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| STR / STA: | 50 / 61 | Strength and Stamina |
| DEX / RS: | 81 / 71 | Dexterity and Reaction Speed |
| INT / LOG: | 40 / 60 | Intuition and Logic |
| PER / LDR: | 59 / 71 | Personality and Leadership |
| Racial Abilities: | Ambidexterity, Comprehension 21% | |
| RW: | 41% | Base chance to hit with ranged weapons |
| M: | 41% | Base chance to hit with melee weapons |
| IM: | 8 | Initiative Modifier |
| PS: | 3 | Punching Score |
| Current Stamina: | 61 | Hit Points |
| XP: | 20 | Experience Points |
| Credits: | 314 | Money |
| Salary (Cr./Day): | 170 | As Level 3 Technician |
| SKILL | LEVEL | Primary Skill Area is Military |
| Martial Arts | 3 | |
| Melee Weapons | 1 | |
| Projectile Weapons | 4 | |
| Technician | 3 | |
| Thrown Weapons | 2 | |
| EQUIPMENT | ||
| Allweather Blanket | ||
| Automatic Pistol | Base: 81% | Damage: 1d10 |
| Automatic Rifle | Base: 81% | Damage: 1d10 |
| Backpack | ||
| 3 Belt Pouches | ||
| Chronocom | ||
| Compass | ||
| Electric Sword | Base: 61% | Damage: 4d10 + PS or stun |
| 3 Energy Clips | 60 SEU | |
| Everflame | ||
| Flashlight | ||
| Gas Mask | ||
| Grenades | Base: 61% | 0 |
| Infra-red Goggles | ||
| 5 Knives | Base: 56% | Damage: 1d10 + PS (melee) or 1d10 (thrown, Base: 61%) |
| Military Skeinsuit | 46 points | |
| Nightstick | Base: 56% | Damage: 2d10 + PS |
| 10 Pistol Bulletclips | 170 rounds | |
| 10 Rifle Bulletclips | 200 rounds | |
| Rope | 25 m | |
| Solvaway | 2 vials | |
| Spacesuit | ||
| Survival Rations | 4 units | |
| Toxy-Rad Gauge | ||
| Water Pack | 8 L | |
| Yellow: | Value can increase with experience | |
| Lt. Blue: | Resource is limited | |