| Date | Subject |
| Wed, 07 Mar 2001 10:56:41 -0700 | Re: 4 quick questions on RenderTarget textures |
| Wed, 07 Mar 2001 10:56:41 -0700 | Re: 4 quick questions on RenderTarget textures |
| Tue, 06 Mar 2001 22:24:30 -0700 | Re: RADEON and alpha enabled backbuffers problem |
| Tue, 06 Mar 2001 22:24:30 -0700 | Re: RADEON and alpha enabled backbuffers problem |
| Tue, 06 Mar 2001 21:48:43 -0700 | Re: RADEON and alpha enabled backbuffers problem |
| Tue, 06 Mar 2001 21:48:43 -0700 | Re: RADEON and alpha enabled backbuffers problem |
| Tue, 06 Mar 2001 17:39:23 -0700 | Re: DeleteVertexShader |
| Tue, 06 Mar 2001 17:39:23 -0700 | Re: DeleteVertexShader |
| Tue, 06 Mar 2001 16:44:07 -0700 | Re: DeleteVertexShader |
| Tue, 06 Mar 2001 16:44:07 -0700 | Re: DeleteVertexShader |
| Tue, 06 Mar 2001 16:38:59 -0700 | Re: RADEON and alpha enabled backbuffers problem |
| Tue, 06 Mar 2001 16:38:59 -0700 | Re: RADEON and alpha enabled backbuffers problem |
| Tue, 06 Mar 2001 16:36:15 -0700 | Re: RADEON and alpha enabled backbuffers problem |
| Tue, 06 Mar 2001 16:36:15 -0700 | Re: RADEON and alpha enabled backbuffers problem |
| Tue, 06 Mar 2001 16:15:54 -0700 | Re: DeleteVertexShader |
| Tue, 06 Mar 2001 16:15:54 -0700 | Re: DeleteVertexShader |
| Tue, 06 Mar 2001 15:28:10 -0700 | Re: 4 quick questions on RenderTarget textures |
| Tue, 06 Mar 2001 15:28:10 -0700 | Re: 4 quick questions on RenderTarget textures |
| Tue, 06 Mar 2001 13:52:26 -0700 | Re: DeleteVertexShader |
| Tue, 06 Mar 2001 13:52:26 -0700 | Re: DeleteVertexShader |
| Tue, 06 Mar 2001 11:26:11 -0700 | Re: DeleteVertexShader |
| Tue, 06 Mar 2001 11:26:11 -0700 | Re: DeleteVertexShader |
| Tue, 06 Mar 2001 10:27:56 -0700 | Re: DeleteVertexShader |
| Tue, 06 Mar 2001 10:27:56 -0700 | Re: DeleteVertexShader |
| Mon, 05 Mar 2001 17:33:28 -0700 | Re: VSYNC |
| Mon, 05 Mar 2001 17:33:28 -0700 | Re: VSYNC |
| Mon, 05 Mar 2001 15:39:58 -0700 | Re: (was) scaling of d3dx meshes - General observation: |
| Mon, 05 Mar 2001 15:39:58 -0700 | Re: (was) scaling of d3dx meshes - General observation: |
| Mon, 05 Mar 2001 15:38:57 -0700 | Re: VSYNC |
| Mon, 05 Mar 2001 15:38:57 -0700 | Re: VSYNC |
| Mon, 05 Mar 2001 15:35:08 -0700 | Re: strange problem with d3dmeshes and zbuffer.... |
| Mon, 05 Mar 2001 15:35:08 -0700 | Re: strange problem with d3dmeshes and zbuffer.... |
| Mon, 05 Mar 2001 15:00:39 -0700 | Re: geforce3 |
| Mon, 05 Mar 2001 15:00:39 -0700 | Re: geforce3 |
| Sun, 04 Mar 2001 12:46:42 -0700 | Re: Progressive meshes kill performance... |
| Sun, 04 Mar 2001 12:46:42 -0700 | Re: Progressive meshes kill performance... |
| Sun, 04 Mar 2001 12:41:48 -0700 | Re: scaling of d3dx meshes |
| Sun, 04 Mar 2001 12:41:48 -0700 | Re: scaling of d3dx meshes |
| Fri, 02 Mar 2001 20:14:07 -0700 | Re: Projected Textures, Sky's |
| Fri, 02 Mar 2001 20:14:07 -0700 | Re: Projected Textures, Sky's |
| Fri, 02 Mar 2001 12:22:09 -0700 | Re: VSH but not FFP? |
| Fri, 02 Mar 2001 12:22:09 -0700 | Re: VSH but not FFP? |
| Fri, 02 Mar 2001 10:32:51 -0700 | Re: VSH but not FFP? |
| Fri, 02 Mar 2001 10:32:51 -0700 | Re: VSH but not FFP? |
| Thu, 01 Mar 2001 18:15:47 -0700 | Re: Building DirectX8 SDK samples with VC 7 |
| Thu, 01 Mar 2001 18:15:47 -0700 | Re: Building DirectX8 SDK samples with VC 7 |
| Wed, 28 Feb 2001 14:07:06 -0700 | Re: Texture Matrix in DX8 |
| Wed, 28 Feb 2001 14:07:06 -0700 | Re: Texture Matrix in DX8 |
| Wed, 28 Feb 2001 13:16:10 -0700 | Re: Expressive power of shaders (was: whoa) |
| Wed, 28 Feb 2001 13:16:10 -0700 | Re: Expressive power of shaders (was: whoa) |
| Wed, 28 Feb 2001 13:11:10 -0700 | Re: Expressive power of shaders (was: whoa) |
| Wed, 28 Feb 2001 13:11:10 -0700 | Re: Expressive power of shaders (was: whoa) |
| Wed, 28 Feb 2001 12:59:00 -0700 | Re: vTune with Dx8 debug symbols |
| Wed, 28 Feb 2001 12:59:00 -0700 | Re: vTune with Dx8 debug symbols |
| Wed, 28 Feb 2001 12:06:40 -0700 | Expressive power of shaders (was: whoa) |
| Wed, 28 Feb 2001 12:06:40 -0700 | Expressive power of shaders (was: whoa) |
| Wed, 28 Feb 2001 10:33:04 -0700 | Re: whoa |
| Wed, 28 Feb 2001 10:33:04 -0700 | Re: whoa |
| Wed, 28 Feb 2001 10:29:13 -0700 | Re: whoa |
| Wed, 28 Feb 2001 10:29:13 -0700 | Re: whoa |
| Wed, 28 Feb 2001 07:18:08 -0700 | Re: whoa |
| Wed, 28 Feb 2001 07:18:08 -0700 | Re: whoa |
| Tue, 27 Feb 2001 20:33:17 -0700 | Re: a couple of Qs |
| Tue, 27 Feb 2001 20:33:17 -0700 | Re: a couple of Qs |
| Tue, 27 Feb 2001 16:31:15 -0700 | Re: D3D8 Texture Matrix Modification |
| Tue, 27 Feb 2001 16:31:15 -0700 | Re: D3D8 Texture Matrix Modification |
| Tue, 27 Feb 2001 12:21:07 -0700 | Re: Texture managment |
| Tue, 27 Feb 2001 12:21:07 -0700 | Re: Texture managment |
| Tue, 27 Feb 2001 12:18:54 -0700 | Re: Lighting with uniform scaling and fixed pipeline |
| Tue, 27 Feb 2001 12:18:54 -0700 | Re: Lighting with uniform scaling and fixed pipeline |
| Tue, 27 Feb 2001 12:11:56 -0700 | Re: source for Diffuse in TSS stage 0 |
| Tue, 27 Feb 2001 12:11:56 -0700 | Re: source for Diffuse in TSS stage 0 |
| Tue, 27 Feb 2001 10:59:14 -0700 | Re: API flux (was: Your Book) |
| Tue, 27 Feb 2001 10:59:14 -0700 | Re: API flux (was: Your Book) |
| Mon, 26 Feb 2001 19:22:35 -0700 | Re: Problems with Device Creation in DX8 |
| Mon, 26 Feb 2001 19:22:35 -0700 | Re: Problems with Device Creation in DX8 |
| Mon, 26 Feb 2001 19:20:20 -0700 | Re: Lighting with uniform scaling and fixed pipeline |
| Mon, 26 Feb 2001 19:20:20 -0700 | Re: Lighting with uniform scaling and fixed pipeline |
| Mon, 26 Feb 2001 19:04:19 -0700 | Re: Using the screen for funky effects |
| Mon, 26 Feb 2001 19:04:19 -0700 | Re: Using the screen for funky effects |
| Mon, 26 Feb 2001 18:52:33 -0700 | Re: use of vertex-shader (giant pain) |
| Mon, 26 Feb 2001 18:52:33 -0700 | Re: use of vertex-shader (giant pain) |
| Mon, 26 Feb 2001 18:12:05 -0700 | Re: Problems with Device Creation in DX8 |
| Mon, 26 Feb 2001 18:12:05 -0700 | Re: Problems with Device Creation in DX8 |
| Mon, 26 Feb 2001 17:52:07 -0700 | Re: source for Diffuse in TSS stage 0 |
| Mon, 26 Feb 2001 17:52:07 -0700 | Re: source for Diffuse in TSS stage 0 |
| Mon, 26 Feb 2001 17:48:51 -0700 | Re: source for Diffuse in TSS stage 0 |
| Mon, 26 Feb 2001 17:48:51 -0700 | Re: source for Diffuse in TSS stage 0 |
| Mon, 26 Feb 2001 17:18:23 -0700 | Re: SAMPLE: rt_Text -- ID3DXFont, D3DXCreateText, CD3DFont |
| Mon, 26 Feb 2001 17:18:23 -0700 | Re: SAMPLE: rt_Text -- ID3DXFont, D3DXCreateText, CD3DFont |
| Mon, 26 Feb 2001 17:11:15 -0700 | Re: Your Book |
| Mon, 26 Feb 2001 17:11:15 -0700 | Re: Your Book |
| Mon, 26 Feb 2001 17:00:51 -0700 | API flux (was: Your Book) |
| Mon, 26 Feb 2001 17:00:51 -0700 | API flux (was: Your Book) |
| Sun, 25 Feb 2001 18:03:27 -0700 | Re: beginner lighting/material problem |
| Sun, 25 Feb 2001 18:03:27 -0700 | Re: beginner lighting/material problem |
| Sun, 25 Feb 2001 17:55:32 -0700 | Re: beginner lighting/material problem |
| Sun, 25 Feb 2001 17:55:32 -0700 | Re: beginner lighting/material problem |
| Sun, 25 Feb 2001 17:05:45 -0700 | SAMPLE: rt_Text -- ID3DXFont, D3DXCreateText, CD3DFont |
| Sun, 25 Feb 2001 17:05:45 -0700 | SAMPLE: rt_Text -- ID3DXFont, D3DXCreateText, CD3DFont |
| Fri, 23 Feb 2001 13:02:37 -0700 | Re: Proper 3D Setup with DX8 |