[ Home | Direct3D Book | DirectX Developer List Messages ]

Page 2

DateSubject
Tue, 01 Apr 2008 15:17:38 -0600Re: rmxftmpl.h and rmxfguid.h missing from November SDK
Tue, 01 Apr 2008 12:47:38 -0600Re: rmxftmpl.h and rmxfguid.h missing from November SDK
Tue, 01 Apr 2008 10:50:25 -0600Re: rmxftmpl.h and rmxfguid.h missing from November SDK
Tue, 01 Apr 2008 00:20:36 -0600Re: rmxftmpl.h and rmxfguid.h missing from November SDK
Mon, 31 Mar 2008 22:28:21 -0600Re: rmxftmpl.h and rmxfguid.h missing from November SDK
Mon, 31 Mar 2008 17:37:55 -0600Re: rmxftmpl.h and rmxfguid.h missing from November SDK
Mon, 31 Mar 2008 16:19:04 -0600Re: rmxftmpl.h and rmxfguid.h missing from November SDK
Sun, 30 Mar 2008 13:15:16 -0600Re: DirectX games and Internet Browser(Explorer or Firefox)
Mon, 10 Mar 2008 15:05:06 -0600Re: direct launch
Fri, 29 Feb 2008 13:34:26 -0700Re: Updating Index buffers....
Fri, 29 Feb 2008 10:08:55 -0700Re: Updating Index buffers....
Thu, 28 Feb 2008 18:09:53 -0700Re: Updating Index buffers....
Thu, 28 Feb 2008 15:52:08 -0700Re: Updating Index buffers....
Thu, 28 Feb 2008 13:30:19 -0700Re: Updating Index buffers....
Thu, 28 Feb 2008 11:41:55 -0700Re: Updating Index buffers....
Tue, 26 Feb 2008 13:50:22 -0700Re: GetRenderTargetData() / LockRect() behavior
Tue, 26 Feb 2008 10:09:29 -0700Re: GetRenderTargetData() / LockRect() behavior
Mon, 25 Feb 2008 14:51:06 -0700Re: rmxftmpl.h and rmxfguid.h missing from November SDK
Mon, 25 Feb 2008 10:08:53 -0700Re: D3DCREATE_FPU_PRESERVE
Mon, 25 Feb 2008 06:44:59 -0700Re: GetRenderTargetData() / LockRect() behavior
Sat, 23 Feb 2008 11:01:21 -0700Re: rmxftmpl.h and rmxfguid.h missing from November SDK
Fri, 22 Feb 2008 16:03:21 -0700Re: rmxftmpl.h and rmxfguid.h missing from November SDK
Fri, 22 Feb 2008 08:23:27 -0700Re: D3DCREATE_FPU_PRESERVE
Thu, 21 Feb 2008 22:54:15 -0700Re: rmxftmpl.h and rmxfguid.h missing from November SDK
Wed, 20 Feb 2008 07:37:31 -0700Re: Debug Output Level
Tue, 19 Feb 2008 12:15:17 -0700Re: Debug Output Level
Fri, 15 Feb 2008 09:59:55 -0700Re: Debug Output Level
Wed, 23 Jan 2008 12:07:55 -0700Re: How reliable is the .HDR-File loader in D3DX?
Wed, 23 Jan 2008 10:08:12 -0700Re: How reliable is the .HDR-File loader in D3DX?
Sat, 19 Jan 2008 14:51:00 -0700Re: DirectX 10 specifications
Wed, 16 Jan 2008 17:24:47 -0700Re: StretchRect() with zbufffer (DX9)
Tue, 11 Dec 2007 15:14:16 -0700Re: Fakes/Mocks for COM interfaces (IDirect3D9, IDirect3DDevice9, etc.)
Tue, 11 Dec 2007 11:33:43 -0700Re: Fakes/Mocks for COM interfaces (IDirect3D9, IDirect3DDevice9, etc.)
Mon, 10 Dec 2007 12:27:21 -0700Fakes/Mocks for COM interfaces (IDirect3D9, IDirect3DDevice9, etc.)
Fri, 30 Nov 2007 13:24:49 -0700Re: Direct3D Rasterization Rules Specification?
Thu, 29 Nov 2007 22:12:51 -0700Re: Radiosity (pre-calc) on H/W
Thu, 29 Nov 2007 11:31:24 -0700Re: Radiosity (pre-calc) on H/W
Wed, 28 Nov 2007 14:50:25 -0700Re: GetSurfaceLevel/SetRenderTarget debug runtime behavior
Wed, 28 Nov 2007 13:46:15 -0700Re: GetSurfaceLevel/SetRenderTarget debug runtime behavior
Wed, 28 Nov 2007 11:42:39 -0700Re: GetSurfaceLevel/SetRenderTarget debug runtime behavior
Wed, 14 Nov 2007 06:28:29 -0700Re: installing D3D SDK
Tue, 13 Nov 2007 09:15:05 -0700Re: installing D3D SDK
Fri, 09 Nov 2007 21:13:04 -0700Re: list archives
Thu, 01 Nov 2007 12:35:13 -0600Re: Unicode Text Draw
Tue, 30 Oct 2007 16:18:27 -0600Re: DXSDK Oct-2004 and Vista
Tue, 30 Oct 2007 16:17:28 -0600Re: DXSDK Oct-2004 and Vista
Tue, 30 Oct 2007 10:51:57 -0600Re: DXSDK Oct-2004 and Vista
Mon, 29 Oct 2007 22:54:32 -0600Re: DXSDK Oct-2004 and Vista
Mon, 29 Oct 2007 20:50:23 -0600Re: DXSDK Oct-2004 and Vista
Mon, 29 Oct 2007 19:28:17 -0600Re: DXSDK Oct-2004 and Vista
Mon, 29 Oct 2007 16:52:09 -0600Re: DXSDK Oct-2004 and Vista
Mon, 29 Oct 2007 15:32:42 -0600Re: DXSDK Oct-2004 and Vista
Thu, 25 Oct 2007 11:11:31 -0600Re: DXSDK Oct-2004 and Vista
Tue, 23 Oct 2007 09:20:54 -0600Re: D3DX Threading....
Mon, 22 Oct 2007 06:06:24 -0600Re: DirectX9 MRT blending question
Fri, 19 Oct 2007 13:01:34 -0600Re: DX9 VS3.0 instanced skinning
Tue, 09 Oct 2007 20:29:02 -0600Re: Texel look up accuracy for GUI elements
Tue, 09 Oct 2007 19:02:40 -0600Re: Texel look up accuracy for GUI elements
Tue, 09 Oct 2007 17:03:16 -0600Re: Texel look up accuracy for GUI elements
Tue, 09 Oct 2007 16:03:49 -0600Re: Texel look up accuracy for GUI elements
Tue, 09 Oct 2007 13:29:02 -0600Re: Texel look up accuracy for GUI elements
Mon, 01 Oct 2007 14:52:12 -0600Re: D3DERR_DEVICELOST on device creation
Mon, 01 Oct 2007 13:28:05 -0600Re: D3DERR_DEVICELOST on device creation
Wed, 26 Sep 2007 17:12:47 -0600Re: Geometry shader output limitation
Wed, 26 Sep 2007 16:20:53 -0600Re: Geometry shader output limitation
Wed, 19 Sep 2007 20:08:21 -0600Re: Exponential Fog
Wed, 19 Sep 2007 14:45:28 -0600Re: Exponential Fog
Mon, 17 Sep 2007 16:41:16 -0600Re: Symbols available for d3dx dlls via the symbol server?
Mon, 17 Sep 2007 16:12:51 -0600Re: Symbols available for d3dx dlls via the symbol server?
Mon, 17 Sep 2007 09:56:03 -0600Re: ConvertToIndexedBlendedMesh
Sun, 09 Sep 2007 21:53:17 -0600Re: multiple render targets declaration
Sat, 08 Sep 2007 10:24:38 -0600Re: multiple render targets declaration
Thu, 06 Sep 2007 17:43:05 -0600Re: Downloading only .h and .lib (and maybe .dll)
Thu, 06 Sep 2007 16:17:53 -0600Re: Downloading only .h and .lib (and maybe .dll)
Thu, 06 Sep 2007 16:16:46 -0600Re: Res: Downloading only .h and .lib (and maybe .dll)
Thu, 06 Sep 2007 09:37:32 -0600Re: multiple render targets declaration
Wed, 05 Sep 2007 15:51:37 -0600Re: SetTextureStageState and D3DTSS_TEXCOORDINDEX
Wed, 05 Sep 2007 15:49:35 -0600Re: Does SetFVF only define Stream Zero vertex data ?
Mon, 20 Aug 2007 14:51:58 -0600Re: Rendering into a volume texture?
Thu, 16 Aug 2007 15:32:51 -0600Re: Fixed function to shader conversion
Wed, 01 Aug 2007 14:38:33 -0600Re: ID3DXBaseMesh::CloneMesh() and data formats
Tue, 31 Jul 2007 19:23:21 -0600Re: D3DXLoadSurfaceFromSurface ignores color key
Tue, 31 Jul 2007 14:38:35 -0600Re: D3DXLoadSurfaceFromSurface ignores color key
Mon, 30 Jul 2007 19:18:39 -0600Re: Using GDI to draw to a texture
Mon, 30 Jul 2007 14:47:48 -0600Re: Using GDI to draw to a texture
Fri, 20 Jul 2007 17:12:44 -0600Re: directx@microsoft.com (was: DXTn Pow2)
Thu, 19 Jul 2007 16:08:11 -0600Re: Mesh Vertex Mappings
Thu, 19 Jul 2007 14:39:33 -0600Re: Mesh Vertex Mappings
Thu, 19 Jul 2007 14:38:27 -0600directx@microsoft.com (was: DXTn Pow2)
Thu, 19 Jul 2007 12:06:46 -0600Re: DXTn Pow2
Thu, 19 Jul 2007 09:59:48 -0600Re: DXTn Pow2
Thu, 19 Jul 2007 09:58:34 -0600Re: DXTn Pow2
Thu, 19 Jul 2007 08:06:57 -0600Re: DXTn Pow2
Wed, 18 Jul 2007 16:09:47 -0600Re: Mesh Vertex Mappings
Sun, 08 Jul 2007 18:57:40 -0600Re: Instancing on SM2.0 and SM3.0 cards
Mon, 02 Jul 2007 14:17:04 -0600Re: ID3DXMesh with skinning data
Mon, 02 Jul 2007 08:13:40 -0600Re: reading texture that is in DEFAULT pool
Sun, 10 Jun 2007 21:57:31 -0600Re: how to draw dash line by D3D9
Mon, 04 Jun 2007 13:27:43 -0600Re: Does D3D filters redundant calls?
Mon, 04 Jun 2007 11:01:08 -0600Re: Does D3D filters redundant calls?
Sun, 13 May 2007 21:56:33 -0600Re: Scissor testing and render target textures