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DateSubject
Wed, 08 Aug 2001 09:16:26 -0600Re: Seams in meshes
Wed, 08 Aug 2001 09:16:26 -0600Re: Seams in meshes
Wed, 08 Aug 2001 00:45:06 -0600Re: Seams in meshes
Wed, 08 Aug 2001 00:45:06 -0600Re: Seams in meshes
Wed, 08 Aug 2001 00:42:06 -0600Re: Seams in meshes
Wed, 08 Aug 2001 00:42:06 -0600Re: Seams in meshes
Tue, 07 Aug 2001 19:56:11 -0600Re: Seams in meshes
Tue, 07 Aug 2001 19:56:11 -0600Re: Seams in meshes
Tue, 07 Aug 2001 19:54:43 -0600Re: How to use palette texture?
Tue, 07 Aug 2001 19:54:43 -0600Re: How to use palette texture?
Tue, 07 Aug 2001 15:11:36 -0600Re: vertex shader macros
Tue, 07 Aug 2001 15:11:36 -0600Re: vertex shader macros
Tue, 07 Aug 2001 12:57:42 -0600Re: DDERR_CANTCREATEDC?
Tue, 07 Aug 2001 12:57:42 -0600Re: DDERR_CANTCREATEDC?
Mon, 06 Aug 2001 22:57:10 -0600Re: Saving the frame buffer to a bitmap
Mon, 06 Aug 2001 22:57:10 -0600Re: Saving the frame buffer to a bitmap
Mon, 06 Aug 2001 11:34:27 -0600Re: Mipmapping
Mon, 06 Aug 2001 11:34:27 -0600Re: Mipmapping
Mon, 06 Aug 2001 11:08:33 -0600Re: Mipmapping
Mon, 06 Aug 2001 11:08:33 -0600Re: Mipmapping
Mon, 06 Aug 2001 10:37:17 -0600Re: Mipmapping
Mon, 06 Aug 2001 10:37:17 -0600Re: Mipmapping
Fri, 03 Aug 2001 19:36:01 -0600Re: Saving the frame buffer to a bitmap
Fri, 03 Aug 2001 19:36:01 -0600Re: Saving the frame buffer to a bitmap
Fri, 03 Aug 2001 17:36:22 -0600Re: OpenGL to DirectX
Fri, 03 Aug 2001 17:36:22 -0600Re: OpenGL to DirectX
Fri, 03 Aug 2001 15:57:09 -0600Re: OpenGL to DirectX
Fri, 03 Aug 2001 15:57:09 -0600Re: OpenGL to DirectX
Fri, 03 Aug 2001 13:29:03 -0600Re: Reset() and D3DPOOL_DEFAULT
Fri, 03 Aug 2001 13:29:03 -0600Re: Reset() and D3DPOOL_DEFAULT
Fri, 03 Aug 2001 05:19:40 -0600Re: Reset() and D3DPOOL_DEFAULT
Fri, 03 Aug 2001 05:19:40 -0600Re: Reset() and D3DPOOL_DEFAULT
Thu, 02 Aug 2001 13:11:50 -0600Re: OpenGL to DirectX
Thu, 02 Aug 2001 13:11:50 -0600Re: OpenGL to DirectX
Thu, 02 Aug 2001 12:52:55 -0600Re: OpenGL to DirectX
Thu, 02 Aug 2001 12:52:55 -0600Re: OpenGL to DirectX
Thu, 02 Aug 2001 12:49:33 -0600Re: Specular alpha
Thu, 02 Aug 2001 12:49:33 -0600Re: Specular alpha
Thu, 02 Aug 2001 12:43:11 -0600Re: GF3 patch performance stats + 1OT question
Thu, 02 Aug 2001 12:43:11 -0600Re: GF3 patch performance stats + 1OT question
Thu, 02 Aug 2001 12:41:48 -0600Re: GF3 patch performance stats + 1OT question
Thu, 02 Aug 2001 12:41:48 -0600Re: GF3 patch performance stats + 1OT question
Wed, 01 Aug 2001 17:04:16 -0600Re: GF3 patch performance stats + 1OT question
Wed, 01 Aug 2001 17:04:16 -0600Re: GF3 patch performance stats + 1OT question
Wed, 01 Aug 2001 11:56:30 -0600Re: Loading Textures
Wed, 01 Aug 2001 11:56:30 -0600Re: Loading Textures
Wed, 01 Aug 2001 11:53:35 -0600Re: GF3 patch performance stats + 1OT question
Wed, 01 Aug 2001 11:53:35 -0600Re: GF3 patch performance stats + 1OT question
Wed, 01 Aug 2001 10:43:52 -0600Re: GF3 patch performance stats + 1OT question
Wed, 01 Aug 2001 10:43:52 -0600Re: GF3 patch performance stats + 1OT question
Tue, 31 Jul 2001 12:38:14 -0600Re: Dynamic VB w/ different vertex types
Tue, 31 Jul 2001 12:38:14 -0600Re: Dynamic VB w/ different vertex types
Sat, 28 Jul 2001 16:54:54 -0600Re: LockRect invalid call...
Sat, 28 Jul 2001 16:54:54 -0600Re: LockRect invalid call...
Sat, 28 Jul 2001 16:51:51 -0600Re: possible bug?
Sat, 28 Jul 2001 16:51:51 -0600Re: possible bug?
Sat, 28 Jul 2001 16:50:57 -0600Re: LockRect invalid call...
Sat, 28 Jul 2001 16:50:57 -0600Re: LockRect invalid call...
Fri, 27 Jul 2001 18:34:54 -0600Re: Lost surfaces
Fri, 27 Jul 2001 18:34:54 -0600Re: Lost surfaces
Fri, 27 Jul 2001 13:58:55 -0600Re: Attenuation in FF lights
Fri, 27 Jul 2001 13:58:55 -0600Re: Attenuation in FF lights
Fri, 27 Jul 2001 13:56:20 -0600Re: CreateTexture with non-power-of-2 size with D3DUSAGE_RENDERTARGET capabilit
Fri, 27 Jul 2001 13:56:20 -0600Re: CreateTexture with non-power-of-2 size with D3DUSAGE_RENDERTARGET capabilit
Fri, 27 Jul 2001 12:07:35 -0600
Fri, 27 Jul 2001 12:07:35 -0600
Fri, 27 Jul 2001 09:28:27 -0600Re: Strange error...
Fri, 27 Jul 2001 09:28:27 -0600Re: Strange error...
Fri, 27 Jul 2001 01:15:16 -0600Re: SetStreamSource()
Fri, 27 Jul 2001 01:15:16 -0600Re: SetStreamSource()
Wed, 25 Jul 2001 14:44:16 -0600Re: X File Format
Wed, 25 Jul 2001 14:44:16 -0600Re: X File Format
Wed, 25 Jul 2001 14:23:01 -0600Re: X File Format
Wed, 25 Jul 2001 14:23:01 -0600Re: X File Format
Wed, 25 Jul 2001 13:20:17 -0600Re: X File Format
Wed, 25 Jul 2001 13:20:17 -0600Re: X File Format
Wed, 25 Jul 2001 13:18:44 -0600Re: arbitrary rotation axis
Wed, 25 Jul 2001 13:18:44 -0600Re: arbitrary rotation axis
Wed, 25 Jul 2001 10:40:53 -0600Re: HW Cursor on DX8
Wed, 25 Jul 2001 10:40:53 -0600Re: HW Cursor on DX8
Wed, 25 Jul 2001 10:39:57 -0600Re: Reading in cube maps made using the D3DTex tool
Wed, 25 Jul 2001 10:39:57 -0600Re: Reading in cube maps made using the D3DTex tool
Tue, 24 Jul 2001 20:24:35 -0600Re: Reading in cube maps made using the D3DTex tool
Tue, 24 Jul 2001 20:24:35 -0600Re: Reading in cube maps made using the D3DTex tool
Tue, 24 Jul 2001 15:51:28 -0600Re: freeze
Tue, 24 Jul 2001 15:51:28 -0600Re: freeze
Tue, 24 Jul 2001 14:21:32 -0600Re: directly mapping texels to pixels
Tue, 24 Jul 2001 14:21:32 -0600Re: directly mapping texels to pixels
Tue, 24 Jul 2001 14:20:21 -0600Re: ID3DXMesh (was: Most efficient way to render)
Tue, 24 Jul 2001 14:20:21 -0600Re: ID3DXMesh (was: Most efficient way to render)
Tue, 24 Jul 2001 14:16:55 -0600Re: directly mapping texels to pixels
Tue, 24 Jul 2001 14:16:55 -0600Re: directly mapping texels to pixels
Tue, 24 Jul 2001 13:36:04 -0600Re: freeze
Tue, 24 Jul 2001 13:36:04 -0600Re: freeze
Tue, 24 Jul 2001 13:35:31 -0600Re: freeze
Tue, 24 Jul 2001 13:35:31 -0600Re: freeze
Tue, 24 Jul 2001 13:34:05 -0600Re: Fogging and TLVertices
Tue, 24 Jul 2001 13:34:05 -0600Re: Fogging and TLVertices
Tue, 24 Jul 2001 13:32:56 -0600Re: User Pointer Renders
Tue, 24 Jul 2001 13:32:56 -0600Re: User Pointer Renders
Tue, 24 Jul 2001 13:28:27 -0600Re: Most efficient way to render