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Page 9

DateSubject
Sat, 10 Apr 2004 14:47:38 -0600Re: D3DXLoadMeshFromXof
Sat, 03 Apr 2004 20:08:14 -0700Re: Using SetRenderTarget() between Begin and End().
Sat, 03 Apr 2004 20:08:14 -0700Re: Using SetRenderTarget() between Begin and End().
Sat, 03 Apr 2004 17:40:37 -0700Re: Help with dithering in DX9
Sat, 03 Apr 2004 17:40:37 -0700Re: Help with dithering in DX9
Fri, 02 Apr 2004 13:47:35 -0700Re: Help with dithering in DX9
Fri, 02 Apr 2004 13:47:35 -0700Re: Help with dithering in DX9
Thu, 01 Apr 2004 09:56:52 -0700Re: viewport MinZ MaxZ affect far cliping plane on GeForce?
Thu, 01 Apr 2004 09:56:52 -0700Re: viewport MinZ MaxZ affect far cliping plane on GeForce?
Wed, 31 Mar 2004 09:52:36 -0700Re: A/X8B8G8R8 format
Wed, 31 Mar 2004 09:52:36 -0700Re: A/X8B8G8R8 format
Mon, 29 Mar 2004 13:39:58 -0700Re: YUV textures
Mon, 29 Mar 2004 13:39:58 -0700Re: YUV textures
Mon, 29 Mar 2004 11:09:19 -0700Re: Shader instructions
Mon, 29 Mar 2004 11:09:19 -0700Re: Shader instructions
Mon, 29 Mar 2004 11:02:10 -0700Re: DX re-dist ?
Mon, 29 Mar 2004 11:02:10 -0700Re: DX re-dist ?
Mon, 29 Mar 2004 10:43:37 -0700Re: Shader instructions
Mon, 29 Mar 2004 10:43:37 -0700Re: Shader instructions
Mon, 29 Mar 2004 10:39:22 -0700Re: Event query...
Mon, 29 Mar 2004 10:39:22 -0700Re: Event query...
Mon, 29 Mar 2004 10:35:58 -0700Re: DX re-dist ?
Mon, 29 Mar 2004 10:35:58 -0700Re: DX re-dist ?
Thu, 25 Mar 2004 13:18:12 -0700Re: Stencil functionality inside ID3DXSprite Begin/End
Thu, 25 Mar 2004 13:18:12 -0700Re: Stencil functionality inside ID3DXSprite Begin/End
Thu, 25 Mar 2004 11:51:30 -0700Re: Stencil functionality inside ID3DXSprite Begin/End
Thu, 25 Mar 2004 11:51:30 -0700Re: Stencil functionality inside ID3DXSprite Begin/End
Thu, 25 Mar 2004 11:50:29 -0700Re: YUV textures
Thu, 25 Mar 2004 11:50:29 -0700Re: YUV textures
Thu, 25 Mar 2004 10:20:42 -0700Re: YUV textures
Thu, 25 Mar 2004 10:20:42 -0700Re: YUV textures
Wed, 24 Mar 2004 15:56:27 -0700Re: Fullscreen Mode and Windows Messages
Wed, 24 Mar 2004 15:56:27 -0700Re: Fullscreen Mode and Windows Messages
Wed, 24 Mar 2004 13:36:08 -0700Re: Fullscreen Mode and Windows Messages
Wed, 24 Mar 2004 13:36:08 -0700Re: Fullscreen Mode and Windows Messages
Wed, 24 Mar 2004 11:47:22 -0700Re: Load texture.
Wed, 24 Mar 2004 11:47:22 -0700Re: Load texture.
Wed, 24 Mar 2004 11:45:29 -0700Re: YUV textures
Wed, 24 Mar 2004 11:45:29 -0700Re: YUV textures
Wed, 24 Mar 2004 08:50:25 -0700Re: Access to X container
Wed, 24 Mar 2004 08:50:25 -0700Re: Access to X container
Wed, 24 Mar 2004 08:49:27 -0700Re: Stencil functionality inside ID3DXSprite Begin/End
Wed, 24 Mar 2004 08:49:27 -0700Re: Stencil functionality inside ID3DXSprite Begin/End
Tue, 23 Mar 2004 22:14:33 -0700Re: Stencil functionality inside ID3DXSprite Begin/End
Tue, 23 Mar 2004 22:14:33 -0700Re: Stencil functionality inside ID3DXSprite Begin/End
Tue, 23 Mar 2004 13:23:17 -0700Re: Stencil functionality inside ID3DXSprite Begin/End
Tue, 23 Mar 2004 13:23:17 -0700Re: Stencil functionality inside ID3DXSprite Begin/End
Mon, 22 Mar 2004 23:44:37 -0700Re: D3DX threading question.
Mon, 22 Mar 2004 23:44:37 -0700Re: D3DX threading question.
Mon, 22 Mar 2004 14:44:42 -0700Re: Scissors Testing compatibility
Mon, 22 Mar 2004 14:44:42 -0700Re: Scissors Testing compatibility
Fri, 19 Mar 2004 19:13:00 -0700Re: Rendertarget woes
Fri, 19 Mar 2004 19:13:00 -0700Re: Rendertarget woes
Fri, 19 Mar 2004 16:47:58 -0700Re: Create a texture from memory
Fri, 19 Mar 2004 16:47:58 -0700Re: Create a texture from memory
Fri, 19 Mar 2004 13:56:23 -0700Re: No vertex color when no lighting?
Fri, 19 Mar 2004 13:56:23 -0700Re: No vertex color when no lighting?
Fri, 19 Mar 2004 13:13:26 -0700Re: .X file IDirectXFileEnumObject::GetNextObject() memory leak?
Fri, 19 Mar 2004 13:13:26 -0700Re: .X file IDirectXFileEnumObject::GetNextObject() memory leak?
Thu, 18 Mar 2004 13:35:02 -0700Re: .X file IDirectXFileEnumObject::GetNextObject() memory leak?
Thu, 18 Mar 2004 13:35:02 -0700Re: .X file IDirectXFileEnumObject::GetNextObject() memory leak?
Sun, 14 Mar 2004 14:46:56 -0700Re: Set Stencil Based on DestAlpha
Sun, 14 Mar 2004 14:46:56 -0700Re: Set Stencil Based on DestAlpha
Fri, 12 Mar 2004 23:11:56 -0700Re: What the Docs say about z-bias
Fri, 12 Mar 2004 23:11:56 -0700Re: What the Docs say about z-bias
Fri, 12 Mar 2004 07:58:53 -0700Re: GenerateMipSubLevels
Fri, 12 Mar 2004 07:58:53 -0700Re: GenerateMipSubLevels
Fri, 12 Mar 2004 07:58:19 -0700Re: What the Docs say about z-bias
Fri, 12 Mar 2004 07:58:19 -0700Re: What the Docs say about z-bias
Fri, 12 Mar 2004 07:55:12 -0700Re: D3DXCreateTextureFromFileInMemory
Fri, 12 Mar 2004 07:55:12 -0700Re: D3DXCreateTextureFromFileInMemory
Thu, 11 Mar 2004 21:47:31 -0700Re: D3DXCreateTextureFromFileInMemory
Thu, 11 Mar 2004 21:47:31 -0700Re: D3DXCreateTextureFromFileInMemory
Thu, 11 Mar 2004 14:29:37 -0700Re: D3DXCreateTextureFromFileInMemory
Thu, 11 Mar 2004 14:29:37 -0700Re: D3DXCreateTextureFromFileInMemory
Tue, 09 Mar 2004 15:34:10 -0700Re: Creating a non-power of 2 texture
Tue, 09 Mar 2004 15:34:10 -0700Re: Creating a non-power of 2 texture
Mon, 08 Mar 2004 21:55:53 -0700Re: Primitives dropped in shaders but not in FFP
Mon, 08 Mar 2004 21:55:53 -0700Re: Primitives dropped in shaders but not in FFP
Mon, 08 Mar 2004 12:56:03 -0700Re: Framebuffer to AVI
Mon, 08 Mar 2004 12:56:03 -0700Re: Framebuffer to AVI
Thu, 04 Mar 2004 15:46:06 -0700Re: destination alpha blending/frame buffer masking
Thu, 04 Mar 2004 15:46:06 -0700Re: destination alpha blending/frame buffer masking
Wed, 03 Mar 2004 11:30:43 -0700Re: Indexed vertex blending
Wed, 03 Mar 2004 11:30:43 -0700Re: Indexed vertex blending
Tue, 02 Mar 2004 14:35:31 -0700Re: Indexed vertex blending
Tue, 02 Mar 2004 14:35:31 -0700Re: Indexed vertex blending
Tue, 02 Mar 2004 13:20:42 -0700Re: framebuffer clearing
Tue, 02 Mar 2004 13:20:42 -0700Re: framebuffer clearing
Mon, 01 Mar 2004 19:44:30 -0700Re: D3DPT_LINELIST screwup with new ATI cards?
Mon, 01 Mar 2004 19:44:30 -0700Re: D3DPT_LINELIST screwup with new ATI cards?
Mon, 01 Mar 2004 09:19:06 -0700Re: Rendering meshes in a given order
Mon, 01 Mar 2004 09:19:06 -0700Re: Rendering meshes in a given order
Mon, 01 Mar 2004 09:18:17 -0700Re: spherical texgen
Mon, 01 Mar 2004 09:18:17 -0700Re: spherical texgen
Sat, 28 Feb 2004 09:42:17 -0700Re: Huge downloads for managed DX apps?
Sat, 28 Feb 2004 09:42:17 -0700Re: Huge downloads for managed DX apps?
Sat, 28 Feb 2004 09:41:55 -0700Re: Huge downloads for managed DX apps?
Sat, 28 Feb 2004 09:41:55 -0700Re: Huge downloads for managed DX apps?
Sat, 28 Feb 2004 09:39:36 -0700Re: Rendering meshes in a given order
Sat, 28 Feb 2004 09:39:36 -0700Re: Rendering meshes in a given order