Ambitions Debt Spoiler

Type: ACTIONS
Ashigaru Levies (C)
*G 2F
Battle: Pan any amount of Gold. Place an Ashigaru Follower token on one of
your Samurai Infantry Personalities in this battle.  The Follower's Force
equals half of the gold spent to play this card, rounded down, but cannot
exceed the samurai's force.  Discard the follower from play when the turn
ends.
Flavor: "You fight for the Emperor?" Ginawa snarled. "I fight for the
emperor's food," the peasant replied.

Bloodspeaker's Deal (U)
0G 3F
Open: Bow one of your Bloodspeaker Personalities. Bow a Personality in
play.

Chance Meeting, A (U)
0G 3F
Battle: One of your Personalities in this battle challenges an opposing
Personality. If the challenged Personality refuses the challenge, that
personality becomes dishonored, and all of his or her Followers bow. If the
challenged Personality accepts the challenge, the duel's winner gains Honor
equal to the number of cards focused by both players, and the loser is
destroyed.

Concede Defeat (C)
0G 4F
Reaction: Immediately after a player strikes and before focus values are
revealed or compared in a duel involving one of your personalities, discard
the Focus cards.  Your opponent wins the duel and resolves the effects of
winning.  Negate the effects of losing.

Costly Alliance (C)
0G 3F
Political Reaction: When you accept an invitation to ally, play this card.
If one of your units is in an army when the army destroys a province or
opposing army during this attack phase, permanently take control of a holding
controlled by the player with whom you allied.  Only one copy of this card
can be played per turn.
Flavor: Though Hitomi has left her clan to seek another path, the eyes of her
clan still glow with faith.  She will return.

Critical Duel (C)
0G 2F
Battle: One of your Personalities issues an unrefusable challenge to an
opposing Personality. The loser is not destroyed, but the loser's player
cannot gain Honor until after the battle ends.

Dangerous Terrain (C)
0G 1F
Battle Terrain: Destroy each personality and Follower with under 1 force at
this battle.
Flavor: "During battle, one should be resolved not to fall into
the enemy's ploy.  Victory will fall to the one who can judge the
instant." -Master Suana

Dark Energy (R)
0G 1F
Ninja Open: Straighten a Ninja card. If the card is a Personality, it
permanently has -1 Chi. Lose 2 Honor.

Darkness Within (C)
0G 2F
Ninja Battle: Raise this Province's strength to equal that of another
player's province.  Lose 4 Honor.
Flavor: The children of Shosuro walk the night, their faces twisting from
man to beast.  Who can say what their true form was before the Shadow became
their Master?

Dead Eyes (U)
5G 1F
This card costs 0 Gold when targeting a Crab Personality.
Limited: Target one of your Personalities. Lower the Personality's Personal
Honor to 0. The personality permanently gains the Berserk trait and the
ability  "Battle: Once per turn, this Personality gains +3F. Destroy this
Personality immediately after this battle unless his or her army has at
least twice the opposing army's Force at the battle's resolution."

Defensible Position (C)
0G 1F
Battle Terrain: Each Personality and Follower at this battle has -1F until
the battle ends.
Flavor: "the Fortunes are always on the side of the last reserves."
- Kitsu Motso

Denying the Emperor (R)
0G 3F
Limited: Target a Ninja Personality in play.  The Personality has -2 chi
until the turn ends.

Dirty Politics (R)
0G 1F
Political Reaction: When another player is losing Honor, you gain the Honor
instead. You cannot take this action if the Honor loss cannot be prevented
or changed. Political Reaction: When another player is gaining Honor, you lose
the Honor instead. You cannot take this action if the Honor gain cannot be
prevented or changed.

Dying Effort (R)
0G 1F
Battle: Straighten one of your bowed cards in this battle. Destroy the card
immediately after the battle ends.

Entrench (U)
0G 4F
Battle: Get a non-Unique Fortification from your Dynasty deck. Pay all
costs for bringing the Fortification into play. Attach the Fortification to this
province. Shuffle the deck.
Open: Get a non-Unique Fortification from your Dynasty deck. Pay the
Fortification's Gold cost; the Fortification costs 3 more Gold.
Attach the Fortification to one of your Provinces. Shuffle the deck.

Footsteps of Madness (R)
*G 2F
Reaction: When an action is being taken from a Stronghold, pay this card's
Gold cost, which equals the Stronghold's Gold Production. Cancel the
action. The action is considered to have been used.

Forethought (R)
0G 3F
Reaction: Immediately before you discard the top card of your Fate deck due
to a card effect, play this card. Put the card into your hand, then discard
a card from your hand in its place.

"Forward, March" (C)
0G 1F
Battle: Attach any number of followers from one of your units outside of
this battle to one of your unbowed personalities in this battle that can legally
attach them.
Flavor: "If carrying a blade makes one honorable, what of one who carries a
bow?" - Hoyjin

"Honor, Bah" (R)
0G 1F
Political Reaction: Immediately after gaining Honor, instead gain equal Gold
that you can use toward paying the Gold cost for one card before your next
End Phase ends.
Political Reaction: Immediately after gaining Honor, instead
draw a number of cards equal to a third of the Honor, rounding up any
fractions.

Honor's Cost (U)
*G 2F
Open: Target a Personality in play. Pay Gold equal to the Personality's Chi
plus Personal Honor. Bow the Personality. You cannot take this action
during battle.

Imperial Summons (C)
0G 1F
Political Open: Bow your Stronghold or discard the Imperial Favor. Bow a
Personality in play. This is considered a use of the Imperial Favor. You
cannot take this action during battle.

In Search of the Future (C)
0G 3F
Battle: Reduce to 0 all Force bonuses for cards in this battle, except
bonuses from attached cards. You may play this card in a battle in which
you have no units.

Infantry Square (C)
0G 4F
Battle: If the opposing army has more Cavalry units than yours has Infantry
units, target an Infantry Personality in your army. The personality gains
Force equal to his or her Force until the battle ends. You cannot play more
than one copy of this card per battle.

Judgment of Toshiken (U)
0G 2F
Reaction: Immediately after cards are revealed in a duel, negate all card
effects that would affect the duel's outcome.  Determine the winner and
loser solely by Chi plus Focus Values.  If either participant has not focused,
each participant may play an extra Focus card (face down if both choose to play
extra focus cards).

Kakita Teacher (U)
5G 2F
This card costs 1 less Gold when targeting a Crane Personality.
Limited: Bow one of your Samurai. The Samurai permanently gains the Double
Chi trait.

Kolat Bookkeeping (U)
0G 1F
Reaction: When a Stronghold bows to produce Gold for bringing a Personality
into play and the Stronghold's controller has, face-up in a Province, a
Gold-producing Holding for which the Stronghold alone could have paid, the
Stronghold produces no Gold.

Night of Three Stars (U)
0G 4F
Reaction: Immediately before a player resolves an Event during a turn in
which the player already resolved an event, cancel the second Event.
Flavor: "Too much destiny can kill you."-Ginawa

Oath of Courage (U)
0G 1F
Limited Political: Target a Personality in play.  The Personality
permanently has -1 PH.
Flavor: "I give my oath that I will unite them.  I will make them
forget the past and  see the future.  For the salvation of my clan, of my
honor, and of my spirit, I swear it will be done.  The Lion will not fall."
- Matsu Turi, Protector of the Lion

Overconfidence (C)
0G 2F
Reaction: When a personality has received from an action a force bonus more
than or equal to his or her printed chi, bow the personality.  The
Personality cannot straighten during his or her controller's next
straighten phase.
Flavor: "No, Motso.  The Kitsu have not brought forth a new evil;

they have only released that which was once contained.  Let the Unicorn learn
the burden of the Emperor's Right Hand." - Ikoma Kaoku

Parade Ground Practice (C)
0G 3F
Reaction: When you take a Battle action that targets exactly one
Personality, the Personality permanently gains +1C.

Poisoned (C)
0G 2F
Ninja Reaction: When a personality takes a political action, the
personality has -2 Chi until the turn ends.  Lose 2 Honor.
Flavor: "Let me whisper to them of lies and secrets; such poison, once tasted,
can never be healed." -Ninja Infiltrator

Poisoned Honor (C)
0G 2F
Limited: Target a Personality with under 3 personal honor.  For the rest of
the game, the personality cannot lobby for the Imperial Favor, become
dishonored, take an action that causes an honor gain or loss, or be
targeted by an honor card. Lose 2 honor.
Flavor: "Toshiken, tell your Emperor that the last time I saved his life,
he exiled me.  I'm not here for him.  He knows who I'm here for."

Poor Health (U)
1G 2F
Limited: Target a Personality. For the rest of the game, when the
Personality focuses in a duel, randomly draw the Focus card from the legal
Focus cards in his or her controller's hand.

Prophecies, The (R)
0G 4F
Limited: Bow five non-Dark Oracles in play. Bring into play an Elemental
Ring from your hand.
Limited: Bow four Dark Oracles in play and the Oracle of the
Void. Destroy all Elemental Rings in play.

Ravine (C)
0G 1F
Battle Terrain: This terrain takes effect when played.  While this terrain
is in effect, players cannot take actions on cards outside of this battle
(including Action cards) except actions that remove this terrain or move
units into the battle.  You cannot play this terrain if your army contains
any cavalry units.
Flavor: "A general of merit is one who has met and suffered at least one defeat."
- Master Suana

Storm of Arrows (C)
0G 3F
Reaction: When one of your cards make a ranged attack, double the Ranged
Attack strength. Bow the card targeted by the ranged attack instead of
destroying it.

Strong Words (U)
0G 2F
Open: Bow one of your Champion, Daimyo, or Hero Personalities. Each
Personality sharing a Clan affiliation with the Personality you bowed gains
+1F/+1C until the turn ends.

Summoning the Moon (R)
0G 1F
Unique.
Limited: Bow one of your Personalities. The Personality cannot
straighten until your Straighten Phase three turns from now. While the
Personality is bowed, each other Personality in play gains the ability
"Limited: Issue an unrefusable challenge to the Personality bowed by
Summoning the Moon." When the Personality next straightens, he or she
permanently gains a Chi bonus equal to his or her printed Chi.

"Sun in Shadow, The" (U)
0G 4F
Reaction: When a Kiho is being cast, cancel it.

Swifter Arrow (U)
0G 3F
Battle: Bow one of your non-Shugenja Personalities capable of a ranged
attack. Target an opposing non-Shugenja Personality capable of a ranged
attack. Destroy the target Personality.

Tactical Maneuvers (U)
0G 4F
Reaction: Immediately after the last Maneuvers segment of this Attack
Phase, move one or more of your Personalities with the Tactician trait from one
Province to another.  This is not a use of the Tactician trait.
Flavor: Yakamo stood in the last sunset, his jade hand streaming with light.
"Follow me," he cried, "and we shall conquer the Darkness forever!"

Touching the Void (U)
0G 2F
Limited: If you have no cards in your hand upon playing this card,
permanently lower you maximum hand size by one. Draw four extra cards
during your End Phase this turn.

Uncertainty (C)
0G 1F
Open: Target a personality in play.  The personality's chi cannot drop
under 1 this turn. The personality has -2F/-2C until the turn ends.
Flavor: Kaede's hands lingered, and she noted the blood flecked in the beast's
eyes. "My betrothed, what have you become?"

Way of the Zokujin (C)
0G 1F
Battle: Target a personality.  The personality gains +1F.  If the
personality is a creature, it gains an extra +1F/+2C.
Flavor: "Hard as stone, their skin and their eyes whirl like gems.  these are
not the copper-goblins we once enslaved, but something more.
Something worse." - Ikoma Yosai

Woodland Reserves (C)
0G 3F
Battle: Bow one of your forests. Move one of your units from one battle to
another.

Type: EVENTS

Assault on Otosan-Uchi (U)
Until your next turn begins, each Personality with over 1 Personal Honor in
an army attacking the player with the highest Family Honor gains +1F.

Bitter Destiny (R)
Bow all tattooed cards in play.  Until the beginning of your next turn,
tattooed cards cannot take actions.
Flavor: "For too long you have worked your evil across the land. Your Shadow has
spread too far, Onnotangu, and your revenge on your children's children is finished.
Now, a mortal shall undo what a god has done." - the spirit of Togashi

Calm Winds (U)
For the rest of the game, negate all card effects that bow cards, other
than effects from cards controlled or played by the bowing cards' controller.
This does not affect cards bowed during the attack phase.
Flavor: "When the ocean is calm and peaceful, look beneath it for the
storm." - Mantis proverb

Death of Onnotangu (R)
If a player currently has the Obsidian Hand, Lord Moon's Blood, and Lord
Moon Bone's attached to a version of Mirumoto Hitomi, the player immediately
wins the game.

Declaration of War (U)
Until your next turn begins, any player who destroys in battle a province
that contains an event gains a province to the right of his or her
rightmost
province.  No player can gain more than one province this way.
Flavor: "I hope the Mantis pay Aramasu well for his secrets, for he has earned his
wages with our blood." - Isawa Hoichu

Dragon's Strength (U)
If you have your Clan's Champion in play, each of your Personalities in
play permanently gain +1F/+1C.

The Fallen Lion Fortress (R)
Each Lion player and each player who has brought a Shadowlands card into
play loses 6 Honor.  The next time a Shadowlands player destroys a Province in
battle, the Shadowlands player gains a Province to the right of his or her
rightmost Province.

Plague of Locusts (U)
Destroy all Holdings in play that entered play for 0 Gold.

Recovering the True Tao (U)
Each player may get from his or her discard pile an Elemental Ring that has
been in play this game and return it to play.

Troll Raiders (U)
The first time this Event resolves, shuffle it back into your deck. Until
it resolves a second time, no other Events resolve.

27 days of Darkness (U)
Until the beginning of your turn two turns from now, lower to 3 the Gold
Production of each Holding in play with over 3 Gold Production and negate
the effects of Holdings that pay full Gold cost, reduce Gold cost to 0, or
bring cards into play without Gold cost

Unmaker's Shadow (U)
Until your next Events Phase begins, all Ninja Personalities gain the
ability "Battle: Once per turn, move this Personality from one of the
defender's Province to another. Lose 3 Honor."

War Weary (U)
For the rest of the game, no player can bring into play more than one
Follower per turn, and Followers cannot have their costs reduced.

Type: FOLLOWERS

The Damned (C)
3F 0C 1HR 7G -PH 3F
Shadowlands. A Crab Personality can attach The Damned for 2 less Gold.
Battle: Once per battle, if opposed by one or more Shadowlands cards, The
Damned gain +2F. Battle: Destroy The Damned. The Damned Personality gains
+5F.

Greensnake (C)
1F 0C 1HR 2G -PH 2F
Naga  Open:  Bow a Forest in play.  Greensnake gains +1F.  You cannot bow
another player's Forest during the player's turn. Flavor Text:  Even the
serpents of the forest bow to the Akasha.

The Legion of Two Thousand (R)
5F 0C 1HR 9G -PH 4F
Unique. When you bring this card into play, you may get a Follower from you
Fate deck, show it to the other players, and add it to your hand. Then
shuffle the deck.

Mantis Marine Troops (R)
1F 0C 1HR 2G -PH 2F
Open: Bow a Port in play. Mantis Marine Troops gain +1F. You cannot bow
another player's Port during the player's turn.

Naga Spies (U)
0F 0C 1HR 1G -PH 3F
Naga. Reaction: When the Battle Action Segment begins, bow Naga Spies. Make
one ranged attack from this unit.

Obake (U)
2F 0C 0HR 5G -PH 1F
Shadowlands * Lose 3 honor.  Battle: Ranged 1 attack.  This does not bow
Obake.  The Ranged attack strength cannot be changed, and the ranged attack
cannot be combined with others.
Flavor: "Evil beginnings have evil ends." -from The True Tao

Ratling Archers (U)
1F 0C 0HR 4G -PH 2F
Ratling Pack. Creature. Battle: Ranged 2 Attack. This does not bow the
Ratling Archers, but the Ratling Archers can only do it once per turn.

Scorpion Courtiers (R)
0F 0C 0HR 4G -PH 1F
A Scorpion Personality can attach the Scorpion Courtiers for 1 less Gold.
Reaction: When a Political action targets the Scorpion Courtiers'
Personality, bow the Scorpion Courtiers. Cancel the action.

Shiryo no Kaze (R)
+1F 0C 1HR 0G -PH 3F
Dragon Clan Ancestor. Monk Clan Ancestor. Unique.
If Shiryo no Kaze's Personality has no Weapons attached, the Personality
gains +1F/+2C while facing one or more Personalities with Weapons attached in
a battle or duel.

Shiryo no Takuan (R)
0F 0C 2HR 0G -PH 3F
Toturi's Army Ancestor. Unique.
Shiryo no Takuan counts as Takuan for uniqueness.  Shiryo no Takuan's Personality
may ignore Honor requirements for attaching Followers. Actions that would or can
cause an Honor loss cannot target Shiryo no Takuan's Personality.
Flavor: "Die for duty, die for Bushido, but do not die for words alone."

Shiryo no Yasuki (R)
0F +1C 0HR 0G -PH 3F
Crab Clan Ancestor. Unique.
Reaction: When bringing a Holding into play, bow Shiryo no
Yasuki's Personality. The Holding cost 3 gold less.

Shugenja Students (U)
1F 0C 1HR 4G -PH 3F
Limited: Bow Shugenja Students. Place a Fire token on them. Battle: Bow
Shugenja Students and discard a Fire token on them for a Ranged 3 Attack.

Temple Guard (U)
2F +2C 1HR 6G -PH 3F
Battle: Pay the Temple Guard's costs. If you are the defender, the Temple
Guard costs 2 less Gold. Attach the Temple Guard from your hand to one of
your Monks in this battle.

Tsuruchi's Legion (R)
1F 0C 1HR 5G -PH 2F
Battle: Ranged 2 Attack. This does not bow Tsuruchi's Legion, but
Tsuruchi's Legion can only do it twice per battle

Undead Cavalry (C)
3F 0C 0HR 5G -PH 1F
Cavalry. Undead. Shadowlands. Lose 3 Honor.
Battle: Fear 2.

Yabanjin Horsemen (C)
2F 0C 1HR 6G -PH 2F
Cavalry. Reaction: Once per ranged attack, when a ranged attack targets a
card in this unit, discard a card from your hand. Lower the Ranged Attack
strength by the discard's Focus value.

Yokai no Junzo (F)
+1F 0C 0HR 0G -PH 4F
Shadowlands Ancestor * Unique  Only a Human Personality with the
Shadowlands trait can attach Yokai no Junzo.  Lose 3 Honor.
Fear effects created by Yokai no Junzo's Personality
affect Personalities as well as Followers.

Type: HOLDINGS

Armorer (C)
4G
Limited: Bow the Armorer. Place a 1F/1C Armor token on one of your
Personalities. The token is considered an Armor Item card.

Barracks (C)
2G
Fortification. You may attach Followers to the Barracks, ignoring Honor
requirements, for half of their Gold cost, rounded down after
modifications. The Followers cannot detach. During battles at this
province, the Barracks and its Followers act as a defending unit if the Barracks
has any Followers attached. The unit has no Personality and cannot leave a battle.

Den of Spies (U)
3G
Retainer. As a Limited action, any player may bow one or more of his or her
Personalities with over 10 total Chi to destroy the Den of Spies. Limited:
Bow the Den of Spies and one of your Gold-producing Holdings. Target a
player. That player loses 2 Honor.

Family Shrine (C)
2G
When the Family Shrine enters play, target a player. Whenever the player
resolves an Event, place a Shrine token on the Family Shrine. Whenever you
resolve an Event, remove a Shrine token from the Family Shrine. Limited:
Bow the Family Shrine. Gain Honor equal to the number of Shrine tokens on the
Family Shrine.

Guardian of the Rift (R)
1G
Unique Retainer.
Open: Bow the Guardian of the Rift. Target an ancestor and
turn it face down. That ancestor does not affect play for the rest of the
turn. Turn it face up when this turn ends.

The Ikoma Histories (U)
3G
Unique
While the Ikoma Histories are in play, each player loses 2 Honor
whenever one  of his or her Events resolves.
Flavor: "The Ikoma fight for memory, yet despite them, letters slide from pages
and whispers erase scrolls. Ancestors no longer speak to their children.  Our
past is being stolen from us word by word." - Kitsu Sei

Large Shrine (C)
1G
When the Large Shrine enters play, target a player. Whenever the player
resolves an Event, place a Shrine token on the Large Shrine. Whenever you
resolve an Event, remove a Shrine token from the Large Shrine. Bow the
Large Shrine to produce Gold equal to the number of Shrine tokens on the Large
Shrine.

The Path of Akodo (U)
5G
Reaction: When a Follower bows to create an effect, bow The Path of Akodo
instead.
Flavor: "The Akodo have fallen.  The Matsu have gone astray, and the Kitsu
have  sacrificed themselves for the Ikoma.  Of all the Empire's clans, the
Lion  have suffered most, yet the horrors visited upon them are nothing
compared to  the courage in their eyes." - Doji Kuwanan

Shipyard (C)
2G
Bow the Shipyard to produce 1 Gold. Bow the Shipyard to produce 4 Gold when
bringing a Kobune, Naval, Port, or Sailor card into play.

Shosuro Dojo (R)
5G
Unique.
Limited: Bow the Shosuro Dojo. Target a Personality face-up in a
Province, with under 2 Personal Honor and without the Ninja trait. The
Personality permanently gains the Ninja trait and permanently has -1C. Lose
2 Honor.

Tangen's Lies (R)
6G
Unique.
Tangen's Lies cost 2 less Gold for Scorpion players.
Reaction: Immediately after another player takes a Political action, bow Tangen's
Lies. Add the top card of your Fate deck to your hand. Reaction: Immediately
after another player takes a Political action, bow Tangen's Lies. The player must
discard a card from his or her hand.

Type: ITEMS

Bokken (C)
0F *C 1G 2F
Weapon. This Personality has -1C during duels. If this Personality wins a
duel in which his or her opponent focused, you gain extra Honor equal to
the highest of the opponent's Focus values. If the loser's printed Chi exceeds
that Focus value, the loser is not destroyed for losing the duel.

Ono (U)
+2F 0C 3G 2F
Weapon. A Crab Personality attaches the Ono for 2 Gold.

Toturi's Treatise (U)
1F 0C 0G 1F
Reaction: During battle resolution, if your army's Force total equals the
opposing army's, bow Toturi's Treatise. Your army wins the battle by 1F.

Baby Ki-Rin (R)
0F 0C 4G 3F
Unique.
A Dragon Personality can attach the Baby Ki-Rin for 2 less Gold.
Personalities with over 2 or under 1 Personal Honor cannot target this
Personality with actions.

Shakoki Dogu (R)
0F 0C 3G 2F
Battle: Destroy Shakoki Dogu. Discard the top card of your Fate deck. This
Personality gains Force equal to the discard's Focus value.

Type: KIHOS

Be the Mountain (C)
0G 2F
Kiho Battle: Bow one of your Monks or Shugenja. Target a Personality
defending this Province. The Personality gains Force equal to the
Province's Strength. The Force bonus cannot exceed the caster's Force plus Chi. Lower
the Province Strength to 0 until the turn ends.

Finding the Harmony (U)
0G 3F
Kiho Limited: Bow one of your Monks or Shugenja.  Switch an Elemental Ring
in your hand with one you have in play.  This does not count as playing a
ring.
Flavor: "In the middle of our assault on Otosan Uchi, the Moon turned to
ash and the Sun fled the sky in grief.  Beneath the Sun, the land grew dark and
the sky turned as red as blood." - Shiba Tetsu

Hate's Heart (R)
0G 1F
Kiho Maho Limited: Lose 4 Honor, bow and dishonor one of your Shugenja, and
discard a number of cards equal to the Shugenja's Chi from the top of your
Fate deck. Target a Fate deck. Discard the same number of cards from the
top of the target deck. A Shugenja with the Shadowlands trait has +2 printed
Chi while casting this Kiho. Remove this card from the game.

River around the Hill (C)
0G 3F
Kiho Limited: Bow one of your monks or shugenja.  Get a number of cards
from your fate deck up to the chi of the caster and discard them.  Reshuffle the
deck.
Flavor: "The She-Dragon fought the Pale Eye from the dark of night to
the moment of dawn, when the Bright Eye boiled the heavens to blood." -
Olyah, Lore Keeper

Shooting-Star Strike (U)
0G 4F
Kiho Elemental Reaction: Immediately before you discard a card from your
deck for its Focus value, bow one of your Monks or Shugenja. Use this Kiho's
Focus value instead.

Type: PERSONALITIES

Asahina Dorai (R)
1F 2C 0HR 8G 0PH
Crane Clan Scholar. Shugenja. Kolat. Experienced. Unique. Lose 2 Honor.
Limited: Bow Dorai and permanently lower his Chi by 1. Target another
player. Discard a random card from the player's hand. This ability cannot be
copied.

Asahina Tsukiyoka       (C)
1F 3C 7HR 7G 2PH
Crane Clan Sculptor. Shugenja.
Limited: Bow Tsukiyoka. Place a 1C Nemuranai token on a Personality without
a Nemuranai token.

Ashlim (R)
2F 3C 0HR 5G 1PH
Naga Shaman. Shugenja. Nonhuman. Experienced. Unique.
Limited: Bow Ashlim and one of your Tattooed personalities to permanently
remove the Tattooed trait from that personality. The target then gains +1C
permanently.

Bakeneko (C)
1F 3C -HR 6G 1PH
Unaligned Cat Spirit. Creature. Cavalry. Bakeneko cannot attach Followers
or Items.
Battle: Bakeneko challenges an opposing Personality. If the challenged
Personality refuses the challenge, he or she permanently has -2 Chi.

Bayushi Aramasu (R)
2F/2C  -FH 8GC 1PH
Mantis Clan Samurai * Kolat * Experienced * Unique Aramasu will not join a
Scorpion player.
Reaction:  When an opponent discards a card from his or her hand other than
as a Focus card or at the end of his or her turn, Aramasu permanently gains
either +1F or +1C (your choice).
Flavor:  "In betraying your secrets to the Mantis, father, I have torn out your
eyes.  Next I will tear out your heart..."

Bayushi UreI (C)
3F 3C 0HR 6G 1PH
Scorpion Clan Statue. Samurai. Nonhuman.

Botsumoku (C)
0F 1C 0HR 5G 2PH
Unaligned Monk  When Botsumoku enters play, target another player. Whenever
the player resolves an Event, Botsumoku permanently gains +1F/+1C.

Goju Utsuei     (C)
1F 3C -HR 4G 1PH
Unaligned Ninja Shugenja. Lose 3 Honor.

Gyosho (U)
1F 3C 4HR 6G 3PH
Unaligned Tiger Priest. Monk.  Whenever you bring an Elemental Ring into
play, place a 1F/1C Enlightenment token on Gyosho.
Battle: Destroy an Enlightenment token on Gyosho to have Gyosho issue an
unrefusable challenge to an opposing Personality.

Hida Amoro (R)
7F 2C -HR 10G 1PH
Crab Clan Berserker. Experienced 2. Unique. Undead. Lose 5 Honor. Will only
attach Skeletal and Zombie followers. During your End Phase, you may
permanently increase Amoro's gold cost by 2 to shuffle him back into your
Dynasty deck if he is Honorably dead.

Hida Yakamo (F)
6F 5C 10HR 16G 5PH
Crab Clan Champion. Naga Hero. Samurai. Tactician. Experienced 3. Unique.
Yakamo will only join a Crab or Naga player. Yakamo can attach the Jade
Hand without Gold cost. Spell effects cannot target cards in this unit.
Battle: Once per battle, Yakamo gains Force equal to twice the number of
Naga Personalities or Crab Personalities in this army, whichever is lower.

Hirariko (R)
2F 5C -HR 10G 0PH
Unaligned Ninja Duelist. Experienced. Unique. Lose 4 Honor. Items give no
bonuses and create no effects in a duel against Hirariko.
Battle: Issue an unrefusable challenge to an opposing Personality with a
Gold cost greater than the Personality's Chi plus Personal Honor.

Hoshi Kumonosu (C)
4F 3C 6HR 8G 2PH
Unaligned Monk. Tattooed. Each card in Kumonosu's unit contributes its
Force to its army's total even if Kumonosu is bowed.

Ichiro Kihongo (U)
3F 2C 0HR 6G 2PH
Unaligned Badger Clan Elite Guardsman. Samurai.
Reaction: When a player commits or moves a unit to attack one of your
Provinces, move Kihongo to the Province.

Ikoma Ryozo (F)
4F 5C 0HR 10G 3PH
Lion Clan Samurai * Unique * Exp 2 * Shadowlands
If the Imperial Favor targets a card in a battle Ryozo is in, Ryozo returns to your
fief bowed.
Battle: Once per turn, Ryozo gains +1F for each Oni in his army
Flavor: "Once, he sought to deny the Taint upon his soul.  Now he embraces his
fate, and with it, his fallen house."

Ikoma Tsanuri (R)
5F 4C 10HR 14G 4PH
Lion Clan Champion * Samurai * Double Chi * Tactician * Exp 2 * Unique
Tsanuri will only join a Lion player.  While Tsanuri is unbowed in a
battle, she negates all effects of Regions and Terrains in the battle.
Battle: Bow Tsanuri.  Destroy an opposing Personality with lower Force.
Flavor: "Let the fires of battle temper my soul; I am a Lion!"

Ikoma Yosei (U)
2F 3C 8HR 7G 3PH
Lion Clan Strategist
Reaction: Immediately before playing a Terrain, if Yosei is in your fief,
bow him. Play the Terrain as if Yosei were in the current battle.
Flavor: "If I will not fight beside my kin, who will fight for me?"

Ikudaiu (R)
3F 3C -HR 6G 1PH
Unaligned Monk. Kolat. Experienced. Unique.
Battle: Once per turn, move into this battle a number of you unbowed Monk
Personalities up to the number of your Elemental Rings in play.

Isawa Kaede (R)
4F 5C 10HR 15G 4PH
Phoenix Clan Oracle of the Void * Shugenja * Double Chi * Experienced 2 * Unique
While Kaede is in play, straightening a Ninja card costs 2 gold.
Limited: Discard one of your Elemental Rings from play. You cannot bring
the Ring into play again this game. Destroy a Ninja card in play.

Isawa Mitori (U)
2F 4C 8HR 8G 3PH
Phoenix Clan Judge. Shugenja.
Battle: Bow Mitori and discard a Kiho or Spell from your hand. Each other
player with an unbowed Personality in this battle must either discard a
Kiho or Spell from his or her hand or bow one of his or her Personalities at the
battle.

Issut (C)
3F 2C 0HR 5G 1PH
Naga Defender. Bushi.
Battle: Bow one of your Forests. Move Issut into an army defending one of
your Provinces.

Kage (R)
2F 5C -HR 9G 1PH
Unaligned Kolat Master * Tactician * Exp 4 * Unique
Reaction: When a human personality is being discarded during a player's
dynasty phase, bow Kage and pay the personality's costs. The personality
enters play under your control, ignoring honor requirements, and
permanently gains the kolat trait.

Kakita Aihara (U)
2F 3C 3HR 8G 2PH
Crane Clan Peacemaker. Samurai.
Reaction: Immediately after a Personality takes a Political Action, bow
Aihara to issue an unrefusable challenge to the Personality.

Kitsune Diro (R)
4F 4C 8HR 10G 2PH
Fox Clan. Yoritomo's Alliance. Experienced. Unique.
When Diro enters play, he permanently gains either the Samurai or the
Shugenja trait.
Open: Once per turn, if Diro is a Shugenja, he gains the Cavalry trait
until the turn ends. Battle: Once per turn, if Diro is a Samurai, he gains
+1F/+1C.

Kukanchi (C)
1F 2C -HR 4G 0PH
Unaligned Elemental Terror. Void Oni. Nonhuman. Shadowlands. Lose 4 Honor.
Kukanchi cannot attach Followers or Items.
Elemental Open: Discard a card from your hand. Kukanchi gains +1F.
Elemental Open: Discard a card from your hand. Kukanchi gains +1C

Matsu Doaquan (C)
1F 1C 5HR 5G 3PH
Lion Clan Samurai * Shadowlands  While each other player has higher Family
Honor than you, Doaquan gains  +2F/+2C.
Flavor: "Tsanuri did not care about our fate - our deaths at the hands of the
Unicorn.  We, who sacrificed our souls to defend our land, still refuse to
lay down out lives for the honor of a coward."

Matsu Mori (C)
3F 2C 8HR 5G 2PH
Lion Clan Samurai * Cavalry Will not join a Unicorn player
Flavor: "She destroyed my father, and now her clan has sworn to slaughter the
Emperor himself.  The plague of barbarians from the north has been borne too long.
Death to the children of the Ki-Rin!"

Moetechi (C)
2F 3C -HR 4G 0PH
Unaligned Elemental Terror. Fire Oni. Nonhuman. Shadowlands. Lose 4 Honor.
Moetechi cannot attach Followers or Items.
Elemental Reaction: When one of your Personalities is entering a duel, bow
Moetechi and lose Honor equal to Moetechi's Chi. The Personality gains Chi
equal to Moetechi's Chi until the duel ends.

Moto Soro (R)
4F 4C -HR 9G 1PH
Unicorn Clan Samurai. Cavalry. Experienced. Unique.
Battle: Once per battle, Soro issues an unrefusable challenge to an
opposing Tattooed Personality.

Nue (C)
1F 3C -HR 5G 1PH
Unaligned Bird Spirit. Creature. Nue cannot attach Followers or Items.
Battle: Bow Nue. Bow an opposing Personality with lower Chi.

Olyah (U)
0F 3C 0HR 6G 2PH
Naga Lore-Keeper. Shugenja.
Open: Once per turn, Olyah copies an ability on a Naga Personality in play.

Orschat (C)
4F 2C -HR 5G 0PH
Unaligned Goblin Hero. Nonhuman. Shadowlands. Lose 2 Honor. Orschat will
only attach Goblin Followers.

Otomo Shishi (C)
0F 2C 0HR 6G 1PH
Unaligned Economic Advisor. Toturi's Army.
When you bring a Holding into play, if Shishi is face-up in one of your
Provinces, Shishi costs 0 Gold until the turn ends.

Oyuchi (U)
3F 2C -HR 6G 0PH
Unaligned Elemental Terror. Water Oni. Nonhuman. Shadowlands. Lose 4 Honor.
Oyuchi cannot attach Followers or Items.
Elemental Battle: Bow Oyuchi and discard a card from your hand. Destroy a
Terrain in play for this battle. If the discard is a terrain, you may play
it instead of discarding it.

Roshungi (U)
3F 3C -HR 6G 1PH
Unaligned Dark Brother. Monk. Shadowlands. Lose 3 Honor.
Open: Bow Roshungi. Target an Elemental Ring in play. THe Ring does not
affect play until the turn ends.

Ruantek (C)
1F 3C -HR 6G 1PH
Unaligned Ratling Scout. Cavalry.
Ratling Followers gain the Cavalry trait while attached to Ruantek.

Seppun Mashita (C)
2F 2C 3HR 5G 3PH
Unaligned Duelist. Samurai. Toturi's Army.
Reaction: Once per duel, immediately before Mashita focuses for the first
time in the duel, draw three Fate cards. You may use one as your first
Focus card in the duel. For each of the other two, either discard the card or
return it to the top of your Fate deck.

Shadow Beast (C)
1F 4C -HR 6G 0PH
Unaligned Ninja Creature. Shadowlands. Lose 5 Honor. The Shadow Beast will
not join a Shadowlands player.
Open: Once per turn, each other Shadowlands Personality has -1C, to a
minimum of 1, until the turn ends. The Shadow Beast gains +1F for each other
Shadowlands Personality in play.

Shiba Kyukyo (C)
2F 3C 3HR 7G 2PH
Phoenix Clan Ritual Master. Samurai.
Immediately before a Kiho or Spell is cast during a battle Kyukyo is in,
Kyukyo gains +1F/+1C.

Shiba Odoshi (U)
2F 2C 3HR 6G 2PH
Phoenix Clan Yojimbo. Samurai.
Open: Bow Odoshi. Target one of your Shugenja. The Shugenja gains Force and
Chi equal to Odoshi's Force and Chi until the turn ends. If the Shugenja is
destroyed this turn, so is Odoshi.

Shinjo Shono (C)
1F 1C 0HR 4G 1PH
Unicorn Clan Hettan. Samurai. Cavalry.
A player must discard two cards from his or her hand for one of his or her
Personalities to challenge Shono.

Shiyokai (U)
0F 1C -HR 4G 0PH
Unaligned Stealer of Dreams. Spirit. Shadowlands. Lose 3 Honor.
Shiyokai cannot attach Followers or Items.
Battle: Bow Shiyokai. Target an opposing Personality. The Personality
permanently has -1 Chi.

Shosuro Yudoka (U)
0F 3C -HR 6G 1PH
Scorpion Clan Ninja. Tactician. Lose 2 Honor.
Battle: Bow Yudoka. Destroy a Terrain in play for this battle.

Suana (R)
4F 3C 6HR 9G 2PH
Unaligned Acolyte of Water * Monk * Tactician * Experienced * Unique
Reaction: Once per turn, when another personality uses the Tactician trait,
raise the force bonus by 2.
Flavor: "When hope is dimmest and the light is gone-that is the time when heroes
can change the world."

Togashi Hoshi (R)
7F 7C 7HR 15G 4PH
Dragon Clan Champion. Dragon. Creature. Cavalry. Double Chi. Experienced 2. Unique.
Hoshi will only join a Dragon or Monk player. Hoshi can attach Dragon
items without Gold cost. Once per turn, Hoshi may cast a kiho as if he were
a Monk, without bowing.
Limited: Bow Hoshi. All of your Hoshi Personalities in your provinces, in
your dynasty deck, and in play swear fealty to the Dragon clan.

Togashi Shinseken (U)
0F 3C -HR 4G 2PH
Dragon Clan Shugenja. Shinseken will not join a Phoenix player.
Open: Bow Shinseken. Remove the Cavalry trait from a card until the turn
ends.

Tohaku (R)
3F 3C 6HR 6G 3PH
Unaligned Samurai. Toturi's Army. Experienced. Unique. Tohaku will not join
a Lion player.
Battle: Once per battle, Tohaku challenges an opposing Personality. The
Personality cannot refuse the challenge if the Personality has over 2
Personal Honor.

Toichi (U)
3F 4C -HR 6G 0PH
Unaligned Elemental Terror. Earth Oni. Nonhuman. Shadowlands. Lose 4 Honor.
Toichi cannot attach Followers or Items.
Elemental Battle: A number of times per turn up to Toichi's Chi, an
opposing Personality gains +1F.

Tonbo Toryu     (C)
1F 2C 1HR 3G 2PH
Dragonfly Clan Sage. Samurai. Toryu may cast Kiho as if he were a Shugenja.

Yasuki Nokatsu (R)
1F 2C 0HR 5G 1PH
Crab Taskmaster. Experienced. Unique.
Battle: Destroy a Follower in this unit. Each Follower in this unit gains
+2F

Yasuki Taka (R)
0F 3C -HR 7G 1PH
Crab Clan Merchant. Kolat. Experienced 2. Unique.  While Taka is in play,
your Gold-producing Holdings produce the maximum Gold they can produce
while bowing, regardless of your Clan affiliation or the cards for which they
pay. This does not affect Gold Production that is based on the quantity of a
card type in play.

Yokatsu (R)
5F 5C -HR 15G 1PH
Unaligned Samurai * Cavalry * Kolat * Tactician * Experienced 2 Shinjo
Yokatsu * Unique
Battle: Once per turn, destroy an opposing follower with force less than
Yokatsu's
Flavor: "One day, we shall stop the wheel of reincarnation forever.  And then we
shall see the true nature of divinity."

Yoritomo Chujitsu (U)
4F 2C 1HR 4G 1PH
Mantis Clan Soldier Chujitsu can only be committed to a battle if another
Mantis Personality is also committed or being committed to the battle.

Yoritomo Furikae (C)
2F 2C 2HR 6G 2PH
Mantis Clan Standard-Bearer. Samurai.
If Furikae is destroyed in a battle or duel, he immediately returns to play bowed.

Yoshi (R)
2F 3C 0HR 7G 1PH
Dragon Clan Shugenja. Monk. Kolat. Experienced 2. Unique.
Open: Once per turn, one of your Personalities whom you did not bring into
play gains +3F/+3C.

Yosuchi Unalign. (C)
3F 3C -HR 8G 0PH
Unaligned Elemental Terror. Air Oni. Shugenja. Nonhuman. Shadowlands. Lose 4 Honor.
Yosuchi cannot attach Followers or Items.
Elemental Open: Up to twice per turn, Yosuchi gains either +1F or +1C.

Type: REGIONS

Akodo Fields (U)
Limited: Target one of your Followers in play and pay Gold equal to the
Follower's Force.  For the rest of the game, the Follower is Elite,
contributes its Force to its army's total during the Resolution Segment of
battle even if its Personality is bowed, and is immune to fear.

Carpenter Pass (U)
This Province gains +8 Province Strength whenever one or more Shadowlands
cards are in an army attacking it.

Exile's Road (R)
When Exile's Road enters play, target a Region in play that is not one of
your Unique Regions. Exile's Road permanently becomes an exact duplicate of the
target Region except for the name. If no Regions are in play, the text box
of Exile's Road is permanently considered blank.

Forgotten Lands (R)
Unique. The attacker cannot choose to resolve a battle at this Province if
another battle can resolve first.

Gates to Jigoku, The (R)
Unique. Players cannot commit or move Personalities with attached Ancestors
to attack or defend this Province.

Imperial Highway (C)
Reaction: Once per turn, during the defensive part of the Cavalry Maneuvers
Segment, commit an Infantry unit to defend this or an adjacent Province.

Last Stand Plain (C)
Each duel during a battle at this Province compares Force versus Force
instead of the stat noted on the card creating the duel.

Lookout Mountain (C)
When a player is committing or moving units into a battle at this Province,
the player may show any number of cards from his or her hand to the
defender. During a battle at this Province, players cannot play cards from their
hands that they did not show to the defender.

Morikage (R)
Unique.
When Personalities appear face-up in the Province, they permanently
gain the Ninja trait.

Savaged Fields (U)
When Savaged Fields enters play, target another player. Attach Savaged
Fields to the player's leftmost Province without a Region attached. The Province
gains +2 Province Strength, but events do not resolve in, and Regions
cannot enter play attached to it, or the Province from which Savaged Fields
entered play.

Sorrow's Path (C)
Immediately before the Resolution Segment of each battle at this Province,
the attacker must destroy either one bowed or unbowed unit in his or her
army, or three bowed or unbowed cards in his or her army.

Type: SENSEI

At'tok'tuk Sensei (R)
0 0 -2
Crab. Mantis. Monk. Naga. Scorpion. Shadowlands. Unicorn. Sensei.
Your Ratling Personalities are members of your Clan. Ratling Followers
will join you for 1 less Gold.

Hiruma Sensei (R)
0 0 -2
Crab. Crane. Monk. Naga. Phoenix. Shadowlands. Toturi's Army. Sensei.
Each player with one or more units in a defensive army may play actions in
that battle regardless of card effects. Negate all costs for such players
to take actions. While this card is in play, card effects created by the
attacker cannot end a Battle Action Segment.

Ikoma Sensei (U)
0 0 0
All Clans. Sensei.
You may play Technique cards as if you were playing their required Clans.

Kage Sensei (U)
0 0 -2
All Clans
Your Kolat Personalities are members of your Clan.  Each of you Kolat
Personalities has these abilities:
Limited: Bow this Personality.  Place a Sleeper token on any Personality in
play.
Reaction: When a Personality with a Sleeper token is taking an action, bow
this Personality and destroy a Sleeper token on the Personality taking the
action.  Cancel the action.

Kuro Sensei (R)
0 0 0
Lion * Mantis * Monk * Phoenix * Toturi's Army Sensei
Your personalities may refuse challenges, that are normally
unrefusable.
Your personalities will not issue challenges.  If one of your
personalities
refuses a challenge with no given penalty for refusal, you lose 3 honor and
the personality becomes dishonored.

Nio Sensei (R)
-1 0 -1
Crab. Naga. Phoenix. Shadowlands. Sensei.
Each Stronghold in play with Gold Production more than your Stronghold's
has -1 Gold Production.

Norikazu Sensei (R)
-1 -1 -1
Dragon. Mantis. Lion. Phoenix. Scorpion. Toturi's Army. Unicorn. Sensei. No
Events resolve except those that create new victory conditions.

Yori Sensei (R)
0 -1 -3
Crab. Mantis. Monk. Shadowlands. Sensei.
You do not gain Honor for cards destroyed during the Resolution Segment of
battle, but instead one of your Shugenja or Shadowlands Personalities may
gain Force equal to half of the number of cards destroyed, rounded down,
until your next turn ends.

Yoritomo Sensei (U)
0 0 0
All clans. Sensei.
Gold-producing Holdings cost 1 less Gold, to a minimum of 1, for you. Your
Stronghold produces 1 less Gold when bowing to pay for a Personality.

Yoshi Sensei (U)
0 0 0
All clans. Sensei.
When a player pays full Gold cost for a Personality of his or her Clan, the
player cannot gain over 1 Honor, regardless of the Personality's Personal
Honor. Your card effects do not cause Honor losses for other players.

Type: SPELLS

Celestial Gift (U)
1G 4F
Spell Elemental Reaction: Immediately before discarding a card from your
hand or your deck for its Focus value, bow this Shugenja. Use this spell's Focus
value instead. Add this Spell to your hand.

Fortune's Turn (C)
0G 2F
Spell Battle: Bow this Shugenja. Send home from the current battle one of
your units led by a bowed or unbowed Personality.

Kuro's Fire (R)
5G 3F
Spell Elemental Battle: Bow this Shugenja. Make a number of consecutive
ranged attacks up to the Shugenja's Chi. The ranged attacks' total strength
cannot exceed the Shugenja's Force plus Chi.

Void's Path (R)
4G 3F
Spell Elemental Limited: Bow this Shugenja. Look at the top five cards of
your Dynasty deck. Place one of the cards face-up in your rightmost
Province, discarding the card there. Place the other four cards on the bottom
of your Dynasty deck in any order. Remove this card from the game.

Type: STRONGHOLDS

Kitsu Tombs, The (F)
6PS 4GP 1SH
Your Lion Shugenja are Shadowlands cards.  You may ignore Honor
requirements for Shadowlands personalities.
Reaction: When bringing an Oni into play, bow one of your Human Shugenja.
Cancel all of the Oni's non-Gold costs and entering-play effects

New Akasha, The (F)
6PS 3GP 2SH
Crab personalities will join you for 2 less gold, but cannot have their
Gold cost further reduced. You may ignore honor requirements for Crab
Personalities and Naga cards, if you have no shadowlands cards in play. If
you have both Crab Personalities and Naga Personalities in the same army,
all such Personalities get +1F/+1C. Your Naga cards are immune to fear.

Spawning Ground, The (F)
7PS 3GP -19SH
You cannot gain or lose honor. You cannot take political actions, or
actions that directly cause honor losses for other players. Your Goblin,
Ogre, Oni, and Troll personalities each gain +1F/+1C. Your Personalities
will not swear fealty. Your cards are immune to fear.

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