[ Home | Direct3D Book | DirectX Developer List Messages ]

Page 11

DateSubject
Mon, 15 Dec 2003 10:38:24 -0700Re: Vertex Texturing / Render Targets
Mon, 15 Dec 2003 10:38:24 -0700Re: Vertex Texturing / Render Targets
Mon, 15 Dec 2003 10:36:10 -0700Re: Understanding camera use
Mon, 15 Dec 2003 10:36:10 -0700Re: Understanding camera use
Fri, 12 Dec 2003 15:51:49 -0700Re: How do I save a Vertex Buffer?
Fri, 12 Dec 2003 15:51:49 -0700Re: How do I save a Vertex Buffer?
Fri, 12 Dec 2003 11:46:15 -0700Re: SetViewport and Render Target problem
Fri, 12 Dec 2003 11:46:15 -0700Re: SetViewport and Render Target problem
Wed, 10 Dec 2003 14:47:54 -0700Re: Managed/Unamaged Direct3D Interop
Wed, 10 Dec 2003 14:47:54 -0700Re: Managed/Unamaged Direct3D Interop
Wed, 10 Dec 2003 12:15:08 -0700Re: Multiple Stream w/o STREAMOFFSET
Wed, 10 Dec 2003 12:15:08 -0700Re: Multiple Stream w/o STREAMOFFSET
Mon, 08 Dec 2003 11:10:02 -0700
Mon, 08 Dec 2003 11:10:02 -0700
Mon, 08 Dec 2003 10:39:07 -0700Re: HLSL, vs_1_1, normalize and length
Mon, 08 Dec 2003 10:39:07 -0700Re: HLSL, vs_1_1, normalize and length
Fri, 05 Dec 2003 15:30:21 -0700Re: Textured lines using point sprites
Fri, 05 Dec 2003 15:30:21 -0700Re: Textured lines using point sprites
Fri, 05 Dec 2003 13:32:43 -0700Re: Textured lines using point sprites
Fri, 05 Dec 2003 13:32:43 -0700Re: Textured lines using point sprites
Fri, 05 Dec 2003 09:51:29 -0700Re: Does D3DXCreateSphere ( and friends ) create a tri-strip or tri-list mesh?
Fri, 05 Dec 2003 09:51:29 -0700Re: Does D3DXCreateSphere ( and friends ) create a tri-strip or tri-list mesh?
Wed, 03 Dec 2003 08:15:19 -0700Re: DirectX6 giving me nice white teapots
Wed, 03 Dec 2003 08:15:19 -0700Re: DirectX6 giving me nice white teapots
Tue, 02 Dec 2003 10:55:30 -0700Re: Multi mon support, which window is the focus?
Tue, 02 Dec 2003 10:55:30 -0700Re: Multi mon support, which window is the focus?
Wed, 26 Nov 2003 20:40:08 -0700Re: Turn off "Miss rate before optimization" message
Wed, 26 Nov 2003 20:40:08 -0700Re: Turn off "Miss rate before optimization" message
Wed, 26 Nov 2003 20:06:42 -0700Re: Turn off "Miss rate before optimization" message
Wed, 26 Nov 2003 20:06:42 -0700Re: Turn off "Miss rate before optimization" message
Wed, 26 Nov 2003 18:27:36 -0700Re: Turn off "Miss rate before optimization" message
Wed, 26 Nov 2003 18:27:36 -0700Re: Turn off "Miss rate before optimization" message
Tue, 25 Nov 2003 21:42:08 -0700Re: ID3DXPatchMesh - docs or example
Tue, 25 Nov 2003 21:42:08 -0700Re: ID3DXPatchMesh - docs or example
Tue, 25 Nov 2003 21:40:18 -0700Re: Getting Vertex positions data
Tue, 25 Nov 2003 21:40:18 -0700Re: Getting Vertex positions data
Mon, 24 Nov 2003 23:37:03 -0700Re: Newbie VB / stream question
Mon, 24 Nov 2003 23:37:03 -0700Re: Newbie VB / stream question
Mon, 24 Nov 2003 10:25:48 -0700Fwd: got mesh?
Mon, 24 Nov 2003 10:25:48 -0700Fwd: got mesh?
Mon, 24 Nov 2003 09:50:16 -0700Re: ID3DXAnimationSet.GetCallback() problem.
Mon, 24 Nov 2003 09:50:16 -0700Re: ID3DXAnimationSet.GetCallback() problem.
Mon, 24 Nov 2003 09:29:38 -0700Re: ID3DXPatchMesh - docs or example
Mon, 24 Nov 2003 09:29:38 -0700Re: ID3DXPatchMesh - docs or example
Thu, 20 Nov 2003 13:43:57 -0700Re: Texures / Surfaces
Thu, 20 Nov 2003 13:43:57 -0700Re: Texures / Surfaces
Thu, 20 Nov 2003 09:22:21 -0700Re: locking the depth buffer need hardware supporting?
Thu, 20 Nov 2003 09:22:21 -0700Re: locking the depth buffer need hardware supporting?
Wed, 19 Nov 2003 15:45:29 -0700Re: Visual Studio .NET 2003 and libci.lib
Wed, 19 Nov 2003 15:45:29 -0700Re: Visual Studio .NET 2003 and libci.lib
Tue, 18 Nov 2003 10:33:42 -0700Re: can this be done in the fixed function pixel pipeline?
Tue, 18 Nov 2003 10:33:42 -0700Re: can this be done in the fixed function pixel pipeline?
Fri, 14 Nov 2003 15:03:48 -0700Re: multihead DX
Fri, 14 Nov 2003 15:03:48 -0700Re: multihead DX
Fri, 14 Nov 2003 10:15:41 -0700Re: Is directx support in multi document?
Fri, 14 Nov 2003 10:15:41 -0700Re: Is directx support in multi document?
Fri, 14 Nov 2003 10:14:28 -0700Re: Is directx support in multi document?
Fri, 14 Nov 2003 10:14:28 -0700Re: Is directx support in multi document?
Fri, 14 Nov 2003 10:11:45 -0700Re: DrawPrimtiveUP behind the scenes
Fri, 14 Nov 2003 10:11:45 -0700Re: DrawPrimtiveUP behind the scenes
Fri, 14 Nov 2003 10:11:13 -0700Re: DrawPrimtiveUP behind the scenes
Fri, 14 Nov 2003 10:11:13 -0700Re: DrawPrimtiveUP behind the scenes
Fri, 14 Nov 2003 10:10:25 -0700Re: Smaller viewport causes problems
Fri, 14 Nov 2003 10:10:25 -0700Re: Smaller viewport causes problems
Fri, 14 Nov 2003 10:09:25 -0700Re: a0.x register and optimizing vs_1_1 assembly
Fri, 14 Nov 2003 10:09:25 -0700Re: a0.x register and optimizing vs_1_1 assembly
Thu, 13 Nov 2003 16:29:49 -0700Re: Smaller viewport causes problems
Thu, 13 Nov 2003 16:29:49 -0700Re: Smaller viewport causes problems
Thu, 13 Nov 2003 13:27:48 -0700Re: DrawPrimtiveUP behind the scenes
Thu, 13 Nov 2003 13:27:48 -0700Re: DrawPrimtiveUP behind the scenes
Thu, 13 Nov 2003 13:17:08 -0700Re: a0.x register and optimizing vs_1_1 assembly
Thu, 13 Nov 2003 13:17:08 -0700Re: a0.x register and optimizing vs_1_1 assembly
Thu, 13 Nov 2003 12:44:56 -0700Re: Smaller viewport causes problems
Thu, 13 Nov 2003 12:44:56 -0700Re: Smaller viewport causes problems
Wed, 12 Nov 2003 16:45:09 -0700Re: Creating alpha enabled textures in memory
Wed, 12 Nov 2003 16:45:09 -0700Re: Creating alpha enabled textures in memory
Wed, 12 Nov 2003 11:42:16 -0700Re: alt-tab
Wed, 12 Nov 2003 11:42:16 -0700Re: alt-tab
Wed, 12 Nov 2003 09:58:05 -0700Re: ID3DXKeyframedAnimationSet
Wed, 12 Nov 2003 09:58:05 -0700Re: ID3DXKeyframedAnimationSet
Wed, 12 Nov 2003 09:53:22 -0700Re: DX beta program?
Wed, 12 Nov 2003 09:53:22 -0700Re: DX beta program?
Wed, 12 Nov 2003 09:51:53 -0700Re: Strange viewport problem.
Wed, 12 Nov 2003 09:51:53 -0700Re: Strange viewport problem.
Tue, 11 Nov 2003 14:34:33 -0700Re: bem in HLSL with ps 1.x
Tue, 11 Nov 2003 14:34:33 -0700Re: bem in HLSL with ps 1.x
Tue, 11 Nov 2003 10:17:58 -0700Re: ID3DXRenderToSurface vs SetRenderTarget
Tue, 11 Nov 2003 10:17:58 -0700Re: ID3DXRenderToSurface vs SetRenderTarget
Tue, 11 Nov 2003 10:16:22 -0700Re: problem with d3dxassembleshaderfromfile
Tue, 11 Nov 2003 10:16:22 -0700Re: problem with d3dxassembleshaderfromfile
Tue, 11 Nov 2003 10:15:08 -0700Re: surface release
Tue, 11 Nov 2003 10:15:08 -0700Re: surface release
Sat, 08 Nov 2003 19:06:36 -0700Re: GDI and D3D
Sat, 08 Nov 2003 19:06:36 -0700Re: GDI and D3D
Wed, 05 Nov 2003 10:18:25 -0700Re: CreateMeshContainer and proper mesh detection
Wed, 05 Nov 2003 10:18:25 -0700Re: CreateMeshContainer and proper mesh detection
Tue, 04 Nov 2003 09:56:48 -0700Re: Bones' matrices setup
Tue, 04 Nov 2003 09:56:48 -0700Re: Bones' matrices setup
Sun, 02 Nov 2003 14:32:31 -0700Re: Allocation semantics for D3DXLoadMeshHierarchyFromX
Sun, 02 Nov 2003 14:32:31 -0700Re: Allocation semantics for D3DXLoadMeshHierarchyFromX
Sun, 02 Nov 2003 14:23:24 -0700Re: Allocation semantics for D3DXLoadMeshHierarchyFromX