[ Home | Direct3D Book | DirectX Developer List Messages ]

Page 46

DateSubject
Mon, 01 Apr 2002 19:41:39 -0700Re: ID3DXSPrite
Mon, 01 Apr 2002 19:41:39 -0700Re: ID3DXSPrite
Mon, 01 Apr 2002 19:37:05 -0700Re: Rect/tri patches
Mon, 01 Apr 2002 19:37:05 -0700Re: Rect/tri patches
Mon, 01 Apr 2002 13:17:40 -0700Re: Troubles with DrawIndexedPrimitive and batching
Mon, 01 Apr 2002 13:17:40 -0700Re: Troubles with DrawIndexedPrimitive and batching
Mon, 01 Apr 2002 12:42:33 -0700Re: Troubles with DrawIndexedPrimitive and batching
Mon, 01 Apr 2002 12:42:33 -0700Re: Troubles with DrawIndexedPrimitive and batching
Mon, 01 Apr 2002 10:55:45 -0700Re: Troubles with DrawIndexedPrimitive and batching
Mon, 01 Apr 2002 10:55:45 -0700Re: Troubles with DrawIndexedPrimitive and batching
Sun, 31 Mar 2002 19:05:51 -0700Re: Max -> XFile -> Correct Texture Display == Headache
Sun, 31 Mar 2002 19:05:51 -0700Re: Max -> XFile -> Correct Texture Display == Headache
Sun, 31 Mar 2002 19:04:47 -0700Re: blending with fixed path
Sun, 31 Mar 2002 19:04:47 -0700Re: blending with fixed path
Sun, 31 Mar 2002 16:27:15 -0700Re: blending with fixed path
Sun, 31 Mar 2002 16:27:15 -0700Re: blending with fixed path
Sun, 31 Mar 2002 16:26:12 -0700Re: D3DVBF_0WEIGHTS what is it for ?
Sun, 31 Mar 2002 16:26:12 -0700Re: D3DVBF_0WEIGHTS what is it for ?
Sun, 31 Mar 2002 12:03:59 -0700Re: Z-Buffer problems
Sun, 31 Mar 2002 12:03:59 -0700Re: Z-Buffer problems
Sun, 31 Mar 2002 10:39:19 -0700Re: Z-Buffer problems
Sun, 31 Mar 2002 10:39:19 -0700Re: Z-Buffer problems
Fri, 29 Mar 2002 12:06:37 -0700Re: Screen being cleared to white while program not running
Fri, 29 Mar 2002 12:06:37 -0700Re: Screen being cleared to white while program not running
Fri, 29 Mar 2002 09:33:41 -0700Re: Strange thing with a Radeon 8500
Fri, 29 Mar 2002 09:33:41 -0700Re: Strange thing with a Radeon 8500
Fri, 29 Mar 2002 09:27:20 -0700Re: D3DFMT_A8R8G8B8 turns to BGRA on lock
Fri, 29 Mar 2002 09:27:20 -0700Re: D3DFMT_A8R8G8B8 turns to BGRA on lock
Fri, 29 Mar 2002 08:54:44 -0700Re: D3DFMT_A8R8G8B8 turns to BGRA on lock
Fri, 29 Mar 2002 08:54:44 -0700Re: D3DFMT_A8R8G8B8 turns to BGRA on lock
Fri, 29 Mar 2002 08:52:25 -0700Re: Problem with flickering render states
Fri, 29 Mar 2002 08:52:25 -0700Re: Problem with flickering render states
Fri, 29 Mar 2002 08:24:49 -0700Re: Non-power of 2 textures?
Fri, 29 Mar 2002 08:24:49 -0700Re: Non-power of 2 textures?
Fri, 29 Mar 2002 08:22:33 -0700Re: Strange thing with a Radeon 8500
Fri, 29 Mar 2002 08:22:33 -0700Re: Strange thing with a Radeon 8500
Fri, 29 Mar 2002 08:21:50 -0700Re: Problem with flickering render states
Fri, 29 Mar 2002 08:21:50 -0700Re: Problem with flickering render states
Thu, 28 Mar 2002 14:48:27 -0700Re: Flickering point sprites?
Thu, 28 Mar 2002 14:48:27 -0700Re: Flickering point sprites?
Thu, 28 Mar 2002 11:42:21 -0700Re: Call for Info : Managed DirectX
Thu, 28 Mar 2002 11:42:21 -0700Re: Call for Info : Managed DirectX
Thu, 28 Mar 2002 11:27:19 -0700Re: Strange thing with a Radeon 8500
Thu, 28 Mar 2002 11:27:19 -0700Re: Strange thing with a Radeon 8500
Thu, 28 Mar 2002 08:58:07 -0700Re: Ref counts on IDirect3D8
Thu, 28 Mar 2002 08:58:07 -0700Re: Ref counts on IDirect3D8
Thu, 28 Mar 2002 08:46:54 -0700Re: Flickering point sprites?
Thu, 28 Mar 2002 08:46:54 -0700Re: Flickering point sprites?
Thu, 28 Mar 2002 08:45:59 -0700Re: making x files
Thu, 28 Mar 2002 08:45:59 -0700Re: making x files
Wed, 27 Mar 2002 20:43:11 -0700RS Specular Enable -- does it control fog interpolation too?
Wed, 27 Mar 2002 20:43:11 -0700RS Specular Enable -- does it control fog interpolation too?
Wed, 27 Mar 2002 18:41:00 -0700Re: Lock() performance hit? vs matrix translation
Wed, 27 Mar 2002 18:41:00 -0700Re: Lock() performance hit? vs matrix translation
Wed, 27 Mar 2002 18:39:11 -0700Re: D3DRS_DEBUGMONITORTOKEN
Wed, 27 Mar 2002 18:39:11 -0700Re: D3DRS_DEBUGMONITORTOKEN
Wed, 27 Mar 2002 18:37:46 -0700Re: Flickering point sprites?
Wed, 27 Mar 2002 18:37:46 -0700Re: Flickering point sprites?
Wed, 27 Mar 2002 15:10:27 -0700'Black box' (was: Performance hit for creating a larger depth buffer for primar
Wed, 27 Mar 2002 15:10:27 -0700'Black box' (was: Performance hit for creating a larger depth buffer for primar
Wed, 27 Mar 2002 14:40:25 -0700Re: Performance hit for creating a larger depth buffer for primar y display?
Wed, 27 Mar 2002 14:40:25 -0700Re: Performance hit for creating a larger depth buffer for primar y display?
Wed, 27 Mar 2002 14:23:27 -0700Re: Performance hit for creating a larger depth buffer for primary display?
Wed, 27 Mar 2002 14:23:27 -0700Re: Performance hit for creating a larger depth buffer for primary display?
Wed, 27 Mar 2002 14:05:19 -0700Re: making x files
Wed, 27 Mar 2002 14:05:19 -0700Re: making x files
Wed, 27 Mar 2002 12:06:04 -0700Re: making x files
Wed, 27 Mar 2002 12:06:04 -0700Re: making x files
Wed, 27 Mar 2002 10:49:06 -0700Re: Exception in DrawPrimitive Please Help
Wed, 27 Mar 2002 10:49:06 -0700Re: Exception in DrawPrimitive Please Help
Wed, 27 Mar 2002 10:41:35 -0700Re: making x files
Wed, 27 Mar 2002 10:41:35 -0700Re: making x files
Wed, 27 Mar 2002 10:38:54 -0700Re: handy C++ debugging snippet
Wed, 27 Mar 2002 10:38:54 -0700Re: handy C++ debugging snippet
Wed, 27 Mar 2002 00:17:10 -0700handy C++ debugging snippet
Wed, 27 Mar 2002 00:17:10 -0700handy C++ debugging snippet
Tue, 26 Mar 2002 18:48:43 -0700Re: Basic color conversion question
Tue, 26 Mar 2002 18:48:43 -0700Re: Basic color conversion question
Tue, 26 Mar 2002 18:35:58 -0700Re: Modulating by diffuse
Tue, 26 Mar 2002 18:35:58 -0700Re: Modulating by diffuse
Tue, 26 Mar 2002 18:35:09 -0700Re: Basic color conversion question
Tue, 26 Mar 2002 18:35:09 -0700Re: Basic color conversion question
Tue, 26 Mar 2002 15:03:08 -0700Re: Multiple views + MFC
Tue, 26 Mar 2002 15:03:08 -0700Re: Multiple views + MFC
Tue, 26 Mar 2002 14:38:49 -0700Re: Calling All Pixel Drawing Speed Freaks
Tue, 26 Mar 2002 14:38:49 -0700Re: Calling All Pixel Drawing Speed Freaks
Tue, 26 Mar 2002 11:46:51 -0700Re: Basic Multi-Texturing
Tue, 26 Mar 2002 11:46:51 -0700Re: Basic Multi-Texturing
Tue, 26 Mar 2002 11:44:50 -0700Re: Calling All Pixel Drawing Speed Freaks
Tue, 26 Mar 2002 11:44:50 -0700Re: Calling All Pixel Drawing Speed Freaks
Mon, 25 Mar 2002 22:49:10 -0700Re: Performance hit for creating a larger depth buffer for primary display?
Mon, 25 Mar 2002 22:49:10 -0700Re: Performance hit for creating a larger depth buffer for primary display?
Mon, 25 Mar 2002 22:26:50 -0700Re: Calling All Pixel Drawing Speed Freaks
Mon, 25 Mar 2002 22:26:50 -0700Re: Calling All Pixel Drawing Speed Freaks
Mon, 25 Mar 2002 17:56:28 -0700Re: extracting position data from a vertexbuffer
Mon, 25 Mar 2002 17:56:28 -0700Re: extracting position data from a vertexbuffer
Mon, 25 Mar 2002 17:19:50 -0700Re: extracting position data from a vertexbuffer
Mon, 25 Mar 2002 17:19:50 -0700Re: extracting position data from a vertexbuffer
Mon, 25 Mar 2002 17:04:16 -0700Re: Ok. On the topic of depth buffers
Mon, 25 Mar 2002 17:04:16 -0700Re: Ok. On the topic of depth buffers
Mon, 25 Mar 2002 15:53:04 -0700Re: Problems creating depth texture surface for use with render target