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DateSubject
Mon, 23 Dec 2002 14:29:26 -0700Re: Managed DirectX9
Mon, 23 Dec 2002 14:27:01 -0700Re: Managed DirectX9
Mon, 23 Dec 2002 14:27:01 -0700Re: Managed DirectX9
Mon, 23 Dec 2002 12:31:50 -0700Re: Managed DirectX9
Mon, 23 Dec 2002 12:31:50 -0700Re: Managed DirectX9
Mon, 23 Dec 2002 09:39:25 -0700Re: VS 2003 and DX9
Mon, 23 Dec 2002 09:39:25 -0700Re: VS 2003 and DX9
Mon, 23 Dec 2002 09:29:41 -0700Re: VS 2003 and DX9
Mon, 23 Dec 2002 09:29:41 -0700Re: VS 2003 and DX9
Mon, 23 Dec 2002 08:51:41 -0700Re: Upgrading DX8 FX files to HLSL
Mon, 23 Dec 2002 08:51:41 -0700Re: Upgrading DX8 FX files to HLSL
Sun, 22 Dec 2002 19:36:23 -0700Re: VS and Fog
Sun, 22 Dec 2002 19:36:23 -0700Re: VS and Fog
Sun, 22 Dec 2002 14:41:01 -0700Re: DX9: New D3DX functionality
Sun, 22 Dec 2002 14:41:01 -0700Re: DX9: New D3DX functionality
Sun, 22 Dec 2002 14:32:01 -0700Re: DX9: New D3DX functionality
Sun, 22 Dec 2002 14:32:01 -0700Re: DX9: New D3DX functionality
Sun, 22 Dec 2002 12:20:10 -0700Re: Upgrading DX8 FX files to HLSL
Sun, 22 Dec 2002 12:20:10 -0700Re: Upgrading DX8 FX files to HLSL
Sun, 22 Dec 2002 12:05:57 -0700Re: DX9: New D3DX functionality
Sun, 22 Dec 2002 12:05:57 -0700Re: DX9: New D3DX functionality
Sun, 22 Dec 2002 09:08:25 -0700Re: VS and Fog
Sun, 22 Dec 2002 09:08:25 -0700Re: VS and Fog
Sun, 22 Dec 2002 09:06:43 -0700Re: Thanks! Now a question about moving on to DX9...
Sun, 22 Dec 2002 09:06:43 -0700Re: Thanks! Now a question about moving on to DX9...
Sun, 22 Dec 2002 09:03:58 -0700Re: NPatch support
Sun, 22 Dec 2002 09:03:58 -0700Re: NPatch support
Sun, 22 Dec 2002 08:55:59 -0700Re: Default Full Screen Appwizard
Sun, 22 Dec 2002 08:55:59 -0700Re: Default Full Screen Appwizard
Sat, 21 Dec 2002 17:06:13 -0700Re: OT:Future Generation GPUs rant
Sat, 21 Dec 2002 17:06:13 -0700Re: OT:Future Generation GPUs rant
Fri, 20 Dec 2002 17:20:05 -0700Re: DX9 Code Access Security Permissions
Fri, 20 Dec 2002 17:20:05 -0700Re: DX9 Code Access Security Permissions
Thu, 19 Dec 2002 11:52:24 -0700Re: Anisotropy - Quick question
Thu, 19 Dec 2002 11:52:24 -0700Re: Anisotropy - Quick question
Thu, 19 Dec 2002 11:49:25 -0700Re: Future Generation GPUs rant
Thu, 19 Dec 2002 11:49:25 -0700Re: Future Generation GPUs rant
Thu, 19 Dec 2002 11:16:58 -0700Re: Future Generation GPUs rant
Thu, 19 Dec 2002 11:16:58 -0700Re: Future Generation GPUs rant
Thu, 19 Dec 2002 08:58:31 -0700Re: D3DXConvertMeshSubsetToSingleStrip
Thu, 19 Dec 2002 08:58:31 -0700Re: D3DXConvertMeshSubsetToSingleStrip
Wed, 18 Dec 2002 18:01:59 -0700its that time of year again...
Wed, 18 Dec 2002 18:01:59 -0700its that time of year again...
Wed, 18 Dec 2002 17:13:10 -0700Re: Why crashes sw tnl and hw tnl not ?
Wed, 18 Dec 2002 17:13:10 -0700Re: Why crashes sw tnl and hw tnl not ?
Wed, 18 Dec 2002 11:59:55 -0700Re: Why crashes sw tnl and hw tnl not ?
Wed, 18 Dec 2002 11:59:55 -0700Re: Why crashes sw tnl and hw tnl not ?
Wed, 18 Dec 2002 08:05:36 -0700Re: Hardware and Software Vertex Processing
Wed, 18 Dec 2002 08:05:36 -0700Re: Hardware and Software Vertex Processing
Tue, 17 Dec 2002 10:51:17 -0700Re: Calculating visible UV regions
Tue, 17 Dec 2002 10:51:17 -0700Re: Calculating visible UV regions
Tue, 17 Dec 2002 10:49:47 -0700Re: using BUMPENVMAP with cube textures
Tue, 17 Dec 2002 10:49:47 -0700Re: using BUMPENVMAP with cube textures
Tue, 17 Dec 2002 09:38:34 -0700Re: Windows dialog box's in full screen.
Tue, 17 Dec 2002 09:38:34 -0700Re: Windows dialog box's in full screen.
Tue, 17 Dec 2002 09:36:56 -0700Re: Windows dialog box's in full screen.
Tue, 17 Dec 2002 09:36:56 -0700Re: Windows dialog box's in full screen.
Tue, 17 Dec 2002 09:29:40 -0700Re: Texture coordinates
Tue, 17 Dec 2002 09:29:40 -0700Re: Texture coordinates
Mon, 16 Dec 2002 17:58:02 -0700Re: Help with lights
Mon, 16 Dec 2002 17:58:02 -0700Re: Help with lights
Mon, 16 Dec 2002 13:24:32 -0700Re: Help with lights
Mon, 16 Dec 2002 13:24:32 -0700Re: Help with lights
Sat, 14 Dec 2002 13:07:11 -0700Re: Prelit vertices and normals
Sat, 14 Dec 2002 13:07:11 -0700Re: Prelit vertices and normals
Sat, 14 Dec 2002 10:16:58 -0700Re: D3DXCreateSkinMeshFVF and PaletteSkin.
Sat, 14 Dec 2002 10:16:58 -0700Re: D3DXCreateSkinMeshFVF and PaletteSkin.
Fri, 13 Dec 2002 13:03:17 -0700Re: Prelit vertices and normals
Fri, 13 Dec 2002 13:03:17 -0700Re: Prelit vertices and normals
Fri, 13 Dec 2002 12:55:12 -0700Re: Windows dialog box's in full screen.
Fri, 13 Dec 2002 12:55:12 -0700Re: Windows dialog box's in full screen.
Fri, 13 Dec 2002 12:53:22 -0700Re: easiest way to combine audio/video?
Fri, 13 Dec 2002 12:53:22 -0700Re: easiest way to combine audio/video?
Fri, 13 Dec 2002 10:43:25 -0700Re: Prelit vertices and normals
Fri, 13 Dec 2002 10:43:25 -0700Re: Prelit vertices and normals
Fri, 13 Dec 2002 10:22:01 -0700Re: Prelit vertices and normals
Fri, 13 Dec 2002 10:22:01 -0700Re: Prelit vertices and normals
Fri, 13 Dec 2002 10:05:28 -0700Re: DirectDraw or DirectXGraphics
Fri, 13 Dec 2002 10:05:28 -0700Re: DirectDraw or DirectXGraphics
Fri, 13 Dec 2002 10:03:41 -0700Re: 32 Bits indexes...
Fri, 13 Dec 2002 10:03:41 -0700Re: 32 Bits indexes...
Fri, 13 Dec 2002 10:00:56 -0700Re: Prelit vertices and normals
Fri, 13 Dec 2002 10:00:56 -0700Re: Prelit vertices and normals
Fri, 13 Dec 2002 09:59:21 -0700Re: Windows dialog box's in full screen.
Fri, 13 Dec 2002 09:59:21 -0700Re: Windows dialog box's in full screen.
Fri, 13 Dec 2002 09:58:45 -0700Re: Windows dialog box's in full screen.
Fri, 13 Dec 2002 09:58:45 -0700Re: Windows dialog box's in full screen.
Thu, 12 Dec 2002 22:38:24 -0700Re: DirectDraw or DirectXGraphics
Thu, 12 Dec 2002 22:38:24 -0700Re: DirectDraw or DirectXGraphics
Thu, 12 Dec 2002 10:54:54 -0700Re: Windows dialog box's in full screen.
Thu, 12 Dec 2002 10:54:54 -0700Re: Windows dialog box's in full screen.
Thu, 12 Dec 2002 09:29:06 -0700Re: the best way to handle vs is...?
Thu, 12 Dec 2002 09:29:06 -0700Re: the best way to handle vs is...?
Thu, 12 Dec 2002 09:27:25 -0700Re: Multitexturing
Thu, 12 Dec 2002 09:27:25 -0700Re: Multitexturing
Tue, 10 Dec 2002 11:30:28 -0700Re: Multi-sample RenderTargets
Tue, 10 Dec 2002 11:30:28 -0700Re: Multi-sample RenderTargets
Tue, 10 Dec 2002 11:01:32 -0700Re: Multi-sample RenderTargets
Tue, 10 Dec 2002 11:01:32 -0700Re: Multi-sample RenderTargets
Tue, 10 Dec 2002 10:20:24 -0700Re: Mesh Primitive Types
Tue, 10 Dec 2002 10:20:24 -0700Re: Mesh Primitive Types