| Date | Subject |
| Tue, 13 Apr 2004 18:40:54 -0600 | Re: Points Sprites not working with Vertex shader for ATI ? |
| Mon, 12 Apr 2004 14:06:27 -0600 | Re: Diffuse+Alpha lighting |
| Mon, 12 Apr 2004 14:06:27 -0600 | Re: Diffuse+Alpha lighting |
| Mon, 12 Apr 2004 13:08:24 -0600 | Re: Diffuse+Alpha lighting |
| Mon, 12 Apr 2004 13:08:24 -0600 | Re: Diffuse+Alpha lighting |
| Sun, 11 Apr 2004 19:52:31 -0600 | Re: Access material diffuse color in shader |
| Sun, 11 Apr 2004 19:52:31 -0600 | Re: Access material diffuse color in shader |
| Sun, 11 Apr 2004 14:51:10 -0600 | Re: D3DXLoadMeshFromXof |
| Sun, 11 Apr 2004 14:51:10 -0600 | Re: D3DXLoadMeshFromXof |
| Sun, 11 Apr 2004 13:59:15 -0600 | Re: Placing an ActiveX control in fullscreen app |
| Sun, 11 Apr 2004 13:59:15 -0600 | Re: Placing an ActiveX control in fullscreen app |
| Sun, 11 Apr 2004 09:48:21 -0600 | Re: Access material diffuse color in shader |
| Sun, 11 Apr 2004 09:48:21 -0600 | Re: Access material diffuse color in shader |
| Sun, 11 Apr 2004 09:45:34 -0600 | Re: Layered windows and full-scene antialiasing |
| Sun, 11 Apr 2004 09:45:34 -0600 | Re: Layered windows and full-scene antialiasing |
| Sat, 10 Apr 2004 19:05:01 -0600 | Re: Why us my color not showing? |
| Sat, 10 Apr 2004 19:05:01 -0600 | Re: Why us my color not showing? |
| Sat, 10 Apr 2004 19:01:35 -0600 | Re: Layered windows and full-scene antialiasing |
| Sat, 10 Apr 2004 19:01:35 -0600 | Re: Layered windows and full-scene antialiasing |
| Sat, 10 Apr 2004 18:53:08 -0600 | Re: Diffuse+Alpha lighting |
| Sat, 10 Apr 2004 18:53:08 -0600 | Re: Diffuse+Alpha lighting |
| Sat, 10 Apr 2004 15:01:43 -0600 | Re: D3D_SDK_VERSION |
| Sat, 10 Apr 2004 15:01:43 -0600 | Re: D3D_SDK_VERSION |
| Sat, 10 Apr 2004 14:47:38 -0600 | Re: D3DXLoadMeshFromXof |
| Sat, 10 Apr 2004 14:47:38 -0600 | Re: D3DXLoadMeshFromXof |
| Sat, 03 Apr 2004 20:08:14 -0700 | Re: Using SetRenderTarget() between Begin and End(). |
| Sat, 03 Apr 2004 20:08:14 -0700 | Re: Using SetRenderTarget() between Begin and End(). |
| Sat, 03 Apr 2004 17:40:37 -0700 | Re: Help with dithering in DX9 |
| Sat, 03 Apr 2004 17:40:37 -0700 | Re: Help with dithering in DX9 |
| Fri, 02 Apr 2004 13:47:35 -0700 | Re: Help with dithering in DX9 |
| Fri, 02 Apr 2004 13:47:35 -0700 | Re: Help with dithering in DX9 |
| Thu, 01 Apr 2004 09:56:52 -0700 | Re: viewport MinZ MaxZ affect far cliping plane on GeForce? |
| Thu, 01 Apr 2004 09:56:52 -0700 | Re: viewport MinZ MaxZ affect far cliping plane on GeForce? |
| Wed, 31 Mar 2004 09:52:36 -0700 | Re: A/X8B8G8R8 format |
| Wed, 31 Mar 2004 09:52:36 -0700 | Re: A/X8B8G8R8 format |
| Mon, 29 Mar 2004 13:39:58 -0700 | Re: YUV textures |
| Mon, 29 Mar 2004 13:39:58 -0700 | Re: YUV textures |
| Mon, 29 Mar 2004 11:09:19 -0700 | Re: Shader instructions |
| Mon, 29 Mar 2004 11:09:19 -0700 | Re: Shader instructions |
| Mon, 29 Mar 2004 11:02:10 -0700 | Re: DX re-dist ? |
| Mon, 29 Mar 2004 11:02:10 -0700 | Re: DX re-dist ? |
| Mon, 29 Mar 2004 10:43:37 -0700 | Re: Shader instructions |
| Mon, 29 Mar 2004 10:43:37 -0700 | Re: Shader instructions |
| Mon, 29 Mar 2004 10:39:22 -0700 | Re: Event query... |
| Mon, 29 Mar 2004 10:39:22 -0700 | Re: Event query... |
| Mon, 29 Mar 2004 10:35:58 -0700 | Re: DX re-dist ? |
| Mon, 29 Mar 2004 10:35:58 -0700 | Re: DX re-dist ? |
| Thu, 25 Mar 2004 13:18:12 -0700 | Re: Stencil functionality inside ID3DXSprite Begin/End |
| Thu, 25 Mar 2004 13:18:12 -0700 | Re: Stencil functionality inside ID3DXSprite Begin/End |
| Thu, 25 Mar 2004 11:51:30 -0700 | Re: Stencil functionality inside ID3DXSprite Begin/End |
| Thu, 25 Mar 2004 11:51:30 -0700 | Re: Stencil functionality inside ID3DXSprite Begin/End |
| Thu, 25 Mar 2004 11:50:29 -0700 | Re: YUV textures |
| Thu, 25 Mar 2004 11:50:29 -0700 | Re: YUV textures |
| Thu, 25 Mar 2004 10:20:42 -0700 | Re: YUV textures |
| Thu, 25 Mar 2004 10:20:42 -0700 | Re: YUV textures |
| Wed, 24 Mar 2004 15:56:27 -0700 | Re: Fullscreen Mode and Windows Messages |
| Wed, 24 Mar 2004 15:56:27 -0700 | Re: Fullscreen Mode and Windows Messages |
| Wed, 24 Mar 2004 13:36:08 -0700 | Re: Fullscreen Mode and Windows Messages |
| Wed, 24 Mar 2004 13:36:08 -0700 | Re: Fullscreen Mode and Windows Messages |
| Wed, 24 Mar 2004 11:47:22 -0700 | Re: Load texture. |
| Wed, 24 Mar 2004 11:47:22 -0700 | Re: Load texture. |
| Wed, 24 Mar 2004 11:45:29 -0700 | Re: YUV textures |
| Wed, 24 Mar 2004 11:45:29 -0700 | Re: YUV textures |
| Wed, 24 Mar 2004 08:50:25 -0700 | Re: Access to X container |
| Wed, 24 Mar 2004 08:50:25 -0700 | Re: Access to X container |
| Wed, 24 Mar 2004 08:49:27 -0700 | Re: Stencil functionality inside ID3DXSprite Begin/End |
| Wed, 24 Mar 2004 08:49:27 -0700 | Re: Stencil functionality inside ID3DXSprite Begin/End |
| Tue, 23 Mar 2004 22:14:33 -0700 | Re: Stencil functionality inside ID3DXSprite Begin/End |
| Tue, 23 Mar 2004 22:14:33 -0700 | Re: Stencil functionality inside ID3DXSprite Begin/End |
| Tue, 23 Mar 2004 13:23:17 -0700 | Re: Stencil functionality inside ID3DXSprite Begin/End |
| Tue, 23 Mar 2004 13:23:17 -0700 | Re: Stencil functionality inside ID3DXSprite Begin/End |
| Mon, 22 Mar 2004 23:44:37 -0700 | Re: D3DX threading question. |
| Mon, 22 Mar 2004 23:44:37 -0700 | Re: D3DX threading question. |
| Mon, 22 Mar 2004 14:44:42 -0700 | Re: Scissors Testing compatibility |
| Mon, 22 Mar 2004 14:44:42 -0700 | Re: Scissors Testing compatibility |
| Fri, 19 Mar 2004 19:13:00 -0700 | Re: Rendertarget woes |
| Fri, 19 Mar 2004 19:13:00 -0700 | Re: Rendertarget woes |
| Fri, 19 Mar 2004 16:47:58 -0700 | Re: Create a texture from memory |
| Fri, 19 Mar 2004 16:47:58 -0700 | Re: Create a texture from memory |
| Fri, 19 Mar 2004 13:56:23 -0700 | Re: No vertex color when no lighting? |
| Fri, 19 Mar 2004 13:56:23 -0700 | Re: No vertex color when no lighting? |
| Fri, 19 Mar 2004 13:13:26 -0700 | Re: .X file IDirectXFileEnumObject::GetNextObject() memory leak? |
| Fri, 19 Mar 2004 13:13:26 -0700 | Re: .X file IDirectXFileEnumObject::GetNextObject() memory leak? |
| Thu, 18 Mar 2004 13:35:02 -0700 | Re: .X file IDirectXFileEnumObject::GetNextObject() memory leak? |
| Thu, 18 Mar 2004 13:35:02 -0700 | Re: .X file IDirectXFileEnumObject::GetNextObject() memory leak? |
| Sun, 14 Mar 2004 14:46:56 -0700 | Re: Set Stencil Based on DestAlpha |
| Sun, 14 Mar 2004 14:46:56 -0700 | Re: Set Stencil Based on DestAlpha |
| Fri, 12 Mar 2004 23:11:56 -0700 | Re: What the Docs say about z-bias |
| Fri, 12 Mar 2004 23:11:56 -0700 | Re: What the Docs say about z-bias |
| Fri, 12 Mar 2004 07:58:53 -0700 | Re: GenerateMipSubLevels |
| Fri, 12 Mar 2004 07:58:53 -0700 | Re: GenerateMipSubLevels |
| Fri, 12 Mar 2004 07:58:19 -0700 | Re: What the Docs say about z-bias |
| Fri, 12 Mar 2004 07:58:19 -0700 | Re: What the Docs say about z-bias |
| Fri, 12 Mar 2004 07:55:12 -0700 | Re: D3DXCreateTextureFromFileInMemory |
| Fri, 12 Mar 2004 07:55:12 -0700 | Re: D3DXCreateTextureFromFileInMemory |
| Thu, 11 Mar 2004 21:47:31 -0700 | Re: D3DXCreateTextureFromFileInMemory |
| Thu, 11 Mar 2004 21:47:31 -0700 | Re: D3DXCreateTextureFromFileInMemory |
| Thu, 11 Mar 2004 14:29:37 -0700 | Re: D3DXCreateTextureFromFileInMemory |
| Thu, 11 Mar 2004 14:29:37 -0700 | Re: D3DXCreateTextureFromFileInMemory |
| Tue, 09 Mar 2004 15:34:10 -0700 | Re: Creating a non-power of 2 texture |
| Tue, 09 Mar 2004 15:34:10 -0700 | Re: Creating a non-power of 2 texture |