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DateSubject
Wed, 04 Apr 2001 15:26:22 -0600Re: Full screen mode in DX8
Tue, 03 Apr 2001 17:06:52 -0600CoInitialize
Tue, 03 Apr 2001 17:06:52 -0600CoInitialize
Tue, 03 Apr 2001 14:52:43 -0600Re: Clipping
Tue, 03 Apr 2001 14:52:43 -0600Re: Clipping
Mon, 02 Apr 2001 15:22:15 -0600Re: adjacency weirdness
Mon, 02 Apr 2001 15:22:15 -0600Re: adjacency weirdness
Mon, 02 Apr 2001 15:11:30 -0600Re: Pain flash - How To?
Mon, 02 Apr 2001 15:11:30 -0600Re: Pain flash - How To?
Sat, 31 Mar 2001 12:00:40 -0700Re: adjacency weirdness
Sat, 31 Mar 2001 12:00:40 -0700Re: adjacency weirdness
Fri, 30 Mar 2001 11:21:49 -0700Re: Realtime 2d graphics decompression
Fri, 30 Mar 2001 11:21:49 -0700Re: Realtime 2d graphics decompression
Fri, 30 Mar 2001 11:05:49 -0700Re: Realtime 2d graphics decompression
Fri, 30 Mar 2001 11:05:49 -0700Re: Realtime 2d graphics decompression
Thu, 29 Mar 2001 18:42:14 -0700Re: adjacency
Thu, 29 Mar 2001 18:42:14 -0700Re: adjacency
Thu, 29 Mar 2001 18:35:11 -0700Re: Creation of subsets
Thu, 29 Mar 2001 18:35:11 -0700Re: Creation of subsets
Thu, 29 Mar 2001 15:02:33 -0700Re: adjacency
Thu, 29 Mar 2001 15:02:33 -0700Re: adjacency
Thu, 29 Mar 2001 11:29:27 -0700Re: Realtime 2d graphics decompression
Thu, 29 Mar 2001 11:29:27 -0700Re: Realtime 2d graphics decompression
Thu, 29 Mar 2001 09:54:30 -0700Re: Realtime 2d graphics decompression
Thu, 29 Mar 2001 09:54:30 -0700Re: Realtime 2d graphics decompression
Wed, 28 Mar 2001 16:13:17 -0700Re: Realtime 2d graphics decompression
Wed, 28 Mar 2001 16:13:17 -0700Re: Realtime 2d graphics decompression
Wed, 28 Mar 2001 15:37:27 -0700Re: curios problem with alpha channels and tga files
Wed, 28 Mar 2001 15:37:27 -0700Re: curios problem with alpha channels and tga files
Wed, 28 Mar 2001 15:35:56 -0700Re: Calculating clipping planes
Wed, 28 Mar 2001 15:35:56 -0700Re: Calculating clipping planes
Wed, 28 Mar 2001 15:32:33 -0700Re: using w2k
Wed, 28 Mar 2001 15:32:33 -0700Re: using w2k
Wed, 28 Mar 2001 15:31:03 -0700Re: vertex shader question
Wed, 28 Mar 2001 15:31:03 -0700Re: vertex shader question
Wed, 28 Mar 2001 11:13:11 -0700Re: Realtime 2d graphics decompression
Wed, 28 Mar 2001 11:13:11 -0700Re: Realtime 2d graphics decompression
Tue, 27 Mar 2001 20:34:24 -0700Interface inheritence in D3D8, ATL smart pointers and __declspec(uuid("{guid-st
Tue, 27 Mar 2001 20:34:24 -0700Interface inheritence in D3D8, ATL smart pointers and __declspec(uuid("{guid-st
Tue, 27 Mar 2001 15:49:44 -0700Re: Realtime 2d graphics decompression
Tue, 27 Mar 2001 15:49:44 -0700Re: Realtime 2d graphics decompression
Tue, 27 Mar 2001 15:47:15 -0700Re: multithreaded weirdness
Tue, 27 Mar 2001 15:47:15 -0700Re: multithreaded weirdness
Tue, 27 Mar 2001 15:43:00 -0700Re: Parallel Rendering was RE: No HW T&L with Radeon VE
Tue, 27 Mar 2001 15:43:00 -0700Re: Parallel Rendering was RE: No HW T&L with Radeon VE
Mon, 26 Mar 2001 20:07:30 -0700Trusting defaults (was: TSS Q)
Mon, 26 Mar 2001 20:07:30 -0700Trusting defaults (was: TSS Q)
Mon, 26 Mar 2001 19:53:02 -0700ValidateDevice and D3DCAPS8 databases (was: TSS Q)
Mon, 26 Mar 2001 19:53:02 -0700ValidateDevice and D3DCAPS8 databases (was: TSS Q)
Mon, 26 Mar 2001 19:45:40 -0700Re: multithreaded weirdness
Mon, 26 Mar 2001 19:45:40 -0700Re: multithreaded weirdness
Mon, 26 Mar 2001 17:36:10 -0700Re: multithreaded weirdness
Mon, 26 Mar 2001 17:36:10 -0700Re: multithreaded weirdness
Mon, 26 Mar 2001 17:35:09 -0700Re: TSS Q
Mon, 26 Mar 2001 17:35:09 -0700Re: TSS Q
Mon, 26 Mar 2001 15:15:13 -0700Re: How to GenerateAdjacency?
Mon, 26 Mar 2001 15:15:13 -0700Re: How to GenerateAdjacency?
Mon, 26 Mar 2001 14:30:17 -0700Re: TSS Q
Mon, 26 Mar 2001 14:30:17 -0700Re: TSS Q
Mon, 26 Mar 2001 12:20:26 -0700Re: TSS Q
Mon, 26 Mar 2001 12:20:26 -0700Re: TSS Q
Mon, 26 Mar 2001 12:16:01 -0700Re: TSS Q
Mon, 26 Mar 2001 12:16:01 -0700Re: TSS Q
Mon, 26 Mar 2001 09:45:32 -0700Re: TSS Q
Mon, 26 Mar 2001 09:45:32 -0700Re: TSS Q
Mon, 26 Mar 2001 08:59:07 -0700Re: Curious bug - DX8 - sw vp != hw vp
Mon, 26 Mar 2001 08:59:07 -0700Re: Curious bug - DX8 - sw vp != hw vp
Mon, 26 Mar 2001 08:57:25 -0700Re: Texture Questions
Mon, 26 Mar 2001 08:57:25 -0700Re: Texture Questions
Sat, 24 Mar 2001 10:24:29 -0700Re: D3DRS_COLORWRITEENABLE vs Alphablending in Shado w Volumes
Sat, 24 Mar 2001 10:24:29 -0700Re: D3DRS_COLORWRITEENABLE vs Alphablending in Shado w Volumes
Sat, 24 Mar 2001 09:51:31 -0700Re: RESOURCE: Direct3D 8.0 pipeline diagram
Sat, 24 Mar 2001 09:51:31 -0700Re: RESOURCE: Direct3D 8.0 pipeline diagram
Sat, 24 Mar 2001 09:39:07 -0700Re: RESOURCE: Direct3D 8.0 pipeline diagram
Sat, 24 Mar 2001 09:39:07 -0700Re: RESOURCE: Direct3D 8.0 pipeline diagram
Fri, 23 Mar 2001 17:15:52 -0700Re: Texture Magnification
Fri, 23 Mar 2001 17:15:52 -0700Re: Texture Magnification
Fri, 23 Mar 2001 17:06:56 -0700Re: DISCARD or not DISCARD ? (for dynamic VB)
Fri, 23 Mar 2001 17:06:56 -0700Re: DISCARD or not DISCARD ? (for dynamic VB)
Fri, 23 Mar 2001 16:10:49 -0700Re: DISCARD or not DISCARD ? (for dynamic VB)
Fri, 23 Mar 2001 16:10:49 -0700Re: DISCARD or not DISCARD ? (for dynamic VB)
Fri, 23 Mar 2001 15:15:07 -0700Re: Texture Magnification
Fri, 23 Mar 2001 15:15:07 -0700Re: Texture Magnification
Fri, 23 Mar 2001 15:13:31 -0700Re: Texture Magnification
Fri, 23 Mar 2001 15:13:31 -0700Re: Texture Magnification
Fri, 23 Mar 2001 15:10:45 -0700Re: alpha fog question
Fri, 23 Mar 2001 15:10:45 -0700Re: alpha fog question
Fri, 23 Mar 2001 14:41:47 -0700Re: alpha fog question
Fri, 23 Mar 2001 14:41:47 -0700Re: alpha fog question
Fri, 23 Mar 2001 14:40:45 -0700Re: alpha fog question
Fri, 23 Mar 2001 14:40:45 -0700Re: alpha fog question
Fri, 23 Mar 2001 14:18:51 -0700Re: alpha fog question
Fri, 23 Mar 2001 14:18:51 -0700Re: alpha fog question
Fri, 23 Mar 2001 14:17:46 -0700Re: How to GenerateAdjacency?
Fri, 23 Mar 2001 14:17:46 -0700Re: How to GenerateAdjacency?
Fri, 23 Mar 2001 12:17:58 -0700Re: diffuse/specular
Fri, 23 Mar 2001 12:17:58 -0700Re: diffuse/specular
Fri, 23 Mar 2001 10:47:19 -0700RESOURCE: Direct3D 8.0 pipeline diagram
Fri, 23 Mar 2001 10:47:19 -0700RESOURCE: Direct3D 8.0 pipeline diagram
Fri, 23 Mar 2001 10:20:27 -0700Re: shader registers
Fri, 23 Mar 2001 10:20:27 -0700Re: shader registers