[ Home | Direct3D Book | DirectX Developer List Messages ]

Page 67

DateSubject
Tue, 24 Apr 2001 09:25:04 -0600Re: Light direction
Tue, 24 Apr 2001 00:27:10 -0600Re: Light direction
Tue, 24 Apr 2001 00:27:10 -0600Re: Light direction
Mon, 23 Apr 2001 12:31:31 -0600Re: CoInitialize
Mon, 23 Apr 2001 12:31:31 -0600Re: CoInitialize
Mon, 23 Apr 2001 11:28:04 -0600Re: interpolated movement
Mon, 23 Apr 2001 11:28:04 -0600Re: interpolated movement
Mon, 23 Apr 2001 11:25:26 -0600Re: Orthographic projection and Z values
Mon, 23 Apr 2001 11:25:26 -0600Re: Orthographic projection and Z values
Mon, 23 Apr 2001 11:23:12 -0600Re: Light direction
Mon, 23 Apr 2001 11:23:12 -0600Re: Light direction
Mon, 23 Apr 2001 11:20:48 -0600Re: d3dx open source
Mon, 23 Apr 2001 11:20:48 -0600Re: d3dx open source
Mon, 23 Apr 2001 11:10:59 -0600Re: SetTexture failed
Mon, 23 Apr 2001 11:10:59 -0600Re: SetTexture failed
Fri, 20 Apr 2001 13:46:50 -0600Re: SetTexture failed
Fri, 20 Apr 2001 13:46:50 -0600Re: SetTexture failed
Fri, 20 Apr 2001 11:20:42 -0600Re: d3dx open source
Fri, 20 Apr 2001 11:20:42 -0600Re: d3dx open source
Fri, 20 Apr 2001 07:59:51 -0600Re: D3DRS_SOFTWAREVERTEXPROCESSING
Fri, 20 Apr 2001 07:59:51 -0600Re: D3DRS_SOFTWAREVERTEXPROCESSING
Fri, 20 Apr 2001 07:58:21 -0600Re: Fog
Fri, 20 Apr 2001 07:58:21 -0600Re: Fog
Fri, 20 Apr 2001 07:56:50 -0600Re: basic dx8 app
Fri, 20 Apr 2001 07:56:50 -0600Re: basic dx8 app
Fri, 20 Apr 2001 07:55:43 -0600Re: d3dx open source
Fri, 20 Apr 2001 07:55:43 -0600Re: d3dx open source
Thu, 19 Apr 2001 17:16:59 -0600multimon drivers (was: basic dx8 app)
Thu, 19 Apr 2001 17:16:59 -0600multimon drivers (was: basic dx8 app)
Thu, 19 Apr 2001 16:36:59 -0600Re: basic dx8 app
Thu, 19 Apr 2001 16:36:59 -0600Re: basic dx8 app
Thu, 19 Apr 2001 15:14:18 -0600Re: basic dx8 app
Thu, 19 Apr 2001 15:14:18 -0600Re: basic dx8 app
Thu, 19 Apr 2001 14:20:29 -0600Re: basic dx8 app
Thu, 19 Apr 2001 14:20:29 -0600Re: basic dx8 app
Thu, 19 Apr 2001 10:47:46 -0600Re: basic dx8 app
Thu, 19 Apr 2001 10:47:46 -0600Re: basic dx8 app
Wed, 18 Apr 2001 19:25:40 -0600Re: D3DERR_UNSUPPORTEDCOLORARG on Savage2000
Wed, 18 Apr 2001 19:25:40 -0600Re: D3DERR_UNSUPPORTEDCOLORARG on Savage2000
Wed, 18 Apr 2001 09:34:53 -0600Re: A couple of questions on MFC and d3d
Wed, 18 Apr 2001 09:34:53 -0600Re: A couple of questions on MFC and d3d
Tue, 17 Apr 2001 22:32:29 -0600Re: error on compiling directdraw apps with dx8 on win2k
Tue, 17 Apr 2001 22:32:29 -0600Re: error on compiling directdraw apps with dx8 on win2k
Tue, 17 Apr 2001 09:36:36 -0600Re: A couple of questions on MFC and d3d
Tue, 17 Apr 2001 09:36:36 -0600Re: A couple of questions on MFC and d3d
Mon, 16 Apr 2001 11:57:53 -0600Re: Direct 8.0 / 8.0a
Mon, 16 Apr 2001 11:57:53 -0600Re: Direct 8.0 / 8.0a
Sun, 15 Apr 2001 11:31:29 -0600Re: Direct 8.0 / 8.0a
Sun, 15 Apr 2001 11:31:29 -0600Re: Direct 8.0 / 8.0a
Sun, 15 Apr 2001 11:29:24 -0600Re: Printing the DX8 Docs
Sun, 15 Apr 2001 11:29:24 -0600Re: Printing the DX8 Docs
Sat, 14 Apr 2001 09:18:13 -0600Re: Vertex Shader constant packing.
Sat, 14 Apr 2001 09:18:13 -0600Re: Vertex Shader constant packing.
Sat, 14 Apr 2001 09:11:05 -0600Re: Skinned meshes deformation and more than 4-level deep skeleto ns hierarchie
Sat, 14 Apr 2001 09:11:05 -0600Re: Skinned meshes deformation and more than 4-level deep skeleto ns hierarchie
Fri, 13 Apr 2001 14:42:30 -0600Re: D3DRS_COLORVERTEX
Fri, 13 Apr 2001 14:42:30 -0600Re: D3DRS_COLORVERTEX
Thu, 12 Apr 2001 22:58:41 -0600Re: Vertex Shader constant packing.
Thu, 12 Apr 2001 22:58:41 -0600Re: Vertex Shader constant packing.
Thu, 12 Apr 2001 22:55:38 -0600Re: Vertex Shader constant packing.
Thu, 12 Apr 2001 22:55:38 -0600Re: Vertex Shader constant packing.
Thu, 12 Apr 2001 22:26:52 -0600Re: Vertex Shader constant packing.
Thu, 12 Apr 2001 22:26:52 -0600Re: Vertex Shader constant packing.
Thu, 12 Apr 2001 16:30:40 -0600Re: Known bug in D3D8types.h??
Thu, 12 Apr 2001 16:30:40 -0600Re: Known bug in D3D8types.h??
Wed, 11 Apr 2001 08:21:24 -0600RESOURCE: Direct3D pipeline poster revised
Wed, 11 Apr 2001 08:21:24 -0600RESOURCE: Direct3D pipeline poster revised
Wed, 11 Apr 2001 07:51:25 -0600Re: Flicker in windowed mode
Wed, 11 Apr 2001 07:51:25 -0600Re: Flicker in windowed mode
Tue, 10 Apr 2001 20:12:26 -0600vertex shaders and N-patch tesselation
Tue, 10 Apr 2001 20:12:26 -0600vertex shaders and N-patch tesselation
Tue, 10 Apr 2001 19:20:34 -0600Re: Scene Rendering with D3D Meshs
Tue, 10 Apr 2001 19:20:34 -0600Re: Scene Rendering with D3D Meshs
Tue, 10 Apr 2001 19:18:17 -0600Re: On GetVertexShader()
Tue, 10 Apr 2001 19:18:17 -0600Re: On GetVertexShader()
Tue, 10 Apr 2001 17:53:34 -0600Re: X File Format
Tue, 10 Apr 2001 17:53:34 -0600Re: X File Format
Tue, 10 Apr 2001 17:44:59 -0600Re: DrawRect/TriPatch Questions
Tue, 10 Apr 2001 17:44:59 -0600Re: DrawRect/TriPatch Questions
Mon, 09 Apr 2001 11:24:56 -0600Re: On GetVertexShader()
Mon, 09 Apr 2001 11:24:56 -0600Re: On GetVertexShader()
Mon, 09 Apr 2001 11:23:10 -0600Re: When are HW T&L finnished?
Mon, 09 Apr 2001 11:23:10 -0600Re: When are HW T&L finnished?
Sat, 07 Apr 2001 13:43:07 -0600Re: skinned mesh
Sat, 07 Apr 2001 13:43:07 -0600Re: skinned mesh
Fri, 06 Apr 2001 19:35:31 -0600Re: skinned mesh
Fri, 06 Apr 2001 19:35:31 -0600Re: skinned mesh
Fri, 06 Apr 2001 19:33:41 -0600Re: Normals on a diagonal surface?
Fri, 06 Apr 2001 19:33:41 -0600Re: Normals on a diagonal surface?
Fri, 06 Apr 2001 11:54:14 -0600Re: Normals on a diagonal surface?
Fri, 06 Apr 2001 11:54:14 -0600Re: Normals on a diagonal surface?
Fri, 06 Apr 2001 11:53:42 -0600Re: Normals on a diagonal surface?
Fri, 06 Apr 2001 11:53:42 -0600Re: Normals on a diagonal surface?
Fri, 06 Apr 2001 09:42:00 -0600Re: Normals on a diagonal surface?
Fri, 06 Apr 2001 09:42:00 -0600Re: Normals on a diagonal surface?
Wed, 04 Apr 2001 21:30:17 -0600Re: Lockable texture, which is also a render target ?? (DX8)
Wed, 04 Apr 2001 21:30:17 -0600Re: Lockable texture, which is also a render target ?? (DX8)
Wed, 04 Apr 2001 16:08:34 -0600Re: (x,y)Screen Pixel Colour
Wed, 04 Apr 2001 16:08:34 -0600Re: (x,y)Screen Pixel Colour
Wed, 04 Apr 2001 15:26:22 -0600Re: Full screen mode in DX8
Wed, 04 Apr 2001 15:26:22 -0600Re: Full screen mode in DX8