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DateSubject
Wed, 21 May 2003 16:04:00 -0600Re: Shader debugger on Visual Studio .NET 2003
Wed, 21 May 2003 10:36:58 -0600Re: CComPtr<> (was: MemFini - Ref.Count)
Wed, 21 May 2003 10:36:58 -0600Re: CComPtr<> (was: MemFini - Ref.Count)
Tue, 20 May 2003 22:25:15 -0600Re: CComPtr<> (was: MemFini - Ref.Count)
Tue, 20 May 2003 22:25:15 -0600Re: CComPtr<> (was: MemFini - Ref.Count)
Tue, 20 May 2003 22:18:45 -0600Re: CComPtr<> (was: MemFini - Ref.Count)
Tue, 20 May 2003 22:18:45 -0600Re: CComPtr<> (was: MemFini - Ref.Count)
Tue, 20 May 2003 22:12:28 -0600Re: CComPtr<> (was: MemFini - Ref.Count)
Tue, 20 May 2003 22:12:28 -0600Re: CComPtr<> (was: MemFini - Ref.Count)
Tue, 20 May 2003 18:27:02 -0600Re: CComPtr<> (was: MemFini - Ref.Count)
Tue, 20 May 2003 18:27:02 -0600Re: CComPtr<> (was: MemFini - Ref.Count)
Tue, 20 May 2003 16:55:41 -0600Re: CComPtr<> (was: MemFini - Ref.Count)
Tue, 20 May 2003 16:55:41 -0600Re: CComPtr<> (was: MemFini - Ref.Count)
Tue, 20 May 2003 09:57:32 -0600CComPtr<> (was: MemFini - Ref.Count)
Tue, 20 May 2003 09:57:32 -0600CComPtr<> (was: MemFini - Ref.Count)
Tue, 20 May 2003 09:51:31 -0600Re: MemFini
Tue, 20 May 2003 09:51:31 -0600Re: MemFini
Tue, 20 May 2003 00:29:42 -0600Re: MemFini
Tue, 20 May 2003 00:29:42 -0600Re: MemFini
Mon, 19 May 2003 16:37:09 -0600Re: Red and green flashing lines in fullscreen mode.
Mon, 19 May 2003 16:37:09 -0600Re: Red and green flashing lines in fullscreen mode.
Mon, 19 May 2003 14:37:01 -0600Re: MemFini
Mon, 19 May 2003 14:37:01 -0600Re: MemFini
Mon, 19 May 2003 10:33:58 -0600Re: More Mesh Problems..
Mon, 19 May 2003 10:33:58 -0600Re: More Mesh Problems..
Mon, 19 May 2003 10:30:18 -0600Re: View angle & D3DXMatrixPerspectiveFovLH
Mon, 19 May 2003 10:30:18 -0600Re: View angle & D3DXMatrixPerspectiveFovLH
Mon, 19 May 2003 10:14:36 -0600Re: TestCooperativeLevel woes
Mon, 19 May 2003 10:14:36 -0600Re: TestCooperativeLevel woes
Mon, 19 May 2003 10:13:37 -0600Re: TestCooperativeLevel woes
Mon, 19 May 2003 10:13:37 -0600Re: TestCooperativeLevel woes
Mon, 19 May 2003 10:12:59 -0600Re: SetViewport() doesn't clip if stored in a state block
Mon, 19 May 2003 10:12:59 -0600Re: SetViewport() doesn't clip if stored in a state block
Mon, 19 May 2003 10:09:28 -0600Re: Using Streams
Mon, 19 May 2003 10:09:28 -0600Re: Using Streams
Mon, 19 May 2003 05:15:57 -0600Re: Dx8.1 App under DX9 problem
Mon, 19 May 2003 05:15:57 -0600Re: Dx8.1 App under DX9 problem
Sat, 17 May 2003 12:27:46 -0600Re: Multimon Debugging
Sat, 17 May 2003 12:27:46 -0600Re: Multimon Debugging
Sat, 17 May 2003 12:25:43 -0600Re: Multimon Debugging
Sat, 17 May 2003 12:25:43 -0600Re: Multimon Debugging
Sat, 17 May 2003 12:24:34 -0600Re: Multimon Debugging
Sat, 17 May 2003 12:24:34 -0600Re: Multimon Debugging
Fri, 16 May 2003 16:52:24 -0600Re: Multimon Debugging
Fri, 16 May 2003 16:52:24 -0600Re: Multimon Debugging
Fri, 16 May 2003 16:41:18 -0600Re: Multimon Debugging
Fri, 16 May 2003 16:41:18 -0600Re: Multimon Debugging
Fri, 16 May 2003 15:17:38 -0600Re: Multimon Debugging
Fri, 16 May 2003 15:17:38 -0600Re: Multimon Debugging
Fri, 16 May 2003 12:14:32 -0600Re: GFFX 5200-5900 spec's required
Fri, 16 May 2003 12:14:32 -0600Re: GFFX 5200-5900 spec's required
Fri, 16 May 2003 12:12:13 -0600Re: Multimon Debugging
Fri, 16 May 2003 12:12:13 -0600Re: Multimon Debugging
Thu, 15 May 2003 15:32:13 -0600Re: d3dx9 .x file parsing
Thu, 15 May 2003 15:32:13 -0600Re: d3dx9 .x file parsing
Thu, 15 May 2003 09:12:39 -0600Re: d3dx9 .x file parsing
Thu, 15 May 2003 09:12:39 -0600Re: d3dx9 .x file parsing
Thu, 15 May 2003 08:13:32 -0600Re: Shadowbuffer texture addressing in HLSL
Thu, 15 May 2003 08:13:32 -0600Re: Shadowbuffer texture addressing in HLSL
Thu, 15 May 2003 08:12:16 -0600Re: one pixel error with TLvert
Thu, 15 May 2003 08:12:16 -0600Re: one pixel error with TLvert
Thu, 15 May 2003 00:42:51 -0600Re: Ambient color of point light (TnL)
Thu, 15 May 2003 00:42:51 -0600Re: Ambient color of point light (TnL)
Wed, 14 May 2003 20:02:52 -0600Re: d3dx9 .x file parsing
Wed, 14 May 2003 20:02:52 -0600Re: d3dx9 .x file parsing
Wed, 14 May 2003 14:19:27 -0600Re: d3dx9 .x file parsing
Wed, 14 May 2003 14:19:27 -0600Re: d3dx9 .x file parsing
Wed, 14 May 2003 10:14:50 -0600Re: use pixel shader without rendering on a windows
Wed, 14 May 2003 10:14:50 -0600Re: use pixel shader without rendering on a windows
Tue, 13 May 2003 19:13:44 -0600Re: Why is IDirect3DDevice8::Present() so astoundingly slow?
Tue, 13 May 2003 19:13:44 -0600Re: Why is IDirect3DDevice8::Present() so astoundingly slow?
Tue, 13 May 2003 19:04:45 -0600Re: alpha test and radeon
Tue, 13 May 2003 19:04:45 -0600Re: alpha test and radeon
Tue, 13 May 2003 17:49:11 -0600Re: Why is IDirect3DDevice8::Present() so astoundingly slow?
Tue, 13 May 2003 17:49:11 -0600Re: Why is IDirect3DDevice8::Present() so astoundingly slow?
Tue, 13 May 2003 10:38:29 -0600Re: use pixel shader without rendering on a windows
Tue, 13 May 2003 10:38:29 -0600Re: use pixel shader without rendering on a windows
Mon, 12 May 2003 20:37:30 -0600Re: N.L attenuation in DX spotlight model
Mon, 12 May 2003 20:37:30 -0600Re: N.L attenuation in DX spotlight model
2004-05-06 Re: ID3DXBaseMesh and Adjacency
2004-05-06 Re: ID3DXBaseMesh and Adjacency
Sat, 10 May 2003 16:09:38 -0600Re: Can tex2D map to texbem?
Sat, 10 May 2003 16:09:38 -0600Re: Can tex2D map to texbem?
Sat, 10 May 2003 15:39:36 -0600Re: non-power-of-two textures and pixel shaders
Sat, 10 May 2003 15:39:36 -0600Re: non-power-of-two textures and pixel shaders
Sat, 10 May 2003 13:53:41 -0600Re: non-power-of-two textures and pixel shaders
Sat, 10 May 2003 13:53:41 -0600Re: non-power-of-two textures and pixel shaders
Sat, 10 May 2003 13:52:00 -0600Re: Can tex2D map to texbem?
Sat, 10 May 2003 13:52:00 -0600Re: Can tex2D map to texbem?
Fri, 09 May 2003 11:51:48 -0600Re: Point sprites performance
Fri, 09 May 2003 11:51:48 -0600Re: Point sprites performance
Fri, 09 May 2003 11:00:49 -0600Re: key framed animations
Fri, 09 May 2003 11:00:49 -0600Re: key framed animations
Thu, 08 May 2003 20:32:10 -0600Re: How to set DEST_COLOR - SRC_COLOR blending mode in D3D?
Thu, 08 May 2003 20:32:10 -0600Re: How to set DEST_COLOR - SRC_COLOR blending mode in D3D?
Thu, 08 May 2003 18:37:40 -0600Re: Render 2 Overlay Surface
Thu, 08 May 2003 18:37:40 -0600Re: Render 2 Overlay Surface
Thu, 08 May 2003 18:34:13 -0600Re: Vertex buffers and transformations
Thu, 08 May 2003 18:34:13 -0600Re: Vertex buffers and transformations
Thu, 08 May 2003 17:53:30 -0600Re: Render 2 Overlay Surface
Thu, 08 May 2003 17:53:30 -0600Re: Render 2 Overlay Surface