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DateSubject
Tue, 28 May 2002 10:19:25 -0600Re: directionnal lighting with DOT3 BumpMapping
Tue, 28 May 2002 10:19:25 -0600Re: directionnal lighting with DOT3 BumpMapping
Mon, 27 May 2002 08:29:39 -0600Re: how to change fans to strips ?
Mon, 27 May 2002 08:29:39 -0600Re: how to change fans to strips ?
Sun, 26 May 2002 10:34:24 -0600Re: CD3DApplication demystified
Sun, 26 May 2002 10:34:24 -0600Re: CD3DApplication demystified
Sat, 25 May 2002 11:35:08 -0600Re: Sprite
Sat, 25 May 2002 11:35:08 -0600Re: Sprite
Sat, 25 May 2002 09:39:00 -0600Re: CD3DApplication demystified
Sat, 25 May 2002 09:39:00 -0600Re: CD3DApplication demystified
Fri, 24 May 2002 20:58:53 -0600Re: CD3DApplication demystified
Fri, 24 May 2002 20:58:53 -0600Re: CD3DApplication demystified
Fri, 24 May 2002 18:32:40 -0600Re: CD3DApplication demystified
Fri, 24 May 2002 18:32:40 -0600Re: CD3DApplication demystified
Fri, 24 May 2002 17:51:30 -0600CD3DApplication demystified
Fri, 24 May 2002 17:51:30 -0600CD3DApplication demystified
Fri, 24 May 2002 16:27:04 -0600Re: Grass Rendering in DirectX
Fri, 24 May 2002 16:27:04 -0600Re: Grass Rendering in DirectX
Fri, 24 May 2002 16:01:44 -0600luminance texture formats
Fri, 24 May 2002 16:01:44 -0600luminance texture formats
Fri, 24 May 2002 14:54:45 -0600Anisotropic filtering -- definitive paper?
Fri, 24 May 2002 14:54:45 -0600Anisotropic filtering -- definitive paper?
Fri, 24 May 2002 14:05:54 -0600Re: Grass Rendering in DirectX
Fri, 24 May 2002 14:05:54 -0600Re: Grass Rendering in DirectX
Fri, 24 May 2002 13:40:22 -0600Re: Grass Rendering in DirectX
Fri, 24 May 2002 13:40:22 -0600Re: Grass Rendering in DirectX
Fri, 24 May 2002 10:46:01 -0600Re: Grass Rendering in DirectX
Fri, 24 May 2002 10:46:01 -0600Re: Grass Rendering in DirectX
Thu, 23 May 2002 22:06:38 -0600Re: clipping state question about d3d:
Thu, 23 May 2002 22:06:38 -0600Re: clipping state question about d3d:
Thu, 23 May 2002 19:59:00 -0600Re: efficient animation
Thu, 23 May 2002 19:59:00 -0600Re: efficient animation
Thu, 23 May 2002 19:50:32 -0600Re: 2D in Direct3D8
Thu, 23 May 2002 19:50:32 -0600Re: 2D in Direct3D8
Thu, 23 May 2002 17:21:10 -0600Re: non interleaved vertex components
Thu, 23 May 2002 17:21:10 -0600Re: non interleaved vertex components
Thu, 23 May 2002 17:18:03 -0600Re: corrupted point sprite rendering
Thu, 23 May 2002 17:18:03 -0600Re: corrupted point sprite rendering
Thu, 23 May 2002 17:16:04 -0600Re: D3DXLoadSurfaceFromMemory
Thu, 23 May 2002 17:16:04 -0600Re: D3DXLoadSurfaceFromMemory
Thu, 23 May 2002 15:22:52 -0600Re: efficient animation
Thu, 23 May 2002 15:22:52 -0600Re: efficient animation
Thu, 23 May 2002 15:21:15 -0600Re: scene vs screen AA
Thu, 23 May 2002 15:21:15 -0600Re: scene vs screen AA
Thu, 23 May 2002 15:19:00 -0600Re: D3DXLoadSurfaceFromMemory
Thu, 23 May 2002 15:19:00 -0600Re: D3DXLoadSurfaceFromMemory
Thu, 23 May 2002 13:47:03 -0600Re: D3DXLoadSurfaceFromMemory
Thu, 23 May 2002 13:47:03 -0600Re: D3DXLoadSurfaceFromMemory
Thu, 23 May 2002 13:13:07 -0600Re: D3DX & XFiles & Persistence
Thu, 23 May 2002 13:13:07 -0600Re: D3DX & XFiles & Persistence
Thu, 23 May 2002 11:32:08 -0600Re: Always about bump
Thu, 23 May 2002 11:32:08 -0600Re: Always about bump
Thu, 23 May 2002 11:04:09 -0600Re: Always about bump
Thu, 23 May 2002 11:04:09 -0600Re: Always about bump
Thu, 23 May 2002 11:02:05 -0600Re: Shameless Advertising
Thu, 23 May 2002 11:02:05 -0600Re: Shameless Advertising
Thu, 23 May 2002 10:58:36 -0600Re: CPU consumption
Thu, 23 May 2002 10:58:36 -0600Re: CPU consumption
Thu, 23 May 2002 10:53:34 -0600Re: DXT3 alpha formulas
Thu, 23 May 2002 10:53:34 -0600Re: DXT3 alpha formulas
Wed, 22 May 2002 17:08:26 -0600DXT3 alpha formulas
Wed, 22 May 2002 17:08:26 -0600DXT3 alpha formulas
Wed, 22 May 2002 16:12:14 -0600DXT3 -- scanline order reversed between alpha and color blocks?
Wed, 22 May 2002 16:12:14 -0600DXT3 -- scanline order reversed between alpha and color blocks?
Wed, 22 May 2002 16:00:46 -0600Re: CPU consumption
Wed, 22 May 2002 16:00:46 -0600Re: CPU consumption
Wed, 22 May 2002 14:23:21 -0600Re: Shameless Advertising
Wed, 22 May 2002 14:23:21 -0600Re: Shameless Advertising
Wed, 22 May 2002 14:16:55 -0600Re: Shameless Advertising
Wed, 22 May 2002 14:16:55 -0600Re: Shameless Advertising
Wed, 22 May 2002 13:24:05 -0600Re: CPU consumption
Wed, 22 May 2002 13:24:05 -0600Re: CPU consumption
Wed, 22 May 2002 09:36:00 -0600Re: D3DERR_CONFLICTINGTEXTUREPALETTE
Wed, 22 May 2002 09:36:00 -0600Re: D3DERR_CONFLICTINGTEXTUREPALETTE
Wed, 22 May 2002 09:35:26 -0600Re: ATI Rage Fury Maxx
Wed, 22 May 2002 09:35:26 -0600Re: ATI Rage Fury Maxx
Wed, 22 May 2002 09:23:40 -0600Re: .x Mesh problem...
Wed, 22 May 2002 09:23:40 -0600Re: .x Mesh problem...
Wed, 22 May 2002 09:21:44 -0600Re: .x Mesh problem...
Wed, 22 May 2002 09:21:44 -0600Re: .x Mesh problem...
Wed, 22 May 2002 02:18:25 -0600Re: trangle strips vs triangle fan.
Wed, 22 May 2002 02:18:25 -0600Re: trangle strips vs triangle fan.
Tue, 21 May 2002 18:31:31 -0600Re: D3DERR_UNSUPPORTEDFACTORVALUE
Tue, 21 May 2002 18:31:31 -0600Re: D3DERR_UNSUPPORTEDFACTORVALUE
Tue, 21 May 2002 14:46:42 -0600D3DERR_UNSUPPORTEDFACTORVALUE
Tue, 21 May 2002 14:46:42 -0600D3DERR_UNSUPPORTEDFACTORVALUE
Tue, 21 May 2002 14:06:28 -0600D3DERR_CONFLICTINGTEXTUREPALETTE
Tue, 21 May 2002 14:06:28 -0600D3DERR_CONFLICTINGTEXTUREPALETTE
Tue, 21 May 2002 13:53:46 -0600Re: Vertex Shader question
Tue, 21 May 2002 13:53:46 -0600Re: Vertex Shader question
Tue, 21 May 2002 13:00:34 -0600Re: Vertex Shader question
Tue, 21 May 2002 13:00:34 -0600Re: Vertex Shader question
Tue, 21 May 2002 09:34:20 -0600Re: clipping state question about d3d:
Tue, 21 May 2002 09:34:20 -0600Re: clipping state question about d3d:
Fri, 17 May 2002 13:01:42 -0600Re: no normal in FVF...
Fri, 17 May 2002 13:01:42 -0600Re: no normal in FVF...
Fri, 17 May 2002 08:15:46 -0600Re: SetTransform Woldmatrix
Fri, 17 May 2002 08:15:46 -0600Re: SetTransform Woldmatrix
Fri, 17 May 2002 08:10:06 -0600Re: Thanks for the Moving Meshes + Lighting Questions
Fri, 17 May 2002 08:10:06 -0600Re: Thanks for the Moving Meshes + Lighting Questions
Thu, 16 May 2002 15:26:50 -0600RESOURCE: rt_Apprentice 2.0