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Quick links
Video Card ABCs
Resolution information
Refresh rate information
DirectX Info
Video specifications
Video Card standards
Video memory specifications
Troubleshooting
Video definitions
VIDEO CARD ABCs
Video cards (video boards / video display
boards / graphics cards / graphics adapter) are physical hardware circuit
boards that connect to the Motherboard. Video cards are also now being placed onto the computer
motherboard to help bring the cost down on computers. When the video card is connected to
a monitor, it serves as the visual link between you and your computer, allowing you to view
and manage your computer's software data.
Video Cards must specify its video standards, allowing end
users to know what video cards may or may not be capable of doing. With new computers, you
will most likely find SVGA standard video cards, allowing you to run the majority of
software applications as well as run at high resolutions.
Generally, most video cards shipped today are included with
video memory. Video memory is built onto the video board and/or motherboard, allowing the
video card to run at higher resolutions and run at more efficient speeds.
Video cards are most commonly found in the PCI slots; however,
with the release of the Pentium II came the AGP (Advanced Graphics Port) support. This new
type of slot was released on August 26, 1996. This new technology allows the card to run
at 66 MHz, 32-bit bus.
With the increasing popularity of advanced gaming came
a new breed of video cards known as the 3D accelerators. When originally
released, these cards only had support for 3D and not 2D and commonly
required an additional 2D card to fully work. Today, 3D accelerators
support both 3D and 2D, contains several MB of memory and processor
on the video card.
RESOLUTION INFORMATION
The below information applies to a desktop CRT monitor's resolution. If
you would like more information about LCD display resolutions, please see our LCD page.
The below image is an example of a screen running at 640 x 480 which
means 640 pixels are going horizontally by 480 pixels going vertically. When increasing
the resolution, the image will become smaller due to the screen displaying more pixels per
inch.

When setting the resolution higher you must have
the needed Video Ram to support that resolution. If by chance you set your resolution
higher than supported by your computer's hardware, you will need to follow the
below steps to change the resolution depending upon operating system.
For help in setting the video resolution on your
computer, please see our troubleshooting video card section.
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REFRESH
RATE INFORMATIONThe monitor refresh
rate is measured in Hz, which can also be called frame rate, horizontal scan rate, refresh
rate, vertical frequency, or vertical scan rate. When setting a monitor's Hz, for example, 75
Hz, which is the Hz rate specified by VESA for any video resolution above or equal to
640x480, means that the computer is going to redraw the screen 75 times per second.
Refresh rates below 75 Hz can produce an often-imperceptible flicker that
can cause eyestrain after long viewing. While some cards can support as high as 120
Hz, sometimes even higher, it is recommended you run 85-90 Hz; rates beyond 90 Hz add an
unnecessary processing burden.
DIRECTX INFO
First released in 1996, DirectX is a set of
APIs (Application
Program Interface) developed by Microsoft to allow all programs to write instructions
for hardware without knowing exactly what hardware is within the computer. Games which
include DirectX will have the capability of utilizing multimedia and graphics accelerator
features more efficiently. See our DirectX
page for complete information and help with DirectX.
VIDEO SPECIFICATIONS

The above picture illustrates a 15 Pin Video Port connector pin
assignments as well as size dimension. Below is a chart explaining each function of a
Video Port connector.
PIN |
FUNCTION |
| 1 |
Red Video |
| 2 |
Green Video |
| 3 |
Blue Video |
| 4 |
Monitor ID 2 |
| 5 |
TTL Ground
(monitor self-test) |
| 6 |
Red Analog Ground |
| 7 |
Green Analog Ground |
| 8 |
Blue Analog Ground |
| 9 |
Key (Plugged Hole) |
| 10 |
Sync Ground |
| 11 |
Monitor ID 0 |
| 12 |
Monitor ID 1 |
| 13 |
Horizontal Sync |
| 14 |
Vertical Sync |
| 15 |
Monitor ID 3 |
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