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DateSubject
Wed, 14 Jan 2004 22:04:52 -0700Re: BSOD with Debug Runtime on XP Home
Wed, 14 Jan 2004 15:53:51 -0700Re: BSOD with Debug Runtime on XP Home
Wed, 14 Jan 2004 15:53:51 -0700Re: BSOD with Debug Runtime on XP Home
Wed, 14 Jan 2004 12:42:27 -0700Re: BSOD with Debug Runtime on XP Home
Wed, 14 Jan 2004 12:42:27 -0700Re: BSOD with Debug Runtime on XP Home
Wed, 14 Jan 2004 09:56:30 -0700Re: BSOD with Debug Runtime on XP Home
Wed, 14 Jan 2004 09:56:30 -0700Re: BSOD with Debug Runtime on XP Home
Tue, 13 Jan 2004 18:04:46 -0700Re: Render extrude mesh..
Tue, 13 Jan 2004 18:04:46 -0700Re: Render extrude mesh..
Tue, 13 Jan 2004 16:39:38 -0700Re: D3DXSaveTextureToFile
Tue, 13 Jan 2004 16:39:38 -0700Re: D3DXSaveTextureToFile
Tue, 13 Jan 2004 15:13:43 -0700Re: Render extrude mesh..
Tue, 13 Jan 2004 15:13:43 -0700Re: Render extrude mesh..
Mon, 12 Jan 2004 13:30:17 -0700Re: predicate register <-> HLSL ps_2_a
Mon, 12 Jan 2004 13:30:17 -0700Re: predicate register <-> HLSL ps_2_a
Mon, 12 Jan 2004 12:50:34 -0700Re: Render extrude mesh..
Mon, 12 Jan 2004 12:50:34 -0700Re: Render extrude mesh..
Fri, 09 Jan 2004 15:04:33 -0700Re: Uninstalling the Summer Update SDK
Fri, 09 Jan 2004 15:04:33 -0700Re: Uninstalling the Summer Update SDK
Thu, 08 Jan 2004 10:06:47 -0700Re: Vsynch, Screensaver and ATI (Radeon 9800)
Thu, 08 Jan 2004 10:06:47 -0700Re: Vsynch, Screensaver and ATI (Radeon 9800)
Mon, 05 Jan 2004 15:17:44 -0700Re: Depth buffer has no effect when rendering to texture
Mon, 05 Jan 2004 15:17:44 -0700Re: Depth buffer has no effect when rendering to texture
Mon, 05 Jan 2004 09:46:05 -0700Re: Scene turns transparent
Mon, 05 Jan 2004 09:46:05 -0700Re: Scene turns transparent
Sat, 03 Jan 2004 11:12:58 -0700Re: Scene turns transparent
Sat, 03 Jan 2004 11:12:58 -0700Re: Scene turns transparent
Fri, 02 Jan 2004 14:32:50 -0700Re: User clip planes in fixed function pipeline vs. vertex shader
Fri, 02 Jan 2004 14:32:50 -0700Re: User clip planes in fixed function pipeline vs. vertex shader
Fri, 02 Jan 2004 13:33:21 -0700Re: User clip planes in fixed function pipeline vs. vertex shader
Fri, 02 Jan 2004 13:33:21 -0700Re: User clip planes in fixed function pipeline vs. vertex shader
Fri, 02 Jan 2004 11:54:39 -0700Re: User clip planes in fixed function pipeline vs. vertex shader
Fri, 02 Jan 2004 11:54:39 -0700Re: User clip planes in fixed function pipeline vs. vertex shader
Fri, 02 Jan 2004 11:02:55 -0700Re: DX9 Vertex "Format" Class
Fri, 02 Jan 2004 11:02:55 -0700Re: DX9 Vertex "Format" Class
Fri, 02 Jan 2004 10:28:50 -0700Re: DX9 Vertex "Format" Class
Fri, 02 Jan 2004 10:28:50 -0700Re: DX9 Vertex "Format" Class
Fri, 02 Jan 2004 10:27:45 -0700Re: User clip planes in fixed function pipeline vs. vertex shader
Fri, 02 Jan 2004 10:27:45 -0700Re: User clip planes in fixed function pipeline vs. vertex shader
Tue, 30 Dec 2003 15:44:07 -0700Re: Adjusting Color Controls
Tue, 30 Dec 2003 15:44:07 -0700Re: Adjusting Color Controls
Tue, 30 Dec 2003 15:01:16 -0700Re: Adjusting Color Controls
Tue, 30 Dec 2003 15:01:16 -0700Re: Adjusting Color Controls
Tue, 23 Dec 2003 10:03:30 -0700Re: Render extrude mesh..
Tue, 23 Dec 2003 10:03:30 -0700Re: Render extrude mesh..
Mon, 22 Dec 2003 08:06:38 -0700Re: Render extrude mesh..
Mon, 22 Dec 2003 08:06:38 -0700Re: Render extrude mesh..
Fri, 19 Dec 2003 10:49:46 -0700Re: Device Window must be a top level window...
Fri, 19 Dec 2003 10:49:46 -0700Re: Device Window must be a top level window...
Fri, 19 Dec 2003 10:45:24 -0700Re: Render extrude mesh..
Fri, 19 Dec 2003 10:45:24 -0700Re: Render extrude mesh..
Fri, 19 Dec 2003 10:39:14 -0700Re: blending splitted mesh
Fri, 19 Dec 2003 10:39:14 -0700Re: blending splitted mesh
Fri, 19 Dec 2003 10:37:02 -0700Re: blending splitted mesh
Fri, 19 Dec 2003 10:37:02 -0700Re: blending splitted mesh
Thu, 18 Dec 2003 10:25:01 -0700Re: blending splitted mesh
Thu, 18 Dec 2003 10:25:01 -0700Re: blending splitted mesh
Thu, 18 Dec 2003 08:52:19 -0700Re: Render extrude mesh..
Thu, 18 Dec 2003 08:52:19 -0700Re: Render extrude mesh..
Wed, 17 Dec 2003 17:24:45 -0700Re: HWVP v. SWVP
Wed, 17 Dec 2003 17:24:45 -0700Re: HWVP v. SWVP
Wed, 17 Dec 2003 16:15:10 -0700Re: HWVP v. SWVP
Wed, 17 Dec 2003 16:15:10 -0700Re: HWVP v. SWVP
Wed, 17 Dec 2003 15:56:58 -0700Re: HWVP v. SWVP
Wed, 17 Dec 2003 15:56:58 -0700Re: HWVP v. SWVP
Wed, 17 Dec 2003 12:07:23 -0700Re: Texture State (Modulate 2x)
Wed, 17 Dec 2003 12:07:23 -0700Re: Texture State (Modulate 2x)
Wed, 17 Dec 2003 12:06:00 -0700Re: vertex buffer caching scheme for partially dynamic data
Wed, 17 Dec 2003 12:06:00 -0700Re: vertex buffer caching scheme for partially dynamic data
Wed, 17 Dec 2003 12:02:19 -0700Re: D3DXSimplifyMesh - move or remove vertices?
Wed, 17 Dec 2003 12:02:19 -0700Re: D3DXSimplifyMesh - move or remove vertices?
Wed, 17 Dec 2003 09:51:58 -0700Re: vertex buffer caching scheme for partially dynamic data
Wed, 17 Dec 2003 09:51:58 -0700Re: vertex buffer caching scheme for partially dynamic data
Wed, 17 Dec 2003 09:48:33 -0700Re: Render extrude mesh...
Wed, 17 Dec 2003 09:48:33 -0700Re: Render extrude mesh...
Mon, 15 Dec 2003 14:30:46 -0700Re: Vertex Texturing / Render Targets
Mon, 15 Dec 2003 14:30:46 -0700Re: Vertex Texturing / Render Targets
Mon, 15 Dec 2003 10:38:24 -0700Re: Vertex Texturing / Render Targets
Mon, 15 Dec 2003 10:38:24 -0700Re: Vertex Texturing / Render Targets
Mon, 15 Dec 2003 10:36:10 -0700Re: Understanding camera use
Mon, 15 Dec 2003 10:36:10 -0700Re: Understanding camera use
Fri, 12 Dec 2003 15:51:49 -0700Re: How do I save a Vertex Buffer?
Fri, 12 Dec 2003 15:51:49 -0700Re: How do I save a Vertex Buffer?
Fri, 12 Dec 2003 11:46:15 -0700Re: SetViewport and Render Target problem
Fri, 12 Dec 2003 11:46:15 -0700Re: SetViewport and Render Target problem
Wed, 10 Dec 2003 14:47:54 -0700Re: Managed/Unamaged Direct3D Interop
Wed, 10 Dec 2003 14:47:54 -0700Re: Managed/Unamaged Direct3D Interop
Wed, 10 Dec 2003 12:15:08 -0700Re: Multiple Stream w/o STREAMOFFSET
Wed, 10 Dec 2003 12:15:08 -0700Re: Multiple Stream w/o STREAMOFFSET
Mon, 08 Dec 2003 11:10:02 -0700
Mon, 08 Dec 2003 11:10:02 -0700
Mon, 08 Dec 2003 10:39:07 -0700Re: HLSL, vs_1_1, normalize and length
Mon, 08 Dec 2003 10:39:07 -0700Re: HLSL, vs_1_1, normalize and length
Fri, 05 Dec 2003 15:30:21 -0700Re: Textured lines using point sprites
Fri, 05 Dec 2003 15:30:21 -0700Re: Textured lines using point sprites
Fri, 05 Dec 2003 13:32:43 -0700Re: Textured lines using point sprites
Fri, 05 Dec 2003 13:32:43 -0700Re: Textured lines using point sprites
Fri, 05 Dec 2003 09:51:29 -0700Re: Does D3DXCreateSphere ( and friends ) create a tri-strip or tri-list mesh?
Fri, 05 Dec 2003 09:51:29 -0700Re: Does D3DXCreateSphere ( and friends ) create a tri-strip or tri-list mesh?
Wed, 03 Dec 2003 08:15:19 -0700Re: DirectX6 giving me nice white teapots
Wed, 03 Dec 2003 08:15:19 -0700Re: DirectX6 giving me nice white teapots