| Date | Subject |
| Sat, 03 Feb 2001 19:08:57 -0700 | D3DXCreateSphere computing right handed coordinates? |
| Sat, 03 Feb 2001 13:50:18 -0700 | Re: Is looking at X,Y,Z coordinates possible ? |
| Sat, 03 Feb 2001 13:50:18 -0700 | Re: Is looking at X,Y,Z coordinates possible ? |
| Fri, 02 Feb 2001 15:46:45 -0700 | Re: C-like shader language |
| Fri, 02 Feb 2001 15:46:45 -0700 | Re: C-like shader language |
| Fri, 02 Feb 2001 14:54:56 -0700 | Re: C-like shader language |
| Fri, 02 Feb 2001 14:54:56 -0700 | Re: C-like shader language |
| Fri, 02 Feb 2001 14:37:47 -0700 | Re: C-like shader language |
| Fri, 02 Feb 2001 14:37:47 -0700 | Re: C-like shader language |
| Fri, 02 Feb 2001 13:38:35 -0700 | Re: C-like shader language |
| Fri, 02 Feb 2001 13:38:35 -0700 | Re: C-like shader language |
| Fri, 02 Feb 2001 13:36:24 -0700 | Re: C-like shader language |
| Fri, 02 Feb 2001 13:36:24 -0700 | Re: C-like shader language |
| Fri, 02 Feb 2001 13:17:23 -0700 | C-like shader language |
| Fri, 02 Feb 2001 13:17:23 -0700 | C-like shader language |
| Fri, 02 Feb 2001 13:00:44 -0700 | Re: DDK (was: dotproduct3 and radeon) |
| Fri, 02 Feb 2001 13:00:44 -0700 | Re: DDK (was: dotproduct3 and radeon) |
| Fri, 02 Feb 2001 12:11:52 -0700 | DDK (was: dotproduct3 and radeon) |
| Fri, 02 Feb 2001 12:11:52 -0700 | DDK (was: dotproduct3 and radeon) |
| Fri, 02 Feb 2001 12:10:15 -0700 | Re: AppWizards? |
| Fri, 02 Feb 2001 12:10:15 -0700 | Re: AppWizards? |
| Thu, 01 Feb 2001 22:41:36 -0700 | ID3DXRenderToEnvMap? |
| Thu, 01 Feb 2001 22:41:36 -0700 | ID3DXRenderToEnvMap? |
| Thu, 01 Feb 2001 13:24:33 -0700 | Re: debugging problem |
| Thu, 01 Feb 2001 13:24:33 -0700 | Re: debugging problem |
| Wed, 31 Jan 2001 13:33:08 -0700 | Re: replacement killer... ( ID3DXSprite ) |
| Wed, 31 Jan 2001 13:33:08 -0700 | Re: replacement killer... ( ID3DXSprite ) |
| Wed, 31 Jan 2001 13:19:34 -0700 | Re: Changing textures in runtime |
| Wed, 31 Jan 2001 13:19:34 -0700 | Re: Changing textures in runtime |
| Wed, 31 Jan 2001 11:17:03 -0700 | Re: directx supporting systems ? |
| Wed, 31 Jan 2001 11:17:03 -0700 | Re: directx supporting systems ? |
| Wed, 31 Jan 2001 11:16:15 -0700 | Re: R: about IDirect3D8::CheckDepthStencilMatch |
| Wed, 31 Jan 2001 11:16:15 -0700 | Re: R: about IDirect3D8::CheckDepthStencilMatch |
| Wed, 31 Jan 2001 11:07:16 -0700 | Re: zclear vs. zwrite 0 |
| Wed, 31 Jan 2001 11:07:16 -0700 | Re: zclear vs. zwrite 0 |
| Wed, 31 Jan 2001 11:00:16 -0700 | Re: Specular Bump Mapping on geForce class Hardware |
| Wed, 31 Jan 2001 11:00:16 -0700 | Re: Specular Bump Mapping on geForce class Hardware |
| Tue, 30 Jan 2001 23:09:59 -0700 | Re: Batching Large Amouts of SetTransform calls |
| Tue, 30 Jan 2001 23:09:59 -0700 | Re: Batching Large Amouts of SetTransform calls |
| Tue, 30 Jan 2001 23:06:45 -0700 | Re: Dx8 problem |
| Tue, 30 Jan 2001 23:06:45 -0700 | Re: Dx8 problem |
| Tue, 30 Jan 2001 22:59:59 -0700 | Re: Dx8 problem |
| Tue, 30 Jan 2001 22:59:59 -0700 | Re: Dx8 problem |
| Tue, 30 Jan 2001 11:29:55 -0700 | Re: about IDirect3D8::CheckDepthStencilMatch |
| Tue, 30 Jan 2001 11:29:55 -0700 | Re: about IDirect3D8::CheckDepthStencilMatch |
| Tue, 30 Jan 2001 11:27:42 -0700 | Re: Specular Bump Mapping on geForce class Hardware |
| Tue, 30 Jan 2001 11:27:42 -0700 | Re: Specular Bump Mapping on geForce class Hardware |
| Tue, 30 Jan 2001 11:25:49 -0700 | Re: R: about IDirect3D8::CheckDepthStencilMatch |
| Tue, 30 Jan 2001 11:25:49 -0700 | Re: R: about IDirect3D8::CheckDepthStencilMatch |
| Mon, 29 Jan 2001 16:21:01 -0700 | Re: Using SW Vertex Shader Results With HW |
| Mon, 29 Jan 2001 16:21:01 -0700 | Re: Using SW Vertex Shader Results With HW |
| Mon, 29 Jan 2001 16:19:49 -0700 | Re: Using SW Vertex Shader Results With HW |
| Mon, 29 Jan 2001 16:19:49 -0700 | Re: Using SW Vertex Shader Results With HW |
| Mon, 29 Jan 2001 16:13:55 -0700 | Re: directx supporting systems ? |
| Mon, 29 Jan 2001 16:13:55 -0700 | Re: directx supporting systems ? |
| Mon, 29 Jan 2001 14:19:17 -0700 | Re: about IDirect3D8::CheckDepthStencilMatch |
| Mon, 29 Jan 2001 14:19:17 -0700 | Re: about IDirect3D8::CheckDepthStencilMatch |
| Mon, 29 Jan 2001 09:35:39 -0700 | Re: about IDirect3D8::CheckDepthStencilMatch |
| Mon, 29 Jan 2001 09:35:39 -0700 | Re: about IDirect3D8::CheckDepthStencilMatch |
| Mon, 29 Jan 2001 09:29:42 -0700 | Re: a few simple questions. |
| Mon, 29 Jan 2001 09:29:42 -0700 | Re: a few simple questions. |
| Mon, 29 Jan 2001 09:26:31 -0700 | Re: about IDirect3D8::CheckDepthStencilMatch |
| Mon, 29 Jan 2001 09:26:31 -0700 | Re: about IDirect3D8::CheckDepthStencilMatch |
| Sat, 27 Jan 2001 16:27:14 -0700 | Re: Deep dark secrets of D3DXFont |
| Sat, 27 Jan 2001 16:27:14 -0700 | Re: Deep dark secrets of D3DXFont |
| Fri, 26 Jan 2001 19:24:05 -0700 | Re: a few simple questions. |
| Fri, 26 Jan 2001 19:24:05 -0700 | Re: a few simple questions. |
| Fri, 26 Jan 2001 19:19:25 -0700 | Re: Reusing z-buffer for rendertargets |
| Fri, 26 Jan 2001 19:19:25 -0700 | Re: Reusing z-buffer for rendertargets |
| Fri, 26 Jan 2001 17:20:21 -0700 | Re: a few simple questions. |
| Fri, 26 Jan 2001 17:20:21 -0700 | Re: a few simple questions. |
| Fri, 26 Jan 2001 17:16:24 -0700 | Re: DX8 Debug Symbols |
| Fri, 26 Jan 2001 17:16:24 -0700 | Re: DX8 Debug Symbols |
| Fri, 26 Jan 2001 11:57:23 -0700 | Re: a few simple questions. |
| Fri, 26 Jan 2001 11:57:23 -0700 | Re: a few simple questions. |
| Fri, 26 Jan 2001 11:41:06 -0700 | Re: skinned mesh setup questions |
| Fri, 26 Jan 2001 11:41:06 -0700 | Re: skinned mesh setup questions |
| Fri, 26 Jan 2001 11:29:07 -0700 | Re: Direct3D8: Render without window |
| Fri, 26 Jan 2001 11:29:07 -0700 | Re: Direct3D8: Render without window |
| Fri, 26 Jan 2001 11:27:24 -0700 | Re: a few simple questions. |
| Fri, 26 Jan 2001 11:27:24 -0700 | Re: a few simple questions. |
| Fri, 26 Jan 2001 11:21:42 -0700 | Re: a few simple questions. |
| Fri, 26 Jan 2001 11:21:42 -0700 | Re: a few simple questions. |
| Fri, 26 Jan 2001 11:17:50 -0700 | Re: State block lost with device Re: D3DXSprite functions |
| Fri, 26 Jan 2001 11:17:50 -0700 | Re: State block lost with device Re: D3DXSprite functions |
| Thu, 25 Jan 2001 21:08:11 -0700 | Re: D3DXSprite functions |
| Thu, 25 Jan 2001 21:08:11 -0700 | Re: D3DXSprite functions |
| Thu, 25 Jan 2001 17:37:22 -0700 | Re: a few simple questions. |
| Thu, 25 Jan 2001 17:37:22 -0700 | Re: a few simple questions. |
| Thu, 25 Jan 2001 17:15:14 -0700 | Re: Reusing z-buffer for rendertargets |
| Thu, 25 Jan 2001 17:15:14 -0700 | Re: Reusing z-buffer for rendertargets |
| Thu, 25 Jan 2001 16:11:26 -0700 | Re: No Window Frame in Windowed Mode |
| Thu, 25 Jan 2001 16:11:26 -0700 | Re: No Window Frame in Windowed Mode |
| Thu, 25 Jan 2001 16:03:11 -0700 | Re: a few simple questions. |
| Thu, 25 Jan 2001 16:03:11 -0700 | Re: a few simple questions. |
| Thu, 25 Jan 2001 16:00:07 -0700 | Re: a few simple questions. |
| Thu, 25 Jan 2001 16:00:07 -0700 | Re: a few simple questions. |
| Thu, 25 Jan 2001 10:49:19 -0700 | Re: Reusing z-buffer for rendertargets |
| Thu, 25 Jan 2001 10:49:19 -0700 | Re: Reusing z-buffer for rendertargets |
| Thu, 25 Jan 2001 10:47:16 -0700 | Re: How can you compare one Z and writing a different value? |
| Thu, 25 Jan 2001 10:47:16 -0700 | Re: How can you compare one Z and writing a different value? |