From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #221 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, March 13 1998 Volume 01 : Number 221 Re: 256 bits?? (was Re: [N64] Bit Trend) Re: [N64] Goldeneye 007 2 Re: [N64] GE007 - are these glitches or what ? RE: 256 bits?? (was Re: [N64] Bit Trend) RE: 256 bits?? (was Re: [N64] Bit Trend) [N64] List error Re: [N64] Goldeneye 007 vs. Quake2 [N64] 1080 Snowboarding - Completed Re: [N64] Goldeneye 007 vs. Quake2 [N64] I really need help here... Re: [N64] I really need help here... Re: [N64] I really need help here... Re: 256 bits?? (was Re: [N64] Bit Trend) Re: 256 bits?? (was Re: [N64] Bit Trend) Re: [N64] I really need help here... Re: 256 bits?? (was Re: [N64] Bit Trend) [N64] Yoshi's Story [N64] Comments On Yoshi ... [N64] A Bit Off Re: Re(2): [N64] Goldeneye 007 2 Re: [N64] Comments On Yoshi ... [N64] Quest-64 renamed... Re: 256 bits?? (was Re: [N64] Bit Trend) ---------------------------------------------------------------------- Date: Thu, 12 Mar 1998 09:11:55 +0000 From: "Brian Baird" Subject: Re: 256 bits?? (was Re: [N64] Bit Trend) At 16:22 11/03/98 EST, you wrote: > >And you really know this as a fact? Or could it be like saying in 1977 that >there are no Stealth Bombers in existance. You mean there has been nothing >released to the public eye yet. I doubt that the big boys of chip makers like >NEC or Intel are sitting on their laurels with 32 & 64 Bit chips. Unless the >Tramiel family is in charge I can honestly say I believe that a 128 Bit CPU is >in the R&D stage as I type this. But hell, anybody who took a basic >electronics technology class knows that if you run two 64 Bit chips in >parallel you'll get a 128 bit system. Put that in your pipe ands smoke it. And if you have *four* in parallel do ya get a 256bit system? Get real. 2 chips in parallel do *not* 'increase' the bit count. Both chips are *still* handling data in 64 bit chunks. Oh, by your analogy the Saturn is a 64 bit system - it has twin 32 bit Hitachi chips. And it is patently *not* a 64 bit system. Yep, it's a sure thing that someone somewhere is working on a 128 bit chip + system, if one such chip isn't already in use in mainframes or whatnot. But it makes no difference. For the forseeable future, a 128 bit chip/system wouldn't make any real 'plus' to a console except for marketing bods. Extra bits doesn't make a console any more powerful. It just means that it throws a lil bit more data around at the one time. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 1998 09:13:48 +0000 From: "Brian Baird" Subject: Re: [N64] Goldeneye 007 2 At 18:20 11/03/98 -0700, you wrote: > >First of all, Black Ops is making the game, not MGM. Second, when Tomorrow >Never Dies was first announced they said it would be a 3D action game in >the 3rd person viewpoint; I never heard of it being a side-scroller. But >if Black Ops is including disturbingly similar scenes in its Tomorrow Never >Dies then how can you possibly blame them: what better Bond game to share >ideas with than Goldeneye? :) As far as I can remember, Black Ops are *coding* the game to be *published* by MGM... Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 98 06:54:46 EST From: "Russ Lapenna" Subject: Re: [N64] GE007 - are these glitches or what ? >Comrades, >How come in GE007 when selecting the mode, (ie: Agent, >Secret, & 00 Agent) there is sometimes a red check mark >next to one or more of the modes depending on which >mission had been selected on the previous screen? >What does it indicate? The red check indicates that you've completed that level at that setting of agent status. >Moreover, I was under the impression that you had to >complete the preceding mission before you progressed >to subsequent missions. I have been able to play advanced >missions without ever having beaten or even played the >preceding missions. Exept for the last two levels you can access all the levels once you've completed them all in agent mode. >Here's the deal: >- I've completed GE007 in Agent mode. Well there you go!!!! >- I only had the paintball cheat. >- I'm not using any cheats, and the only other cheat I have >anyway is DK. From what I've found you can't use the cheats anyway until you've already completed the level without the cheats first anyway. >I was in the process of completing it in Secret mode when >I got stuck trying to beat the streets. Just goofing around >I selected the AGENT Dossier, next the screen where you select >the actual mission came up. Since I've completed all the >missions in Agent, all the missions were accessible except the >last 2, >Egypt and Aztec. I selected th or Secret, although I had >selected the Agent dossier at >the beginning of the game I selected Secret and was allowed to >play the Train in Secret mode although I had not 'qualified' to >play it by beating all the levels before it in Secret mode! Is >this how its supposed to work? I've also played different >missions in the 00 Agent mode although I have never beaten or >even tried the Dam in 00 Agent ! Whats the deal here, has anyone >else noticed this? You should be able to try all the levls in 00agent mode now that you've finished them all in agent mode, except for the last two. The above doesn't make much sense to me. >Holla if ya hear me! >PS I know I was playing the advanced mode because the objectives >increased, and the damage received from bullets increased as >well Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 1998 07:33:35 -0600 From: John Goelzer Subject: RE: 256 bits?? (was Re: [N64] Bit Trend) Yes, thank you Brian, this is what gave me such a chuckle in TayTrable's original post (the one about the "128-bit era" and "256 bit" systems). Show me a programmer who knows what to do with a 128-bit data path. And if a 256-bit "game console" comes out in the next 10 years I'll eat my N64. JG -----Original Message----- From: Brian Baird [SMTP:brian@dma-design.com] Subject: Re: 256 bits?? (was Re: [N64] Bit Trend) Yep, it's a sure thing that someone somewhere is working on a 128 bit chip + system, if one such chip isn't already in use in mainframes or whatnot. But it makes no difference. For the forseeable future, a 128 bit chip/system wouldn't make any real 'plus' to a console except for marketing bods. Extra bits doesn't make a console any more powerful. It just means that it throws a lil bit more data around at the one time. Brian @ DMA [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 1998 14:11:57 +0000 From: "Brian Baird" Subject: RE: 256 bits?? (was Re: [N64] Bit Trend) At 07:33 12/03/98 -0600, you wrote: >Yes, thank you Brian, this is what gave me such a chuckle in TayTrable's >original post (the one about the "128-bit era" and "256 bit" systems). >Show me a programmer who knows what to do with a 128-bit data path. And >if a 256-bit "game console" comes out in the next 10 years I'll eat my >N64. You're welcome ;-) Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 1998 08:20:51 -0600 From: John Goelzer Subject: [N64] List error Every time I post a message to the list, I (eventually) get the following message kicked back to me: "This e-mail account is closed. Please use niepe02@cai.com Regards Per Koch" The message comes from: Per Koch [Per.Koch@CAPACITY.DK] My guess is someone changed their email address (duh) and forgot to unsubscribe their old one from the list. Could that individual or one of the list admins please fix this? Thanks. JG [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 1998 11:46:41 -0500 From: Dweezle Subject: Re: [N64] Goldeneye 007 vs. Quake2 Ahh yes the blaster camper issue! Camper are cheap, but they are not cheaters. If they have NO talent or skill at the game and the only thing they can do is camp, wel then I'll just have to rush them with the nailgun! Hehehe that always gets them! Tyler V. Snow wrote: > >20+ people running around is just too > >many to be any fun. > > Are you speaking from experience? I have played literally hundreds of > hours of Quake Team Fortress, most of the time with over 20 players, and it > is the most fun I have had on any console or computer game. Quake, and its > numerous modifications (like normal Deathmatch, CTF, and TeamFortress), has > been the only game I have ever played that I could play all night without > getting tired. > > >You can't effectively hide (there is always someone > >around and always many other people who know all the same secret places > >you do). > > We despise those who hide in Quake. We, degradingly, call them campers and > they deserve to be called that. It is mucho lame when people camp (hide) > by the rocket launcher and shoot anyone who enters the room. I hope you > don't take this personnally, and maybe you have different opinions, but > camping is cheap, 100%. Disagree? :) > -- > Tyler V. Snow > tvsnow@usa.net > http://members.tripod.com/~tvsnow/index2.html -- updated 03/08/98 > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 98 14:55 EST From: kmapp@csc.com (Kevin Mapp) Subject: [N64] 1080 Snowboarding - Completed Comrades, Judging from other N64 users in the newsgroup rec.games.video.nintendo many of them who have the imported 1080 Snowboarding have already completed the game and accessed the bonus players and tracks. IMO I think its ridiculous to play a game so fanatically that you complete it within so few days of its release, especially on a system like the N64 where the good games are currently few and far between and have already been played by the avid gamer. If you do this, you'll have a couple of days of fun and then have to wait possibly months for your next anticipated game to be released. 1080 is currently my most anticipated game and it kinda affects my interest in it knowing that some people have completed it so fast. It makes me think that the game may turn out to be too easy. How do you guys/gals feel about this? Holla if ya hear me! Kevin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 1998 15:28:58 -0500 From: "Tocher" Subject: Re: [N64] Goldeneye 007 vs. Quake2 When I play Quake, I play to win. If camping helped me win, I would do that. However, if you camp, you lose. Yet, it is a good indeed strategy in 2 player games. This is what I liked before about Duke, it was very personal. Camping is just unethical, but not cheating. Campers always lose and most of them are beginners. - -----Original Message----- From: Dweezle To: n64@lists.xmission.com Date: Thursday, March 12, 1998 6:45 AM Subject: Re: [N64] Goldeneye 007 vs. Quake2 >Ahh yes the blaster camper issue! Camper are cheap, but they are not cheaters. >If they have NO talent or skill at the game and the only thing they can do is >camp, wel then I'll just have to rush them with the nailgun! Hehehe that always >gets them! > >Tyler V. Snow wrote: > >> >20+ people running around is just too >> >many to be any fun. >> >> Are you speaking from experience? I have played literally hundreds of >> hours of Quake Team Fortress, most of the time with over 20 players, and it >> is the most fun I have had on any console or computer game. Quake, and its >> numerous modifications (like normal Deathmatch, CTF, and TeamFortress), has >> been the only game I have ever played that I could play all night without >> getting tired. >> >> >You can't effectively hide (there is always someone >> >around and always many other people who know all the same secret places >> >you do). >> >> We despise those who hide in Quake. We, degradingly, call them campers and >> they deserve to be called that. It is mucho lame when people camp (hide) >> by the rocket launcher and shoot anyone who enters the room. I hope you >> don't take this personnally, and maybe you have different opinions, but >> camping is cheap, 100%. Disagree? :) >> -- >> Tyler V. Snow >> tvsnow@usa.net >> http://members.tripod.com/~tvsnow/index2.html -- updated 03/08/98 >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 1998 15:44:18 -0500 From: "Cutch" Subject: [N64] I really need help here... Heya everyone. I imported 1080 Snowboarding and received it in the mail today. I heard that the GameShark could be used as a convertor, which would allow me to play 1080 on my American machine. Boy, was I wrong. The game won't start when I use the GameShark. So I need some help.....what other ways are there to be able to play import games on your American 64? I have heard of things like taking off the back of the cart or modifing the N64.....so please respond immeaditely.....I really wanna play this game! :( [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 1998 16:17:19 EST From: Trey Table Subject: Re: [N64] I really need help here... In a message dated 98-03-12 15:46:35 EST, you write: > Heya everyone. I imported 1080 Snowboarding and received it in the mail > today. I heard that the GameShark could be used as a convertor, which > would allow me to play 1080 on my American machine. Boy, was I wrong. > The game won't start when I use the GameShark. So I need some > help.....what other ways are there to be able to play import games on > your American 64? I have heard of things like taking off the back of > the cart or modifing the N64.....so please respond immeaditely.....I > really wanna play this game! :( You couldn't wait one month? I have no problems playing Puyo Puyo Sun 64 (an import) on my N64 using the GameShark. All I do is hoot the three together (N64, GameShark, Puyo Puyo Sun 64) and power up the N64, when the GS menu comes up I select "Start Game with No Enhancements" and it works fine. I just wonder why would you import a game that is coming to North America (if that's where you are) anyway? I mean a month isn't a long time. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 1998 21:20:05 -0000 From: "Gary Mort" Subject: Re: [N64] I really need help here... I think there is supposed to be an extra piece of plastic in the USA machine which stops you inserting the Japanese cartridges. I am not 100% sure about this but if I am it is supposed to be quite a simple procedure to break it off - won't help your warranty much though !! Gary - ---------- > From: Cutch > To: n64@mail.xmission.com > Subject: [N64] I really need help here... > Date: 12 March 1998 20:44 > > Heya everyone. I imported 1080 Snowboarding and received it in the mail > today. I heard that the GameShark could be used as a convertor, which > would allow me to play 1080 on my American machine. Boy, was I wrong. > The game won't start when I use the GameShark. So I need some > help.....what other ways are there to be able to play import games on > your American 64? I have heard of things like taking off the back of > the cart or modifing the N64.....so please respond immeaditely.....I > really wanna play this game! :( > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 1998 16:24:36 EST From: Trey Table Subject: Re: 256 bits?? (was Re: [N64] Bit Trend) In a message dated 98-03-12 04:12:23 EST, brian@dma-design.com writes: > And if you have *four* in parallel do ya get a 256bit system? Get real. 2 > chips in parallel do *not* 'increase' the bit count. Both chips are *still* > handling data in 64 bit chunks. Two chips in series don't increase the bit count, but two chips in parallel do. > Oh, by your analogy the Saturn is a 64 bit system - it has twin 32 bit > Hitachi chips. And it is patently *not* a 64 bit system. > Too bad the Sega Saturn's chips aren't running in parallel. Now the Atari Jaguar on the other hand... Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 1998 16:26:14 EST From: Trey Table Subject: Re: 256 bits?? (was Re: [N64] Bit Trend) In a message dated 98-03-12 09:06:24 EST, you write: > And > if a 256-bit "game console" comes out in the next 10 years I'll eat my > N64. Would you like salt with your N64? Or do you prefer it plain? Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 1998 16:37:39 -0500 From: "Cutch" Subject: Re: [N64] I really need help here... Since the import of 1080 is complete English, there's no reason NOT to buy the import. Well, I guess I just found the reason not to.....anyway, the gameShark won't boot up with 1080 in there.....it just sits there with a black TV screen and the number '8' frozen on the GameShark countdown thing. Trey Table wrote: > In a message dated 98-03-12 15:46:35 EST, you write: > > > Heya everyone. I imported 1080 Snowboarding and received it in the mail > > today. I heard that the GameShark could be used as a convertor, which > > would allow me to play 1080 on my American machine. Boy, was I wrong. > > The game won't start when I use the GameShark. So I need some > > help.....what other ways are there to be able to play import games on > > your American 64? I have heard of things like taking off the back of > > the cart or modifing the N64.....so please respond immeaditely.....I > > really wanna play this game! :( > > You couldn't wait one month? I have no problems playing Puyo Puyo Sun 64 (an > import) on my N64 using the GameShark. All I do is hoot the three together > (N64, GameShark, Puyo Puyo Sun 64) and power up the N64, when the GS menu > comes up I select "Start Game with No Enhancements" and it works fine. I just > wonder why would you import a game that is coming to North America (if that's > where you are) anyway? I mean a month isn't a long time. > > Trey ... TreyTable@aol.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 1998 17:03:27 -0500 From: "Flash (Tim Danko)" Subject: Re: 256 bits?? (was Re: [N64] Bit Trend) > > if a 256-bit "game console" comes out in the next 10 years I'll eat my > > N64. Not at all off topic on the Bit subject... Eat your N64, I hope you like plastic, silicon, lead, and other things that will kill you.~Flash > - -- If time is a waste of life, And life is a waste of time, Then lets all get wasted together, And have the time of our lives. -Me (Tim Danko) 1998 _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: [N64] Yoshi's Story I'm confused. How do I get to a previous world or page? I beat the first level, but I want to go to the other levels in that world. How do I get to them? And could somebody list the objectives on everything you have to do/get in a level? And do the levels ever read? or do they go in a circle? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 1998 18:30:00 -0600 From: "Brendan G. Lim" Subject: [N64] Comments On Yoshi ... This is a multi-part message in MIME format. - ------=_NextPart_000_01BD4DE4.DDE1FFE0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Hey Fellow N64 Owners: Knowing now that Yoshi's Story is about $24.95 at Buy Rite (www.buyrite1.com), I and many many people have considered actually buying this game. I mean, the game costs just about as much as a double CD set. Being the Japanese version, you need a converter, which will set you back about $10, but that is only $35. Considering the facts about it being too short, who will actually buy this game? On my site, n64XTreme, there was a poll, and a few people said yes, and a few said no. Try and give your explanation on weither or not you will get this game. Brendan G. Lim, n64XTreme -- http://n64xtreme.neurogamer.com [ICQ - #5508566] - ------=_NextPart_000_01BD4DE4.DDE1FFE0 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable

Hey Fellow N64 Owners:

Knowing = now that Yoshi's Story is about $24.95 at Buy Rite (www.buyrite1.com), I = and many many people have considered actually buying this game.  I = mean, the game costs just about as much as a double CD set. =  

Being the Japanese version, you need a converter, which = will set you back about $10, but that is only $35.  Considering the = facts about it being too short, who will actually buy this game? On my = site, n64XTreme, there was a poll, and a few people said yes, and a few = said no.  

Try and give your explanation on weither or not = you will get this game.

Brendan G. Lim,
n64XTreme -- http://n64xtreme.neurogamer.com
[ICQ - #5508566]

- ------=_NextPart_000_01BD4DE4.DDE1FFE0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 1998 18:13:29 -0700 From: "Gregory A. Swarthout" Subject: [N64] A Bit Off Trey, you're not going to win this one. I had hoped that when someone with AK (actual knowledge) supplied the correct information (such as Brian @ DMA), those with EG (educated guesses) would stop arguing. Alas, I was wrong. A 64-bit chip can process data in 2^64 size chunks. A machine with two 64-bit chips running in parallel, can process twice as much data as one with a single 64-bit chip, ie 2 X 2^64 which equals 2^65. A 128-bit chip, however, can process data in 2^128 size chunks. Put another way: if Y = 2^64, then two 64-bit chips running in parallel can process 2Y data in the same time that one 128-bit chip can process Y^2 data. Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 1998 18:58:05 -0700 From: "Tyler V. Snow" Subject: Re: Re(2): [N64] Goldeneye 007 2 >As for it being a 2D >sidescroller, maybe you should go back to earlier Gamepro/EGM issues >when the game was first mentioned - I guarantee that you will see the 2D >game that it was originally going to be. The only screenshots released for the game can be found at PSM Online. There are only a few and NONE of them contain any 2D gameplay. I don't know where Gamepro got its shots... >My whole point to the person I was originally replying to >was that the PSX version was a sad attempt to bring one of the best N64 >games to the PSX. I don't know about you, but if I was just given the rights to do a James Bond game, I would borrow some of Goldeneye's ideas. Goldeneye was hugely successful and a lot of fun; to ignore Goldeneye would be idiocy. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Mar 1998 22:00:50 EST From: Trey Table Subject: Re: [N64] Comments On Yoshi ... In a message dated 98-03-12 19:36:08 EST, brenlim@mindspring.com writes: > Try and give your explanation on weither or not you will get this game. I'll do my best. When I first played Yoshi's Island I was blown away by the level of play that a mere 16-Bit game accomplished during the dawning of the 32-Bit age. Needless to say when I heard there was to be a sequel for the Nintendo 64 I was quite excited about how Yoshi's Island would be as a 64-Bit game. So when I got my first chance to play Yoshi's Story at Toys R Us, man was I disappointed. The analog control is great, something I didn't think would be a good idea in a 2-D platformer, but that's all Yoshi's Story has going for it. The game is too easy and too short. I've already beaten the game with only dieing once even before it was realeased in America. Sorta kills the replay value. Sure the graphics are pretty but like I said before,the game offers no challenge. Seacrhing for 20 pieces of Super Happy Tree Fruit over the span of 6 levels isn't what I wanted. I'd rather play Yoshi's Island over Yoshi's Story any day of the week. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 13 Mar 98 17:33:19 +1100 From: Subject: [N64] Quest-64 renamed... Howdy punters, I've just read that Konami/Imagineer's upcoming RPG that was to be known as Quest-64, will be renamed Holy Magic Century in English-speaking markets. The game is looking great with a Mario-64 style third-person perspective and bright characters and environments. It'll be interesting to see how two eagerly anticipated N64 RPGs, Zelda and HMC, will fare in '98. I can't wait... _ emile +3 (plus three) says: !EVERYTHING_IS_UNDER_CONTROL...KEEP_SMILING! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 13 Mar 1998 09:22:21 +0000 From: "Brian Baird" Subject: Re: 256 bits?? (was Re: [N64] Bit Trend) At 16:24 12/03/98 EST, you wrote: > >> And if you have *four* in parallel do ya get a 256bit system? Get real. 2 >> chips in parallel do *not* 'increase' the bit count. Both chips are *still* >> handling data in 64 bit chunks. > >Two chips in series don't increase the bit count, but two chips in parallel >do. Ummmm... Rubbish. Not true. Incorrect. Two chips in parallel do *not* increase the "bit count". Again, by that analogy the Atari Falcon would be more than a 32 bit system. It has a 32-bit 68030 and a DSP chip running *in parallel*. Unfortunately, it isn't. It's a 32 bit system by all accounts. I'd like to know where you've read/heard this 'idea' that chips in parallel increase the 'bittage' of the system. Because throughout my CS degree course & over two years of practical experience in the games industry, I've never heard that idea. I just asked my team leader - a guy with *years* experience of computers + consoles, and again - blank. > Too bad the Sega Saturn's chips aren't running in parallel. Now the Atari >Jaguar on the other hand... No, the Jaguar is a 64 bit system because it has a 64 bit but + a 64 bit processor + a 64 bit addressing scheme. OTHER processors are 32 bit + 16 bit. What does THAT all add upto? Get with the program. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #221 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]