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Page 31

DateSubject
Tue, 10 Dec 2002 10:20:24 -0700Re: Mesh Primitive Types
Mon, 09 Dec 2002 16:27:24 -0700Re: D3DRS_SRCBLEND (was: Question about 2D rendering)
Mon, 09 Dec 2002 16:27:24 -0700Re: D3DRS_SRCBLEND (was: Question about 2D rendering)
Mon, 09 Dec 2002 16:24:36 -0700Re: Detonator 40.xx and DirectDraw?
Mon, 09 Dec 2002 16:24:36 -0700Re: Detonator 40.xx and DirectDraw?
Mon, 09 Dec 2002 15:11:25 -0700Re: D3DRS_SRCBLEND (was: Question about 2D rendering)
Mon, 09 Dec 2002 15:11:25 -0700Re: D3DRS_SRCBLEND (was: Question about 2D rendering)
Mon, 09 Dec 2002 14:57:09 -0700Re: Detonator 40.xx and DirectDraw?
Mon, 09 Dec 2002 14:57:09 -0700Re: Detonator 40.xx and DirectDraw?
Mon, 09 Dec 2002 14:40:50 -0700Re: D3DRS_SRCBLEND (was: Question about 2D rendering)
Mon, 09 Dec 2002 14:40:50 -0700Re: D3DRS_SRCBLEND (was: Question about 2D rendering)
Mon, 09 Dec 2002 14:40:03 -0700Re: D3DRS_SRCBLEND (was: Question about 2D rendering)
Mon, 09 Dec 2002 14:40:03 -0700Re: D3DRS_SRCBLEND (was: Question about 2D rendering)
Mon, 09 Dec 2002 13:45:14 -0700Re: D3DRS_SRCBLEND (was: Question about 2D rendering)
Mon, 09 Dec 2002 13:45:14 -0700Re: D3DRS_SRCBLEND (was: Question about 2D rendering)
Mon, 09 Dec 2002 12:41:17 -0700Re: D3DRS_SRCBLEND (was: Question about 2D rendering)
Mon, 09 Dec 2002 12:41:17 -0700Re: D3DRS_SRCBLEND (was: Question about 2D rendering)
Mon, 09 Dec 2002 12:24:41 -0700Re: DirectX Wrapper Libraries
Mon, 09 Dec 2002 12:24:41 -0700Re: DirectX Wrapper Libraries
Mon, 09 Dec 2002 12:20:39 -0700Re: Particle engine optimization
Mon, 09 Dec 2002 12:20:39 -0700Re: Particle engine optimization
Mon, 09 Dec 2002 12:19:16 -0700Re: Particle engine optimization
Mon, 09 Dec 2002 12:19:16 -0700Re: Particle engine optimization
Mon, 09 Dec 2002 12:08:30 -0700Re: DirectX Version Number
Mon, 09 Dec 2002 12:08:30 -0700Re: DirectX Version Number
Mon, 09 Dec 2002 10:32:23 -0700Re: Question about 2D rendering
Mon, 09 Dec 2002 10:32:23 -0700Re: Question about 2D rendering
Mon, 09 Dec 2002 10:09:30 -0700D3DRS_SRCBLEND (was: Question about 2D rendering)
Mon, 09 Dec 2002 10:09:30 -0700D3DRS_SRCBLEND (was: Question about 2D rendering)
Mon, 09 Dec 2002 10:03:29 -0700Re: Question about 2D rendering
Mon, 09 Dec 2002 10:03:29 -0700Re: Question about 2D rendering
Sat, 07 Dec 2002 11:28:18 -0700Re: Stereo
Sat, 07 Dec 2002 11:28:18 -0700Re: Stereo
Fri, 06 Dec 2002 15:08:13 -0700Re: Stretching under DX8 (was D3D and video)
Fri, 06 Dec 2002 15:08:13 -0700Re: Stretching under DX8 (was D3D and video)
Fri, 06 Dec 2002 14:12:09 -0700Re: Stretching under DX8 (was D3D and video)
Fri, 06 Dec 2002 14:12:09 -0700Re: Stretching under DX8 (was D3D and video)
Fri, 06 Dec 2002 13:48:14 -0700Re: Stretching under DX8 (was D3D and video)
Fri, 06 Dec 2002 13:48:14 -0700Re: Stretching under DX8 (was D3D and video)
Fri, 06 Dec 2002 13:45:45 -0700Re: Large screenshots
Fri, 06 Dec 2002 13:45:45 -0700Re: Large screenshots
Thu, 05 Dec 2002 17:21:56 -0700Re: Stretching under DX8 (was D3D and video)
Thu, 05 Dec 2002 17:21:56 -0700Re: Stretching under DX8 (was D3D and video)
Thu, 05 Dec 2002 15:52:02 -0700Re: Large screenshots
Thu, 05 Dec 2002 15:52:02 -0700Re: Large screenshots
Thu, 05 Dec 2002 15:26:13 -0700Re: D3D and video
Thu, 05 Dec 2002 15:26:13 -0700Re: D3D and video
Thu, 05 Dec 2002 15:24:18 -0700Re: Large screenshots
Thu, 05 Dec 2002 15:24:18 -0700Re: Large screenshots
Thu, 05 Dec 2002 09:23:04 -0700Re: Large screenshots
Thu, 05 Dec 2002 09:23:04 -0700Re: Large screenshots
Thu, 05 Dec 2002 09:20:36 -0700Re: Skinned Mesh to use bones
Thu, 05 Dec 2002 09:20:36 -0700Re: Skinned Mesh to use bones
Mon, 02 Dec 2002 11:05:38 -0700Re: DirectX v8.1 - GetBits()
Mon, 02 Dec 2002 11:05:38 -0700Re: DirectX v8.1 - GetBits()
Sat, 30 Nov 2002 11:35:43 -0700Re: Pixel shader details
Sat, 30 Nov 2002 11:35:43 -0700Re: Pixel shader details
Fri, 29 Nov 2002 15:42:28 -0700Re: Pixel shader details
Fri, 29 Nov 2002 15:42:28 -0700Re: Pixel shader details
Thu, 28 Nov 2002 10:37:21 -0700Re: For render to texture, Lineared or swizzled?
Thu, 28 Nov 2002 10:37:21 -0700Re: For render to texture, Lineared or swizzled?
Thu, 28 Nov 2002 09:20:05 -0700Re: For render to texture, Lineared or swizzled?
Thu, 28 Nov 2002 09:20:05 -0700Re: For render to texture, Lineared or swizzled?
Wed, 27 Nov 2002 15:17:47 -0700Re: Program Stall
Wed, 27 Nov 2002 15:17:47 -0700Re: Program Stall
Wed, 27 Nov 2002 09:29:00 -0700Re: Extracting Viewport Information On a Pure Device
Wed, 27 Nov 2002 09:29:00 -0700Re: Extracting Viewport Information On a Pure Device
Wed, 27 Nov 2002 09:19:42 -0700Re: Can my app check if Debug or Retail DLL's are installed?
Wed, 27 Nov 2002 09:19:42 -0700Re: Can my app check if Debug or Retail DLL's are installed?
Tue, 26 Nov 2002 23:04:16 -0700Re: Extracting Viewport Information On a Pure Device
Tue, 26 Nov 2002 23:04:16 -0700Re: Extracting Viewport Information On a Pure Device
Mon, 25 Nov 2002 20:17:27 -0700Re: Can my app check if Debug or Retail DLL's are installed?
Mon, 25 Nov 2002 20:17:27 -0700Re: Can my app check if Debug or Retail DLL's are installed?
Mon, 25 Nov 2002 20:09:50 -0700Re: Program Stall
Mon, 25 Nov 2002 20:09:50 -0700Re: Program Stall
Mon, 25 Nov 2002 18:08:59 -0700Re: Program Stall
Mon, 25 Nov 2002 18:08:59 -0700Re: Program Stall
Mon, 25 Nov 2002 15:41:41 -0700Re: Can my app check if Debug or Retail DLL's are installed?
Mon, 25 Nov 2002 15:41:41 -0700Re: Can my app check if Debug or Retail DLL's are installed?
Mon, 25 Nov 2002 15:08:58 -0700Re: Can my app check if Debug or Retail DLL's are installed?
Mon, 25 Nov 2002 15:08:58 -0700Re: Can my app check if Debug or Retail DLL's are installed?
Sun, 24 Nov 2002 16:46:40 -0700Re: DrawPrimitive
Sun, 24 Nov 2002 16:46:40 -0700Re: DrawPrimitive
Sun, 24 Nov 2002 13:13:06 -0700Re: DrawPrimitive
Sun, 24 Nov 2002 13:13:06 -0700Re: DrawPrimitive
Sat, 23 Nov 2002 10:27:00 -0700Re: Copy surface to surface (D3D)
Sat, 23 Nov 2002 10:27:00 -0700Re: Copy surface to surface (D3D)
Fri, 22 Nov 2002 16:34:02 -0700Re: Problems with 2D in 3D
Fri, 22 Nov 2002 16:34:02 -0700Re: Problems with 2D in 3D
Thu, 21 Nov 2002 17:12:59 -0700Re: missing polygons
Thu, 21 Nov 2002 17:12:59 -0700Re: missing polygons
Thu, 21 Nov 2002 10:05:02 -0700Re: 2D in a vertex shader.
Thu, 21 Nov 2002 10:05:02 -0700Re: 2D in a vertex shader.
Thu, 21 Nov 2002 09:48:50 -0700Re: Why does this hang?
Thu, 21 Nov 2002 09:48:50 -0700Re: Why does this hang?
Wed, 20 Nov 2002 22:58:31 -0700Re: Why does this hang?
Wed, 20 Nov 2002 22:58:31 -0700Re: Why does this hang?
Wed, 20 Nov 2002 16:27:50 -0700Re: Copy surface to surface (D3D)
Wed, 20 Nov 2002 16:27:50 -0700Re: Copy surface to surface (D3D)
Wed, 20 Nov 2002 15:48:00 -0700Re: Vertex to Bone affiliation
Wed, 20 Nov 2002 15:48:00 -0700Re: Vertex to Bone affiliation