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DateSubject
Tue, 18 Feb 2003 13:52:17 -0700Re: Ambient light
Tue, 18 Feb 2003 13:52:17 -0700Re: Ambient light
Tue, 18 Feb 2003 13:34:16 -0700Re: Stereo mode
Tue, 18 Feb 2003 13:34:16 -0700Re: Stereo mode
Tue, 18 Feb 2003 13:01:40 -0700Re: Stereo mode
Tue, 18 Feb 2003 13:01:40 -0700Re: Stereo mode
Tue, 18 Feb 2003 12:47:31 -0700Re: Ambient light
Tue, 18 Feb 2003 12:47:31 -0700Re: Ambient light
Tue, 18 Feb 2003 12:27:25 -0700Re: Stereo mode
Tue, 18 Feb 2003 12:27:25 -0700Re: Stereo mode
Tue, 18 Feb 2003 12:25:57 -0700Re: Primitive count or vertex count is too big
Tue, 18 Feb 2003 12:25:57 -0700Re: Primitive count or vertex count is too big
Tue, 18 Feb 2003 11:17:51 -0700Re: Primitive count or vertex count is too big
Tue, 18 Feb 2003 11:17:51 -0700Re: Primitive count or vertex count is too big
Tue, 18 Feb 2003 11:00:22 -0700Re: Stencil buffer access
Tue, 18 Feb 2003 11:00:22 -0700Re: Stencil buffer access
Mon, 17 Feb 2003 23:08:44 -0700Re: D3DXMesh.GetNumFaces
Mon, 17 Feb 2003 23:08:44 -0700Re: D3DXMesh.GetNumFaces
Mon, 17 Feb 2003 22:10:50 -0700DX9 SDK CD-ROMs available (limited number)
Mon, 17 Feb 2003 22:10:50 -0700DX9 SDK CD-ROMs available (limited number)
Mon, 17 Feb 2003 15:32:50 -0700Re: Mip map questions
Mon, 17 Feb 2003 15:32:50 -0700Re: Mip map questions
Mon, 17 Feb 2003 15:29:35 -0700Re: MemFini
Mon, 17 Feb 2003 15:29:35 -0700Re: MemFini
Mon, 17 Feb 2003 14:01:34 -0700Re: Clear on float textures
Mon, 17 Feb 2003 14:01:34 -0700Re: Clear on float textures
Mon, 17 Feb 2003 14:00:08 -0700Re: Using std::vector with Direct3D
Mon, 17 Feb 2003 14:00:08 -0700Re: Using std::vector with Direct3D
Mon, 17 Feb 2003 13:56:06 -0700Re: Couple questions about texture resources
Mon, 17 Feb 2003 13:56:06 -0700Re: Couple questions about texture resources
Mon, 17 Feb 2003 13:54:08 -0700Re: vs_2_sw
Mon, 17 Feb 2003 13:54:08 -0700Re: vs_2_sw
Mon, 17 Feb 2003 12:39:13 -0700Re: Stereo mode
Mon, 17 Feb 2003 12:39:13 -0700Re: Stereo mode
Mon, 17 Feb 2003 11:41:39 -0700Re: call DrawPrimitive() several times in one rendering procedure
Mon, 17 Feb 2003 11:41:39 -0700Re: call DrawPrimitive() several times in one rendering procedure
Sun, 16 Feb 2003 19:02:31 -0700Re: Help to find DirectX 3D UML or Object Diagram ?
Sun, 16 Feb 2003 19:02:31 -0700Re: Help to find DirectX 3D UML or Object Diagram ?
Sun, 16 Feb 2003 18:04:23 -0700Re: Using std::vector with Direct3D
Sun, 16 Feb 2003 18:04:23 -0700Re: Using std::vector with Direct3D
Sat, 08 Feb 2003 06:24:37 -0700Re: multitexturing with D3DX
Sat, 08 Feb 2003 06:24:37 -0700Re: multitexturing with D3DX
Fri, 07 Feb 2003 15:05:22 -0700Re: archive usability
Fri, 07 Feb 2003 15:05:22 -0700Re: archive usability
Fri, 07 Feb 2003 11:51:45 -0700Re: archive usability
Fri, 07 Feb 2003 11:51:45 -0700Re: archive usability
Fri, 07 Feb 2003 11:43:53 -0700Re: multitexturing with D3DX
Fri, 07 Feb 2003 11:43:53 -0700Re: multitexturing with D3DX
Thu, 06 Feb 2003 17:04:33 -0700Re: Volumetric Lights with Volumetric Textures?
Thu, 06 Feb 2003 17:04:33 -0700Re: Volumetric Lights with Volumetric Textures?
Thu, 06 Feb 2003 15:03:20 -0700Re: Volumetric Lights with Volumetric Textures?
Thu, 06 Feb 2003 15:03:20 -0700Re: Volumetric Lights with Volumetric Textures?
Thu, 06 Feb 2003 12:33:32 -0700Re: archive usability
Thu, 06 Feb 2003 12:33:32 -0700Re: archive usability
Thu, 06 Feb 2003 12:32:28 -0700Re: How to adjust gamma value
Thu, 06 Feb 2003 12:32:28 -0700Re: How to adjust gamma value
Thu, 06 Feb 2003 11:44:03 -0700Re: How to adjust gamma value
Thu, 06 Feb 2003 11:44:03 -0700Re: How to adjust gamma value
Thu, 06 Feb 2003 11:40:16 -0700Re: Volumetric Lights with Volumetric Textures?
Thu, 06 Feb 2003 11:40:16 -0700Re: Volumetric Lights with Volumetric Textures?
Thu, 06 Feb 2003 11:37:39 -0700Re: multitexturing with D3DX
Thu, 06 Feb 2003 11:37:39 -0700Re: multitexturing with D3DX
Thu, 06 Feb 2003 02:14:20 -0700Re: multitexturing with D3DX
Thu, 06 Feb 2003 02:14:20 -0700Re: multitexturing with D3DX
Wed, 05 Feb 2003 22:07:52 -0700Re: Getting primitive type from a d3dxmesh
Wed, 05 Feb 2003 22:07:52 -0700Re: Getting primitive type from a d3dxmesh
Wed, 05 Feb 2003 22:07:19 -0700Re: 8.1 install woes
Wed, 05 Feb 2003 22:07:19 -0700Re: 8.1 install woes
Wed, 05 Feb 2003 13:45:29 -0700Re: MaxVertexShaderConst for software vertex processing
Wed, 05 Feb 2003 13:45:29 -0700Re: MaxVertexShaderConst for software vertex processing
Wed, 05 Feb 2003 11:58:40 -0700Re: MaxVertexShaderConst for software vertex processing
Wed, 05 Feb 2003 11:58:40 -0700Re: MaxVertexShaderConst for software vertex processing
Wed, 05 Feb 2003 11:54:35 -0700Re: multitexturing with D3DX
Wed, 05 Feb 2003 11:54:35 -0700Re: multitexturing with D3DX
Tue, 04 Feb 2003 13:58:58 -0700Re: HLSL compiler crash / optimizations
Tue, 04 Feb 2003 13:58:58 -0700Re: HLSL compiler crash / optimizations
Tue, 04 Feb 2003 13:46:53 -0700Re: multitexturing with D3DX
Tue, 04 Feb 2003 13:46:53 -0700Re: multitexturing with D3DX
Mon, 03 Feb 2003 16:36:24 -0700Re: Empty texture in effect file
Mon, 03 Feb 2003 16:36:24 -0700Re: Empty texture in effect file
Mon, 03 Feb 2003 11:42:35 -0700Re: What abour Software Pixel processing ?...
Mon, 03 Feb 2003 11:42:35 -0700Re: What abour Software Pixel processing ?...
Sat, 01 Feb 2003 11:28:05 -0700Re: Assert error
Sat, 01 Feb 2003 11:28:05 -0700Re: Assert error
Fri, 31 Jan 2003 13:22:14 -0700Re: Extended materials in skinned mesh
Fri, 31 Jan 2003 13:22:14 -0700Re: Extended materials in skinned mesh
Fri, 31 Jan 2003 10:07:47 -0700Re: Library files
Fri, 31 Jan 2003 10:07:47 -0700Re: Library files
Fri, 31 Jan 2003 10:06:00 -0700Re: Extended materials in skinned mesh
Fri, 31 Jan 2003 10:06:00 -0700Re: Extended materials in skinned mesh
Fri, 31 Jan 2003 10:04:23 -0700Re: Matrix palette skinning on cards without HW vertex shaders
Fri, 31 Jan 2003 10:04:23 -0700Re: Matrix palette skinning on cards without HW vertex shaders
Thu, 30 Jan 2003 12:12:45 -0700Re: Multiple streams in Effects
Thu, 30 Jan 2003 12:12:45 -0700Re: Multiple streams in Effects
Thu, 30 Jan 2003 10:34:54 -0700Re: Streams with Fixed Function Pipeline
Thu, 30 Jan 2003 10:34:54 -0700Re: Streams with Fixed Function Pipeline
Wed, 29 Jan 2003 21:19:00 -0700Re: Multiple streams in Effects
Wed, 29 Jan 2003 21:19:00 -0700Re: Multiple streams in Effects
Wed, 29 Jan 2003 20:38:11 -0700Re: Multiple streams in Effects
Wed, 29 Jan 2003 20:38:11 -0700Re: Multiple streams in Effects
Wed, 29 Jan 2003 19:06:56 -0700Re: Multiple streams in Effects