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DateSubject
Wed, 23 Oct 2002 10:57:05 -0600Re: ID3DXSkinMesh from scratch
Wed, 23 Oct 2002 10:57:05 -0600Re: ID3DXSkinMesh from scratch
Tue, 22 Oct 2002 22:30:46 -0600D3DXBONECOMBINATION::BoneId
Tue, 22 Oct 2002 22:30:46 -0600D3DXBONECOMBINATION::BoneId
Tue, 22 Oct 2002 19:17:13 -0600Re: D3DXTessellateNPatches
Tue, 22 Oct 2002 19:17:13 -0600Re: D3DXTessellateNPatches
Tue, 22 Oct 2002 17:37:39 -0600Re: ID3DXSkinMesh from scratch
Tue, 22 Oct 2002 17:37:39 -0600Re: ID3DXSkinMesh from scratch
Tue, 22 Oct 2002 17:36:02 -0600Re: ID3DXSkinMesh from scratch
Tue, 22 Oct 2002 17:36:02 -0600Re: ID3DXSkinMesh from scratch
Tue, 22 Oct 2002 16:15:52 -0600ID3DXSkinMesh from scratch
Tue, 22 Oct 2002 16:15:52 -0600ID3DXSkinMesh from scratch
Tue, 22 Oct 2002 16:13:23 -0600Re: Direct3D Job Opening
Tue, 22 Oct 2002 16:13:23 -0600Re: Direct3D Job Opening
Tue, 22 Oct 2002 15:52:53 -0600Re: Direct3D Job Opening
Tue, 22 Oct 2002 15:52:53 -0600Re: Direct3D Job Opening
Tue, 22 Oct 2002 12:36:44 -0600Re: Typical solution for DEVICELOST
Tue, 22 Oct 2002 12:36:44 -0600Re: Typical solution for DEVICELOST
Tue, 22 Oct 2002 12:00:33 -0600Re: Typical solution for DEVICELOST
Tue, 22 Oct 2002 12:00:33 -0600Re: Typical solution for DEVICELOST
Tue, 22 Oct 2002 11:18:30 -0600Re: Typical solution for DEVICELOST
Tue, 22 Oct 2002 11:18:30 -0600Re: Typical solution for DEVICELOST
Tue, 22 Oct 2002 10:21:06 -0600Re: Typical solution for DEVICELOST
Tue, 22 Oct 2002 10:21:06 -0600Re: Typical solution for DEVICELOST
Tue, 22 Oct 2002 10:19:09 -0600Re: How to get the proper order of triangles when partitioning the surface of m
Tue, 22 Oct 2002 10:19:09 -0600Re: How to get the proper order of triangles when partitioning the surface of m
Sat, 19 Oct 2002 20:42:31 -0600Re: const_cast<> necessary with D3DXSaveMeshToX?
Sat, 19 Oct 2002 20:42:31 -0600Re: const_cast<> necessary with D3DXSaveMeshToX?
Sat, 19 Oct 2002 18:48:35 -0600const_cast<> necessary with D3DXSaveMeshToX?
Sat, 19 Oct 2002 18:48:35 -0600const_cast<> necessary with D3DXSaveMeshToX?
Thu, 17 Oct 2002 15:29:06 -0600Re: d3d debug mode
Thu, 17 Oct 2002 15:29:06 -0600Re: d3d debug mode
Wed, 16 Oct 2002 17:19:41 -0600Re: Coverting a Vertex Buffer to a Mesh
Wed, 16 Oct 2002 17:19:41 -0600Re: Coverting a Vertex Buffer to a Mesh
Wed, 16 Oct 2002 10:08:46 -0600Re: Vertices and indices in a shader
Wed, 16 Oct 2002 10:08:46 -0600Re: Vertices and indices in a shader
Wed, 16 Oct 2002 09:47:42 -0600Re: Vertices and indices in a shader
Wed, 16 Oct 2002 09:47:42 -0600Re: Vertices and indices in a shader
Wed, 16 Oct 2002 09:43:21 -0600Re: Triangle strip
Wed, 16 Oct 2002 09:43:21 -0600Re: Triangle strip
Tue, 15 Oct 2002 16:16:48 -0600Re: Has anyone ever seen this error?
Tue, 15 Oct 2002 16:16:48 -0600Re: Has anyone ever seen this error?
Tue, 15 Oct 2002 13:55:30 -0600Re: Has anyone ever seen this error?
Tue, 15 Oct 2002 13:55:30 -0600Re: Has anyone ever seen this error?
Tue, 15 Oct 2002 13:15:26 -0600Re: Has anyone ever seen this error?
Tue, 15 Oct 2002 13:15:26 -0600Re: Has anyone ever seen this error?
Mon, 14 Oct 2002 15:52:14 -0600Re: Simple Questions about D3DXMesh
Mon, 14 Oct 2002 15:52:14 -0600Re: Simple Questions about D3DXMesh
Mon, 14 Oct 2002 15:41:32 -0600Re: Question about Alpha Testing
Mon, 14 Oct 2002 15:41:32 -0600Re: Question about Alpha Testing
Mon, 14 Oct 2002 12:01:50 -0600Re: Simple Questions about D3DXMesh
Mon, 14 Oct 2002 12:01:50 -0600Re: Simple Questions about D3DXMesh
Sun, 13 Oct 2002 20:06:11 -0600Re: GMax and DirectX
Sun, 13 Oct 2002 20:06:11 -0600Re: GMax and DirectX
Fri, 11 Oct 2002 10:39:18 -0600Re: D3DX Effect file validate failed question
Fri, 11 Oct 2002 10:39:18 -0600Re: D3DX Effect file validate failed question
Thu, 10 Oct 2002 12:27:42 -0600Re: Scene background
Thu, 10 Oct 2002 12:27:42 -0600Re: Scene background
Wed, 09 Oct 2002 14:18:21 -0600Re: Sprite in DXGraphics
Wed, 09 Oct 2002 14:18:21 -0600Re: Sprite in DXGraphics
Tue, 08 Oct 2002 21:00:40 -0600Re: Another Render To Texture Question
Tue, 08 Oct 2002 21:00:40 -0600Re: Another Render To Texture Question
Tue, 08 Oct 2002 17:07:42 -0600Re: Another Render To Texture Question
Tue, 08 Oct 2002 17:07:42 -0600Re: Another Render To Texture Question
Tue, 08 Oct 2002 14:05:29 -0600Re: Another Render To Texture Question
Tue, 08 Oct 2002 14:05:29 -0600Re: Another Render To Texture Question
Mon, 07 Oct 2002 20:44:07 -0600Re: dx 8.1b SDK on CD?
Mon, 07 Oct 2002 20:44:07 -0600Re: dx 8.1b SDK on CD?
Mon, 07 Oct 2002 10:52:02 -0600Re: point representatives -- what good are they?
Mon, 07 Oct 2002 10:52:02 -0600Re: point representatives -- what good are they?
Sun, 06 Oct 2002 19:16:54 -0600point representatives -- what good are they?
Sun, 06 Oct 2002 19:16:54 -0600point representatives -- what good are they?
Sun, 06 Oct 2002 19:03:35 -0600Re: Rendering Loop Optimization
Sun, 06 Oct 2002 19:03:35 -0600Re: Rendering Loop Optimization
Sun, 06 Oct 2002 14:25:58 -0600Re: Rendering Loop Optimization
Sun, 06 Oct 2002 14:25:58 -0600Re: Rendering Loop Optimization
Sun, 06 Oct 2002 11:36:10 -0600Re: Using multiple projection matrices within a scene
Sun, 06 Oct 2002 11:36:10 -0600Re: Using multiple projection matrices within a scene
Sun, 06 Oct 2002 11:27:27 -0600Re: D3DXSprite::DrawTransform - what's the matrix definition?
Sun, 06 Oct 2002 11:27:27 -0600Re: D3DXSprite::DrawTransform - what's the matrix definition?
Sat, 05 Oct 2002 12:55:42 -0600Re: Emulating gradient fills
Sat, 05 Oct 2002 12:55:42 -0600Re: Emulating gradient fills
Sat, 05 Oct 2002 11:24:10 -0600Re: Sprite in DXGraphics
Sat, 05 Oct 2002 11:24:10 -0600Re: Sprite in DXGraphics
Fri, 04 Oct 2002 16:48:08 -0600Re: Emulating gradient fills
Fri, 04 Oct 2002 16:48:08 -0600Re: Emulating gradient fills
Fri, 04 Oct 2002 15:38:52 -0600Re: Emulating gradient fills
Fri, 04 Oct 2002 15:38:52 -0600Re: Emulating gradient fills
Thu, 03 Oct 2002 17:15:06 -0600Re: Matrix Palette Skinning
Thu, 03 Oct 2002 17:15:06 -0600Re: Matrix Palette Skinning
Thu, 03 Oct 2002 16:25:43 -0600Re: Matrix Palette Skinning
Thu, 03 Oct 2002 16:25:43 -0600Re: Matrix Palette Skinning
Tue, 01 Oct 2002 16:23:31 -0600Re: Filled Polygon
Tue, 01 Oct 2002 16:23:31 -0600Re: Filled Polygon
Tue, 01 Oct 2002 14:22:26 -0600Re: Managed + write only vertex buffers
Tue, 01 Oct 2002 14:22:26 -0600Re: Managed + write only vertex buffers
Tue, 01 Oct 2002 14:19:27 -0600Re: Inc Reference Count?
Tue, 01 Oct 2002 14:19:27 -0600Re: Inc Reference Count?
Tue, 01 Oct 2002 12:56:18 -0600Re: More lighting fun
Tue, 01 Oct 2002 12:56:18 -0600Re: More lighting fun
Tue, 01 Oct 2002 12:54:39 -0600Re: More lighting fun