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Page 17

DateSubject
Fri, 25 Jul 2003 10:34:19 -0600Re: Managed DX, X Files and strings
Fri, 25 Jul 2003 10:29:29 -0600Re: off-screen rendering
Fri, 25 Jul 2003 10:29:29 -0600Re: off-screen rendering
Fri, 25 Jul 2003 10:26:36 -0600Re: problems with stencil buffer
Fri, 25 Jul 2003 10:26:36 -0600Re: problems with stencil buffer
Fri, 25 Jul 2003 10:25:57 -0600Re: Rendering outside render target surface !?
Fri, 25 Jul 2003 10:25:57 -0600Re: Rendering outside render target surface !?
Fri, 25 Jul 2003 10:23:37 -0600Re: NVidia HW shadowmapping vs DX9 + PS 2.0
Fri, 25 Jul 2003 10:23:37 -0600Re: NVidia HW shadowmapping vs DX9 + PS 2.0
Fri, 25 Jul 2003 09:07:04 -0600Re: D3DXTessellateRectPatch/D3DXTessellateTriPatch linking problems.
Fri, 25 Jul 2003 09:07:04 -0600Re: D3DXTessellateRectPatch/D3DXTessellateTriPatch linking problems.
Wed, 23 Jul 2003 18:34:05 -0600Re: CubeMap from bitmap
Wed, 23 Jul 2003 18:34:05 -0600Re: CubeMap from bitmap
Wed, 23 Jul 2003 18:33:30 -0600Re: CubeMap from bitmap
Wed, 23 Jul 2003 18:33:30 -0600Re: CubeMap from bitmap
Wed, 23 Jul 2003 11:30:56 -0600Re: CubeMap from bitmap
Wed, 23 Jul 2003 11:30:56 -0600Re: CubeMap from bitmap
Mon, 21 Jul 2003 13:01:31 -0600Re: D3D pipeline does lighting before backface culling?
Mon, 21 Jul 2003 13:01:31 -0600Re: D3D pipeline does lighting before backface culling?
Fri, 18 Jul 2003 12:26:19 -0600Re: Speed difference between linear and point sampling?
Fri, 18 Jul 2003 12:26:19 -0600Re: Speed difference between linear and point sampling?
Fri, 18 Jul 2003 12:25:28 -0600Re: COLORWRITEENABLE and PS execution
Fri, 18 Jul 2003 12:25:28 -0600Re: COLORWRITEENABLE and PS execution
Fri, 18 Jul 2003 09:56:13 -0600Re: COLORWRITEENABLE and PS execution
Fri, 18 Jul 2003 09:56:13 -0600Re: COLORWRITEENABLE and PS execution
Fri, 18 Jul 2003 09:52:25 -0600Re: Texture Tool & Floating Point DDS Formats?
Fri, 18 Jul 2003 09:52:25 -0600Re: Texture Tool & Floating Point DDS Formats?
Fri, 18 Jul 2003 09:34:50 -0600Re: COLORWRITEENABLE and PS execution
Fri, 18 Jul 2003 09:34:50 -0600Re: COLORWRITEENABLE and PS execution
Thu, 17 Jul 2003 10:13:09 -0600Re: vs_2_0: loop over constant registers?
Thu, 17 Jul 2003 10:13:09 -0600Re: vs_2_0: loop over constant registers?
Thu, 17 Jul 2003 10:12:03 -0600Re: problems with stencil buffer
Thu, 17 Jul 2003 10:12:03 -0600Re: problems with stencil buffer
Thu, 17 Jul 2003 09:15:25 -0600Re: problems with stencil buffer
Thu, 17 Jul 2003 09:15:25 -0600Re: problems with stencil buffer
Thu, 17 Jul 2003 09:00:02 -0600Re: COLORWRITEENABLE and PS execution
Thu, 17 Jul 2003 09:00:02 -0600Re: COLORWRITEENABLE and PS execution
Thu, 17 Jul 2003 08:20:58 -0600Re: problems with stencil buffer
Thu, 17 Jul 2003 08:20:58 -0600Re: problems with stencil buffer
Wed, 16 Jul 2003 14:12:55 -0600Re: Control Panel Missing? BSOD with 9a
Wed, 16 Jul 2003 14:12:55 -0600Re: Control Panel Missing? BSOD with 9a
Wed, 16 Jul 2003 14:12:01 -0600Re: What does this error mean?
Wed, 16 Jul 2003 14:12:01 -0600Re: What does this error mean?
Mon, 14 Jul 2003 09:46:32 -0600Re: dot3 bump mapping - vertex shader required?
Mon, 14 Jul 2003 09:46:32 -0600Re: dot3 bump mapping - vertex shader required?
Sun, 13 Jul 2003 13:36:27 -0600Re: Using Meshes - Begineer's question
Sun, 13 Jul 2003 13:36:27 -0600Re: Using Meshes - Begineer's question
Sun, 13 Jul 2003 10:01:34 -0600Re: Using Meshes - Begineer's question
Sun, 13 Jul 2003 10:01:34 -0600Re: Using Meshes - Begineer's question
Tue, 08 Jul 2003 23:28:36 -0600Re: Tesselation
Tue, 08 Jul 2003 23:28:36 -0600Re: Tesselation
Tue, 08 Jul 2003 13:46:43 -0600Re: Tesselation
Tue, 08 Jul 2003 13:46:43 -0600Re: Tesselation
Sun, 06 Jul 2003 23:00:42 -0600Re: render TINs smoothly
Sun, 06 Jul 2003 23:00:42 -0600Re: render TINs smoothly
Sun, 06 Jul 2003 22:56:00 -0600Re: No alpha on ID3DXSprite
Sun, 06 Jul 2003 22:56:00 -0600Re: No alpha on ID3DXSprite
Sun, 06 Jul 2003 22:54:26 -0600Re: No alpha on ID3DXSprite
Sun, 06 Jul 2003 22:54:26 -0600Re: No alpha on ID3DXSprite
Thu, 03 Jul 2003 10:53:53 -0600Re: Mesh viewer with DirecX
Thu, 03 Jul 2003 10:53:53 -0600Re: Mesh viewer with DirecX
Wed, 02 Jul 2003 20:52:13 -0600Re: ID3DXMesh::GenerateAdjacency() & D3DXConvertMeshSubsetToSingleStrip()
Wed, 02 Jul 2003 20:52:13 -0600Re: ID3DXMesh::GenerateAdjacency() & D3DXConvertMeshSubsetToSingleStrip()
Wed, 02 Jul 2003 17:58:37 -0600Re: Mesh viewer with DirecX
Wed, 02 Jul 2003 17:58:37 -0600Re: Mesh viewer with DirecX
Wed, 02 Jul 2003 11:02:00 -0600Re: YUY2 textures
Wed, 02 Jul 2003 11:02:00 -0600Re: YUY2 textures
Tue, 01 Jul 2003 10:29:26 -0600Re: Porting DX8 to DX9
Tue, 01 Jul 2003 10:29:26 -0600Re: Porting DX8 to DX9
Mon, 30 Jun 2003 16:08:56 -0600Re: Managed DX question(s)
Mon, 30 Jun 2003 16:08:56 -0600Re: Managed DX question(s)
Sat, 28 Jun 2003 16:46:00 -0600Re: tutorial 6 - meshes, mesh without texture files are not shown :(
Sat, 28 Jun 2003 16:46:00 -0600Re: tutorial 6 - meshes, mesh without texture files are not shown :(
Fri, 27 Jun 2003 11:31:35 -0600Re: Dx9 : SetRT => SetViewport ?
Fri, 27 Jun 2003 11:31:35 -0600Re: Dx9 : SetRT => SetViewport ?
Thu, 26 Jun 2003 09:27:05 -0600Re: HLSL and Geforce 2
Thu, 26 Jun 2003 09:27:05 -0600Re: HLSL and Geforce 2
Thu, 26 Jun 2003 09:24:29 -0600Re: XFiles, CreateEnumObject from memory
Thu, 26 Jun 2003 09:24:29 -0600Re: XFiles, CreateEnumObject from memory
Wed, 25 Jun 2003 15:52:01 -0600Re: When to call SetClipPlane
Wed, 25 Jun 2003 15:52:01 -0600Re: When to call SetClipPlane
Wed, 25 Jun 2003 15:49:42 -0600Re: D3DFMT_D16_LOCKABLE.. Follow up
Wed, 25 Jun 2003 15:49:42 -0600Re: D3DFMT_D16_LOCKABLE.. Follow up
Wed, 25 Jun 2003 15:47:45 -0600Re: Texture not transparent?
Wed, 25 Jun 2003 15:47:45 -0600Re: Texture not transparent?
Wed, 25 Jun 2003 15:43:38 -0600Re: Texture not transparent?
Wed, 25 Jun 2003 15:43:38 -0600Re: Texture not transparent?
Wed, 25 Jun 2003 15:41:43 -0600Re: HLSL with vs 3.0?
Wed, 25 Jun 2003 15:41:43 -0600Re: HLSL with vs 3.0?
Wed, 25 Jun 2003 15:35:26 -0600Re: D3DRS_VERTEXBLEND and no weights
Wed, 25 Jun 2003 15:35:26 -0600Re: D3DRS_VERTEXBLEND and no weights
Wed, 25 Jun 2003 15:19:41 -0600Re: D3DXLoadSurfaceFromMemory
Wed, 25 Jun 2003 15:19:41 -0600Re: D3DXLoadSurfaceFromMemory
Wed, 25 Jun 2003 15:01:34 -0600Re: Managed C# RenderToTexture
Wed, 25 Jun 2003 15:01:34 -0600Re: Managed C# RenderToTexture
Wed, 25 Jun 2003 14:09:56 -0600Re: user clip planes
Wed, 25 Jun 2003 14:09:56 -0600Re: user clip planes
Wed, 25 Jun 2003 14:06:20 -0600Re: D3DXLoadSurfaceFromMemory
Wed, 25 Jun 2003 14:06:20 -0600Re: D3DXLoadSurfaceFromMemory
Wed, 18 Jun 2003 16:08:38 -0600Re: Memory leak: IDirect3DSurface9_GetDC
Wed, 18 Jun 2003 16:08:38 -0600Re: Memory leak: IDirect3DSurface9_GetDC