Table of Contents

Cataclysm

Alternate Campaign Background by Mike Wolfe (Taliesin@mediaone.net)


The last SF campaign that I ref'd included Terra in the frontier, in order to give depth to human characters by having a rich background (Earth cultures and history). But, I didn't want the Earth directly accessible to the players, to keep a "galaxy far, far away feel" to the game. By doing this (read on), I also allowed for racial tension between humans and the other races, which I thought generally got along a little too well for my tastes.

I've attached a long campaign writeup that gives extra background to the cannon, as well as integrates Earth into the game. It starts around FY 50, pushing back the second sathar war until after the start of the campaign.

Mike Wolfe
taliesin@mediaone.net


The Pre-Stellar Age (previous to AD 2277)

A small cluster of stars exists at the outer edge of a spiral galaxy, a mind-boggling distance from our own. By some bizarre coincidence one of the worlds developed identically to the Earth, producing a human race indistinguishable from earthlings. Blatantly staring improbability in the face, human history evolved identically to our own on this planet, which was called Terra. The cluster of starts that contained Terra, knows to Terrans as the Southern Stars, would one day be known as the Frontier. During the year AD 2277, an amazing discovery took place. While investigating the effects of near relativistic velocities on spacecraft, the boosterprobe Ascendant simply disappeared. Follow up examinations revealed an amazing discovery; at an absolute velocity of 12 million-km/hr (0.01C), objects ceased to exist in normal space (n-space). They simply disappeared. The first manned flights later revealed that objects leave n-space and enter an alternate physical reality that was later dubbed void space, v-space, or the void.

While in the void, vessels cross 0.042 light-years of n-space per hour, or slightly more than a light year per day. This discrepancy in the previously held notions about the space-time continuum launched the next scientific revolution: relativistic, non-linear multiphase transport physics. Mankind had been handed the stars on a silver platter. However, this discovery led to a sobering reflection: humanity was not as isolated as it had once thought. It became apparent that other civilizations could appear at humanities' doorstep at any moment. The endless possibilities for exploration as well as concerns over what was "out there" lead mankind into an age of unprecedented, if only relative, unity.


The Age of Exploration, AD 2277-2422

Within the next century, mankind took to the stars and immediately discovered three other star-faring races: the insectoid Vrusks; Dralasite shape-shifters; and the mammalian Yazarians. Although initial relations were tense, the four "major" races soon settled into a coexistence that fostered mutual support and prosperity, much to the surprise of all four races. The "Southern Stars Cluster" became known as the "Frontier" at this time, and the name has remained to the present.

By AD 2400, the Frontier had been completely charted. Technological limitations kept the four major races within the bounds of the small, isolated cluster that was the Frontier, but there was still enough breathing space. Although they traded intensely, the four races were able to keep to themselves in their own domains.


The Sathar War, AD 2422-2425

This autonomy was taken advantage of by the fifth star-faring race encountered, the Sathar. The Sathar are a belligerent race of amorphous worm-like beings that are freestanding with four limbs. In AD 2422 an immense Sathar Warfleet appeared at K'aken Kar. Without provocation, warning, or any attempt at communication, the Sathars attacked viciously. The Sathar overran the Vrusk System without mercy, and proceeded on the core of the Federation. The Sathar would be beaten back, but their assault on the federation would extol a terrible price on Terra.

Since the Sathar appeared out of v-space without ever having been encountered on any Frontier World, it was assumed that they had to have come from across the great expanse, a feat the Frontier technology could not accomplish (see "In the Void", below). Appropriately, their starships and weaponry appeared significantly more advanced than the Frontier's. The frontier worlds banded together as best they could, but they were outgunned from the start.

The frontier worlds called for the Second Common Muster in 2424 (the first was called on twenty-two years previously to destroy a pirate fleet under Hatzck Naar). The fleet was put under command of Admiral Morgaine of Terra. Although outnumbered and outgunned, Morgaine had a tactical brilliance that ended the long string of Sathar victories by using their apparent lack of reinforcements (and imagination) against them. Although many systems fell (including Terra), he kept the fleet on the run for 16 months while strategically destroying most of their smaller escort vessels and then many of their carriers.

Finally, in 2425, the time was right to make an all-or-nothing stand at Gran Quivera. Called the Battle of the Two Fleets, Morgaine's small force fought valiantly, outmaneuvering the lumbering, top-heavy Sathar fleet. Towards the end of the battle, however, the Sathars seemed to have the upper hand. All hope seemed lost when the Frontier's Flagship, Freedom, became critically damaged. It has been said that Morgaine himself; the sole survivor of his bridge staff, piloted the dying vessel into a collision course with the largest Sathar battleship, consuming them both with a tremendous blast. In any case, Morgaine, was not able to escape the collision, but the sacrifice was not in vain. The Federation ships exploited the ensuing confusion and destroyed every remaining vessel, despite taking tremendous losses. "With this mutual devastation, the ... Sathar War came to an end." (ZEB's, p.53). However, the last, horrible shot of the Great War had yet to be taken.


Cataclysm

The military might of the Sathar had been broken, but one final act of absolute horror had yet to unfold. As news of the Sathar defeat reached Terra, the Sathar garrison prepared to make a hasty exit. This force contained several minelayers, each laden with heavy thermonuclear devices. Prior to their escape, these ships dumped their entire payload into a shallow orbit, to the mind-boggling horror of the people of Terra. One by one, mines fell to the surface, and detonated. With all planetary defenses previously neutralized, little could be done to stop Cataclysm. Only one ship, a Terran commercial freighter, ironically named "The Survivor" was present. The crew desperately tried to thwart the decent of several mines, but with little success. In one move, the Sathar had eliminated the birthplace of humanity, along with it's history, cultural centers, homes, and in fact every pillar of human existence and virtually all forms of native life on the world. All the human worlds, and in fact all the worlds of the Frontier reeled in abject horror.


The Continuance of Humanity, and the Frontier

Although clearly devastated beyond adequate description, the humanity as a whole was able to continue to exist due to large settlements on a handful of colony worlds, which were already crowded with refugees from Terra prior to the initial Sathar capture in 2424.

The nearly unimaginable destructive act took on a life of its own, and is referred to as Cataclysm as if it were a living entity (as opposed to "the cataclysm"). Among humans, the word is used only in hushed, reverent tones; and "Sathar" is never spoken. Instead, they are referred to only in the most despised expressions, most of which are too lurid to be printed here.

Today, Terra remains environmentally devastated. On "Hell", as it is often referred to, conditions remain too inhospitable for rebuilding, and will so for countless generations. The planet's crust is now Barren and the atmosphere is extraordinarily radioactive. The world is rumored to be inhabited only by the handfuls of survivors that refused to leave, and somehow were able to hang on. The planet is under constant watch by the Fleet, which has orders to not allow any visitors. Only the occasional archeological mission is given clearance to land. Gran Quivera, the most important of the human settlements, became humanities' cultural center.

In the aftermath of this obscene tragedy, the other three races banned together to the aid of their human allies. Many of the Terran refugees that escaped prior to the Sathar takeover, and those few survivors that were rescued from Hell eventually settled on Terranium Prime. This was only possible thanks to the considerable financial and logistical assistance of the other three major races. These acts were representative of the widespread support extended to humanity by the other races of the Frontier. Quite expectantly under the circumstances, many human communities developed a xenophobic tendency as a result of Cataclysm that is a considerable aspect of Frontier political life today. The acts of benevolence extended by the other races of the Frontier played a large part in styming these attidudes, but it seemed nothing could entirely prevent it. Today, The Sathar specifically (and in some places) and alien races in general are held in the utmost contempt. In any case, most aliens do not travel the more dangerous parts of human worlds alone.


The Birth of the Federation (AD 2425, or FY 1)

Victory over the Sathar was joyless through the losses of their acting leader, Admiral Morgaine, most of the coalition armed forces, and Terra. Nonetheless, the people of the Frontier realized that they must band together for their own mutual protection. As a result, the United Planetary Federation was born. The first Frontier Federal Assembly was called in AD 2425, on Terranium Prime. The assembly was drawn from democratically chosen representatives from across the Frontier, to discuss mutual defense. On a lesser issue, the Assembly also approved a universal calendar that would facilitate inter-world scheduling. The end of the closing ceremonies was deemed the starting point of the Federation Year 1. Also, Terranium Prime was renamed Morgaine's Star during the proceedings, with the consent of the planetary government.)

The first priority of this new Federation was to merge their remaining stellar naval forces into a single command. The navy came to be called "The Coalition Starfleet of the Frontier Federation", which was mercifully shortened to "Starfleet", or more commonly, "The Fleet".


The Frontier Federation (AD 2425-2475, or FY 1-50)

Originally intended only for defense, the scope of the Federation expanded dramatically in the ensuing years. The Federation became a mediating body for mega-corps and inter-planetary disputes. It also became a regulatory body for trade, facilitating the elimination of trade barriers across the Frontier. Federation-wide mandates for trade paved the way for Federation-wide issuances of basic rights and responsibilities, although described initially in only the vaguest of terms. Following these declarations, a need for Frontier-wide policy enforcement became necessary, and Star Law was formed. Over the following decades, The Federation was credited with improving the quality of life of it's member worlds. The Fleet, also, has recovered remarkably, and has become a well-trained and disciplined fighting force.

The campaign begins following almost five decades of relative peace, in FY 50.



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