| Date | Subject |
| Wed, 14 Jan 2004 22:04:52 -0700 | Re: BSOD with Debug Runtime on XP Home |
| Wed, 14 Jan 2004 15:53:51 -0700 | Re: BSOD with Debug Runtime on XP Home |
| Wed, 14 Jan 2004 15:53:51 -0700 | Re: BSOD with Debug Runtime on XP Home |
| Wed, 14 Jan 2004 12:42:27 -0700 | Re: BSOD with Debug Runtime on XP Home |
| Wed, 14 Jan 2004 12:42:27 -0700 | Re: BSOD with Debug Runtime on XP Home |
| Wed, 14 Jan 2004 09:56:30 -0700 | Re: BSOD with Debug Runtime on XP Home |
| Wed, 14 Jan 2004 09:56:30 -0700 | Re: BSOD with Debug Runtime on XP Home |
| Tue, 13 Jan 2004 18:04:46 -0700 | Re: Render extrude mesh.. |
| Tue, 13 Jan 2004 18:04:46 -0700 | Re: Render extrude mesh.. |
| Tue, 13 Jan 2004 16:39:38 -0700 | Re: D3DXSaveTextureToFile |
| Tue, 13 Jan 2004 16:39:38 -0700 | Re: D3DXSaveTextureToFile |
| Tue, 13 Jan 2004 15:13:43 -0700 | Re: Render extrude mesh.. |
| Tue, 13 Jan 2004 15:13:43 -0700 | Re: Render extrude mesh.. |
| Mon, 12 Jan 2004 13:30:17 -0700 | Re: predicate register <-> HLSL ps_2_a |
| Mon, 12 Jan 2004 13:30:17 -0700 | Re: predicate register <-> HLSL ps_2_a |
| Mon, 12 Jan 2004 12:50:34 -0700 | Re: Render extrude mesh.. |
| Mon, 12 Jan 2004 12:50:34 -0700 | Re: Render extrude mesh.. |
| Fri, 09 Jan 2004 15:04:33 -0700 | Re: Uninstalling the Summer Update SDK |
| Fri, 09 Jan 2004 15:04:33 -0700 | Re: Uninstalling the Summer Update SDK |
| Thu, 08 Jan 2004 10:06:47 -0700 | Re: Vsynch, Screensaver and ATI (Radeon 9800) |
| Thu, 08 Jan 2004 10:06:47 -0700 | Re: Vsynch, Screensaver and ATI (Radeon 9800) |
| Mon, 05 Jan 2004 15:17:44 -0700 | Re: Depth buffer has no effect when rendering to texture |
| Mon, 05 Jan 2004 15:17:44 -0700 | Re: Depth buffer has no effect when rendering to texture |
| Mon, 05 Jan 2004 09:46:05 -0700 | Re: Scene turns transparent |
| Mon, 05 Jan 2004 09:46:05 -0700 | Re: Scene turns transparent |
| Sat, 03 Jan 2004 11:12:58 -0700 | Re: Scene turns transparent |
| Sat, 03 Jan 2004 11:12:58 -0700 | Re: Scene turns transparent |
| Fri, 02 Jan 2004 14:32:50 -0700 | Re: User clip planes in fixed function pipeline vs. vertex shader |
| Fri, 02 Jan 2004 14:32:50 -0700 | Re: User clip planes in fixed function pipeline vs. vertex shader |
| Fri, 02 Jan 2004 13:33:21 -0700 | Re: User clip planes in fixed function pipeline vs. vertex shader |
| Fri, 02 Jan 2004 13:33:21 -0700 | Re: User clip planes in fixed function pipeline vs. vertex shader |
| Fri, 02 Jan 2004 11:54:39 -0700 | Re: User clip planes in fixed function pipeline vs. vertex shader |
| Fri, 02 Jan 2004 11:54:39 -0700 | Re: User clip planes in fixed function pipeline vs. vertex shader |
| Fri, 02 Jan 2004 11:02:55 -0700 | Re: DX9 Vertex "Format" Class |
| Fri, 02 Jan 2004 11:02:55 -0700 | Re: DX9 Vertex "Format" Class |
| Fri, 02 Jan 2004 10:28:50 -0700 | Re: DX9 Vertex "Format" Class |
| Fri, 02 Jan 2004 10:28:50 -0700 | Re: DX9 Vertex "Format" Class |
| Fri, 02 Jan 2004 10:27:45 -0700 | Re: User clip planes in fixed function pipeline vs. vertex shader |
| Fri, 02 Jan 2004 10:27:45 -0700 | Re: User clip planes in fixed function pipeline vs. vertex shader |
| Tue, 30 Dec 2003 15:44:07 -0700 | Re: Adjusting Color Controls |
| Tue, 30 Dec 2003 15:44:07 -0700 | Re: Adjusting Color Controls |
| Tue, 30 Dec 2003 15:01:16 -0700 | Re: Adjusting Color Controls |
| Tue, 30 Dec 2003 15:01:16 -0700 | Re: Adjusting Color Controls |
| Tue, 23 Dec 2003 10:03:30 -0700 | Re: Render extrude mesh.. |
| Tue, 23 Dec 2003 10:03:30 -0700 | Re: Render extrude mesh.. |
| Mon, 22 Dec 2003 08:06:38 -0700 | Re: Render extrude mesh.. |
| Mon, 22 Dec 2003 08:06:38 -0700 | Re: Render extrude mesh.. |
| Fri, 19 Dec 2003 10:49:46 -0700 | Re: Device Window must be a top level window... |
| Fri, 19 Dec 2003 10:49:46 -0700 | Re: Device Window must be a top level window... |
| Fri, 19 Dec 2003 10:45:24 -0700 | Re: Render extrude mesh.. |
| Fri, 19 Dec 2003 10:45:24 -0700 | Re: Render extrude mesh.. |
| Fri, 19 Dec 2003 10:39:14 -0700 | Re: blending splitted mesh |
| Fri, 19 Dec 2003 10:39:14 -0700 | Re: blending splitted mesh |
| Fri, 19 Dec 2003 10:37:02 -0700 | Re: blending splitted mesh |
| Fri, 19 Dec 2003 10:37:02 -0700 | Re: blending splitted mesh |
| Thu, 18 Dec 2003 10:25:01 -0700 | Re: blending splitted mesh |
| Thu, 18 Dec 2003 10:25:01 -0700 | Re: blending splitted mesh |
| Thu, 18 Dec 2003 08:52:19 -0700 | Re: Render extrude mesh.. |
| Thu, 18 Dec 2003 08:52:19 -0700 | Re: Render extrude mesh.. |
| Wed, 17 Dec 2003 17:24:45 -0700 | Re: HWVP v. SWVP |
| Wed, 17 Dec 2003 17:24:45 -0700 | Re: HWVP v. SWVP |
| Wed, 17 Dec 2003 16:15:10 -0700 | Re: HWVP v. SWVP |
| Wed, 17 Dec 2003 16:15:10 -0700 | Re: HWVP v. SWVP |
| Wed, 17 Dec 2003 15:56:58 -0700 | Re: HWVP v. SWVP |
| Wed, 17 Dec 2003 15:56:58 -0700 | Re: HWVP v. SWVP |
| Wed, 17 Dec 2003 12:07:23 -0700 | Re: Texture State (Modulate 2x) |
| Wed, 17 Dec 2003 12:07:23 -0700 | Re: Texture State (Modulate 2x) |
| Wed, 17 Dec 2003 12:06:00 -0700 | Re: vertex buffer caching scheme for partially dynamic data |
| Wed, 17 Dec 2003 12:06:00 -0700 | Re: vertex buffer caching scheme for partially dynamic data |
| Wed, 17 Dec 2003 12:02:19 -0700 | Re: D3DXSimplifyMesh - move or remove vertices? |
| Wed, 17 Dec 2003 12:02:19 -0700 | Re: D3DXSimplifyMesh - move or remove vertices? |
| Wed, 17 Dec 2003 09:51:58 -0700 | Re: vertex buffer caching scheme for partially dynamic data |
| Wed, 17 Dec 2003 09:51:58 -0700 | Re: vertex buffer caching scheme for partially dynamic data |
| Wed, 17 Dec 2003 09:48:33 -0700 | Re: Render extrude mesh... |
| Wed, 17 Dec 2003 09:48:33 -0700 | Re: Render extrude mesh... |
| Mon, 15 Dec 2003 14:30:46 -0700 | Re: Vertex Texturing / Render Targets |
| Mon, 15 Dec 2003 14:30:46 -0700 | Re: Vertex Texturing / Render Targets |
| Mon, 15 Dec 2003 10:38:24 -0700 | Re: Vertex Texturing / Render Targets |
| Mon, 15 Dec 2003 10:38:24 -0700 | Re: Vertex Texturing / Render Targets |
| Mon, 15 Dec 2003 10:36:10 -0700 | Re: Understanding camera use |
| Mon, 15 Dec 2003 10:36:10 -0700 | Re: Understanding camera use |
| Fri, 12 Dec 2003 15:51:49 -0700 | Re: How do I save a Vertex Buffer? |
| Fri, 12 Dec 2003 15:51:49 -0700 | Re: How do I save a Vertex Buffer? |
| Fri, 12 Dec 2003 11:46:15 -0700 | Re: SetViewport and Render Target problem |
| Fri, 12 Dec 2003 11:46:15 -0700 | Re: SetViewport and Render Target problem |
| Wed, 10 Dec 2003 14:47:54 -0700 | Re: Managed/Unamaged Direct3D Interop |
| Wed, 10 Dec 2003 14:47:54 -0700 | Re: Managed/Unamaged Direct3D Interop |
| Wed, 10 Dec 2003 12:15:08 -0700 | Re: Multiple Stream w/o STREAMOFFSET |
| Wed, 10 Dec 2003 12:15:08 -0700 | Re: Multiple Stream w/o STREAMOFFSET |
| Mon, 08 Dec 2003 11:10:02 -0700 | |
| Mon, 08 Dec 2003 11:10:02 -0700 | |
| Mon, 08 Dec 2003 10:39:07 -0700 | Re: HLSL, vs_1_1, normalize and length |
| Mon, 08 Dec 2003 10:39:07 -0700 | Re: HLSL, vs_1_1, normalize and length |
| Fri, 05 Dec 2003 15:30:21 -0700 | Re: Textured lines using point sprites |
| Fri, 05 Dec 2003 15:30:21 -0700 | Re: Textured lines using point sprites |
| Fri, 05 Dec 2003 13:32:43 -0700 | Re: Textured lines using point sprites |
| Fri, 05 Dec 2003 13:32:43 -0700 | Re: Textured lines using point sprites |
| Fri, 05 Dec 2003 09:51:29 -0700 | Re: Does D3DXCreateSphere ( and friends ) create a tri-strip or tri-list mesh? |
| Fri, 05 Dec 2003 09:51:29 -0700 | Re: Does D3DXCreateSphere ( and friends ) create a tri-strip or tri-list mesh? |
| Wed, 03 Dec 2003 08:15:19 -0700 | Re: DirectX6 giving me nice white teapots |
| Wed, 03 Dec 2003 08:15:19 -0700 | Re: DirectX6 giving me nice white teapots |