YAUNDORR VIMEY [Yazirian Male] - Yaundorr fills the role of the team's engineer. As prerequisite to his engineering career, Yaundorr has trained long with technology and robotics. He fights best at close range, with advanced skill in both armed and unarmed hand-to-hand combat. His weapon of choice is a bladed polearm, and he will often use a gyrojet rifle for distant targets. Yaundorr has an aggressive style and loses his temper easily. He becomes all the more dangerous when he enters a Yazirian battle rage in combat. Yaundorr's past survival training has given him a moderate knowledge of environmental science. In starship combat, Yaundorr takes the engineering deck, where he handles power distribution and damage control.
While fighting a deadly Sathar agent, Yaundorr lost the use of his right arm. To thank him for his assistance on the planet Volturnus, the Eorna people--experts in cybernetics--provided Yaundorr with a fully functional robotic replacement entitled E.A.R.L. (Eorna Artificial Robotic Limb). E.A.R.L. possesses strength several times that of a natural limb, and also conceals a few hidden technician's tools.
| STR / STA: | 45 / 55 | Strength and Stamina |
| DEX / RS: | 85 / 75 | Dexterity and Reaction Speed |
| INT / LOG: | 50 / 50 | Intuition and Logic |
| PER / LDR: | 45 / 45 | Personality and Leadership |
| Racial Abilities: | Gliding, Night Vision, Battle Rage 27% | |
| RW: | 43% | Base chance to hit with ranged weapons |
| M: | 43% | Base chance to hit with melee weapons |
| IM: | 8 | Initiative Modifier |
| PS: | 3 | Punching Score |
| Current Stamina: | 55 | Hit Points |
| SKILL | LEVEL | Primary Skill Area is Technological |
| Engineering | 2 | |
| Environmental | 2 | |
| Gyrojet Weapons | 2 | |
| Martial Arts | 4 | |
| Melee Weapons | 6 | |
| Robotics | 4 | |
| Technician | 4 | |
| EQUIPMENT | ||
| Backpack | ||
| Chronocom | ||
| Everflame | ||
| Flashlight | ||
| Gas Mask | ||
| Gyrojet Rifle | Base: 63% | Damage: 3d10 |
| Infra-red Goggles | ||
| Knife | Base: 108% | Damage: 1d10 + PS |
| Military Skeinsuit | 50 points | |
| Polearm | Base: 93% | Damage: 4d10 + PS |
| Poly-vox | ||
| 5 Rifle Jetclips (explosive) | 50 rounds | |
| Robcomkit | ||
| Rope (25 m) | ||
| Spacesuit | ||
| Techkit | ||
| Toxy-Rad Gauge | ||