| Date | Subject |
| Wed, 05 Sep 2007 15:51:37 -0600 | Re: SetTextureStageState and D3DTSS_TEXCOORDINDEX |
| Wed, 05 Sep 2007 15:49:35 -0600 | Re: Does SetFVF only define Stream Zero vertex data ? |
| Mon, 20 Aug 2007 14:51:58 -0600 | Re: Rendering into a volume texture? |
| Thu, 16 Aug 2007 15:32:51 -0600 | Re: Fixed function to shader conversion |
| Wed, 01 Aug 2007 14:38:33 -0600 | Re: ID3DXBaseMesh::CloneMesh() and data formats |
| Tue, 31 Jul 2007 19:23:21 -0600 | Re: D3DXLoadSurfaceFromSurface ignores color key |
| Tue, 31 Jul 2007 14:38:35 -0600 | Re: D3DXLoadSurfaceFromSurface ignores color key |
| Mon, 30 Jul 2007 19:18:39 -0600 | Re: Using GDI to draw to a texture |
| Mon, 30 Jul 2007 14:47:48 -0600 | Re: Using GDI to draw to a texture |
| Fri, 20 Jul 2007 17:12:44 -0600 | Re: directx@microsoft.com (was: DXTn Pow2) |
| Thu, 19 Jul 2007 16:08:11 -0600 | Re: Mesh Vertex Mappings |
| Thu, 19 Jul 2007 14:39:33 -0600 | Re: Mesh Vertex Mappings |
| Thu, 19 Jul 2007 14:38:27 -0600 | directx@microsoft.com (was: DXTn Pow2) |
| Thu, 19 Jul 2007 12:06:46 -0600 | Re: DXTn Pow2 |
| Thu, 19 Jul 2007 09:59:48 -0600 | Re: DXTn Pow2 |
| Thu, 19 Jul 2007 09:58:34 -0600 | Re: DXTn Pow2 |
| Thu, 19 Jul 2007 08:06:57 -0600 | Re: DXTn Pow2 |
| Wed, 18 Jul 2007 16:09:47 -0600 | Re: Mesh Vertex Mappings |
| Sun, 08 Jul 2007 18:57:40 -0600 | Re: Instancing on SM2.0 and SM3.0 cards |
| Mon, 02 Jul 2007 14:17:04 -0600 | Re: ID3DXMesh with skinning data |
| Mon, 02 Jul 2007 08:13:40 -0600 | Re: reading texture that is in DEFAULT pool |
| Sun, 10 Jun 2007 21:57:31 -0600 | Re: how to draw dash line by D3D9 |
| Mon, 04 Jun 2007 13:27:43 -0600 | Re: Does D3D filters redundant calls? |
| Mon, 04 Jun 2007 11:01:08 -0600 | Re: Does D3D filters redundant calls? |
| Sun, 13 May 2007 21:56:33 -0600 | Re: Scissor testing and render target textures |
| Wed, 02 May 2007 10:26:02 -0600 | Re: Slow IDirectXFileSaveObject::SaveData |
| Mon, 30 Apr 2007 16:43:58 -0600 | Re: R32F "alpha" |
| Thu, 26 Apr 2007 05:44:08 -0600 | Re: Smaller DXSDK downloads by splitting Samples to separate package? |
| Mon, 23 Apr 2007 14:04:11 -0600 | Re: Device reset question |
| Sat, 21 Apr 2007 09:50:06 -0600 | Re: BeginScene EndScene usage |
| Sat, 21 Apr 2007 09:45:41 -0600 | Re: BeginScene EndScene usage |
| Fri, 20 Apr 2007 10:31:14 -0600 | Re: BeginScene EndScene usage |
| Fri, 20 Apr 2007 10:29:51 -0600 | Re: BeginScene EndScene usage |
| Tue, 10 Apr 2007 12:34:33 -0600 | Re: Feb 2007 and D3DXSHADER_USE_LEGACY_D3DX9_31_DLL crash |
| Fri, 30 Mar 2007 15:47:17 -0600 | Re: Fogging Issues (Vertex and Pixel fog) |
| Fri, 30 Mar 2007 15:26:35 -0600 | Re: Fogging Issues (Vertex and Pixel fog) |
| Fri, 30 Mar 2007 13:32:21 -0600 | Re: Fogging Issues (Vertex and Pixel fog) |
| Thu, 29 Mar 2007 13:54:26 -0600 | Re: DirectX Setup and XACT |
| Thu, 29 Mar 2007 07:17:06 -0600 | Re: Feb 2007 and D3DXSHADER_USE_LEGACY_D3DX9_31_DLL crash |
| Fri, 16 Feb 2007 13:04:01 -0700 | Re: cellnoise in HLSL |
| Fri, 16 Feb 2007 11:28:56 -0700 | Re: Procedural textures using the GPU |
| Wed, 14 Feb 2007 08:23:45 -0700 | Re: Data disappearing from D3DXMesh? |
| Wed, 14 Feb 2007 06:55:49 -0700 | Re: Data disappearing from D3DXMesh? |
| Tue, 13 Feb 2007 07:30:59 -0700 | Re: ID3DXEffectCompiler::CompileEffect debug output |
| Wed, 07 Feb 2007 05:52:20 -0700 | Re: COM / DX question |
| Tue, 06 Feb 2007 16:11:34 -0700 | Re: COM / DX question |
| Mon, 05 Feb 2007 11:42:02 -0700 | Re: Depth Bias for lines |
| Mon, 05 Feb 2007 09:53:48 -0700 | Re: Depth Bias for lines |
| Mon, 05 Feb 2007 09:49:19 -0700 | Re: Converting Bitmap to Texture |
| Thu, 01 Feb 2007 17:07:31 -0700 | Re: Trapping Debug Runtime Output |
| Wed, 31 Jan 2007 19:28:20 -0700 | Re: DXSetup |
| Wed, 31 Jan 2007 08:35:19 -0700 | Re: DXSetup |
| Wed, 31 Jan 2007 08:34:20 -0700 | Re: D3DX And Threading |
| Tue, 30 Jan 2007 14:38:02 -0700 | Re: D3DX And Threading |
| Mon, 29 Jan 2007 11:21:35 -0700 | Re: SetVertexDeclaration problem |
| Fri, 26 Jan 2007 10:29:11 -0700 | Re: Multithread D3D leads to FindNextValidTechnique report D3D error |
| Wed, 24 Jan 2007 18:59:28 -0700 | Re: Determining Version of the Runtime |
| Wed, 24 Jan 2007 16:29:48 -0700 | Re: Determining Version of the Runtime |
| Tue, 23 Jan 2007 07:43:25 -0700 | Re: Performance DX10 vs DX9 |
| Mon, 22 Jan 2007 15:10:53 -0700 | Re: Newbie question on skinning |
| Mon, 22 Jan 2007 11:04:38 -0700 | Re: Generating mipmaps |
| Wed, 17 Jan 2007 20:45:05 -0700 | Re: DirectX Viewer crash |
| Wed, 10 Jan 2007 14:28:58 -0700 | Re: texture mapping diagonal tear |
| Fri, 05 Jan 2007 09:44:22 -0700 | Re: Reboot after (silently) installing DirectX 9? |
| Wed, 03 Jan 2007 11:09:18 -0700 | Re: directx@microsoft.com responsiveness |
| Wed, 03 Jan 2007 00:11:16 -0700 | Re: directx@microsoft.com responsiveness |
| Tue, 26 Dec 2006 16:01:25 -0700 | Re: Max BackBuffer Size |
| Tue, 26 Dec 2006 09:13:25 -0700 | Re: Max BackBuffer Size |
| Wed, 20 Dec 2006 20:12:57 -0700 | Re: ID3DXFont + October 2006 DX9 SDK = Performance Problems? |
| Mon, 04 Dec 2006 13:31:12 -0700 | Re: Debug Runtime Output |
| Fri, 01 Dec 2006 14:58:02 -0700 | Re: Removal of Windows 9x/Me support |
| Fri, 01 Dec 2006 14:09:04 -0700 | Re: Removal of Windows 9x/Me support |
| Mon, 20 Nov 2006 16:50:27 -0700 | Re: Multipass Shader vs FFP multistage texture blending PERFORMANCE |
| Mon, 20 Nov 2006 16:32:20 -0700 | Re: Shader Validator on CreateDevice? |
| Mon, 20 Nov 2006 16:30:42 -0700 | Re: Shader Validator on CreateDevice? |
| Thu, 16 Nov 2006 17:18:58 -0700 | Re: Hardware VertexProcessing and Vertex Shaders (?) |
| Thu, 16 Nov 2006 16:00:08 -0700 | Re: 'Games for Windows' |
| Thu, 16 Nov 2006 15:52:28 -0700 | Re: ResultArg and D3DTA_TEMP |
| Thu, 16 Nov 2006 15:50:36 -0700 | Re: Hardware VertexProcessing and Vertex Shaders (?) |
| Fri, 10 Nov 2006 16:20:00 -0700 | Re: Homogeneous Coordinates, Depth Buffer Calculations & Fog |
| Tue, 07 Nov 2006 17:04:32 -0700 | Re: Detecting mipmap level in VS |
| Fri, 03 Nov 2006 10:59:08 -0700 | Re: Primitive count or vertex count is too big |
| Tue, 24 Oct 2006 15:18:46 -0600 | Re: conditional texture lookup performance |
| Wed, 18 Oct 2006 21:10:38 -0600 | Re: Clipping and Transformed Vertices |
| Thu, 12 Oct 2006 10:20:06 -0600 | Re: How does one create aligned surfaces? |
| Mon, 09 Oct 2006 10:53:26 -0600 | Re: Setting texture mapping on Mesh primitives |
| Thu, 05 Oct 2006 08:20:21 -0600 | Re: Technique and Effect Problems Loading Problems |
| Wed, 04 Oct 2006 14:12:48 -0600 | Re: Technique and Effect Problems Loading Problems |
| Wed, 04 Oct 2006 14:12:22 -0600 | Re: Technique and Effect Problems Loading Problems |
| Wed, 04 Oct 2006 10:05:26 -0600 | XNA Game Studio Express talk at Utah Code Camp event (Oct. 21st) |
| Wed, 04 Oct 2006 08:39:05 -0600 | Re: a web-based installer for DirectX |
| Mon, 02 Oct 2006 14:23:02 -0600 | Re: a web-based installer for DirectX |
| Sat, 30 Sep 2006 18:56:23 -0600 | Re: a web-based installer for DirectX |
| Thu, 28 Sep 2006 13:29:12 -0600 | Re: SetTechnique, FindNextValidTechnique, and GetTechniqueByName |
| Thu, 28 Sep 2006 13:27:32 -0600 | Re: SetTechnique, FindNextValidTechnique, and GetTechniqueByName |
| Thu, 28 Sep 2006 13:26:20 -0600 | Re: SetTechnique, FindNextValidTechnique, and GetTechniqueByName |
| Wed, 27 Sep 2006 19:23:46 -0600 | Re: a web-based installer for DirectX |
| Wed, 27 Sep 2006 17:21:46 -0600 | Re: a web-based installer for DirectX |
| Wed, 27 Sep 2006 15:35:19 -0600 | Re: a web-based installer for DirectX |
| Wed, 27 Sep 2006 14:37:12 -0600 | Re: SetTechnique, FindNextValidTechnique, and GetTechniqueByName |
| Wed, 27 Sep 2006 14:20:37 -0600 | Re: a web-based installer for DirectX |