This is a deck posted by Shannon Appel for the Chaosium Digest
** A BOKRUG DECK (62) **
INVESTIGATOR
Brilliant Egyptian Archaeologist
ADVENTURES (3)
Doomed if You Do x1
Mystery at Martin's Beach x1
Seeking Everlasting Life x1
ALLIES (7)
Any Country:
The Hunter x1
Randolph Carter x1
Wandering Peddler x1
Any Dreamland:
Howard Lovecraft (Dreamlands) x1
Mnar:
Ghost-Being of Ib x1
Taran-Ish x1
Oukranos Wilds:
Zoog Chieftain x1
ARTIFACTS (5)
Dr. Hammonds Nerve & Brain Tonic x2
Shining Trapozohedron x1
Silver Key x2
EVENTS (9)
Misc:
Cthulhu Rising x1
Discover Secret Cache x2
Surprise Meeting x1
Phobias:
Hydrophobia x2
Storms:
Blizzard x1
Downpour x1
Hurricane x1
LOCATIONS (14)
Danvers:
Massachusetts State Hospital x1
Miskatonic Valley:
Martin's Beach x2
Mnar:
Ilarnek x2
The Nameless Lake x2
The Ruins of Ib x2
The Ruins of Sarnath x3
The Temple of Bokrug x1
Oukranos Wilds:
The Temple of Loveliness at Kiran x1
MONSTERS (9)
Beings of Ib x4
Bokrug x2
Deep One (MSGS) x2
The Martin's Beach Monster x1
SPELLS (10)
Death:
Resurrection x2
Dream:
Command Lamp-Eft x1
Deflection x1
Embody Charnal Odor of Xura x1
Vortex of Far Journeying x1
Yellow Sign:
Steal Life x2
Thirty-Five Abominable Adulations of the Bloated One x2
TOMES (5)
Book of Black Stones x1
Kitab Al-Azif x1
Letter From a Friend x1
Necronomicon (Greek) x1
Papyrus of Ilarknek x1
Strategy Notes:
Doomed if You Do should be played first. It will prove easier to get
the GOO out when your opponents aren't worried about you winning, and
Doomed if You Do benefits less from setup than other Adventures.
Seeking Everlasting Life I can be totally laid out while playing early
Adventures. Make sure to keep your Resurrection Tome and the requisite
Allies out. Mystery at Martin's Beach is a bit tricky because it
includes two unique cards: The Martin's Beach Monster and Cthulhu
Rising. Use the Kitab Al-Azif to play the Monster as an Ally, so you
can keep him in play. Since the Adventure refers to the Martin's Beach
Monster by name rather than type, you can score the Adventure even
when it is in play as an Ally. Make sure to hold on to that Cthulhu
Rising in your hand when you're setting up for Mystery at Martin's
Beach.
The Tomes are a bit of a weakness in this deck, due to the scant Mnar
Tome Locations. Tomes can be played via the following seven cards:
Massachusetts State Hospital x1, Temple of Loveliness at Kiran x1,
Discover Secret Cache x2, and The Ruins of Sarnath x3. Don't throw
these cards out, assuming you'll have plenty more opportunities to
play Tomes. Conversely, it should be very easy to play the Artifacts
in the deck.
There is such a variety of Tomes because three different icons are
needed, as follows. Seeking Everlasting Life I requires a Tome with
a
Skull Icon. The Kitab Al-Azif and Letter From a Friend fulfill this
requirement. Doomed if You Do requires a Tome with a Dream Icon. The
Book of Black Stones and the Papyrus of Ilarnek fulfill this
requirement. You'll be able to keep Bokrug out, and perhaps get a
little added Sanity, if you have a Tome with the Yellow Sign Icon.
The
Kitab Al-Azif (again) and the Necronomicon fulfill this requirement.
Kitab Al-Azif and the Greek Necronomicon will also give you more
options in game play.
Most of the spells have pretty obvious effects, but remember the
following strategies. Resurrection can pull an Ally from your Story
Deck just before you play an Adventure. This may help set up your next
Adventure, and reduces the number of cards you'll be shuffling.
Command Lamp-Eft can be cast just before you play a Storm to Summon
Bokrug. It halves the number of cards that can disrupt your
Storm. Embody Charnal Odor of Xura can Summon your Beings of Ib, so
you can quickly add one to your Story Deck. It can Summon your Deep
Ones too, for what that's worth. Steal Life should be cast whenever
an
opponent has a three of four-point Ally out. It's a free Sanity boost.
The Zoog Chieftain has been haphazardly thrown into the deck because
he can make life easier in Mnar. You can only play him if you're at
the Temple of Loveliness at Kiran, or have Surprise Meeting. Don't
shed a tear if you have to toss the Zoog into the Discard pile.
This deck does best if you can get Bokrug out with certain associated
cards. Namely: Thirty-Five Abominable Adulations of the Bloated One
(in a book), Steal Life (in a book), and the three Storms. No one but
you will gain Sanity (unless someone happens to be in Mnar). Everyone
will be walking every place, without the benefits of Air, Sea, or Land
Travel. Some people will not be able to play Adventures due to the
restrictions against Travel cards. You'll be able to keep Bokrug
out. As long as at least one player has a three-point Ally, you'll
be
able to stay even on Sanity thanks to Steal Life.
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Page last modified: 10/19/97