| Date | Subject |
| Wed, 23 Oct 2002 10:57:05 -0600 | Re: ID3DXSkinMesh from scratch |
| Wed, 23 Oct 2002 10:57:05 -0600 | Re: ID3DXSkinMesh from scratch |
| Tue, 22 Oct 2002 22:30:46 -0600 | D3DXBONECOMBINATION::BoneId |
| Tue, 22 Oct 2002 22:30:46 -0600 | D3DXBONECOMBINATION::BoneId |
| Tue, 22 Oct 2002 19:17:13 -0600 | Re: D3DXTessellateNPatches |
| Tue, 22 Oct 2002 19:17:13 -0600 | Re: D3DXTessellateNPatches |
| Tue, 22 Oct 2002 17:37:39 -0600 | Re: ID3DXSkinMesh from scratch |
| Tue, 22 Oct 2002 17:37:39 -0600 | Re: ID3DXSkinMesh from scratch |
| Tue, 22 Oct 2002 17:36:02 -0600 | Re: ID3DXSkinMesh from scratch |
| Tue, 22 Oct 2002 17:36:02 -0600 | Re: ID3DXSkinMesh from scratch |
| Tue, 22 Oct 2002 16:15:52 -0600 | ID3DXSkinMesh from scratch |
| Tue, 22 Oct 2002 16:15:52 -0600 | ID3DXSkinMesh from scratch |
| Tue, 22 Oct 2002 16:13:23 -0600 | Re: Direct3D Job Opening |
| Tue, 22 Oct 2002 16:13:23 -0600 | Re: Direct3D Job Opening |
| Tue, 22 Oct 2002 15:52:53 -0600 | Re: Direct3D Job Opening |
| Tue, 22 Oct 2002 15:52:53 -0600 | Re: Direct3D Job Opening |
| Tue, 22 Oct 2002 12:36:44 -0600 | Re: Typical solution for DEVICELOST |
| Tue, 22 Oct 2002 12:36:44 -0600 | Re: Typical solution for DEVICELOST |
| Tue, 22 Oct 2002 12:00:33 -0600 | Re: Typical solution for DEVICELOST |
| Tue, 22 Oct 2002 12:00:33 -0600 | Re: Typical solution for DEVICELOST |
| Tue, 22 Oct 2002 11:18:30 -0600 | Re: Typical solution for DEVICELOST |
| Tue, 22 Oct 2002 11:18:30 -0600 | Re: Typical solution for DEVICELOST |
| Tue, 22 Oct 2002 10:21:06 -0600 | Re: Typical solution for DEVICELOST |
| Tue, 22 Oct 2002 10:21:06 -0600 | Re: Typical solution for DEVICELOST |
| Tue, 22 Oct 2002 10:19:09 -0600 | Re: How to get the proper order of triangles when partitioning the surface of m |
| Tue, 22 Oct 2002 10:19:09 -0600 | Re: How to get the proper order of triangles when partitioning the surface of m |
| Sat, 19 Oct 2002 20:42:31 -0600 | Re: const_cast<> necessary with D3DXSaveMeshToX? |
| Sat, 19 Oct 2002 20:42:31 -0600 | Re: const_cast<> necessary with D3DXSaveMeshToX? |
| Sat, 19 Oct 2002 18:48:35 -0600 | const_cast<> necessary with D3DXSaveMeshToX? |
| Sat, 19 Oct 2002 18:48:35 -0600 | const_cast<> necessary with D3DXSaveMeshToX? |
| Thu, 17 Oct 2002 15:29:06 -0600 | Re: d3d debug mode |
| Thu, 17 Oct 2002 15:29:06 -0600 | Re: d3d debug mode |
| Wed, 16 Oct 2002 17:19:41 -0600 | Re: Coverting a Vertex Buffer to a Mesh |
| Wed, 16 Oct 2002 17:19:41 -0600 | Re: Coverting a Vertex Buffer to a Mesh |
| Wed, 16 Oct 2002 10:08:46 -0600 | Re: Vertices and indices in a shader |
| Wed, 16 Oct 2002 10:08:46 -0600 | Re: Vertices and indices in a shader |
| Wed, 16 Oct 2002 09:47:42 -0600 | Re: Vertices and indices in a shader |
| Wed, 16 Oct 2002 09:47:42 -0600 | Re: Vertices and indices in a shader |
| Wed, 16 Oct 2002 09:43:21 -0600 | Re: Triangle strip |
| Wed, 16 Oct 2002 09:43:21 -0600 | Re: Triangle strip |
| Tue, 15 Oct 2002 16:16:48 -0600 | Re: Has anyone ever seen this error? |
| Tue, 15 Oct 2002 16:16:48 -0600 | Re: Has anyone ever seen this error? |
| Tue, 15 Oct 2002 13:55:30 -0600 | Re: Has anyone ever seen this error? |
| Tue, 15 Oct 2002 13:55:30 -0600 | Re: Has anyone ever seen this error? |
| Tue, 15 Oct 2002 13:15:26 -0600 | Re: Has anyone ever seen this error? |
| Tue, 15 Oct 2002 13:15:26 -0600 | Re: Has anyone ever seen this error? |
| Mon, 14 Oct 2002 15:52:14 -0600 | Re: Simple Questions about D3DXMesh |
| Mon, 14 Oct 2002 15:52:14 -0600 | Re: Simple Questions about D3DXMesh |
| Mon, 14 Oct 2002 15:41:32 -0600 | Re: Question about Alpha Testing |
| Mon, 14 Oct 2002 15:41:32 -0600 | Re: Question about Alpha Testing |
| Mon, 14 Oct 2002 12:01:50 -0600 | Re: Simple Questions about D3DXMesh |
| Mon, 14 Oct 2002 12:01:50 -0600 | Re: Simple Questions about D3DXMesh |
| Sun, 13 Oct 2002 20:06:11 -0600 | Re: GMax and DirectX |
| Sun, 13 Oct 2002 20:06:11 -0600 | Re: GMax and DirectX |
| Fri, 11 Oct 2002 10:39:18 -0600 | Re: D3DX Effect file validate failed question |
| Fri, 11 Oct 2002 10:39:18 -0600 | Re: D3DX Effect file validate failed question |
| Thu, 10 Oct 2002 12:27:42 -0600 | Re: Scene background |
| Thu, 10 Oct 2002 12:27:42 -0600 | Re: Scene background |
| Wed, 09 Oct 2002 14:18:21 -0600 | Re: Sprite in DXGraphics |
| Wed, 09 Oct 2002 14:18:21 -0600 | Re: Sprite in DXGraphics |
| Tue, 08 Oct 2002 21:00:40 -0600 | Re: Another Render To Texture Question |
| Tue, 08 Oct 2002 21:00:40 -0600 | Re: Another Render To Texture Question |
| Tue, 08 Oct 2002 17:07:42 -0600 | Re: Another Render To Texture Question |
| Tue, 08 Oct 2002 17:07:42 -0600 | Re: Another Render To Texture Question |
| Tue, 08 Oct 2002 14:05:29 -0600 | Re: Another Render To Texture Question |
| Tue, 08 Oct 2002 14:05:29 -0600 | Re: Another Render To Texture Question |
| Mon, 07 Oct 2002 20:44:07 -0600 | Re: dx 8.1b SDK on CD? |
| Mon, 07 Oct 2002 20:44:07 -0600 | Re: dx 8.1b SDK on CD? |
| Mon, 07 Oct 2002 10:52:02 -0600 | Re: point representatives -- what good are they? |
| Mon, 07 Oct 2002 10:52:02 -0600 | Re: point representatives -- what good are they? |
| Sun, 06 Oct 2002 19:16:54 -0600 | point representatives -- what good are they? |
| Sun, 06 Oct 2002 19:16:54 -0600 | point representatives -- what good are they? |
| Sun, 06 Oct 2002 19:03:35 -0600 | Re: Rendering Loop Optimization |
| Sun, 06 Oct 2002 19:03:35 -0600 | Re: Rendering Loop Optimization |
| Sun, 06 Oct 2002 14:25:58 -0600 | Re: Rendering Loop Optimization |
| Sun, 06 Oct 2002 14:25:58 -0600 | Re: Rendering Loop Optimization |
| Sun, 06 Oct 2002 11:36:10 -0600 | Re: Using multiple projection matrices within a scene |
| Sun, 06 Oct 2002 11:36:10 -0600 | Re: Using multiple projection matrices within a scene |
| Sun, 06 Oct 2002 11:27:27 -0600 | Re: D3DXSprite::DrawTransform - what's the matrix definition? |
| Sun, 06 Oct 2002 11:27:27 -0600 | Re: D3DXSprite::DrawTransform - what's the matrix definition? |
| Sat, 05 Oct 2002 12:55:42 -0600 | Re: Emulating gradient fills |
| Sat, 05 Oct 2002 12:55:42 -0600 | Re: Emulating gradient fills |
| Sat, 05 Oct 2002 11:24:10 -0600 | Re: Sprite in DXGraphics |
| Sat, 05 Oct 2002 11:24:10 -0600 | Re: Sprite in DXGraphics |
| Fri, 04 Oct 2002 16:48:08 -0600 | Re: Emulating gradient fills |
| Fri, 04 Oct 2002 16:48:08 -0600 | Re: Emulating gradient fills |
| Fri, 04 Oct 2002 15:38:52 -0600 | Re: Emulating gradient fills |
| Fri, 04 Oct 2002 15:38:52 -0600 | Re: Emulating gradient fills |
| Thu, 03 Oct 2002 17:15:06 -0600 | Re: Matrix Palette Skinning |
| Thu, 03 Oct 2002 17:15:06 -0600 | Re: Matrix Palette Skinning |
| Thu, 03 Oct 2002 16:25:43 -0600 | Re: Matrix Palette Skinning |
| Thu, 03 Oct 2002 16:25:43 -0600 | Re: Matrix Palette Skinning |
| Tue, 01 Oct 2002 16:23:31 -0600 | Re: Filled Polygon |
| Tue, 01 Oct 2002 16:23:31 -0600 | Re: Filled Polygon |
| Tue, 01 Oct 2002 14:22:26 -0600 | Re: Managed + write only vertex buffers |
| Tue, 01 Oct 2002 14:22:26 -0600 | Re: Managed + write only vertex buffers |
| Tue, 01 Oct 2002 14:19:27 -0600 | Re: Inc Reference Count? |
| Tue, 01 Oct 2002 14:19:27 -0600 | Re: Inc Reference Count? |
| Tue, 01 Oct 2002 12:56:18 -0600 | Re: More lighting fun |
| Tue, 01 Oct 2002 12:56:18 -0600 | Re: More lighting fun |
| Tue, 01 Oct 2002 12:54:39 -0600 | Re: More lighting fun |