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DateSubject
Sat, 11 May 2002 12:12:24 -0600Re: code
Sat, 11 May 2002 12:09:18 -0600Re: code
Sat, 11 May 2002 12:09:18 -0600Re: code
Sat, 11 May 2002 10:50:16 -0600Re: Max Debug Dumps (was: CheckDeviceMultiSampleType)
Sat, 11 May 2002 10:50:16 -0600Re: Max Debug Dumps (was: CheckDeviceMultiSampleType)
Sat, 11 May 2002 09:53:06 -0600Re: Understanding SkinnedMEsh from X Files
Sat, 11 May 2002 09:53:06 -0600Re: Understanding SkinnedMEsh from X Files
Sat, 11 May 2002 09:51:48 -0600Re: simple motion blur
Sat, 11 May 2002 09:51:48 -0600Re: simple motion blur
Fri, 10 May 2002 20:48:47 -0600Re: ID3DXSprite
Fri, 10 May 2002 20:48:47 -0600Re: ID3DXSprite
Fri, 10 May 2002 20:48:07 -0600Re: CheckDeviceMultiSampleType
Fri, 10 May 2002 20:48:07 -0600Re: CheckDeviceMultiSampleType
Fri, 10 May 2002 19:28:51 -0600Re: CheckDeviceMultiSampleType
Fri, 10 May 2002 19:28:51 -0600Re: CheckDeviceMultiSampleType
Fri, 10 May 2002 17:59:56 -0600Re: (OT) Wndows API questions
Fri, 10 May 2002 17:59:56 -0600Re: (OT) Wndows API questions
Fri, 10 May 2002 14:07:00 -0600Re: Arrays in XFiles
Fri, 10 May 2002 14:07:00 -0600Re: Arrays in XFiles
Fri, 10 May 2002 12:26:19 -0600Re: Arrays in XFiles
Fri, 10 May 2002 12:26:19 -0600Re: Arrays in XFiles
Fri, 10 May 2002 11:22:46 -0600Re: Question about lights
Fri, 10 May 2002 11:22:46 -0600Re: Question about lights
Fri, 10 May 2002 10:31:29 -0600Re: Arrays in XFiles
Fri, 10 May 2002 10:31:29 -0600Re: Arrays in XFiles
Fri, 10 May 2002 10:08:39 -0600Re: Question about lights
Fri, 10 May 2002 10:08:39 -0600Re: Question about lights
Fri, 10 May 2002 10:06:18 -0600Re: Question about lights
Fri, 10 May 2002 10:06:18 -0600Re: Question about lights
Fri, 10 May 2002 10:05:03 -0600Re: Question about lights
Fri, 10 May 2002 10:05:03 -0600Re: Question about lights
Fri, 10 May 2002 10:00:10 -0600Re: Question about lights
Fri, 10 May 2002 10:00:10 -0600Re: Question about lights
Fri, 10 May 2002 09:59:43 -0600Re: Question about lights
Fri, 10 May 2002 09:59:43 -0600Re: Question about lights
Thu, 09 May 2002 15:06:52 -0600Re: ATI Rage SetTextureStateStage causing a crash?
Thu, 09 May 2002 15:06:52 -0600Re: ATI Rage SetTextureStateStage causing a crash?
Thu, 09 May 2002 10:31:59 -0600Re: ATI Rage SetTextureStateStage causing a crash?
Thu, 09 May 2002 10:31:59 -0600Re: ATI Rage SetTextureStateStage causing a crash?
Wed, 08 May 2002 14:28:01 -0600Re: Loading meshes by CD3DMesh ...
Wed, 08 May 2002 14:28:01 -0600Re: Loading meshes by CD3DMesh ...
Wed, 08 May 2002 14:02:32 -0600Re: volume texture fractal fun
Wed, 08 May 2002 14:02:32 -0600Re: volume texture fractal fun
Wed, 08 May 2002 13:51:40 -0600Re: volume texture fractal fun
Wed, 08 May 2002 13:51:40 -0600Re: volume texture fractal fun
Wed, 08 May 2002 13:37:03 -0600volume texture fractal fun
Wed, 08 May 2002 13:37:03 -0600volume texture fractal fun
Wed, 08 May 2002 13:07:23 -0600Re: video mode
Wed, 08 May 2002 13:07:23 -0600Re: video mode
Wed, 08 May 2002 12:51:22 -0600Re: Flickery rendering
Wed, 08 May 2002 12:51:22 -0600Re: Flickery rendering
Wed, 08 May 2002 12:49:40 -0600Re: Flickery rendering
Wed, 08 May 2002 12:49:40 -0600Re: Flickery rendering
Wed, 08 May 2002 11:57:12 -0600Re: How to change Model colouring, without changing vertex color?
Wed, 08 May 2002 11:57:12 -0600Re: How to change Model colouring, without changing vertex color?
Wed, 08 May 2002 08:02:53 -0600Re: Flickery rendering
Wed, 08 May 2002 08:02:53 -0600Re: Flickery rendering
Wed, 08 May 2002 07:59:57 -0600Re: CD3DFont help me please
Wed, 08 May 2002 07:59:57 -0600Re: CD3DFont help me please
Tue, 07 May 2002 18:27:38 -0600Re: tweening
Tue, 07 May 2002 18:27:38 -0600Re: tweening
Tue, 07 May 2002 18:26:16 -0600Re: How to change Model colouring, without changing vertex color?
Tue, 07 May 2002 18:26:16 -0600Re: How to change Model colouring, without changing vertex color?
Tue, 07 May 2002 18:25:15 -0600Re: Flickery rendering
Tue, 07 May 2002 18:25:15 -0600Re: Flickery rendering
Tue, 07 May 2002 09:48:33 -0600Re: Generated texture coordinates
Tue, 07 May 2002 09:48:33 -0600Re: Generated texture coordinates
Mon, 06 May 2002 14:58:01 -0600Re: D3DX Mesh Clone
Mon, 06 May 2002 14:58:01 -0600Re: D3DX Mesh Clone
Mon, 06 May 2002 10:23:36 -0600Re: Shaders and many lights
Mon, 06 May 2002 10:23:36 -0600Re: Shaders and many lights
Mon, 06 May 2002 10:22:19 -0600Re: Generated texture coordinates
Mon, 06 May 2002 10:22:19 -0600Re: Generated texture coordinates
Mon, 06 May 2002 10:20:18 -0600Re: D3DX Mesh Clone
Mon, 06 May 2002 10:20:18 -0600Re: D3DX Mesh Clone
Sun, 05 May 2002 12:03:27 -0600Re: D3DX Mesh Clone
Sun, 05 May 2002 12:03:27 -0600Re: D3DX Mesh Clone
Sat, 04 May 2002 15:14:01 -0600Re: D3DXMesh texture
Sat, 04 May 2002 15:14:01 -0600Re: D3DXMesh texture
Sat, 04 May 2002 09:08:58 -0600Re: Bug in ID3DXEffect?
Sat, 04 May 2002 09:08:58 -0600Re: Bug in ID3DXEffect?
Sat, 04 May 2002 08:18:04 -0600Re: D3DXMesh texture
Sat, 04 May 2002 08:18:04 -0600Re: D3DXMesh texture
Fri, 03 May 2002 17:12:14 -0600Re: pixel perfect collision detection
Fri, 03 May 2002 17:12:14 -0600Re: pixel perfect collision detection
Thu, 02 May 2002 19:17:20 -0600Re: pixel perfect collision detection
Thu, 02 May 2002 19:17:20 -0600Re: pixel perfect collision detection
Thu, 02 May 2002 19:14:31 -0600Re: dp() mixed with dip()
Thu, 02 May 2002 19:14:31 -0600Re: dp() mixed with dip()
Thu, 02 May 2002 15:54:32 -0600Re: Vertex Shader beginner question
Thu, 02 May 2002 15:54:32 -0600Re: Vertex Shader beginner question
Thu, 02 May 2002 13:36:01 -0600Re: Memory still allocated error
Thu, 02 May 2002 13:36:01 -0600Re: Memory still allocated error
Wed, 01 May 2002 18:41:44 -0600Re: copyrects and DXT1
Wed, 01 May 2002 18:41:44 -0600Re: copyrects and DXT1
Wed, 01 May 2002 15:56:02 -0600Re: vertex buffer usage verses fvf
Wed, 01 May 2002 15:56:02 -0600Re: vertex buffer usage verses fvf
Wed, 01 May 2002 14:32:37 -0600Re: Computing Normals On ID3DXSkinMesh
Wed, 01 May 2002 14:32:37 -0600Re: Computing Normals On ID3DXSkinMesh
Wed, 01 May 2002 14:02:22 -0600Re: Redundant Render States
Wed, 01 May 2002 14:02:22 -0600Re: Redundant Render States