[ Home | Direct3D Book | DirectX Developer List Messages ]

Page 1

DateSubject
Tue, 27 Oct 2009 22:05:01 -0600Re: hitting XMASSERTs with XNA Math
Thu, 22 Oct 2009 14:31:03 -0600Re: handle confusion for DirectX 9 Present()
Thu, 22 Oct 2009 07:28:14 -0600Re: handle confusion for DirectX 9 Present()
Mon, 12 Oct 2009 10:17:22 -0600Direct3D Programming Tip #9: Use The Managed Resource Pool
Thu, 08 Oct 2009 06:49:05 -0600Re: Help?
Thu, 08 Oct 2009 06:42:47 -0600Re: Determing the relationship between Direct X and real world co-ordinates
Thu, 08 Oct 2009 06:40:48 -0600Re: Help?
Thu, 08 Oct 2009 06:38:44 -0600Re: Help?
Wed, 07 Oct 2009 20:43:48 -0600Re: Help?
Tue, 06 Oct 2009 16:29:57 -0600Re: Help?
Tue, 06 Oct 2009 16:21:11 -0600Re: Help?
Sat, 12 Sep 2009 19:27:24 -0600Re: August 2009 SDK
Thu, 10 Sep 2009 18:05:26 -0600Re: August 2009 SDK
Tue, 08 Sep 2009 19:20:47 -0600Re: sRGB for 1, 2 or 4 components datas
Tue, 08 Sep 2009 15:59:38 -0600Re: sRGB for 1, 2 or 4 components datas
Tue, 08 Sep 2009 15:58:22 -0600Re: sRGB for 1, 2 or 4 components datas
Tue, 08 Sep 2009 15:55:58 -0600Re: sRGB for 1, 2 or 4 components datas
Tue, 08 Sep 2009 11:31:40 -0600Re: sRGB for 1, 2 or 4 components datas
Tue, 08 Sep 2009 10:49:37 -0600Re: sRGB for 1, 2 or 4 components datas
Thu, 13 Aug 2009 11:31:04 -0600Re: Rpcsal.h in DirectSDK causes problems
Mon, 03 Aug 2009 23:41:14 -0600Re: Device Getbackbuffer failure when SwapChain integer is nonzero.
Wed, 29 Jul 2009 17:03:05 -0600Direct3D Programming Tip #8: Use Find in Files To Locate API Call Examples
Sun, 12 Jul 2009 18:59:19 -0600Re: Creating a DXGI Surface?
Sun, 12 Jul 2009 14:29:05 -0600Blog: Description Helpers for Direct3D 10, 10.1 and 11
Sun, 12 Jul 2009 11:56:10 -0600Blog: Direct3D Programming Tip #7: Use Smart Resource Locks
Sun, 12 Jul 2009 07:14:54 -0600Re: Creating a DXGI Surface?
Sat, 11 Jul 2009 21:25:26 -0600Re: Creating a DXGI Surface?
Tue, 07 Jul 2009 21:57:16 -0600Re: Creating a DXGI Surface?
Sun, 28 Jun 2009 00:42:35 -0600Direct3D Programming Tip #5: Use The Debug Runtime
Sat, 13 Jun 2009 23:20:51 -0600Re: Depth Pass
Wed, 10 Jun 2009 08:47:15 -0600Re: Performance comparison between D3D9 and D3D10
Tue, 09 Jun 2009 14:57:26 -0600Re: D3DImage and Direct3D10 and Direct3D11
Thu, 28 May 2009 07:53:43 -0600Re: [OT] List for independent game developers
Fri, 08 May 2009 09:02:02 -0600Re: Direct3D: 32-bit vs. 64-bit
Sat, 21 Mar 2009 11:06:39 -0600Re: ConvertToIndexedBlendedMesh and different number of weights per vertex
Wed, 18 Mar 2009 14:12:17 -0600Re: DXSAS, arrays and printing
Mon, 16 Mar 2009 19:31:19 -0600Re: Multiple homogenous positions per render target
Sun, 15 Mar 2009 19:05:48 -0600Re: how to share resources between multiple devices
Fri, 06 Mar 2009 17:27:43 -0700Re: ID3DXKeyframedAnimationSet::GetSourceTicksPerSecond x64 issue
Wed, 25 Feb 2009 22:40:59 -0700Re: Qeustion about D3DXCreateEffect
Wed, 25 Feb 2009 21:47:33 -0700Re: Qeustion about D3DXCreateEffect
Sat, 14 Feb 2009 17:19:27 -0700Re: Detect Pixel Shader 4.0 card with DirectX9
Mon, 02 Feb 2009 10:46:32 -0700Re: 100% Compatibility ?
Tue, 20 Jan 2009 20:37:50 -0700Re: why i can't change the depthbuffer format use GF8600gt??
Mon, 19 Jan 2009 18:06:01 -0700Direct3D Programming Tip #4: Check All HRESULTs
Fri, 16 Jan 2009 17:23:30 -0700Re: [OT] Discussion list for independent game developers
Sun, 11 Jan 2009 13:14:38 -0700Direct3D Programming Tip #3: Use Smart Pointers
Sun, 21 Dec 2008 21:59:00 -0700D3D Programming Tip #2: Use the Documentation
Mon, 08 Dec 2008 10:41:31 -0700Re: GUI
Thu, 04 Dec 2008 08:42:23 -0700Re: Matrix formula
Wed, 03 Dec 2008 22:32:10 -0700Re: Matrix formula
Wed, 03 Dec 2008 10:57:23 -0700Re: Matrix formula
Tue, 02 Dec 2008 14:37:04 -0700Re: Matrix formula
Mon, 01 Dec 2008 16:17:23 -0700Application Installation and Patching Survey for Windows
Mon, 01 Dec 2008 11:12:59 -0700Re: Matrix formula
Sat, 22 Nov 2008 16:15:25 -0700Re: XP dead? was Re: d3d10warp.dll
Fri, 21 Nov 2008 11:50:20 -0700Re: d3d10warp.dll
Fri, 21 Nov 2008 10:58:22 -0700Re: d3d10warp.dll
Thu, 20 Nov 2008 14:48:07 -0700Re: d3d10warp.dll
Sun, 16 Nov 2008 20:54:43 -0700Re: How can one allocate a DirectX 9 system buffer for a system surface object
Fri, 14 Nov 2008 10:41:52 -0700Re: ID3DXFileSaveData::AddDataReferenceID3DXFileSaveData::AddDataReference prob
Fri, 14 Nov 2008 10:41:17 -0700Re: D3DXLoadMeshHierarchyFromX bug?
Thu, 13 Nov 2008 10:32:53 -0700Re: ID3DXFileSaveData::AddDataReferenceID3DXFileSaveData::AddDataReference prob
Sun, 09 Nov 2008 08:49:39 -0700Re: Skybox Last ?
Mon, 03 Nov 2008 23:01:31 -0700Re: FXC multi-core opts?
Mon, 03 Nov 2008 23:00:30 -0700Re: FXC multi-core opts?
Wed, 15 Oct 2008 14:23:39 -0600Re: Add instancing info into .X model?
Wed, 15 Oct 2008 11:11:40 -0600Re: Add instancing info into .X model?
Wed, 15 Oct 2008 10:26:42 -0600Re: Add instancing info into .X model?
Sun, 12 Oct 2008 19:25:17 -0600Re: Add instancing info into .X model?
Sun, 12 Oct 2008 08:06:13 -0600Re: Add instancing info into .X model?
Sun, 12 Oct 2008 01:15:36 -0600Re: Add instancing info into .X model?
Fri, 10 Oct 2008 22:23:27 -0600Re: Add instancing info into .X model?
Fri, 10 Oct 2008 21:32:01 -0600Re: Add instancing info into .X model?
Fri, 10 Oct 2008 21:30:30 -0600Re: Add instancing info into .X model?
Fri, 10 Oct 2008 21:25:36 -0600Re: Add instancing info into .X model?
Thu, 25 Sep 2008 15:59:39 -0600Re: GetDirectXVersionViaDxDiag() hangs from DLLs.
Thu, 28 Aug 2008 08:37:59 -0600Re: Disable Driver Anti-Aliasing
Wed, 27 Aug 2008 17:38:57 -0600Re: Disable Driver Anti-Aliasing
Wed, 27 Aug 2008 12:40:04 -0600Re: Disable Driver Anti-Aliasing
Wed, 27 Aug 2008 10:16:19 -0600Re: Disable Driver Anti-Aliasing
Thu, 21 Aug 2008 22:38:36 -0600Re: DirectX SDK (August 2008) release is now available
Tue, 19 Aug 2008 11:10:17 -0600Re: August 2008 SDK Available
Mon, 11 Aug 2008 17:24:14 -0600Re: Asynchrone texture loading
Tue, 29 Jul 2008 10:48:41 -0600Re: Asynchrone texture loading
Fri, 18 Jul 2008 14:51:20 -0600Re: stream sources
Wed, 11 Jun 2008 10:54:35 -0600Re: DirectX SDK (June 2008) Release is Available
Wed, 11 Jun 2008 08:34:21 -0600Re: DirectX SDK (June 2008) Release is Available
Mon, 26 May 2008 17:15:19 -0600Re: Managed Surfaces In D3D9L
Mon, 26 May 2008 14:34:33 -0600Re: Managed Surfaces In D3D9L
Fri, 23 May 2008 09:57:19 -0600Re: Resource size limit of 128 MByte for any type of resource!
Wed, 21 May 2008 14:05:54 -0600Re: Tessellation algorithm in D3DXCreateText
Tue, 29 Apr 2008 13:13:31 -0600Re: Alpha blending 8bit signed components?
Wed, 23 Apr 2008 16:25:11 -0600Re: mesh file type efficiency
Wed, 23 Apr 2008 10:38:01 -0600Re: mesh file type efficiency
Thu, 17 Apr 2008 07:39:09 -0600Re: Release date of the new DirectX SDK
Sat, 12 Apr 2008 11:44:56 -0600Re: Constantly updating window
Mon, 07 Apr 2008 13:05:58 -0600Re: Rendering a Road over a Mountain
Wed, 02 Apr 2008 13:51:47 -0600Re: Rendering a Road over a Mountain
Wed, 02 Apr 2008 13:20:27 -0600Re: Rendering a Road over a Mountain
Tue, 01 Apr 2008 15:17:38 -0600Re: rmxftmpl.h and rmxfguid.h missing from November SDK