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DateSubject
Wed, 12 Sep 2001 11:15:17 -0600Re: PMesh generation failures
Wed, 12 Sep 2001 11:14:16 -0600Re: PMesh generation failures
Wed, 12 Sep 2001 11:14:16 -0600Re: PMesh generation failures
Wed, 12 Sep 2001 11:14:03 -0600Re: PMesh generation failures
Wed, 12 Sep 2001 11:14:03 -0600Re: PMesh generation failures
Mon, 10 Sep 2001 08:49:02 -0600Re: Choppy windowed 3D using MFC MouseMove... why?
Mon, 10 Sep 2001 08:49:02 -0600Re: Choppy windowed 3D using MFC MouseMove... why?
Sun, 09 Sep 2001 17:09:35 -0600Re: Choppy windowed 3D using MFC MouseMove... why?
Sun, 09 Sep 2001 17:09:35 -0600Re: Choppy windowed 3D using MFC MouseMove... why?
Sat, 08 Sep 2001 15:14:43 -0600Re: Debugging while holding a lock on the back buffer
Sat, 08 Sep 2001 15:14:43 -0600Re: Debugging while holding a lock on the back buffer
Sat, 08 Sep 2001 15:13:02 -0600Re: D3DX Sprite functionality
Sat, 08 Sep 2001 15:13:02 -0600Re: D3DX Sprite functionality
Sat, 08 Sep 2001 10:15:32 -0600Re: Multiple Vertex Buffers
Sat, 08 Sep 2001 10:15:32 -0600Re: Multiple Vertex Buffers
Sat, 08 Sep 2001 08:21:06 -0600Re: Choppy windowed 3D using MFC MouseMove... why?
Sat, 08 Sep 2001 08:21:06 -0600Re: Choppy windowed 3D using MFC MouseMove... why?
Fri, 07 Sep 2001 13:56:29 -0600Re: .x file and 3dstudio
Fri, 07 Sep 2001 13:56:29 -0600Re: .x file and 3dstudio
Fri, 07 Sep 2001 13:37:34 -0600Re: Autodetecting excessive buffering -- Was RE: Choppy windowed 3D u sing MFC
Fri, 07 Sep 2001 13:37:34 -0600Re: Autodetecting excessive buffering -- Was RE: Choppy windowed 3D u sing MFC
Fri, 07 Sep 2001 13:35:59 -0600Re: ZBuffer Problems
Fri, 07 Sep 2001 13:35:59 -0600Re: ZBuffer Problems
Fri, 07 Sep 2001 13:34:33 -0600Re: Choppy windowed 3D using MFC MouseMove... why?
Fri, 07 Sep 2001 13:34:33 -0600Re: Choppy windowed 3D using MFC MouseMove... why?
Fri, 07 Sep 2001 13:32:18 -0600Re: D3DX Sprite functionality
Fri, 07 Sep 2001 13:32:18 -0600Re: D3DX Sprite functionality
Fri, 07 Sep 2001 13:28:14 -0600Re: D3DX Sprite functionality
Fri, 07 Sep 2001 13:28:14 -0600Re: D3DX Sprite functionality
Fri, 07 Sep 2001 13:23:52 -0600Re: .x file and 3dstudio
Fri, 07 Sep 2001 13:23:52 -0600Re: .x file and 3dstudio
Fri, 07 Sep 2001 13:22:09 -0600Re: Dynamic Vertex Buffers
Fri, 07 Sep 2001 13:22:09 -0600Re: Dynamic Vertex Buffers
Fri, 07 Sep 2001 09:01:30 -0600Re: D3DUtil_SetViewMatrix
Fri, 07 Sep 2001 09:01:30 -0600Re: D3DUtil_SetViewMatrix
Fri, 07 Sep 2001 08:44:26 -0600Re: D3DUtil_SetViewMatrix
Fri, 07 Sep 2001 08:44:26 -0600Re: D3DUtil_SetViewMatrix
Fri, 07 Sep 2001 08:40:02 -0600Re: ID3DXPMesh and the vertex cache
Fri, 07 Sep 2001 08:40:02 -0600Re: ID3DXPMesh and the vertex cache
Fri, 07 Sep 2001 08:38:06 -0600Re: How to do noninterleaved vertices in fixedfunction T&L?
Fri, 07 Sep 2001 08:38:06 -0600Re: How to do noninterleaved vertices in fixedfunction T&L?
Fri, 07 Sep 2001 08:34:30 -0600Re: D3DX Sprite functionality
Fri, 07 Sep 2001 08:34:30 -0600Re: D3DX Sprite functionality
Fri, 07 Sep 2001 08:28:50 -0600Re: D3DX Sprite functionality
Fri, 07 Sep 2001 08:28:50 -0600Re: D3DX Sprite functionality
Fri, 07 Sep 2001 08:27:18 -0600Re: Camera Rotation around an object
Fri, 07 Sep 2001 08:27:18 -0600Re: Camera Rotation around an object
Fri, 07 Sep 2001 08:21:48 -0600Re: Choppy windowed 3D using MFC MouseMove... why?
Fri, 07 Sep 2001 08:21:48 -0600Re: Choppy windowed 3D using MFC MouseMove... why?
Thu, 06 Sep 2001 13:30:11 -0600Re: Camera Rotation around an object
Thu, 06 Sep 2001 13:30:11 -0600Re: Camera Rotation around an object
Thu, 06 Sep 2001 12:51:16 -0600Re: D3DTOP_MULTIPLYADD
Thu, 06 Sep 2001 12:51:16 -0600Re: D3DTOP_MULTIPLYADD
Tue, 04 Sep 2001 22:00:49 -0600Re: XSkinExp.dle
Tue, 04 Sep 2001 22:00:49 -0600Re: XSkinExp.dle
Mon, 03 Sep 2001 16:53:41 -0600Re: CreateDevice() - Is That The Best It Can Do?
Mon, 03 Sep 2001 16:53:41 -0600Re: CreateDevice() - Is That The Best It Can Do?
Mon, 03 Sep 2001 11:47:17 -0600Re: A "Priority" question
Mon, 03 Sep 2001 11:47:17 -0600Re: A "Priority" question
Sat, 01 Sep 2001 20:11:09 -0600Re: How Debug works ?
Sat, 01 Sep 2001 20:11:09 -0600Re: How Debug works ?
Sat, 01 Sep 2001 18:17:12 -0600Re: How Debug works ?
Sat, 01 Sep 2001 18:17:12 -0600Re: How Debug works ?
Sat, 01 Sep 2001 18:09:36 -0600Re: How Debug works ?
Sat, 01 Sep 2001 18:09:36 -0600Re: How Debug works ?
Sat, 01 Sep 2001 16:10:01 -0600Re: How Debug works ?
Sat, 01 Sep 2001 16:10:01 -0600Re: How Debug works ?
Wed, 29 Aug 2001 19:57:37 -0600Re: X File MAX4 exporter...
Wed, 29 Aug 2001 19:57:37 -0600Re: X File MAX4 exporter...
Wed, 29 Aug 2001 17:55:50 -0600Re: X File MAX4 exporter...
Wed, 29 Aug 2001 17:55:50 -0600Re: X File MAX4 exporter...
Wed, 29 Aug 2001 13:16:53 -0600Re: Bilinear filtering
Wed, 29 Aug 2001 13:16:53 -0600Re: Bilinear filtering
Wed, 29 Aug 2001 13:13:53 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Wed, 29 Aug 2001 13:13:53 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Wed, 29 Aug 2001 10:42:59 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Wed, 29 Aug 2001 10:42:59 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Wed, 29 Aug 2001 10:16:58 -0600Re: Beginner question: Direct3DSurface stretch ??
Wed, 29 Aug 2001 10:16:58 -0600Re: Beginner question: Direct3DSurface stretch ??
Wed, 29 Aug 2001 09:13:31 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Wed, 29 Aug 2001 09:13:31 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Wed, 29 Aug 2001 09:12:35 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Wed, 29 Aug 2001 09:12:35 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Tue, 28 Aug 2001 12:27:11 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Tue, 28 Aug 2001 12:27:11 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Tue, 28 Aug 2001 12:19:14 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Tue, 28 Aug 2001 12:19:14 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Tue, 28 Aug 2001 11:51:08 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Tue, 28 Aug 2001 11:51:08 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Tue, 28 Aug 2001 11:24:06 -0600Re: vertex streams
Tue, 28 Aug 2001 11:24:06 -0600Re: vertex streams
Mon, 27 Aug 2001 20:11:29 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Mon, 27 Aug 2001 20:11:29 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Mon, 27 Aug 2001 14:30:08 -0600Re: DrawPrimitive Limit When Rendering To Texture?
Mon, 27 Aug 2001 14:30:08 -0600Re: DrawPrimitive Limit When Rendering To Texture?
Mon, 27 Aug 2001 14:18:05 -0600Re: DrawPrimitive Limit When Rendering To Texture?
Mon, 27 Aug 2001 14:18:05 -0600Re: DrawPrimitive Limit When Rendering To Texture?
Mon, 27 Aug 2001 14:02:26 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Mon, 27 Aug 2001 14:02:26 -0600Re: Vertex shaders as a pre-process to fixed-function T&L
Mon, 27 Aug 2001 13:54:14 -0600Re: DrawPrimitive Limit When Rendering To Texture?
Mon, 27 Aug 2001 13:54:14 -0600Re: DrawPrimitive Limit When Rendering To Texture?