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DateSubject
Mon, 25 Mar 2002 14:46:24 -0700Re: Performance hit for creating a larger depth buffer for primary display?
Mon, 25 Mar 2002 14:46:24 -0700Re: Performance hit for creating a larger depth buffer for primary display?
Mon, 25 Mar 2002 14:05:26 -0700Re: Performance hit for creating a larger depth buffer for primary display?
Mon, 25 Mar 2002 14:05:26 -0700Re: Performance hit for creating a larger depth buffer for primary display?
Mon, 25 Mar 2002 13:16:37 -0700Re: Performance hit for creating a larger depth buffer for primary display?
Mon, 25 Mar 2002 13:16:37 -0700Re: Performance hit for creating a larger depth buffer for primary display?
Mon, 25 Mar 2002 13:15:22 -0700Re: Getting started - Skinned Mesh and bones transform
Mon, 25 Mar 2002 13:15:22 -0700Re: Getting started - Skinned Mesh and bones transform
Mon, 25 Mar 2002 11:54:14 -0700Re: texture matrix farbling
Mon, 25 Mar 2002 11:54:14 -0700Re: texture matrix farbling
Mon, 25 Mar 2002 11:13:12 -0700Re: texture matrix farbling
Mon, 25 Mar 2002 11:13:12 -0700Re: texture matrix farbling
Mon, 25 Mar 2002 10:53:05 -0700texture matrix farbling
Mon, 25 Mar 2002 10:53:05 -0700texture matrix farbling
Mon, 25 Mar 2002 02:42:11 -0700Re: get cpas NO2DURING3DSCENE
Mon, 25 Mar 2002 02:42:11 -0700Re: get cpas NO2DURING3DSCENE
Mon, 25 Mar 2002 00:41:42 -0700Re: Cubic Environment Mapping (for VB)
Mon, 25 Mar 2002 00:41:42 -0700Re: Cubic Environment Mapping (for VB)
Mon, 25 Mar 2002 00:40:30 -0700Re: Point becomes a line? Or even a poly?
Mon, 25 Mar 2002 00:40:30 -0700Re: Point becomes a line? Or even a poly?
Sun, 24 Mar 2002 10:31:57 -0700Re: Direct3D Frame Time Jerkyness
Sun, 24 Mar 2002 10:31:57 -0700Re: Direct3D Frame Time Jerkyness
Sat, 23 Mar 2002 10:12:46 -0700Re: Allocated memory...how to unallocate...
Sat, 23 Mar 2002 10:12:46 -0700Re: Allocated memory...how to unallocate...
Sat, 23 Mar 2002 10:05:24 -0700Re: YUV textures and format conversion
Sat, 23 Mar 2002 10:05:24 -0700Re: YUV textures and format conversion
Fri, 22 Mar 2002 19:34:32 -0700Re: Direct3D Frame Time Jerkyness
Fri, 22 Mar 2002 19:34:32 -0700Re: Direct3D Frame Time Jerkyness
Fri, 22 Mar 2002 19:22:11 -0700Re: Direct3D Frame Time Jerkyness
Fri, 22 Mar 2002 19:22:11 -0700Re: Direct3D Frame Time Jerkyness
Fri, 22 Mar 2002 15:58:46 -0700Re: ID3DXSPrite
Fri, 22 Mar 2002 15:58:46 -0700Re: ID3DXSPrite
Fri, 22 Mar 2002 15:51:50 -0700Re: D3DPT_POINTLIST renders lines... sometimes
Fri, 22 Mar 2002 15:51:50 -0700Re: D3DPT_POINTLIST renders lines... sometimes
Fri, 22 Mar 2002 13:58:31 -0700Re: Device support
Fri, 22 Mar 2002 13:58:31 -0700Re: Device support
Fri, 22 Mar 2002 13:55:59 -0700Re: YUV textures and format conversion
Fri, 22 Mar 2002 13:55:59 -0700Re: YUV textures and format conversion
Thu, 21 Mar 2002 14:43:01 -0700Re: ID3DXSPrite
Thu, 21 Mar 2002 14:43:01 -0700Re: ID3DXSPrite
Thu, 21 Mar 2002 14:37:32 -0700Re: ID3DXSPrite
Thu, 21 Mar 2002 14:37:32 -0700Re: ID3DXSPrite
Thu, 21 Mar 2002 12:32:43 -0700Re: DirectShow Debug Assert
Thu, 21 Mar 2002 12:32:43 -0700Re: DirectShow Debug Assert
Thu, 21 Mar 2002 12:30:05 -0700Re: Info: Another Mesh Viewer Issue
Thu, 21 Mar 2002 12:30:05 -0700Re: Info: Another Mesh Viewer Issue
Thu, 21 Mar 2002 11:28:36 -0700Re: DirectShow Debug Assert
Thu, 21 Mar 2002 11:28:36 -0700Re: DirectShow Debug Assert
Thu, 21 Mar 2002 10:17:18 -0700Re: D3DRefDev:ERROR:Texture coordinates are not continuous
Thu, 21 Mar 2002 10:17:18 -0700Re: D3DRefDev:ERROR:Texture coordinates are not continuous
Thu, 21 Mar 2002 10:16:03 -0700Re: ID3DXEffect::Pass() crash when resize window????
Thu, 21 Mar 2002 10:16:03 -0700Re: ID3DXEffect::Pass() crash when resize window????
Thu, 21 Mar 2002 10:14:56 -0700Re: DX8 Mouse Cursors...
Thu, 21 Mar 2002 10:14:56 -0700Re: DX8 Mouse Cursors...
Thu, 21 Mar 2002 10:13:23 -0700Re: X File importing problems solved...
Thu, 21 Mar 2002 10:13:23 -0700Re: X File importing problems solved...
Thu, 21 Mar 2002 10:09:28 -0700Re: More state block fun
Thu, 21 Mar 2002 10:09:28 -0700Re: More state block fun
Thu, 21 Mar 2002 10:02:21 -0700Re: What is going on here?
Thu, 21 Mar 2002 10:02:21 -0700Re: What is going on here?
Thu, 21 Mar 2002 10:00:19 -0700Re: How can we get the coordinate/position of a bone ??
Thu, 21 Mar 2002 10:00:19 -0700Re: How can we get the coordinate/position of a bone ??
Thu, 21 Mar 2002 09:58:01 -0700Re: blitting surface with different format(D3DFMT_xxxx) (out of B egin/End scen
Thu, 21 Mar 2002 09:58:01 -0700Re: blitting surface with different format(D3DFMT_xxxx) (out of B egin/End scen
Thu, 21 Mar 2002 09:57:39 -0700Re: blitting surface with different format(D3DFMT_xxxx) (out of Begin/End scene
Thu, 21 Mar 2002 09:57:39 -0700Re: blitting surface with different format(D3DFMT_xxxx) (out of Begin/End scene
Thu, 21 Mar 2002 09:55:10 -0700Re: MaxVertexShaderConst for a SW Vertex Processing
Thu, 21 Mar 2002 09:55:10 -0700Re: MaxVertexShaderConst for a SW Vertex Processing
Tue, 19 Mar 2002 17:56:15 -0700Re: screen aligned quads
Tue, 19 Mar 2002 17:56:15 -0700Re: screen aligned quads
Tue, 19 Mar 2002 17:52:16 -0700Re: settetxture
Tue, 19 Mar 2002 17:52:16 -0700Re: settetxture
Tue, 19 Mar 2002 13:11:29 -0700Re: X files: problems w/ loading and 3DSMax exporting
Tue, 19 Mar 2002 13:11:29 -0700Re: X files: problems w/ loading and 3DSMax exporting
Tue, 19 Mar 2002 13:11:01 -0700Re: Whatever happened to ... (Was DX8 Mouse Cursors...)
Tue, 19 Mar 2002 13:11:01 -0700Re: Whatever happened to ... (Was DX8 Mouse Cursors...)
Tue, 19 Mar 2002 11:44:36 -0700Re: Whatever happened to ... (Was DX8 Mouse Cursors...)
Tue, 19 Mar 2002 11:44:36 -0700Re: Whatever happened to ... (Was DX8 Mouse Cursors...)
Tue, 19 Mar 2002 11:17:40 -0700Re: Vertex shader support (Was: Fixed Function Vertex Tweening)
Tue, 19 Mar 2002 11:17:40 -0700Re: Vertex shader support (Was: Fixed Function Vertex Tweening)
Tue, 19 Mar 2002 11:15:46 -0700Re: X files: problems w/ loading and 3DSMax exporting
Tue, 19 Mar 2002 11:15:46 -0700Re: X files: problems w/ loading and 3DSMax exporting
Tue, 19 Mar 2002 11:14:01 -0700Re: DX8 Mouse Cursors...
Tue, 19 Mar 2002 11:14:01 -0700Re: DX8 Mouse Cursors...
Tue, 19 Mar 2002 11:13:08 -0700Re: MaxVertexShaderConst for a SW Vertex Processing
Tue, 19 Mar 2002 11:13:08 -0700Re: MaxVertexShaderConst for a SW Vertex Processing
Tue, 19 Mar 2002 11:11:40 -0700Re: blitting surface with different format(D3DFMT_xxxx)
Tue, 19 Mar 2002 11:11:40 -0700Re: blitting surface with different format(D3DFMT_xxxx)
Tue, 19 Mar 2002 11:07:00 -0700Re: Whatever happened to ... (Was DX8 Mouse Cursors...)
Tue, 19 Mar 2002 11:07:00 -0700Re: Whatever happened to ... (Was DX8 Mouse Cursors...)
Tue, 19 Mar 2002 11:03:32 -0700Re: Whatever happened to ... (Was DX8 Mouse Cursors...)
Tue, 19 Mar 2002 11:03:32 -0700Re: Whatever happened to ... (Was DX8 Mouse Cursors...)
Tue, 19 Mar 2002 11:00:04 -0700Re: Vertex shader support (Was: Fixed Function Vertex Tweening)
Tue, 19 Mar 2002 11:00:04 -0700Re: Vertex shader support (Was: Fixed Function Vertex Tweening)
Mon, 18 Mar 2002 11:26:21 -0700Vertex shader support (Was: Fixed Function Vertex Tweening)
Mon, 18 Mar 2002 11:26:21 -0700Vertex shader support (Was: Fixed Function Vertex Tweening)
Sun, 17 Mar 2002 13:15:05 -0700Re: D3DXFillTexture
Sun, 17 Mar 2002 13:15:05 -0700Re: D3DXFillTexture
Sun, 17 Mar 2002 13:13:18 -0700Re: Fixed Function Vertex Tweening
Sun, 17 Mar 2002 13:13:18 -0700Re: Fixed Function Vertex Tweening
Sat, 16 Mar 2002 08:53:55 -0700Re: Strange blending result.