[ Home | Direct3D Book | DirectX Developer List Messages ]

Page 25

DateSubject
Fri, 07 Mar 2003 19:41:34 -0700Re: Crowd Rendering on TnL HW
Fri, 07 Mar 2003 15:26:04 -0700Re: using dx9 D3DXAssembleShader with dx8.1
Fri, 07 Mar 2003 15:26:04 -0700Re: using dx9 D3DXAssembleShader with dx8.1
Fri, 07 Mar 2003 14:23:34 -0700Re: ID3DXLine
Fri, 07 Mar 2003 14:23:34 -0700Re: ID3DXLine
Fri, 07 Mar 2003 13:12:28 -0700Re: ID3DXLine
Fri, 07 Mar 2003 13:12:28 -0700Re: ID3DXLine
Fri, 07 Mar 2003 13:09:20 -0700Re: Effect files and vertex decls
Fri, 07 Mar 2003 13:09:20 -0700Re: Effect files and vertex decls
Fri, 07 Mar 2003 11:04:12 -0700Re: ID3DXLine
Fri, 07 Mar 2003 11:04:12 -0700Re: ID3DXLine
Fri, 07 Mar 2003 10:31:37 -0700Re: Effect files and vertex decls
Fri, 07 Mar 2003 10:31:37 -0700Re: Effect files and vertex decls
Fri, 07 Mar 2003 10:30:56 -0700Re: Getting Declaration from Shader/Effect
Fri, 07 Mar 2003 10:30:56 -0700Re: Getting Declaration from Shader/Effect
Fri, 07 Mar 2003 10:26:39 -0700Re: Perfect tiling of small textures
Fri, 07 Mar 2003 10:26:39 -0700Re: Perfect tiling of small textures
Fri, 07 Mar 2003 10:23:26 -0700Re: ID3DXLine
Fri, 07 Mar 2003 10:23:26 -0700Re: ID3DXLine
Thu, 06 Mar 2003 23:27:02 -0700Re: using dx9 D3DXAssembleShader with dx8.1
Thu, 06 Mar 2003 23:27:02 -0700Re: using dx9 D3DXAssembleShader with dx8.1
Thu, 06 Mar 2003 22:24:18 -0700Re: using dx9 D3DXAssembleShader with dx8.1
Thu, 06 Mar 2003 22:24:18 -0700Re: using dx9 D3DXAssembleShader with dx8.1
Thu, 06 Mar 2003 19:50:22 -0700Re: D3DXAssembleShader unicode support
Thu, 06 Mar 2003 19:50:22 -0700Re: D3DXAssembleShader unicode support
Thu, 06 Mar 2003 18:53:54 -0700Re: best way to read render_target texture
Thu, 06 Mar 2003 18:53:54 -0700Re: best way to read render_target texture
Thu, 06 Mar 2003 18:51:58 -0700Re: D3DXAssembleShader unicode support
Thu, 06 Mar 2003 18:51:58 -0700Re: D3DXAssembleShader unicode support
Thu, 06 Mar 2003 10:31:44 -0700Re: Near and FarZ
Thu, 06 Mar 2003 10:31:44 -0700Re: Near and FarZ
Thu, 06 Mar 2003 10:29:31 -0700Re: Problem with simple HLSL shader.
Thu, 06 Mar 2003 10:29:31 -0700Re: Problem with simple HLSL shader.
Thu, 06 Mar 2003 10:28:23 -0700Re: How to using CreatePolygon of D3DX8
Thu, 06 Mar 2003 10:28:23 -0700Re: How to using CreatePolygon of D3DX8
Thu, 06 Mar 2003 02:05:18 -0700Re: Problem with simple HLSL shader.
Thu, 06 Mar 2003 02:05:18 -0700Re: Problem with simple HLSL shader.
Thu, 06 Mar 2003 01:45:08 -0700Re: Problem with simple HLSL shader.
Thu, 06 Mar 2003 01:45:08 -0700Re: Problem with simple HLSL shader.
Wed, 05 Mar 2003 21:15:19 -0700Re: ID3DXLine
Wed, 05 Mar 2003 21:15:19 -0700Re: ID3DXLine
Wed, 05 Mar 2003 20:26:43 -0700Re: ID3DXLine
Wed, 05 Mar 2003 20:26:43 -0700Re: ID3DXLine
Wed, 05 Mar 2003 16:25:56 -0700Re: D3DXMatrixOrthoOffCenterLH problem
Wed, 05 Mar 2003 16:25:56 -0700Re: D3DXMatrixOrthoOffCenterLH problem
Wed, 05 Mar 2003 14:32:41 -0700Re: loops?
Wed, 05 Mar 2003 14:32:41 -0700Re: loops?
Wed, 05 Mar 2003 13:58:38 -0700Re: loops?
Wed, 05 Mar 2003 13:58:38 -0700Re: loops?
Wed, 05 Mar 2003 13:16:27 -0700Re: loops?
Wed, 05 Mar 2003 13:16:27 -0700Re: loops?
Wed, 05 Mar 2003 11:56:37 -0700Re: Crowd Rendering on TnL HW
Wed, 05 Mar 2003 11:56:37 -0700Re: Crowd Rendering on TnL HW
Wed, 05 Mar 2003 11:56:11 -0700Re: Crowd Rendering on TnL HW
Wed, 05 Mar 2003 11:56:11 -0700Re: Crowd Rendering on TnL HW
Wed, 05 Mar 2003 11:33:36 -0700Re: Crowd Rendering on TnL HW
Wed, 05 Mar 2003 11:33:36 -0700Re: Crowd Rendering on TnL HW
Tue, 04 Mar 2003 16:33:42 -0700Re: Crowd Rendering on TnL HW
Tue, 04 Mar 2003 16:33:42 -0700Re: Crowd Rendering on TnL HW
Tue, 04 Mar 2003 16:31:31 -0700Re: Massive Textures
Tue, 04 Mar 2003 16:31:31 -0700Re: Massive Textures
Tue, 04 Mar 2003 15:45:42 -0700Re: Crowd Rendering on TnL HW
Tue, 04 Mar 2003 15:45:42 -0700Re: Crowd Rendering on TnL HW
Tue, 04 Mar 2003 15:44:44 -0700Re: Crowd Rendering on TnL HW
Tue, 04 Mar 2003 15:44:44 -0700Re: Crowd Rendering on TnL HW
Tue, 04 Mar 2003 11:24:07 -0700Re: Massive Textures
Tue, 04 Mar 2003 11:24:07 -0700Re: Massive Textures
Tue, 04 Mar 2003 09:28:30 -0700Re: Massive Textures
Tue, 04 Mar 2003 09:28:30 -0700Re: Massive Textures
Tue, 04 Mar 2003 09:08:13 -0700Re: Massive Textures [OT]
Tue, 04 Mar 2003 09:08:13 -0700Re: Massive Textures [OT]
Tue, 04 Mar 2003 09:04:30 -0700Re: Crowd Rendering on TnL HW
Tue, 04 Mar 2003 09:04:30 -0700Re: Crowd Rendering on TnL HW
Mon, 03 Mar 2003 14:53:40 -0700Re: DX9 ID3DXEffectCompiler::CompileEffect() question
Mon, 03 Mar 2003 14:53:40 -0700Re: DX9 ID3DXEffectCompiler::CompileEffect() question
Mon, 03 Mar 2003 01:12:32 -0700rep VS instruction -- swizzles allowed on count operand?
Mon, 03 Mar 2003 01:12:32 -0700rep VS instruction -- swizzles allowed on count operand?
Sun, 02 Mar 2003 21:08:23 -0700Re: Cube map normalization worth it?
Sun, 02 Mar 2003 21:08:23 -0700Re: Cube map normalization worth it?
Fri, 28 Feb 2003 20:57:39 -0700Re: DX9 and D3DXAssembleShader
Fri, 28 Feb 2003 20:57:39 -0700Re: DX9 and D3DXAssembleShader
Fri, 28 Feb 2003 19:58:26 -0700Re: DX9 and D3DXAssembleShader
Fri, 28 Feb 2003 19:58:26 -0700Re: DX9 and D3DXAssembleShader
Fri, 28 Feb 2003 14:23:24 -0700Comprehensive DX9 Direct3D changes list
Fri, 28 Feb 2003 14:23:24 -0700Comprehensive DX9 Direct3D changes list
Fri, 28 Feb 2003 10:42:05 -0700Re: D3DXWeldVertices DX9
Fri, 28 Feb 2003 10:42:05 -0700Re: D3DXWeldVertices DX9
Fri, 28 Feb 2003 10:27:04 -0700Re: D3DXWeldVertices DX9
Fri, 28 Feb 2003 10:27:04 -0700Re: D3DXWeldVertices DX9
Fri, 28 Feb 2003 09:51:30 -0700Re: texture matrix transform
Fri, 28 Feb 2003 09:51:30 -0700Re: texture matrix transform
Thu, 27 Feb 2003 23:13:34 -0700Re: texture matrix transform
Thu, 27 Feb 2003 23:13:34 -0700Re: texture matrix transform
Thu, 27 Feb 2003 22:12:29 -0700Re: Managed DX9
Thu, 27 Feb 2003 22:12:29 -0700Re: Managed DX9
Thu, 27 Feb 2003 22:11:50 -0700Re: Managed DX9
Thu, 27 Feb 2003 22:11:50 -0700Re: Managed DX9
Thu, 27 Feb 2003 22:10:22 -0700Re: Managed DX9
Thu, 27 Feb 2003 22:10:22 -0700Re: Managed DX9
Thu, 27 Feb 2003 17:06:40 -0700Re: Managed DX9
Thu, 27 Feb 2003 17:06:40 -0700Re: Managed DX9