Optional Rules
In effect:
- The Order Form 5.4.3
(Training Levels) and 5.4.4 (Equipment Classes);
- Leaders and Army Actions 7.2.4.20 (Investigate Location),
7.2.4.24 (Intervene in Mercantile Affaires),
7.2.4.29 (Forced March), 7.2.4.35 (Conduct Census),
7.2.4.36 (Re-Equip Troops), and
7.2.4.37 (Upgrade Troops: see also additional actions below);
- Espionage 8.3.18 (Rearrange Expenditures) and
8.3.19 (Revise Orders);
- Empire Building 10.1.6 (The Census).
Not in effect:
- Industrial Capacity is not in effect, mainly because it makes my head
hurt, so is not needed to produce heavy units, e.g. HI: ignore relevant
section of 2.14.15;
- The Stat Sheet 2.10.2 (NFP Troop Support: only because it is not yet implemented in software);
- Ferry Points 4.7.1 (Ferry arrows on map do not come with 10fp; all ferry points need to be built unless explicitly noted)
- Heirs and Princes 7.1.3 (Table 7-2 superceded, leader types done case-by-case);
- Changing the Imperial Size Divisor 10.2.1.1 (ISD value stuck at 3 everywhere);
- Optional Rules 11.1 (Secret Empires) and related, e.g. 7.2.4.25;
- No differential modifiers to Tech Point accumulation based on national religion.
- Also no Merchant Combines and no Religious Orders.
Your comments always welcome.
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