[ Home | Direct3D Book | DirectX Developer List Messages ]

Page 73

DateSubject
Wed, 31 Jan 2001 13:19:34 -0700Re: Changing textures in runtime
Wed, 31 Jan 2001 11:17:03 -0700Re: directx supporting systems ?
Wed, 31 Jan 2001 11:17:03 -0700Re: directx supporting systems ?
Wed, 31 Jan 2001 11:16:15 -0700Re: R: about IDirect3D8::CheckDepthStencilMatch
Wed, 31 Jan 2001 11:16:15 -0700Re: R: about IDirect3D8::CheckDepthStencilMatch
Wed, 31 Jan 2001 11:07:16 -0700Re: zclear vs. zwrite 0
Wed, 31 Jan 2001 11:07:16 -0700Re: zclear vs. zwrite 0
Wed, 31 Jan 2001 11:00:16 -0700Re: Specular Bump Mapping on geForce class Hardware
Wed, 31 Jan 2001 11:00:16 -0700Re: Specular Bump Mapping on geForce class Hardware
Tue, 30 Jan 2001 23:09:59 -0700Re: Batching Large Amouts of SetTransform calls
Tue, 30 Jan 2001 23:09:59 -0700Re: Batching Large Amouts of SetTransform calls
Tue, 30 Jan 2001 23:06:45 -0700Re: Dx8 problem
Tue, 30 Jan 2001 23:06:45 -0700Re: Dx8 problem
Tue, 30 Jan 2001 22:59:59 -0700Re: Dx8 problem
Tue, 30 Jan 2001 22:59:59 -0700Re: Dx8 problem
Tue, 30 Jan 2001 11:29:55 -0700Re: about IDirect3D8::CheckDepthStencilMatch
Tue, 30 Jan 2001 11:29:55 -0700Re: about IDirect3D8::CheckDepthStencilMatch
Tue, 30 Jan 2001 11:27:42 -0700Re: Specular Bump Mapping on geForce class Hardware
Tue, 30 Jan 2001 11:27:42 -0700Re: Specular Bump Mapping on geForce class Hardware
Tue, 30 Jan 2001 11:25:49 -0700Re: R: about IDirect3D8::CheckDepthStencilMatch
Tue, 30 Jan 2001 11:25:49 -0700Re: R: about IDirect3D8::CheckDepthStencilMatch
Mon, 29 Jan 2001 16:21:01 -0700Re: Using SW Vertex Shader Results With HW
Mon, 29 Jan 2001 16:21:01 -0700Re: Using SW Vertex Shader Results With HW
Mon, 29 Jan 2001 16:19:49 -0700Re: Using SW Vertex Shader Results With HW
Mon, 29 Jan 2001 16:19:49 -0700Re: Using SW Vertex Shader Results With HW
Mon, 29 Jan 2001 16:13:55 -0700Re: directx supporting systems ?
Mon, 29 Jan 2001 16:13:55 -0700Re: directx supporting systems ?
Mon, 29 Jan 2001 14:19:17 -0700Re: about IDirect3D8::CheckDepthStencilMatch
Mon, 29 Jan 2001 14:19:17 -0700Re: about IDirect3D8::CheckDepthStencilMatch
Mon, 29 Jan 2001 09:35:39 -0700Re: about IDirect3D8::CheckDepthStencilMatch
Mon, 29 Jan 2001 09:35:39 -0700Re: about IDirect3D8::CheckDepthStencilMatch
Mon, 29 Jan 2001 09:29:42 -0700Re: a few simple questions.
Mon, 29 Jan 2001 09:29:42 -0700Re: a few simple questions.
Mon, 29 Jan 2001 09:26:31 -0700Re: about IDirect3D8::CheckDepthStencilMatch
Mon, 29 Jan 2001 09:26:31 -0700Re: about IDirect3D8::CheckDepthStencilMatch
Sat, 27 Jan 2001 16:27:14 -0700Re: Deep dark secrets of D3DXFont
Sat, 27 Jan 2001 16:27:14 -0700Re: Deep dark secrets of D3DXFont
Fri, 26 Jan 2001 19:24:05 -0700Re: a few simple questions.
Fri, 26 Jan 2001 19:24:05 -0700Re: a few simple questions.
Fri, 26 Jan 2001 19:19:25 -0700Re: Reusing z-buffer for rendertargets
Fri, 26 Jan 2001 19:19:25 -0700Re: Reusing z-buffer for rendertargets
Fri, 26 Jan 2001 17:20:21 -0700Re: a few simple questions.
Fri, 26 Jan 2001 17:20:21 -0700Re: a few simple questions.
Fri, 26 Jan 2001 17:16:24 -0700Re: DX8 Debug Symbols
Fri, 26 Jan 2001 17:16:24 -0700Re: DX8 Debug Symbols
Fri, 26 Jan 2001 11:57:23 -0700Re: a few simple questions.
Fri, 26 Jan 2001 11:57:23 -0700Re: a few simple questions.
Fri, 26 Jan 2001 11:41:06 -0700Re: skinned mesh setup questions
Fri, 26 Jan 2001 11:41:06 -0700Re: skinned mesh setup questions
Fri, 26 Jan 2001 11:29:07 -0700Re: Direct3D8: Render without window
Fri, 26 Jan 2001 11:29:07 -0700Re: Direct3D8: Render without window
Fri, 26 Jan 2001 11:27:24 -0700Re: a few simple questions.
Fri, 26 Jan 2001 11:27:24 -0700Re: a few simple questions.
Fri, 26 Jan 2001 11:21:42 -0700Re: a few simple questions.
Fri, 26 Jan 2001 11:21:42 -0700Re: a few simple questions.
Fri, 26 Jan 2001 11:17:50 -0700Re: State block lost with device Re: D3DXSprite functions
Fri, 26 Jan 2001 11:17:50 -0700Re: State block lost with device Re: D3DXSprite functions
Thu, 25 Jan 2001 21:08:11 -0700Re: D3DXSprite functions
Thu, 25 Jan 2001 21:08:11 -0700Re: D3DXSprite functions
Thu, 25 Jan 2001 17:37:22 -0700Re: a few simple questions.
Thu, 25 Jan 2001 17:37:22 -0700Re: a few simple questions.
Thu, 25 Jan 2001 17:15:14 -0700Re: Reusing z-buffer for rendertargets
Thu, 25 Jan 2001 17:15:14 -0700Re: Reusing z-buffer for rendertargets
Thu, 25 Jan 2001 16:11:26 -0700Re: No Window Frame in Windowed Mode
Thu, 25 Jan 2001 16:11:26 -0700Re: No Window Frame in Windowed Mode
Thu, 25 Jan 2001 16:03:11 -0700Re: a few simple questions.
Thu, 25 Jan 2001 16:03:11 -0700Re: a few simple questions.
Thu, 25 Jan 2001 16:00:07 -0700Re: a few simple questions.
Thu, 25 Jan 2001 16:00:07 -0700Re: a few simple questions.
Thu, 25 Jan 2001 10:49:19 -0700Re: Reusing z-buffer for rendertargets
Thu, 25 Jan 2001 10:49:19 -0700Re: Reusing z-buffer for rendertargets
Thu, 25 Jan 2001 10:47:16 -0700Re: How can you compare one Z and writing a different value?
Thu, 25 Jan 2001 10:47:16 -0700Re: How can you compare one Z and writing a different value?
Thu, 25 Jan 2001 10:43:56 -0700Re: a few simple questions.
Thu, 25 Jan 2001 10:43:56 -0700Re: a few simple questions.
Wed, 24 Jan 2001 16:17:52 -0700Re: a few simple questions.
Wed, 24 Jan 2001 16:17:52 -0700Re: a few simple questions.
Tue, 23 Jan 2001 21:39:13 -0700Re: Getting image info from D3DXCreate_FromFile...
Tue, 23 Jan 2001 21:39:13 -0700Re: Getting image info from D3DXCreate_FromFile...
Tue, 23 Jan 2001 21:31:25 -0700Re: ctrl+alt+tab , alt+tab ,...
Tue, 23 Jan 2001 21:31:25 -0700Re: ctrl+alt+tab , alt+tab ,...
Tue, 23 Jan 2001 21:27:47 -0700Re: Translating Mesh's
Tue, 23 Jan 2001 21:27:47 -0700Re: Translating Mesh's
Tue, 23 Jan 2001 21:25:52 -0700Re: GetGammaRamp problem in DX8
Tue, 23 Jan 2001 21:25:52 -0700Re: GetGammaRamp problem in DX8
Tue, 23 Jan 2001 21:20:47 -0700Re: GetGammaRamp problem in DX8
Tue, 23 Jan 2001 21:20:47 -0700Re: GetGammaRamp problem in DX8
Tue, 23 Jan 2001 17:34:18 -0700Re: Simple Lighting Question
Tue, 23 Jan 2001 17:34:18 -0700Re: Simple Lighting Question
Mon, 22 Jan 2001 20:03:07 -0700Re: FW: Proper W2K Ctrl-Alt-Del handling
Mon, 22 Jan 2001 20:03:07 -0700Re: FW: Proper W2K Ctrl-Alt-Del handling
Mon, 22 Jan 2001 14:49:25 -0700Re: Simple Lighting Question
Mon, 22 Jan 2001 14:49:25 -0700Re: Simple Lighting Question
Mon, 22 Jan 2001 14:48:06 -0700Re: skinned mesh setup questions
Mon, 22 Jan 2001 14:48:06 -0700Re: skinned mesh setup questions
Mon, 22 Jan 2001 14:46:21 -0700Re: Best way to turn on Wireframe rendering
Mon, 22 Jan 2001 14:46:21 -0700Re: Best way to turn on Wireframe rendering
Mon, 22 Jan 2001 11:52:54 -0700Re: skinned mesh setup questions
Mon, 22 Jan 2001 11:52:54 -0700Re: skinned mesh setup questions
Mon, 22 Jan 2001 11:49:41 -0700Re: Simple Lighting Question
Mon, 22 Jan 2001 11:49:41 -0700Re: Simple Lighting Question