| Date | Subject |
| Tue, 29 Oct 2002 10:22:17 -0700 | Re: Compressed Volume Texture in Video Memory |
| Tue, 29 Oct 2002 10:18:26 -0700 | Re: DX AppWizard Question |
| Tue, 29 Oct 2002 10:18:26 -0700 | Re: DX AppWizard Question |
| Tue, 29 Oct 2002 10:15:59 -0700 | Re: Software vertex shaders |
| Tue, 29 Oct 2002 10:15:59 -0700 | Re: Software vertex shaders |
| Tue, 29 Oct 2002 05:14:21 -0700 | Re: Oficial sequence to render to a texture. |
| Tue, 29 Oct 2002 05:14:21 -0700 | Re: Oficial sequence to render to a texture. |
| Mon, 28 Oct 2002 18:18:00 -0700 | Re: Reset Problem I ask about eariler today |
| Mon, 28 Oct 2002 18:18:00 -0700 | Re: Reset Problem I ask about eariler today |
| Mon, 28 Oct 2002 17:25:42 -0700 | Re: Error: Stream 0 should be initialized for FVF shaders |
| Mon, 28 Oct 2002 17:25:42 -0700 | Re: Error: Stream 0 should be initialized for FVF shaders |
| Mon, 28 Oct 2002 16:12:00 -0700 | Re: Texture Blending |
| Mon, 28 Oct 2002 16:12:00 -0700 | Re: Texture Blending |
| Mon, 28 Oct 2002 16:03:05 -0700 | Re: Using the ZBuffer as a texture |
| Mon, 28 Oct 2002 16:03:05 -0700 | Re: Using the ZBuffer as a texture |
| Mon, 28 Oct 2002 15:36:54 -0700 | Re: Texture Blending |
| Mon, 28 Oct 2002 15:36:54 -0700 | Re: Texture Blending |
| Mon, 28 Oct 2002 14:44:21 -0700 | Re: Using the ZBuffer as a texture |
| Mon, 28 Oct 2002 14:44:21 -0700 | Re: Using the ZBuffer as a texture |
| Mon, 28 Oct 2002 13:15:58 -0700 | Re: Texture Blending |
| Mon, 28 Oct 2002 13:15:58 -0700 | Re: Texture Blending |
| Mon, 28 Oct 2002 12:21:15 -0700 | Re: Software vertex shaders |
| Mon, 28 Oct 2002 12:21:15 -0700 | Re: Software vertex shaders |
| Mon, 28 Oct 2002 12:04:15 -0700 | Re: CreateVertexBuffer can't be managed? |
| Mon, 28 Oct 2002 12:04:15 -0700 | Re: CreateVertexBuffer can't be managed? |
| Mon, 28 Oct 2002 10:27:03 -0700 | Re: Software vertex shaders |
| Mon, 28 Oct 2002 10:27:03 -0700 | Re: Software vertex shaders |
| Sun, 27 Oct 2002 22:02:00 -0700 | Re: Multitexturing |
| Sun, 27 Oct 2002 22:02:00 -0700 | Re: Multitexturing |
| Sun, 27 Oct 2002 22:00:19 -0700 | Re: CreateRenderTarget |
| Sun, 27 Oct 2002 22:00:19 -0700 | Re: CreateRenderTarget |
| Sun, 27 Oct 2002 14:45:01 -0700 | Re: Displaying sprites using triangles |
| Sun, 27 Oct 2002 14:45:01 -0700 | Re: Displaying sprites using triangles |
| Sun, 27 Oct 2002 09:09:59 -0700 | Re: Loading mesh from memory ! |
| Sun, 27 Oct 2002 09:09:59 -0700 | Re: Loading mesh from memory ! |
| Sat, 26 Oct 2002 15:22:53 -0600 | Re: Software vertex shaders |
| Sat, 26 Oct 2002 15:22:53 -0600 | Re: Software vertex shaders |
| Sat, 26 Oct 2002 13:50:21 -0600 | Re: Vertex streams |
| Sat, 26 Oct 2002 13:50:21 -0600 | Re: Vertex streams |
| Sat, 26 Oct 2002 13:19:03 -0600 | Re: Software vertex shaders |
| Sat, 26 Oct 2002 13:19:03 -0600 | Re: Software vertex shaders |
| Sat, 26 Oct 2002 13:14:12 -0600 | Re: Vertex streams |
| Sat, 26 Oct 2002 13:14:12 -0600 | Re: Vertex streams |
| Sat, 26 Oct 2002 13:12:41 -0600 | Re: Vertex streams |
| Sat, 26 Oct 2002 13:12:41 -0600 | Re: Vertex streams |
| Fri, 25 Oct 2002 13:10:22 -0600 | Re: Suggested extensions to D3DX functionality |
| Fri, 25 Oct 2002 13:10:22 -0600 | Re: Suggested extensions to D3DX functionality |
| Fri, 25 Oct 2002 13:00:31 -0600 | Re: Playing large movie textures - Dynamic Textures? |
| Fri, 25 Oct 2002 13:00:31 -0600 | Re: Playing large movie textures - Dynamic Textures? |
| Fri, 25 Oct 2002 12:55:16 -0600 | Re: Suggested extensions to D3DX functionality |
| Fri, 25 Oct 2002 12:55:16 -0600 | Re: Suggested extensions to D3DX functionality |
| Thu, 24 Oct 2002 15:53:23 -0600 | Re: Playing large movie textures - Dynamic Textures? |
| Thu, 24 Oct 2002 15:53:23 -0600 | Re: Playing large movie textures - Dynamic Textures? |
| Thu, 24 Oct 2002 15:44:40 -0600 | one lock C++ helper for all D3DX mesh interfaces |
| Thu, 24 Oct 2002 15:44:40 -0600 | one lock C++ helper for all D3DX mesh interfaces |
| Thu, 24 Oct 2002 14:29:49 -0600 | Re: Playing large movie textures - Dynamic Textures? |
| Thu, 24 Oct 2002 14:29:49 -0600 | Re: Playing large movie textures - Dynamic Textures? |
| Thu, 24 Oct 2002 11:52:12 -0600 | Re: [DIRECTXDEV] ID3DXSkinMesh from scratch |
| Thu, 24 Oct 2002 11:52:12 -0600 | Re: [DIRECTXDEV] ID3DXSkinMesh from scratch |
| Thu, 24 Oct 2002 11:35:51 -0600 | Re: RE : [DIRECTXDEV] collecting the features of graphics cards |
| Thu, 24 Oct 2002 11:35:51 -0600 | Re: RE : [DIRECTXDEV] collecting the features of graphics cards |
| Thu, 24 Oct 2002 11:13:01 -0600 | Re: Lighting Question |
| Thu, 24 Oct 2002 11:13:01 -0600 | Re: Lighting Question |
| Thu, 24 Oct 2002 11:09:21 -0600 | Re: Playing large movie textures - Dynamic Textures? |
| Thu, 24 Oct 2002 11:09:21 -0600 | Re: Playing large movie textures - Dynamic Textures? |
| Thu, 24 Oct 2002 11:05:50 -0600 | Re: DirectX with IE |
| Thu, 24 Oct 2002 11:05:50 -0600 | Re: DirectX with IE |
| Thu, 24 Oct 2002 10:57:16 -0600 | Re: collecting the features of graphics cards |
| Thu, 24 Oct 2002 10:57:16 -0600 | Re: collecting the features of graphics cards |
| Wed, 23 Oct 2002 15:10:54 -0600 | Re: : D3DXLoadSurfaceFromFile aplha channel |
| Wed, 23 Oct 2002 15:10:54 -0600 | Re: : D3DXLoadSurfaceFromFile aplha channel |
| Wed, 23 Oct 2002 13:47:41 -0600 | Re: How do I make a light brighter? |
| Wed, 23 Oct 2002 13:47:41 -0600 | Re: How do I make a light brighter? |
| Wed, 23 Oct 2002 13:23:01 -0600 | Re: : D3DXLoadSurfaceFromFile aplha channel |
| Wed, 23 Oct 2002 13:23:01 -0600 | Re: : D3DXLoadSurfaceFromFile aplha channel |
| Wed, 23 Oct 2002 11:02:53 -0600 | Re: Calculating bounding screen-rect of a sphere. |
| Wed, 23 Oct 2002 11:02:53 -0600 | Re: Calculating bounding screen-rect of a sphere. |
| Wed, 23 Oct 2002 10:57:05 -0600 | Re: ID3DXSkinMesh from scratch |
| Wed, 23 Oct 2002 10:57:05 -0600 | Re: ID3DXSkinMesh from scratch |
| Tue, 22 Oct 2002 22:30:46 -0600 | D3DXBONECOMBINATION::BoneId |
| Tue, 22 Oct 2002 22:30:46 -0600 | D3DXBONECOMBINATION::BoneId |
| Tue, 22 Oct 2002 19:17:13 -0600 | Re: D3DXTessellateNPatches |
| Tue, 22 Oct 2002 19:17:13 -0600 | Re: D3DXTessellateNPatches |
| Tue, 22 Oct 2002 17:37:39 -0600 | Re: ID3DXSkinMesh from scratch |
| Tue, 22 Oct 2002 17:37:39 -0600 | Re: ID3DXSkinMesh from scratch |
| Tue, 22 Oct 2002 17:36:02 -0600 | Re: ID3DXSkinMesh from scratch |
| Tue, 22 Oct 2002 17:36:02 -0600 | Re: ID3DXSkinMesh from scratch |
| Tue, 22 Oct 2002 16:15:52 -0600 | ID3DXSkinMesh from scratch |
| Tue, 22 Oct 2002 16:15:52 -0600 | ID3DXSkinMesh from scratch |
| Tue, 22 Oct 2002 16:13:23 -0600 | Re: Direct3D Job Opening |
| Tue, 22 Oct 2002 16:13:23 -0600 | Re: Direct3D Job Opening |
| Tue, 22 Oct 2002 15:52:53 -0600 | Re: Direct3D Job Opening |
| Tue, 22 Oct 2002 15:52:53 -0600 | Re: Direct3D Job Opening |
| Tue, 22 Oct 2002 12:36:44 -0600 | Re: Typical solution for DEVICELOST |
| Tue, 22 Oct 2002 12:36:44 -0600 | Re: Typical solution for DEVICELOST |
| Tue, 22 Oct 2002 12:00:33 -0600 | Re: Typical solution for DEVICELOST |
| Tue, 22 Oct 2002 12:00:33 -0600 | Re: Typical solution for DEVICELOST |
| Tue, 22 Oct 2002 11:18:30 -0600 | Re: Typical solution for DEVICELOST |
| Tue, 22 Oct 2002 11:18:30 -0600 | Re: Typical solution for DEVICELOST |
| Tue, 22 Oct 2002 10:21:06 -0600 | Re: Typical solution for DEVICELOST |
| Tue, 22 Oct 2002 10:21:06 -0600 | Re: Typical solution for DEVICELOST |