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DateSubject
Thu, 10 Apr 2003 11:28:00 -0600Re: D3DXEffect: same pass many times
Thu, 10 Apr 2003 11:28:00 -0600Re: D3DXEffect: same pass many times
Wed, 09 Apr 2003 15:38:45 -0600Re: D3DXSaveSurfaceToFile
Wed, 09 Apr 2003 15:38:45 -0600Re: D3DXSaveSurfaceToFile
Tue, 08 Apr 2003 23:55:42 -0600Re: DXT1 transparency within DXT3
Tue, 08 Apr 2003 23:55:42 -0600Re: DXT1 transparency within DXT3
Mon, 07 Apr 2003 20:45:39 -0600Re: Driver not handled in DrawPrimitives2
Mon, 07 Apr 2003 20:45:39 -0600Re: Driver not handled in DrawPrimitives2
Mon, 07 Apr 2003 16:41:02 -0600Re: Driver not handled in DrawPrimitives2
Mon, 07 Apr 2003 16:41:02 -0600Re: Driver not handled in DrawPrimitives2
Mon, 07 Apr 2003 15:37:01 -0600Re: SetDialogBoxMode
Mon, 07 Apr 2003 15:37:01 -0600Re: SetDialogBoxMode
Mon, 07 Apr 2003 15:36:12 -0600Re: SetDialogBoxMode
Mon, 07 Apr 2003 15:36:12 -0600Re: SetDialogBoxMode
Mon, 07 Apr 2003 13:18:32 -0600Re: SetDialogBoxMode
Mon, 07 Apr 2003 13:18:32 -0600Re: SetDialogBoxMode
Mon, 07 Apr 2003 11:01:34 -0600Why is a Pool.SystemMem surface lost on resize in managed DX?
Mon, 07 Apr 2003 11:01:34 -0600Why is a Pool.SystemMem surface lost on resize in managed DX?
Mon, 07 Apr 2003 10:52:58 -0600Re: DX9 Managed Docs
Mon, 07 Apr 2003 10:52:58 -0600Re: DX9 Managed Docs
Sun, 06 Apr 2003 21:04:53 -0600C# equivalent of StretchRect(src, NULL, dest, NULL, filter)?
Sun, 06 Apr 2003 21:04:53 -0600C# equivalent of StretchRect(src, NULL, dest, NULL, filter)?
Sun, 06 Apr 2003 20:23:30 -0600smart resource locks in C#
Sun, 06 Apr 2003 20:23:30 -0600smart resource locks in C#
Sat, 05 Apr 2003 14:07:46 -0700Re: dynamic volume textures...
Sat, 05 Apr 2003 14:07:46 -0700Re: dynamic volume textures...
Sat, 05 Apr 2003 14:04:11 -0700SetDialogBoxMode
Sat, 05 Apr 2003 14:04:11 -0700SetDialogBoxMode
Fri, 04 Apr 2003 00:53:54 -0700Re: shader compilation problem
Fri, 04 Apr 2003 00:53:54 -0700Re: shader compilation problem
Tue, 01 Apr 2003 09:56:33 -0700Re: User Clip planes in vertex shaders
Tue, 01 Apr 2003 09:56:33 -0700Re: User Clip planes in vertex shaders
Mon, 31 Mar 2003 13:45:41 -0700Re: User Clip planes in vertex shaders
Mon, 31 Mar 2003 13:45:41 -0700Re: User Clip planes in vertex shaders
Sat, 29 Mar 2003 20:58:13 -0700Re: VS.NET macro available
Sat, 29 Mar 2003 20:58:13 -0700Re: VS.NET macro available
Sat, 29 Mar 2003 16:27:16 -0700Re: VS.NET macro available
Sat, 29 Mar 2003 16:27:16 -0700Re: VS.NET macro available
Sat, 29 Mar 2003 14:03:26 -0700Re: VS.NET macro available
Sat, 29 Mar 2003 14:03:26 -0700Re: VS.NET macro available
Fri, 28 Mar 2003 23:26:18 -0700VS.NET macro available
Fri, 28 Mar 2003 23:26:18 -0700VS.NET macro available
Fri, 28 Mar 2003 17:19:20 -0700Event queries (was: handling input lag in gpu limited situations)
Fri, 28 Mar 2003 17:19:20 -0700Event queries (was: handling input lag in gpu limited situations)
Fri, 28 Mar 2003 15:23:41 -0700Re: curves
Fri, 28 Mar 2003 15:23:41 -0700Re: curves
Fri, 28 Mar 2003 12:16:09 -0700Re: Sprites v. Screen space polygons
Fri, 28 Mar 2003 12:16:09 -0700Re: Sprites v. Screen space polygons
Fri, 28 Mar 2003 12:15:15 -0700Re: handling input lag in gpu limited situations
Fri, 28 Mar 2003 12:15:15 -0700Re: handling input lag in gpu limited situations
Fri, 28 Mar 2003 10:05:16 -0700Re: How to make a texkill in HLSL?
Fri, 28 Mar 2003 10:05:16 -0700Re: How to make a texkill in HLSL?
Thu, 27 Mar 2003 18:27:35 -0700Re: Lack of performance
Thu, 27 Mar 2003 18:27:35 -0700Re: Lack of performance
Thu, 27 Mar 2003 09:15:24 -0700Re: D3DXGetErrorString in Direct X 9
Thu, 27 Mar 2003 09:15:24 -0700Re: D3DXGetErrorString in Direct X 9
Wed, 26 Mar 2003 20:27:24 -0700Re: Fonts & Text
Wed, 26 Mar 2003 20:27:24 -0700Re: Fonts & Text
Wed, 26 Mar 2003 20:26:18 -0700Re: D3DXGetErrorString in Direct X 9
Wed, 26 Mar 2003 20:26:18 -0700Re: D3DXGetErrorString in Direct X 9
Wed, 26 Mar 2003 17:47:28 -0700Re: D3DXGetErrorString in Direct X 9
Wed, 26 Mar 2003 17:47:28 -0700Re: D3DXGetErrorString in Direct X 9
Wed, 26 Mar 2003 12:18:53 -0700Re: Render to vertex buffer?
Wed, 26 Mar 2003 12:18:53 -0700Re: Render to vertex buffer?
Wed, 26 Mar 2003 11:31:26 -0700Re: Render to vertex buffer?
Wed, 26 Mar 2003 11:31:26 -0700Re: Render to vertex buffer?
Wed, 26 Mar 2003 11:00:52 -0700Re: Render to vertex buffer?
Wed, 26 Mar 2003 11:00:52 -0700Re: Render to vertex buffer?
Wed, 26 Mar 2003 10:53:52 -0700Re: D3DXGetErrorString in Direct X 9
Wed, 26 Mar 2003 10:53:52 -0700Re: D3DXGetErrorString in Direct X 9
Wed, 26 Mar 2003 01:17:00 -0700Re: Render to vertex buffer?
Wed, 26 Mar 2003 01:17:00 -0700Re: Render to vertex buffer?
Wed, 26 Mar 2003 01:14:54 -0700Re: D3DXGetErrorString in Direct X 9
Wed, 26 Mar 2003 01:14:54 -0700Re: D3DXGetErrorString in Direct X 9
Tue, 25 Mar 2003 21:45:02 -0700Re: Vertex declaration validation
Tue, 25 Mar 2003 21:45:02 -0700Re: Vertex declaration validation
Tue, 25 Mar 2003 21:11:35 -0700Re: Vertex declaration validation
Tue, 25 Mar 2003 21:11:35 -0700Re: Vertex declaration validation
Tue, 25 Mar 2003 18:19:47 -0700Re: Render to vertex buffer?
Tue, 25 Mar 2003 18:19:47 -0700Re: Render to vertex buffer?
Tue, 25 Mar 2003 18:18:37 -0700Re: D3DXGetErrorString in Direct X 9
Tue, 25 Mar 2003 18:18:37 -0700Re: D3DXGetErrorString in Direct X 9
Tue, 25 Mar 2003 11:36:57 -0700Re: Vertex & Pixel Shaders Websites
Tue, 25 Mar 2003 11:36:57 -0700Re: Vertex & Pixel Shaders Websites
Mon, 24 Mar 2003 14:25:56 -0700Re: bitmaps
Mon, 24 Mar 2003 14:25:56 -0700Re: bitmaps
Mon, 24 Mar 2003 10:15:29 -0700Re: SetDepthStencilSurface during "render to texture"
Mon, 24 Mar 2003 10:15:29 -0700Re: SetDepthStencilSurface during "render to texture"
Mon, 24 Mar 2003 10:11:24 -0700Re: .X meshes and triangles ...
Mon, 24 Mar 2003 10:11:24 -0700Re: .X meshes and triangles ...
Sun, 23 Mar 2003 16:18:28 -0700Re: .X meshes and triangles ...
Sun, 23 Mar 2003 16:18:28 -0700Re: .X meshes and triangles ...
Sat, 22 Mar 2003 12:41:23 -0700Re: How can I get DirectDraw in DirectX 8 or above ?
Sat, 22 Mar 2003 12:41:23 -0700Re: How can I get DirectDraw in DirectX 8 or above ?
Sat, 22 Mar 2003 10:10:45 -0700Re: Matrix Transformed Sprites
Sat, 22 Mar 2003 10:10:45 -0700Re: Matrix Transformed Sprites
Sat, 22 Mar 2003 09:46:18 -0700Re: .X meshes and triangles ...
Sat, 22 Mar 2003 09:46:18 -0700Re: .X meshes and triangles ...
Fri, 21 Mar 2003 15:15:33 -0700Re: .X meshes and triangles ...
Fri, 21 Mar 2003 15:15:33 -0700Re: .X meshes and triangles ...
Fri, 21 Mar 2003 05:27:22 -0700Re: rendering to texture and swapchain