| Date | Subject |
| Tue, 10 Dec 2002 10:20:24 -0700 | Re: Mesh Primitive Types |
| Mon, 09 Dec 2002 16:27:24 -0700 | Re: D3DRS_SRCBLEND (was: Question about 2D rendering) |
| Mon, 09 Dec 2002 16:27:24 -0700 | Re: D3DRS_SRCBLEND (was: Question about 2D rendering) |
| Mon, 09 Dec 2002 16:24:36 -0700 | Re: Detonator 40.xx and DirectDraw? |
| Mon, 09 Dec 2002 16:24:36 -0700 | Re: Detonator 40.xx and DirectDraw? |
| Mon, 09 Dec 2002 15:11:25 -0700 | Re: D3DRS_SRCBLEND (was: Question about 2D rendering) |
| Mon, 09 Dec 2002 15:11:25 -0700 | Re: D3DRS_SRCBLEND (was: Question about 2D rendering) |
| Mon, 09 Dec 2002 14:57:09 -0700 | Re: Detonator 40.xx and DirectDraw? |
| Mon, 09 Dec 2002 14:57:09 -0700 | Re: Detonator 40.xx and DirectDraw? |
| Mon, 09 Dec 2002 14:40:50 -0700 | Re: D3DRS_SRCBLEND (was: Question about 2D rendering) |
| Mon, 09 Dec 2002 14:40:50 -0700 | Re: D3DRS_SRCBLEND (was: Question about 2D rendering) |
| Mon, 09 Dec 2002 14:40:03 -0700 | Re: D3DRS_SRCBLEND (was: Question about 2D rendering) |
| Mon, 09 Dec 2002 14:40:03 -0700 | Re: D3DRS_SRCBLEND (was: Question about 2D rendering) |
| Mon, 09 Dec 2002 13:45:14 -0700 | Re: D3DRS_SRCBLEND (was: Question about 2D rendering) |
| Mon, 09 Dec 2002 13:45:14 -0700 | Re: D3DRS_SRCBLEND (was: Question about 2D rendering) |
| Mon, 09 Dec 2002 12:41:17 -0700 | Re: D3DRS_SRCBLEND (was: Question about 2D rendering) |
| Mon, 09 Dec 2002 12:41:17 -0700 | Re: D3DRS_SRCBLEND (was: Question about 2D rendering) |
| Mon, 09 Dec 2002 12:24:41 -0700 | Re: DirectX Wrapper Libraries |
| Mon, 09 Dec 2002 12:24:41 -0700 | Re: DirectX Wrapper Libraries |
| Mon, 09 Dec 2002 12:20:39 -0700 | Re: Particle engine optimization |
| Mon, 09 Dec 2002 12:20:39 -0700 | Re: Particle engine optimization |
| Mon, 09 Dec 2002 12:19:16 -0700 | Re: Particle engine optimization |
| Mon, 09 Dec 2002 12:19:16 -0700 | Re: Particle engine optimization |
| Mon, 09 Dec 2002 12:08:30 -0700 | Re: DirectX Version Number |
| Mon, 09 Dec 2002 12:08:30 -0700 | Re: DirectX Version Number |
| Mon, 09 Dec 2002 10:32:23 -0700 | Re: Question about 2D rendering |
| Mon, 09 Dec 2002 10:32:23 -0700 | Re: Question about 2D rendering |
| Mon, 09 Dec 2002 10:09:30 -0700 | D3DRS_SRCBLEND (was: Question about 2D rendering) |
| Mon, 09 Dec 2002 10:09:30 -0700 | D3DRS_SRCBLEND (was: Question about 2D rendering) |
| Mon, 09 Dec 2002 10:03:29 -0700 | Re: Question about 2D rendering |
| Mon, 09 Dec 2002 10:03:29 -0700 | Re: Question about 2D rendering |
| Sat, 07 Dec 2002 11:28:18 -0700 | Re: Stereo |
| Sat, 07 Dec 2002 11:28:18 -0700 | Re: Stereo |
| Fri, 06 Dec 2002 15:08:13 -0700 | Re: Stretching under DX8 (was D3D and video) |
| Fri, 06 Dec 2002 15:08:13 -0700 | Re: Stretching under DX8 (was D3D and video) |
| Fri, 06 Dec 2002 14:12:09 -0700 | Re: Stretching under DX8 (was D3D and video) |
| Fri, 06 Dec 2002 14:12:09 -0700 | Re: Stretching under DX8 (was D3D and video) |
| Fri, 06 Dec 2002 13:48:14 -0700 | Re: Stretching under DX8 (was D3D and video) |
| Fri, 06 Dec 2002 13:48:14 -0700 | Re: Stretching under DX8 (was D3D and video) |
| Fri, 06 Dec 2002 13:45:45 -0700 | Re: Large screenshots |
| Fri, 06 Dec 2002 13:45:45 -0700 | Re: Large screenshots |
| Thu, 05 Dec 2002 17:21:56 -0700 | Re: Stretching under DX8 (was D3D and video) |
| Thu, 05 Dec 2002 17:21:56 -0700 | Re: Stretching under DX8 (was D3D and video) |
| Thu, 05 Dec 2002 15:52:02 -0700 | Re: Large screenshots |
| Thu, 05 Dec 2002 15:52:02 -0700 | Re: Large screenshots |
| Thu, 05 Dec 2002 15:26:13 -0700 | Re: D3D and video |
| Thu, 05 Dec 2002 15:26:13 -0700 | Re: D3D and video |
| Thu, 05 Dec 2002 15:24:18 -0700 | Re: Large screenshots |
| Thu, 05 Dec 2002 15:24:18 -0700 | Re: Large screenshots |
| Thu, 05 Dec 2002 09:23:04 -0700 | Re: Large screenshots |
| Thu, 05 Dec 2002 09:23:04 -0700 | Re: Large screenshots |
| Thu, 05 Dec 2002 09:20:36 -0700 | Re: Skinned Mesh to use bones |
| Thu, 05 Dec 2002 09:20:36 -0700 | Re: Skinned Mesh to use bones |
| Mon, 02 Dec 2002 11:05:38 -0700 | Re: DirectX v8.1 - GetBits() |
| Mon, 02 Dec 2002 11:05:38 -0700 | Re: DirectX v8.1 - GetBits() |
| Sat, 30 Nov 2002 11:35:43 -0700 | Re: Pixel shader details |
| Sat, 30 Nov 2002 11:35:43 -0700 | Re: Pixel shader details |
| Fri, 29 Nov 2002 15:42:28 -0700 | Re: Pixel shader details |
| Fri, 29 Nov 2002 15:42:28 -0700 | Re: Pixel shader details |
| Thu, 28 Nov 2002 10:37:21 -0700 | Re: For render to texture, Lineared or swizzled? |
| Thu, 28 Nov 2002 10:37:21 -0700 | Re: For render to texture, Lineared or swizzled? |
| Thu, 28 Nov 2002 09:20:05 -0700 | Re: For render to texture, Lineared or swizzled? |
| Thu, 28 Nov 2002 09:20:05 -0700 | Re: For render to texture, Lineared or swizzled? |
| Wed, 27 Nov 2002 15:17:47 -0700 | Re: Program Stall |
| Wed, 27 Nov 2002 15:17:47 -0700 | Re: Program Stall |
| Wed, 27 Nov 2002 09:29:00 -0700 | Re: Extracting Viewport Information On a Pure Device |
| Wed, 27 Nov 2002 09:29:00 -0700 | Re: Extracting Viewport Information On a Pure Device |
| Wed, 27 Nov 2002 09:19:42 -0700 | Re: Can my app check if Debug or Retail DLL's are installed? |
| Wed, 27 Nov 2002 09:19:42 -0700 | Re: Can my app check if Debug or Retail DLL's are installed? |
| Tue, 26 Nov 2002 23:04:16 -0700 | Re: Extracting Viewport Information On a Pure Device |
| Tue, 26 Nov 2002 23:04:16 -0700 | Re: Extracting Viewport Information On a Pure Device |
| Mon, 25 Nov 2002 20:17:27 -0700 | Re: Can my app check if Debug or Retail DLL's are installed? |
| Mon, 25 Nov 2002 20:17:27 -0700 | Re: Can my app check if Debug or Retail DLL's are installed? |
| Mon, 25 Nov 2002 20:09:50 -0700 | Re: Program Stall |
| Mon, 25 Nov 2002 20:09:50 -0700 | Re: Program Stall |
| Mon, 25 Nov 2002 18:08:59 -0700 | Re: Program Stall |
| Mon, 25 Nov 2002 18:08:59 -0700 | Re: Program Stall |
| Mon, 25 Nov 2002 15:41:41 -0700 | Re: Can my app check if Debug or Retail DLL's are installed? |
| Mon, 25 Nov 2002 15:41:41 -0700 | Re: Can my app check if Debug or Retail DLL's are installed? |
| Mon, 25 Nov 2002 15:08:58 -0700 | Re: Can my app check if Debug or Retail DLL's are installed? |
| Mon, 25 Nov 2002 15:08:58 -0700 | Re: Can my app check if Debug or Retail DLL's are installed? |
| Sun, 24 Nov 2002 16:46:40 -0700 | Re: DrawPrimitive |
| Sun, 24 Nov 2002 16:46:40 -0700 | Re: DrawPrimitive |
| Sun, 24 Nov 2002 13:13:06 -0700 | Re: DrawPrimitive |
| Sun, 24 Nov 2002 13:13:06 -0700 | Re: DrawPrimitive |
| Sat, 23 Nov 2002 10:27:00 -0700 | Re: Copy surface to surface (D3D) |
| Sat, 23 Nov 2002 10:27:00 -0700 | Re: Copy surface to surface (D3D) |
| Fri, 22 Nov 2002 16:34:02 -0700 | Re: Problems with 2D in 3D |
| Fri, 22 Nov 2002 16:34:02 -0700 | Re: Problems with 2D in 3D |
| Thu, 21 Nov 2002 17:12:59 -0700 | Re: missing polygons |
| Thu, 21 Nov 2002 17:12:59 -0700 | Re: missing polygons |
| Thu, 21 Nov 2002 10:05:02 -0700 | Re: 2D in a vertex shader. |
| Thu, 21 Nov 2002 10:05:02 -0700 | Re: 2D in a vertex shader. |
| Thu, 21 Nov 2002 09:48:50 -0700 | Re: Why does this hang? |
| Thu, 21 Nov 2002 09:48:50 -0700 | Re: Why does this hang? |
| Wed, 20 Nov 2002 22:58:31 -0700 | Re: Why does this hang? |
| Wed, 20 Nov 2002 22:58:31 -0700 | Re: Why does this hang? |
| Wed, 20 Nov 2002 16:27:50 -0700 | Re: Copy surface to surface (D3D) |
| Wed, 20 Nov 2002 16:27:50 -0700 | Re: Copy surface to surface (D3D) |
| Wed, 20 Nov 2002 15:48:00 -0700 | Re: Vertex to Bone affiliation |
| Wed, 20 Nov 2002 15:48:00 -0700 | Re: Vertex to Bone affiliation |