| Date | Subject |
| Mon, 29 Jul 2002 17:51:12 -0600 | Re: declaration of d3dxmesh |
| Mon, 29 Jul 2002 08:10:44 -0600 | Re: declaration of d3dxmesh |
| Mon, 29 Jul 2002 08:10:44 -0600 | Re: declaration of d3dxmesh |
| Mon, 29 Jul 2002 00:23:19 -0600 | Re: D3DPOOL_SCRATCH creator |
| Mon, 29 Jul 2002 00:23:19 -0600 | Re: D3DPOOL_SCRATCH creator |
| Sun, 28 Jul 2002 11:09:29 -0600 | Re: D3DPOOL_SCRATCH creator |
| Sun, 28 Jul 2002 11:09:29 -0600 | Re: D3DPOOL_SCRATCH creator |
| Sat, 27 Jul 2002 10:22:45 -0600 | Re: Polygons with sharp edges: how? |
| Sat, 27 Jul 2002 10:22:45 -0600 | Re: Polygons with sharp edges: how? |
| Sat, 27 Jul 2002 10:22:12 -0600 | Re: Polygons with sharp edges: how? |
| Sat, 27 Jul 2002 10:22:12 -0600 | Re: Polygons with sharp edges: how? |
| Sat, 27 Jul 2002 10:20:07 -0600 | Re: D3DXComputeBoundingBox is driver-specific?? |
| Sat, 27 Jul 2002 10:20:07 -0600 | Re: D3DXComputeBoundingBox is driver-specific?? |
| Sat, 27 Jul 2002 10:18:37 -0600 | Re: D3DXComputeBoundingSphere |
| Sat, 27 Jul 2002 10:18:37 -0600 | Re: D3DXComputeBoundingSphere |
| Sat, 27 Jul 2002 10:16:05 -0600 | Re: How to share texture in different device |
| Sat, 27 Jul 2002 10:16:05 -0600 | Re: How to share texture in different device |
| Sat, 27 Jul 2002 10:05:28 -0600 | Re: strange D3DXComputeBoundingBox |
| Sat, 27 Jul 2002 10:05:28 -0600 | Re: strange D3DXComputeBoundingBox |
| Sat, 27 Jul 2002 10:03:05 -0600 | Re: D3DPOOL_SCRATCH creator |
| Sat, 27 Jul 2002 10:03:05 -0600 | Re: D3DPOOL_SCRATCH creator |
| Sat, 27 Jul 2002 09:17:32 -0600 | Re: Invalid RenderTarget Format |
| Sat, 27 Jul 2002 09:17:32 -0600 | Re: Invalid RenderTarget Format |
| Fri, 26 Jul 2002 23:38:30 -0600 | Re: specular alpha in pixel shaders |
| Fri, 26 Jul 2002 23:38:30 -0600 | Re: specular alpha in pixel shaders |
| Fri, 19 Jul 2002 23:12:15 -0600 | Re: DIRECTXDEV Digest - 18 Jul 2002 to 19 Jul 2002 (#2002-202) |
| Fri, 19 Jul 2002 23:12:15 -0600 | Re: DIRECTXDEV Digest - 18 Jul 2002 to 19 Jul 2002 (#2002-202) |
| Fri, 19 Jul 2002 20:59:39 -0600 | Re: "Tutorial 6: Meshes" doesn't load a particular x file, but "OptimizedMesh" |
| Fri, 19 Jul 2002 20:59:39 -0600 | Re: "Tutorial 6: Meshes" doesn't load a particular x file, but "OptimizedMesh" |
| Thu, 18 Jul 2002 18:50:21 -0600 | Re: Skinned Meshes ?? |
| Thu, 18 Jul 2002 18:50:21 -0600 | Re: Skinned Meshes ?? |
| Thu, 18 Jul 2002 14:25:27 -0600 | Re: ANN: new Driving DirectX article |
| Thu, 18 Jul 2002 14:25:27 -0600 | Re: ANN: new Driving DirectX article |
| Thu, 18 Jul 2002 11:25:30 -0600 | Re: D3DXLoadSurfaceFromSurface asserts if "break on d3d error" is set in the co |
| Thu, 18 Jul 2002 11:25:30 -0600 | Re: D3DXLoadSurfaceFromSurface asserts if "break on d3d error" is set in the co |
| Thu, 18 Jul 2002 08:31:25 -0600 | Re: D3DXLoadSurfaceFromSurface asserts if "break on d3d error" is set in the co |
| Thu, 18 Jul 2002 08:31:25 -0600 | Re: D3DXLoadSurfaceFromSurface asserts if "break on d3d error" is set in the co |
| Thu, 18 Jul 2002 08:24:23 -0600 | Re: D3DXLoadSurfaceFromSurface asserts if "break on d3d error" is set in the co |
| Thu, 18 Jul 2002 08:24:23 -0600 | Re: D3DXLoadSurfaceFromSurface asserts if "break on d3d error" is set in the co |
| Thu, 18 Jul 2002 07:17:40 -0600 | Re: D3DXLoadSurfaceFromSurface asserts if "break on d3d error" is set in the co |
| Thu, 18 Jul 2002 07:17:40 -0600 | Re: D3DXLoadSurfaceFromSurface asserts if "break on d3d error" is set in the co |
| Wed, 17 Jul 2002 09:40:19 -0600 | Re: TestCooperativeLevel question |
| Wed, 17 Jul 2002 09:40:19 -0600 | Re: TestCooperativeLevel question |
| Tue, 16 Jul 2002 21:43:45 -0600 | Re: TestCooperativeLevel question |
| Tue, 16 Jul 2002 21:43:45 -0600 | Re: TestCooperativeLevel question |
| Tue, 16 Jul 2002 19:29:35 -0600 | Re: TestCooperativeLevel question |
| Tue, 16 Jul 2002 19:29:35 -0600 | Re: TestCooperativeLevel question |
| Fri, 12 Jul 2002 09:05:27 -0600 | Re: Gamma correction (was: Compressed surfaces and mip-maps) |
| Fri, 12 Jul 2002 09:05:27 -0600 | Re: Gamma correction (was: Compressed surfaces and mip-maps) |
| Fri, 12 Jul 2002 08:27:38 -0600 | Re: What's the most efficient way to update vertex b uffer? |
| Fri, 12 Jul 2002 08:27:38 -0600 | Re: What's the most efficient way to update vertex b uffer? |
| Fri, 12 Jul 2002 08:24:34 -0600 | Re: DXTn quality and speed |
| Fri, 12 Jul 2002 08:24:34 -0600 | Re: DXTn quality and speed |
| Fri, 12 Jul 2002 08:17:00 -0600 | Re: D3DBLENDOP_MAX |
| Fri, 12 Jul 2002 08:17:00 -0600 | Re: D3DBLENDOP_MAX |
| Thu, 11 Jul 2002 22:35:12 -0600 | Re: D3DBLENDOP_MAX |
| Thu, 11 Jul 2002 22:35:12 -0600 | Re: D3DBLENDOP_MAX |
| Thu, 11 Jul 2002 20:48:41 -0600 | Re: What's the most efficient way to update vertex buffer? |
| Thu, 11 Jul 2002 20:48:41 -0600 | Re: What's the most efficient way to update vertex buffer? |
| Thu, 11 Jul 2002 20:07:13 -0600 | Re: D3D8X on C++Builder |
| Thu, 11 Jul 2002 20:07:13 -0600 | Re: D3D8X on C++Builder |
| Thu, 11 Jul 2002 16:26:19 -0600 | Re: D3D8X on C++Builder |
| Thu, 11 Jul 2002 16:26:19 -0600 | Re: D3D8X on C++Builder |
| Thu, 11 Jul 2002 16:18:04 -0600 | Re: Specular color and when it can be used... |
| Thu, 11 Jul 2002 16:18:04 -0600 | Re: Specular color and when it can be used... |
| Thu, 11 Jul 2002 15:15:54 -0600 | Re: DXTn quality and speed |
| Thu, 11 Jul 2002 15:15:54 -0600 | Re: DXTn quality and speed |
| Thu, 11 Jul 2002 14:36:58 -0600 | Re: DXTn quality and speed |
| Thu, 11 Jul 2002 14:36:58 -0600 | Re: DXTn quality and speed |
| Thu, 11 Jul 2002 12:42:28 -0600 | Gamma correction (was: Compressed surfaces and mip-maps) |
| Thu, 11 Jul 2002 12:42:28 -0600 | Gamma correction (was: Compressed surfaces and mip-maps) |
| Thu, 11 Jul 2002 09:38:48 -0600 | Re: D3DBLENDOP_MAX |
| Thu, 11 Jul 2002 09:38:48 -0600 | Re: D3DBLENDOP_MAX |
| Wed, 10 Jul 2002 20:11:59 -0600 | Re: To the DirectX Development Team ONLY. |
| Wed, 10 Jul 2002 20:11:59 -0600 | Re: To the DirectX Development Team ONLY. |
| Wed, 10 Jul 2002 20:10:18 -0600 | Re: To the DirectX Development Team ONLY. |
| Wed, 10 Jul 2002 20:10:18 -0600 | Re: To the DirectX Development Team ONLY. |
| Wed, 10 Jul 2002 20:08:40 -0600 | Re: To the DirectX Development Team ONLY. |
| Wed, 10 Jul 2002 20:08:40 -0600 | Re: To the DirectX Development Team ONLY. |
| Wed, 10 Jul 2002 19:56:40 -0600 | Re: What's the most efficient way to update vertex buffer? |
| Wed, 10 Jul 2002 19:56:40 -0600 | Re: What's the most efficient way to update vertex buffer? |
| Wed, 10 Jul 2002 15:02:16 -0600 | Re: To the DirectX Development Team ONLY. |
| Wed, 10 Jul 2002 15:02:16 -0600 | Re: To the DirectX Development Team ONLY. |
| Tue, 09 Jul 2002 14:22:45 -0600 | Re: Help! DirectX 8.1 SDK install error |
| Tue, 09 Jul 2002 14:22:45 -0600 | Re: Help! DirectX 8.1 SDK install error |
| Tue, 09 Jul 2002 09:05:44 -0600 | Re: DX9 D3D Driver version |
| Tue, 09 Jul 2002 09:05:44 -0600 | Re: DX9 D3D Driver version |
| Tue, 09 Jul 2002 09:04:33 -0600 | Re: vertex shader with fixed-fuction pipeline |
| Tue, 09 Jul 2002 09:04:33 -0600 | Re: vertex shader with fixed-fuction pipeline |
| Mon, 08 Jul 2002 22:40:38 -0600 | Re: Rotation of an object around local axis. |
| Mon, 08 Jul 2002 22:40:38 -0600 | Re: Rotation of an object around local axis. |
| Mon, 08 Jul 2002 13:33:42 -0600 | Re: Pointers and CreateImageSurface |
| Mon, 08 Jul 2002 13:33:42 -0600 | Re: Pointers and CreateImageSurface |
| Mon, 08 Jul 2002 12:01:41 -0600 | Re: How D3DXCreateText works? |
| Mon, 08 Jul 2002 12:01:41 -0600 | Re: How D3DXCreateText works? |
| Mon, 08 Jul 2002 11:59:58 -0600 | Re: FW: SIGGRAPH 2002 |
| Mon, 08 Jul 2002 11:59:58 -0600 | Re: FW: SIGGRAPH 2002 |
| Mon, 08 Jul 2002 11:28:10 -0600 | Re: Rotation of an object around local axis. |
| Mon, 08 Jul 2002 11:28:10 -0600 | Re: Rotation of an object around local axis. |
| Mon, 08 Jul 2002 11:26:11 -0600 | Re: How D3DXCreateText works? |
| Mon, 08 Jul 2002 11:26:11 -0600 | Re: How D3DXCreateText works? |