| Date | Subject |
| Fri, 29 Mar 2002 08:52:25 -0700 | Re: Problem with flickering render states |
| Fri, 29 Mar 2002 08:24:49 -0700 | Re: Non-power of 2 textures? |
| Fri, 29 Mar 2002 08:24:49 -0700 | Re: Non-power of 2 textures? |
| Fri, 29 Mar 2002 08:22:33 -0700 | Re: Strange thing with a Radeon 8500 |
| Fri, 29 Mar 2002 08:22:33 -0700 | Re: Strange thing with a Radeon 8500 |
| Fri, 29 Mar 2002 08:21:50 -0700 | Re: Problem with flickering render states |
| Fri, 29 Mar 2002 08:21:50 -0700 | Re: Problem with flickering render states |
| Thu, 28 Mar 2002 14:48:27 -0700 | Re: Flickering point sprites? |
| Thu, 28 Mar 2002 14:48:27 -0700 | Re: Flickering point sprites? |
| Thu, 28 Mar 2002 11:42:21 -0700 | Re: Call for Info : Managed DirectX |
| Thu, 28 Mar 2002 11:42:21 -0700 | Re: Call for Info : Managed DirectX |
| Thu, 28 Mar 2002 11:27:19 -0700 | Re: Strange thing with a Radeon 8500 |
| Thu, 28 Mar 2002 11:27:19 -0700 | Re: Strange thing with a Radeon 8500 |
| Thu, 28 Mar 2002 08:58:07 -0700 | Re: Ref counts on IDirect3D8 |
| Thu, 28 Mar 2002 08:58:07 -0700 | Re: Ref counts on IDirect3D8 |
| Thu, 28 Mar 2002 08:46:54 -0700 | Re: Flickering point sprites? |
| Thu, 28 Mar 2002 08:46:54 -0700 | Re: Flickering point sprites? |
| Thu, 28 Mar 2002 08:45:59 -0700 | Re: making x files |
| Thu, 28 Mar 2002 08:45:59 -0700 | Re: making x files |
| Wed, 27 Mar 2002 20:43:11 -0700 | RS Specular Enable -- does it control fog interpolation too? |
| Wed, 27 Mar 2002 20:43:11 -0700 | RS Specular Enable -- does it control fog interpolation too? |
| Wed, 27 Mar 2002 18:41:00 -0700 | Re: Lock() performance hit? vs matrix translation |
| Wed, 27 Mar 2002 18:41:00 -0700 | Re: Lock() performance hit? vs matrix translation |
| Wed, 27 Mar 2002 18:39:11 -0700 | Re: D3DRS_DEBUGMONITORTOKEN |
| Wed, 27 Mar 2002 18:39:11 -0700 | Re: D3DRS_DEBUGMONITORTOKEN |
| Wed, 27 Mar 2002 18:37:46 -0700 | Re: Flickering point sprites? |
| Wed, 27 Mar 2002 18:37:46 -0700 | Re: Flickering point sprites? |
| Wed, 27 Mar 2002 15:10:27 -0700 | 'Black box' (was: Performance hit for creating a larger depth buffer for primar |
| Wed, 27 Mar 2002 15:10:27 -0700 | 'Black box' (was: Performance hit for creating a larger depth buffer for primar |
| Wed, 27 Mar 2002 14:40:25 -0700 | Re: Performance hit for creating a larger depth buffer for primar y display? |
| Wed, 27 Mar 2002 14:40:25 -0700 | Re: Performance hit for creating a larger depth buffer for primar y display? |
| Wed, 27 Mar 2002 14:23:27 -0700 | Re: Performance hit for creating a larger depth buffer for primary display? |
| Wed, 27 Mar 2002 14:23:27 -0700 | Re: Performance hit for creating a larger depth buffer for primary display? |
| Wed, 27 Mar 2002 14:05:19 -0700 | Re: making x files |
| Wed, 27 Mar 2002 14:05:19 -0700 | Re: making x files |
| Wed, 27 Mar 2002 12:06:04 -0700 | Re: making x files |
| Wed, 27 Mar 2002 12:06:04 -0700 | Re: making x files |
| Wed, 27 Mar 2002 10:49:06 -0700 | Re: Exception in DrawPrimitive Please Help |
| Wed, 27 Mar 2002 10:49:06 -0700 | Re: Exception in DrawPrimitive Please Help |
| Wed, 27 Mar 2002 10:41:35 -0700 | Re: making x files |
| Wed, 27 Mar 2002 10:41:35 -0700 | Re: making x files |
| Wed, 27 Mar 2002 10:38:54 -0700 | Re: handy C++ debugging snippet |
| Wed, 27 Mar 2002 10:38:54 -0700 | Re: handy C++ debugging snippet |
| Wed, 27 Mar 2002 00:17:10 -0700 | handy C++ debugging snippet |
| Wed, 27 Mar 2002 00:17:10 -0700 | handy C++ debugging snippet |
| Tue, 26 Mar 2002 18:48:43 -0700 | Re: Basic color conversion question |
| Tue, 26 Mar 2002 18:48:43 -0700 | Re: Basic color conversion question |
| Tue, 26 Mar 2002 18:35:58 -0700 | Re: Modulating by diffuse |
| Tue, 26 Mar 2002 18:35:58 -0700 | Re: Modulating by diffuse |
| Tue, 26 Mar 2002 18:35:09 -0700 | Re: Basic color conversion question |
| Tue, 26 Mar 2002 18:35:09 -0700 | Re: Basic color conversion question |
| Tue, 26 Mar 2002 15:03:08 -0700 | Re: Multiple views + MFC |
| Tue, 26 Mar 2002 15:03:08 -0700 | Re: Multiple views + MFC |
| Tue, 26 Mar 2002 14:38:49 -0700 | Re: Calling All Pixel Drawing Speed Freaks |
| Tue, 26 Mar 2002 14:38:49 -0700 | Re: Calling All Pixel Drawing Speed Freaks |
| Tue, 26 Mar 2002 11:46:51 -0700 | Re: Basic Multi-Texturing |
| Tue, 26 Mar 2002 11:46:51 -0700 | Re: Basic Multi-Texturing |
| Tue, 26 Mar 2002 11:44:50 -0700 | Re: Calling All Pixel Drawing Speed Freaks |
| Tue, 26 Mar 2002 11:44:50 -0700 | Re: Calling All Pixel Drawing Speed Freaks |
| Mon, 25 Mar 2002 22:49:10 -0700 | Re: Performance hit for creating a larger depth buffer for primary display? |
| Mon, 25 Mar 2002 22:49:10 -0700 | Re: Performance hit for creating a larger depth buffer for primary display? |
| Mon, 25 Mar 2002 22:26:50 -0700 | Re: Calling All Pixel Drawing Speed Freaks |
| Mon, 25 Mar 2002 22:26:50 -0700 | Re: Calling All Pixel Drawing Speed Freaks |
| Mon, 25 Mar 2002 17:56:28 -0700 | Re: extracting position data from a vertexbuffer |
| Mon, 25 Mar 2002 17:56:28 -0700 | Re: extracting position data from a vertexbuffer |
| Mon, 25 Mar 2002 17:19:50 -0700 | Re: extracting position data from a vertexbuffer |
| Mon, 25 Mar 2002 17:19:50 -0700 | Re: extracting position data from a vertexbuffer |
| Mon, 25 Mar 2002 17:04:16 -0700 | Re: Ok. On the topic of depth buffers |
| Mon, 25 Mar 2002 17:04:16 -0700 | Re: Ok. On the topic of depth buffers |
| Mon, 25 Mar 2002 15:53:04 -0700 | Re: Problems creating depth texture surface for use with render target |
| Mon, 25 Mar 2002 15:53:04 -0700 | Re: Problems creating depth texture surface for use with render target |
| Mon, 25 Mar 2002 15:41:57 -0700 | Re: extracting position data from a vertexbuffer |
| Mon, 25 Mar 2002 15:41:57 -0700 | Re: extracting position data from a vertexbuffer |
| Mon, 25 Mar 2002 15:24:46 -0700 | Re: Problems creating depth texture surface for use with render target |
| Mon, 25 Mar 2002 15:24:46 -0700 | Re: Problems creating depth texture surface for use with render target |
| Mon, 25 Mar 2002 15:04:27 -0700 | Re: Performance hit for creating a larger depth buffer for primary display? |
| Mon, 25 Mar 2002 15:04:27 -0700 | Re: Performance hit for creating a larger depth buffer for primary display? |
| Mon, 25 Mar 2002 14:46:24 -0700 | Re: Performance hit for creating a larger depth buffer for primary display? |
| Mon, 25 Mar 2002 14:46:24 -0700 | Re: Performance hit for creating a larger depth buffer for primary display? |
| Mon, 25 Mar 2002 14:05:26 -0700 | Re: Performance hit for creating a larger depth buffer for primary display? |
| Mon, 25 Mar 2002 14:05:26 -0700 | Re: Performance hit for creating a larger depth buffer for primary display? |
| Mon, 25 Mar 2002 13:16:37 -0700 | Re: Performance hit for creating a larger depth buffer for primary display? |
| Mon, 25 Mar 2002 13:16:37 -0700 | Re: Performance hit for creating a larger depth buffer for primary display? |
| Mon, 25 Mar 2002 13:15:22 -0700 | Re: Getting started - Skinned Mesh and bones transform |
| Mon, 25 Mar 2002 13:15:22 -0700 | Re: Getting started - Skinned Mesh and bones transform |
| Mon, 25 Mar 2002 11:54:14 -0700 | Re: texture matrix farbling |
| Mon, 25 Mar 2002 11:54:14 -0700 | Re: texture matrix farbling |
| Mon, 25 Mar 2002 11:13:12 -0700 | Re: texture matrix farbling |
| Mon, 25 Mar 2002 11:13:12 -0700 | Re: texture matrix farbling |
| Mon, 25 Mar 2002 10:53:05 -0700 | texture matrix farbling |
| Mon, 25 Mar 2002 10:53:05 -0700 | texture matrix farbling |
| Mon, 25 Mar 2002 02:42:11 -0700 | Re: get cpas NO2DURING3DSCENE |
| Mon, 25 Mar 2002 02:42:11 -0700 | Re: get cpas NO2DURING3DSCENE |
| Mon, 25 Mar 2002 00:41:42 -0700 | Re: Cubic Environment Mapping (for VB) |
| Mon, 25 Mar 2002 00:41:42 -0700 | Re: Cubic Environment Mapping (for VB) |
| Mon, 25 Mar 2002 00:40:30 -0700 | Re: Point becomes a line? Or even a poly? |
| Mon, 25 Mar 2002 00:40:30 -0700 | Re: Point becomes a line? Or even a poly? |
| Sun, 24 Mar 2002 10:31:57 -0700 | Re: Direct3D Frame Time Jerkyness |
| Sun, 24 Mar 2002 10:31:57 -0700 | Re: Direct3D Frame Time Jerkyness |
| Sat, 23 Mar 2002 10:12:46 -0700 | Re: Allocated memory...how to unallocate... |
| Sat, 23 Mar 2002 10:12:46 -0700 | Re: Allocated memory...how to unallocate... |