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Early September 1997 Responses


From: Andy Campbell (Urugg)

Hi all!  Just checked out the Sept update.  Looks like things are kicking
into high gear...

A)  First order of business:  very interesting stuff from the computer tapes,
witnesses and scanner readings from the sabotage sites.  My (and Urugg's,
after our team's recent discussions on the subject) take is that the
saboteurs are highly competent techs with little formal military / security
training.  Judging from first impressions viewing the tapes, I believe the
saboteurs are using some sort of holographic devices to bend light around
them and become "invisible";  they seem to be doing this not only to make
them unidentifiable by witnesses, but also to give themselves a "ninja-like"
aura of being able to strike without fear of discovery.  I (/Urugg) wonder if
the "supernatural" fears this psychological tactic is intended to create will
later be exploited in actions against key colony personnel.  

At first opportunity I will suggest the installation of multi-spectrum
cameras (IR / thermal, UV) in high-threat areas (storage pods & food pods in
the southern third of the colony).  It may be possible to reconstruct rough
composites of the perpetrators from IR or UV films of them in action, or at
least get a handle on how many saboteurs are typically involved, what
equipment they're carrying, etc.  I will also suggest to Karmen and / or
Fle'xx (sp?) that non-toxic particles be introduced into the air circulation
systems of these areas (if they can be isolated from the main system by
filters) - that way anything moving through the area will be seen indirectly
by disturbing the particles in the air around it;  simple filter masks should
prevent discomfort to any workers in the pods.

B)  Urugg finds Kare's constant use of racial slurs irritating, but in an
endearing sort of way.  He will start referring to her in kind with slurs for
humans - "nudie" (Yazir reference to humans' lack of fur - also "baldie" or
"skinling";  among Yazirs this is a common insult - fur is an important
secondary sexual characteristic, and Yazirs with spotty or missing fur are
presumed to be sick or diseased and are regarded like lepers;  insult is also
used by vrusk since humans lack shells), "dirtling" (since humans cannot
glide and must walk on the ground;  among Yazirians this is tantamount to
being a cripple), "sungirl" (also "sunboy", both refer to humans' lack of
night vision), and "toothless" (Yazir reference to humans' lack of prominent
canine teeth) are a few in his vocabulary.  He will observe how she responds
to this, and stop & discuss the whole matter with her if she takes it
badly...  Otherwise he will continue the habit unless ahe stops using slurs
herself.  Note that he will only use these terms when directly in
conversation with her (ie. not when speaking of her with others, or when
referring to any other humans).

On a related note, after the meeting he will politely pull T'Klkk aside and
ask her to please, PLEASE use another term than "cell-mates" when referring
to the team;  as he mentioned to her earlier, the term has... unpleasant...
associations for him and he would greatly appreciate it.  

C)  As Urugg and Kare wait for the male human police lieutenant to finish
berating the dralasite peddler, Urugg's ears prick up when he hears the human
mention the dralasite smuggling in non-Streel merchandise.  He carefully
notes Baab the dralasite's name so he can contact him later;  should be a
good local contact - would know how stuff gets smuggled in, who's "in the
know" about Metrosphere's underworld (such as it is) - & maybe he's got some
Star's Arm contacts.  Later I will ask Kare if she's interested in trying a
"good cop / bad cop" routine on id - play nice offering to put a good word in
for id with the cops if it provides us with some good info / leads, play up
our status as outsiders if our ties to the cops worry him (emphasize we're
just here to earn our contract just like id is, & maybe we can help id along
in the process).  

D)  I'm assuming that since we (Urugg & Kare) were watching Zane's back that
we'd keep an open channel on our chronocoms.  If so, when Urugg notices the
commotion, crazed accusations, etc. being relayed over his 'comm he will
break off whatever he's saying to the cop lieutenant, growl "Security
violation in the spire!  Scramble your teams!  Come on!!!";  he will
simultaneously grab Kare's arm and start off at top speed for the exit to the
auto-sidewalks and jump on the fastest connection to the spire.  Enroute he
will run along the moving strip, shouldering citizens out of the way, with
Kare in tow unless she has other ideas.  He will flash his ID to the spire
guard and follow the noise to the incident.  Needler pistol will be drawn,
loaded as usual with an anesthetic clip in case things get ugly;  as always
he will have his kit-bag with him which contains (among other gear) his extra
pistol needleclips, grenades and first aid kit (plus drugs).


And on another side note, man!  the dice must be conspiring against me -
Urugg can't seem to make a skill check to save his life!  I guess I'll chalk
it up to stress from being isolated among strangers in an artificial
environment - maybe he'll feel better after some bio-dome time next month ; )

On the two-week turnaround question, I was initially in favor of sticking to
the one-month, but after the frequent back-and-forth emails of this month
past it looks like it'd be simpler to go to a two-week schedule.  After all,
we're all emailing each other anyway, and it'd be easier to remember who's
doing what if moves are more frequent;   I would not make them any more
frequent than every other week, though.


Well, that's all from me and my furry alter-ego for now.

Andy

From: Ruben Rivera (Kare) Hey Andy and Layne, Kare would love to play bad cop and good cop with the blob. I'm glad we could finally create some "friendly" tension, apeface. And yes twice a month would be great, more playing, more shooting, more insults! Lets go for it. Andy, I going to reread this months entry, but your light bending theory is pretty scary. Layne, is the holo projector broadcast, if it is maybe Kare can create a scrambler or something. Thats all for now, will write on monday.
From: BIEDIGER, DANIEL E (Zane) The situation is pretty tense at this point. An obviously crazed tech is charging me with a club type weapon. What would Indiana Jones do? What would Bruce Lee do? What does Zane do? At this point I realize that the poor guy is irrational and it's either him or me... I'll draw the gyro pistol and hope that I put the tangler clip in. I'll just keep firing at him until he goes down(3 shots per round). If he gets too close, I'll attempt to pin him down, all the while calling for help. If I do get him tangled/pinned I'll go and help the injured tech, with first aid. If I cannot tangle him or pin him, then I'll take on a defensive posture and try to delay and contain him until help arrives. If I get wounded I'll inject myself with stimdose. If we pin the guy down, I'll give him a shot of staydose. After all is said and done, I'll kinda collapse down and report back to the rest of the team. As for the great two-replies-per-month-debate, I'd like to move things up to two responses per month. I think the increased pacing would be great. As long as there are no major objections and you can manage, I'd love it! It's like waiting all summer for that season premier. It's so much better when you've only got to wait 2 weeks! Again, as long as you have enough time I'm all for it. Zane
From: Ruben Rivera (Kare) Hey Zane, >What would Indiana Jones do? What >would Bruce Lee do? What does Zane do? What would John Wayne do? >I'll draw the gyro pistol and hope that I put the tangler. Go Zane, always dress for the hunt! Maybe you shouldn't call the cops, maybe we can interrogate, Kares got some drugs. Plus you can test his blood to see if he was drugged up. Beside we can always give him to the cops later. Just a thought Kare
From: John Groszkiewicz (Tork) Greetings All, Just some comments and questions on this month's story. >"Partners!" proclaims Taanik, placing an unwelcome pseudopod > on the Yazirian's back. > >Tork must still be in shock, because he makes no reply. The 'Family of One' has cursed him for his unfaithfulness. Tork must repent and return to the fold. ;) >we also discovered that 16 blankets, 52 everflames, two class I >parabatteries, 162 food rations and 32 liters of water were >unaccounted for. Were there more than 16 blanets 'available'? Did they take 16 because that is all they could find or all that they needed? Just trying to determine how many "vandals" are in the group. >"Why would someone who needs to steal blankets use such an expensive >grade of TD-19? Unless of course they stole that, too." Tork will make a mental note to check vandalism records for stolen TD-19. >Tork and Taanik follow the strange woman westward through the city. During the trip do we have time to make, investigative, small talk with the woman? Name, where she is from, etc. Seeing how we needed to ask the supervisor at the Food Production Plant who she was I doubt it but... >"The spiritualist? Most people call her Cimmy. I'm not sure what her > real name is. She comes from a rural area of Hentz where the people >are very gherra." The supervisor glances at Taanik. "In the local >Yazirian dialect, that means 'firmly believing in the supernatural.'" Growing up on Hentz, has Tork heard anything about these people? Does the 'Family of One' have an official position on them? >Taanik's rubbery neck stretches out in the direction where the >attack occurred. "Looks like they've repaired the damage," says >the Dralasite. "It might not do much good to look around here." "Ya but a quick look won't hurt." Unless Taanik protests or we are informed of Zane's situation Tork will make a quick scan of the area. Specifically he is looking for three things: 1) Is the blast damage comparable to the Storage Pod (L16) damage? Amature? 2) Are the same chemical traces I found in L16 here also? 3) Tork will ask the supervisor, or a handy repairman: 'What's back there?' pointing past the blast area. Are the vandals blasting in from outside the dome, an adjacent room, hallway, access crawlspace,...? Once informed of Zane's situation Tork will mutter the Yazarian version of "Horse Hockey" ( M*A*S*H fans will know what he means ) then look at Taanik and say 'Lets GO!'. He will then proceed, with all haste, to the Zane's location. ( Well, as fast as he can without losing Taanik. ) If the fight is still in progress when Tork arrives he will do what he can to bring it to a close. Prefered tactic will be a tangler grenade but if that fails/is not possible he will enter hand-to-hand combat. ( Too much computer equipment to start shooting. ) Assuming that we have not heard about Zane, when Tork finishes his 'inspection' he will turn to Taanik and ask "Is there anything you want to check out?". If not, Tork will suggest that we return to Kare & T'Klkk's apartment and report our findings. TTFN John johngroz@ncinter.net
From: Albin Johnson (Syzygy) Syzygy lets out an audible sigh. The screen before him displays a long list of error codes that run off the visible page. Each one represents an attempt to log onto the Spire Computer Network. Each one flashes the same tiresome error code, a code so familiar to a computer programmer yet so infernally obstinate that its very presence in numbers is enough to drain the energy out of the Vrusk. The Vrusk has been here for hours now, sitting in T'Klkk's living room hunched over a computer terminal trying to sift through mundane police records but never even touching the mountain of information waiting for him on the network. His back aches. He stretches, taking the time to cast a glance at the incredibly attractive female Vrusk sitting only 5 meters away on the couch reading briefs. Another sigh. Another obvious cast for attention. T'K'lkk doesn't look up. Again. V'Sndyk grumbles at his situation. "Friggin' 'Spire'. Man-made wonder of the modern world. Whooop-de-doo. All this high-tech connection stuff and I can't even get as much as an access to the computer's database. Even with this!" He flips the i.d. card issued to him by Streel over his shoulder. Bloody good it did him. It seemed incredulous. What had happened? One minute the group was meeting, discussing all the exciting things to do, the next minute Syzygy is typing. And typing. And typing. That's it. With nothing to show for it. He tried to recall his plans, all the things he'd wanted to do. Syzygy wasn't the best planner, so often he'd find his hours were all used up without a thing accomplished. "1. Lessee...hang out at the computer spire and get familiar with its systems...nope. 2. Walk around the city investigating scanners: nope. 3. Try to rig up some fake i.d.'s.: nope. 4. Change my records at the personnel department: nope 5. visit the monorail departure station: nope 6. go undercover as originally planned: nope 7. check out the nightlife, get familiar with the city and possibly score with a female after the longest time...: nope. 8. have a discussion with Ap-Harrow - actually, he HAD tried to do this, but somehow the transmission seemed one-sided. Seemed the captain's image appeared, but the face didn't move after Syzygy talked to it at length. Interesting. Syzygy makes a note to report the malfunction to city maintenance. Another sigh. This one is for himself. The irony of it, being stuck all alone in an attractive Vrusk's apartment, and jerking around with a modem connection. Syzygy thinks back to why he signed up for this adventure. The thrills. The glory. The far-off places. The Vrusk leans back in his seat and tries futily to hit on T'Klkk once again. "You know, T'Klkk, there are Emerald Poro-stalks back on Circe that don't hold a candle to your lovely carapace. How do you do it?" No reply. Big surprise. What had she said to him collectively the whole time they'd been on this planet? A formal introduction and one 'shut-up and sit-down'. Very promising. Syzygy rises and fetches a drink. He stares out one of the kitchen's windows, wondering who's zipping by on the overhead pedestrian walkways. His mind clouds over and he turns to spend what must be another couple of days trying to get a modem to work.
From: Ruben Rivera (Kare) Hey hairy back apeface, I know its obivious that they stole camping equip, but the quanity is also too obivious, about 16 people, we should check it against the list of people who have dropped out of the society. If 16 people are eating 3 packets of food a day then 162 packets of food will only last 4 or 5 days. We should do some survellence, and check the list of other stole propery and see if this pattern fits. If it does fit the pattern we could place passive tracking becons in other food packs/equip "Lojack". They'll be back. Sorry, too much time on my hands Ruben aka Kare
From: John Groszkiewicz (Tork) Actually, I was thinking along the same lines. I'm just wondering how long the 32 liters of water will last, the same 4 to 5 days? And why only take 32 liters of water and 162 packets of food - perhaps it was all the perps could carry. Hmm, now I'm going to have to get out the books and figure out the total weight of the items stolen. :)
From: John Whitfield (T'Klkk) As the action proceeds and the teams check-in, T'Klkk will make notes of team findings and reports. She will serve as switchboard with this information, keeping all of the teams updated on one another's progress. [OUT OF CHARACTER: I'm assuming that all e-mails exchanged thus far from other players was communicated between characters and that discoveries made in the text of Layne's September Storyline was also shared. If this is not a valid assumption, please let me know.] When Urugg reports in and shares the information contained in the very first entry on "September 1997 Responses", T'Klkk will say the following: "I concur with your speculation about the holo-projectors being used as a means of making the saboteurs invisible to normal detection, cell..er..team-mate Urugg. Such a feat would require the talent of a highly skilled Computer expert, which would match the profile of Snarr Ap-Rewann. We must consider this further. I offer fourth-degree appreciation of your analysis." When he mentions to her his uncomfortableness with her use of the word "cell", she will say, "Self-T'Klkk offers fifth-degree expressions of apology if offense was taken at the use of the word 'cell'. Translating from my native language to Pan-Galactic can be difficult. Vrusk words can be so specific, that there is no equivalent term in Pan-Galactic. Our words for living quarters, team of individuals, military unit, storage area, prison, cavity, and basic unit of biological life all translate into 'cell' in this universal language. The meaning intended was xz'tk-gdza in my language--team of individuals. If it would please, self-T'Klkk will use the word "team" instead. This will not cause confusion among the other cell...er...team-mates?" To the entire group, T'Klkk will say the following: "Cell...er...team-mates, I believe that we are making third-degree headway into this investigation. To date, all that you have discovered as being stolen from the sites of vandalism has been basic survival supplies: food, water, blankets, batteries, and everflames. I will check further to see what has been reported stolen from each of the vandal attacks. I will also investigate if any medical supplies are missing. This sounds to me like these attacks are not so much directed at sabotaging this colony but are more likely raids to collect supplies for a group of individuals who may be in hiding, refugees of sorts. I will also attempt to determine potential locations where a collection of individuals could be holed up. "We know, based on team-mate Tork's assessment, that high quality explosives are being used, but they are being planted and used inefficiently. Whether this is intentional or not is unknown and must be considered further. I will investigate to see if any TD-19 has been reported missing. If not, the attackers may have a supplier somewhere. "We know, with fourth-degree appreciation to Kare and Urugg, that the attackers are able to remain undetectable to cameras. The footage that they reviewed from the security cameras is very important to our investigations. Team-mate Urugg has suggested that the attackers may be using holo-projectors to accomplish the invisibility. Such a feat would require a great deal of sophistication to properly activate in sequence multiple holo-projectors to mask the actions of a moving individuals. This sounds similar to the camouflage loop which can be created using a Holo-Defense Screen, but on a much grander scale. This is another piece of information that we must consider further. "We have also learned, with fourth-degree appreciation to Tork and Taanik, that an elderly Yazirian female called Cimmy has some knowledge of the invisible attackers. It appears that she comes from Hentz and that she is highly superstitions. What is not known is if she is involved with the attackers and if she is intentially trying to create an air of mystery and other-worldliness about the attackers to frighten others who may be influenced by superstitions. It is well known that fear can be a much more powerful weapon than a laser or sword. "This team is functioning very well. That is all." And, she will close the chronocom connection. When the excitement with Zane starts, she will immediately connect with Urugg and Kare: "Team-mates! Team-mate Zane is in trouble. He is at the Central Computer Spire, approximately 400 meters from your location. You are the closest to his location. Proceed with fifth-degree haste and sixth-degree caution since Zane is being attacked by a worker who appears to....chu'ixit-ta t'll-nd'zrr tsnna....to have taken mad. I will send Tork and Taanik as back-up, but they are quite some distance away. Keep me updated." She will then contact Tork and Taanik, relaying the same information to them. Knowing that there is no way for her to reach the CCS quickly since she is on the Underground level, she will remain in her apartment and continue to coordinate activities. She will switch to Zane's chronocom frequency and will record everything that is transmitted from his location for future reference. She will update Tork and Taanik with any new developments as they are en route. Once the situation is contained, she will suggest that the worker receive a thorough medical examination to determine if his reaction was brought about as a result of drugs, exhaustion, or disease. (She doesn't even think of hypnosis, but fortunately someone else did if I'm remember my e-mails correctly). After all of this is resolved, T'Klkk will return to her investigation: obtaining a complete inventory of all goods stolen during the terrorist attacks, inquiring to determine if any medical supplies are missing, trying to determine if any TD-19 is unaccounted for, access floor plans of First Landing to identify places that "refugees" could be holed up. Again, as she gathers this data, she will be using her Comprehension skill to see if any patterns are emerging. As already mentioned, she is starting to suspect that the vandalism are "hunter-gatherer" raids for survival supplies rather than true acts of overt or covert terrorism. Finally, she will request copies of all security camera footage from the attack sites and will review it in detail to see if there are other instances of strangeness discovered by Kare and Urugg. As she makes progress (or doesn't) she will report to the rest of the team. She will also continue to log all reports from the others. Layne, please consider these my actions for September. That should be enough to keep T'Klkk busy for a while!! :-) Thanks. -JWW
From: Andy Campbell (Urugg) << If 16 people are eating > 3 packets of food a day then 162 packets of food will only last 4 or 5 > days. We should do some survellence, and check the list of other stole > propery and see if this pattern fits. If it does fit the pattern we > could place passive tracking becons in other food packs/equip "Lojack". > They'll be back. > Sorry, too much time on my hands > Ruben aka Kare Actually, I was thinking along the same lines. I'm just wondering how long the 32 liters of water will last, the same 4 to 5 days? And why only take 32 liters of water and 162 packets of food - perhaps it was all the perps could carry. >> (Urugg would bring this up as well, being that it bears on closed ecosystems) One thing to keep in mind is that they would need less water than food. Food would be difficult to synthesize (they may lack raw materials like nitrogen, ammonia-based fertilizer, and other organic compounds not typically avaiable on a moon), but water wouldn't be as much of a problem unless they're using it for O2 supplies. Water is the most easily recycled resource (filter out the waste and voila! ready to drink again), much more so than complex organics. A relatively small still could crack water into hydrogen and O2 (for fuel and life support respectively) with only a small amount of energy needed. The energy would come from solar panels, tapping the (as far as we know) still-functioning nuke plant at Lost Point, or tapping into Metrosphere's power grid (perhaps from cabling / terminals in the abandoned monorail tubes?). Other things to check for in the lists of past thefts would be other complex supplies like medicines and spare parts. Perhaps trips to the local university's engineering and environmental departments are in order - check up design studies for small, long-term (1 yr plus) settlements of 500 people or less. Last idea - given that there is *no* air on a moon such as Metrosphere's, there's also no atmosphere to obliterate tracks. Unless the perps are using rocket packs (in which case scanners mounted outside the colony could detect plumes of exhaust gases), they will either leave tracks, or have to churn the soil or otherwise rake it to conceal their tracks. Rather tough to do when you're hightailing it out with a pile of stolen goods. Checking outside the colony tracks would be a good idea; a network of small, concealed (buried) seismic detectors (not unlike those used by the US Army for detecting tank columns) would be a good means of detecting vehicles such as explorers, ground vehicles etc. Footprints might be concealed by wearing snowshoe-like attachments on a spacesuit's boots, but would also make walking awkward. The other possibility is that the perps are coming from *within* the colony - which might be a more likely argument if there are no tracks or traces to be found; perhaps checking nearby access hatches and emergency airlocks would be worthwhile. Anyway, trying some of the above or having Metrosphere's security deploy them while we follow up more immediate leads may be a good idea... PS The Lojack idea is a good one - just make sure its either a frequency-hopping transmitter or uses a very unusual frequency. If we're feeling evil, instead of a simple beep, maybe the Lojacks should broadcast "100, 99, 98, ..." on a more common frequency. After all, turnabout is fair play.
From: Albin Johnson (Syzygy) Syzygy continues to try and use his computer skills to facilitate the processing of files or whatever it is T'Klkk is having him do. However, in light of the fact that in the time it took the away team to investigate a number of sites and Zane was able to work at HQ AND do a walkabout, Syzygy could only manage to pull off a simple modem-connect (and fail) with an advanced computer system we're to assume is supposed to facilitate such a connection, I can tell you now Syzygy isn't going to accomplish a whole lot outside of collating whatever files T'Klkk is supposed to be assigning him. So here's what he'll _try_ to do, in order of priority: - repeat his efforts to connect with the Computer Spire - unable to physically help Zane, Syzygy will attempt to access the Spire's internal system to pull up any surveillance camera feeds of the action, and/or try to defeat security and order any nearby security robots to rush to Zane's aid - look into modifying his chronocom into the passive tracking device mentioned before - look into rigging one of his counter detonators to, when placed along the monorail track Syzygy was unable to investigate earlier, record movement along the monorail track and patch it into a chronocom to beam the updated info back to him (this is a simple 'whip-wire' device that could easily register movement of something mechanical and send an electric signal to a chronocom that is hooked to it) - continue to work on the fake i.d.'s (if he can do that from the apartment) - Syzygy will be on the lookout for an opportunity to sneak into T'Klkk's bedroom and rig her holo-proj. unit to turn on remotely on his command, while switching off any outside indicators that the unit is on. If caught, he'll posit that this would be a good way for the team to 'look in' on their rooms while out and that he is experimenting with this one Syzygy will wait until the fracas is resolved, then turn to T'Klkk and start up the love engine once again. He will proceed to the kitchen and try to find any kind of alcoholic substance appealing to Vrusk (perhaps a Nectar spritzer? :) He will casually offer this to T'Klkk while also offering compliments on her firm, rigid antennae, the like of which he's never seen before. If this doesn't work he'll offer to give her a foot-rub (which is quite a gesture, considering how much work 8 feet can generate!). I fully expect none of these actions will bear fruit, but it's better than just saying: "Captain, continuing to scan all frequencies..." :) - your pal AL
From: Alan Whitaker (Taanik) Taanik acknowledges Tork's idea to take a closer look at the general blast area, while winking, "C'mon partner--I thought it was Miller time." He begins to check specifically to see if there are any signs of tampering in the network of holo-panels by performing a series of cumulative loopback tests. "Shine the right light on the Shadows and we'll uncloak these holo-ninjas," he mumbles while attempting to interface with the holo controls. He contemplates the words of "Cimmy"--"They is the Shadows and they is out _there_". Those unnatural eyes rolling like twin moons over the Metrosphere, rolling this way and that, bumping and tumbling over the Metrosphere outer walls. He is interested in helping his partner learn about the other side of the blast, and begins singing, "The monkey went through the wall, the monkey went through the wall, the monkey went through the wall to see what he could see." "And all that he could see, and all that he could see, ..." I assume at some point we will be alerted to Zane's predicament. Taanik will of course, want to lend aid. If possible to do quickly, he will first use a holo-transmission to appear at the site of the incident inside the spire, attempting to learn Zane's situation and shouting wildly in an attempt to disorient the attacker. If this yields any results, he will continue, otherwise he will make like claymation in fast forward as he runs after Tork to the site.
From: Ruben Rivera (Kare) Hey Layne, Well I was waiting to see what everone elses responces were going to be, but I didn't see any sooo... Kare has decide that if Urugg want to call her "Hairless wonder" or anything else, she will secretly buy some Nair, and slip it into his shampoo. Second, if Zane or anyone else calls for him, she will drag Urugg and rush to give aid, needler in hand. If the security guard gives her any trouble, she will try to talk him into aiding her, if not she will try to talk herself(and Urugg)pass the guard, if not she going to spike him. Once there she will render aid as appropriate, ie shooting freak boy (not Zane), or helping Zane carry the techs body. If Zane doesn't call we will report back to HQ and proceed to track down the Dralisite smuggler and play "Good cop (Urugg) or bad cop (Kare) or vise versa.

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