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DateSubject
Thu, 06 Jan 2000 13:14:10 -0700Re: return back(o.t)
Wed, 05 Jan 2000 17:37:07 -0700Re: Stateblocks - do they "notice" texture losses/restores?
Wed, 05 Jan 2000 17:37:07 -0700Re: Stateblocks - do they "notice" texture losses/restores?
Wed, 05 Jan 2000 11:19:17 -0700Re: Decoding X files
Wed, 05 Jan 2000 11:19:17 -0700Re: Decoding X files
Wed, 05 Jan 2000 10:41:24 -0700Re: Decoding X files
Wed, 05 Jan 2000 10:41:24 -0700Re: Decoding X files
Tue, 04 Jan 2000 21:12:41 -0700Re: Decoding X files
Tue, 04 Jan 2000 21:12:41 -0700Re: Decoding X files
Tue, 04 Jan 2000 18:03:27 -0700Re: Decoding X files
Tue, 04 Jan 2000 18:03:27 -0700Re: Decoding X files
Tue, 04 Jan 2000 17:03:57 -0700Re: DirectDrawEnumerateEx
Tue, 04 Jan 2000 17:03:57 -0700Re: DirectDrawEnumerateEx
Tue, 04 Jan 2000 15:03:45 -0700Re: DirectDrawEnumerateEx
Tue, 04 Jan 2000 15:03:45 -0700Re: DirectDrawEnumerateEx
Tue, 04 Jan 2000 11:57:43 -0700Re: Decoding X files
Tue, 04 Jan 2000 11:57:43 -0700Re: Decoding X files
Sat, 01 Jan 2000 22:14:26 -0700Re: Unable to enum backbuffer with IDirectDraw7
Sat, 01 Jan 2000 22:14:26 -0700Re: Unable to enum backbuffer with IDirectDraw7
Sat, 01 Jan 2000 13:24:06 -0700Re: EnumDevices
Sat, 01 Jan 2000 13:24:06 -0700Re: EnumDevices
Sat, 01 Jan 2000 12:18:22 -0700Re: Unable to enum backbuffer with IDirectDraw7
Sat, 01 Jan 2000 12:18:22 -0700Re: Unable to enum backbuffer with IDirectDraw7
Sat, 01 Jan 2000 11:39:26 -0700Re: HW T&L Lights
Sat, 01 Jan 2000 11:39:26 -0700Re: HW T&L Lights
Sat, 01 Jan 2000 11:36:18 -0700Re: HW T&L Lights
Sat, 01 Jan 2000 11:36:18 -0700Re: HW T&L Lights
Thu, 11 Nov 1999 10:49:18 -0700Re: Projection matrice...
Thu, 11 Nov 1999 10:49:18 -0700Re: Projection matrice...
Thu, 11 Nov 1999 00:39:08 -0700Re: d3d frustrum clipping ?
Thu, 11 Nov 1999 00:39:08 -0700Re: d3d frustrum clipping ?
Wed, 10 Nov 1999 18:04:45 -0700Re: d3d frustrum clipping ?
Wed, 10 Nov 1999 18:04:45 -0700Re: d3d frustrum clipping ?
Wed, 10 Nov 1999 16:35:56 -0700Re: d3d frustrum clipping ?
Wed, 10 Nov 1999 16:35:56 -0700Re: d3d frustrum clipping ?
Wed, 10 Nov 1999 14:15:44 -0700Re: default pipeline state (was: Trouble with D3DRM textures and TNT)
Wed, 10 Nov 1999 14:15:44 -0700Re: default pipeline state (was: Trouble with D3DRM textures and TNT)
Wed, 10 Nov 1999 11:51:00 -0700Re: default pipeline state (was: Trouble with D3DRM textures and TNT)
Wed, 10 Nov 1999 11:51:00 -0700Re: default pipeline state (was: Trouble with D3DRM textures and TNT)
Wed, 10 Nov 1999 08:57:33 -0700Re: VaidateDevice - Does it ever work?
Wed, 10 Nov 1999 08:57:33 -0700Re: VaidateDevice - Does it ever work?
Wed, 10 Nov 1999 08:54:48 -0700default pipeline state (was: Trouble with D3DRM textures and TNT)
Wed, 10 Nov 1999 08:54:48 -0700default pipeline state (was: Trouble with D3DRM textures and TNT)
Tue, 09 Nov 1999 19:28:16 -0700Re: Attenuation in DX7
Tue, 09 Nov 1999 19:28:16 -0700Re: Attenuation in DX7
Tue, 09 Nov 1999 16:00:35 -0700Re: TNT Texel Alignment!?!?
Tue, 09 Nov 1999 16:00:35 -0700Re: TNT Texel Alignment!?!?
Tue, 09 Nov 1999 12:54:04 -0700Re: Trouble with D3DRM textures and TNT
Tue, 09 Nov 1999 12:54:04 -0700Re: Trouble with D3DRM textures and TNT
Mon, 08 Nov 1999 13:23:37 -0700Re: Scaled Matrix & Lighting Problem
Mon, 08 Nov 1999 13:23:37 -0700Re: Scaled Matrix & Lighting Problem
Mon, 08 Nov 1999 13:20:50 -0700Re: Floating Point Precision/Infinite World
Mon, 08 Nov 1999 13:20:50 -0700Re: Floating Point Precision/Infinite World
Sun, 07 Nov 1999 17:52:52 -0700Re: Trouble with D3DRM textures and TNT
Sun, 07 Nov 1999 17:52:52 -0700Re: Trouble with D3DRM textures and TNT
Sun, 07 Nov 1999 16:03:42 -0700Re: Trouble with D3DRM textures and TNT
Sun, 07 Nov 1999 16:03:42 -0700Re: Trouble with D3DRM textures and TNT
Fri, 05 Nov 1999 18:53:40 -0700Re: Direct Input analog buttons recognition
Fri, 05 Nov 1999 18:53:40 -0700Re: Direct Input analog buttons recognition
Fri, 05 Nov 1999 16:57:29 -0700Re: Direct Input analog buttons recognition
Fri, 05 Nov 1999 16:57:29 -0700Re: Direct Input analog buttons recognition
Thu, 04 Nov 1999 18:23:16 -0700Re: Translation of mouse click to in Cwnd to object location
Thu, 04 Nov 1999 18:23:16 -0700Re: Translation of mouse click to in Cwnd to object location
Thu, 04 Nov 1999 18:15:48 -0700Re: Basic texture maniputation question
Thu, 04 Nov 1999 18:15:48 -0700Re: Basic texture maniputation question
Thu, 04 Nov 1999 16:58:55 -0700Re: DirectDrawCreateEx Ambiguities.
Thu, 04 Nov 1999 16:58:55 -0700Re: DirectDrawCreateEx Ambiguities.
Wed, 03 Nov 1999 16:39:39 -0700Re: MAKE_DSHRESULT ?
Wed, 03 Nov 1999 16:39:39 -0700Re: MAKE_DSHRESULT ?
Wed, 03 Nov 1999 14:56:17 -0700Re: MAKE_DSHRESULT ?
Wed, 03 Nov 1999 14:56:17 -0700Re: MAKE_DSHRESULT ?
Tue, 02 Nov 1999 12:44:38 -0700Re: DirectX plug-ins
Tue, 02 Nov 1999 12:44:38 -0700Re: DirectX plug-ins
Tue, 02 Nov 1999 10:38:47 -0700Re: World, View, Projection Matrixes
Tue, 02 Nov 1999 10:38:47 -0700Re: World, View, Projection Matrixes
Tue, 02 Nov 1999 10:34:42 -0700Re: DirectX plug-ins
Tue, 02 Nov 1999 10:34:42 -0700Re: DirectX plug-ins
Mon, 01 Nov 1999 13:44:47 -0700Re: DirectX plug-ins
Mon, 01 Nov 1999 13:44:47 -0700Re: DirectX plug-ins
Thu, 28 Oct 1999 18:27:55 -0600point size and line width?
Thu, 28 Oct 1999 18:27:55 -0600point size and line width?
Thu, 28 Oct 1999 17:39:26 -0600Re: Unresolved externals when trying to use D3DUtility Lib
Thu, 28 Oct 1999 17:39:26 -0600Re: Unresolved externals when trying to use D3DUtility Lib
Wed, 27 Oct 1999 19:24:00 -0600Re: Blt or Plot?
Wed, 27 Oct 1999 19:24:00 -0600Re: Blt or Plot?
Wed, 27 Oct 1999 15:58:44 -0600Z buffer precision (was: Choice of texture formats)
Wed, 27 Oct 1999 15:58:44 -0600Z buffer precision (was: Choice of texture formats)
Wed, 27 Oct 1999 12:24:36 -0600Re: Any reason -not- to use D3DX?
Wed, 27 Oct 1999 12:24:36 -0600Re: Any reason -not- to use D3DX?
Wed, 27 Oct 1999 12:17:28 -0600Re: Choice of texture formats
Wed, 27 Oct 1999 12:17:28 -0600Re: Choice of texture formats
Wed, 27 Oct 1999 12:02:56 -0600Re: Any reason -not- to use D3DX?
Wed, 27 Oct 1999 12:02:56 -0600Re: Any reason -not- to use D3DX?
Thu, 21 Oct 1999 16:59:41 -0600Re: procedural texture -- how?
Thu, 21 Oct 1999 16:59:41 -0600Re: procedural texture -- how?
Thu, 21 Oct 1999 16:56:10 -0600rasterization of "empty" triangles (was: Sorting by texture)
Thu, 21 Oct 1999 16:56:10 -0600rasterization of "empty" triangles (was: Sorting by texture)
Wed, 20 Oct 1999 20:09:24 -0600Re: procedural texture -- how?
Wed, 20 Oct 1999 20:09:24 -0600Re: procedural texture -- how?
Wed, 20 Oct 1999 17:55:17 -0600Re: Games program structure and threading
Wed, 20 Oct 1999 17:55:17 -0600Re: Games program structure and threading