You awaken. You find yourselves strapped to wheeled dollies of some kind, propped upright. Your mouths are gagged and you are unable to speak. You look around. You are in a large but poorly lit room, about 10m x 10m. Discovery's entire crew is there, tied up just like you, except for Wilson. Wilson is in front of you, strapped to a wooden chair. His face is swollen, battered, and bruised. One Dralasite, wearing casual civilian clothing, stands by him. He is holding a spray hypo. You notice a human male, standing in the corner of the room, mostly concealed by shadows.The Human has just told the Dralasite that the information was good enough. He then ordered the Dralasite to kill the remaining crew. Any Vrusk with comprehension, or an empathetic understanding skilled PC will (with a successful check) know this. If not, have the Dralasite start his injections with an NPC (Tanaka).The Dralasite speaks. "Thank you. Leave us." For the first time you notice three people behing you, evidently having just wheeled you into the room. They file silently out the door past the mysterious human. "Now, Mr. Wilson," the Dralasite says. "Your resistance has forced us to use drastic means. You will give us your information, and this time you will not lie. If you do one of your crewmates will die."
"As if you won't just kill us all anyway," an exhausted Wilson croaks.
"No. We will not," the Dralasite responds. "You have my word on that."
Wilson mutters an expletive at the Dralasite. The Dralasite shrugs, saying "Have it your way, Mr. Wilson. Just remember, this is your doing, not mine." The Dralasite walks over to Streedef. He injects her with the spray hypo as she squirms, trying to avoid its touch. Her struggle is for naught; she begins to shake violently. After about 45 seconds, the shaking subsides, she slumps down in her bindings, and is still.
Wilson yells more expletives at the Dralasite. "Now, now, Mr. Wilson, please calm down. You have an important decision to make. Will you give us what we wish to know, or will you kill another of your friends?"
Wilson, in utter anguish, relents. He begins to detail the astrogation techniques for finding Xagyg X1 to the Dralasite, who produces a digital recorder from his pocket. After about five minutes, Wilson is done. The Dralasite walks over to the Human in the shadows, and they begin discussing something. After a moment, the Human opens a previously unseen door and leaves. The Dralasite starts to walk back to you.
Either way, one PC at random will suddenly notice that his bindings are worn. He is allowed one STR check every turn until he can break them (I know this is awfully Deus Ex Machina. If you can figure a better way out of this for them, do it). The Dralasite will kill one character every two turns with his spray hypo. Tanaka will be the first to die, followed by Frabok. The rest is up to you. If comprehension, empathetic understanding, or a mentalist discipline warns the PC's of this early, allow the PC two extra turns to try to break free before Tanaka dies.
When the PC breaks free, he will have to attack the Dralasite. His personal equipment gone, he will have to use Martial Arts. He will, however, have automatic surprise. Here are the Dralasite's stats:
Dralasite: STR:60 STA:50 RS:40 DEX:45: IM:4 Melee skill:2 Martial Arts:1 No defenses. Armed with Spray Hypo(S10/T7) (12 more doses) and stunstick (2 20SEU clips)
He will not have a chance to draw his stunstick before the PC is upon him; the PC has a 30% chance to take the stick each turn he has the Dralasite in a hold.
Hopefully, the PC will defeat the Dralasite. If he has done it well, not too much noise will have been made and no Agency people will realize what happened (use your own discretion). Below you will find a map of the Agency installation.
The Agency installation on New Pale
| Number | Description | Number | Description |
| 1 | Wilson's Chair | 11 | Closet |
| 2 | PCs' Position | 12 | Hallway |
| 3 | Mysterious Human | 13 | Robot Closet |
| 4 | Infirmary/Laboratory | 14 | Foyer/Security |
| 5 | 6 Computer Terminals | 15 | Office |
| 6 | Computer Hardware room | 16 | Computer Terminals/Communications |
| 7 | Dormitory, 10 bunks | 17 | Storage/Arms |
| 8 | Hallway | 18 | Storage |
| 9 | Storage | 19 | Garage |
| 10 | Planning Room | 20 | Bathroom |
Further descriptions:
4: Infirmary and chemistry lab. Contains a laser incinerator.
5: Level 5 computers. Will need access to room 6 for Security Bypass. If successful, then successful Display Info, reveal to PC's the Agency's intent regarding Xagyg X1 (give it to them in snippets - try to get them to figure it out themselves. First reveal to them the existence of the Agency, then their capture of the Discovery using the Navy, who was told that Discovery's crew were drug dealers, etc.). Room 6 has white card lock.
7: Two sleeping agents. White card on table.
8: Door from hallway 12 has white card lock to go from 12-8. No key needed to go from 8-12.
10: Two agents, desks and tables. Both agents have white cards. One of them is the mysterious human. If the PC's spend 5 minutes searching the desks, they will find evidence of the Agency's ties to the Truane government.
11: General office, light maintenance supplies.
13: Maintenance robot. This robot cleans the installation and will not attack the PC's.
14: One Human security officer, one security robot. Door from 14-12 requires passing level 7 retina scan lock. 12-14 requires nothing.
15: Office. If the PC's spend 5 minutes searching the desks, they will find evidence of the Agency's ties to the Truane government.
16: One Agent. 3 computer terminals as room 5. Two radiophones, subspace radio, both encrypted.
17: General storage and armory. 10 KE-2000's, 8 KE-1000's. 10 power beltpacks, 30 powerclips.
18: PC's personal equipment.
19: Large aircar (12 passenger) with Blue card lock and radiophone. The door to outside opens without lock from inside, (cannot be opened from outside)
Typical Agent: STA 50 RS 50 IM5 Laser KE 1000 (skill 3), civilian skeinsuit, a/s implant
Security Officer: STA60 RS 60 IM 6 Laser KE2000 (skill 5), martial arts 3, melee weapons 3, stunstick, military skeinsuit, a/s implant
Security Robot: A/D 4, Self-defense 4. Electrostunner, power backpack, albedo screen
The Human will return in one hour to see if the Dralasite has disposed of the bodies yet.
Keep in mind that Wilson is in no longer in any shape to command the expedition (STA 15). This is now the PCs' job. Discovery's NPC crew will follow their orders, within reason. The installation is a single-story concrete block building in a large forest. The nearest town is 100 km to the north. The radiophones in the comminucations room won't work (they're encrypted), but the radiophone in the aircar will. The PC's will not be able to contact CDC. The Truane government will not help them, in fact they will send reinforcements (hopefully the PC's will have found out the Agency's connection to the government!) Star Law is their only hope. Star Law will answer their call, and will direct them to safety.