Table of Contents

House of Wax

by Layne K. Saltern


THE OPENING SCENE

The Player Characters (PCs) have some sort of position as law officers, detectives or general security personnel. In the middle of the night, they receive a call from a Mr. Charles Rylings, co-owner of a gigantic wax museum. He reports that a security alarm has been tripped at his museum. A storm has cut the museum's main power, so the team has to bring their own lighting.

The PCs and Rylings rush over to find a grizzly sight: a wax figure called "The Strangler" is towering over a dead man in a night watchman's uniform. The PCs examine the man and find bruises and wax on his crushed neck. He also has a bruise on the back of his head. The dead watchman is sloppily dressed, with the buttons on his shirt in the wrong button holes. Rylings says he does not recognize the watchman, so he must be someone who was recently hired.

One of the PCs notices a candle on the floor. The candle is still warm.



THE INVESTIGATION

By talking with Rylings, and possibly doing their own investigation, the PCs learn the following details:



WHAT REALLY HAPPENED

Mr. Kline, the business investor, found out through Susan about Mr. Ryling's practice of keeping the museum's money in a hidden safe. He also found out that Susan had keys. He borrowed the keys from her with the intention of finding the safe and robbing it.

Since the main lighting had gone out, Kline lit a candle and used it to search the museum's office. Leigh Wilkins, who was handling security that night, found out what Kline was trying to do and knocked him cold with a blow to the back of the head. Leigh then took the keys and, having helped install the safe, knew exactly where to go to clean the thing out.

In an attempt to cause confusion, Leigh traded clothes with Kline and then dragged him to the gruesome "Strangler" wax figure. Leigh strangled Kline, and poured wax from Kline's candle onto Kline's neck. It was at this moment that Leigh heard the PCs enter the area, so he fled with the stolen money.



CLUES

These clues can help the PCs solve the crime:

In the light of gameplay, additional clues may become appropriate, especially if the PCs are having a tough time or are on the wrong track.



Site created and maintained by Layne K. Saltern (layne@xmission.com)