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DateSubject
Tue, 09 Jan 2001 10:33:09 -0700Re: Getting a bounding line of a rendered object ?
Mon, 08 Jan 2001 21:04:36 -0700Re: DirectX and CPU usage
Mon, 08 Jan 2001 21:04:36 -0700Re: DirectX and CPU usage
Mon, 08 Jan 2001 15:04:23 -0700Re: Anti-aliasing edges of 3-d objects/characters
Mon, 08 Jan 2001 15:04:23 -0700Re: Anti-aliasing edges of 3-d objects/characters
Sun, 07 Jan 2001 16:27:33 -0700Re: D3DUtil_SetDeviceCursor
Sun, 07 Jan 2001 16:27:33 -0700Re: D3DUtil_SetDeviceCursor
Sun, 07 Jan 2001 06:49:08 -0700FYI: Paul Heckbert's 'zoom' tool updated
Sun, 07 Jan 2001 06:49:08 -0700FYI: Paul Heckbert's 'zoom' tool updated
Sun, 07 Jan 2001 06:43:58 -0700Re: Alpha Blending Order Question
Sun, 07 Jan 2001 06:43:58 -0700Re: Alpha Blending Order Question
Sat, 06 Jan 2001 17:51:52 -0700Re: D3DTSS_RESULTARG = D3DTA_TEMP (Was: controlling amount of tex ture)
Sat, 06 Jan 2001 17:51:52 -0700Re: D3DTSS_RESULTARG = D3DTA_TEMP (Was: controlling amount of tex ture)
Fri, 05 Jan 2001 23:44:37 -0700Re: Texture Blending
Fri, 05 Jan 2001 23:44:37 -0700Re: Texture Blending
Fri, 05 Jan 2001 23:41:47 -0700D3DTSS_RESULTARG = D3DTA_TEMP (Was: controlling amount of texture)
Fri, 05 Jan 2001 23:41:47 -0700D3DTSS_RESULTARG = D3DTA_TEMP (Was: controlling amount of texture)
Fri, 05 Jan 2001 20:53:44 -0700Re: C.E.S.
Fri, 05 Jan 2001 20:53:44 -0700Re: C.E.S.
Fri, 05 Jan 2001 16:57:13 -0700Re: Short blink during one frame with DX8
Fri, 05 Jan 2001 16:57:13 -0700Re: Short blink during one frame with DX8
Fri, 05 Jan 2001 11:32:03 -0700Re: Couple simple DX8 questions I couldent find in t he docs
Fri, 05 Jan 2001 11:32:03 -0700Re: Couple simple DX8 questions I couldent find in t he docs
Fri, 05 Jan 2001 11:30:50 -0700Re: Direct Media 6.1 SDK ?
Fri, 05 Jan 2001 11:30:50 -0700Re: Direct Media 6.1 SDK ?
Thu, 04 Jan 2001 21:30:54 -0700Re: Texture target performance and mip-mapping.
Thu, 04 Jan 2001 21:30:54 -0700Re: Texture target performance and mip-mapping.
Thu, 04 Jan 2001 17:45:52 -0700Re: Texture target performance and mip-mapping.
Thu, 04 Jan 2001 17:45:52 -0700Re: Texture target performance and mip-mapping.
Thu, 04 Jan 2001 17:41:46 -0700Re: GeForce & DX8 VertexShaders
Thu, 04 Jan 2001 17:41:46 -0700Re: GeForce & DX8 VertexShaders
Thu, 04 Jan 2001 15:28:20 -0700Re: Texture target performance and mip-mapping.
Thu, 04 Jan 2001 15:28:20 -0700Re: Texture target performance and mip-mapping.
Thu, 04 Jan 2001 14:58:52 -0700Re: Texture target performance and mip-mapping.
Thu, 04 Jan 2001 14:58:52 -0700Re: Texture target performance and mip-mapping.
Thu, 04 Jan 2001 14:56:20 -0700Re: Texture target performance and mip-mapping.
Thu, 04 Jan 2001 14:56:20 -0700Re: Texture target performance and mip-mapping.
Thu, 04 Jan 2001 14:20:01 -0700Re: Texture target performance and mip-mapping.
Thu, 04 Jan 2001 14:20:01 -0700Re: Texture target performance and mip-mapping.
Thu, 04 Jan 2001 12:04:30 -0700Re: R: Another quickie on State Blocks
Thu, 04 Jan 2001 12:04:30 -0700Re: R: Another quickie on State Blocks
Thu, 04 Jan 2001 10:30:25 -0700Re: Whats the Pure Device for BTW? __Was: Couple simple DX8 questions I coulden
Thu, 04 Jan 2001 10:30:25 -0700Re: Whats the Pure Device for BTW? __Was: Couple simple DX8 questions I coulden
Thu, 04 Jan 2001 10:27:05 -0700Re: Direct Media 6.1 SDK ?
Thu, 04 Jan 2001 10:27:05 -0700Re: Direct Media 6.1 SDK ?
Thu, 04 Jan 2001 10:26:35 -0700Re: controlling amount of texture
Thu, 04 Jan 2001 10:26:35 -0700Re: controlling amount of texture
Wed, 03 Jan 2001 17:49:04 -0700Re: Texture target performance and mip-mapping.
Wed, 03 Jan 2001 17:49:04 -0700Re: Texture target performance and mip-mapping.
Wed, 03 Jan 2001 17:01:38 -0700Re: Texture target performance and mip-mapping.
Wed, 03 Jan 2001 17:01:38 -0700Re: Texture target performance and mip-mapping.
Wed, 03 Jan 2001 12:57:01 -0700Re: Texture target performance and mip-mapping.
Wed, 03 Jan 2001 12:57:01 -0700Re: Texture target performance and mip-mapping.
Wed, 03 Jan 2001 12:55:03 -0700Re: controlling amount of texture
Wed, 03 Jan 2001 12:55:03 -0700Re: controlling amount of texture
Wed, 03 Jan 2001 12:50:41 -0700Re: Z-buffer
Wed, 03 Jan 2001 12:50:41 -0700Re: Z-buffer
Wed, 03 Jan 2001 11:52:09 -0700Re: fog color
Wed, 03 Jan 2001 11:52:09 -0700Re: fog color
Tue, 02 Jan 2001 22:17:58 -0700Re: Short blink during one frame with DX8
Tue, 02 Jan 2001 22:17:58 -0700Re: Short blink during one frame with DX8
Tue, 02 Jan 2001 12:21:10 -0700Re: normals from triangle strips
Tue, 02 Jan 2001 12:21:10 -0700Re: normals from triangle strips
Tue, 02 Jan 2001 12:06:27 -0700Re: Texture target performance and mip-mapping.
Tue, 02 Jan 2001 12:06:27 -0700Re: Texture target performance and mip-mapping.
Tue, 02 Jan 2001 12:01:26 -0700Re: Texture target performance and mip-mapping.
Tue, 02 Jan 2001 12:01:26 -0700Re: Texture target performance and mip-mapping.
Tue, 02 Jan 2001 11:56:21 -0700Re: Detecting Direct 3d and version
Tue, 02 Jan 2001 11:56:21 -0700Re: Detecting Direct 3d and version
Tue, 02 Jan 2001 11:55:40 -0700Re: normals from triangle strips
Tue, 02 Jan 2001 11:55:40 -0700Re: normals from triangle strips
Tue, 02 Jan 2001 11:52:58 -0700Re: GeForce & DX8 VertexShaders
Tue, 02 Jan 2001 11:52:58 -0700Re: GeForce & DX8 VertexShaders
Tue, 02 Jan 2001 11:52:05 -0700Re: Short blink during one frame with DX8
Tue, 02 Jan 2001 11:52:05 -0700Re: Short blink during one frame with DX8
Mon, 01 Jan 2001 09:56:35 -0700Re: Help! D3DXComputeBoundingBox
Mon, 01 Jan 2001 09:56:35 -0700Re: Help! D3DXComputeBoundingBox
Sat, 30 Dec 2000 15:30:37 -0700Re: Backbuffers contents (was: gui drawing)
Sat, 30 Dec 2000 15:30:37 -0700Re: Backbuffers contents (was: gui drawing)
Sat, 30 Dec 2000 12:41:39 -0700Re: Backbuffers contents (was: gui drawing)
Sat, 30 Dec 2000 12:41:39 -0700Re: Backbuffers contents (was: gui drawing)
Fri, 29 Dec 2000 16:32:35 -0700Re: GUI drawing
Fri, 29 Dec 2000 16:32:35 -0700Re: GUI drawing
Thu, 28 Dec 2000 16:45:06 -0700Re: how to make your own DX8 sample in 6 easy steps
Thu, 28 Dec 2000 16:45:06 -0700Re: how to make your own DX8 sample in 6 easy steps
Thu, 28 Dec 2000 16:08:45 -0700how to make your own DX8 sample in 6 easy steps
Thu, 28 Dec 2000 16:08:45 -0700how to make your own DX8 sample in 6 easy steps
Thu, 28 Dec 2000 15:24:55 -0700Re: Teeth through Lips
Thu, 28 Dec 2000 15:24:55 -0700Re: Teeth through Lips
Thu, 28 Dec 2000 14:46:13 -0700Re: Teeth through Lips
Thu, 28 Dec 2000 14:46:13 -0700Re: Teeth through Lips
Thu, 28 Dec 2000 13:41:05 -0700Re: creating IDL interfaces that reference DX8 interfaces
Thu, 28 Dec 2000 13:41:05 -0700Re: creating IDL interfaces that reference DX8 interfaces
Thu, 28 Dec 2000 10:49:20 -0700Re: creating IDL interfaces that reference DX8 interfaces
Thu, 28 Dec 2000 10:49:20 -0700Re: creating IDL interfaces that reference DX8 interfaces
Tue, 26 Dec 2000 13:21:24 -0700Re: Resize issues
Tue, 26 Dec 2000 13:21:24 -0700Re: Resize issues
Mon, 25 Dec 2000 14:26:55 -0700Re: two sided light
Mon, 25 Dec 2000 14:26:55 -0700Re: two sided light
Sun, 24 Dec 2000 12:44:54 -0700Re: Resize issues
Sun, 24 Dec 2000 12:44:54 -0700Re: Resize issues