MFG3010
Starship Catan 2 player Game $ 30.00
In a flash, two
Starfarers from the Catan space fleet have been thrown through a mysterious
wormhole
into an unknown
galaxy. Lost, dazed and unable to find their way home, and with limited
resources, the
brave explorers
face a seemingly hopeless situation, until they meet four peaceful alien
races. These
friendly aliens
offer them limited aid and will guide them home if they can meet the high
standards
required for
entrance into the Galactic Advisory Council. Now you can take the role
of a Starfarer and
daringly brave
the unknown reaches of space! Battle dastardly pirates, explore & colonize
new worlds,
strike vital
trade agreements, performing missions of mercy, rescues, and interventions,
all while
improving
and preparing your Starship for the journey home. If you work hard, choose
your course
carefully
and with vigor, you will attain membership in the Council and learn the
way home.
Starfarers
of Catan
$59.99
A brilliant and
stunning foray into space, sometime near the year 2700A.D. Compete
for the prestigious post of
Ambassador
to the Galactic Council. To attain this lofty position, players must
leave Terra and the known planets to
explore
and colonize the galaxy, while working to establish trade with alien cultures,
encounter aliens and defeat
pirates.
Glory and victory to the brave and astute explorer who luck smiles upon.
The known
worlds lie at one end of the game board where each of the 3 or 4 players
begin from known solar systems,
each with
3 planets producing raw materials needed for the travels into deep space.
Each player begins with 2
Colonies
and a Space Port (all components are made from plastic). The Space
Port makes starships to transport your
new colonies
and trade posts to distant lands. Throughout the game all the colonies
and spaceports enable the
production
of resources when the dice match the numbers of adjacent planets.
Resources are traded for colony ships,
trade ships,
and fleet upgrades of freight rings, booster rockets, and cannon.
Beware as you explore, some planets are
covered
in ice, and some conceal dangerous pirates.
This game
contains a myriad of components Each player has a 13 cm tall
Mother-ship upon which your star ship fleet
enhancements
are placed. This mother-ship contains the traits for all of a players starships,
as well as being the
random
generator of encounters and movement points. There are more than
200 other plastic components - colonies,
trading
posts, and space port rings for all four players, booster rockets (to speed
your ships on their way), cannons (to
defeat
pirates), freight rings (to assist in placement of trading posts &
colonizing ice planets, and glory rings (which
give represent
fame from acts of bravery). There are 4 Alien races and a assortment
of Alien Friendship cards flavored
to the
individual races, 5 types of commodities cards, the wonderful
Encounter cards deck, 4 player reference cards, 4
victory
point markers, 4 alien tokens, 2 dice, 1 quick start rules sheet, a basic
rules book, a detailed almanac, and last
but not
least those wonderful Spaceships.
The mother
ship features a random generator incorporated into the hull. This
generator contains 4 colored balls, of
which two
are visible through a small dome on the bottom of the ship. The balls
are red, yellow, blue, and black in
color.
The two visible balls will determine the speed of a players star ships
and if an encounter card must be enacted.
The first
player to reach the victory point level wins.
Cities and Knights Expansion
Cities and Knights 5-6 player Expansion

Dark clouds are gathering over the peaceful island of Catan.
Wild barbarians, attracted by the wealth of Catan, sailed to
attack the country. Fortunately, warning has given Catan time to
meet the danger. The size of the barbarian army corresponds to
the number of cities in Catan. Thus, for Catan to fend off the
barbarian attack, the players must form a knight force as strong
as the barbarian force.
In addition to the barbarians, players compete to build the three
great metropolises of Catan. Each of these magnificent centers
are worth two additional victory points. To build a metropolis,
players must invest in city improvements. To acquire these
improvements, players must acquire the three new types of
Trade Cards: Coinage, Paper, and Cloth. These cards can only
be gained by building a city next to mountain, forest, or pasture
hexes.
Prepare for new challenges and a longer game! Requires
ownership of MFG0483 Settlers of Catan to Play.
UPC Code 0-29877-00488-7-02500 ISBN# 1-56905-044-9
For 2 to 4 players ages 10 and up. Playing Time 60-180 minutes.
$38 free shipping in US
UPC Code 0-29877-00495-9-02000 ISBN # 0-56905-110-0
Expansion set 5 & 6 Player ages 10 and up. Playing Time
60-180 minutes
$19.99 each
MFG0483
Settlers of Catan $38.00
Play an immigrant on the newly populated island of Catan. Build settlements,
roads, and villages by taking commodities from the land around you. Turn
a sheep, some rocks and grain into a knight, bricks and wood into road,
or try to complete other combinations for more advanced buildings and services.
Take advantage of trades with other players, or at local seaports to get
commodities you might lack. The first player to gain 10 points from a combination
of roads, settlements, and special cards wins. New Deck Art, New Tile Art,
New Box Art, Rules revised and now Standarized the World Over, Pieces colors
are Red, White, Blue, Orange. Improved Text (for readability)..., A Wonderful
Game. (3rd US Edition, English Language) Not component compatible
with European editions.
For 2 to 4 players ages
10 and up.
Settlers of Catan Cities
and Knights
Dark clouds are gathering
over the peaceful island of Catan. Wild barbarians, attracted by the wealth
of Catan, sailed to attack the country. Fortunately, warning has given
Catan time to meet the danger. The size of the barbarian army corresponds
to the number of cities in Catan. Thus, for Catan to fend off the barbarian
attack, the players must form a knight force as strong as the barbarian
force. In addition to the barbarians, players compete to build the
three great metropolises of Catan. Each of these magnificent centers
are worth two additional victory points. To build a metropolis, players
must invest in city improvements. To acquire these improvements, players
must acquire the three new types of Trade Cards: Coinage, Paper, and Cloth.
These cards can only be gained by building a city next to mountain, forest,
or pasture hexes.
Prepare for new challenges
and a longer game! Requires ownership of MFG0483 Settlers of Catan to Play.
Not Compatible with German Editions.
For 2 to 4 players ages
10 and up. Playing Time 60-180 minutes. $38.00
MFG0488 Settlers 5-6 Player
Expansion $20.00
Expand
your Settlers and Seafarers Games to include more players and more scenarios.
More Tiles, more resource cards, more development cards, and components
(settlements, villages, ships, roads), for two additional players. Requires
ownership of MFG0483 Settlers of Catan to Play.
For 2 to 6 players ages
10 and up. Playing Time 45-60 minutes.
MFG0486
Seafarers of Catan $35.00
Adding Islands,
Pirates, Gold, Ships, Islands and Trade, and expanding your Settlers of
Catan game in new directions. Play an immigrant on the newly populated
Archipelago of Catan. Building settlements, roads, Shipping Routes, Harbors,
Settlements, and Cities by taking commodities from the land and islands
around you. Turn a sheep, some rocks and grain into a knight, bricks and
wood into road, sheep and wood into a ship, or try to complete other combinations
for more advanced buildings and services. Take advantage of trades with
other players, or at local seaports to get commodities you might lack.
Colors are Red, White, Blue, Orange, Third Edition Compatible. (some scenarios
may require 2 copies of Settlers of Catan to play) Requires ownership of
MFG0483 Settlers of Catan to Play.
UPC Code 0-29877-00486-7-03500
ISBN# 1-56905-042-2
For 2 to 4 players ages
10 and up. Playing Time 45-60 minutes.
MFG0492 Settlers of Catan:
Seafarers 5-6 Player Expansion $20.00
Expand
your Sefarers Games to include more players and more scenarios. More components
for two additional players. Requires ownership of MFG0483 Settlers of Catan
to Play. Not Compatible with German Editions.
UPC Code 0-29877-00488-7-02500
ISBN# 1-56905-044-9
For 2 additional players
ages 10 and up. Playing Time 45-60 minutes.
MFG0485
Settlers of Catan Card Game $20.00
Settle Catan! You begin play
with a small principality and two settlements worth two victory points;
victory is yours when you have 12 points. You can attack your opponent
or focus on expansion and enlarge your principality, build a road and then
a new settlement. Additional regions can be added to settlements which
will increase your raw materials production. This is the English language
version, for two players, available now.
UPC Code 0-29877-00485-0-02000
ISBN# 1-56905-041-4
For 2 Players, Ages 10
and up, Playing time 45-90 minutes.
Settlers of Catan Card
Game Expansion $20.00
3 More Decks to challenge
your opponents with

Entdecker
$49.99
Playing time 60-90 minutes, 2-4 players,
Ages 10+
Designed by the Master of Catan, Klaus Teuber..Winner of two awards
Spiel der Spiele 2001 - *1 Essener Feder - *2 Contains - large mounted
mapboard, 180 land tiles, 7 huts and special treasures, 1 die, and scouts,
stockades, and settlements for 4 players.
MFG0574
Tigris and Euphrates $50.00 English Edition
A game of great
struggle wherein 4 kingdoms attempt to develop Commerce, Religion, Political
Might, and food. A balance of co-operation and conquest, coups and
coercion, only one kingdom will reign supreme in the end. This
is a GREAT Game. Ur.... Naneveh... Babylon - the Bible describes these
cities as the origin of mankind. Science agrees: in fertile Mesopatamia,
between the Euphrates and Tigris rivers, lay the cradle of civilization.
Around 3000 B.C. the first large settlements developed along the rivers
embankments. Soon, however, farmers began to irrigate large parts
of thier lands, away from the rivers. An achievement with consequences.
Transportation problems arose. Without further ado, potters wheels
were turned on thier sides and mounted onto crude carts. Much more
food could henceforth be carried. This achievment had other repercussions.
Traders wanted to record thier crowing numbers of barters. This was
done by scratching marks into thier urns, thereby inventing writing - even
before the Egyptians. Furthermore there now sprang up a multitude
of priests and administrators.
One thousand years later, the ancient and wealthy kingdom of Ur had been
destroyed. Power was now in the hands of the Babylonian King, Hammarubi.
New kingdoms arose. From the north permeated the Hittites.
Between the two rivers, power was seized by the people of Assur, the Assyrians.
The realm of thier king Saragon was only surpassed, many years later by
the empire of Alexander the Great.
Over the centuries, one dynasty succeeded another. Only one thing
remained constant: the advance of civilization that went alongside the
struggle for power. It was always exciting - even if not everyone
could succeed. The game of Euphrat & Tigris lets you take part
in the facinating developement of Civilization. For 2-4
Players, Ages 12 through Adult, Playing Time 45-90 minutes.
MFG0575 Caesar and Cleopatra $28.00
With the independance of
Egypt at stake, who will rule? Ceasar and Cleopatra disagree on Egyptian
independence. Both are trying to sway the powerful Roman Patricians to
their side through the skillful use of legitimate and illegitimate means.
When it comes to a Vote of Confidence, the player with most influence wins
the support of a Patrician. Each Patrician is worth one Victory Point.
Players garner additional Victory Points for gaining the majority in a
Patrician group, for influencing an entire group, and for winning a Secret
Influence Bonus. The player with the most Victory Points at the end of
the game decides Egypt's fate and wins the game. German Edition
w/English Translations. For 2 Players, Ages 10 through Adult, Playing
Time 30-40 minutes.
MFG0454
Family Business $15.00
MFG0489 India Rails $35.00
Another in the Empire
Builder® system, India Rails features the exotic land of India, Bangladesh,
Bhutan, Nepal, Sri Lanka and parts of Pakistan. Build tracks from Bombay
to Calcutta, cross the Thar Desert (beware of sand storms!), and pick-up
and deliver gypsum, indigo, jute and rugs. An additional twist to the game
is the special rules regarding pilgrims. India Rails will Not be
a tube game, but will be a bookcase game with puzzle cut map.
UPC Code 0-29877-00489-8-03000
ISBN# 1-56905-079-1
For 2-6 Players, Ages 12 and up.
MFG0450 Empire Builder
Revision $37.99
A legendary
game. Basic facelift will include the conversion to the North American
Rails Map, and the corresponding loads.
UPC Code 0-29877-00488-7-02500
ISBN# 1-56905-044-9
For 2 to 6 players ages
10 and up. Playing Time 60-120 minutes.
More in stock games by Mayfair
Eurorails $35.00, 1835 $44.99, 1856 $44.99, 1870
$44.99, Silverton $44.99, Express $15.00, Freight
Train $20.00
Uncle Happys Train Game $14.99, Iron Dragon $34.99, Nippon
Rails $24.99, Hell Rail $20.00, Quo Vadis? $34.99