| Date | Subject |
| Thu, 31 Jul 2003 10:14:56 -0600 | Re: Control panel settings for directx there but can't set debug level |
| Thu, 31 Jul 2003 10:14:56 -0600 | Re: Control panel settings for directx there but can't set debug level |
| Thu, 31 Jul 2003 09:37:34 -0600 | Re: How to use the multi stream? |
| Thu, 31 Jul 2003 09:37:34 -0600 | Re: How to use the multi stream? |
| Thu, 31 Jul 2003 09:34:56 -0600 | Re: How to use the multi stream? |
| Thu, 31 Jul 2003 09:34:56 -0600 | Re: How to use the multi stream? |
| Thu, 31 Jul 2003 09:31:07 -0600 | Re: Using seperate buffer for texture with ID3DXMesh |
| Thu, 31 Jul 2003 09:31:07 -0600 | Re: Using seperate buffer for texture with ID3DXMesh |
| Tue, 29 Jul 2003 19:02:02 -0600 | Re: Using seperate buffer for texture with ID3DXMesh |
| Tue, 29 Jul 2003 19:02:02 -0600 | Re: Using seperate buffer for texture with ID3DXMesh |
| Mon, 28 Jul 2003 12:17:19 -0600 | Re: DX 9 YUV surfaces and textures |
| Mon, 28 Jul 2003 12:17:19 -0600 | Re: DX 9 YUV surfaces and textures |
| Mon, 28 Jul 2003 10:37:32 -0600 | Re: Image tilling |
| Mon, 28 Jul 2003 10:37:32 -0600 | Re: Image tilling |
| Sun, 27 Jul 2003 17:14:17 -0600 | Re: D3DXCreateMeshFVF crashing in release exe |
| Sun, 27 Jul 2003 17:14:17 -0600 | Re: D3DXCreateMeshFVF crashing in release exe |
| Sat, 26 Jul 2003 12:11:42 -0600 | Re: Managed DX, X Files and strings |
| Sat, 26 Jul 2003 12:11:42 -0600 | Re: Managed DX, X Files and strings |
| Sat, 26 Jul 2003 09:22:26 -0600 | Re: Managed DX, X Files and strings |
| Sat, 26 Jul 2003 09:22:26 -0600 | Re: Managed DX, X Files and strings |
| Fri, 25 Jul 2003 11:37:09 -0600 | Re: NVidia HW shadowmapping vs DX9 + PS 2.0 |
| Fri, 25 Jul 2003 11:37:09 -0600 | Re: NVidia HW shadowmapping vs DX9 + PS 2.0 |
| Fri, 25 Jul 2003 10:34:19 -0600 | Re: Managed DX, X Files and strings |
| Fri, 25 Jul 2003 10:34:19 -0600 | Re: Managed DX, X Files and strings |
| Fri, 25 Jul 2003 10:29:29 -0600 | Re: off-screen rendering |
| Fri, 25 Jul 2003 10:29:29 -0600 | Re: off-screen rendering |
| Fri, 25 Jul 2003 10:26:36 -0600 | Re: problems with stencil buffer |
| Fri, 25 Jul 2003 10:26:36 -0600 | Re: problems with stencil buffer |
| Fri, 25 Jul 2003 10:25:57 -0600 | Re: Rendering outside render target surface !? |
| Fri, 25 Jul 2003 10:25:57 -0600 | Re: Rendering outside render target surface !? |
| Fri, 25 Jul 2003 10:23:37 -0600 | Re: NVidia HW shadowmapping vs DX9 + PS 2.0 |
| Fri, 25 Jul 2003 10:23:37 -0600 | Re: NVidia HW shadowmapping vs DX9 + PS 2.0 |
| Fri, 25 Jul 2003 09:07:04 -0600 | Re: D3DXTessellateRectPatch/D3DXTessellateTriPatch linking problems. |
| Fri, 25 Jul 2003 09:07:04 -0600 | Re: D3DXTessellateRectPatch/D3DXTessellateTriPatch linking problems. |
| Wed, 23 Jul 2003 18:34:05 -0600 | Re: CubeMap from bitmap |
| Wed, 23 Jul 2003 18:34:05 -0600 | Re: CubeMap from bitmap |
| Wed, 23 Jul 2003 18:33:30 -0600 | Re: CubeMap from bitmap |
| Wed, 23 Jul 2003 18:33:30 -0600 | Re: CubeMap from bitmap |
| Wed, 23 Jul 2003 11:30:56 -0600 | Re: CubeMap from bitmap |
| Wed, 23 Jul 2003 11:30:56 -0600 | Re: CubeMap from bitmap |
| Mon, 21 Jul 2003 13:01:31 -0600 | Re: D3D pipeline does lighting before backface culling? |
| Mon, 21 Jul 2003 13:01:31 -0600 | Re: D3D pipeline does lighting before backface culling? |
| Fri, 18 Jul 2003 12:26:19 -0600 | Re: Speed difference between linear and point sampling? |
| Fri, 18 Jul 2003 12:26:19 -0600 | Re: Speed difference between linear and point sampling? |
| Fri, 18 Jul 2003 12:25:28 -0600 | Re: COLORWRITEENABLE and PS execution |
| Fri, 18 Jul 2003 12:25:28 -0600 | Re: COLORWRITEENABLE and PS execution |
| Fri, 18 Jul 2003 09:56:13 -0600 | Re: COLORWRITEENABLE and PS execution |
| Fri, 18 Jul 2003 09:56:13 -0600 | Re: COLORWRITEENABLE and PS execution |
| Fri, 18 Jul 2003 09:52:25 -0600 | Re: Texture Tool & Floating Point DDS Formats? |
| Fri, 18 Jul 2003 09:52:25 -0600 | Re: Texture Tool & Floating Point DDS Formats? |
| Fri, 18 Jul 2003 09:34:50 -0600 | Re: COLORWRITEENABLE and PS execution |
| Fri, 18 Jul 2003 09:34:50 -0600 | Re: COLORWRITEENABLE and PS execution |
| Thu, 17 Jul 2003 10:13:09 -0600 | Re: vs_2_0: loop over constant registers? |
| Thu, 17 Jul 2003 10:13:09 -0600 | Re: vs_2_0: loop over constant registers? |
| Thu, 17 Jul 2003 10:12:03 -0600 | Re: problems with stencil buffer |
| Thu, 17 Jul 2003 10:12:03 -0600 | Re: problems with stencil buffer |
| Thu, 17 Jul 2003 09:15:25 -0600 | Re: problems with stencil buffer |
| Thu, 17 Jul 2003 09:15:25 -0600 | Re: problems with stencil buffer |
| Thu, 17 Jul 2003 09:00:02 -0600 | Re: COLORWRITEENABLE and PS execution |
| Thu, 17 Jul 2003 09:00:02 -0600 | Re: COLORWRITEENABLE and PS execution |
| Thu, 17 Jul 2003 08:20:58 -0600 | Re: problems with stencil buffer |
| Thu, 17 Jul 2003 08:20:58 -0600 | Re: problems with stencil buffer |
| Wed, 16 Jul 2003 14:12:55 -0600 | Re: Control Panel Missing? BSOD with 9a |
| Wed, 16 Jul 2003 14:12:55 -0600 | Re: Control Panel Missing? BSOD with 9a |
| Wed, 16 Jul 2003 14:12:01 -0600 | Re: What does this error mean? |
| Wed, 16 Jul 2003 14:12:01 -0600 | Re: What does this error mean? |
| Mon, 14 Jul 2003 09:46:32 -0600 | Re: dot3 bump mapping - vertex shader required? |
| Mon, 14 Jul 2003 09:46:32 -0600 | Re: dot3 bump mapping - vertex shader required? |
| Sun, 13 Jul 2003 13:36:27 -0600 | Re: Using Meshes - Begineer's question |
| Sun, 13 Jul 2003 13:36:27 -0600 | Re: Using Meshes - Begineer's question |
| Sun, 13 Jul 2003 10:01:34 -0600 | Re: Using Meshes - Begineer's question |
| Sun, 13 Jul 2003 10:01:34 -0600 | Re: Using Meshes - Begineer's question |
| Tue, 08 Jul 2003 23:28:36 -0600 | Re: Tesselation |
| Tue, 08 Jul 2003 23:28:36 -0600 | Re: Tesselation |
| Tue, 08 Jul 2003 13:46:43 -0600 | Re: Tesselation |
| Tue, 08 Jul 2003 13:46:43 -0600 | Re: Tesselation |
| Sun, 06 Jul 2003 23:00:42 -0600 | Re: render TINs smoothly |
| Sun, 06 Jul 2003 23:00:42 -0600 | Re: render TINs smoothly |
| Sun, 06 Jul 2003 22:56:00 -0600 | Re: No alpha on ID3DXSprite |
| Sun, 06 Jul 2003 22:56:00 -0600 | Re: No alpha on ID3DXSprite |
| Sun, 06 Jul 2003 22:54:26 -0600 | Re: No alpha on ID3DXSprite |
| Sun, 06 Jul 2003 22:54:26 -0600 | Re: No alpha on ID3DXSprite |
| Thu, 03 Jul 2003 10:53:53 -0600 | Re: Mesh viewer with DirecX |
| Thu, 03 Jul 2003 10:53:53 -0600 | Re: Mesh viewer with DirecX |
| Wed, 02 Jul 2003 20:52:13 -0600 | Re: ID3DXMesh::GenerateAdjacency() & D3DXConvertMeshSubsetToSingleStrip() |
| Wed, 02 Jul 2003 20:52:13 -0600 | Re: ID3DXMesh::GenerateAdjacency() & D3DXConvertMeshSubsetToSingleStrip() |
| Wed, 02 Jul 2003 17:58:37 -0600 | Re: Mesh viewer with DirecX |
| Wed, 02 Jul 2003 17:58:37 -0600 | Re: Mesh viewer with DirecX |
| Wed, 02 Jul 2003 11:02:00 -0600 | Re: YUY2 textures |
| Wed, 02 Jul 2003 11:02:00 -0600 | Re: YUY2 textures |
| Tue, 01 Jul 2003 10:29:26 -0600 | Re: Porting DX8 to DX9 |
| Tue, 01 Jul 2003 10:29:26 -0600 | Re: Porting DX8 to DX9 |
| Mon, 30 Jun 2003 16:08:56 -0600 | Re: Managed DX question(s) |
| Mon, 30 Jun 2003 16:08:56 -0600 | Re: Managed DX question(s) |
| Sat, 28 Jun 2003 16:46:00 -0600 | Re: tutorial 6 - meshes, mesh without texture files are not shown :( |
| Sat, 28 Jun 2003 16:46:00 -0600 | Re: tutorial 6 - meshes, mesh without texture files are not shown :( |
| Fri, 27 Jun 2003 11:31:35 -0600 | Re: Dx9 : SetRT => SetViewport ? |
| Fri, 27 Jun 2003 11:31:35 -0600 | Re: Dx9 : SetRT => SetViewport ? |
| Thu, 26 Jun 2003 09:27:05 -0600 | Re: HLSL and Geforce 2 |
| Thu, 26 Jun 2003 09:27:05 -0600 | Re: HLSL and Geforce 2 |
| Thu, 26 Jun 2003 09:24:29 -0600 | Re: XFiles, CreateEnumObject from memory |