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DateSubject
Sun, 13 May 2007 21:56:33 -0600Re: Scissor testing and render target textures
Wed, 02 May 2007 10:26:02 -0600Re: Slow IDirectXFileSaveObject::SaveData
Mon, 30 Apr 2007 16:43:58 -0600Re: R32F "alpha"
Thu, 26 Apr 2007 05:44:08 -0600Re: Smaller DXSDK downloads by splitting Samples to separate package?
Mon, 23 Apr 2007 14:04:11 -0600Re: Device reset question
Sat, 21 Apr 2007 09:50:06 -0600Re: BeginScene EndScene usage
Sat, 21 Apr 2007 09:45:41 -0600Re: BeginScene EndScene usage
Fri, 20 Apr 2007 10:31:14 -0600Re: BeginScene EndScene usage
Fri, 20 Apr 2007 10:29:51 -0600Re: BeginScene EndScene usage
Tue, 10 Apr 2007 12:34:33 -0600Re: Feb 2007 and D3DXSHADER_USE_LEGACY_D3DX9_31_DLL crash
Fri, 30 Mar 2007 15:47:17 -0600Re: Fogging Issues (Vertex and Pixel fog)
Fri, 30 Mar 2007 15:26:35 -0600Re: Fogging Issues (Vertex and Pixel fog)
Fri, 30 Mar 2007 13:32:21 -0600Re: Fogging Issues (Vertex and Pixel fog)
Thu, 29 Mar 2007 13:54:26 -0600Re: DirectX Setup and XACT
Thu, 29 Mar 2007 07:17:06 -0600Re: Feb 2007 and D3DXSHADER_USE_LEGACY_D3DX9_31_DLL crash
Fri, 16 Feb 2007 13:04:01 -0700Re: cellnoise in HLSL
Fri, 16 Feb 2007 11:28:56 -0700Re: Procedural textures using the GPU
Wed, 14 Feb 2007 08:23:45 -0700Re: Data disappearing from D3DXMesh?
Wed, 14 Feb 2007 06:55:49 -0700Re: Data disappearing from D3DXMesh?
Tue, 13 Feb 2007 07:30:59 -0700Re: ID3DXEffectCompiler::CompileEffect debug output
Wed, 07 Feb 2007 05:52:20 -0700Re: COM / DX question
Tue, 06 Feb 2007 16:11:34 -0700Re: COM / DX question
Mon, 05 Feb 2007 11:42:02 -0700Re: Depth Bias for lines
Mon, 05 Feb 2007 09:53:48 -0700Re: Depth Bias for lines
Mon, 05 Feb 2007 09:49:19 -0700Re: Converting Bitmap to Texture
Thu, 01 Feb 2007 17:07:31 -0700Re: Trapping Debug Runtime Output
Wed, 31 Jan 2007 19:28:20 -0700Re: DXSetup
Wed, 31 Jan 2007 08:35:19 -0700Re: DXSetup
Wed, 31 Jan 2007 08:34:20 -0700Re: D3DX And Threading
Tue, 30 Jan 2007 14:38:02 -0700Re: D3DX And Threading
Mon, 29 Jan 2007 11:21:35 -0700Re: SetVertexDeclaration problem
Fri, 26 Jan 2007 10:29:11 -0700Re: Multithread D3D leads to FindNextValidTechnique report D3D error
Wed, 24 Jan 2007 18:59:28 -0700Re: Determining Version of the Runtime
Wed, 24 Jan 2007 16:29:48 -0700Re: Determining Version of the Runtime
Tue, 23 Jan 2007 07:43:25 -0700Re: Performance DX10 vs DX9
Mon, 22 Jan 2007 15:10:53 -0700Re: Newbie question on skinning
Mon, 22 Jan 2007 11:04:38 -0700Re: Generating mipmaps
Wed, 17 Jan 2007 20:45:05 -0700Re: DirectX Viewer crash
Wed, 10 Jan 2007 14:28:58 -0700Re: texture mapping diagonal tear
Fri, 05 Jan 2007 09:44:22 -0700Re: Reboot after (silently) installing DirectX 9?
Wed, 03 Jan 2007 11:09:18 -0700Re: directx@microsoft.com responsiveness
Wed, 03 Jan 2007 00:11:16 -0700Re: directx@microsoft.com responsiveness
Tue, 26 Dec 2006 16:01:25 -0700Re: Max BackBuffer Size
Tue, 26 Dec 2006 09:13:25 -0700Re: Max BackBuffer Size
Wed, 20 Dec 2006 20:12:57 -0700Re: ID3DXFont + October 2006 DX9 SDK = Performance Problems?
Mon, 04 Dec 2006 13:31:12 -0700Re: Debug Runtime Output
Fri, 01 Dec 2006 14:58:02 -0700Re: Removal of Windows 9x/Me support
Fri, 01 Dec 2006 14:09:04 -0700Re: Removal of Windows 9x/Me support
Mon, 20 Nov 2006 16:50:27 -0700Re: Multipass Shader vs FFP multistage texture blending PERFORMANCE
Mon, 20 Nov 2006 16:32:20 -0700Re: Shader Validator on CreateDevice?
Mon, 20 Nov 2006 16:30:42 -0700Re: Shader Validator on CreateDevice?
Thu, 16 Nov 2006 17:18:58 -0700Re: Hardware VertexProcessing and Vertex Shaders (?)
Thu, 16 Nov 2006 16:00:08 -0700Re: 'Games for Windows'
Thu, 16 Nov 2006 15:52:28 -0700Re: ResultArg and D3DTA_TEMP
Thu, 16 Nov 2006 15:50:36 -0700Re: Hardware VertexProcessing and Vertex Shaders (?)
Fri, 10 Nov 2006 16:20:00 -0700Re: Homogeneous Coordinates, Depth Buffer Calculations & Fog
Tue, 07 Nov 2006 17:04:32 -0700Re: Detecting mipmap level in VS
Fri, 03 Nov 2006 10:59:08 -0700Re: Primitive count or vertex count is too big
Tue, 24 Oct 2006 15:18:46 -0600Re: conditional texture lookup performance
Wed, 18 Oct 2006 21:10:38 -0600Re: Clipping and Transformed Vertices
Thu, 12 Oct 2006 10:20:06 -0600Re: How does one create aligned surfaces?
Mon, 09 Oct 2006 10:53:26 -0600Re: Setting texture mapping on Mesh primitives
Thu, 05 Oct 2006 08:20:21 -0600Re: Technique and Effect Problems Loading Problems
Wed, 04 Oct 2006 14:12:48 -0600Re: Technique and Effect Problems Loading Problems
Wed, 04 Oct 2006 14:12:22 -0600Re: Technique and Effect Problems Loading Problems
Wed, 04 Oct 2006 10:05:26 -0600XNA Game Studio Express talk at Utah Code Camp event (Oct. 21st)
Wed, 04 Oct 2006 08:39:05 -0600Re: a web-based installer for DirectX
Mon, 02 Oct 2006 14:23:02 -0600Re: a web-based installer for DirectX
Sat, 30 Sep 2006 18:56:23 -0600Re: a web-based installer for DirectX
Thu, 28 Sep 2006 13:29:12 -0600Re: SetTechnique, FindNextValidTechnique, and GetTechniqueByName
Thu, 28 Sep 2006 13:27:32 -0600Re: SetTechnique, FindNextValidTechnique, and GetTechniqueByName
Thu, 28 Sep 2006 13:26:20 -0600Re: SetTechnique, FindNextValidTechnique, and GetTechniqueByName
Wed, 27 Sep 2006 19:23:46 -0600Re: a web-based installer for DirectX
Wed, 27 Sep 2006 17:21:46 -0600Re: a web-based installer for DirectX
Wed, 27 Sep 2006 15:35:19 -0600Re: a web-based installer for DirectX
Wed, 27 Sep 2006 14:37:12 -0600Re: SetTechnique, FindNextValidTechnique, and GetTechniqueByName
Wed, 27 Sep 2006 14:20:37 -0600Re: a web-based installer for DirectX
Wed, 27 Sep 2006 10:44:28 -0600Re: a web-based installer for DirectX
Tue, 26 Sep 2006 14:34:09 -0600a web-based installer for DirectX
Sun, 24 Sep 2006 23:40:58 -0600Re: GetFrontBufferData Failing with E_OUTOFMEMORY
Fri, 15 Sep 2006 16:22:55 -0600Re: Managed textures - performance question
Thu, 14 Sep 2006 19:59:39 -0600Re: Detecting DirectX Debug Runtime
Thu, 14 Sep 2006 19:56:07 -0600Re: Managed textures - performance question
Thu, 14 Sep 2006 19:53:04 -0600Re: Managed textures - performance question
Thu, 14 Sep 2006 08:06:40 -0600Re: Managed textures - performance question
Tue, 12 Sep 2006 10:25:26 -0600Re: SetTexture ans state management problems
Tue, 12 Sep 2006 10:22:46 -0600Re: D3DXWeldVertices bug
Mon, 11 Sep 2006 19:43:29 -0600Re: D3DXWeldVertices bug
Fri, 18 Aug 2006 20:54:14 -0600Re: DXUT for professional games(UNICODE?)
Fri, 18 Aug 2006 11:49:57 -0600Re: DXUT for professional games
Wed, 16 Aug 2006 13:46:00 -0600Re: D3DXSimplifyMesh performance
Tue, 15 Aug 2006 13:08:01 -0600Re: Sanity Check - Hardware Compressed Formats
Tue, 15 Aug 2006 10:28:32 -0600Re: Sanity Check - Hardware Compressed Formats
Mon, 14 Aug 2006 16:28:26 -0600Re: Sanity Check - Hardware Compressed Formats
Mon, 14 Aug 2006 06:53:10 -0600Re: [OT] Learning shaders
Wed, 09 Aug 2006 22:27:29 -0600Re: StretchRect and Refrast Changes.
Wed, 09 Aug 2006 13:19:42 -0600Re: StretchRect and Refrast Changes.
Tue, 08 Aug 2006 15:32:19 -0600Re: D3DXVec3TransformCoordArray Issue on AMD
Tue, 08 Aug 2006 14:31:24 -0600Re: D3DXVec3TransformCoordArray Issue on AMD
Tue, 08 Aug 2006 10:56:02 -0600Re: August SDK available
Tue, 08 Aug 2006 10:54:55 -0600Re: D3DXVec3TransformCoordArray Issue on AMD