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DateSubject
Mon, 27 Aug 2001 13:54:14 -0600Re: DrawPrimitive Limit When Rendering To Texture?
Mon, 27 Aug 2001 12:59:42 -0600Re: DrawPrimitive Limit When Rendering To Texture?
Mon, 27 Aug 2001 12:59:42 -0600Re: DrawPrimitive Limit When Rendering To Texture?
Mon, 27 Aug 2001 12:47:35 -0600Re: DrawPrimitive Limit When Rendering To Texture?
Mon, 27 Aug 2001 12:47:35 -0600Re: DrawPrimitive Limit When Rendering To Texture?
Mon, 27 Aug 2001 12:34:01 -0600Re: DrawPrimitive Limit When Rendering To Texture?
Mon, 27 Aug 2001 12:34:01 -0600Re: DrawPrimitive Limit When Rendering To Texture?
Mon, 27 Aug 2001 10:07:15 -0600Re: Eliminating Roundoff Errors ?
Mon, 27 Aug 2001 10:07:15 -0600Re: Eliminating Roundoff Errors ?
Fri, 24 Aug 2001 19:05:56 -0600Re: Vertex and pixel shader construction
Fri, 24 Aug 2001 19:05:56 -0600Re: Vertex and pixel shader construction
Fri, 24 Aug 2001 19:03:00 -0600Re: Vertex and pixel shader construction
Fri, 24 Aug 2001 19:03:00 -0600Re: Vertex and pixel shader construction
Fri, 24 Aug 2001 18:56:57 -0600Re: Indexed trianglelists not displayed
Fri, 24 Aug 2001 18:56:57 -0600Re: Indexed trianglelists not displayed
Fri, 24 Aug 2001 09:07:50 -0600Re: Full-scene Antialiasing, and SwapEffect Questions
Fri, 24 Aug 2001 09:07:50 -0600Re: Full-scene Antialiasing, and SwapEffect Questions
Thu, 23 Aug 2001 22:33:30 -0600Re: DXT vs. uncompressed
Thu, 23 Aug 2001 22:33:30 -0600Re: DXT vs. uncompressed
Thu, 23 Aug 2001 12:19:01 -0600Re: D3DXMatrixShadow - does this do the right job?
Thu, 23 Aug 2001 12:19:01 -0600Re: D3DXMatrixShadow - does this do the right job?
Wed, 22 Aug 2001 19:23:52 -0600Re: D3DXMatrixShadow - does this do the right job?
Wed, 22 Aug 2001 19:23:52 -0600Re: D3DXMatrixShadow - does this do the right job?
Wed, 22 Aug 2001 09:41:27 -0600Re: D3DPT_LINELIST Problem
Wed, 22 Aug 2001 09:41:27 -0600Re: D3DPT_LINELIST Problem
Wed, 22 Aug 2001 08:51:16 -0600Re: D3DPT_LINELIST Problem
Wed, 22 Aug 2001 08:51:16 -0600Re: D3DPT_LINELIST Problem
Tue, 21 Aug 2001 14:15:24 -0600Re: SetRenderTarget and format of depth buffer.
Tue, 21 Aug 2001 14:15:24 -0600Re: SetRenderTarget and format of depth buffer.
Tue, 21 Aug 2001 10:40:36 -0600Re: D3DRENDERSTATE_ZBIAS
Tue, 21 Aug 2001 10:40:36 -0600Re: D3DRENDERSTATE_ZBIAS
Tue, 21 Aug 2001 08:44:20 -0600Re: SetRenderTarget and format of depth buffer.
Tue, 21 Aug 2001 08:44:20 -0600Re: SetRenderTarget and format of depth buffer.
Tue, 21 Aug 2001 08:30:47 -0600Re: D3DRENDERSTATE_ZBIAS
Tue, 21 Aug 2001 08:30:47 -0600Re: D3DRENDERSTATE_ZBIAS
Mon, 20 Aug 2001 12:37:27 -0600Re: Colors
Mon, 20 Aug 2001 12:37:27 -0600Re: Colors
Mon, 20 Aug 2001 12:31:23 -0600Re: Colors
Mon, 20 Aug 2001 12:31:23 -0600Re: Colors
Mon, 20 Aug 2001 10:38:44 -0600Re: D3DPOOL_SYSTEMMEM limit
Mon, 20 Aug 2001 10:38:44 -0600Re: D3DPOOL_SYSTEMMEM limit
Mon, 20 Aug 2001 10:37:17 -0600Re: D3DRENDERSTATE_ZBIAS
Mon, 20 Aug 2001 10:37:17 -0600Re: D3DRENDERSTATE_ZBIAS
Sun, 19 Aug 2001 20:24:05 -0600Re: resources
Sun, 19 Aug 2001 20:24:05 -0600Re: resources
Sun, 19 Aug 2001 20:15:36 -0600Re: Live shadow
Sun, 19 Aug 2001 20:15:36 -0600Re: Live shadow
Sun, 19 Aug 2001 20:07:12 -0600Re: Texture Colors shifts to white
Sun, 19 Aug 2001 20:07:12 -0600Re: Texture Colors shifts to white
Sun, 19 Aug 2001 20:06:02 -0600Re: ID3DXSprite::Draw crash problem
Sun, 19 Aug 2001 20:06:02 -0600Re: ID3DXSprite::Draw crash problem
Sun, 19 Aug 2001 20:01:53 -0600Re: Benchmark
Sun, 19 Aug 2001 20:01:53 -0600Re: Benchmark
Sun, 19 Aug 2001 19:44:17 -0600Re: COM and Stuff
Sun, 19 Aug 2001 19:44:17 -0600Re: COM and Stuff
Thu, 09 Aug 2001 17:32:42 -0600Re: float weirdness
Thu, 09 Aug 2001 17:32:42 -0600Re: float weirdness
Thu, 09 Aug 2001 15:40:08 -0600Re: float weirdness
Thu, 09 Aug 2001 15:40:08 -0600Re: float weirdness
Thu, 09 Aug 2001 01:30:13 -0600Re: texture problems (#2)
Thu, 09 Aug 2001 01:30:13 -0600Re: texture problems (#2)
Wed, 08 Aug 2001 17:02:02 -0600Re: Speeding up texture loading
Wed, 08 Aug 2001 17:02:02 -0600Re: Speeding up texture loading
Wed, 08 Aug 2001 16:41:25 -0600Re: Speeding up texture loading
Wed, 08 Aug 2001 16:41:25 -0600Re: Speeding up texture loading
Wed, 08 Aug 2001 16:40:22 -0600Re: Seams in meshes
Wed, 08 Aug 2001 16:40:22 -0600Re: Seams in meshes
Wed, 08 Aug 2001 14:06:10 -0600Re: DDERR_CANTCREATEDC?
Wed, 08 Aug 2001 14:06:10 -0600Re: DDERR_CANTCREATEDC?
Wed, 08 Aug 2001 13:51:21 -0600Re: vertex shader macros
Wed, 08 Aug 2001 13:51:21 -0600Re: vertex shader macros
Wed, 08 Aug 2001 13:36:06 -0600Re: (no subject)
Wed, 08 Aug 2001 13:36:06 -0600Re: (no subject)
Wed, 08 Aug 2001 13:32:16 -0600Re: Seams in meshes
Wed, 08 Aug 2001 13:32:16 -0600Re: Seams in meshes
Wed, 08 Aug 2001 09:34:51 -0600Re: texture problems
Wed, 08 Aug 2001 09:34:51 -0600Re: texture problems
Wed, 08 Aug 2001 09:16:26 -0600Re: Seams in meshes
Wed, 08 Aug 2001 09:16:26 -0600Re: Seams in meshes
Wed, 08 Aug 2001 00:45:06 -0600Re: Seams in meshes
Wed, 08 Aug 2001 00:45:06 -0600Re: Seams in meshes
Wed, 08 Aug 2001 00:42:06 -0600Re: Seams in meshes
Wed, 08 Aug 2001 00:42:06 -0600Re: Seams in meshes
Tue, 07 Aug 2001 19:56:11 -0600Re: Seams in meshes
Tue, 07 Aug 2001 19:56:11 -0600Re: Seams in meshes
Tue, 07 Aug 2001 19:54:43 -0600Re: How to use palette texture?
Tue, 07 Aug 2001 19:54:43 -0600Re: How to use palette texture?
Tue, 07 Aug 2001 15:11:36 -0600Re: vertex shader macros
Tue, 07 Aug 2001 15:11:36 -0600Re: vertex shader macros
Tue, 07 Aug 2001 12:57:42 -0600Re: DDERR_CANTCREATEDC?
Tue, 07 Aug 2001 12:57:42 -0600Re: DDERR_CANTCREATEDC?
Mon, 06 Aug 2001 22:57:10 -0600Re: Saving the frame buffer to a bitmap
Mon, 06 Aug 2001 22:57:10 -0600Re: Saving the frame buffer to a bitmap
Mon, 06 Aug 2001 11:34:27 -0600Re: Mipmapping
Mon, 06 Aug 2001 11:34:27 -0600Re: Mipmapping
Mon, 06 Aug 2001 11:08:33 -0600Re: Mipmapping
Mon, 06 Aug 2001 11:08:33 -0600Re: Mipmapping
Mon, 06 Aug 2001 10:37:17 -0600Re: Mipmapping
Mon, 06 Aug 2001 10:37:17 -0600Re: Mipmapping
Fri, 03 Aug 2001 19:36:01 -0600Re: Saving the frame buffer to a bitmap
Fri, 03 Aug 2001 19:36:01 -0600Re: Saving the frame buffer to a bitmap