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DateSubject
Mon, 07 Aug 2000 19:20:29 -0600Re: Two Simple Questions
Thu, 03 Aug 2000 13:14:43 -0600Re: Keeping it warm
Thu, 03 Aug 2000 13:14:43 -0600Re: Keeping it warm
Thu, 03 Aug 2000 10:49:56 -0600Re: Blt'ing between unlike bit depths?
Thu, 03 Aug 2000 10:49:56 -0600Re: Blt'ing between unlike bit depths?
Wed, 14 Jun 2000 16:03:50 -0600Re: Displaying interleaved graphic
Wed, 14 Jun 2000 16:03:50 -0600Re: Displaying interleaved graphic
Wed, 14 Jun 2000 14:02:48 -0600Re: Displaying interleaved graphic
Wed, 14 Jun 2000 14:02:48 -0600Re: Displaying interleaved graphic
Tue, 13 Jun 2000 08:35:06 -0600Re: Quick Vertex Buffer Question...
Tue, 13 Jun 2000 08:35:06 -0600Re: Quick Vertex Buffer Question...
Thu, 08 Jun 2000 12:39:50 -0600Re: VD3 gaps, was Re: ATI gaps (was: Texture Mapping Questio n)
Thu, 08 Jun 2000 12:39:50 -0600Re: VD3 gaps, was Re: ATI gaps (was: Texture Mapping Questio n)
Thu, 08 Jun 2000 08:23:49 -0600Re: suspended texture load
Thu, 08 Jun 2000 08:23:49 -0600Re: suspended texture load
Thu, 08 Jun 2000 08:21:10 -0600ATI gaps (was: Texture Mapping Question)
Thu, 08 Jun 2000 08:21:10 -0600ATI gaps (was: Texture Mapping Question)
Wed, 07 Jun 2000 13:57:21 -0600Re: TNT chipset and rendering & z/stencil depths...
Wed, 07 Jun 2000 13:57:21 -0600Re: TNT chipset and rendering & z/stencil depths...
Wed, 07 Jun 2000 08:41:16 -0600Re: 2D Filtering Help
Wed, 07 Jun 2000 08:41:16 -0600Re: 2D Filtering Help
Tue, 06 Jun 2000 21:34:51 -0600Re: 2D Filtering Help
Tue, 06 Jun 2000 21:34:51 -0600Re: 2D Filtering Help
Fri, 02 Jun 2000 12:02:49 -0600Re: FVF flags and vertex sizes
Fri, 02 Jun 2000 12:02:49 -0600Re: FVF flags and vertex sizes
Fri, 02 Jun 2000 11:57:33 -0600Re: D3D transform and keyframes
Fri, 02 Jun 2000 11:57:33 -0600Re: D3D transform and keyframes
Fri, 02 Jun 2000 11:07:12 -0600reliable display adapters for multimon on W2K?
Fri, 02 Jun 2000 11:07:12 -0600reliable display adapters for multimon on W2K?
Wed, 31 May 2000 11:31:07 -0600Re: NURBS in Direct3D
Wed, 31 May 2000 11:31:07 -0600Re: NURBS in Direct3D
Wed, 31 May 2000 09:30:41 -0600Re: what is the exact transformation applied by ProcessVertices?
Wed, 31 May 2000 09:30:41 -0600Re: what is the exact transformation applied by ProcessVertices?
Tue, 30 May 2000 11:19:09 -0600Re: FVF flags and vertex sizes
Tue, 30 May 2000 11:19:09 -0600Re: FVF flags and vertex sizes
Tue, 30 May 2000 11:18:14 -0600Re: Meltdown plea from an IHV or "How to Attend Meltdown"
Tue, 30 May 2000 11:18:14 -0600Re: Meltdown plea from an IHV or "How to Attend Meltdown"
Tue, 30 May 2000 11:13:51 -0600Re: what is the exact transformation applied by ProcessVertices?
Tue, 30 May 2000 11:13:51 -0600Re: what is the exact transformation applied by ProcessVertices?
Sun, 28 May 2000 22:39:54 -0600what is the exact transformation applied by ProcessVertices?
Sun, 28 May 2000 22:39:54 -0600what is the exact transformation applied by ProcessVertices?
Sun, 28 May 2000 22:11:09 -0600Re: strided primitive
Sun, 28 May 2000 22:11:09 -0600Re: strided primitive
Thu, 25 May 2000 17:00:07 -0600Re: Bump mapping materials
Thu, 25 May 2000 17:00:07 -0600Re: Bump mapping materials
Thu, 25 May 2000 12:48:06 -0600Re: nondepth-/depthbuffered rendertarges
Thu, 25 May 2000 12:48:06 -0600Re: nondepth-/depthbuffered rendertarges
Tue, 23 May 2000 09:53:47 -0600Re: Patchwork Quilts Anyone?
Tue, 23 May 2000 09:53:47 -0600Re: Patchwork Quilts Anyone?
Thu, 18 May 2000 13:07:40 -0600Re: Polygon Outlines (Z Bias?)
Thu, 18 May 2000 13:07:40 -0600Re: Polygon Outlines (Z Bias?)
Thu, 18 May 2000 11:23:23 -0600Re: Polygon Outlines (Z Bias?)
Thu, 18 May 2000 11:23:23 -0600Re: Polygon Outlines (Z Bias?)
Tue, 16 May 2000 14:23:20 -0600Re: Multiple Windows & DDraw/D3D
Tue, 16 May 2000 14:23:20 -0600Re: Multiple Windows & DDraw/D3D
Tue, 16 May 2000 12:49:18 -0600Re: D3D7 Rendering hangs in parallel projection
Tue, 16 May 2000 12:49:18 -0600Re: D3D7 Rendering hangs in parallel projection
Mon, 15 May 2000 15:27:03 -0600Re: DX8 - status?
Mon, 15 May 2000 15:27:03 -0600Re: DX8 - status?
Mon, 15 May 2000 12:43:46 -0600GDI operations cause lost surfaces?
Mon, 15 May 2000 12:43:46 -0600GDI operations cause lost surfaces?
Mon, 15 May 2000 11:29:53 -0600Re: Env Cube mapping and Mip mapping
Mon, 15 May 2000 11:29:53 -0600Re: Env Cube mapping and Mip mapping
Fri, 12 May 2000 10:17:09 -0600Re: Env Cube mapping and Mip mapping
Fri, 12 May 2000 10:17:09 -0600Re: Env Cube mapping and Mip mapping
Mon, 08 May 2000 14:43:39 -0600Re: HELP! DirectShow (Media) SDK...
Mon, 08 May 2000 14:43:39 -0600Re: HELP! DirectShow (Media) SDK...
Thu, 04 May 2000 09:54:30 -0600Re: Alpha blending and multipass rendering
Thu, 04 May 2000 09:54:30 -0600Re: Alpha blending and multipass rendering
Thu, 20 Apr 2000 09:59:27 -0600Re: show a beautiful text in directx
Thu, 20 Apr 2000 09:59:27 -0600Re: show a beautiful text in directx
Wed, 19 Apr 2000 22:00:25 -0600Re: show a beautiful text in directx
Wed, 19 Apr 2000 22:00:25 -0600Re: show a beautiful text in directx
Wed, 19 Apr 2000 21:51:47 -0600Re: show a beautiful text in directx
Wed, 19 Apr 2000 21:51:47 -0600Re: show a beautiful text in directx
Wed, 19 Apr 2000 21:40:14 -0600Re: show a beautiful text in directx
Wed, 19 Apr 2000 21:40:14 -0600Re: show a beautiful text in directx
Wed, 19 Apr 2000 15:58:45 -0600Re: Non-rectilinear Projection Matrix
Wed, 19 Apr 2000 15:58:45 -0600Re: Non-rectilinear Projection Matrix
Tue, 18 Apr 2000 17:23:01 -0600Re: DirectX lighting model
Tue, 18 Apr 2000 17:23:01 -0600Re: DirectX lighting model
Fri, 14 Apr 2000 13:29:45 -0600Re: Using D3DVertex, my objects disappear.
Fri, 14 Apr 2000 13:29:45 -0600Re: Using D3DVertex, my objects disappear.
Fri, 14 Apr 2000 13:04:23 -0600Re: D3DVERTEX
Fri, 14 Apr 2000 13:04:23 -0600Re: D3DVERTEX
Fri, 14 Apr 2000 13:02:12 -0600left-handed mousers (was: Cursor consensus)
Fri, 14 Apr 2000 13:02:12 -0600left-handed mousers (was: Cursor consensus)
Fri, 14 Apr 2000 12:43:47 -0600Re: DirectDrawCreateEx
Fri, 14 Apr 2000 12:43:47 -0600Re: DirectDrawCreateEx
Tue, 11 Apr 2000 17:45:01 -0600Re: DirectDrawCreateEx
Tue, 11 Apr 2000 17:45:01 -0600Re: DirectDrawCreateEx
Tue, 11 Apr 2000 13:55:14 -0600Re: converting screen coordinates back into world space
Tue, 11 Apr 2000 13:55:14 -0600Re: converting screen coordinates back into world space
Tue, 11 Apr 2000 13:05:24 -0600Re: Drawing 2Gb of textures - possible ?
Tue, 11 Apr 2000 13:05:24 -0600Re: Drawing 2Gb of textures - possible ?
Tue, 11 Apr 2000 13:00:36 -0600DMA acceleration for blt (was: Fast render screen access....)
Tue, 11 Apr 2000 13:00:36 -0600DMA acceleration for blt (was: Fast render screen access....)
Tue, 11 Apr 2000 12:59:07 -0600
Tue, 11 Apr 2000 12:59:07 -0600
Tue, 11 Apr 2000 12:57:42 -0600Re: Texture matrix transforms.
Tue, 11 Apr 2000 12:57:42 -0600Re: Texture matrix transforms.