jack and you will have to buy a modem seperately. This might be old news to some people. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "entrippy" Subject: Re: N64> Nintendo told me: Date: 20 Jun 1997 03:40:23 +1000 >>Hello. >> >>Japanese Nintendo products are not designed to be compatible with U.S. >>Nintendo products. No Japanese Nintendo product is licensed for use in >the U.S. >>If using the unlicensed product damages your system, controller or >game, any >>warranties you have would be void. >> >>Nintendo of America Inc. >>Greg Wallace >> >>Nintendo's home page: http://www.nintendo.com/ >>Power Line (Automated Product Info): (425)885-7529 >> >THIS WAS WHAT NINTENDO E-MAILED A COUPLE OF PEOPLE, INCLUDING ME ABOUT >JAPANESE GAMES IN THE US. Are you suprised? After all - the terratorial lock out is there because Nintendo put it there, so it's hardly suprising they disavow all responsibility for people who use their products in fashions for which Nintendo did not intend them. By the same token, I've heard (and would be suprised to find otherwise) that the jolt pak will work in any controller - since the controllers had no terratorial lock out, this is no wonder. To be honest Brendan, this piece of email is the closest thing to news that you've brought the list - besides ad's and invitations to visit your site. I realise this treads dangerously close to a flame on a list that certainly doesn't need any more, but Brendan, you've just joined my kill file - and I'm sure I'm not the only one who feels this way. Think before you type two lines of text and close with an ad for your site. Oh, and stop shouting. In respect, you're my number one prat for the week - have fun. Renaissance Womble and Freelance Raconteur entrippy@labyrinth.net.au "I can see round corners, and move at will through time!" ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> New Game Poll Date: 19 Jun 1997 12:20:35 PDT If you were to make a game what would it be? -=-=-=-=-=- Brendan LIm Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "C. James MacLennan" Subject: RE: N64> New Game Poll Date: 19 Jun 1997 14:35:52 -0500 One where you could run through dimly lit corriders carrying heavy munitions blasting the holy hell out of mailing list spammers.... ;) -----Original Message----- Sent: Thursday, June 19, 1997 2:21 PM If you were to make a game what would it be? -=-=-=-=-=- Brendan LIm Get Your *Web-Based* Free Email at http://www.hotmail.com begin 600 WINMAIL.DAT M>)\^(C83`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`- ,```(````0`````P``, ,````+``\.``````(!_P\!````20`````` M``"!*Q^DOJ,0&9UN`-T!#U0"`````&XV-$!M86EL+GAM:7-S:6]N+F-O;0!3 M3510`&XV-$!M86EL+GAM:7-S:6]N+F-O;0`````>``(P`0````4```!33510 M`````!X``S !````%@```&XV-$!M86EL+GAM:7-S:6]N+F-O;0````,`%0P! M`````P#^#P8````>``$P`0```!@````G;C8T0&UA:6PN>&UI&UI423X``!X`'@P!````!0```%--5% `````'@`? 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"" &``````# ```````` M1@`````0A0````````,`!H (( 8``````, ```````!&`````%*%``"W#0`` M'@`F@ @@!@``````P ```````$8`````5(4```$````$````."XP``,`)X ( M( 8``````, ```````!&``````&%````````"P`P@ @@!@``````P `````` M`$8`````#H4````````#`#& "" &``````# ````````1@`````1A0`````` M``,`,X (( 8``````, ```````!&`````!B%````````'@!"@ @@!@`````` MP ```````$8`````-H4```$````!`````````!X`0X (( 8``````, ````` M``!&`````#>%```!`````0`````````>`$2 "" &``````# ````````1@`` M```XA0```0````$`````````'@`]``$````%````4D4Z( `````#``TT_3<` #`/HU ` end ------------------------------------------------------------------------------- From: "C. James MacLennan" Subject: RE: N64> New Game Poll Date: 19 Jun 1997 14:35:52 -0500 One where you could run through dimly lit corriders carrying heavy munitions blasting the holy hell out of mailing list spammers.... ;) -----Original Message----- Sent: Thursday, June 19, 1997 2:21 PM If you were to make a game what would it be? -=-=-=-=-=- Brendan LIm Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Reeves Whitney Subject: RE: N64> New Game Poll Date: 19 Jun 1997 16:14:28 -0400 ------ =_NextPart_000_01BC7CCC.06E56200 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit what do you want your login + password to be on your e-mail account? reeves Get Your *Web-Based* Free Email at http://www.hotmail.com ------ =_NextPart_000_01BC7CCC.06E56200 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IicUAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAENgAQAAgAAAAIAAgABBJAG ACQBAAABAAAADAAAAAMAADADAAAACwAPDgAAAAACAf8PAQAAAEkAAAAAAAAAgSsfpL6jEBmdbgDd AQ9UAgAAAABuNjRAbWFpbC54bWlzc2lvbi5jb20AU01UUABuNjRAbWFpbC54bWlzc2lvbi5jb20A AAAAHgACMAEAAAAFAAAAU01UUAAAAAAeAAMwAQAAABYAAABuNjRAbWFpbC54bWlzc2lvbi5jb20A AAADABUMAQAAAAMA/g8GAAAAHgABMAEAAAAYAAAAJ242NEBtYWlsLnhtaXNzaW9uLmNvbScAAgEL MAEAAAAbAAAAU01UUDpONjRATUFJTC5YTUlTU0lPTi5DT00AAAMAADkAAAAACwBAOgEAAAACAfYP AQAAAAQAAAAAAAAD/jQBCIAHABgAAABJUE0uTWljcm9zb2Z0IE1haWwuTm90ZQAxCAEEgAEAFwAA AFJFOiBONjQ+IE5ldyBHYW1lIFBvbGwAggYBBYADAA4AAADNBwYAEwAQAA4AHAAEACsBASCAAwAO AAAAzQcGABMAEAAOAAgABAAXAQEJgAEAIQAAAEM4MTExOTk2QkVFOEQwMTE4RTdENDQ0NTUzNTQw MDAwAOoGAQOQBgCoAgAAEgAAAAsAIwAAAAAAAwAmAAAAAAALACkAAAAAAAMANgAAAAAAQAA5AKCN DmTtfLwBHgBwAAEAAAAXAAAAUkU6IE42ND4gTmV3IEdhbWUgUG9sbAAAAgFxAAEAAAAWAAAAAbx8 7WQGlhkRyei+EdCOfURFU1QAAAAAHgAeDAEAAAAFAAAAU01UUAAAAAAeAB8MAQAAABkAAAByd2hp dG5leUBtYWdpY2NhcnBldC5jb20AAAAAAwAGEAqtJBADAAcQ4AAAAB4ACBABAAAAZQAAAFdIQVRE T1lPVVdBTlRZT1VSTE9HSU4rUEFTU1dPUkRUT0JFT05ZT1VSRS1NQUlMQUNDT1VOVD9SRUVWRVMt LS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0AAAAAAgEJEAEAAAAoAQAAJAEA AFoCAABMWkZ1xUoQtP8ACgEPAhUCqAXrAoMAUALyCQIAY2gKwHNldDI3BgAGwwKDMgPFAgBwckJx EeJzdGVtAoMz9wLkBxMCgH0KgAjPCdkCgAcKgQ2xC2BuZzEwM8MUUAsDbGkzNg3wC1UzFFEL8SB3 EYAFQGRv/CB5CGAZsABwBUAaQQXAxRWgZwuAICsgCrAEECJ3BbBkIHQaIGJl5iACIBrEZS0AwAMR ANB1BaB1AjA/CoUeDAnRdt8HkBjcCqADYBPQYwVAHg99CrItIn8jjySfJPMKhUcJEcAgWRriKldl YowtQhuwCYAqIEYJ0SwgRR00BUBoAkBwOsgvL3cpEC5oIMAdMvouBaBtIg8rDywfJT8hb1cKixiP IH8gFTEAMpADABAQAAAAAAMAERAAAAAAQAAHMIDAAljtfLwBQAAIMIDAAljtfLwBHgA9AAEAAAAF AAAAUkU6IAAAAACXnQ== ------ =_NextPart_000_01BC7CCC.06E56200-- ------------------------------------------------------------------------------- From: tippyman Subject: Re: N64> PSX news 4.8 million units Date: 19 Jun 1997 15:29:22 -0600 (MDT) Does anyone know when yoshi's island is slated to come out? Tippyman ------------------------------------------------------------------------------- From: Johnny Sondergard Subject: N64> Re: n64 Digest V1 #19 Date: 19 Jun 1997 15:29:59 -0600 (MDT) >Date: Wed, 18 Jun 1997 00:25:26 -0600 >From: "Tyler V. Snow" >Subject: Re: N64> Turok on PC > >>Turok: Dinosaur Hunter - PC >>Turok for PC is a DIRECT translation of the popular game originally >>launched on the Nintendo 64, so it brings adventure-packed, immersive >>first-person-perspective action with beautifully rendered landscapes and a >>pulse-pounding musical score to the PC. With textures that have been >>created specifically for PCs featuring 3-D acceleration, Turok will amaze >>even the most discriminating PC gamer. (from n64hq) > > >I was just having a Palace chat with Christian Svenson, the editor of Next >Generation Online. He said this game looks much better than the N64 >version, and in high-res. Plus, I read in NG 31 that the game will be >multiplayer (alongwith the fact it will only cost 49-59, and not 79-89. >). I just may have to own both versions! :) > > > -- Tyler V. Snow Me too - with a map editor Turok will be cool. I'm sure the PC version will look better (the N64 version looks like it's only 320 x 240) with a 3Dfx card It woun't be a problem to run the game in 800 x 600 64K colours. JS >n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Tippyman: Yoshi's island Date: 19 Jun 1997 14:51:26 PDT Yoshi's island will appear at Shishiniki (Did not spell it right) in November, and released in November in Japan. I don't know about the US. Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> ZELDA64.COM Date: 19 Jun 1997 15:12:29 PDT Check out http://www.zelda64.com It will hopefully be like starfox64.com, although zelda64.com is under-construction. Check it out! -=-=-=-=-=- Brendan LIm Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: JP1234 Subject: Re: N64> Sick of PSX is better arguments Date: 19 Jun 1997 18:24:41 -0700 Dexter Sy wrote: > > This is a N64 mailing list and I'm really sick of the: Turok has too much fog, Pilotwings is too slow paced, Mario 64 has too few textures and the N64 happen to have a few sub-par games therefore the N64 sucks arguments. If you like to do that, go do that in some stupid usenet where any gamers with half a brain won't go. > The arguments about the so called Playstation superiority has only annoyed me. The "all Nintendo game has the same look" argument is clearly a tag line picked up by PSX advocates who have no idea what they are talking about. Some useds stupid arguments like the "GRASS" in the N64 games look the same. Oh, The humanity! How desparate can they get? Try walking down your neighborhood and tell me how many different kind of grass you can make out in a casual stroll. In video games, where > Banjo-Kazooie should shut them up for a while... > > Dexter S. > Webmaster-Nintendo Generation > http://www.geocities.com/~ningen That is a great letter and I'm glad somebody finally wrote it. I was icluded on the N-Put on N64.com about N64's limited textures and I said that I don't care about the number of textures just as long as the games look good. If you want' to complain or say PSX is better than go do it on it's mailing list not ours. ------------------------------------------------------------------------------- From: tippyman@juno.com (Tippy Man) Subject: Re: N64> Tippyman's moronic "DUH" post. Date: 19 Jun 1997 18:33:53 EDT Tyler, you said warning. I never recieved a warning, just a stuck up insult. Be more of a man, Tyler. Not a sarcastic pussy. You tried to silence me, but you have failed. On Wed, 18 Jun 1997 13:52:48 -0600 "Tyler V. Snow" writes: >>duh, i'm never positive, duh. geez, duh. Don't tell me what to do, >duh. >>oh yea- >>duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd >>uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu >>hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh >>duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd >>uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu >>hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh >>duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh >> >> Tippyman > > >Would anybody else like to waste bandwidth on this list? Tippyman has >received his first warning. > > > -- Tyler V. Snow >n64gamerx@geocities.com > > > > ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Sick of PSX is better arguments Date: 19 Jun 1997 18:57:21 -0400 I actually believe the graphics are less important than the fun factor. Look at old NES games! you could still pick them up and play 'em...most of them are great! I think the system wars should be nullified, there are good games on both systems. I own both PSX and N64, and i do agree the N64 has higher graphic quality and is more fun....but i like the PSX as well. SO just chill out with the N64 vs. PSX crap. ---------- Dexter Sy wrote: > > This is a N64 mailing list and I'm really sick of the: Turok has too much fog, Pilotwings is too slow paced, Mario 64 has too few textures and the N64 happen to have a few sub-par games therefore the N64 sucks arguments. If you like to do that, go do that in some stupid usenet where any gamers with half a brain won't go. > The arguments about the so called Playstation superiority has only annoyed me. The "all Nintendo game has the same look" argument is clearly a tag line picked up by PSX advocates who have no idea what they are talking about. Some useds stupid arguments like the "GRASS" in the N64 games look the same. Oh, The humanity! How desparate can they get? Try walking down your neighborhood and tell me how many different kind of grass you can make out in a casual stroll. In video games, where > Banjo-Kazooie should shut them up for a while... > > Dexter S. > Webmaster-Nintendo Generation > http://www.geocities.com/~ningen That is a great letter and I'm glad somebody finally wrote it. I was icluded on the N-Put on N64.com about N64's limited textures and I said that I don't care about the number of textures just as long as the games look good. If you want' to complain or say PSX is better than go do it on it's mailing list not ours. ------------------------------------------------------------------------------- From: N64 News Subject: N64> 1997: The Year of Nintendo So Far / News from N64 HQ Date: 19 Jun 1997 16:52:11 -0600 (MDT) ATLANTA--(BUSINESS WIRE)--June 18, 1997--Resounding consumer demand for the new Nintendo 64 video game machine has boosted year-to-date company sales 156 percent from levels for the comparable period of 1996. From January 1 through April 30, 1997, independent sales data show the world's first and only 64-bit game machine is selling more than 60 percent ahead of its nearest rival, Sony's 32-bit PlayStation. Additionally, the industry's seven top-selling games are available exclusively for Nintendo 64. Nintendo 64 has remained the top-selling system in America for each of the eight months since its introduction (Sept. 29, 1996), according to TRSTS sales data gathered by NPD Research, Port Washington, NY. "As a company, we're known for making aggressive business plans," says Peter Main, Nintendo of America executive vice president of sales and marketing. "But even we failed to predict the magnitude of Nintendo 64's success." Nintendo's leadership also extended to its two other video game systems. The Super Nintendo Entertainment System (Super NES) platform has moved to a 66 percent share of the 16-bit category thus far in 1997, with the Super NES game, Donkey Kong Country 3 also joining the seven Nintendo 64 titles on the list of top ten sellers. The portable Game Boy system, newly launched in the "pocket" color versions, is running at 90 percent of the hand-held category, with revenue volume up 15 percent compared to 1996. In total, Nintendo year-to-date is the industry's leading seller of hardware systems and games, and accounts for 56 percent of all industry revenues. For its fiscal year, beginning April 1, 1997, Nintendo of America predicts growth of 37 percent for total first-, second- and third-party retail revenues to $2.5 billion. The company projects that amount will represent 51 percent of the entire U.S. video game industry. The Nintendo 64 system is a product of the worldwide joint development and license agreement combining Nintendo's expertise in video game development with Silicon Graphics Inc.'s (NYSE:SGI) renowned visual computing technologies as used to create special effects in numerous blockbuster motion pictures. Developed in partnership with SGI, the revolutionary Nintendo 64 system launched in the U.S. on September 29, 1996, and has sold more than 2.8 million units to date. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Banjo-Kazooie by Nintendo/Rare / News from N64 HQ Date: 19 Jun 1997 16:57:43 -0600 (MDT) Banjo-Kazoozie Rides High On Next Wave Of Nintendo 64 Games Breathtaking Graphics, Diverse Game Play Featured in New "Free-Roaming" Adventure ATLANTA, June 18, 1997 - Nintendo of America Inc. again raises the standards against which all video games are measured with the release of Banjo-Kazooie - a true 3-D, action/adventure game featuring Banjo, a Honey Bear, and Kazooie, a Red Crested Breegull permanently carried in Banjo's backpack. Developed by the world-famous video game designers at U.K.-based Rare, Ltd., this vibrant, exciting 3-D adventure - first pioneered by Super Mario 64 - is set for release on November 24, 1997. The game takes the co-joined pair through 16 brilliant, highly detailed, lushly textured worlds of adventure as they work together to search for missing puzzle pieces. The pieces, once collected, enable the partners to rescue Banjo's girlfriend, Piccolo, and defeat the giant who captured her. "Once in a while, a new video game introduces characters so rich with personality, flair, and game play capabilities, they're destined to become industry celebrities," says Peter Main, Nintendo of America's executive vice president, sales and marketing. "Banjo-Kazooie does just that, and in the process, reaffirms Nintendo's place as the company that sets the standard by which others are judged." Banjo and Kazooie will cement their place in video game history as the most versatile duo ever, having a combination of 24 different moves at their disposal. The moves come in handy as the couple encounters diverse challenges in snatching puzzle pieces: traversing mazes, racing against enemies, finding hidden items, and helping others. In the famous Rare tradition, Banjo-Kazooie includes some of the most humorous characters found anywhere, including oversize termites, a giant orange-throwing gorilla and a magical Shaman named Mumbo Jumbo. Banjo and Kazooie themselves are a misfit pair, with a huge potential for vaudevillian-style humor, as they attempt to utilize each others' talents throughout the adventure. On one hand, Banjo is a typical bear, walking, running and claw swiping; his more atypical moves include performing a running forward roll. After hatching from her egg in front of Banjo at the onset of the game, Kazooie immediately jumps into the Honey Bear's backpack and stays there by herself, leading to humorous results. Some of Kazooie's abilities include shooting eggs, flying, performing backflips and carrying Banjo on her back. Banjo-Kazooie is a perfect example of new game play power being realized by designers. The graphic capabilities of the Nintendo 64 are exercised as images are displayed with dazzling effect. Players journey through awe-inspiring landscapes, including Mumbo's Mountain, the lighthouse at craggy peak of Hammerhead Beach, the crocodile-infested Bubblegloop Swamp, the volcanic eruptions at Mount Fire Eye and the giant trees in Fungus Forest. The Nintendo 64 system is a product of the worldwide joint development and license agreement combining Nintendo's expertise in video game development with Silicon Graphics Inc.'s (NYSE:SGI) renowned visual computing technologies as used to create special effects in numerous blockbuster motion pictures. Developed in partnership with SGI, the revolutionary Nintendo 64 system launched in the U.S. on September 29, 1996, and has sold more than 2.8 million units to date. Meet Banjo and Kazooie First came Laurel and Hardy, then Abbott and Costello and now, Banjo and Kazooie! Like these classic comedians, Banjo and Kazooie are also a lovable, misfit pair who must rely on each other's talents to complete their adventures with humorous results. Designed by the world-famous video game designers at U.K.-based Rare, Ltd., Banjo-Kazooie follows this pair through 16 brilliant, highly detailed, lushly textured worlds of adventure as they search for missing puzzle pieces. These pieces, once collected, enable the partners to rescue Banjo's girlfriend, Piccolo, and defeat the giant who captured her. NAME: Banjo SPECIES: Male Honey Bear FEATURES: Big nose, blue backpack, yellow shorts ABILITIES: Walking, running, jumping, swimming, climbing, claw swiping, running forward roll LIKES: Honey, his girlfriend Piccolo, sleeping, Kazooie carrying him around, flat surfaces, swimming, dancing the "Jigsaw Jive" DISLIKES: Kazooie running fast, sliding on his rear-end, having to carry all of Kazooie's eggs, dark places, flying NAME: Kazooie SPECIES: Female Red Crested Breegull FEATURES: Bright red and yellow feathers, long legs, long neck ABILITIES: Barge Feathery Flap - extended jumping; Rat-a-Tat Rap - jump attacking; Flap Flip - backflipping; Shock Spring - high jumping; Beak - shoulder barging; Beak Buster - vertical air to ground attacking; Beak Bomb - fly and dive bombing; Talon Trot - Kazooie running; Turbo Talon Trot - faster Kazooie running; Stilt Stride - long legs walking; Egg firing from front and rear; invincibility; underwater swimming; flying LIKES: Running, flying, destroying things, screeching loudly, dive bombing, eggs, feathers, cheese, steep slopes DISLIKES: Quietness, facing backwards, carrying Banjo around, stopping for a rest, swimming underwater, Banjo's embarrassing "Jigsaw Jive" ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Conker's Quest by Rare / News from N64 HQ Date: 19 Jun 1997 17:01:53 -0600 (MDT) Rare Becomes Nintendo Publisher With Conker's Quest Nintendo Increases Investment in Rare; World-Renowned Video Game Developer Pushes the Envelope with New, True 3-D Blockbuster Title for Nintendo 64 ATLANTA, June 18, 1997 - Nintendo of America Inc. and U.K.-based Rare, Ltd. today announced that Rare, the world-renowned video game developer, is becoming a third-party publisher of video games exclusively for Nintendo 64. In conjunction with the expansion of Rare's operations, Nintendo has increased its minority ownership interest in the company. The first title to be published by Rare will be the emotion-filled, ground-breaking, true 3-D action/ adventure game for Nintendo 64, Conker's Quest. Projected to release in December 1997, Conker's Quest dramatically showcases the technical capabilities of the most powerful home video game system by revealing the character's emotions as they move through the game - giving the player a greater sense of "closeness" with the character. Conker's Quest will be distributed exclusively by Nintendo on a worldwide basis. "Rare's decision to publish exclusively for Nintendo 64 means only one thing: more remarkable games for Nintendo 64," says Howard Lincoln, Nintendo of America's chairman. "Rare's development teams continue to amaze us and game players worldwide with their dynamic, creative approaches which they consistently channel toward reinventing the face of video gaming. With historical, standard-setting, cutting-edge titles like the Donkey Kong Country series, Goldeneye 007 and Blast Corps, Rare has become a dominant software developer, and will continue to do so as evidenced by such titles as Conker's Quest and Banjo-Kazooie." To enhance its development capabilities even further, Rare will double its current staff of 125 by late 1998. Future Rare-published titles will be determined on a game-by-game basis. "We're proud to partner with Nintendo, a name synonymous around the globe for quality video games," says Joel Hochberg, chairman, The Rare Partnership. "In an effort to increase our production of cutting-edge Nintendo games, we're increasing our development staff and expanding our facility in Twycross, England. Conker's Quest is the first of many surprises we have in store for video game enthusiasts worldwide." Conker's Quest, the first dual character, action/adventure game for Nintendo 64, features unique artificial intelligence capabilities allowing characters to be conscious of the environmental conditions around them. The characters act as game play partners throughout the game by pointing out missed objects, making facial expressions alluding to impending trouble and providing valuable tips to the player. Conker's Quest introduces two new, lovable, furry friends - Conker the squirrel and Berri the chipmunk, each with their own special and unique abilities. The two new heroes are intelligent, mischievous, curious, brave and inseparable - all of which become apparent as players progress through the game. Players will be able to switch characters used during game play, similar to the tandem teamwork of Donkey Kong and Diddy Kong in Nintendo's Rare-developed, mega-hit Donkey Kong Country. In 1995, Rare and Nintendo revolutionized the video game industry by creating Advanced Computer Modeling (ACM) technology, used to produce the cutting-edge, award-winning, 16-bit Super Nintendo Entertainment System game Donkey Kong Country. They are now set once again to add their mark on the industry with Conker's Quest, which takes true 3-D to the next level. In addition to its superior artificial intelligence, the game also excels in the graphics arena by producing unbelievably vibrant colors, improved character definitions, and real-time character facial expressions - so players can actually see what the character is feeling during certain parts of the game. Conker and Berri work to recover more than 100 house-warming presents which have been stolen by a gang of hoodlums and scattered throughout four different worlds. Along the way, the duo must save several friends kidnapped by the thugs, before finally ridding the once-peaceful universe of the hoodlums. The game is filled with challenging obstacles, puzzles, enemies, and useful items to help the team. The resourcefulness of Conker and Berri becomes evident as they collect the Conker nuts - which are scattered throughout the game - and catapult them against their foes. In addition, there are seven different special vehicles in the game which players can find and use to retrieve hard-to-reach presents. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> MLB Featuring Ken Griffey Jr. by Nintendo/Angel / News from N64 HQ Date: 19 Jun 1997 17:10:34 -0600 (MDT) Nintendo Hits A Grand Slam With Ken Griffey Jr. On Nintendo 64 New Technology Supports Most Detailed Baseball Game in History ATLANTA, June 18, 1997 - The first title to be released under the new Nintendo Sports banner is also the most realistic and technologically advanced video baseball game in history: Major League Baseball Featuring Ken Griffey, Jr., exclusively for the Nintendo 64 game system. World class graphic artists at Carlsbad, Ca.-based Angel Studios have built more than 35,000 frames of animation into this 64-bit title, duplicating the deliveries, swings and diving catches of Major League Baseball in an almost eerie realism. While the real "Griffey" continues his chase after sports most cherished record-61 home runs in a season-game players will come closer than ever to matching his real-life exploits in a game featuring new "Reality System" software technology, significantly advancing the pitching, batting and defensive dynamics of real baseball. The 96-megabit game, with simultaneous play for up to four people, will launch September 15, 1997, at a manufacturer's suggested retail price (MSRP) of $69.95. Major League Baseball Featuring Ken Griffey, Jr includes 3-D replicas of all 30 Major League Baseball stadiums; both MLB and Major League Baseball Players Association (MLBPA) licenses; complete 1997 MLB rosters; and four different game play modes, including a Home Run Derby mode for up to four players. "When you say Ken Griffey, Jr., you're talking about the very best in baseball," says Peter Main, Nintendo of America executive vice president of sales and marketing. "And players will find this is the very best baseball simulation ever. You just can't get closer to the real thing." The Nintendo "Reality System" is a unique artificial intelligence program, exclusive to this game, including: Reality Bat and Reality Glove which allow baseball players to perform an infinite number of ultra-realistic actions on-the-fly. The players are not only "smart," but so are the fans: the sophisticated crowd reacts to various calls by the umpire, and diminishes or increases in the stands depending on the success of the team. The award-winning design team at Angel Studios, known for 3-D visual effects in music videos and feature films, has expanded its talents with Major League Baseball Featuring Ken Griffey, Jr., as illustrated by their keen attention to details surrounding characters and environments in the game. For example, each ballpark is an authentic replication of real MLB stadiums, including the Bank One Ballpark, home of the new Arizona Diamondbacks, and the Tropicana Field, home of the Tampa Bay Devil Rays. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Goldeneye by Nintendo/Rare / News from N64 HQ Date: 19 Jun 1997 17:13:46 -0600 (MDT) Agent 007 Returns In Goldeneye 007 On Nintendo 64 Blockbuster Title Combines Action, Suspense And Revolutionary Artificial Intelligence ATLANTA, June 18, 1997 - The name's Bond. James Bond. And this summer, Nintendo of America Inc. and U.K.-based Rare, Ltd., bring the world's most famous secret agent to Nintendo 64 (N64) in GoldenEye 007 slated to hit store shelves August 25, 1997. Based on the blockbuster movie of the same name, this first-person perspective, suspense/thriller action game puts the game player in the role of a lifetime: Agent 007. As part of the next wave of exclusive games in the Nintendo 64 "powerhouse series," GoldenEye raises the first-person perspective genre to another level with unparalleled graphics, sound effects, artificial intelligence and detailed character physical features. The design team at Rare has harnessed the power of Nintendo 64 to create heavily interactive 3-D environments, replicated from actual movie set blueprints. The game's mission-based play emphasizes strategy and action, especially in the multi-player mode where up to four people play a friendly game of search-and-destroy. GoldenEye also will use the recently launched Nintendo 64 Rumble Pak which ensures this James Bond experience is shaken, not stirred. The Nintendo 64 Rumble Pak is a revolutionary device which plugs directly into the Nintendo 64 controller. Responding to specific actions on the screen - such as hitting a surface or firing a weapon - the unit will vibrate the controller for a short period of time, further pulling the player into the gaming experience. "Nintendo 64, with its superior advanced technology, is the only machine capable of producing a game of this magnitude - combining brilliant graphics with the strategy, intrigue, humor and sophistication for which James Bond is famous," describes Howard Lincoln, chairman, Nintendo of America. "This game will be a mega hit, as it's a rare opportunity to control the fate of the infamous James Bond." GoldenEye puts players in the role of the ace agent of Her Majesty's Secret Service, as he ventures through 18 missions spread through seven different levels of increasing difficulty. The game allows players to expand on the original GoldenEye story, in essence creating an entirely new Bond adventure. The character movements are fluid and players can employ 18 different special weapons and gadgets. For example, players can ignite hand grenades and other explosives with a touch of the Bond wristwatch. Adding to the realism of the game are the digitized faces of characters from the movie, including that of current Bond, Pierce Brosnan. The game includes highly intelligent, life-like enemies with numerous animated movements dictated by game play actions. The attention to detail is further evident in some of the game's sound effects, such as the "ping" of empty ammunition casings as they hit the ground. GoldenEye will include a strategic, thrilling, split-screen four-player mode and has the capability to save gameplay progress directly to the Nintendo 64 cartridge. It will have a manufacturer's suggested retail price of $69.95. Additionally, Nintendo Power Magazine will be publishing a GoldenEye Player's Guide to coincide with the release of the game. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Forsaken by Acclaim / News from N64 HQ Date: 19 Jun 1997 17:16:51 -0600 (MDT) Optimizing technologies boosts 3-D 1st-person vehicle shooter genre to next level ATLANTA--(BUSINESS WIRE)--June 19, 1997--Acclaim Entertainment Inc. (NASDAQ: AKLM), a worldwide interactive entertainment company, today announced Forsaken, a 3-D first-person-perspective vehicle shooter. On a forlorn future Earth, the action takes place in 360 degrees over more than a dozen distinct levels, and each of 15 monstrous mercenaries battle from unique pestilent "pioncycles" with an arsenal of more than 25 loathsome weapons. Elevating the unique 3-D shooter genre to a new level, Forsaken invites competition in network, Internet or modem play amid interactive environments that are visual masterpieces. The game also features stunningly smooth vehicle movement and 3-D panning sound effects. Unveiled this week at E3 '97 -- the Electronic Entertainment Expo -- in Atlanta, Forsaken will be available for the PC and PlayStation in early 1998 and for Nintendo 64 in spring 1998. "Forsaken represents a technological high watermark for 3-D 360 degree shooters," said Steven Lux, Acclaim Interactive marketing vice president. "Immersion is absolute and the unyielding intensity, enhanced by internet multiplay, melds gamers into a world that's truly Forsaken." High Gore Factor With Earth ripped by a shockwave and left a lifeless husk -- a charred world that's corrupt, condemned and chaotic -- players take the role of scavengers. Mounted on anti-gravity "pioncycles," each with unique performance characteristics, the mutants rummage among abandoned settlements for weapons, ordnance and loot. There is no downtime in Forsaken. It incorporates myriad environment-based puzzles and immerses gamers in real-time lighting, interactive backgrounds and high gore factor wrought by keen and abundant weaponry. An optional "Missile Camera," mounted on the projectile's nose, provides an up-close-and-personal view of the enemy you're about to nuke, and the "Mine Cam" surveillance device planted in an explosive lets you determine the best moment to trigger the blast. Already a 'Must Have' Created by Acclaim's Probe Entertainment studio in Croydon, England, Forsaken has already received high praise in early press previews. According to VideoGameSpot, "Forsaken looks to be one of 1998's most promising titles..." GameFan magazine was equally enthusiastic: "Forsaken has the words 'potential' and 'hit' stamped all over it." The PC version of Forsaken maximizes 3-D accelerated PCs and uses Microsoft DirectPlay to allow up to 12 players to battle to the death over Local Area Network or the Internet. Andy Keane, vice president, marketing, 3Dfx Interactive, said, "Forsaken blazes to life when amplified by our chipset. Its already stunning graphics and animation are further enriched with the addition of a 3Dfx-based accelerator, making for one incredible gaming experience." Forsaken for the PlayStation features two-player split-screen action and some of the most stunning graphics ever displayed on console. The Nintendo 64 version features completely original single-player levels and frenzied four-player split-screen action that takes full advantage of the N64's speed and advanced graphics capabilities. PlayStation and Windows 95 versions will be available in early 1998 at a suggested retail price of $49.99, and plans call for the Nintendo 64 version to be available in Spring 1998. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Wayne Gretzky's 3D Hockey '98 by Midway / News from N64 HQ Date: 19 Jun 1997 17:20:39 -0600 (MDT) HE SHOOTS...HE SCORES! THE GREAT ONE'S LEGACY CONTINUES! MIDWAY HOME ENTERTAINMENT ANNOUNCES NOVEMBER 1997 RELEASE OF THE NHLPA & NHL® PRESENT WAYNE GRETZKY'S 3D HOCKEY '98 FOR THE NINTENDO 64 AND SONY PLAYSTATION SEQUEL TO TOP SELLING 3-D HOCKEY TITLE INVITES GAMERS TO HAMMER THE PUCK AND RIP THE NET...WITH THE WORLD'S BEST! ELECTRONIC ENTERTAINMENT EXPO (E3) - BOOTH #4145 - ATLANTA, GA -- June 19, 1997 Midway Home Entertainment announced today the November, 1997 home video game release of The NHLPA & NHL Present Wayne Gretzky's 3D Hockey '98, the eagerly awaited sequel to the "great one's" 1996 top-selling hockey video game, for the Nintendo 64 and Sony PlayStation video game systems. Wayne Gretzky's 3D Hockey™ '98 will be previewed at the Electronic Entertainment Expo today through Saturday, June 21st. The announcement was made by Byron Cook, President of Midway Home Entertainment. This fast-action thriller expands upon its phenomenally popular predecessor, Wayne Gretzky's 3D Hockey, which was recently honored by GamePro Magazine as "Best Sports Video Game of 1996." Wayne Gretzky's 3D Hockey '98 stars hockey legend, Wayne Gretzky, and features the National Hockey League Players' Association (NHLPA) and National Hockey League (NHL) licenses. Playable in either simulation or arcade mode, Wayne Gretzky's 3D Hockey '98 boasts all 26 NHL teams, team logos, uniforms and players, including player names and physical likenesses, plus all the moves you'd expect from a simulation and the action demanded for pure entertainment. Gamers can tear up the ice with the "great one's" newest home video game in fierce three- on-three, four-on-four, or five-on-five gameplay on their choice of either arcade or regulation sized hockey rinks. Wayne Gretzky's 3D Hockey '98 presents players with the opportunity to experience lightning fast skating, blistering one-timers, and hard-hitting body checks in either skill honing exhibition games, exciting full 82 game seasons, or adrenaline-pumping best-of-seven playoffs -- with full statistic-saving capabilities. In addition, the game includes updated team and player information including all recent off-season moves. Wayne Gretzky's 3D Hockey '98 utilizes the full potential of the respective next generation gaming system's technologies to give players an unforgettable, visually stunning, and lightning-fast hockey game play experience. Like it predecessor, the game's spectacular graphics engine reflects the design team's two decades of work on high caliber, coin-op style hardware systems. The hockey players, ice rink, and arenas in The NHLPA & NHL Present Wayne Gretzky's 3D Hockey were created by using motion capture, 3D animation, and texture mapping for a realistic sports experience. The NHLPA & NHL Present Wayne Gretzky's 3D Hockey '98 features state-of-the-art real-time rendered, 3D environments where you can play and view the action from all possible angles at 360 degrees. An intelligent-camera automatically feature zeros-in-on important game-play moments, while a special user-selectable camera mode allows players to view the action from the angle of their choice. The hockey players themselves were created as individual 3D models to provide each player with independent movement, and for a life-like look and feel, each model's polygonal form was texture-mapped with uniform and facial details. All-time NHL scoring leader, and four-time Stanley Cup champion, Wayne Gretzky, was personally involved in the design and mechanics of the game. Considered the best skater on earth, Gretzky's own style has been digitized to reflect real skating motions and competitive hockey moves. Ensuring that the electronic athletes move and act like they should in the real sport, Gretzky provided input into hockey strategy and logic which has been incorporated into the game's artificial intelligence engine. To enhance the realism of the game, an intensive library of hockey specific skating moves was created to animate the players in offensive and defensive positions; skating with or without a stick, checking, penalty moves, face-offs, and forward and backwards skating. The audio quality will also impress with digitized MIDI music; a sports announcer calling out shots, players' names, team names, and scores; plus the ambient noises of fog horns, buzzers, skating, slap shots, crowd roars, and athlete grunts and clashes. The NHLPA & NHL Present Wayne Gretzky's 3D Hockey '98 not only provides gamers with ultra realistic game play, according to Mr. Gretzky, hockey's unofficial ambassador, "It's exciting to me that the game helps increase awareness of the NHL and hockey in general. It's a direct benefit to everyone involved!" "We are extremely excited to team-up, once again, with the legendary Wayne Gretzky to release The NHLPA & NHL Present Wayne Gretzky's 3D Hockey '98. Our first game release, produced in partnership with Mr. Gretzky, was met with phenomenal retail sales success and critical acclaim" stated Mr. Cook, "This time around, we have built upon the most popular elements of the original game and added new features to provide gamers with a totally new and unparalleled ultra-realistic hockey video game play experience." ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> San Francisco Rush by Midway / News from N64 HQ Date: 19 Jun 1997 17:24:27 -0600 (MDT) Is it Real? Or is it Rush? Midway Home Entertainment Announces November Release for San Francisco RUSH MIDWAY BRINGS HIT 3D ARCADE DRIVING GAME HOME FOR NINTENDO®64 AND SONY PLAYSTATION SYSTEMS ELECTRONIC ENTERTAINMENT EXPO (E3) -- BOOTH 4145 -- ATLANTA, GA -- June 19, 1997 Midway Home Entertainment officially announced today that the company will release San Francisco RUSH Extreme Racing, Atari Games' phenomenally popular full simulation video arcade 3D driving game, for home game play on the Nintendo 64 and Sony PlayStation in November 1997. San Francisco RUSH will be previewed at the Electronic Entertainment Expo today through Saturday, June 21st. The announcement was made by Byron Cook, President of Midway Home Entertainment. Midway's San Francisco RUSH is the eagerly awaited home video game version of the smash-hit arcade game of the same name currently ringing-up record collections in video arcades across the country. All of the adrenaline-pumping gameplay from the arcade translates faithfully to Midway's Nintendo 64 and Sony PlayStation versions. Engineered like a fine sports car, San Francisco RUSH has what it takes to become a classic! Offering everything from a simple and forgiving solo driving game to a full blown simulated maniacal EXTREME racing competition for up to four players, San Francisco RUSH combines an unparalleled level of realism, racing excitement, and game depth that provide an experience unlike that found in any other driving game. Players will feel the "rush" of a lifetime as they speed up and down the steep air-catching hills of San Francisco in their choice of one of eight unique cars. From Sunday driver to ace racer, players can choose from four distinct driving models, each boasting its own unique handling characteristics. Adding to the realism are optional automatic or 4-speed manual transmission driving modes, adjustable steering feedback, drone disablement options, and more. San Francisco RUSH also boasts three race course track options (easy, medium, and EXTREME) that each feature hidden shortcuts allowing players to jump across rooftops, through sewers, and fly off suspended freeways. These shortcuts offer an exhilarating and challenging way for players to get an edge over their opposing drivers. At the heart of the game are the many creative elements that made San Francisco RUSH a mega-hit in the arcades including an array of stunning photo-realistic 3D graphics hyper-speed gameplay, dazzling special effects, and spectacular CD quality sound that add extra punctuation to its immerse gameplay and ultra-realistic explosions and crashes. In addition, San Francisco's most famous landmarks were 3D modeled and photographed providing gamers with a mind-blowing virtual tours of the city! According to Mr. Cook, "We are thrilled to bring San Francisco RUSH home to the Nintendo 64 and Sony PlayStation systems. San Francisco RUSH simulates the challenge of real racing conditions and excitement like no other driving game on the market." ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Extreme-G by Acclaim / News from N64 HQ Date: 19 Jun 1997 17:26:52 -0600 (MDT) Hell-Bent Helix Tracks and Blazing Weaponry Put Game in Its Own 'Extreme' Category ATLANTA--(BUSINESS WIRE)--June 19, 1997--Hold tight to your armrests, Nintendo 64 gamers: Extreme-G(TM) takes you for the ride of your life. Acclaim Entertainment, Inc. (NASDAQ:AKLM), a worldwide interactive entertainment company, today announced Extreme-G, exclusively for Nintendo 64(TM). The game will be available in November. Extreme-G is being introduced this week at E3 '97 -- the Electronic Entertainment Expo -- in Atlanta. With speeds that put F-16s to shame, Extreme-G features fiercely armed futuristic cybercycles racing on convoluted rollercoaster-like tracks. As many as four players choose from a swarm of cybercycles, each loaded with a unique and varied cache of weaponry -- high tech, high destruction and highly entertaining. Extreme-G, Extreme Environments Pushing extreme speeds -- and eluding a gang of lethal psychotic bikers -- players pilot magnetic-wheel cybercycles through futuristic worlds on a dozen lavishly rendered metallic spoors that spiral and arch more like a hell-bent helix than an earthbound rollercoaster. The tracks wind through environments that include dank, damned conduits and culverts; mutilated musty mineshafts; and decrepit and decayed cityscapes where peril intimidates at every turn. Extreme-G optimizes to the fullest the advanced graphic capabilities of the Nintendo 64 system, as racers carom amid spark showers, careen through undulating lava and sweat to maintain balance and momentum while dodging boulders, avoiding bridge-outs and sliding through blazing sandstorms. "The blazing speed and furious gameplay of Extreme-G work together to establish a new benchmark for multiplayer-action racing games. There's nothing like it," said Steven Lux, vice president of marketing, Acclaim Interactive. "With this remarkable game, Acclaim continues to build on the technological foothold we established with Turok: Dinosaur Hunter, resulting in the industry standard for Nintendo 64 games." Extreme-G boasts the most excessively armored and sound- barrier-busting bikes ever showcased in a racing game. Each of the eight original cybercraft -- with varying degrees of acceleration, top-speed, handling, shield strength and offensive payload -- is guarded by a transparent shield. Successive hits deplete its protective energy, leaving riders vulnerable to an arsenal unmatched in other racing games. "The vision for Extreme-G was to separate it from all other racing games by having the fastest vehicles on the most extreme tracks. There are so many loops, twists and turns -- in addition to outrageous weapons -- that Extreme-G constitutes a new benchmark by which to measure any other racing game on any other system," John Olshan, Extreme-G product manager, said. 'Huge Hit on the N64' In previews of Extreme-G, the gaming media has expressed their enthusiasm for the game. Dimension publishing's Q64 magazine wrote, "The graphics and speed of Extreme-G are out of this world. The weapon power-ups and explosions that go along with them are absolutely first rate." Likewise, Mike Salmon of Ultra GamePlayers magazine wrote, "The speed and look [of Extreme-G] was better than any game on the home systems. [It] will no doubt be a huge hit on the N64." Extreme-G will be available, exclusively for N64, in November at a suggested retail price of $79.99. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Tonic Trouble by Ubi Soft / News from N64 HQ Date: 19 Jun 1997 17:29:48 -0600 (MDT) ATLANTA (E3)--(BUSINESS WIRE)--June 19, 1997--Watch out, Earthlings! An endearing alien named Ed is coming soon to gaming screens everywhere in a kooky action-adventure game from Ubi Soft Entertainment named Tonic Trouble. Designed for all ages, the new game will feature 15 richly detailed 3D worlds, 64 off-the-wall characters and eye-popping animations running at up to 60 frames per second, with more than 3D characters on screen simultaneously than ever before. The game is one of the first being developed specifically for Intel's new Pentium(R) II processor, which will be available on both PC CD-ROM and DVD-ROM as well as the Nintendo 64 platform. Reprising the playful tone, multiple-worlds-to-conquer format and cross-generational appeal of Ubi-Soft's blockbuster hit Rayman, Tonic Trouble begins when the kind-hearted but clumsy Ed accidentally drops a mysterious can during a scientific exploration of the galaxy. When the can falls to Earth, its contents unleash a series of mutations that affect humans, plants and animals alike. Ed is ordered to make amends by rescuing the can from Grogh the Hellish, a ne'er-do-well who harnesses the can's powers to declare himself Master of the Earth. Our hero then embarks on a string of adventures that bring him in contact with a CD-worshipping village, strange killer vegetables, an open-air island prison, a desert of upside-down pyramids, an Atlantis-like underwater world and numerous other wonders. As he proceeds from challenge to challenge, the violet-colored extraterrestrial is armed with weapons ranging from a magical bow-tie to a mysterious stick whose secrets are gradually revealed to him by a flower-loving samurai. Ed has the ability to jump, run, crawl, swim both on the surface and underwater, glide through the air, hang onto the edge of walls, climb up and down a rope, carry, push or pull a variety of objects, and even don a series of disguises. Ed's friends and foes include a piranha who puffs up like a balloon when his stomach is full, an injured mammoth with a pilot's license, a snail who commands an animal army, villain guards able to fly with the help of helium, and a geisha who must be rescued from the Land of the Dead. There is also a guest appearance by Rayman himself. Tonic Trouble is first scheduled to appear in late 1997 as an OEM bundle with Pentium(R) II processors, which will combine the powers of Intel's Pentium(R) Pro processor with the multimedia capabilities of Intel's MMX(TM) technology. With this sixth-generation technology, this version will deliver super-fluid animation, rapid-fire renderings, more action on the screen and stunning 3-D audio utilizing real-time mixing of 44 Khz 16-bit Dolby Surround Sound. The PC retail version for the title will be compatible for Pentium processors 120 MHz and higher and is scheduled for early 1998 release at an MSRP of $39.95. The Nintendo 64 edition will feature the 64-bit graphics, CD quality sound and anti-aliased imaging that have endeared the platform to console gamers worldwide. It will also be released in early 1998 at an MSRP of $69.95. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Quake by Midway / News from N64 HQ Date: 19 Jun 1997 17:32:18 -0600 (MDT) MIDWAY HOME ENTERTAINMENT ACQUIRES RIGHTS TO QUAKE® THE MOST HIGHLY ANTICIPATED COMPUTER GAME SINCE DOOM® TO HIT HOME ON THE NINTENDO 64 ELECTRONIC ENTERTAINMENT EXPO (E3) -- BOOTH 4145 -- ATLANTA, GA -- June 19, 1997 Midway Home Entertainment announced today that it has acquired the rights to produce QUAKE® - the most highly anticipated computer game since DOOM® - for the Nintendo 64 home video game system. QUAKE® 64, currently scheduled for a late 1997 retail release, will be previewed at the Electronic Entertainment Expo today through Saturday, June 21st. The announcement was made by Byron Cook, President of Midway Home Entertainment. QUAKE 64, Midway's translation of the notorious, nightmarishly intense 3-D shoot-em-up computer game, will fully utilize the spectacular technological capabilities of the Nintendo 64 system, letting gamers rip through QUAKE's world at incredible speeds - without sacrificing the game's intense graphics. QUAKE 64 will feature in-your-face lightening-fast game play, intense weapons and monsters, amazing sound effects, and mesmerizing environments for the most extreme battling experience possible on a home video game system. QUAKE was originally developed and unleashed by id Software as shareware in June, 1996. The release of the retail version of the game followed just two months later. QUAKE's release was met with great critical acclaim and phenomenal retail success. Setting a new standard in multi-player, true three-dimensional, combat action computer games, the release of QUAKE marked the next quantum leap in game technology. Midway's plans to release the Nintendo 64 video game translation of QUAKE further solidifies its relationship with id Software, developers of some of the most successful computer game titles in history. Over the past two years, the company has released video game translations of id Software's DOOM for the Super Nintendo Entertainment System and Sony PlayStation, Final DOOM for the Sony PlayStation, and DOOM® 64, a totally new installation of DOOM for the Nintendo 64. In making the announcement, Mr. Cook stated, "We are extremely pleased to be able to bring QUAKE home to the Nintendo 64 and welcome the challenge of successfully porting one of history's most popular computer games over to this amazing home video game system." Midway Home Entertainment is currently the leading third party Nintendo 64 software licensee, having released the system's top-selling sports title, Wayne Gretzky's 3D Hockey, and the phenomenally popular fighter, Mortal Kombat® Trilogy late last year, and the slam dunkin' basketball title, NBA® HangTime, the incredibly intense action shooter, DOOM 64, and the spectacular 3D fighting game, WarGods, earlier this year. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Mace: The Dark Age by Midway / News from N64 HQ Date: 19 Jun 1997 17:36:40 -0600 (MDT) Live by the Sword.... Kill for the Mace.... Everything's a Weapon! MIDWAY HOME ENTERTAINMENT ANNOUNCES SEPTEMBER 1997 RELEASE OF MACE: THE DARK AGE For the Nintendo 64 and Sony PlayStation ELECTRONIC ENTERTAINMENT EXPO (E3) - BOOTH #4145 - ATLANTA, GA -- June 19, 1997 Midway Home Entertainment announced today the September 1997 release of its powerful new 3D medieval-themed fighting game, Mace: The Dark Age for the Nintendo 64 and Sony PlayStation. Mace will be previewed at the Electronic Entertainment Expo today through Saturday, June 21st. The announcement was made by Byron Cook, President of Midway Home Entertainment. Heralded as one of the best-playing and best-looking 3D fighting games ever, Midway Home Entertainment's Mace is the highly anticipated home video game version of Atari Games popular arcade game of the same name. Utilizing hardware designed around 3Dfx's Voodoo Graphics chipset, Mace offers spectacular performance, incredible graphics and accessible play. Voodoo Graphics brings the action to life and allows for spectacular effects like transparency and dynamic lighting, which add incredible mood and character. What better setting in which to beat your opponent to a pulp! Atari has spent two years making sure that Mace stands out from other fighting games. Mace features ten all-new player-selectable characters - each with its own gruesome fatality, two spectacular bosses (one sub-boss and an awesome final boss) and an additional seven hidden bad-ass characters. Each character is fully equipped with a cool weapon, unparalleled fighting style, and the desire to inflict serious pain. Mace is weapon-wielding fun! Many innovative features make their debut in Mace, including complete 3-D character movement; true multi-level playfields with ledges, steps, and ramps; deadly arena boundaries such as lava, quicksand, fire, spikes and deep water; and a unique array of interactive and throwable objects including tents, urns, and tables. While Mace's rich graphics and state-of-the-art technology are unmatched by other games, the basic four-button controls are simple and accessible offering players of all skill levels the opportunity to execute a variety of lethal moves and tasty combos. Even novice players will be able to carry out powerful moves such as lethal throws and shooting projectiles, while practicing to pull off the devastating combos and counterattacks that make Mace a player standout. The player's ultimate goal is the destruction of Mace's final boss, the rogue demon Asmodeus, who has brought misery to earth. He wields the mighty Mace of Tanis, a demonic artifact of great power forged in the depths of hell. Building a stronghold throughout Europe, Asmodeus uses the necropotic powers of the Mace to inflict pain and despair. According to Mr. Cook, "Mace is the wildest 3D fighting game ever. The game's dazzling 3D graphics and incredible game play translate faithfully from Atari's phenomenally popular arcade game to the Nintendo 64 and Sony PlayStation providing for an unprecedented game playing experience." ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Mortal Kombat Mythologies: The Adventures of Sub-Zero by Midway / News from N64 HQ Date: 19 Jun 1997 17:39:29 -0600 (MDT) THE MORTAL KOMBAT® SAGA CONTINUES WITH AN ENTIRELY NEW CHAPTER! MIDWAY HOME ENTERTAINMENT ANNOUNCES THE OCTOBER RELEASE OF MORTAL KOMBAT® MYTHOLOGIES: THE ADVENTURES OF SUB-ZEROTM ELECTRONIC ENTERTAINMENT EXPO (E3) -- BOOTH 4145 -- ATLANTA, GA -- June 19, 1997 Midway Home Entertainment officially announced today the October 1997 release of Mortal Kombat Mythologies: The Adventures of Sub-Zero, the first brand new Mortal Kombat game developed for both the Nintendo 64 and Sony PlayStation. Mortal Kombat Mythologies: The Adventures of Sub-Zero will be previewed at the Electronic Entertainment Expo today through Saturday, June 21st. The announcement was made by Byron Cook, President of Midway Home Entertainment. Mortal Kombat Mythologies: The Adventures of Sub-Zero features a mix of 2D and 3D elements and a totally fresh in-depth storyline that embellishes the ongoing Mortal Kombat saga and catapults its myth to a whole new level. Developed by John Tobias, one of the original Mortal Kombat creators, this all-new action-adventure game is the prequel to the events featured in the first three Mortal Kombat games and offers the hard-core action and hours of heart-pounding excitement that gamers expect from the Mortal Kombat brand. According to the new storyline, Sub-Zero must steal a sacred map from an ancient Shaolin temple. The map, known as the Map of Elements, shows the way to another temple...a temple long hidden from the eyes of mortal men. Housed within the temple walls is an artifact that predates man's history on Earth. Mortal Kombat Mythologies rich storyline follows Sub-Zero as he embarks on this daring quest. The basic controls and familiar Mortal Kombat fighting mechanics allow for the same lightning speed game play found in previous versions and give gamers the satisfaction of instant playability as they encounter over 30 different enemies while exploring eight new worlds. While most of the action takes place in true Mortal Kombat style, Mortal Kombat Mythologies incorporates features found in roll playing games and adds new moves, such as climbing and crawling, that enable a Mortal Kombat character to traverse through the environments. Mortal Kombat's signature 2D digitized actors are now uniquely combined with fully rendered 3D sprites and intermixed with such intense realism that gamers will be plunged into the most exciting fighting game experience of their lives. Mortal Kombat Mythologies employs real-time 3D lighting effects, fully texture-mapped 3D backgrounds, state-of-the-art graphics, full motion video, and riveting CD quality sound effects to fully realize the spectacular capabilities of the Nintendo 64 and Sony PlayStation systems. And to top it all off, the game's detailed cinematic sequences and score give Mortal Kombat Mythologies a movie-like look and feel. According to John Tobias, Mortal Kombat Mythologies' Designer, "Over the years Mortal Kombat has created its own mythology. With Mortal Kombat Mythologies we present for the first time in a game, the mythos that Ed Boon and I created and continue to embellish." "Midway is extremely excited about the release of Mortal Kombat Mythologies: The Adventures of Sub-Zero for the Nintendo 64 and Sony PlayStation," stated Mr. Cook. "As the first brand new Mortal Kombat game developed exclusively for the next generation systems, Mortal Kombat Mythologies will rocket the fighting game experience to a new level." In 1992, video game designer, John Tobias, and his partner programmer, Ed Boon, created Midway's original Mortal Kombat which became an immediate hit and controversial pop phenomena. With its detailed story line and rich character history profiles, coupled with the introduction of fully digitized fight scenes, Mortal Kombat's introduction quickly revolutionized the video game industry. In addition to Mortal Kombat Mythologies: The Adventures of Sub-Zero, the game's phenomenal popularity and record breaking sales have spawned four other hugely successful sequels: Midway's Mortal Kombat 2, Mortal Kombat 3, Ultimate Mortal Kombat 3, and Mortal Kombat Trilogy; the box-office blockbuster feature film, Mortal Kombat - The Movie and the upcoming Mortal Kombat Annihilation movie; the chart-topping Mortal Kombat movie soundtrack; the exciting live stage show, Mortal Kombat - The Live Tour; and over 100 licensed consumer products, including a top-selling line of action figures and comic books; making Mortal Kombat the best-selling and most popular fighting game of all-time. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Rock Master Controller by Nuby / News from N64 HQ Date: 19 Jun 1997 17:41:08 -0600 (MDT) NUBY HAS N64 LICENSE PENDING ON NEW CONTROLLER Peterborough, NH - Nuby, the New Hampshire based peripheral company that produces high quality accessories for the N64, PlayStation and Saturn systems is working with Nintendo to obtain a license for a new one-legged version of its popular Rock controller. The current three-legged version of the Rock controller has been licensed by Nintendo to avoid patent infringement, but for a limited time. Since Nintendo has the patent on the three-legged version of the N64 controller, no licenses will be granted for look-alike, three-legged controllers, according to a Nintendo spokeswoman. Nuby has had a long standing relationship with Nintendo and has obtained licenses on such products as storage devices, and the GameLight, the first patented game light for the GAMEBOY. In 1992, GameLight sales caused Nuby to be awarded the Vendor of the Year Award by Toys R US. It is true that Interact is the first N64 licensee. However, the company's newly designed SharkPad and Makopad cannot be of three-legged design according to Nintendo. As far as Nuby is concerned, the company's three legged controller that is currently on the market is privately licensed by Nintendo and through an agreement with Nintendo, the product has been produced in a limited quantity, for a limited time period. This type of agreement is typical of all look-alike three legged controllers on the market today. Nuby's newly designed Rock controller for the N64 features a comfortable one-legged design, six button firepower, on top A, B, and C buttons, a built-in memory card slot, and a precise 3D analog stick. The Rock will be released in July, 1997 and has a license pending by Nintendo. Nuby also plans to release the Rock Master, an advanced N64 controller with turbo, programmable features. This innovative new product includes patented features that have never been seen before on the market. Look for the Rock Master in early August, 1997. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> WCW vs. NWO: World Tour by T-HQ / News from N64 HQ Date: 19 Jun 1997 17:43:08 -0600 (MDT) THQ TAG TEAMS WITH STARS OF WORLD CHAMPIONSHIP WRESTLING, NEW WORLD ORDER FOR NINTENDO 64, SONY PLAYSTATION VIDEOGAMES CALABASAS, CALIFORNIA, June 19, 1997 -- THQ Inc. (NASDAQ NMS: THQI) is getting ready to rumble with the stars from World Championship Wrestling (WCW) and the New World Order (NWO) with two body-slamming, action-packed videogames for the Nintendo 64 and Sony PlayStation platforms, debuting at the Electronic Entertainment Expo in Atlanta, June 19. "WCW vs. NWO: World Tour," for N64 and "WCW Nitro," for the PlayStation, are both launching November 1997 in time for the holiday selling season. The two videogames, "WCW vs. NWO: World Tour" and "WCW Nitro" are based on content and characters from Nielsen’s top syndicated weekly programming and regular pay-per-view and live events featuring World Championship Wrestling and its superstars. The games will incorporate the signature