[ Home | Direct3D Book | DirectX Developer List Messages ]

Page 8

DateSubject
Tue, 11 May 2004 10:41:12 -0600Re: D3DTLVERTEX Clarity
Mon, 10 May 2004 11:49:36 -0600Re: SOFTWARE_VERTEXPROCESSING (2)
Mon, 10 May 2004 11:49:36 -0600Re: SOFTWARE_VERTEXPROCESSING (2)
Mon, 10 May 2004 08:47:00 -0600Re: CloneMesh
Mon, 10 May 2004 08:47:00 -0600Re: CloneMesh
Tue, 04 May 2004 20:24:23 -0600Re: Grid lines, viewport scaling
Tue, 04 May 2004 20:24:23 -0600Re: Grid lines, viewport scaling
Tue, 04 May 2004 20:22:12 -0600Re: Create DirectX device in Atl Service
Tue, 04 May 2004 20:22:12 -0600Re: Create DirectX device in Atl Service
Tue, 04 May 2004 20:21:10 -0600Re: Create DirectX device in Atl Service
Tue, 04 May 2004 20:21:10 -0600Re: Create DirectX device in Atl Service
Tue, 04 May 2004 07:36:44 -0600Re: directx visual studio project with iostream and fstream
Tue, 04 May 2004 07:36:44 -0600Re: directx visual studio project with iostream and fstream
Tue, 04 May 2004 07:35:23 -0600Re: FYI: CComPtr<> + Direct3DCreate9() = memory leak!?
Tue, 04 May 2004 07:35:23 -0600Re: FYI: CComPtr<> + Direct3DCreate9() = memory leak!?
Tue, 04 May 2004 07:32:54 -0600Re: Create DirectX device in Atl Service
Tue, 04 May 2004 07:32:54 -0600Re: Create DirectX device in Atl Service
Wed, 28 Apr 2004 20:09:26 -0600Re: Fullscreen warning on flat panel displays
Wed, 28 Apr 2004 20:09:26 -0600Re: Fullscreen warning on flat panel displays
Wed, 28 Apr 2004 14:57:44 -0600Re: DEPTHBIAS values for w-buffering
Wed, 28 Apr 2004 14:57:44 -0600Re: DEPTHBIAS values for w-buffering
Wed, 28 Apr 2004 10:40:41 -0600Re: Transparency problems
Wed, 28 Apr 2004 10:40:41 -0600Re: Transparency problems
Wed, 28 Apr 2004 10:00:06 -0600Re: DEPTHBIAS values for w-buffering
Wed, 28 Apr 2004 10:00:06 -0600Re: DEPTHBIAS values for w-buffering
Wed, 28 Apr 2004 09:59:39 -0600Re: DEPTHBIAS values for w-buffering
Wed, 28 Apr 2004 09:59:39 -0600Re: DEPTHBIAS values for w-buffering
Wed, 28 Apr 2004 09:57:58 -0600Re: SetVertexShaderConstantB
Wed, 28 Apr 2004 09:57:58 -0600Re: SetVertexShaderConstantB
Wed, 28 Apr 2004 09:47:52 -0600Re: Default Viewport set with SetRenderTarget?
Wed, 28 Apr 2004 09:47:52 -0600Re: Default Viewport set with SetRenderTarget?
Mon, 26 Apr 2004 10:07:03 -0600Re: Default render states.
Mon, 26 Apr 2004 10:07:03 -0600Re: Default render states.
Sun, 25 Apr 2004 21:18:20 -0600Re: Default render states.
Sun, 25 Apr 2004 21:18:20 -0600Re: Default render states.
Fri, 23 Apr 2004 16:21:46 -0600Re: Default render states.
Fri, 23 Apr 2004 16:21:46 -0600Re: Default render states.
Fri, 23 Apr 2004 11:35:04 -0600Re: Default render states.
Fri, 23 Apr 2004 11:35:04 -0600Re: Default render states.
Fri, 23 Apr 2004 11:33:24 -0600Re: Lock discarding dynamic buffer?
Fri, 23 Apr 2004 11:33:24 -0600Re: Lock discarding dynamic buffer?
Fri, 23 Apr 2004 08:07:02 -0600Re: Nothing being drawn with DrawIndexedPrimitives in C# + MDX
Fri, 23 Apr 2004 08:07:02 -0600Re: Nothing being drawn with DrawIndexedPrimitives in C# + MDX
Fri, 23 Apr 2004 08:04:18 -0600Re: Default render states.
Fri, 23 Apr 2004 08:04:18 -0600Re: Default render states.
Fri, 23 Apr 2004 08:02:56 -0600Re: Stretched cilinders
Fri, 23 Apr 2004 08:02:56 -0600Re: Stretched cilinders
Fri, 23 Apr 2004 08:02:13 -0600Re: Lock discarding dynamic buffer?
Fri, 23 Apr 2004 08:02:13 -0600Re: Lock discarding dynamic buffer?
Fri, 23 Apr 2004 08:00:27 -0600Re: Max render target size
Fri, 23 Apr 2004 08:00:27 -0600Re: Max render target size
Thu, 22 Apr 2004 15:43:04 -0600Re: Stretched cilinders
Thu, 22 Apr 2004 15:43:04 -0600Re: Stretched cilinders
Wed, 21 Apr 2004 12:59:17 -0600Re: Default lit vertex colour
Wed, 21 Apr 2004 12:59:17 -0600Re: Default lit vertex colour
Mon, 19 Apr 2004 10:19:51 -0600Re: Redundant state changes in fixed-function and FX
Mon, 19 Apr 2004 10:19:51 -0600Re: Redundant state changes in fixed-function and FX
Mon, 19 Apr 2004 10:17:56 -0600Re: Draw*PrimitiveUP versus Draw*Primitve
Mon, 19 Apr 2004 10:17:56 -0600Re: Draw*PrimitiveUP versus Draw*Primitve
Mon, 19 Apr 2004 10:16:31 -0600Re: VS versus fixed-function
Mon, 19 Apr 2004 10:16:31 -0600Re: VS versus fixed-function
Mon, 19 Apr 2004 10:14:07 -0600Re: Setting textures within devices
Mon, 19 Apr 2004 10:14:07 -0600Re: Setting textures within devices
Mon, 19 Apr 2004 10:05:08 -0600Re: Texture as simultaneous input and RT?
Mon, 19 Apr 2004 10:05:08 -0600Re: Texture as simultaneous input and RT?
Mon, 19 Apr 2004 10:03:24 -0600Re: Extended materials in skinned mesh
Mon, 19 Apr 2004 10:03:24 -0600Re: Extended materials in skinned mesh
Sat, 17 Apr 2004 09:14:45 -0600Re: ComputeSphereVisibility
Sat, 17 Apr 2004 09:14:45 -0600Re: ComputeSphereVisibility
Sat, 17 Apr 2004 03:15:54 -0600Re: "Scroll Lock"
Sat, 17 Apr 2004 03:15:54 -0600Re: "Scroll Lock"
Fri, 16 Apr 2004 15:56:20 -0600Re: "Scroll Lock"
Fri, 16 Apr 2004 15:56:20 -0600Re: "Scroll Lock"
Wed, 14 Apr 2004 10:08:18 -0600Re: Geometry Instancing
Wed, 14 Apr 2004 10:08:18 -0600Re: Geometry Instancing
Tue, 13 Apr 2004 18:40:54 -0600Re: Points Sprites not working with Vertex shader for ATI ?
Tue, 13 Apr 2004 18:40:54 -0600Re: Points Sprites not working with Vertex shader for ATI ?
Mon, 12 Apr 2004 14:06:27 -0600Re: Diffuse+Alpha lighting
Mon, 12 Apr 2004 14:06:27 -0600Re: Diffuse+Alpha lighting
Mon, 12 Apr 2004 13:08:24 -0600Re: Diffuse+Alpha lighting
Mon, 12 Apr 2004 13:08:24 -0600Re: Diffuse+Alpha lighting
Sun, 11 Apr 2004 19:52:31 -0600Re: Access material diffuse color in shader
Sun, 11 Apr 2004 19:52:31 -0600Re: Access material diffuse color in shader
Sun, 11 Apr 2004 14:51:10 -0600Re: D3DXLoadMeshFromXof
Sun, 11 Apr 2004 14:51:10 -0600Re: D3DXLoadMeshFromXof
Sun, 11 Apr 2004 13:59:15 -0600Re: Placing an ActiveX control in fullscreen app
Sun, 11 Apr 2004 13:59:15 -0600Re: Placing an ActiveX control in fullscreen app
Sun, 11 Apr 2004 09:48:21 -0600Re: Access material diffuse color in shader
Sun, 11 Apr 2004 09:48:21 -0600Re: Access material diffuse color in shader
Sun, 11 Apr 2004 09:45:34 -0600Re: Layered windows and full-scene antialiasing
Sun, 11 Apr 2004 09:45:34 -0600Re: Layered windows and full-scene antialiasing
Sat, 10 Apr 2004 19:05:01 -0600Re: Why us my color not showing?
Sat, 10 Apr 2004 19:05:01 -0600Re: Why us my color not showing?
Sat, 10 Apr 2004 19:01:35 -0600Re: Layered windows and full-scene antialiasing
Sat, 10 Apr 2004 19:01:35 -0600Re: Layered windows and full-scene antialiasing
Sat, 10 Apr 2004 18:53:08 -0600Re: Diffuse+Alpha lighting
Sat, 10 Apr 2004 18:53:08 -0600Re: Diffuse+Alpha lighting
Sat, 10 Apr 2004 15:01:43 -0600Re: D3D_SDK_VERSION
Sat, 10 Apr 2004 15:01:43 -0600Re: D3D_SDK_VERSION
Sat, 10 Apr 2004 14:47:38 -0600Re: D3DXLoadMeshFromXof
Sat, 10 Apr 2004 14:47:38 -0600Re: D3DXLoadMeshFromXof