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DateSubject
Mon, 12 Feb 2001 16:58:56 -0700Re: How to Render D3DXBaseMesh
Mon, 12 Feb 2001 16:58:56 -0700Re: How to Render D3DXBaseMesh
Mon, 12 Feb 2001 16:54:05 -0700Re: How fast is CopyRect ?
Mon, 12 Feb 2001 16:54:05 -0700Re: How fast is CopyRect ?
Mon, 12 Feb 2001 15:46:59 -0700Re: Screen capture under DX8
Mon, 12 Feb 2001 15:46:59 -0700Re: Screen capture under DX8
Mon, 12 Feb 2001 15:10:09 -0700Re: DX8 examples on an ATI mobility
Mon, 12 Feb 2001 15:10:09 -0700Re: DX8 examples on an ATI mobility
Mon, 12 Feb 2001 15:08:19 -0700Re: point sprites
Mon, 12 Feb 2001 15:08:19 -0700Re: point sprites
Mon, 12 Feb 2001 14:48:13 -0700Re: SAMPLE: rt_GingerBread -- Do you have a point?
Mon, 12 Feb 2001 14:48:13 -0700Re: SAMPLE: rt_GingerBread -- Do you have a point?
Mon, 12 Feb 2001 10:00:18 -0700Re: How fast is CopyRect ?
Mon, 12 Feb 2001 10:00:18 -0700Re: How fast is CopyRect ?
Mon, 12 Feb 2001 09:37:46 -0700Re: How fast is CopyRect ?
Mon, 12 Feb 2001 09:37:46 -0700Re: How fast is CopyRect ?
Mon, 12 Feb 2001 09:36:54 -0700Re: Animation .X file info
Mon, 12 Feb 2001 09:36:54 -0700Re: Animation .X file info
Mon, 12 Feb 2001 09:33:15 -0700Re: Mipmap Texture
Mon, 12 Feb 2001 09:33:15 -0700Re: Mipmap Texture
Mon, 12 Feb 2001 09:32:41 -0700Re: point sprites
Mon, 12 Feb 2001 09:32:41 -0700Re: point sprites
Mon, 12 Feb 2001 09:28:22 -0700Re: How fast is CopyRect ?
Mon, 12 Feb 2001 09:28:22 -0700Re: How fast is CopyRect ?
Mon, 12 Feb 2001 09:24:58 -0700Re: Changing Depth-Stencil Format for Windowed Apps in DX8
Mon, 12 Feb 2001 09:24:58 -0700Re: Changing Depth-Stencil Format for Windowed Apps in DX8
Mon, 12 Feb 2001 09:24:07 -0700Re: Animation .X file info
Mon, 12 Feb 2001 09:24:07 -0700Re: Animation .X file info
Mon, 12 Feb 2001 09:07:33 -0700SAMPLE: rt_GingerBread -- Do you have a point?
Mon, 12 Feb 2001 09:07:33 -0700SAMPLE: rt_GingerBread -- Do you have a point?
Sat, 10 Feb 2001 10:29:35 -0700
Sat, 10 Feb 2001 10:29:35 -0700
Fri, 09 Feb 2001 10:50:13 -0700Re: D3D pixel formats
Fri, 09 Feb 2001 10:50:13 -0700Re: D3D pixel formats
Fri, 09 Feb 2001 10:47:57 -0700Re: Checking for DX8.0a
Fri, 09 Feb 2001 10:47:57 -0700Re: Checking for DX8.0a
Thu, 08 Feb 2001 22:13:41 -0700Re: D3D pixel formats
Thu, 08 Feb 2001 22:13:41 -0700Re: D3D pixel formats
Thu, 08 Feb 2001 20:51:01 -0700Re: X file GUID headers?
Thu, 08 Feb 2001 20:51:01 -0700Re: X file GUID headers?
Thu, 08 Feb 2001 13:02:31 -0700Re: Index Buffer and D3DXCreateSkinMesh
Thu, 08 Feb 2001 13:02:31 -0700Re: Index Buffer and D3DXCreateSkinMesh
Thu, 08 Feb 2001 11:36:34 -0700Re: RM to IM Winding order change? (wasProblems with XFile meshes)
Thu, 08 Feb 2001 11:36:34 -0700Re: RM to IM Winding order change? (wasProblems with XFile meshes)
Thu, 08 Feb 2001 11:28:17 -0700Re: X file GUID headers?
Thu, 08 Feb 2001 11:28:17 -0700Re: X file GUID headers?
Wed, 07 Feb 2001 22:40:49 -0700RESOURCES: sphere sample plus roll-your-own in 1 vbscript step
Wed, 07 Feb 2001 22:40:49 -0700RESOURCES: sphere sample plus roll-your-own in 1 vbscript step
Wed, 07 Feb 2001 15:20:45 -0700Re: Cylindrical mapping
Wed, 07 Feb 2001 15:20:45 -0700Re: Cylindrical mapping
Wed, 07 Feb 2001 12:06:32 -0700Re: D3DXGeneratePMesh
Wed, 07 Feb 2001 12:06:32 -0700Re: D3DXGeneratePMesh
Wed, 07 Feb 2001 11:49:50 -0700Re: Progressive mesh woes
Wed, 07 Feb 2001 11:49:50 -0700Re: Progressive mesh woes
Wed, 07 Feb 2001 11:38:09 -0700Re: D3DXGeneratePMesh
Wed, 07 Feb 2001 11:38:09 -0700Re: D3DXGeneratePMesh
Wed, 07 Feb 2001 11:35:16 -0700Re: rendering..
Wed, 07 Feb 2001 11:35:16 -0700Re: rendering..
Wed, 07 Feb 2001 11:26:34 -0700Re: D3DXCreateSphere computing right handed coordinates?
Wed, 07 Feb 2001 11:26:34 -0700Re: D3DXCreateSphere computing right handed coordinates?
Tue, 06 Feb 2001 20:02:20 -0700Re: D3DXGeneratePMesh
Tue, 06 Feb 2001 20:02:20 -0700Re: D3DXGeneratePMesh
Tue, 06 Feb 2001 14:03:13 -0700Re: D3DXCreateSphere computing right handed coordinates?
Tue, 06 Feb 2001 14:03:13 -0700Re: D3DXCreateSphere computing right handed coordinates?
Tue, 06 Feb 2001 13:42:57 -0700Re: rendering..
Tue, 06 Feb 2001 13:42:57 -0700Re: rendering..
Tue, 06 Feb 2001 13:11:47 -0700Re: rendering..
Tue, 06 Feb 2001 13:11:47 -0700Re: rendering..
Tue, 06 Feb 2001 11:38:13 -0700Re: D3DXCreateSphere computing right handed coordinates?
Tue, 06 Feb 2001 11:38:13 -0700Re: D3DXCreateSphere computing right handed coordinates?
Tue, 06 Feb 2001 11:24:02 -0700Re: Silly question: 50% Alpha
Tue, 06 Feb 2001 11:24:02 -0700Re: Silly question: 50% Alpha
Tue, 06 Feb 2001 11:23:24 -0700Re: D3DXGeneratePMesh
Tue, 06 Feb 2001 11:23:24 -0700Re: D3DXGeneratePMesh
Tue, 06 Feb 2001 11:13:18 -0700Re: rendering..
Tue, 06 Feb 2001 11:13:18 -0700Re: rendering..
Tue, 06 Feb 2001 11:05:54 -0700IDirect3DDevice8::GetInfo (was: GPT for DX8?)
Tue, 06 Feb 2001 11:05:54 -0700IDirect3DDevice8::GetInfo (was: GPT for DX8?)
Mon, 05 Feb 2001 21:15:56 -0700Re: WBuffer problem
Mon, 05 Feb 2001 21:15:56 -0700Re: WBuffer problem
Mon, 05 Feb 2001 21:03:03 -0700Re: D3DXCreateSphere computing right handed coordinates?
Mon, 05 Feb 2001 21:03:03 -0700Re: D3DXCreateSphere computing right handed coordinates?
Mon, 05 Feb 2001 20:56:46 -0700Re: D3DX8 and Meshes
Mon, 05 Feb 2001 20:56:46 -0700Re: D3DX8 and Meshes
Mon, 05 Feb 2001 20:54:57 -0700Re: Silly question: 50% Alpha
Mon, 05 Feb 2001 20:54:57 -0700Re: Silly question: 50% Alpha
Mon, 05 Feb 2001 20:37:12 -0700Re: WBuffer problem
Mon, 05 Feb 2001 20:37:12 -0700Re: WBuffer problem
Mon, 05 Feb 2001 11:52:55 -0700Re: mixing the GDI and 3D rendering
Mon, 05 Feb 2001 11:52:55 -0700Re: mixing the GDI and 3D rendering
Mon, 05 Feb 2001 11:39:41 -0700Re: D3DVECTOR and D3DXVECTOR3
Mon, 05 Feb 2001 11:39:41 -0700Re: D3DVECTOR and D3DXVECTOR3
Mon, 05 Feb 2001 09:43:25 -0700Re: WBuffer problem
Mon, 05 Feb 2001 09:43:25 -0700Re: WBuffer problem
Sat, 03 Feb 2001 19:08:57 -0700D3DXCreateSphere computing right handed coordinates?
Sat, 03 Feb 2001 19:08:57 -0700D3DXCreateSphere computing right handed coordinates?
Sat, 03 Feb 2001 13:50:18 -0700Re: Is looking at X,Y,Z coordinates possible ?
Sat, 03 Feb 2001 13:50:18 -0700Re: Is looking at X,Y,Z coordinates possible ?
Fri, 02 Feb 2001 15:46:45 -0700Re: C-like shader language
Fri, 02 Feb 2001 15:46:45 -0700Re: C-like shader language
Fri, 02 Feb 2001 14:54:56 -0700Re: C-like shader language