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DateSubject
Fri, 17 May 2002 13:01:42 -0600Re: no normal in FVF...
Fri, 17 May 2002 13:01:42 -0600Re: no normal in FVF...
Fri, 17 May 2002 08:15:46 -0600Re: SetTransform Woldmatrix
Fri, 17 May 2002 08:15:46 -0600Re: SetTransform Woldmatrix
Fri, 17 May 2002 08:10:06 -0600Re: Thanks for the Moving Meshes + Lighting Questions
Fri, 17 May 2002 08:10:06 -0600Re: Thanks for the Moving Meshes + Lighting Questions
Thu, 16 May 2002 15:26:50 -0600RESOURCE: rt_Apprentice 2.0
Thu, 16 May 2002 15:26:50 -0600RESOURCE: rt_Apprentice 2.0
Thu, 16 May 2002 14:24:37 -0600Re: Driver buffering up frames
Thu, 16 May 2002 14:24:37 -0600Re: Driver buffering up frames
Thu, 16 May 2002 09:29:12 -0600Re: Depth buffer & CopyRect()
Thu, 16 May 2002 09:29:12 -0600Re: Depth buffer & CopyRect()
Thu, 16 May 2002 09:27:10 -0600Re: DXT conversion
Thu, 16 May 2002 09:27:10 -0600Re: DXT conversion
Thu, 16 May 2002 08:14:40 -0600Re: Depth buffer & CopyRect()
Thu, 16 May 2002 08:14:40 -0600Re: Depth buffer & CopyRect()
Wed, 15 May 2002 12:02:09 -0600Re: Moving Meshes
Wed, 15 May 2002 12:02:09 -0600Re: Moving Meshes
Wed, 15 May 2002 08:26:50 -0600Re: C++ vs Visual Basic results with D3DXMatrixPerspectiveFovLH
Wed, 15 May 2002 08:26:50 -0600Re: C++ vs Visual Basic results with D3DXMatrixPerspectiveFovLH
Wed, 15 May 2002 08:22:03 -0600Re: CreateRenderTarget
Wed, 15 May 2002 08:22:03 -0600Re: CreateRenderTarget
Mon, 13 May 2002 21:41:06 -0600Re: Can I use a different FVF in a VB than I created it with?
Mon, 13 May 2002 21:41:06 -0600Re: Can I use a different FVF in a VB than I created it with?
Sat, 11 May 2002 15:07:37 -0600Re: Basic difference between texture and surface
Sat, 11 May 2002 15:07:37 -0600Re: Basic difference between texture and surface
Sat, 11 May 2002 15:04:47 -0600Re: Max Debug Dumps (was: CheckDeviceMultiSampleType)
Sat, 11 May 2002 15:04:47 -0600Re: Max Debug Dumps (was: CheckDeviceMultiSampleType)
Sat, 11 May 2002 12:12:24 -0600Re: code
Sat, 11 May 2002 12:12:24 -0600Re: code
Sat, 11 May 2002 12:09:18 -0600Re: code
Sat, 11 May 2002 12:09:18 -0600Re: code
Sat, 11 May 2002 10:50:16 -0600Re: Max Debug Dumps (was: CheckDeviceMultiSampleType)
Sat, 11 May 2002 10:50:16 -0600Re: Max Debug Dumps (was: CheckDeviceMultiSampleType)
Sat, 11 May 2002 09:53:06 -0600Re: Understanding SkinnedMEsh from X Files
Sat, 11 May 2002 09:53:06 -0600Re: Understanding SkinnedMEsh from X Files
Sat, 11 May 2002 09:51:48 -0600Re: simple motion blur
Sat, 11 May 2002 09:51:48 -0600Re: simple motion blur
Fri, 10 May 2002 20:48:47 -0600Re: ID3DXSprite
Fri, 10 May 2002 20:48:47 -0600Re: ID3DXSprite
Fri, 10 May 2002 20:48:07 -0600Re: CheckDeviceMultiSampleType
Fri, 10 May 2002 20:48:07 -0600Re: CheckDeviceMultiSampleType
Fri, 10 May 2002 19:28:51 -0600Re: CheckDeviceMultiSampleType
Fri, 10 May 2002 19:28:51 -0600Re: CheckDeviceMultiSampleType
Fri, 10 May 2002 17:59:56 -0600Re: (OT) Wndows API questions
Fri, 10 May 2002 17:59:56 -0600Re: (OT) Wndows API questions
Fri, 10 May 2002 14:07:00 -0600Re: Arrays in XFiles
Fri, 10 May 2002 14:07:00 -0600Re: Arrays in XFiles
Fri, 10 May 2002 12:26:19 -0600Re: Arrays in XFiles
Fri, 10 May 2002 12:26:19 -0600Re: Arrays in XFiles
Fri, 10 May 2002 11:22:46 -0600Re: Question about lights
Fri, 10 May 2002 11:22:46 -0600Re: Question about lights
Fri, 10 May 2002 10:31:29 -0600Re: Arrays in XFiles
Fri, 10 May 2002 10:31:29 -0600Re: Arrays in XFiles
Fri, 10 May 2002 10:08:39 -0600Re: Question about lights
Fri, 10 May 2002 10:08:39 -0600Re: Question about lights
Fri, 10 May 2002 10:06:18 -0600Re: Question about lights
Fri, 10 May 2002 10:06:18 -0600Re: Question about lights
Fri, 10 May 2002 10:05:03 -0600Re: Question about lights
Fri, 10 May 2002 10:05:03 -0600Re: Question about lights
Fri, 10 May 2002 10:00:10 -0600Re: Question about lights
Fri, 10 May 2002 10:00:10 -0600Re: Question about lights
Fri, 10 May 2002 09:59:43 -0600Re: Question about lights
Fri, 10 May 2002 09:59:43 -0600Re: Question about lights
Thu, 09 May 2002 15:06:52 -0600Re: ATI Rage SetTextureStateStage causing a crash?
Thu, 09 May 2002 15:06:52 -0600Re: ATI Rage SetTextureStateStage causing a crash?
Thu, 09 May 2002 10:31:59 -0600Re: ATI Rage SetTextureStateStage causing a crash?
Thu, 09 May 2002 10:31:59 -0600Re: ATI Rage SetTextureStateStage causing a crash?
Wed, 08 May 2002 14:28:01 -0600Re: Loading meshes by CD3DMesh ...
Wed, 08 May 2002 14:28:01 -0600Re: Loading meshes by CD3DMesh ...
Wed, 08 May 2002 14:02:32 -0600Re: volume texture fractal fun
Wed, 08 May 2002 14:02:32 -0600Re: volume texture fractal fun
Wed, 08 May 2002 13:51:40 -0600Re: volume texture fractal fun
Wed, 08 May 2002 13:51:40 -0600Re: volume texture fractal fun
Wed, 08 May 2002 13:37:03 -0600volume texture fractal fun
Wed, 08 May 2002 13:37:03 -0600volume texture fractal fun
Wed, 08 May 2002 13:07:23 -0600Re: video mode
Wed, 08 May 2002 13:07:23 -0600Re: video mode
Wed, 08 May 2002 12:51:22 -0600Re: Flickery rendering
Wed, 08 May 2002 12:51:22 -0600Re: Flickery rendering
Wed, 08 May 2002 12:49:40 -0600Re: Flickery rendering
Wed, 08 May 2002 12:49:40 -0600Re: Flickery rendering
Wed, 08 May 2002 11:57:12 -0600Re: How to change Model colouring, without changing vertex color?
Wed, 08 May 2002 11:57:12 -0600Re: How to change Model colouring, without changing vertex color?
Wed, 08 May 2002 08:02:53 -0600Re: Flickery rendering
Wed, 08 May 2002 08:02:53 -0600Re: Flickery rendering
Wed, 08 May 2002 07:59:57 -0600Re: CD3DFont help me please
Wed, 08 May 2002 07:59:57 -0600Re: CD3DFont help me please
Tue, 07 May 2002 18:27:38 -0600Re: tweening
Tue, 07 May 2002 18:27:38 -0600Re: tweening
Tue, 07 May 2002 18:26:16 -0600Re: How to change Model colouring, without changing vertex color?
Tue, 07 May 2002 18:26:16 -0600Re: How to change Model colouring, without changing vertex color?
Tue, 07 May 2002 18:25:15 -0600Re: Flickery rendering
Tue, 07 May 2002 18:25:15 -0600Re: Flickery rendering
Tue, 07 May 2002 09:48:33 -0600Re: Generated texture coordinates
Tue, 07 May 2002 09:48:33 -0600Re: Generated texture coordinates
Mon, 06 May 2002 14:58:01 -0600Re: D3DX Mesh Clone
Mon, 06 May 2002 14:58:01 -0600Re: D3DX Mesh Clone
Mon, 06 May 2002 10:23:36 -0600Re: Shaders and many lights
Mon, 06 May 2002 10:23:36 -0600Re: Shaders and many lights
Mon, 06 May 2002 10:22:19 -0600Re: Generated texture coordinates