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DateSubject
Sat, 04 May 2002 15:14:01 -0600Re: D3DXMesh texture
Sat, 04 May 2002 15:14:01 -0600Re: D3DXMesh texture
Sat, 04 May 2002 09:08:58 -0600Re: Bug in ID3DXEffect?
Sat, 04 May 2002 09:08:58 -0600Re: Bug in ID3DXEffect?
Sat, 04 May 2002 08:18:04 -0600Re: D3DXMesh texture
Sat, 04 May 2002 08:18:04 -0600Re: D3DXMesh texture
Fri, 03 May 2002 17:12:14 -0600Re: pixel perfect collision detection
Fri, 03 May 2002 17:12:14 -0600Re: pixel perfect collision detection
Thu, 02 May 2002 19:17:20 -0600Re: pixel perfect collision detection
Thu, 02 May 2002 19:17:20 -0600Re: pixel perfect collision detection
Thu, 02 May 2002 19:14:31 -0600Re: dp() mixed with dip()
Thu, 02 May 2002 19:14:31 -0600Re: dp() mixed with dip()
Thu, 02 May 2002 15:54:32 -0600Re: Vertex Shader beginner question
Thu, 02 May 2002 15:54:32 -0600Re: Vertex Shader beginner question
Thu, 02 May 2002 13:36:01 -0600Re: Memory still allocated error
Thu, 02 May 2002 13:36:01 -0600Re: Memory still allocated error
Wed, 01 May 2002 18:41:44 -0600Re: copyrects and DXT1
Wed, 01 May 2002 18:41:44 -0600Re: copyrects and DXT1
Wed, 01 May 2002 15:56:02 -0600Re: vertex buffer usage verses fvf
Wed, 01 May 2002 15:56:02 -0600Re: vertex buffer usage verses fvf
Wed, 01 May 2002 14:32:37 -0600Re: Computing Normals On ID3DXSkinMesh
Wed, 01 May 2002 14:32:37 -0600Re: Computing Normals On ID3DXSkinMesh
Wed, 01 May 2002 14:02:22 -0600Re: Redundant Render States
Wed, 01 May 2002 14:02:22 -0600Re: Redundant Render States
Wed, 01 May 2002 14:00:12 -0600Re: Redundant Render States
Wed, 01 May 2002 14:00:12 -0600Re: Redundant Render States
Wed, 01 May 2002 13:59:32 -0600Re: Redundant Render States
Wed, 01 May 2002 13:59:32 -0600Re: Redundant Render States
Wed, 01 May 2002 08:36:36 -0600Re: Simulating Alt-Tab
Wed, 01 May 2002 08:36:36 -0600Re: Simulating Alt-Tab
Tue, 30 Apr 2002 22:52:03 -0600Re: Simulating Alt-Tab
Tue, 30 Apr 2002 22:52:03 -0600Re: Simulating Alt-Tab
Tue, 30 Apr 2002 09:20:51 -0600Re: Specular power in ps1.1 or 1.3
Tue, 30 Apr 2002 09:20:51 -0600Re: Specular power in ps1.1 or 1.3
Mon, 29 Apr 2002 21:14:53 -0600Re: More i810 woe.. what's wrong with this code?
Mon, 29 Apr 2002 21:14:53 -0600Re: More i810 woe.. what's wrong with this code?
Mon, 29 Apr 2002 21:13:19 -0600Re: Alpha-only textures
Mon, 29 Apr 2002 21:13:19 -0600Re: Alpha-only textures
Mon, 29 Apr 2002 21:11:27 -0600Re: Alpha-only textures
Mon, 29 Apr 2002 21:11:27 -0600Re: Alpha-only textures
Mon, 29 Apr 2002 21:10:32 -0600Re: Matrix Tranformation question (slightly OT)
Mon, 29 Apr 2002 21:10:32 -0600Re: Matrix Tranformation question (slightly OT)
Mon, 29 Apr 2002 21:09:45 -0600Re: Specular power in ps1.1 or 1.3
Mon, 29 Apr 2002 21:09:45 -0600Re: Specular power in ps1.1 or 1.3
Mon, 29 Apr 2002 12:36:08 -0600Re: Output/Input register component oD1.w/v1.a not working
Mon, 29 Apr 2002 12:36:08 -0600Re: Output/Input register component oD1.w/v1.a not working
Mon, 29 Apr 2002 12:18:37 -0600Re: Light attenuation factor affects ambient ?
Mon, 29 Apr 2002 12:18:37 -0600Re: Light attenuation factor affects ambient ?
Fri, 26 Apr 2002 19:28:39 -0600Re: Does anyone use texture MIP Mapping?
Fri, 26 Apr 2002 19:28:39 -0600Re: Does anyone use texture MIP Mapping?
Fri, 26 Apr 2002 14:21:01 -0600Re: Vertexbuffer alignment
Fri, 26 Apr 2002 14:21:01 -0600Re: Vertexbuffer alignment
Fri, 26 Apr 2002 09:35:47 -0600Re: Viewport transformation
Fri, 26 Apr 2002 09:35:47 -0600Re: Viewport transformation
Thu, 25 Apr 2002 09:31:52 -0600Re: ID3DXFont Problem
Thu, 25 Apr 2002 09:31:52 -0600Re: ID3DXFont Problem
Thu, 25 Apr 2002 09:30:50 -0600Re: ID3DXFont Problem
Thu, 25 Apr 2002 09:30:50 -0600Re: ID3DXFont Problem
Wed, 24 Apr 2002 10:57:52 -0600Re: D3DRS_NORMALIZENORMALS causes specular flickering
Wed, 24 Apr 2002 10:57:52 -0600Re: D3DRS_NORMALIZENORMALS causes specular flickering
Wed, 24 Apr 2002 09:13:34 -0600Re: D3DRS_NORMALIZENORMALS causes specular flickering
Wed, 24 Apr 2002 09:13:34 -0600Re: D3DRS_NORMALIZENORMALS causes specular flickering
Wed, 24 Apr 2002 08:51:31 -0600Re: Optimizing meshes !
Wed, 24 Apr 2002 08:51:31 -0600Re: Optimizing meshes !
Tue, 23 Apr 2002 21:20:05 -0600Re: Why XP, why? Xtrange things moving from 9x to XP
Tue, 23 Apr 2002 21:20:05 -0600Re: Why XP, why? Xtrange things moving from 9x to XP
Tue, 23 Apr 2002 21:17:54 -0600Re: Why XP, why? Xtrange things moving from 9x to XP
Tue, 23 Apr 2002 21:17:54 -0600Re: Why XP, why? Xtrange things moving from 9x to XP
Tue, 23 Apr 2002 13:54:24 -0600Re: Output/Input register component oD1.w/v1.a not working
Tue, 23 Apr 2002 13:54:24 -0600Re: Output/Input register component oD1.w/v1.a not working
Tue, 23 Apr 2002 13:00:34 -0600Re: Output/Input register component oD1.w/v1.a not working
Tue, 23 Apr 2002 13:00:34 -0600Re: Output/Input register component oD1.w/v1.a not working
Tue, 23 Apr 2002 12:58:49 -0600Re: Direct3D8, Windows CE.Net and pluggable Software Rasterizer
Tue, 23 Apr 2002 12:58:49 -0600Re: Direct3D8, Windows CE.Net and pluggable Software Rasterizer
Tue, 23 Apr 2002 12:01:11 -0600Re: Optimizing meshes !
Tue, 23 Apr 2002 12:01:11 -0600Re: Optimizing meshes !
Tue, 23 Apr 2002 11:48:26 -0600Re: Direct3D8, Windows CE.Net and pluggable Software Rasterizer
Tue, 23 Apr 2002 11:48:26 -0600Re: Direct3D8, Windows CE.Net and pluggable Software Rasterizer
Tue, 23 Apr 2002 11:23:53 -0600Re: Saving x file
Tue, 23 Apr 2002 11:23:53 -0600Re: Saving x file
Tue, 23 Apr 2002 11:22:49 -0600Re: Direct3D8, Windows CE.Net and pluggable Software Rasterizer
Tue, 23 Apr 2002 11:22:49 -0600Re: Direct3D8, Windows CE.Net and pluggable Software Rasterizer
Tue, 23 Apr 2002 11:21:53 -0600Re: Data Structures
Tue, 23 Apr 2002 11:21:53 -0600Re: Data Structures
Tue, 23 Apr 2002 11:19:52 -0600Re: Optimizing meshes !
Tue, 23 Apr 2002 11:19:52 -0600Re: Optimizing meshes !
Mon, 22 Apr 2002 23:40:05 -0600Re: transformed vertices with multiple streams
Mon, 22 Apr 2002 23:40:05 -0600Re: transformed vertices with multiple streams
Mon, 22 Apr 2002 20:33:36 -0600Re: transformed vertices with multiple streams
Mon, 22 Apr 2002 20:33:36 -0600Re: transformed vertices with multiple streams
Mon, 22 Apr 2002 19:03:11 -0600Re: Why XP, why? Xtrange things moving from 9x to XP
Mon, 22 Apr 2002 19:03:11 -0600Re: Why XP, why? Xtrange things moving from 9x to XP
Mon, 22 Apr 2002 15:41:10 -0600Re: Data Structures
Mon, 22 Apr 2002 15:41:10 -0600Re: Data Structures
Mon, 22 Apr 2002 13:42:48 -0600Re: Output/Input register component oD1.w/v1.a not working
Mon, 22 Apr 2002 13:42:48 -0600Re: Output/Input register component oD1.w/v1.a not working
Mon, 22 Apr 2002 13:39:52 -0600TIP: Betty Crocker easy mesh recipe
Mon, 22 Apr 2002 13:39:52 -0600TIP: Betty Crocker easy mesh recipe
Mon, 22 Apr 2002 10:11:24 -0600Re: Directx AppWizard for Direct3d
Mon, 22 Apr 2002 10:11:24 -0600Re: Directx AppWizard for Direct3d
Mon, 22 Apr 2002 01:51:15 -0600Re: D3DXMESHOPT_COMPACT removes faces?