| Date | Subject |
| Thu, 10 Apr 2003 11:28:00 -0600 | Re: D3DXEffect: same pass many times |
| Thu, 10 Apr 2003 11:28:00 -0600 | Re: D3DXEffect: same pass many times |
| Wed, 09 Apr 2003 15:38:45 -0600 | Re: D3DXSaveSurfaceToFile |
| Wed, 09 Apr 2003 15:38:45 -0600 | Re: D3DXSaveSurfaceToFile |
| Tue, 08 Apr 2003 23:55:42 -0600 | Re: DXT1 transparency within DXT3 |
| Tue, 08 Apr 2003 23:55:42 -0600 | Re: DXT1 transparency within DXT3 |
| Mon, 07 Apr 2003 20:45:39 -0600 | Re: Driver not handled in DrawPrimitives2 |
| Mon, 07 Apr 2003 20:45:39 -0600 | Re: Driver not handled in DrawPrimitives2 |
| Mon, 07 Apr 2003 16:41:02 -0600 | Re: Driver not handled in DrawPrimitives2 |
| Mon, 07 Apr 2003 16:41:02 -0600 | Re: Driver not handled in DrawPrimitives2 |
| Mon, 07 Apr 2003 15:37:01 -0600 | Re: SetDialogBoxMode |
| Mon, 07 Apr 2003 15:37:01 -0600 | Re: SetDialogBoxMode |
| Mon, 07 Apr 2003 15:36:12 -0600 | Re: SetDialogBoxMode |
| Mon, 07 Apr 2003 15:36:12 -0600 | Re: SetDialogBoxMode |
| Mon, 07 Apr 2003 13:18:32 -0600 | Re: SetDialogBoxMode |
| Mon, 07 Apr 2003 13:18:32 -0600 | Re: SetDialogBoxMode |
| Mon, 07 Apr 2003 11:01:34 -0600 | Why is a Pool.SystemMem surface lost on resize in managed DX? |
| Mon, 07 Apr 2003 11:01:34 -0600 | Why is a Pool.SystemMem surface lost on resize in managed DX? |
| Mon, 07 Apr 2003 10:52:58 -0600 | Re: DX9 Managed Docs |
| Mon, 07 Apr 2003 10:52:58 -0600 | Re: DX9 Managed Docs |
| Sun, 06 Apr 2003 21:04:53 -0600 | C# equivalent of StretchRect(src, NULL, dest, NULL, filter)? |
| Sun, 06 Apr 2003 21:04:53 -0600 | C# equivalent of StretchRect(src, NULL, dest, NULL, filter)? |
| Sun, 06 Apr 2003 20:23:30 -0600 | smart resource locks in C# |
| Sun, 06 Apr 2003 20:23:30 -0600 | smart resource locks in C# |
| Sat, 05 Apr 2003 14:07:46 -0700 | Re: dynamic volume textures... |
| Sat, 05 Apr 2003 14:07:46 -0700 | Re: dynamic volume textures... |
| Sat, 05 Apr 2003 14:04:11 -0700 | SetDialogBoxMode |
| Sat, 05 Apr 2003 14:04:11 -0700 | SetDialogBoxMode |
| Fri, 04 Apr 2003 00:53:54 -0700 | Re: shader compilation problem |
| Fri, 04 Apr 2003 00:53:54 -0700 | Re: shader compilation problem |
| Tue, 01 Apr 2003 09:56:33 -0700 | Re: User Clip planes in vertex shaders |
| Tue, 01 Apr 2003 09:56:33 -0700 | Re: User Clip planes in vertex shaders |
| Mon, 31 Mar 2003 13:45:41 -0700 | Re: User Clip planes in vertex shaders |
| Mon, 31 Mar 2003 13:45:41 -0700 | Re: User Clip planes in vertex shaders |
| Sat, 29 Mar 2003 20:58:13 -0700 | Re: VS.NET macro available |
| Sat, 29 Mar 2003 20:58:13 -0700 | Re: VS.NET macro available |
| Sat, 29 Mar 2003 16:27:16 -0700 | Re: VS.NET macro available |
| Sat, 29 Mar 2003 16:27:16 -0700 | Re: VS.NET macro available |
| Sat, 29 Mar 2003 14:03:26 -0700 | Re: VS.NET macro available |
| Sat, 29 Mar 2003 14:03:26 -0700 | Re: VS.NET macro available |
| Fri, 28 Mar 2003 23:26:18 -0700 | VS.NET macro available |
| Fri, 28 Mar 2003 23:26:18 -0700 | VS.NET macro available |
| Fri, 28 Mar 2003 17:19:20 -0700 | Event queries (was: handling input lag in gpu limited situations) |
| Fri, 28 Mar 2003 17:19:20 -0700 | Event queries (was: handling input lag in gpu limited situations) |
| Fri, 28 Mar 2003 15:23:41 -0700 | Re: curves |
| Fri, 28 Mar 2003 15:23:41 -0700 | Re: curves |
| Fri, 28 Mar 2003 12:16:09 -0700 | Re: Sprites v. Screen space polygons |
| Fri, 28 Mar 2003 12:16:09 -0700 | Re: Sprites v. Screen space polygons |
| Fri, 28 Mar 2003 12:15:15 -0700 | Re: handling input lag in gpu limited situations |
| Fri, 28 Mar 2003 12:15:15 -0700 | Re: handling input lag in gpu limited situations |
| Fri, 28 Mar 2003 10:05:16 -0700 | Re: How to make a texkill in HLSL? |
| Fri, 28 Mar 2003 10:05:16 -0700 | Re: How to make a texkill in HLSL? |
| Thu, 27 Mar 2003 18:27:35 -0700 | Re: Lack of performance |
| Thu, 27 Mar 2003 18:27:35 -0700 | Re: Lack of performance |
| Thu, 27 Mar 2003 09:15:24 -0700 | Re: D3DXGetErrorString in Direct X 9 |
| Thu, 27 Mar 2003 09:15:24 -0700 | Re: D3DXGetErrorString in Direct X 9 |
| Wed, 26 Mar 2003 20:27:24 -0700 | Re: Fonts & Text |
| Wed, 26 Mar 2003 20:27:24 -0700 | Re: Fonts & Text |
| Wed, 26 Mar 2003 20:26:18 -0700 | Re: D3DXGetErrorString in Direct X 9 |
| Wed, 26 Mar 2003 20:26:18 -0700 | Re: D3DXGetErrorString in Direct X 9 |
| Wed, 26 Mar 2003 17:47:28 -0700 | Re: D3DXGetErrorString in Direct X 9 |
| Wed, 26 Mar 2003 17:47:28 -0700 | Re: D3DXGetErrorString in Direct X 9 |
| Wed, 26 Mar 2003 12:18:53 -0700 | Re: Render to vertex buffer? |
| Wed, 26 Mar 2003 12:18:53 -0700 | Re: Render to vertex buffer? |
| Wed, 26 Mar 2003 11:31:26 -0700 | Re: Render to vertex buffer? |
| Wed, 26 Mar 2003 11:31:26 -0700 | Re: Render to vertex buffer? |
| Wed, 26 Mar 2003 11:00:52 -0700 | Re: Render to vertex buffer? |
| Wed, 26 Mar 2003 11:00:52 -0700 | Re: Render to vertex buffer? |
| Wed, 26 Mar 2003 10:53:52 -0700 | Re: D3DXGetErrorString in Direct X 9 |
| Wed, 26 Mar 2003 10:53:52 -0700 | Re: D3DXGetErrorString in Direct X 9 |
| Wed, 26 Mar 2003 01:17:00 -0700 | Re: Render to vertex buffer? |
| Wed, 26 Mar 2003 01:17:00 -0700 | Re: Render to vertex buffer? |
| Wed, 26 Mar 2003 01:14:54 -0700 | Re: D3DXGetErrorString in Direct X 9 |
| Wed, 26 Mar 2003 01:14:54 -0700 | Re: D3DXGetErrorString in Direct X 9 |
| Tue, 25 Mar 2003 21:45:02 -0700 | Re: Vertex declaration validation |
| Tue, 25 Mar 2003 21:45:02 -0700 | Re: Vertex declaration validation |
| Tue, 25 Mar 2003 21:11:35 -0700 | Re: Vertex declaration validation |
| Tue, 25 Mar 2003 21:11:35 -0700 | Re: Vertex declaration validation |
| Tue, 25 Mar 2003 18:19:47 -0700 | Re: Render to vertex buffer? |
| Tue, 25 Mar 2003 18:19:47 -0700 | Re: Render to vertex buffer? |
| Tue, 25 Mar 2003 18:18:37 -0700 | Re: D3DXGetErrorString in Direct X 9 |
| Tue, 25 Mar 2003 18:18:37 -0700 | Re: D3DXGetErrorString in Direct X 9 |
| Tue, 25 Mar 2003 11:36:57 -0700 | Re: Vertex & Pixel Shaders Websites |
| Tue, 25 Mar 2003 11:36:57 -0700 | Re: Vertex & Pixel Shaders Websites |
| Mon, 24 Mar 2003 14:25:56 -0700 | Re: bitmaps |
| Mon, 24 Mar 2003 14:25:56 -0700 | Re: bitmaps |
| Mon, 24 Mar 2003 10:15:29 -0700 | Re: SetDepthStencilSurface during "render to texture" |
| Mon, 24 Mar 2003 10:15:29 -0700 | Re: SetDepthStencilSurface during "render to texture" |
| Mon, 24 Mar 2003 10:11:24 -0700 | Re: .X meshes and triangles ... |
| Mon, 24 Mar 2003 10:11:24 -0700 | Re: .X meshes and triangles ... |
| Sun, 23 Mar 2003 16:18:28 -0700 | Re: .X meshes and triangles ... |
| Sun, 23 Mar 2003 16:18:28 -0700 | Re: .X meshes and triangles ... |
| Sat, 22 Mar 2003 12:41:23 -0700 | Re: How can I get DirectDraw in DirectX 8 or above ? |
| Sat, 22 Mar 2003 12:41:23 -0700 | Re: How can I get DirectDraw in DirectX 8 or above ? |
| Sat, 22 Mar 2003 10:10:45 -0700 | Re: Matrix Transformed Sprites |
| Sat, 22 Mar 2003 10:10:45 -0700 | Re: Matrix Transformed Sprites |
| Sat, 22 Mar 2003 09:46:18 -0700 | Re: .X meshes and triangles ... |
| Sat, 22 Mar 2003 09:46:18 -0700 | Re: .X meshes and triangles ... |
| Fri, 21 Mar 2003 15:15:33 -0700 | Re: .X meshes and triangles ... |
| Fri, 21 Mar 2003 15:15:33 -0700 | Re: .X meshes and triangles ... |
| Fri, 21 Mar 2003 05:27:22 -0700 | Re: rendering to texture and swapchain |