| Date | Subject |
| Tue, 10 Apr 2001 17:44:59 -0600 | Re: DrawRect/TriPatch Questions |
| Tue, 10 Apr 2001 17:44:59 -0600 | Re: DrawRect/TriPatch Questions |
| Mon, 09 Apr 2001 11:24:56 -0600 | Re: On GetVertexShader() |
| Mon, 09 Apr 2001 11:24:56 -0600 | Re: On GetVertexShader() |
| Mon, 09 Apr 2001 11:23:10 -0600 | Re: When are HW T&L finnished? |
| Mon, 09 Apr 2001 11:23:10 -0600 | Re: When are HW T&L finnished? |
| Sat, 07 Apr 2001 13:43:07 -0600 | Re: skinned mesh |
| Sat, 07 Apr 2001 13:43:07 -0600 | Re: skinned mesh |
| Fri, 06 Apr 2001 19:35:31 -0600 | Re: skinned mesh |
| Fri, 06 Apr 2001 19:35:31 -0600 | Re: skinned mesh |
| Fri, 06 Apr 2001 19:33:41 -0600 | Re: Normals on a diagonal surface? |
| Fri, 06 Apr 2001 19:33:41 -0600 | Re: Normals on a diagonal surface? |
| Fri, 06 Apr 2001 11:54:14 -0600 | Re: Normals on a diagonal surface? |
| Fri, 06 Apr 2001 11:54:14 -0600 | Re: Normals on a diagonal surface? |
| Fri, 06 Apr 2001 11:53:42 -0600 | Re: Normals on a diagonal surface? |
| Fri, 06 Apr 2001 11:53:42 -0600 | Re: Normals on a diagonal surface? |
| Fri, 06 Apr 2001 09:42:00 -0600 | Re: Normals on a diagonal surface? |
| Fri, 06 Apr 2001 09:42:00 -0600 | Re: Normals on a diagonal surface? |
| Wed, 04 Apr 2001 21:30:17 -0600 | Re: Lockable texture, which is also a render target ?? (DX8) |
| Wed, 04 Apr 2001 21:30:17 -0600 | Re: Lockable texture, which is also a render target ?? (DX8) |
| Wed, 04 Apr 2001 16:08:34 -0600 | Re: (x,y)Screen Pixel Colour |
| Wed, 04 Apr 2001 16:08:34 -0600 | Re: (x,y)Screen Pixel Colour |
| Wed, 04 Apr 2001 15:26:22 -0600 | Re: Full screen mode in DX8 |
| Wed, 04 Apr 2001 15:26:22 -0600 | Re: Full screen mode in DX8 |
| Tue, 03 Apr 2001 17:06:52 -0600 | CoInitialize |
| Tue, 03 Apr 2001 17:06:52 -0600 | CoInitialize |
| Tue, 03 Apr 2001 14:52:43 -0600 | Re: Clipping |
| Tue, 03 Apr 2001 14:52:43 -0600 | Re: Clipping |
| Mon, 02 Apr 2001 15:22:15 -0600 | Re: adjacency weirdness |
| Mon, 02 Apr 2001 15:22:15 -0600 | Re: adjacency weirdness |
| Mon, 02 Apr 2001 15:11:30 -0600 | Re: Pain flash - How To? |
| Mon, 02 Apr 2001 15:11:30 -0600 | Re: Pain flash - How To? |
| Sat, 31 Mar 2001 12:00:40 -0700 | Re: adjacency weirdness |
| Sat, 31 Mar 2001 12:00:40 -0700 | Re: adjacency weirdness |
| Fri, 30 Mar 2001 11:21:49 -0700 | Re: Realtime 2d graphics decompression |
| Fri, 30 Mar 2001 11:21:49 -0700 | Re: Realtime 2d graphics decompression |
| Fri, 30 Mar 2001 11:05:49 -0700 | Re: Realtime 2d graphics decompression |
| Fri, 30 Mar 2001 11:05:49 -0700 | Re: Realtime 2d graphics decompression |
| Thu, 29 Mar 2001 18:42:14 -0700 | Re: adjacency |
| Thu, 29 Mar 2001 18:42:14 -0700 | Re: adjacency |
| Thu, 29 Mar 2001 18:35:11 -0700 | Re: Creation of subsets |
| Thu, 29 Mar 2001 18:35:11 -0700 | Re: Creation of subsets |
| Thu, 29 Mar 2001 15:02:33 -0700 | Re: adjacency |
| Thu, 29 Mar 2001 15:02:33 -0700 | Re: adjacency |
| Thu, 29 Mar 2001 11:29:27 -0700 | Re: Realtime 2d graphics decompression |
| Thu, 29 Mar 2001 11:29:27 -0700 | Re: Realtime 2d graphics decompression |
| Thu, 29 Mar 2001 09:54:30 -0700 | Re: Realtime 2d graphics decompression |
| Thu, 29 Mar 2001 09:54:30 -0700 | Re: Realtime 2d graphics decompression |
| Wed, 28 Mar 2001 16:13:17 -0700 | Re: Realtime 2d graphics decompression |
| Wed, 28 Mar 2001 16:13:17 -0700 | Re: Realtime 2d graphics decompression |
| Wed, 28 Mar 2001 15:37:27 -0700 | Re: curios problem with alpha channels and tga files |
| Wed, 28 Mar 2001 15:37:27 -0700 | Re: curios problem with alpha channels and tga files |
| Wed, 28 Mar 2001 15:35:56 -0700 | Re: Calculating clipping planes |
| Wed, 28 Mar 2001 15:35:56 -0700 | Re: Calculating clipping planes |
| Wed, 28 Mar 2001 15:32:33 -0700 | Re: using w2k |
| Wed, 28 Mar 2001 15:32:33 -0700 | Re: using w2k |
| Wed, 28 Mar 2001 15:31:03 -0700 | Re: vertex shader question |
| Wed, 28 Mar 2001 15:31:03 -0700 | Re: vertex shader question |
| Wed, 28 Mar 2001 11:13:11 -0700 | Re: Realtime 2d graphics decompression |
| Wed, 28 Mar 2001 11:13:11 -0700 | Re: Realtime 2d graphics decompression |
| Tue, 27 Mar 2001 20:34:24 -0700 | Interface inheritence in D3D8, ATL smart pointers and __declspec(uuid("{guid-st |
| Tue, 27 Mar 2001 20:34:24 -0700 | Interface inheritence in D3D8, ATL smart pointers and __declspec(uuid("{guid-st |
| Tue, 27 Mar 2001 15:49:44 -0700 | Re: Realtime 2d graphics decompression |
| Tue, 27 Mar 2001 15:49:44 -0700 | Re: Realtime 2d graphics decompression |
| Tue, 27 Mar 2001 15:47:15 -0700 | Re: multithreaded weirdness |
| Tue, 27 Mar 2001 15:47:15 -0700 | Re: multithreaded weirdness |
| Tue, 27 Mar 2001 15:43:00 -0700 | Re: Parallel Rendering was RE: No HW T&L with Radeon VE |
| Tue, 27 Mar 2001 15:43:00 -0700 | Re: Parallel Rendering was RE: No HW T&L with Radeon VE |
| Mon, 26 Mar 2001 20:07:30 -0700 | Trusting defaults (was: TSS Q) |
| Mon, 26 Mar 2001 20:07:30 -0700 | Trusting defaults (was: TSS Q) |
| Mon, 26 Mar 2001 19:53:02 -0700 | ValidateDevice and D3DCAPS8 databases (was: TSS Q) |
| Mon, 26 Mar 2001 19:53:02 -0700 | ValidateDevice and D3DCAPS8 databases (was: TSS Q) |
| Mon, 26 Mar 2001 19:45:40 -0700 | Re: multithreaded weirdness |
| Mon, 26 Mar 2001 19:45:40 -0700 | Re: multithreaded weirdness |
| Mon, 26 Mar 2001 17:36:10 -0700 | Re: multithreaded weirdness |
| Mon, 26 Mar 2001 17:36:10 -0700 | Re: multithreaded weirdness |
| Mon, 26 Mar 2001 17:35:09 -0700 | Re: TSS Q |
| Mon, 26 Mar 2001 17:35:09 -0700 | Re: TSS Q |
| Mon, 26 Mar 2001 15:15:13 -0700 | Re: How to GenerateAdjacency? |
| Mon, 26 Mar 2001 15:15:13 -0700 | Re: How to GenerateAdjacency? |
| Mon, 26 Mar 2001 14:30:17 -0700 | Re: TSS Q |
| Mon, 26 Mar 2001 14:30:17 -0700 | Re: TSS Q |
| Mon, 26 Mar 2001 12:20:26 -0700 | Re: TSS Q |
| Mon, 26 Mar 2001 12:20:26 -0700 | Re: TSS Q |
| Mon, 26 Mar 2001 12:16:01 -0700 | Re: TSS Q |
| Mon, 26 Mar 2001 12:16:01 -0700 | Re: TSS Q |
| Mon, 26 Mar 2001 09:45:32 -0700 | Re: TSS Q |
| Mon, 26 Mar 2001 09:45:32 -0700 | Re: TSS Q |
| Mon, 26 Mar 2001 08:59:07 -0700 | Re: Curious bug - DX8 - sw vp != hw vp |
| Mon, 26 Mar 2001 08:59:07 -0700 | Re: Curious bug - DX8 - sw vp != hw vp |
| Mon, 26 Mar 2001 08:57:25 -0700 | Re: Texture Questions |
| Mon, 26 Mar 2001 08:57:25 -0700 | Re: Texture Questions |
| Sat, 24 Mar 2001 10:24:29 -0700 | Re: D3DRS_COLORWRITEENABLE vs Alphablending in Shado w Volumes |
| Sat, 24 Mar 2001 10:24:29 -0700 | Re: D3DRS_COLORWRITEENABLE vs Alphablending in Shado w Volumes |
| Sat, 24 Mar 2001 09:51:31 -0700 | Re: RESOURCE: Direct3D 8.0 pipeline diagram |
| Sat, 24 Mar 2001 09:51:31 -0700 | Re: RESOURCE: Direct3D 8.0 pipeline diagram |
| Sat, 24 Mar 2001 09:39:07 -0700 | Re: RESOURCE: Direct3D 8.0 pipeline diagram |
| Sat, 24 Mar 2001 09:39:07 -0700 | Re: RESOURCE: Direct3D 8.0 pipeline diagram |
| Fri, 23 Mar 2001 17:15:52 -0700 | Re: Texture Magnification |
| Fri, 23 Mar 2001 17:15:52 -0700 | Re: Texture Magnification |
| Fri, 23 Mar 2001 17:06:56 -0700 | Re: DISCARD or not DISCARD ? (for dynamic VB) |