| Date | Subject |
| Tue, 18 Feb 2003 13:52:17 -0700 | Re: Ambient light |
| Tue, 18 Feb 2003 13:52:17 -0700 | Re: Ambient light |
| Tue, 18 Feb 2003 13:34:16 -0700 | Re: Stereo mode |
| Tue, 18 Feb 2003 13:34:16 -0700 | Re: Stereo mode |
| Tue, 18 Feb 2003 13:01:40 -0700 | Re: Stereo mode |
| Tue, 18 Feb 2003 13:01:40 -0700 | Re: Stereo mode |
| Tue, 18 Feb 2003 12:47:31 -0700 | Re: Ambient light |
| Tue, 18 Feb 2003 12:47:31 -0700 | Re: Ambient light |
| Tue, 18 Feb 2003 12:27:25 -0700 | Re: Stereo mode |
| Tue, 18 Feb 2003 12:27:25 -0700 | Re: Stereo mode |
| Tue, 18 Feb 2003 12:25:57 -0700 | Re: Primitive count or vertex count is too big |
| Tue, 18 Feb 2003 12:25:57 -0700 | Re: Primitive count or vertex count is too big |
| Tue, 18 Feb 2003 11:17:51 -0700 | Re: Primitive count or vertex count is too big |
| Tue, 18 Feb 2003 11:17:51 -0700 | Re: Primitive count or vertex count is too big |
| Tue, 18 Feb 2003 11:00:22 -0700 | Re: Stencil buffer access |
| Tue, 18 Feb 2003 11:00:22 -0700 | Re: Stencil buffer access |
| Mon, 17 Feb 2003 23:08:44 -0700 | Re: D3DXMesh.GetNumFaces |
| Mon, 17 Feb 2003 23:08:44 -0700 | Re: D3DXMesh.GetNumFaces |
| Mon, 17 Feb 2003 22:10:50 -0700 | DX9 SDK CD-ROMs available (limited number) |
| Mon, 17 Feb 2003 22:10:50 -0700 | DX9 SDK CD-ROMs available (limited number) |
| Mon, 17 Feb 2003 15:32:50 -0700 | Re: Mip map questions |
| Mon, 17 Feb 2003 15:32:50 -0700 | Re: Mip map questions |
| Mon, 17 Feb 2003 15:29:35 -0700 | Re: MemFini |
| Mon, 17 Feb 2003 15:29:35 -0700 | Re: MemFini |
| Mon, 17 Feb 2003 14:01:34 -0700 | Re: Clear on float textures |
| Mon, 17 Feb 2003 14:01:34 -0700 | Re: Clear on float textures |
| Mon, 17 Feb 2003 14:00:08 -0700 | Re: Using std::vector with Direct3D |
| Mon, 17 Feb 2003 14:00:08 -0700 | Re: Using std::vector with Direct3D |
| Mon, 17 Feb 2003 13:56:06 -0700 | Re: Couple questions about texture resources |
| Mon, 17 Feb 2003 13:56:06 -0700 | Re: Couple questions about texture resources |
| Mon, 17 Feb 2003 13:54:08 -0700 | Re: vs_2_sw |
| Mon, 17 Feb 2003 13:54:08 -0700 | Re: vs_2_sw |
| Mon, 17 Feb 2003 12:39:13 -0700 | Re: Stereo mode |
| Mon, 17 Feb 2003 12:39:13 -0700 | Re: Stereo mode |
| Mon, 17 Feb 2003 11:41:39 -0700 | Re: call DrawPrimitive() several times in one rendering procedure |
| Mon, 17 Feb 2003 11:41:39 -0700 | Re: call DrawPrimitive() several times in one rendering procedure |
| Sun, 16 Feb 2003 19:02:31 -0700 | Re: Help to find DirectX 3D UML or Object Diagram ? |
| Sun, 16 Feb 2003 19:02:31 -0700 | Re: Help to find DirectX 3D UML or Object Diagram ? |
| Sun, 16 Feb 2003 18:04:23 -0700 | Re: Using std::vector with Direct3D |
| Sun, 16 Feb 2003 18:04:23 -0700 | Re: Using std::vector with Direct3D |
| Sat, 08 Feb 2003 06:24:37 -0700 | Re: multitexturing with D3DX |
| Sat, 08 Feb 2003 06:24:37 -0700 | Re: multitexturing with D3DX |
| Fri, 07 Feb 2003 15:05:22 -0700 | Re: archive usability |
| Fri, 07 Feb 2003 15:05:22 -0700 | Re: archive usability |
| Fri, 07 Feb 2003 11:51:45 -0700 | Re: archive usability |
| Fri, 07 Feb 2003 11:51:45 -0700 | Re: archive usability |
| Fri, 07 Feb 2003 11:43:53 -0700 | Re: multitexturing with D3DX |
| Fri, 07 Feb 2003 11:43:53 -0700 | Re: multitexturing with D3DX |
| Thu, 06 Feb 2003 17:04:33 -0700 | Re: Volumetric Lights with Volumetric Textures? |
| Thu, 06 Feb 2003 17:04:33 -0700 | Re: Volumetric Lights with Volumetric Textures? |
| Thu, 06 Feb 2003 15:03:20 -0700 | Re: Volumetric Lights with Volumetric Textures? |
| Thu, 06 Feb 2003 15:03:20 -0700 | Re: Volumetric Lights with Volumetric Textures? |
| Thu, 06 Feb 2003 12:33:32 -0700 | Re: archive usability |
| Thu, 06 Feb 2003 12:33:32 -0700 | Re: archive usability |
| Thu, 06 Feb 2003 12:32:28 -0700 | Re: How to adjust gamma value |
| Thu, 06 Feb 2003 12:32:28 -0700 | Re: How to adjust gamma value |
| Thu, 06 Feb 2003 11:44:03 -0700 | Re: How to adjust gamma value |
| Thu, 06 Feb 2003 11:44:03 -0700 | Re: How to adjust gamma value |
| Thu, 06 Feb 2003 11:40:16 -0700 | Re: Volumetric Lights with Volumetric Textures? |
| Thu, 06 Feb 2003 11:40:16 -0700 | Re: Volumetric Lights with Volumetric Textures? |
| Thu, 06 Feb 2003 11:37:39 -0700 | Re: multitexturing with D3DX |
| Thu, 06 Feb 2003 11:37:39 -0700 | Re: multitexturing with D3DX |
| Thu, 06 Feb 2003 02:14:20 -0700 | Re: multitexturing with D3DX |
| Thu, 06 Feb 2003 02:14:20 -0700 | Re: multitexturing with D3DX |
| Wed, 05 Feb 2003 22:07:52 -0700 | Re: Getting primitive type from a d3dxmesh |
| Wed, 05 Feb 2003 22:07:52 -0700 | Re: Getting primitive type from a d3dxmesh |
| Wed, 05 Feb 2003 22:07:19 -0700 | Re: 8.1 install woes |
| Wed, 05 Feb 2003 22:07:19 -0700 | Re: 8.1 install woes |
| Wed, 05 Feb 2003 13:45:29 -0700 | Re: MaxVertexShaderConst for software vertex processing |
| Wed, 05 Feb 2003 13:45:29 -0700 | Re: MaxVertexShaderConst for software vertex processing |
| Wed, 05 Feb 2003 11:58:40 -0700 | Re: MaxVertexShaderConst for software vertex processing |
| Wed, 05 Feb 2003 11:58:40 -0700 | Re: MaxVertexShaderConst for software vertex processing |
| Wed, 05 Feb 2003 11:54:35 -0700 | Re: multitexturing with D3DX |
| Wed, 05 Feb 2003 11:54:35 -0700 | Re: multitexturing with D3DX |
| Tue, 04 Feb 2003 13:58:58 -0700 | Re: HLSL compiler crash / optimizations |
| Tue, 04 Feb 2003 13:58:58 -0700 | Re: HLSL compiler crash / optimizations |
| Tue, 04 Feb 2003 13:46:53 -0700 | Re: multitexturing with D3DX |
| Tue, 04 Feb 2003 13:46:53 -0700 | Re: multitexturing with D3DX |
| Mon, 03 Feb 2003 16:36:24 -0700 | Re: Empty texture in effect file |
| Mon, 03 Feb 2003 16:36:24 -0700 | Re: Empty texture in effect file |
| Mon, 03 Feb 2003 11:42:35 -0700 | Re: What abour Software Pixel processing ?... |
| Mon, 03 Feb 2003 11:42:35 -0700 | Re: What abour Software Pixel processing ?... |
| Sat, 01 Feb 2003 11:28:05 -0700 | Re: Assert error |
| Sat, 01 Feb 2003 11:28:05 -0700 | Re: Assert error |
| Fri, 31 Jan 2003 13:22:14 -0700 | Re: Extended materials in skinned mesh |
| Fri, 31 Jan 2003 13:22:14 -0700 | Re: Extended materials in skinned mesh |
| Fri, 31 Jan 2003 10:07:47 -0700 | Re: Library files |
| Fri, 31 Jan 2003 10:07:47 -0700 | Re: Library files |
| Fri, 31 Jan 2003 10:06:00 -0700 | Re: Extended materials in skinned mesh |
| Fri, 31 Jan 2003 10:06:00 -0700 | Re: Extended materials in skinned mesh |
| Fri, 31 Jan 2003 10:04:23 -0700 | Re: Matrix palette skinning on cards without HW vertex shaders |
| Fri, 31 Jan 2003 10:04:23 -0700 | Re: Matrix palette skinning on cards without HW vertex shaders |
| Thu, 30 Jan 2003 12:12:45 -0700 | Re: Multiple streams in Effects |
| Thu, 30 Jan 2003 12:12:45 -0700 | Re: Multiple streams in Effects |
| Thu, 30 Jan 2003 10:34:54 -0700 | Re: Streams with Fixed Function Pipeline |
| Thu, 30 Jan 2003 10:34:54 -0700 | Re: Streams with Fixed Function Pipeline |
| Wed, 29 Jan 2003 21:19:00 -0700 | Re: Multiple streams in Effects |
| Wed, 29 Jan 2003 21:19:00 -0700 | Re: Multiple streams in Effects |
| Wed, 29 Jan 2003 20:38:11 -0700 | Re: Multiple streams in Effects |
| Wed, 29 Jan 2003 20:38:11 -0700 | Re: Multiple streams in Effects |
| Wed, 29 Jan 2003 19:06:56 -0700 | Re: Multiple streams in Effects |