| Date | Subject |
| Tue, 09 Jan 2001 10:33:09 -0700 | Re: Getting a bounding line of a rendered object ? |
| Mon, 08 Jan 2001 21:04:36 -0700 | Re: DirectX and CPU usage |
| Mon, 08 Jan 2001 21:04:36 -0700 | Re: DirectX and CPU usage |
| Mon, 08 Jan 2001 15:04:23 -0700 | Re: Anti-aliasing edges of 3-d objects/characters |
| Mon, 08 Jan 2001 15:04:23 -0700 | Re: Anti-aliasing edges of 3-d objects/characters |
| Sun, 07 Jan 2001 16:27:33 -0700 | Re: D3DUtil_SetDeviceCursor |
| Sun, 07 Jan 2001 16:27:33 -0700 | Re: D3DUtil_SetDeviceCursor |
| Sun, 07 Jan 2001 06:49:08 -0700 | FYI: Paul Heckbert's 'zoom' tool updated |
| Sun, 07 Jan 2001 06:49:08 -0700 | FYI: Paul Heckbert's 'zoom' tool updated |
| Sun, 07 Jan 2001 06:43:58 -0700 | Re: Alpha Blending Order Question |
| Sun, 07 Jan 2001 06:43:58 -0700 | Re: Alpha Blending Order Question |
| Sat, 06 Jan 2001 17:51:52 -0700 | Re: D3DTSS_RESULTARG = D3DTA_TEMP (Was: controlling amount of tex ture) |
| Sat, 06 Jan 2001 17:51:52 -0700 | Re: D3DTSS_RESULTARG = D3DTA_TEMP (Was: controlling amount of tex ture) |
| Fri, 05 Jan 2001 23:44:37 -0700 | Re: Texture Blending |
| Fri, 05 Jan 2001 23:44:37 -0700 | Re: Texture Blending |
| Fri, 05 Jan 2001 23:41:47 -0700 | D3DTSS_RESULTARG = D3DTA_TEMP (Was: controlling amount of texture) |
| Fri, 05 Jan 2001 23:41:47 -0700 | D3DTSS_RESULTARG = D3DTA_TEMP (Was: controlling amount of texture) |
| Fri, 05 Jan 2001 20:53:44 -0700 | Re: C.E.S. |
| Fri, 05 Jan 2001 20:53:44 -0700 | Re: C.E.S. |
| Fri, 05 Jan 2001 16:57:13 -0700 | Re: Short blink during one frame with DX8 |
| Fri, 05 Jan 2001 16:57:13 -0700 | Re: Short blink during one frame with DX8 |
| Fri, 05 Jan 2001 11:32:03 -0700 | Re: Couple simple DX8 questions I couldent find in t he docs |
| Fri, 05 Jan 2001 11:32:03 -0700 | Re: Couple simple DX8 questions I couldent find in t he docs |
| Fri, 05 Jan 2001 11:30:50 -0700 | Re: Direct Media 6.1 SDK ? |
| Fri, 05 Jan 2001 11:30:50 -0700 | Re: Direct Media 6.1 SDK ? |
| Thu, 04 Jan 2001 21:30:54 -0700 | Re: Texture target performance and mip-mapping. |
| Thu, 04 Jan 2001 21:30:54 -0700 | Re: Texture target performance and mip-mapping. |
| Thu, 04 Jan 2001 17:45:52 -0700 | Re: Texture target performance and mip-mapping. |
| Thu, 04 Jan 2001 17:45:52 -0700 | Re: Texture target performance and mip-mapping. |
| Thu, 04 Jan 2001 17:41:46 -0700 | Re: GeForce & DX8 VertexShaders |
| Thu, 04 Jan 2001 17:41:46 -0700 | Re: GeForce & DX8 VertexShaders |
| Thu, 04 Jan 2001 15:28:20 -0700 | Re: Texture target performance and mip-mapping. |
| Thu, 04 Jan 2001 15:28:20 -0700 | Re: Texture target performance and mip-mapping. |
| Thu, 04 Jan 2001 14:58:52 -0700 | Re: Texture target performance and mip-mapping. |
| Thu, 04 Jan 2001 14:58:52 -0700 | Re: Texture target performance and mip-mapping. |
| Thu, 04 Jan 2001 14:56:20 -0700 | Re: Texture target performance and mip-mapping. |
| Thu, 04 Jan 2001 14:56:20 -0700 | Re: Texture target performance and mip-mapping. |
| Thu, 04 Jan 2001 14:20:01 -0700 | Re: Texture target performance and mip-mapping. |
| Thu, 04 Jan 2001 14:20:01 -0700 | Re: Texture target performance and mip-mapping. |
| Thu, 04 Jan 2001 12:04:30 -0700 | Re: R: Another quickie on State Blocks |
| Thu, 04 Jan 2001 12:04:30 -0700 | Re: R: Another quickie on State Blocks |
| Thu, 04 Jan 2001 10:30:25 -0700 | Re: Whats the Pure Device for BTW? __Was: Couple simple DX8 questions I coulden |
| Thu, 04 Jan 2001 10:30:25 -0700 | Re: Whats the Pure Device for BTW? __Was: Couple simple DX8 questions I coulden |
| Thu, 04 Jan 2001 10:27:05 -0700 | Re: Direct Media 6.1 SDK ? |
| Thu, 04 Jan 2001 10:27:05 -0700 | Re: Direct Media 6.1 SDK ? |
| Thu, 04 Jan 2001 10:26:35 -0700 | Re: controlling amount of texture |
| Thu, 04 Jan 2001 10:26:35 -0700 | Re: controlling amount of texture |
| Wed, 03 Jan 2001 17:49:04 -0700 | Re: Texture target performance and mip-mapping. |
| Wed, 03 Jan 2001 17:49:04 -0700 | Re: Texture target performance and mip-mapping. |
| Wed, 03 Jan 2001 17:01:38 -0700 | Re: Texture target performance and mip-mapping. |
| Wed, 03 Jan 2001 17:01:38 -0700 | Re: Texture target performance and mip-mapping. |
| Wed, 03 Jan 2001 12:57:01 -0700 | Re: Texture target performance and mip-mapping. |
| Wed, 03 Jan 2001 12:57:01 -0700 | Re: Texture target performance and mip-mapping. |
| Wed, 03 Jan 2001 12:55:03 -0700 | Re: controlling amount of texture |
| Wed, 03 Jan 2001 12:55:03 -0700 | Re: controlling amount of texture |
| Wed, 03 Jan 2001 12:50:41 -0700 | Re: Z-buffer |
| Wed, 03 Jan 2001 12:50:41 -0700 | Re: Z-buffer |
| Wed, 03 Jan 2001 11:52:09 -0700 | Re: fog color |
| Wed, 03 Jan 2001 11:52:09 -0700 | Re: fog color |
| Tue, 02 Jan 2001 22:17:58 -0700 | Re: Short blink during one frame with DX8 |
| Tue, 02 Jan 2001 22:17:58 -0700 | Re: Short blink during one frame with DX8 |
| Tue, 02 Jan 2001 12:21:10 -0700 | Re: normals from triangle strips |
| Tue, 02 Jan 2001 12:21:10 -0700 | Re: normals from triangle strips |
| Tue, 02 Jan 2001 12:06:27 -0700 | Re: Texture target performance and mip-mapping. |
| Tue, 02 Jan 2001 12:06:27 -0700 | Re: Texture target performance and mip-mapping. |
| Tue, 02 Jan 2001 12:01:26 -0700 | Re: Texture target performance and mip-mapping. |
| Tue, 02 Jan 2001 12:01:26 -0700 | Re: Texture target performance and mip-mapping. |
| Tue, 02 Jan 2001 11:56:21 -0700 | Re: Detecting Direct 3d and version |
| Tue, 02 Jan 2001 11:56:21 -0700 | Re: Detecting Direct 3d and version |
| Tue, 02 Jan 2001 11:55:40 -0700 | Re: normals from triangle strips |
| Tue, 02 Jan 2001 11:55:40 -0700 | Re: normals from triangle strips |
| Tue, 02 Jan 2001 11:52:58 -0700 | Re: GeForce & DX8 VertexShaders |
| Tue, 02 Jan 2001 11:52:58 -0700 | Re: GeForce & DX8 VertexShaders |
| Tue, 02 Jan 2001 11:52:05 -0700 | Re: Short blink during one frame with DX8 |
| Tue, 02 Jan 2001 11:52:05 -0700 | Re: Short blink during one frame with DX8 |
| Mon, 01 Jan 2001 09:56:35 -0700 | Re: Help! D3DXComputeBoundingBox |
| Mon, 01 Jan 2001 09:56:35 -0700 | Re: Help! D3DXComputeBoundingBox |
| Sat, 30 Dec 2000 15:30:37 -0700 | Re: Backbuffers contents (was: gui drawing) |
| Sat, 30 Dec 2000 15:30:37 -0700 | Re: Backbuffers contents (was: gui drawing) |
| Sat, 30 Dec 2000 12:41:39 -0700 | Re: Backbuffers contents (was: gui drawing) |
| Sat, 30 Dec 2000 12:41:39 -0700 | Re: Backbuffers contents (was: gui drawing) |
| Fri, 29 Dec 2000 16:32:35 -0700 | Re: GUI drawing |
| Fri, 29 Dec 2000 16:32:35 -0700 | Re: GUI drawing |
| Thu, 28 Dec 2000 16:45:06 -0700 | Re: how to make your own DX8 sample in 6 easy steps |
| Thu, 28 Dec 2000 16:45:06 -0700 | Re: how to make your own DX8 sample in 6 easy steps |
| Thu, 28 Dec 2000 16:08:45 -0700 | how to make your own DX8 sample in 6 easy steps |
| Thu, 28 Dec 2000 16:08:45 -0700 | how to make your own DX8 sample in 6 easy steps |
| Thu, 28 Dec 2000 15:24:55 -0700 | Re: Teeth through Lips |
| Thu, 28 Dec 2000 15:24:55 -0700 | Re: Teeth through Lips |
| Thu, 28 Dec 2000 14:46:13 -0700 | Re: Teeth through Lips |
| Thu, 28 Dec 2000 14:46:13 -0700 | Re: Teeth through Lips |
| Thu, 28 Dec 2000 13:41:05 -0700 | Re: creating IDL interfaces that reference DX8 interfaces |
| Thu, 28 Dec 2000 13:41:05 -0700 | Re: creating IDL interfaces that reference DX8 interfaces |
| Thu, 28 Dec 2000 10:49:20 -0700 | Re: creating IDL interfaces that reference DX8 interfaces |
| Thu, 28 Dec 2000 10:49:20 -0700 | Re: creating IDL interfaces that reference DX8 interfaces |
| Tue, 26 Dec 2000 13:21:24 -0700 | Re: Resize issues |
| Tue, 26 Dec 2000 13:21:24 -0700 | Re: Resize issues |
| Mon, 25 Dec 2000 14:26:55 -0700 | Re: two sided light |
| Mon, 25 Dec 2000 14:26:55 -0700 | Re: two sided light |
| Sun, 24 Dec 2000 12:44:54 -0700 | Re: Resize issues |
| Sun, 24 Dec 2000 12:44:54 -0700 | Re: Resize issues |