| Date | Subject |
| Thu, 24 Feb 2000 12:10:44 -0700 | Re: Lighting in DirectX 6.0 |
| Wed, 23 Feb 2000 11:11:20 -0700 | Re: UV's hell again... |
| Wed, 23 Feb 2000 11:11:20 -0700 | Re: UV's hell again... |
| Wed, 23 Feb 2000 10:49:30 -0700 | Re: Z-fighting question |
| Wed, 23 Feb 2000 10:49:30 -0700 | Re: Z-fighting question |
| Wed, 23 Feb 2000 10:46:10 -0700 | Re: UV's hell again... |
| Wed, 23 Feb 2000 10:46:10 -0700 | Re: UV's hell again... |
| Tue, 22 Feb 2000 13:56:14 -0700 | DirectX developer day vs. GDC |
| Tue, 22 Feb 2000 13:56:14 -0700 | DirectX developer day vs. GDC |
| Tue, 22 Feb 2000 11:57:36 -0700 | Re: DX Transform and BMP files! |
| Tue, 22 Feb 2000 11:57:36 -0700 | Re: DX Transform and BMP files! |
| Tue, 22 Feb 2000 11:55:46 -0700 | Re: DirectX Transform examples crash on DX7 |
| Tue, 22 Feb 2000 11:55:46 -0700 | Re: DirectX Transform examples crash on DX7 |
| Wed, 16 Feb 2000 10:34:20 -0700 | Re: Texture size and memory |
| Wed, 16 Feb 2000 10:34:20 -0700 | Re: Texture size and memory |
| Wed, 16 Feb 2000 10:28:41 -0700 | Re: Breaking fog into two sets |
| Wed, 16 Feb 2000 10:28:41 -0700 | Re: Breaking fog into two sets |
| Wed, 16 Feb 2000 10:09:07 -0700 | QI 7 from 3 (was: Legacy Direct3D) |
| Wed, 16 Feb 2000 10:09:07 -0700 | QI 7 from 3 (was: Legacy Direct3D) |
| Wed, 16 Feb 2000 09:55:47 -0700 | Line performance (was: Legacy Direct3D) |
| Wed, 16 Feb 2000 09:55:47 -0700 | Line performance (was: Legacy Direct3D) |
| Tue, 15 Feb 2000 13:27:43 -0700 | Re: Legacy Direct3D |
| Tue, 15 Feb 2000 13:27:43 -0700 | Re: Legacy Direct3D |
| Tue, 15 Feb 2000 13:19:43 -0700 | Re: Breaking fog into two sets |
| Tue, 15 Feb 2000 13:19:43 -0700 | Re: Breaking fog into two sets |
| Tue, 15 Feb 2000 13:18:09 -0700 | Re: How do I use Strided Verts? |
| Tue, 15 Feb 2000 13:18:09 -0700 | Re: How do I use Strided Verts? |
| Mon, 14 Feb 2000 12:29:33 -0700 | Re: d3dx won't compile under BorlandC++BuilderV4 |
| Mon, 14 Feb 2000 12:29:33 -0700 | Re: d3dx won't compile under BorlandC++BuilderV4 |
| Mon, 14 Feb 2000 12:26:30 -0700 | Re: d3dx won't compile under BorlandC++BuilderV4 |
| Mon, 14 Feb 2000 12:26:30 -0700 | Re: d3dx won't compile under BorlandC++BuilderV4 |
| Mon, 14 Feb 2000 12:19:31 -0700 | Re: "Air" fog |
| Mon, 14 Feb 2000 12:19:31 -0700 | Re: "Air" fog |
| Sun, 13 Feb 2000 13:51:34 -0700 | Re: "Air" fog |
| Sun, 13 Feb 2000 13:51:34 -0700 | Re: "Air" fog |
| Fri, 11 Feb 2000 14:10:47 -0700 | Re: Materials in Stateblocks |
| Fri, 11 Feb 2000 14:10:47 -0700 | Re: Materials in Stateblocks |
| Fri, 11 Feb 2000 13:58:53 -0700 | Re: DISCARDCONTENTS and Double locking. |
| Fri, 11 Feb 2000 13:58:53 -0700 | Re: DISCARDCONTENTS and Double locking. |
| Wed, 09 Feb 2000 10:36:14 -0700 | Re: D3DX Memory Leak without MFC !!! |
| Wed, 09 Feb 2000 10:36:14 -0700 | Re: D3DX Memory Leak without MFC !!! |
| Tue, 08 Feb 2000 16:44:37 -0700 | Re: D3DX Memory Leak with MFC |
| Tue, 08 Feb 2000 16:44:37 -0700 | Re: D3DX Memory Leak with MFC |
| Tue, 08 Feb 2000 14:20:05 -0700 | Re: D3DX Memory Leak with MFC |
| Tue, 08 Feb 2000 14:20:05 -0700 | Re: D3DX Memory Leak with MFC |
| Mon, 07 Feb 2000 12:04:30 -0700 | Re: Alpha question |
| Mon, 07 Feb 2000 12:04:30 -0700 | Re: Alpha question |
| Mon, 07 Feb 2000 11:59:37 -0700 | Re: Mesh with hole |
| Mon, 07 Feb 2000 11:59:37 -0700 | Re: Mesh with hole |
| Thu, 03 Feb 2000 19:03:02 -0700 | D3DX for Borland (was: DrawIndexedPrimitiveVB Error 0x80004005) |
| Thu, 03 Feb 2000 19:03:02 -0700 | D3DX for Borland (was: DrawIndexedPrimitiveVB Error 0x80004005) |
| Thu, 03 Feb 2000 17:06:07 -0700 | Re: DrawIndexedPrimitiveVB Error 0x80004005 |
| Thu, 03 Feb 2000 17:06:07 -0700 | Re: DrawIndexedPrimitiveVB Error 0x80004005 |
| Thu, 03 Feb 2000 14:28:48 -0700 | Re: DrawIndexedPrimitiveVB Error 0x80004005 |
| Thu, 03 Feb 2000 14:28:48 -0700 | Re: DrawIndexedPrimitiveVB Error 0x80004005 |
| Thu, 03 Feb 2000 14:25:47 -0700 | Re: DrawIndexedPrimitiveVB Error 0x80004005 |
| Thu, 03 Feb 2000 14:25:47 -0700 | Re: DrawIndexedPrimitiveVB Error 0x80004005 |
| Tue, 01 Feb 2000 11:46:09 -0700 | Re: state block questions |
| Tue, 01 Feb 2000 11:46:09 -0700 | Re: state block questions |
| Mon, 31 Jan 2000 16:46:33 -0700 | Re: Vertex Buffer Design Problem |
| Mon, 31 Jan 2000 16:46:33 -0700 | Re: Vertex Buffer Design Problem |
| Sat, 29 Jan 2000 08:25:35 -0700 | Re: D3DX and Borland |
| Sat, 29 Jan 2000 08:25:35 -0700 | Re: D3DX and Borland |
| Thu, 27 Jan 2000 12:55:29 -0700 | Re: DDERR_OUTOFVIDEOMEMORY on G200 |
| Thu, 27 Jan 2000 12:55:29 -0700 | Re: DDERR_OUTOFVIDEOMEMORY on G200 |
| Wed, 26 Jan 2000 17:45:31 -0700 | Re: Setting up matrix for orthographic projection. |
| Wed, 26 Jan 2000 17:45:31 -0700 | Re: Setting up matrix for orthographic projection. |
| Tue, 25 Jan 2000 18:37:14 -0700 | Re: How to rotate UV maps |
| Tue, 25 Jan 2000 18:37:14 -0700 | Re: How to rotate UV maps |
| Tue, 25 Jan 2000 10:11:12 -0700 | Re: DX7 & Particle FX |
| Tue, 25 Jan 2000 10:11:12 -0700 | Re: DX7 & Particle FX |
| Mon, 24 Jan 2000 16:27:11 -0700 | Re: DX7 & Particle FX |
| Mon, 24 Jan 2000 16:27:11 -0700 | Re: DX7 & Particle FX |
| Mon, 24 Jan 2000 14:24:59 -0700 | Re: DirectShow, MPG and hardware decoders? |
| Mon, 24 Jan 2000 14:24:59 -0700 | Re: DirectShow, MPG and hardware decoders? |
| Mon, 24 Jan 2000 14:17:57 -0700 | more dufus assertions |
| Mon, 24 Jan 2000 14:17:57 -0700 | more dufus assertions |
| Fri, 21 Jan 2000 12:50:07 -0700 | "16 bit integer coordinates" |
| Fri, 21 Jan 2000 12:50:07 -0700 | "16 bit integer coordinates" |
| Fri, 21 Jan 2000 11:05:44 -0700 | Re: Who has a working lock ? |
| Fri, 21 Jan 2000 11:05:44 -0700 | Re: Who has a working lock ? |
| Thu, 20 Jan 2000 11:33:15 -0700 | Re: saving frame buffers |
| Thu, 20 Jan 2000 11:33:15 -0700 | Re: saving frame buffers |
| Mon, 17 Jan 2000 12:13:22 -0700 | Re: Decent Mipmap generation was Re: DXTn plugin |
| Mon, 17 Jan 2000 12:13:22 -0700 | Re: Decent Mipmap generation was Re: DXTn plugin |
| Sat, 15 Jan 2000 18:22:28 -0700 | Re: Switching Video Modes in a 2D App |
| Sat, 15 Jan 2000 18:22:28 -0700 | Re: Switching Video Modes in a 2D App |
| Thu, 13 Jan 2000 16:03:04 -0700 | Re: Collision Detection in DX. |
| Thu, 13 Jan 2000 16:03:04 -0700 | Re: Collision Detection in DX. |
| Thu, 13 Jan 2000 10:21:49 -0700 | Re: copying DirectX structs |
| Thu, 13 Jan 2000 10:21:49 -0700 | Re: copying DirectX structs |
| Wed, 12 Jan 2000 17:33:32 -0700 | Re: Direct draw color key |
| Wed, 12 Jan 2000 17:33:32 -0700 | Re: Direct draw color key |
| Tue, 11 Jan 2000 13:16:56 -0700 | Re: DrawIndexedPrimitiveVB problem |
| Tue, 11 Jan 2000 13:16:56 -0700 | Re: DrawIndexedPrimitiveVB problem |
| Sat, 08 Jan 2000 17:23:53 -0700 | Re: Win 2k ddraw.dll |
| Sat, 08 Jan 2000 17:23:53 -0700 | Re: Win 2k ddraw.dll |
| Sat, 08 Jan 2000 10:25:01 -0700 | Re: D3D x file format and games? |
| Sat, 08 Jan 2000 10:25:01 -0700 | Re: D3D x file format and games? |
| Thu, 06 Jan 2000 13:14:10 -0700 | Re: return back(o.t) |
| Thu, 06 Jan 2000 13:14:10 -0700 | Re: return back(o.t) |