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DateSubject
Sun, 02 Mar 2003 21:08:23 -0700Re: Cube map normalization worth it?
Sun, 02 Mar 2003 21:08:23 -0700Re: Cube map normalization worth it?
Fri, 28 Feb 2003 20:57:39 -0700Re: DX9 and D3DXAssembleShader
Fri, 28 Feb 2003 20:57:39 -0700Re: DX9 and D3DXAssembleShader
Fri, 28 Feb 2003 19:58:26 -0700Re: DX9 and D3DXAssembleShader
Fri, 28 Feb 2003 19:58:26 -0700Re: DX9 and D3DXAssembleShader
Fri, 28 Feb 2003 14:23:24 -0700Comprehensive DX9 Direct3D changes list
Fri, 28 Feb 2003 14:23:24 -0700Comprehensive DX9 Direct3D changes list
Fri, 28 Feb 2003 10:42:05 -0700Re: D3DXWeldVertices DX9
Fri, 28 Feb 2003 10:42:05 -0700Re: D3DXWeldVertices DX9
Fri, 28 Feb 2003 10:27:04 -0700Re: D3DXWeldVertices DX9
Fri, 28 Feb 2003 10:27:04 -0700Re: D3DXWeldVertices DX9
Fri, 28 Feb 2003 09:51:30 -0700Re: texture matrix transform
Fri, 28 Feb 2003 09:51:30 -0700Re: texture matrix transform
Thu, 27 Feb 2003 23:13:34 -0700Re: texture matrix transform
Thu, 27 Feb 2003 23:13:34 -0700Re: texture matrix transform
Thu, 27 Feb 2003 22:12:29 -0700Re: Managed DX9
Thu, 27 Feb 2003 22:12:29 -0700Re: Managed DX9
Thu, 27 Feb 2003 22:11:50 -0700Re: Managed DX9
Thu, 27 Feb 2003 22:11:50 -0700Re: Managed DX9
Thu, 27 Feb 2003 22:10:22 -0700Re: Managed DX9
Thu, 27 Feb 2003 22:10:22 -0700Re: Managed DX9
Thu, 27 Feb 2003 17:06:40 -0700Re: Managed DX9
Thu, 27 Feb 2003 17:06:40 -0700Re: Managed DX9
Thu, 27 Feb 2003 11:25:42 -0700Re: Locking
Thu, 27 Feb 2003 11:25:42 -0700Re: Locking
Thu, 27 Feb 2003 10:17:13 -0700Re: Locking
Thu, 27 Feb 2003 10:17:13 -0700Re: Locking
Wed, 26 Feb 2003 13:44:12 -0700Re: Alpha blending in runtime.
Wed, 26 Feb 2003 13:44:12 -0700Re: Alpha blending in runtime.
Wed, 26 Feb 2003 12:12:06 -0700Re: FVF Vertex Buffers
Wed, 26 Feb 2003 12:12:06 -0700Re: FVF Vertex Buffers
Tue, 25 Feb 2003 22:37:48 -0700Re: Per-pixel specular fallback (no pixel shader)
Tue, 25 Feb 2003 22:37:48 -0700Re: Per-pixel specular fallback (no pixel shader)
Tue, 25 Feb 2003 19:40:37 -0700Re: Per-pixel specular fallback (no pixel shader)
Tue, 25 Feb 2003 19:40:37 -0700Re: Per-pixel specular fallback (no pixel shader)
Tue, 25 Feb 2003 15:11:39 -0700Re: Difference between trilinear and anisotropic filtering method on a volumete
Tue, 25 Feb 2003 15:11:39 -0700Re: Difference between trilinear and anisotropic filtering method on a volumete
Tue, 25 Feb 2003 14:34:02 -0700Re: Problems using TextureFactor
Tue, 25 Feb 2003 14:34:02 -0700Re: Problems using TextureFactor
Tue, 25 Feb 2003 14:08:53 -0700Re: Decoding DXTn memory textures
Tue, 25 Feb 2003 14:08:53 -0700Re: Decoding DXTn memory textures
Tue, 25 Feb 2003 13:15:58 -0700Re: Decoding DXTn memory textures
Tue, 25 Feb 2003 13:15:58 -0700Re: Decoding DXTn memory textures
Tue, 25 Feb 2003 12:49:54 -0700
Tue, 25 Feb 2003 12:49:54 -0700
Tue, 25 Feb 2003 12:39:55 -0700Re: Decoding DXTn memory textures
Tue, 25 Feb 2003 12:39:55 -0700Re: Decoding DXTn memory textures
Tue, 25 Feb 2003 08:51:23 -0700Re: Avoiding DirectX dll loading
Tue, 25 Feb 2003 08:51:23 -0700Re: Avoiding DirectX dll loading
Mon, 24 Feb 2003 08:50:08 -0700Re: Avoiding DirectX dll loading
Mon, 24 Feb 2003 08:50:08 -0700Re: Avoiding DirectX dll loading
Sun, 23 Feb 2003 08:54:26 -0700Re: Instruction Count
Sun, 23 Feb 2003 08:54:26 -0700Re: Instruction Count
Sat, 22 Feb 2003 10:53:55 -0700Re: Tangent Space..
Sat, 22 Feb 2003 10:53:55 -0700Re: Tangent Space..
Sat, 22 Feb 2003 10:52:41 -0700Re: LPDIRECT3DDEVICE9
Sat, 22 Feb 2003 10:52:41 -0700Re: LPDIRECT3DDEVICE9
Fri, 21 Feb 2003 16:50:56 -0700Re: Massive Textures [OT]
Fri, 21 Feb 2003 16:50:56 -0700Re: Massive Textures [OT]
Fri, 21 Feb 2003 13:35:08 -0700Publish as-is or update?
Fri, 21 Feb 2003 13:35:08 -0700Publish as-is or update?
Fri, 21 Feb 2003 11:28:18 -0700Re: Tangent Space..
Fri, 21 Feb 2003 11:28:18 -0700Re: Tangent Space..
Fri, 21 Feb 2003 11:24:25 -0700Re: #pragma screenspace
Fri, 21 Feb 2003 11:24:25 -0700Re: #pragma screenspace
Fri, 21 Feb 2003 00:40:05 -0700Re: DX9, cube maps, 3d texture coordinates, and the FFP
Fri, 21 Feb 2003 00:40:05 -0700Re: DX9, cube maps, 3d texture coordinates, and the FFP
Thu, 20 Feb 2003 18:32:28 -0700Re: Managed textures
Thu, 20 Feb 2003 18:32:28 -0700Re: Managed textures
Thu, 20 Feb 2003 18:31:17 -0700Re: texm3x3pad question
Thu, 20 Feb 2003 18:31:17 -0700Re: texm3x3pad question
Thu, 20 Feb 2003 02:10:28 -0700Re: Rep:Re: texm3x3pad question
Thu, 20 Feb 2003 02:10:28 -0700Re: Rep:Re: texm3x3pad question
Thu, 20 Feb 2003 00:22:15 -0700Re: texm3x3pad question
Thu, 20 Feb 2003 00:22:15 -0700Re: texm3x3pad question
Wed, 19 Feb 2003 23:02:07 -0700texm3x3pad question
Wed, 19 Feb 2003 23:02:07 -0700texm3x3pad question
Wed, 19 Feb 2003 20:11:31 -0700Re: What the heck is a "DX9" game
Wed, 19 Feb 2003 20:11:31 -0700Re: What the heck is a "DX9" game
Wed, 19 Feb 2003 14:12:31 -0700Re: Changing MIP MAP LOD
Wed, 19 Feb 2003 14:12:31 -0700Re: Changing MIP MAP LOD
Wed, 19 Feb 2003 12:52:27 -0700Re: Changing MIP MAP LOD
Wed, 19 Feb 2003 12:52:27 -0700Re: Changing MIP MAP LOD
Wed, 19 Feb 2003 12:33:39 -0700Re: Newbie Question: What is a Patch?
Wed, 19 Feb 2003 12:33:39 -0700Re: Newbie Question: What is a Patch?
Wed, 19 Feb 2003 11:33:32 -0700Re: Newbie Question: What is a Patch?
Wed, 19 Feb 2003 11:33:32 -0700Re: Newbie Question: What is a Patch?
Wed, 19 Feb 2003 11:30:25 -0700Re: Strange Debug/Release mode issue
Wed, 19 Feb 2003 11:30:25 -0700Re: Strange Debug/Release mode issue
Wed, 19 Feb 2003 01:45:38 -0700Re: Primitive count or vertex count is too big
Wed, 19 Feb 2003 01:45:38 -0700Re: Primitive count or vertex count is too big
Wed, 19 Feb 2003 00:05:19 -0700Re: Primitive count or vertex count is too big
Wed, 19 Feb 2003 00:05:19 -0700Re: Primitive count or vertex count is too big
Tue, 18 Feb 2003 23:46:39 -0700Re: Primitive count or vertex count is too big
Tue, 18 Feb 2003 23:46:39 -0700Re: Primitive count or vertex count is too big
Tue, 18 Feb 2003 20:40:35 -0700Re: Strange Debug/Release mode issue
Tue, 18 Feb 2003 20:40:35 -0700Re: Strange Debug/Release mode issue
Tue, 18 Feb 2003 16:13:30 -0700Re: Ambient light
Tue, 18 Feb 2003 16:13:30 -0700Re: Ambient light
Tue, 18 Feb 2003 13:52:17 -0700Re: Ambient light