Unity Main Page

June/July 1998 Responses


From:  Andy Campbell (Urugg)

<< t's been a tough couple months there, with every imaginable thing popping
up to keep me occupied. The biggest change will be tomorrow as I begin a
new job. Hopefully all should go well.

Anyway, I just barely got a new computer--which I updated today with all of
the Unity material I've got (I hope). The next segment of the
story--spanning both June and July--is available on-line at the Unity web
page: >>

YAHOO! I can get my Unity fix at last. Good thing too, the DT's were getting
to me. Congrats on the new job Layne : )

Andy

From: Andy Campbell (Urugg) ... but about to be shot out of it? : P Looks like we have landed our selves back in the sauce folks. Some thoughts about the current situation (for those of us in the "away team" that is): I think we've got two options here, given that the goon coming down the hall can't have missed the beams of our flashlights sweeping the hall... Option 1 - Try to be nice and make them see reason... Unlikely to work, but if we could actually talk some sense into the goon(s) ahead of us it will save blood being spilled. Of course, we're talking an Oscar-winning performance to pull this off... but I'm willing to try. Option 2 - Balls to the Wall. Loudly inform the inviso-goons that we have deactivated the reactor and rigged it with several kilos of kaboomite; said kaboomite will be detonated with the remote detonator we're carrying (Syzygy can wave one around for dramatic effect). Basically force them to parley via threats of annihilation; problem there is that we'll never know if they honestly came around to our POV until they slit our throats in our sleep or let us walk away. Urugg's gut instinct is that this situation has rapidly gotten out of hand, with neither side able or willing to back down. And with a colony of helpless civilians as the bargaining chips. However, he is also unwilling to throw his own life away for people who are literally killing themselves through their own ignorance; he doesn't expect his teammates to sacrifice their lives for a lost cause either... At the moment, he's torn whether to draw weapons (sword in right hand, stunstick in left & set for damage) and prepare to receive a charge, or to gamble on not drawing as a sign of peaceful intent. Urugg also finds it sadly ironic that this hellhole is named Lost Point - everyone's point seems to be lost on everyone else here for some reason : P So, everyone, what was our Plan B? ; )
From: Ken Morefield (Zane) << So, everyone, what was our Plan B? ; ) >> As with his new trend, Zane is still away from the rest of the party. I'm following along with everything thats going on(just to let you all know), but I'm staying silent since my character has no idea what you are all up to or if you're even all still alive. Remember Zane doesn't even know about the Dakka/Spider/Streel thingy. Well anyway it looks like you guys are in hotter water than me again, so good luck. Layne, what equipment does Zane still possess? If he is in his suit, would he be more able to perform his medical skills better out of it? Would the suit provide one of the civillians fresh oxygen to breath? Zane is moved by this change in Kyran. Once again Zane does not care about himself, but is more concerned with these people. ow hard would it be to move these people to where Cimmy is? If I get Kyran to agree. I wonder if I can talk him into going there to show him that Cimmy is O.K. One last question: Does Zane feel that his group is skilled enough to repair this place and make it inhabitable? Ken and Zane
From: Albin Johnson (Syzygy) Syzygy hears the grim tone of T'Klkk's voice and even his buoyant nature becomes steeled with resolve. The splashing of the water in the darkness triggers a latent Vruskan fear of water and its aquatic dangers. It is curious how the unseen can be even more intimidating than the seen. "Um...say, that's scary", is all the levity he can muster. Obviously the natives were on to their ploy, and their fancy suits would be more than a match for their limited firepower. Syzygy's hand feels for his gyrojet pistol. He checks to make sure the barium rounds are still loaded and ready, in case the mood gets ugly and the invisible must be made visible. Suddenly an idea comes to light. He turns to T'Klkk, barely able to hide how nervous he is at the approaching danger but trying to look calm in front of the female. "Say, guys, I like Urugg's idea about the ruse. But instead of upping the ante with a threat of explosives, why not play into their natural fears? I can try to rig my toxy-rad guage to read a high level of radiation in this area and we can say we had to deactivate the reactor." This plan is a little less aggressive in posture, but still weak. If I were one of the goons I'd be so pissed I'd just shoot and ask questions later. Perhaps this is the inviso-thug that offered me a gesture of friendship earlier. I'd hate to blow it with him if he found out we were lying. Of course, this place IS dangerous, so deactivating the power plant may not only be believable but somewhat reasonable. OOC: Layne, are there any computer terminals around that Syzygy could access? Plan B could be the explosives threat as Urugg mentioned. Syzygy could in fact rig something up in a hurry. But under no circumstances should we leave the door open for too long. If our first plan doesn't seem to work, I say we fall back and try the second from behind the door. Syzygy's already felt the sting of those power suits personally - he does NOT want a second dose! :) I need to think a little more about this one - very dicey! - your pal AL
From: John Whitfield (T'Klkk) Layne, Please clarify for me. Are the ripples that we see outside the hallway? Also, is there a door that we could close before they get here? Not an overly elegant solution, but it may buy us a little time. :-) -JWW
From: Andy Campbell (Urugg) Player FYI: After some consideration, I have decided what my next move will be. However, it's a bit unorthodox (though in keeping with Urugg's character). If it works, we'll be in good shape. If it fails, Urugg will not only look like a nut but probably get hosed by a monster can of "whoop-ass". I'm mentioning this so you (as players) don't get blindsided, but am not going to post it till close to the due date since I don't want to ruin the surprise. Andy / Urugg "When the going gets weird, the weird turn pro." - Hunter S. Thompson, journalist
From: John Whitfield (T'Klkk) >Player FYI: > >After some consideration, I have decided what my next move will be. >However, >it's a bit unorthodox (though in keeping with Urugg's character). If it >works, we'll be in good shape. If it fails, Urugg will not only look like a >nut but probably get hosed by a monster can of "whoop-ass". I'm mentioning >this so you (as players) don't get blindsided, but am not going to post it >till close to the due date since I don't want to ruin the surprise. > >Andy / Urugg > >"When the going gets weird, the weird turn pro." - Hunter S. Thompson, >journalist Now the suspense is killing me! What an evil thing to do. :-) Got any other carrots you want to dangle in front of us? :-) -JWW
From: Layne Saltern (GM) John Whitfield said: >Please clarify for me. Are the ripples that we see >outside the hallway? The ripples are within the hallway--most likely generated by something in the hallway up ahead of you. >Also, is there a door that we could close before >they get here? You are standing at the doorway that leads into the power generator facility from the south. There IS a door, with a level two mechanical lock (that Syzygy opened with his tech. skill). There are also airlocks in the power generator facility that lead to the outside.
From: Layne Saltern (GM) Ken Morefield said: >Layne, what equipment does Zane still possess? Everything on his character sheet, except I need to know how much of his medkit supplies he wants to use on the Lost Point victims (50%, 75%...) >If he is in his suit, would he be >more able to perform his medical >skills better out of it? It's up to you whether or not Zane wants to wear his spacesuit, but I agree that he would probably be more effective if he took it off. >Would the suit provide one of the civillians >fresh oxygen to breath? Yes, but only one civilian at a time. >How hard would it be to move these people to >where Cimmy is? If I get Kyran to agree. Well, Kyran is probably the biggest obstacle to relocating the people. But if he were to agree, it should be a simple matter of loading everybody onto the monorail. >One last question: Does Zane feel that his >group is skilled enough to repair >this place and make it inhabitable? I'm not sure how Zane would feel about it. It would probably be pretty hard for him to say, since he hasn't seen much of the outpost and has little technical expertise. However, the general consensus of the other player characters was that the project would be somewhat ambitious, given the lack of manpower, materials and time. Still, nothing is impossible...
From: Layne Saltern (GM) Albin Johnson said: >Layne, are there any computer terminals >around that Syzygy could access? The pre-fab power generator unit that you deactivated is controlled by a simplistic level 1 integrated computer, but all the computer does is control the power generator. There are a few oxygen/pressure/temperature gauges in both the airtube and the power generator room. (Not all are operational.) Other than this, everything in both the power room and airtube hallway is manually controlled.
From: Albin Johnson (Syzygy) >Player FYI: > >After some consideration, I have decided what my next move will be. However, >it's a bit unorthodox (though in keeping with Urugg's character). If it >works, we'll be in good shape. If it fails, Urugg will not only look like a >nut but probably get hosed by a monster can of "whoop-ass". Hm. Seems Urugg's been around Syzygy too long... :) Mayhap the two will make a dandy pair of loons for these madcap adventures. I'm with you, brother! - your pal AL
From: John Groszkiewicz (Tork) Layne and Jeanne Saltern wrote: > > John Groszkiewicz said: > >On the robots that we fixed up: Will their storage compartments > >hold air? Tork is wondering if we could use them to get Spider > >( or others ) without spacesuits to Metrosphere. > > It could hold air, but of course the air would run out pretty fast if > someone were inside breathing it. I know Tork will have to ask the techs but here it goes... IF we put two people plus the life support system from one of the spacesuits into one of these bots would the occupants be able to get safely to Metrosphere? Sorry if anyone finds this boring. I'm just trying to solve the 8 people, 7 spacesuit problem. Sure it would be easy if we use the monorail.... Hmm, Layne - is there an atmosphere in the monorail tunnel? Could we walk back to Metrosphere thru the tunnel without needing the spacesuits? The problem there is Tork is assuming that Dakka/Streel has one or both ends of the monorail tube monitored.
From: Andy Campbell (Urugg) In a message dated 98-07-27 19:44:12 EDT, you write: << I know Tork will have to ask the techs but here it goes... IF we put two people plus the life support system from one of the spacesuits into one of these bots would the occupants be able to get safely to Metrosphere? Sorry if anyone finds this boring. I'm just trying to solve the 8 people, 7 spacesuit problem. Sure it would be easy if we use the monorail.... Hmm, Layne - is there an atmosphere in the monorail tunnel? Could we walk back to Metrosphere thru the tunnel without needing the spacesuits? >> Not boring at all - the team's lives may depend on it. Going by the First Landing Surface Map, following the rail tube back to Metrosphere would be 18 hexes. A more direct route across the rough and clear hexes (but avoiding the mountain hexes) would be between 16-18 hexes depending on the route. Judging by the Metrosphere map (1 square=200 m), I'm guessing that a hex is between 1 km and 1.5 km across, so the journey would range from a minimum of 16 km (16 hex trip @ 1km / hex) to 27 km (18 hex trip @1.5 km / hex). Assuming that "rough terrain" corresponds to "broken ground" in the AD rules and you walk at 3 km / hour (dralasite walking speed), the trip back would take between about 5 1/2 hours (minimum per above) to 9 hours (maximum per above). Stock spacesuits come with 20 hours of air in them, but we've already used at least a few hours of that during our trip out and captivity. If we all bled off some of our reserves into the tank on the bot and used the entirety of 1 suit's reserves, it should be enough to sustain 2 people for the trip back. This assumes we beat feet out of here soon and nothing delays us on the way back in, of course... As for walking back through the tube, I'd rather cross the surface - you have more room to maneuver, and you don't have to worry about the next safety alcove's location should the train come barreling down the tube. Of course, if there are pedways down the side then train passage won't be a problem. Andy
From: Layne Saltern (GM) John Groszkiewicz said: >Hmm, Layne - is there an >atmosphere in the monorail tunnel? Yes, the monorail tube is pressurized. There is also an airlock in each side of the tube every 200 meters, allowing someone to enter or leave the tunnel midway.

Legal Notice: STAR FRONTIERS is a trademark owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.
Site created and maintained by Layne K. Saltern