Comments and Basic Addenda
The first section is for new players, the remainder of more general interest.
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Rules Beginners Really Need Now
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The rulebook is big. It is scary. So scan it for these bits you will
find most useful initially, the essentials, i.e.
- The Leaders (2.12): Your minions and their abilities.
- Regions and Cities List (2.14): Lands and peoples mean cash and troops.
- The Maps (4.0): Know where to go on our map.
- Construction: Building Armies (5.4): How to raise an army.
- Leader Actions (7.2): Most important are S, A, AT, D, DP, HC, M, Rule.
- How To Fill Out Leader Action Orders (7.3): Also see the
sample orders form and Example Orders Form (13.6).
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Troop Conversions - Troops per unit
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200 horse and foot
2 artillery and vessels
10 elephants
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Time and Taxes
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Turns: One Turn = 4 years
Taxes: Start with census in effect
Income: Thus the nominal starting tax rate for most positions is 88%
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Units Buildable -
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When constructing units, only use the Custom Units list. Each
nation has a unique set of troop types based on historical evidence.
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Name Your Leaders and Cities
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For reasons of roleplaying and neatness it is important that players
name their leaders. Failure to find names for your leaders will
lead to revolt checks for those leaders - if you don't care about
them, they may decide to reciprocate.
Similarly, unnamed cities may be built. They will, however, not be
fully controlled by you, entered instead as Claimed only.
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Agro Production -
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In a grossly unfair and arbitrary move, your GM has decided to cut the
amount of agro produced by large civilized empires by some fraction. There are
any number of rationalizations which may be offered, but it is essentially
a game balance move.
More important, the agro production of nomadic cultures has
been increased in order to maintain their in-game viability.
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GP Bonuses -
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As opposed to current practice in most campaigns, the bonuses
to various activities, e.g. diplomacy, spying, etc., are derived from
committed gold points (gp) as follows:
bonus = ( √gp ) / 2
rounding up in all cases. See also the
turn hint
on this topic.
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