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DateSubject
Thu, 24 Feb 2000 12:10:44 -0700Re: Lighting in DirectX 6.0
Wed, 23 Feb 2000 11:11:20 -0700Re: UV's hell again...
Wed, 23 Feb 2000 11:11:20 -0700Re: UV's hell again...
Wed, 23 Feb 2000 10:49:30 -0700Re: Z-fighting question
Wed, 23 Feb 2000 10:49:30 -0700Re: Z-fighting question
Wed, 23 Feb 2000 10:46:10 -0700Re: UV's hell again...
Wed, 23 Feb 2000 10:46:10 -0700Re: UV's hell again...
Tue, 22 Feb 2000 13:56:14 -0700DirectX developer day vs. GDC
Tue, 22 Feb 2000 13:56:14 -0700DirectX developer day vs. GDC
Tue, 22 Feb 2000 11:57:36 -0700Re: DX Transform and BMP files!
Tue, 22 Feb 2000 11:57:36 -0700Re: DX Transform and BMP files!
Tue, 22 Feb 2000 11:55:46 -0700Re: DirectX Transform examples crash on DX7
Tue, 22 Feb 2000 11:55:46 -0700Re: DirectX Transform examples crash on DX7
Wed, 16 Feb 2000 10:34:20 -0700Re: Texture size and memory
Wed, 16 Feb 2000 10:34:20 -0700Re: Texture size and memory
Wed, 16 Feb 2000 10:28:41 -0700Re: Breaking fog into two sets
Wed, 16 Feb 2000 10:28:41 -0700Re: Breaking fog into two sets
Wed, 16 Feb 2000 10:09:07 -0700QI 7 from 3 (was: Legacy Direct3D)
Wed, 16 Feb 2000 10:09:07 -0700QI 7 from 3 (was: Legacy Direct3D)
Wed, 16 Feb 2000 09:55:47 -0700Line performance (was: Legacy Direct3D)
Wed, 16 Feb 2000 09:55:47 -0700Line performance (was: Legacy Direct3D)
Tue, 15 Feb 2000 13:27:43 -0700Re: Legacy Direct3D
Tue, 15 Feb 2000 13:27:43 -0700Re: Legacy Direct3D
Tue, 15 Feb 2000 13:19:43 -0700Re: Breaking fog into two sets
Tue, 15 Feb 2000 13:19:43 -0700Re: Breaking fog into two sets
Tue, 15 Feb 2000 13:18:09 -0700Re: How do I use Strided Verts?
Tue, 15 Feb 2000 13:18:09 -0700Re: How do I use Strided Verts?
Mon, 14 Feb 2000 12:29:33 -0700Re: d3dx won't compile under BorlandC++BuilderV4
Mon, 14 Feb 2000 12:29:33 -0700Re: d3dx won't compile under BorlandC++BuilderV4
Mon, 14 Feb 2000 12:26:30 -0700Re: d3dx won't compile under BorlandC++BuilderV4
Mon, 14 Feb 2000 12:26:30 -0700Re: d3dx won't compile under BorlandC++BuilderV4
Mon, 14 Feb 2000 12:19:31 -0700Re: "Air" fog
Mon, 14 Feb 2000 12:19:31 -0700Re: "Air" fog
Sun, 13 Feb 2000 13:51:34 -0700Re: "Air" fog
Sun, 13 Feb 2000 13:51:34 -0700Re: "Air" fog
Fri, 11 Feb 2000 14:10:47 -0700Re: Materials in Stateblocks
Fri, 11 Feb 2000 14:10:47 -0700Re: Materials in Stateblocks
Fri, 11 Feb 2000 13:58:53 -0700Re: DISCARDCONTENTS and Double locking.
Fri, 11 Feb 2000 13:58:53 -0700Re: DISCARDCONTENTS and Double locking.
Wed, 09 Feb 2000 10:36:14 -0700Re: D3DX Memory Leak without MFC !!!
Wed, 09 Feb 2000 10:36:14 -0700Re: D3DX Memory Leak without MFC !!!
Tue, 08 Feb 2000 16:44:37 -0700Re: D3DX Memory Leak with MFC
Tue, 08 Feb 2000 16:44:37 -0700Re: D3DX Memory Leak with MFC
Tue, 08 Feb 2000 14:20:05 -0700Re: D3DX Memory Leak with MFC
Tue, 08 Feb 2000 14:20:05 -0700Re: D3DX Memory Leak with MFC
Mon, 07 Feb 2000 12:04:30 -0700Re: Alpha question
Mon, 07 Feb 2000 12:04:30 -0700Re: Alpha question
Mon, 07 Feb 2000 11:59:37 -0700Re: Mesh with hole
Mon, 07 Feb 2000 11:59:37 -0700Re: Mesh with hole
Thu, 03 Feb 2000 19:03:02 -0700D3DX for Borland (was: DrawIndexedPrimitiveVB Error 0x80004005)
Thu, 03 Feb 2000 19:03:02 -0700D3DX for Borland (was: DrawIndexedPrimitiveVB Error 0x80004005)
Thu, 03 Feb 2000 17:06:07 -0700Re: DrawIndexedPrimitiveVB Error 0x80004005
Thu, 03 Feb 2000 17:06:07 -0700Re: DrawIndexedPrimitiveVB Error 0x80004005
Thu, 03 Feb 2000 14:28:48 -0700Re: DrawIndexedPrimitiveVB Error 0x80004005
Thu, 03 Feb 2000 14:28:48 -0700Re: DrawIndexedPrimitiveVB Error 0x80004005
Thu, 03 Feb 2000 14:25:47 -0700Re: DrawIndexedPrimitiveVB Error 0x80004005
Thu, 03 Feb 2000 14:25:47 -0700Re: DrawIndexedPrimitiveVB Error 0x80004005
Tue, 01 Feb 2000 11:46:09 -0700Re: state block questions
Tue, 01 Feb 2000 11:46:09 -0700Re: state block questions
Mon, 31 Jan 2000 16:46:33 -0700Re: Vertex Buffer Design Problem
Mon, 31 Jan 2000 16:46:33 -0700Re: Vertex Buffer Design Problem
Sat, 29 Jan 2000 08:25:35 -0700Re: D3DX and Borland
Sat, 29 Jan 2000 08:25:35 -0700Re: D3DX and Borland
Thu, 27 Jan 2000 12:55:29 -0700Re: DDERR_OUTOFVIDEOMEMORY on G200
Thu, 27 Jan 2000 12:55:29 -0700Re: DDERR_OUTOFVIDEOMEMORY on G200
Wed, 26 Jan 2000 17:45:31 -0700Re: Setting up matrix for orthographic projection.
Wed, 26 Jan 2000 17:45:31 -0700Re: Setting up matrix for orthographic projection.
Tue, 25 Jan 2000 18:37:14 -0700Re: How to rotate UV maps
Tue, 25 Jan 2000 18:37:14 -0700Re: How to rotate UV maps
Tue, 25 Jan 2000 10:11:12 -0700Re: DX7 & Particle FX
Tue, 25 Jan 2000 10:11:12 -0700Re: DX7 & Particle FX
Mon, 24 Jan 2000 16:27:11 -0700Re: DX7 & Particle FX
Mon, 24 Jan 2000 16:27:11 -0700Re: DX7 & Particle FX
Mon, 24 Jan 2000 14:24:59 -0700Re: DirectShow, MPG and hardware decoders?
Mon, 24 Jan 2000 14:24:59 -0700Re: DirectShow, MPG and hardware decoders?
Mon, 24 Jan 2000 14:17:57 -0700more dufus assertions
Mon, 24 Jan 2000 14:17:57 -0700more dufus assertions
Fri, 21 Jan 2000 12:50:07 -0700"16 bit integer coordinates"
Fri, 21 Jan 2000 12:50:07 -0700"16 bit integer coordinates"
Fri, 21 Jan 2000 11:05:44 -0700Re: Who has a working lock ?
Fri, 21 Jan 2000 11:05:44 -0700Re: Who has a working lock ?
Thu, 20 Jan 2000 11:33:15 -0700Re: saving frame buffers
Thu, 20 Jan 2000 11:33:15 -0700Re: saving frame buffers
Mon, 17 Jan 2000 12:13:22 -0700Re: Decent Mipmap generation was Re: DXTn plugin
Mon, 17 Jan 2000 12:13:22 -0700Re: Decent Mipmap generation was Re: DXTn plugin
Sat, 15 Jan 2000 18:22:28 -0700Re: Switching Video Modes in a 2D App
Sat, 15 Jan 2000 18:22:28 -0700Re: Switching Video Modes in a 2D App
Thu, 13 Jan 2000 16:03:04 -0700Re: Collision Detection in DX.
Thu, 13 Jan 2000 16:03:04 -0700Re: Collision Detection in DX.
Thu, 13 Jan 2000 10:21:49 -0700Re: copying DirectX structs
Thu, 13 Jan 2000 10:21:49 -0700Re: copying DirectX structs
Wed, 12 Jan 2000 17:33:32 -0700Re: Direct draw color key
Wed, 12 Jan 2000 17:33:32 -0700Re: Direct draw color key
Tue, 11 Jan 2000 13:16:56 -0700Re: DrawIndexedPrimitiveVB problem
Tue, 11 Jan 2000 13:16:56 -0700Re: DrawIndexedPrimitiveVB problem
Sat, 08 Jan 2000 17:23:53 -0700Re: Win 2k ddraw.dll
Sat, 08 Jan 2000 17:23:53 -0700Re: Win 2k ddraw.dll
Sat, 08 Jan 2000 10:25:01 -0700Re: D3D x file format and games?
Sat, 08 Jan 2000 10:25:01 -0700Re: D3D x file format and games?
Thu, 06 Jan 2000 13:14:10 -0700Re: return back(o.t)
Thu, 06 Jan 2000 13:14:10 -0700Re: return back(o.t)