| Date | Subject |
| Mon, 11 Nov 2002 12:11:54 -0700 | Re: Normal Mapping |
| Sun, 10 Nov 2002 18:03:45 -0700 | Re: DX9 ETA? |
| Sun, 10 Nov 2002 18:03:45 -0700 | Re: DX9 ETA? |
| Sun, 10 Nov 2002 14:16:46 -0700 | Re: Spontaneous minimization |
| Sun, 10 Nov 2002 14:16:46 -0700 | Re: Spontaneous minimization |
| Sat, 09 Nov 2002 16:43:14 -0700 | Re: DX8 VB pooling |
| Sat, 09 Nov 2002 16:43:14 -0700 | Re: DX8 VB pooling |
| Sat, 09 Nov 2002 15:05:32 -0700 | Re: Max 4.0 exporter & Multiple Animations |
| Sat, 09 Nov 2002 15:05:32 -0700 | Re: Max 4.0 exporter & Multiple Animations |
| Sat, 09 Nov 2002 13:03:14 -0700 | Re: LPD3DXPMESH -> LPD3DXMESH! |
| Sat, 09 Nov 2002 13:03:14 -0700 | Re: LPD3DXPMESH -> LPD3DXMESH! |
| Sat, 09 Nov 2002 00:51:03 -0700 | Re: Which is faster? |
| Sat, 09 Nov 2002 00:51:03 -0700 | Re: Which is faster? |
| Fri, 08 Nov 2002 13:44:35 -0700 | Re: Skinned Mesh example "tiny.x" in the SDK |
| Fri, 08 Nov 2002 13:44:35 -0700 | Re: Skinned Mesh example "tiny.x" in the SDK |
| Fri, 08 Nov 2002 10:42:18 -0700 | Re: OT VC++ / DirectX SDK 8.1 compile problem |
| Fri, 08 Nov 2002 10:42:18 -0700 | Re: OT VC++ / DirectX SDK 8.1 compile problem |
| Thu, 07 Nov 2002 10:36:53 -0700 | Re: ID3DXSkinMesh |
| Thu, 07 Nov 2002 10:36:53 -0700 | Re: ID3DXSkinMesh |
| Thu, 07 Nov 2002 10:16:59 -0700 | Re: difference between openGL and Direct 3d. |
| Thu, 07 Nov 2002 10:16:59 -0700 | Re: difference between openGL and Direct 3d. |
| Thu, 07 Nov 2002 09:40:20 -0700 | Re: using 3ds models |
| Thu, 07 Nov 2002 09:40:20 -0700 | Re: using 3ds models |
| Thu, 07 Nov 2002 09:35:01 -0700 | Re: Multiple Viewports |
| Thu, 07 Nov 2002 09:35:01 -0700 | Re: Multiple Viewports |
| Thu, 07 Nov 2002 09:32:16 -0700 | Re: Multiple Viewports Flickering problems |
| Thu, 07 Nov 2002 09:32:16 -0700 | Re: Multiple Viewports Flickering problems |
| Thu, 07 Nov 2002 09:24:14 -0700 | Re: difference between openGL and Direct 3d. |
| Thu, 07 Nov 2002 09:24:14 -0700 | Re: difference between openGL and Direct 3d. |
| Wed, 06 Nov 2002 12:27:08 -0700 | Re: Alt+Tab issue in WinXP |
| Wed, 06 Nov 2002 12:27:08 -0700 | Re: Alt+Tab issue in WinXP |
| Wed, 06 Nov 2002 11:23:20 -0700 | Re: Alt+Tab issue in WinXP |
| Wed, 06 Nov 2002 11:23:20 -0700 | Re: Alt+Tab issue in WinXP |
| Wed, 06 Nov 2002 09:48:22 -0700 | Re: Alt+Tab issue in WinXP |
| Wed, 06 Nov 2002 09:48:22 -0700 | Re: Alt+Tab issue in WinXP |
| Tue, 05 Nov 2002 13:10:09 -0700 | Re: slowdown after Static VB's second lock. |
| Tue, 05 Nov 2002 13:10:09 -0700 | Re: slowdown after Static VB's second lock. |
| Tue, 05 Nov 2002 12:41:58 -0700 | Re: Pixel Shader dp3 vs. mov |
| Tue, 05 Nov 2002 12:41:58 -0700 | Re: Pixel Shader dp3 vs. mov |
| Tue, 05 Nov 2002 12:17:12 -0700 | Re: slowdown after Static VB's second lock. |
| Tue, 05 Nov 2002 12:17:12 -0700 | Re: slowdown after Static VB's second lock. |
| Tue, 05 Nov 2002 11:56:16 -0700 | Re: slowdown after Static VB's second lock. |
| Tue, 05 Nov 2002 11:56:16 -0700 | Re: slowdown after Static VB's second lock. |
| Tue, 05 Nov 2002 11:53:44 -0700 | Re: pixel shader's unknown dependencies? |
| Tue, 05 Nov 2002 11:53:44 -0700 | Re: pixel shader's unknown dependencies? |
| Tue, 05 Nov 2002 08:31:43 -0700 | Re: slowdown after Static VB's second lock. |
| Tue, 05 Nov 2002 08:31:43 -0700 | Re: slowdown after Static VB's second lock. |
| Tue, 05 Nov 2002 08:13:11 -0700 | Re: slowdown after Static VB's second lock. |
| Tue, 05 Nov 2002 08:13:11 -0700 | Re: slowdown after Static VB's second lock. |
| Mon, 04 Nov 2002 10:29:35 -0700 | Re: GUI System Under DirectX 8.1 |
| Mon, 04 Nov 2002 10:29:35 -0700 | Re: GUI System Under DirectX 8.1 |
| Mon, 04 Nov 2002 10:28:39 -0700 | Re: pixel shader's unknown dependencies? |
| Mon, 04 Nov 2002 10:28:39 -0700 | Re: pixel shader's unknown dependencies? |
| Mon, 04 Nov 2002 09:36:48 -0700 | Re: NV texture compression tool |
| Mon, 04 Nov 2002 09:36:48 -0700 | Re: NV texture compression tool |
| Mon, 04 Nov 2002 09:14:56 -0700 | Re: GUI System Under DirectX 8.1 |
| Mon, 04 Nov 2002 09:14:56 -0700 | Re: GUI System Under DirectX 8.1 |
| Sun, 03 Nov 2002 12:39:13 -0700 | Re: HUD and text display |
| Sun, 03 Nov 2002 12:39:13 -0700 | Re: HUD and text display |
| Fri, 01 Nov 2002 15:32:47 -0700 | Re: ID3DXSprite efficiency and efectiveness |
| Fri, 01 Nov 2002 15:32:47 -0700 | Re: ID3DXSprite efficiency and efectiveness |
| Fri, 01 Nov 2002 12:41:15 -0700 | Re: pixel shader's unknown dependencies? |
| Fri, 01 Nov 2002 12:41:15 -0700 | Re: pixel shader's unknown dependencies? |
| Fri, 01 Nov 2002 10:52:48 -0700 | Re: Using DirectShow to save MPEG, AVI and MOV movies? |
| Fri, 01 Nov 2002 10:52:48 -0700 | Re: Using DirectShow to save MPEG, AVI and MOV movies? |
| Fri, 01 Nov 2002 00:00:55 -0700 | Re: Advanced Vertex Buffer Caching |
| Fri, 01 Nov 2002 00:00:55 -0700 | Re: Advanced Vertex Buffer Caching |
| Thu, 31 Oct 2002 16:17:37 -0700 | Re: ID3DXSprite efficiency and efectiveness |
| Thu, 31 Oct 2002 16:17:37 -0700 | Re: ID3DXSprite efficiency and efectiveness |
| Thu, 31 Oct 2002 15:41:53 -0700 | Re: ID3DXSprite efficiency and efectiveness |
| Thu, 31 Oct 2002 15:41:53 -0700 | Re: ID3DXSprite efficiency and efectiveness |
| Thu, 31 Oct 2002 14:09:29 -0700 | Re: direct audio-playing large wav files (background music) |
| Thu, 31 Oct 2002 14:09:29 -0700 | Re: direct audio-playing large wav files (background music) |
| Thu, 31 Oct 2002 12:58:01 -0700 | Re: Advanced Vertex Buffer Caching |
| Thu, 31 Oct 2002 12:58:01 -0700 | Re: Advanced Vertex Buffer Caching |
| Thu, 31 Oct 2002 07:57:49 -0700 | Re: Progressive Meshs |
| Thu, 31 Oct 2002 07:57:49 -0700 | Re: Progressive Meshs |
| Thu, 31 Oct 2002 07:55:51 -0700 | Re: DrawPrimitiveUP |
| Thu, 31 Oct 2002 07:55:51 -0700 | Re: DrawPrimitiveUP |
| Wed, 30 Oct 2002 10:13:14 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 10:13:14 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 09:52:18 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 09:52:18 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 09:42:48 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 09:42:48 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 09:23:10 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 09:23:10 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 09:19:26 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 09:19:26 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 08:46:59 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 08:46:59 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 08:45:32 -0700 | Re: Compressed Volume Texture in Video Memory |
| Wed, 30 Oct 2002 08:45:32 -0700 | Re: Compressed Volume Texture in Video Memory |
| Wed, 30 Oct 2002 08:44:18 -0700 | Re: Loading mesh from memory ! |
| Wed, 30 Oct 2002 08:44:18 -0700 | Re: Loading mesh from memory ! |
| Tue, 29 Oct 2002 15:00:01 -0700 | Re: DX AppWizard Question |
| Tue, 29 Oct 2002 15:00:01 -0700 | Re: DX AppWizard Question |
| Tue, 29 Oct 2002 10:41:25 -0700 | Re: Anisotropic filtering question |
| Tue, 29 Oct 2002 10:41:25 -0700 | Re: Anisotropic filtering question |
| Tue, 29 Oct 2002 10:22:17 -0700 | Re: Compressed Volume Texture in Video Memory |
| Tue, 29 Oct 2002 10:22:17 -0700 | Re: Compressed Volume Texture in Video Memory |